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06:16 |
paramat |
LMD, MTG has had 3D torches since 0.4.15 and is playable without hostile mobs, not everyone wants to fight mobs. including several subgames has been intended for years |
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08:49 |
ANAND |
Can there be a hud element with scale = {x = -100, y = -100}? |
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ANAND |
i.e. it stretches across the whole screen |
08:50 |
ANAND |
lua api says that only the x-coordinate is used for positive values, how about negative ones? |
08:50 |
ANAND |
Lua* :) |
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15:17 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Make apple log shorter, to be no longer than appletree trunk 506eca2 https://git.io/fNBmg (2018-07-24T15:14:52Z) |
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16:34 |
stinky_tofu |
Are there any mods similar to computercraft? |
16:36 |
[k00l]shamoanjac |
digilines? |
16:37 |
[k00l]shamoanjac |
quick question, is there a C++ terrain generator that takes in a heightmap? I want to generate maps from images |
16:39 |
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16:44 |
[k00l]shamoanjac |
also other question, how do I get plants to grow underground? |
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16:54 |
Krock |
with light sources, ofc |
16:55 |
Krock |
there's a mod out there that uses the on_generate callback to generate the terrain from an image |
16:57 |
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16:58 |
paramat |
only a meselamp or a mese post light as a non-diagonal neighbour to the plant is bright enough to grow it |
17:03 |
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17:08 |
Krock |
what's the light max? 14? |
17:10 |
paramat |
yes, 15 is sun |
17:11 |
paramat |
meselamps are 14 |
17:13 |
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17:56 |
Stix |
@paramat just came on to say i (and many players on the ctf server based on complaints against hitboxes being upright at death) 100% support your pr for player hitboxes, as this would resolve players seeking refuge behind dead afk'ers, i hope it makes it into minetest :) |
18:06 |
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18:12 |
paramat |
cool yes i expect it will, thanks |
18:13 |
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18:16 |
[k00l]shamoanjac |
Krock: not working on my server for some reason (the growing plants underground) |
18:18 |
Krock |
you'd need a node which uses the light level 15 and place it directly above the plant |
18:19 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/farming/init.lua#L61 |
18:19 |
Krock |
light level 14 would also work for cotton |
18:19 |
Krock |
..and wheat. maybe it also works for the farming_plus plants |
18:21 |
[k00l]shamoanjac |
ah, ok |
18:21 |
[k00l]shamoanjac |
thanks |
18:21 |
[k00l]shamoanjac |
do you remember the name of the mod for heightmap-based generation? |
18:23 |
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18:25 |
[k00l]shamoanjac |
nvm found it |
18:35 |
paramat |
no node has light 15, mese lights are 14, they need to be a direct face-neighbour to the plant or sapling to work, not a diagonal neighbour |
18:36 |
paramat |
best place it to the side of the plant, then you can grow 4 plants with one light |
18:36 |
paramat |
(i mean, no light source node has light 15) |
18:40 |
[k00l]shamoanjac |
alright |
18:53 |
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18:54 |
appinv |
greetings, how to run the windows version after downloading? |
18:54 |
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18:55 |
appinv |
excuses please mention me while replying if possible |
18:55 |
Out`Of`Control |
server or client? |
18:56 |
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18:56 |
Out`Of`Control |
appinv: |
18:57 |
appinv |
client |
18:57 |
Out`Of`Control |
execute it |
18:57 |
appinv |
just downloaded the 32 bit file |
18:57 |
appinv |
how? |
18:57 |
Out`Of`Control |
run |
18:57 |
appinv |
i see no exe |
18:57 |
Out`Of`Control |
extract |
18:57 |
Out`Of`Control |
what is file name? |
18:57 |
appinv |
ok ! |
18:58 |
Krock |
just extract that thingy to your desktop, join the bin/ directory and smash the mouse button twice on that different looking icon |
18:58 |
Out`Of`Control |
poor mouse |
18:59 |
Krock |
it's got to suffer |
19:02 |
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19:03 |
appinv |
Krock: there it is, thanks |
19:03 |
appinv |
Out`Of`Control: thank you |
19:04 |
Krock |
!next |
19:04 |
MinetestBot |
Another satisfied customer. Next! |
19:04 |
appinv |
i'm a python programmer btw |
19:04 |
appinv |
getting into minetest for lua |
19:05 |
Krock |
HHHSssSSsss |
19:05 |
appinv |
i suppose bugs are to be reported on github |
19:06 |
Krock |
those which belong to minetest or minetest_game do belong there, yes. |
19:06 |
appinv |
tk |
19:07 |
Krock |
but for the former there are 700-ish open issues, so looking out for duplicates is much appreciated |
19:08 |
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19:10 |
appinv |
submitted bug ^^_ |
19:10 |
appinv |
caught a bug on first launch |
19:11 |
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19:15 |
Krock |
okay, took me three search queries this time to find the duplicate |
19:23 |
appinv |
^^_ |
19:23 |
appinv |
i could not find duplicate at first glance |
19:25 |
appinv |
lol my issue 7000 the issue 4000 |
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19:31 |
MinetestBot |
[git] sfan5 -> minetest-mods/mesecons: Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX 444cd0f https://git.io/fNBKq (2018-07-24T19:30:04Z) |
19:34 |
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19:37 |
lsab |
hi. is there a way to put a lot of items in the chest for my guests to get? |
19:41 |
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19:54 |
Natechip |
lsab: you can hold shift and press left click to quickly move items from inventory to chest |
19:54 |
Natechip |
or vice-versa |
19:56 |
lsab |
Natechip: yes I understand, but I want something more fast, in this case I have to put one-to-one |
19:57 |
Natechip |
lsab: oh sorry then im not sure, maybe a mod has a option like that? |
19:58 |
lsab |
Natechip: maybe I don't know. I was searching by inventory code of chest, but I have no idea how minetest store this information |
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23:36 |
Natechip |
can someone show me how i can make this: https://pastebin.com/WF0kTFpz revoke a priv from the player? |
23:36 |
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23:41 |
Natechip |
i thought "privs['pr_noob'] = false" was correct |
23:44 |
BillyS |
Natechip: It needs to be privs['pr_noob'] = ni |
23:44 |
BillyS |
*nil |
23:44 |
Natechip |
ahh ok thank you |
23:45 |
BillyS |
I just ran into that in my code a couple hours ago. :P |
23:45 |
BillyS |
YOu're welcome |
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