Time |
Nick |
Message |
00:02 |
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00:02 |
IhrFussel |
p_gimeno, looks like nobody replied to you yet ... the way to get the entity name is obj:get_luaentity().name |
00:03 |
IhrFussel |
In callbacks that use "self" of the entity directly you can do simply self.name |
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07:18 |
jas_ |
https://www.youtube.com/watch?v=wSfJ7fIY1Lw |
07:18 |
jas_ |
!title |
07:18 |
MinetestBot |
jas_: Glitchtest Longplay V - YouTube |
07:19 |
jas_ |
mm, got pressure plate and lever to look at adjacent intercomm/terminal and warp to location specified with `f warp <dest>'. |
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20:12 |
Xiong |
swift110 (re VanessaE ....shoving some old otherwise-retired laptop into a corner, screen closed..., a small desk fan...) Excellent to recycle old hardware and wise to add a little thought to cooling... since the definition of a server is you don't physically touch it until it melts. Suggest you twiddle and be sure "clamshell" mode works... standard with Linux install but may require TLC. |
20:13 |
rubenwardy |
terribly inefficient |
20:13 |
Xiong |
Sorry if that's old ground for you. |
20:13 |
rubenwardy |
newer devices tend to have better power consumption, due to a change in focus caused by mobile devices |
20:13 |
rubenwardy |
so an rPI would be a lot more efficient |
20:13 |
Xiong |
rubenwardy Depends how you see it. |
20:14 |
rubenwardy |
but at least the laptop sees more use |
20:15 |
Xiong |
Dunno how much manufacture a new device vs running old one contributes to melting planet. |
20:16 |
rubenwardy |
that's true |
20:16 |
rubenwardy |
it depends on where your energy comes from, and what would happen from the device otherwise |
20:17 |
Xiong |
I readup (fuzzy) the (eco) ROI breakeven of a reusable shopping bag vs disposable paper sth like 1000 uses |
20:18 |
Xiong |
... seemed high to me but. Cloth actually worse than plastic. |
20:19 |
rubenwardy |
that makes sense to me |
20:21 |
swift110 |
Oh for sure Xiong and rubenwardy which is why I wanted to use a pi 3. At the same time I have plenty of laptops so using one for that purpose would be awesome indeed. |
20:22 |
Xiong |
Ah... the art statement of the post-icecap era. A server farm in the desert running on solar running mt... full of players building solar farms... and millions of people driving hundreds of miles to take selfies with it... and it livestreams the rubberneckers..... |
20:23 |
Xiong |
Smile! You're on Candid Camera! |
20:27 |
Xiong |
In fact with a little processing and database search it should be possible to generate little thought bubbles over every head, shaven, bearded, or smudged with gluten-free choco frozgurt... showing their delta-degree for the day's outing. |
20:28 |
Xiong |
Can sell Guatemalan sweatshop teeshirts labeled Made In USA By Union Labor. They read "I saved the planet today." |
20:30 |
Xiong |
Oops my meds haven't kicked in yet. |
20:50 |
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21:01 |
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21:12 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Android: Move touchscreen rare controls inline with settings icon (#8… ba07a8b https://git.io/fhv0h (2018-12-20T21:11:57Z) |
21:22 |
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21:56 |
Xiong |
Can anyone tell me what I'm seeing? Possibly relevant: v6, technic (incl worldgen), gloop. Mining around -1100 and a large system of desert stone rooms. Rooms not caves, mostly rectangular boxes. Much larger than cobble dungeons, from 8 cubed on up, spanning multiple mapblocks. Utterly featureless... which almost doesn't surprise me. But exactly one gloop ore spawns in desert stone. The brown stuff is a shell, rarely over one bloc |
21:58 |
Xiong |
So nothing to mine here. I guess this could be an offshoot of the dungeons gimmick but it's nothing like dungeons I've seen. Bug or feature? If feature, what? And what point? |
22:00 |
p_gimeno |
sounds like a desert stone dungeon https://wiki.minetest.net/Map_generator_features |
22:05 |
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22:39 |
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22:41 |
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22:41 |
paramat |
yes, desert stone dungeons, feature. non-v6 mapgens have sandstone brick dungeons too |
22:43 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Fix more transparency issues with ogles2 driver (#8005) d994f7c https://git.io/fhvVG (2018-12-20T22:40:17Z) |
22:46 |
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22:46 |
MinetestBot |
[git] Ryan-Nolan -> minetest/minetest_game: Doors: Allow on_rightclick to be overidden bae58b3 https://git.io/fhvVC (2018-12-20T22:45:24Z) |
22:51 |
Xiong |
p_gimeno Will studyup. |
22:53 |
Xiong |
Just fell into a mossy cobble dungeon. A few rooms, none larger than 5x6, the tallest 4 up. We could discuss the realism of mossy-foo a kilometer underground but at least I know what it is. |
22:57 |
Xiong |
I read that page earlier. Did not evoke in my mind the proper scale. I think the desert stone dungeon complex I left behind encloses more volume than my lab... possibly more than my entire home base. |
22:58 |
Xiong |
What's missing is any explanation. I did a little snooping when I first ran into these guys. They seem... dunno, awfully interesting but without a payoff. |
22:59 |
Xiong |
At least on public servers, blocky cobble shacks grow like weeds anyway. Need to prefab them? |
23:02 |
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23:07 |
paramat |
in MTGame 5.0.0 dungeons will have loot chests |
23:07 |
paramat |
sometimes dungeons overlap creating large complexes and oddly overlapping rooms |
23:20 |
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23:22 |
Pilcrow182 |
I'm making a mod for 5.0.0 using the new plantlike_rooted drawtype. Is there currently any way to dynamically 'grow' the node's selection box along with its param2 value, or is that limited to the node's definition itself? |
23:25 |
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23:36 |
paramat |
the selectionbox is fixed to what is defined in the nodedef, so no |
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23:44 |
Pilcrow182 |
Thanks paramat. That's what I figured, but was hoping otherwise... :P |
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