Time |
Nick |
Message |
00:00 |
ChimneySwift |
lol... |
00:11 |
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paramat |
lol mistake |
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02:00 |
piecubed |
So, how do you have minetest restart on crashes? |
02:00 |
piecubed |
Ahem ChimneySwift ahem |
02:00 |
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04:42 |
Sketch2 |
picubed -- https://forum.minetest.net/viewtopic.php?p=66710&sid=413c94ca9338cc2d4e5a32464138d8c2#p66710 |
04:43 |
Sketch2 |
* piecubed |
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05:20 |
hecks |
I made a profiler https://a.uguu.se/xx1ZSBtStXkB_profiler.png |
05:20 |
hecks |
and it sucks |
05:37 |
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11:40 |
crazyR |
Just noticed something weird.... is it normal for stone to automatically turn to dirt and sand? |
11:41 |
VanessaE |
no |
11:41 |
crazyR |
* even it is even being replaced with coal ore.... |
11:41 |
VanessaE |
but a mod can do that easilt. |
11:41 |
VanessaE |
easily* |
11:42 |
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11:42 |
VanessaE |
there was a mod to do that actually. |
11:42 |
VanessaE |
erosion or something |
11:43 |
VanessaE |
well not coal ore. |
11:43 |
VanessaE |
it would translate nodes adjacent to flowing water into sand or dirt, then to the other, then wash them away and widen the water path |
11:44 |
VanessaE |
no idea beyond that, though |
11:44 |
crazyR |
hmm.. this is weird then... its not doing that.. il post a screenshot in a moment hah |
11:47 |
crazyR |
https://imgur.com/a/ZQLKAbs |
11:47 |
crazyR |
in that picture... all the walls and floors were stone a few hours ago |
11:48 |
crazyR |
its worth noting that this is minetest v5 |
11:49 |
VanessaE |
weird! |
12:03 |
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12:54 |
MinetestBot |
--version, someone thinks you need to brush up on or learn Git, please go to: http://git-scm.com/book/ |
12:55 |
arisumJL |
ok, as root, could you do: vgdisplay vg0 | nc termbin.com 9999 |
12:55 |
arisumJL |
Honestly, I was kind of clueless to what was going on. We had no troubleshooting equipment (ie spectrum analyzers). The AP lite up with either 1 2 or 3 lights |
12:57 |
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16:51 |
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16:53 |
paramat |
crazyR perhaps mapgen retriggered on that mapchunk and biomegen placed biome nodes. what does that structure look like from outside? |
17:00 |
crazyR |
pine tree trunk on the outside face of the structure. biome is dune i think, it has marram grass around. |
17:02 |
crazyR |
@paramat |
17:07 |
Fulgen |
how does minetest do its sunlight flooding? because, taking the other_worlds mod as example, these (technically) sky islands don't cast a shadow on the ground |
17:09 |
Krock |
Fulgen: it checks whether there's sunlight at the border to the upper mapblock. If yes: shine down. If no: handle like a cave |
17:09 |
Fulgen |
Krock: ah, thanks! |
17:09 |
Krock |
the sky islands actually do cast shadows when you load them from top to bottom |
17:09 |
Krock |
"them" = "mapblocks" |
17:10 |
Fulgen |
so if all chunks between island and bottom are loaded, I see the shadow? |
17:10 |
Krock |
but since they're not generated on the ground (or between), Minetest assumes sky |
17:10 |
Krock |
When they're generated. Or loaded and them updated via voxelmanipulator |
17:10 |
Fulgen |
ok |
17:12 |
paramat |
crazyR maybe someone deleted a mapblock nearby, that would regen the whole mapchunk |
17:13 |
crazyR |
I own the server and i'm the only person that has admin privs... |
17:13 |
paramat |
yes what Krock wrote |
17:13 |
paramat |
ok. mapgen retriggering is a rare bug, i think |
17:14 |
Krock |
not rare at all |
17:14 |
crazyR |
no worries. il keep an eye on it and report it if it happens again |
17:14 |
Krock |
well, surely not rare when generating it the first time |
17:14 |
crazyR |
is there any information from logs that would help you guys fix it? |
17:16 |
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17:18 |
paramat |
crazyR https://github.com/minetest/minetest/issues/1397 ? |
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17:23 |
crazyR |
i suppose it could be related but mine differs in the way that /clearobjects was'nt called and their has only ever been 1 instance running.. |
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22:07 |
jas_ |
hud_set_flags `minimap` enables permission to view the minimap, but i want a way to show the minimap, so i don't have to press f9. (i just rebound it to `1' instead) |
22:07 |
jas_ |
hud_set_flags({show_minimap=true}) eg |
22:10 |
Sketch2 |
there's a minimap CSM that does that |
22:10 |
jas_ |
that is cool, unfortunately i don't have a way to send that via the server |
22:11 |
jas_ |
!server |
22:11 |
MinetestBot |
jas_: [RU] RealTest (test mode) | 84.204.209.222:30003 | Clients: 0/10, 0/1 | Version: 0.4.16 / realtest | Ping: 59ms |
22:11 |
Sketch2 |
or at leat I think it does. I prolly modded mine |
22:11 |
jas_ |
still worth it tho, to do csm and just point to the download link |
22:13 |
Sketch2 |
yeah. think ver 5.0 is supposed to allow a server to enable CSM's |
22:13 |
Sketch2 |
so maybe you'll be able to accomplish that in a few months |
22:14 |
jas_ |
last i knew it was a stalemate |
22:14 |
jas_ |
no change |
22:14 |
Sketch2 |
here was the one I was thinking of -- https://forum.minetest.net/viewtopic.php?f=53&t=18496 |
22:14 |
jas_ |
ty |
22:15 |
Sketch2 |
if it doesn't, I can upload my fork |
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22:31 |
Sketch2 |
oh, ya know what. I already had it posted on github. forgot about that. -- https://github.com/doyousketch2/minimap_gui |
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23:52 |
MinetestBot |
[git] Treer -> minetest/minetest: Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756) 84a5fa0 https://git.io/fxIGV (2018-10-02T23:50:21Z) |
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