Time |
Nick |
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04:40 |
MarisaG |
Anyone help with the irc module? I am getting this error sometimes: |
04:40 |
MarisaG |
ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'irc' in callback on_chat_message(): ...games/minetest/games/minetest_game/mods/irc/chatcmds.lua:50: attempt to index a nil value |
04:50 |
sofar |
MarisaG: maybe incorrect config (looks like irc.config.channel is not set)? |
04:51 |
sofar |
MarisaG: also, maybe open an issue at https://github.com/minetest-mods/irc/issues |
05:00 |
MarisaG |
thanks, will do that now. Oddly it is working otherwise. Not sure what command was being used at the time it crashed the server |
05:04 |
sofar |
it's /irc_names I think |
05:12 |
MarisaG |
Yes I think so too. The co-owner said it crashed with that command before |
05:12 |
MarisaG |
I posted on the github page... |
05:17 |
swift110 |
hey all |
05:47 |
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07:15 |
slemonide |
Is it possible to turn off ABM all together? |
07:16 |
slemonide |
Or, better than that, is there a reliable way to determine if a node is "laggy"? |
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ChimneySwift |
slemonide: use the profiler. disabling all abms is probably a bad idea considering how much default stuff runs off them. |
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16:03 |
deltasquared |
daft question, which way around do coordinates work in textures? is it Y going up or down |
16:03 |
deltasquared |
like if I was using the [combine texture modifier for instance |
16:04 |
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16:15 |
Krock |
deltasquared: top left to bottom right |
16:17 |
deltasquared |
cheers, just playing with it now |
16:19 |
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18:10 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Check node updates whether the blocks are known (#7568) 297beea https://git.io/fNhkp (2018-08-16T18:10:34Z) |
18:10 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Raycast: export exact pointing location (#6304) 325bf68 https://git.io/fNhkh (2018-08-16T18:10:08Z) |
18:12 |
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18:13 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv5: Change tunnel parameters to those of other mapgens (#7641) 4dff002 https://git.io/fNhIY (2018-08-16T18:10:56Z) |
18:14 |
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18:47 |
Sketch2 |
is there a wiki that explains how to use the color mixing parameter? |
19:00 |
Krock |
color mixing...? |
19:03 |
Sketch2 |
yeah, instead of putting in individual textures for every color, you just put in one, then use the color parameter to generate various hues |
19:03 |
paramat |
ah hardware colouring |
19:03 |
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19:03 |
Sketch2 |
i've looked at it before, just don't remember the specifics |
19:04 |
paramat |
erm best find a mod that does it, VanessaE has used it a lot |
19:05 |
Sketch2 |
yeah, she's the one that pointed it out to me long ago, but had a hard time figuring out how to code it. |
19:06 |
VanessaE |
like my just-released LED marquee mod. |
19:07 |
VanessaE |
the irony is that the current version of your stained glass mod is hardware-colored :) |
19:07 |
Krock |
create a 16x16 texture, each pixel a custom color. then set it as palette texture, use the "color" paramtype2 and just set param2 of the node to the desired index |
19:08 |
VanessaE |
^^ the palette can be any dimensions as long as they're powers of 2. |
19:08 |
Krock |
things get a little more complicated with colorfacedir and such, where you need to do some bitops |
19:09 |
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19:11 |
Sketch2 |
ok, cool. it's making more sense now. |
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20:41 |
MinetestBot |
ChimneySwift: Aug-16 16:15 UTC <paramat> hi, just a friendly reminder, please restrain offtopic, <50 lines, or use #minetest-chat |
20:51 |
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23:08 |
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23:54 |
MarisaG |
FYI - I have updated my Minetest sysadmin tools to version 1.1.0 - added the options to view mintest log and the players list. More info here: https://github.com/fstltna/MinetestManagementConsole |
23:56 |
rubenwardy |
nice |
23:57 |
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