Time |
Nick |
Message |
00:04 |
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05:51 |
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05:52 |
hmmmm |
hey all |
05:52 |
hmmmm |
my 8 y/o nephew got into minecraft and i introduced him to minetest when visiting |
05:52 |
hmmmm |
"it doesn't have the same stuff" :/ |
05:53 |
hmmmm |
lol i gotta install mad mods |
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08:06 |
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08:15 |
ANAND |
!tell sovetskiy Default position of player's "eyes" has been documented here: https://github.com/minetest/minetest/blob/766fb7b46edab47f96b8b940e390daf5319261b7/doc/lua_api.txt#L5442 |
08:15 |
MinetestBot |
ANAND: I'll pass that on when sovetskiy is around |
08:15 |
ANAND |
That'd be all. Thank you ;) |
08:36 |
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08:47 |
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09:30 |
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09:36 |
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09:50 |
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10:03 |
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10:10 |
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10:20 |
Ingar |
really need a new default digging sound |
10:20 |
Ingar |
digging stone drives me insane |
10:58 |
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11:14 |
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11:21 |
Helenah |
Where do I get a list of cmake variables? I tried --help-variable-list |
11:22 |
Helenah |
It doesn't list things like ENABLE_* |
11:23 |
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11:26 |
Ingar |
Helenah: there's a lot of stuff in the README |
11:27 |
Ingar |
for me, util/buildbot/buildwin64.sh was very helpful as well |
11:27 |
Helenah |
:3 |
11:32 |
Ingar |
did I mention I don't like cmake ;) |
11:32 |
Ingar |
and there are some inconsistencies in the documentation |
11:32 |
Helenah |
Is curl actually needed? It says required for fetching of remote media via HTTP. |
11:32 |
Helenah |
What's the other fetching option? |
11:33 |
Helenah |
I'm compiling it down to minimal for vintage systems |
11:33 |
Ingar |
curl worked fine on my pentium 200 |
11:34 |
Ingar |
Helenah: -DENABLE_CURL=0 ? |
11:34 |
Ingar |
or maybe =FALSE |
11:34 |
Helenah |
Yeah, agreed |
11:35 |
Helenah |
but what is it fetching, from minetest community, or from minetest game servers? |
11:35 |
Ingar |
according to src/CmakeList.txt it is also used to get the serverlist |
11:35 |
Ingar |
and annopunce the server |
11:35 |
Ingar |
*announce |
11:36 |
Ingar |
Helenah: disclaimer, I don't know the minetest code base at all, I just read what's in the files ;) |
11:36 |
Helenah |
There is BUILD_TYPE=MinSizeRel |
11:37 |
Helenah |
Which apparently makes the executable as tiny as possible |
11:37 |
Ingar |
it's probably the -Os compiler option |
11:37 |
Helenah |
It is |
11:39 |
Ingar |
my windows client+mods is 86M, I can hardly complain about that |
11:42 |
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11:46 |
Helenah |
I don't use client mods |
11:47 |
rubenwardy |
Curl is required |
11:47 |
rubenwardy |
It's also needed for the server list and content store |
11:49 |
Helenah |
rubenwardy: For grabbing data from game servers? |
11:49 |
rubenwardy |
No |
11:49 |
rubenwardy |
Remote media grabs data from a HTTP server |
11:49 |
rubenwardy |
Not the game server |
11:53 |
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11:56 |
Helenah |
Wait... theres a minimap? |
11:56 |
Helenah |
o.o |
12:00 |
Ingar |
ingame? |
12:07 |
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12:12 |
Helenah |
Apparently so |
12:14 |
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12:33 |
Helenah |
rubenwardy: How do I enable the minimap? |
12:34 |
rubenwardy |
F9 |
12:34 |
rubenwardy |
You need the minimap item |
12:36 |
Helenah |
rubenwardy: Source? |
12:41 |
Helenah |
I've tried googling "minetest minimap item", however I'm not sure if you mean "mod" instead of "item". |
12:42 |
CBugDCoder |
In the current version you only need to press f9 but in the latest dev builds you need the minimap item to use the minimap |
12:42 |
Helenah |
"ERROR: minimap currently disabled by game or mod" |
12:42 |
Helenah |
CBugDCoder: Please define "item". |
12:42 |
CBugDCoder |
it is the item that you need |
12:43 |
Helenah |
In in-game object? |
12:43 |
Helenah |
*An |
12:43 |
CBugDCoder |
yes |
12:43 |
CBugDCoder |
the mapping kit |
12:43 |
Helenah |
Thanks, that helped get better results through Google |
12:43 |
CBugDCoder |
XD np |
12:44 |
Helenah |
Do I need the item, is there no way to avoid it? |
12:47 |
Helenah |
I just think it's weird that an item is required to enable the minimap. |
13:06 |
ChimneySwift |
I think that's just if a mod disables it |
13:12 |
ANAND |
minimap is supposed to be crafted in 5.0.0? o_O |
13:14 |
ChimneySwift |
in mtg yes |
13:15 |
ANAND |
I never knew... |
13:15 |
ChimneySwift |
that and binoculars for zoom |
13:20 |
ANAND |
That I know, but the minimap... I guess I don't use the minimap at all :/ |
13:29 |
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13:47 |
Helenah |
Does anyone know where I can get a "working" texture pack converter? |
14:16 |
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14:16 |
MinetestBot |
sovetskiy: Sep-08 08:15 UTC <ANAND> Default position of player's "eyes" has been documented here: https://github.com/minetest/minetest/blob/766fb7b46edab47f96b8b940e390daf5319261b7/doc/lua_api.txt#L5442 |
14:18 |
sovetskiy |
MinetestBot, thanks for info about eye height |
14:28 |
sfan5 |
sovetskiy: it's ANAND who left you this message |
14:29 |
sovetskiy |
sfan5, why somebody needs to hide himself? |
14:29 |
sfan5 |
??? |
14:30 |
Helenah |
I think I've managed to do it |
14:30 |
sovetskiy |
why do they write as MinetestBot? |
14:31 |
Helenah |
I bet it's automated |
14:32 |
Helenah |
when they do git changes and stuff |
14:32 |
sfan5 |
sovetskiy: this message was left you when you were offline |
14:32 |
sfan5 |
they could not have sent it to you directly |
14:32 |
Helenah |
sfan5: No |
14:32 |
Helenah |
It was left just after they joined |
14:32 |
Helenah |
IRC can lag and put messages in wrong orders |
14:32 |
sfan5 |
Helenah: you are wrong |
14:32 |
sfan5 |
it literally says when the message was left, today at 08:15 UTC |
14:33 |
Helenah |
I'm talking about IRC, I thought you was too |
14:33 |
Shara |
It was "delivered" just after sovetskiy joined. Not left at that time. |
14:33 |
Shara |
And either way, the sender's name is invluded, so no one is hiding |
14:35 |
sovetskiy |
Thank you. I know IRC protocol bad. |
14:38 |
Helenah |
:/ |
14:39 |
Helenah |
Now to figure out how to set the texture pack on my server |
14:39 |
Helenah |
heh |
14:39 |
Helenah |
Okay |
14:40 |
Helenah |
It mentions something about a texture packs tab... |
14:41 |
sfan5 |
you can't set a texture pack server-side |
14:42 |
sfan5 |
if you absolutely want this, you will need to manually overwrite the texture files in the game/mods |
14:42 |
Helenah |
I can't seem to make proper sense of this https://wiki.minetest.net/Installing_Texture_Packs |
14:42 |
rubenwardy |
the server automatically uses the texture pack called server |
14:42 |
rubenwardy |
so rename the texture pack to server |
14:42 |
Helenah |
Where is the tab on my minetest client? |
14:42 |
Helenah |
I did... |
14:43 |
Helenah |
I put it in textures/base/pack/ |
14:43 |
rubenwardy |
that |
14:43 |
rubenwardy |
that's not right |
14:43 |
rubenwardy |
textures/server/ |
14:43 |
Helenah |
I had that originally |
14:43 |
rubenwardy |
it worked for me |
14:43 |
rubenwardy |
try different locations |
14:43 |
rubenwardy |
maybe it should be in ~/.minetest/textures/server |
14:43 |
rubenwardy |
or /usr/share/minetest/textures/server |
14:43 |
Helenah |
then I looked at the file tree on that guide after finding it doesn't work, and found it tells me to place in textures/base/pack/ which still doesn't work |
14:43 |
Helenah |
o.o |
14:44 |
Helenah |
I didn't know it went in .minetest... |
14:44 |
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14:45 |
sfan5 |
rubenwardy: wait since when does it do that |
14:45 |
rubenwardy |
since ever |
14:45 |
rubenwardy |
XD |
14:45 |
rubenwardy |
I did that on april fools |
14:46 |
rubenwardy |
src/server.cpp:2255:fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server"); |
14:47 |
sovetskiy |
rubenwardy, BTW, do entities described in your modding book? and how to work with them |
15:34 |
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15:43 |
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16:32 |
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16:41 |
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16:43 |
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16:43 |
NicWow |
Hey |
16:44 |
Krock |
heyy |
16:44 |
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16:44 |
sovetskiy |
Привет |
16:52 |
Astrobe |
mgv7 is able to generate sea, inland ponds, and pits even on coasts. How does it decide to fill with water or not? What's the magic? |
16:56 |
Helenah |
Installing Eclipse Oxygen. |
17:03 |
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17:04 |
Krock |
Astrobe: when it's below sea level: fill. I think caves are carved afterwards |
17:05 |
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17:05 |
Astrobe |
I see. So those pits are just "surface caves". ty. |
17:08 |
Krock |
probably, yes. |
17:09 |
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17:21 |
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17:24 |
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17:26 |
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17:26 |
dawn |
Hello |
17:27 |
Krock |
hi |
17:27 |
sovetskiy |
Привет |
17:27 |
dawn |
So I have been enjoying this neat little game you have got here |
17:28 |
Krock |
Glad to hear that |
17:29 |
sovetskiy |
So do I |
17:29 |
Krock |
Did you encounter some problems? (the sentence sounds a bit like that) |
17:31 |
dawn |
Krock my friend is adminstrating it all, I just play |
17:32 |
Krock |
ah :) |
17:32 |
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17:33 |
dawn |
well as long as the cat is letting me, she demands so much time that it can be distracting |
17:45 |
NicWow |
is there an FFA Minetest server? |
17:45 |
NicWow |
(free for all survival) |
17:47 |
Krock |
If you consider servers which block guest or potentially low quality player names still as "free", then just look out for the PvP and HP icons in the serevr list |
17:48 |
Krock |
From my perspective "FFA" means that the ranking of players or their language does not matter in order to join a multiplayer game. Ranking usually does not exist in Minetest but the language is mostly fixed to English only .. so it depends on how exactly you meant it |
17:51 |
Krock |
^ NicWow |
17:54 |
Astrobe |
FFA often means the opposite of team versus team in FPS games. |
18:01 |
Krock |
Then everything but "Subgames" and "CTF" |
18:17 |
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18:19 |
Jordach_ |
i see the BSP wizard is here. illwieckz ;) |
18:20 |
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18:20 |
illwieckz |
hi Jordach_ ! |
18:53 |
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19:01 |
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19:07 |
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20:04 |
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21:11 |
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21:20 |
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21:35 |
MinetestBot |
[git] numberZero -> minetest-mods/mesecons: Fix vertical movestone textures (#430) fa040eb https://git.io/fA2rY (2018-09-08T21:35:15Z) |
21:37 |
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