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13:53 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Some minor Fastface optimizations. (#7628) 3a95d76 https://git.io/fNS86 (2018-08-08T13:53:06Z) |
14:17 |
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14:49 |
hecks |
https://a.uguu.se/b83kO5AKDW0R_z2.gif |
14:49 |
hecks |
this sucks |
14:49 |
hecks |
I figured out a way to make root motion in minetest, but it only works with the .x format which is boned at the moment |
14:54 |
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14:57 |
rubenwardy |
Has bones or is boned? |
14:59 |
dzerk |
wow that's really nice |
15:32 |
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15:36 |
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15:39 |
hecks |
y'know how boned it is |
15:41 |
hecks |
anyway, I just had the idea that since Blender spits out ascii .x files, I could simply read/write the file with lua, and extract the curves that way |
15:41 |
hecks |
but since attachments only work on b3d at the moment, that's out |
15:43 |
sfan5 |
hecks: when is your JRPG set for release? ;-) |
15:44 |
hecks |
now now sfan, you're asking the when before the if |
15:50 |
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15:51 |
Krock |
no. "when" is the right question to imply that they're waiting impatiently for you |
15:55 |
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16:53 |
hecks |
And what if I'm only making this to troll you by never releasing it? |
16:54 |
Krock |
you would be my villain #0 |
16:55 |
hecks |
Or maybe I'd rather run the server with the only copy so that the game can't be datamined |
17:12 |
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17:49 |
Fixer |
poor girl has literally breasts as armour... |
17:52 |
Fixer |
https://qph.ec.quoracdn.net/main-qimg-fb3eb3acd8870efb5141d85c9c932ae7-c |
17:52 |
Fixer |
http://2.media.dorkly.cvcdn.com/57/68/449a24f4488de31e54e2f80fc61d7843.jpg |
17:55 |
Krock |
Fixer: nice find. Didn't expect this twist |
17:57 |
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18:08 |
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18:09 |
DarkWar |
hi all |
18:10 |
hecks |
https://a.uguu.se/6jBM4JWnHoWG_bounce.gif it's very good armor |
18:10 |
hecks |
everything just bounces right off |
18:11 |
Krock |
hi DarkWar |
18:16 |
DarkWar |
hi |
18:16 |
DarkWar |
anyone know how hack network system |
18:16 |
DarkWar |
i forgot my password |
18:16 |
DarkWar |
XD |
18:17 |
DarkWar |
ugh nvm i cant forward port |
18:17 |
DarkWar |
i caant make minetest server /me crys |
18:26 |
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19:09 |
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19:10 |
Astrobe |
Stack a special node, 2 wood and a steel block. Hit the special node, the nodes on top of it vanish and you get a shovel. |
19:10 |
Astrobe |
Did anyone tried "crafting in the real world" like that? |
19:27 |
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19:27 |
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19:28 |
hecks |
It's trivial, but why would you do it? |
19:28 |
hecks |
Takes up a lot of space, too |
19:29 |
Astrobe |
Get rid of the crafting grid, craft in 3D (e.g. a furnace). |
19:30 |
hecks |
Sure, sure, but it takes up lots of space |
19:30 |
Astrobe |
Also, overcome the limitations of a flat 3x3 grid. |
19:31 |
hecks |
3x3 can be overcome anyway, by using custom workbenches, which is what I'm gonna do |
19:31 |
Astrobe |
Needing more space is good. I'm looking for a reason to build bigger houses. |
19:32 |
hecks |
Then add more player-usable appliances |
19:32 |
Astrobe |
A secure workshop is a nice extension to add. |
19:32 |
hecks |
Don't implement golden/etc chests with too much space |
19:32 |
hecks |
Make everything require power like in technic, that's an engineering challenge |
19:32 |
Astrobe |
urgh. |
19:33 |
hecks |
I mean, you can code what you're thinking of in 10 minutes |
19:33 |
hecks |
but I don't see the point or fun in it |
19:33 |
Astrobe |
Adding more and more and more is easy. Removing and keep the game working is where the challenge is. |
19:34 |
Astrobe |
And the beautiful simplicity. |
19:34 |
* hecks |
shrugs |
19:34 |
hecks |
if you think something is a good idea, go code it |
19:34 |
hecks |
if you want simplicity, don't use minetest_game |
19:36 |
Astrobe |
Sure I have a pretty good idea on how to do it. I was asking if someone tried it already. |
19:36 |
hecks |
probably not |
19:37 |
hecks |
hacking from scratch is fun, anyhow https://a.uguu.se/nLr3YXTZrrrg_mibi.png |
19:56 |
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20:38 |
xamgu |
rubenwardy how is your new market mod comming along? |
20:42 |
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