Time Nick Message 04:40 MarisaG Anyone help with the irc module? I am getting this error sometimes: 04:40 MarisaG ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'irc' in callback on_chat_message(): ...games/minetest/games/minetest_game/mods/irc/chatcmds.lua:50: attempt to index a nil value 04:50 sofar MarisaG: maybe incorrect config (looks like irc.config.channel is not set)? 04:51 sofar MarisaG: also, maybe open an issue at https://github.com/minetest-mods/irc/issues 05:00 MarisaG thanks, will do that now. Oddly it is working otherwise. Not sure what command was being used at the time it crashed the server 05:04 sofar it's /irc_names I think 05:12 MarisaG Yes I think so too. The co-owner said it crashed with that command before 05:12 MarisaG I posted on the github page... 05:17 swift110 hey all 07:15 slemonide Is it possible to turn off ABM all together? 07:16 slemonide Or, better than that, is there a reliable way to determine if a node is "laggy"? 08:56 ChimneySwift slemonide: use the profiler. disabling all abms is probably a bad idea considering how much default stuff runs off them. 16:03 deltasquared daft question, which way around do coordinates work in textures? is it Y going up or down 16:03 deltasquared like if I was using the [combine texture modifier for instance 16:15 Krock deltasquared: top left to bottom right 16:17 deltasquared cheers, just playing with it now 18:10 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Check node updates whether the blocks are known (#7568) 13297beea https://git.io/fNhkp (152018-08-16T18:10:34Z) 18:10 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Raycast: export exact pointing location (#6304) 13325bf68 https://git.io/fNhkh (152018-08-16T18:10:08Z) 18:13 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv5: Change tunnel parameters to those of other mapgens (#7641) 134dff002 https://git.io/fNhIY (152018-08-16T18:10:56Z) 18:47 Sketch2 is there a wiki that explains how to use the color mixing parameter? 19:00 Krock color mixing...? 19:03 Sketch2 yeah, instead of putting in individual textures for every color, you just put in one, then use the color parameter to generate various hues 19:03 paramat ah hardware colouring 19:03 Sketch2 i've looked at it before, just don't remember the specifics 19:04 paramat erm best find a mod that does it, VanessaE has used it a lot 19:05 Sketch2 yeah, she's the one that pointed it out to me long ago, but had a hard time figuring out how to code it. 19:06 VanessaE like my just-released LED marquee mod. 19:07 VanessaE the irony is that the current version of your stained glass mod is hardware-colored :) 19:07 Krock create a 16x16 texture, each pixel a custom color. then set it as palette texture, use the "color" paramtype2 and just set param2 of the node to the desired index 19:08 VanessaE ^^ the palette can be any dimensions as long as they're powers of 2. 19:08 Krock things get a little more complicated with colorfacedir and such, where you need to do some bitops 19:11 Sketch2 ok, cool. it's making more sense now. 20:41 MinetestBot ChimneySwift: Aug-16 16:15 UTC hi, just a friendly reminder, please restrain offtopic, <50 lines, or use #minetest-chat 23:54 MarisaG FYI - I have updated my Minetest sysadmin tools to version 1.1.0 - added the options to view mintest log and the players list. More info here: https://github.com/fstltna/MinetestManagementConsole 23:56 rubenwardy nice