Time Nick Message 00:00 ChimneySwift lol... 00:31 paramat lol mistake 02:00 piecubed So, how do you have minetest restart on crashes? 02:00 piecubed Ahem ChimneySwift ahem 04:42 Sketch2 picubed -- https://forum.minetest.net/viewtopic.php?p=66710&sid=413c94ca9338cc2d4e5a32464138d8c2#p66710 04:43 Sketch2 * piecubed 05:20 hecks I made a profiler https://a.uguu.se/xx1ZSBtStXkB_profiler.png 05:20 hecks and it sucks 11:40 crazyR Just noticed something weird.... is it normal for stone to automatically turn to dirt and sand? 11:41 VanessaE no 11:41 crazyR * even it is even being replaced with coal ore.... 11:41 VanessaE but a mod can do that easilt. 11:41 VanessaE easily* 11:42 VanessaE there was a mod to do that actually. 11:42 VanessaE erosion or something 11:43 VanessaE well not coal ore. 11:43 VanessaE it would translate nodes adjacent to flowing water into sand or dirt, then to the other, then wash them away and widen the water path 11:44 VanessaE no idea beyond that, though 11:44 crazyR hmm.. this is weird then... its not doing that.. il post a screenshot in a moment hah 11:47 crazyR https://imgur.com/a/ZQLKAbs 11:47 crazyR in that picture... all the walls and floors were stone a few hours ago 11:48 crazyR its worth noting that this is minetest v5 11:49 VanessaE weird! 12:54 MinetestBot --version, someone thinks you need to brush up on or learn Git, please go to: http://git-scm.com/book/ 12:55 arisumJL ok, as root, could you do: vgdisplay vg0 | nc termbin.com 9999 12:55 arisumJL Honestly, I was kind of clueless to what was going on. We had no troubleshooting equipment (ie spectrum analyzers). The AP lite up with either 1 2 or 3 lights 16:53 paramat crazyR perhaps mapgen retriggered on that mapchunk and biomegen placed biome nodes. what does that structure look like from outside? 17:00 crazyR pine tree trunk on the outside face of the structure. biome is dune i think, it has marram grass around. 17:02 crazyR @paramat 17:07 Fulgen how does minetest do its sunlight flooding? because, taking the other_worlds mod as example, these (technically) sky islands don't cast a shadow on the ground 17:09 Krock Fulgen: it checks whether there's sunlight at the border to the upper mapblock. If yes: shine down. If no: handle like a cave 17:09 Fulgen Krock: ah, thanks! 17:09 Krock the sky islands actually do cast shadows when you load them from top to bottom 17:09 Krock "them" = "mapblocks" 17:10 Fulgen so if all chunks between island and bottom are loaded, I see the shadow? 17:10 Krock but since they're not generated on the ground (or between), Minetest assumes sky 17:10 Krock When they're generated. Or loaded and them updated via voxelmanipulator 17:10 Fulgen ok 17:12 paramat crazyR maybe someone deleted a mapblock nearby, that would regen the whole mapchunk 17:13 crazyR I own the server and i'm the only person that has admin privs... 17:13 paramat yes what Krock wrote 17:13 paramat ok. mapgen retriggering is a rare bug, i think 17:14 Krock not rare at all 17:14 crazyR no worries. il keep an eye on it and report it if it happens again 17:14 Krock well, surely not rare when generating it the first time 17:14 crazyR is there any information from logs that would help you guys fix it? 17:18 paramat crazyR https://github.com/minetest/minetest/issues/1397 ? 17:23 crazyR i suppose it could be related but mine differs in the way that /clearobjects was'nt called and their has only ever been 1 instance running.. 22:07 jas_ hud_set_flags `minimap` enables permission to view the minimap, but i want a way to show the minimap, so i don't have to press f9. (i just rebound it to `1' instead) 22:07 jas_ hud_set_flags({show_minimap=true}) eg 22:10 Sketch2 there's a minimap CSM that does that 22:10 jas_ that is cool, unfortunately i don't have a way to send that via the server 22:11 jas_ !server 22:11 MinetestBot jas_: [RU] RealTest (test mode) | 84.204.209.222:30003 | Clients: 0/10, 0/1 | Version: 0.4.16 / realtest | Ping: 59ms 22:11 Sketch2 or at leat I think it does. I prolly modded mine 22:11 jas_ still worth it tho, to do csm and just point to the download link 22:13 Sketch2 yeah. think ver 5.0 is supposed to allow a server to enable CSM's 22:13 Sketch2 so maybe you'll be able to accomplish that in a few months 22:14 jas_ last i knew it was a stalemate 22:14 jas_ no change 22:14 Sketch2 here was the one I was thinking of -- https://forum.minetest.net/viewtopic.php?f=53&t=18496 22:14 jas_ ty 22:15 Sketch2 if it doesn't, I can upload my fork 22:31 Sketch2 oh, ya know what. I already had it posted on github. forgot about that. -- https://github.com/doyousketch2/minimap_gui 23:52 MinetestBot 02[git] 04Treer -> 03minetest/minetest: Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756) 1384a5fa0 https://git.io/fxIGV (152018-10-02T23:50:21Z)