Time |
Nick |
Message |
00:01 |
oiaohm |
paramat: 2) I could goof up fail to have mod for map gen loaded and enter game using a c++ mapgen that was not right either. Would have been better to error that is where modgen_lua would come in says there should be a lua mapgen if not fail. |
00:04 |
|
SC-Falcon joined #minetest |
00:11 |
paramat |
hmm, i've written many lua mapgen mods and never had a problem with falling before the terrain generates. a 'on spawnplayer' function could have a delay of a few seconds then reposition the player? |
00:14 |
paramat |
.. actually no, that would cause death in a skyblock world |
00:17 |
paramat |
maybe set player gravity to 0 for a few seconds on player spawn, to stop falling |
00:18 |
|
scr267 joined #minetest |
00:20 |
oiaohm |
paramat: I know the cause I fall though when I am have high I/O load so reading the data file in skyblock that describes the world is delayed. |
00:21 |
oiaohm |
paramat: a delay of a few seconds may or may not help. This really does need to be fixed by processing the mapgen lua before the server opens up to players. |
00:23 |
paramat |
yes |
00:24 |
paramat |
if you're on github maybe open an issue to discuss |
00:30 |
|
jimvideo joined #minetest |
01:05 |
|
YuGiOhJCJ joined #minetest |
01:08 |
|
paramat joined #minetest |
01:24 |
|
paramat left #minetest |
02:06 |
|
kaeza joined #minetest |
02:07 |
kaeza |
Greetings. |
02:08 |
kaeza |
And a happy new year to whoever it may concern ? |
02:15 |
|
kaeza joined #minetest |
02:20 |
|
SanskritFritz joined #minetest |
02:28 |
|
kaeza joined #minetest |
04:19 |
|
nowhere_man joined #minetest |
04:40 |
|
cyberarm joined #minetest |
05:36 |
|
nowhere_man joined #minetest |
05:41 |
|
DI3HARD139 joined #minetest |
05:44 |
|
huesal___ joined #minetest |
06:40 |
|
nowhere_man joined #minetest |
07:04 |
|
Markow joined #minetest |
07:12 |
|
Ruslan1 joined #minetest |
07:51 |
|
oiaohm joined #minetest |
07:54 |
|
Tux[Qyou] joined #minetest |
07:55 |
|
cafee__ joined #minetest |
08:10 |
|
CWz joined #minetest |
08:53 |
|
Krock joined #minetest |
10:31 |
|
Akberid joined #minetest |
11:32 |
|
DI3HARD139 joined #minetest |
11:42 |
|
jluc joined #minetest |
11:44 |
|
Tuxedo[Qyou] joined #minetest |
11:59 |
|
Fixer joined #minetest |
13:08 |
|
marisag joined #minetest |
13:48 |
|
ANAND joined #minetest |
13:56 |
|
Gael-de-Sailly joined #minetest |
14:08 |
|
sonicpp joined #minetest |
14:39 |
|
Beton joined #minetest |
14:39 |
|
riff-IRC joined #minetest |
15:00 |
|
nowhere_man joined #minetest |
15:18 |
|
Tux[Qyou] joined #minetest |
15:20 |
|
FreeFull joined #minetest |
16:03 |
|
ANAND joined #minetest |
16:20 |
|
Markow joined #minetest |
16:53 |
|
kuldeep joined #minetest |
17:02 |
|
crazyR_ joined #minetest |
17:02 |
|
ensonic joined #minetest |
17:04 |
|
mesecrafted01 joined #minetest |
17:04 |
|
Exagone313 joined #minetest |
17:05 |
mesecrafted01 |
does anyone know how to use the digilines camera |
17:41 |
|
crazyR joined #minetest |
17:50 |
|
Telesight joined #minetest |
17:50 |
|
Telesight left #minetest |
17:54 |
|
QuoteMasterN joined #minetest |
17:56 |
QuoteMasterN |
w |
18:12 |
|
SanskritFritz joined #minetest |
18:23 |
|
SanskritFritz joined #minetest |
19:03 |
|
Ruslan1 joined #minetest |
19:49 |
|
Edgy1 joined #minetest |
19:59 |
|
Giorge joined #minetest |
20:00 |
Giorge |
https://forum.minetest.net/viewtopic.php?f=6&t=21696 |
20:00 |
|
Majochup joined #minetest |
20:00 |
Giorge |
Done it for ya friend |
20:00 |
Giorge |
People have to see yiur work |
20:01 |
Majochup |
wdym? |
20:01 |
Giorge |
Link things |
20:02 |
Majochup |
oh ye |
20:02 |
|
Majochup left #minetest |
20:02 |
|
Majochup joined #minetest |
20:06 |
|
SmugLeaf joined #minetest |
20:09 |
Giorge |
Um rubenwardy, do you have some time? |
20:09 |
rubenwardy |
no |
20:09 |
rubenwardy |
sorry |
20:10 |
Giorge |
Nevermind another time |
20:13 |
|
Giorge left #minetest |
20:39 |
|
jomat joined #minetest |
20:51 |
|
greeter joined #minetest |
20:51 |
|
LaCosa joined #minetest |
21:12 |
|
riff-IRC joined #minetest |
21:25 |
|
swift110 joined #minetest |
21:25 |
swift110 |
hey all |
21:28 |
Majochup |
hi |
21:33 |
ircSparky |
hi |
21:42 |
swift110 |
how are you Majochup annd ircSparky |
21:42 |
Majochup |
good |
21:42 |
swift110 |
this reminds me i need minetest on this machine |
21:42 |
Majochup |
how r u? |
21:45 |
|
piesquared joined #minetest |
21:49 |
|
piesquared joined #minetest |
21:52 |
ircSparky |
is it possible to animate the wielditem of a tool? |
21:53 |
ircSparky |
https://forum.minetest.net/viewtopic.php?f=9&t=16435#p247958 |
21:53 |
ircSparky |
how would you animate that? its a node? |
21:57 |
swift110 |
good Majochup |
21:57 |
swift110 |
goodness I had 4.12 on this machine now i got 4.18 |
21:57 |
swift110 |
4.17 i mean |
21:58 |
swift110 |
going through the how to install part now |
22:01 |
swift110 |
ok done |
22:01 |
swift110 |
not to do the tutorisl |
22:02 |
|
piesquared joined #minetest |
22:26 |
|
Vinus joined #minetest |
22:26 |
swift110 |
ok tutorial has been downloaded |
22:34 |
swift110 |
ok i have it extracted into the games folder but still no dice |
22:38 |
Vinus |
Hello everyone! I've a little question about Mobs_Redo: i've added some models to Minetest (which I'll put on the forum in the near future) using the Mobs_Redo mod. I'm using it's api to set everything up, but I've one problem. When the state of the mob is set to runaway, my mob is using the walk animation instead of the run animation. I've looked up into the api.lua of Mods_redo and when I set the following (at "elseif self.state |
22:38 |
Vinus |
n(self, "run")" instead of "set_animation(self, "walk")" it works. I would like to not edit the lua.api of mods_redo, so that no one needs to change the api.txt manually. Is it possible to solve this problem inside the mob lua file, some kind of link or maybe some lua magic which overrides the default line? |
22:42 |
Majochup |
i have NO idea |
22:43 |
swift110 |
how do I install tutorial into minetest on windows. I have read the instructions but for some reason I am not getting ths right |
22:44 |
ircSparky |
you are trying to install minetest 0.4.17? |
22:46 |
Krock |
Vinus: I'd suggest creating a Pull Request on notabug so that this works correctly |
22:50 |
Vinus |
Well, I'll try to post it and maybe contact TenPlus1 - thanks Krock! |
22:51 |
ircSparky |
swift110, what tutorial? |
22:53 |
swift110 |
I have minetest 0.4.17 installed on my windows pc |
22:53 |
swift110 |
I am trying to also install the tutorial for minetest as well |
22:57 |
ircSparky |
what tutorial? :P |
22:58 |
|
GreenDimond joined #minetest |
23:10 |
|
Tmanyo joined #minetest |
23:16 |
|
YuGiOhJCJ joined #minetest |
23:59 |
|
Ruslan1 joined #minetest |