Minetest logo

IRC log for #minetest, 2018-07-22

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:12 YuGiOhJCJ joined #minetest
00:18 Tux[Qyou] joined #minetest
00:18 tune games are basically modpacks aren't they? how do I see a list of mods in a game?
00:19 tune also, can I enable minimaps on my server without restarting it, or do I have to restart it and edit a config?
00:23 Sires hello
00:23 tune okay finally found it
00:23 Sires first
00:23 Sires u gotta restart it afaik
00:24 Sires !wiki Games
00:24 MinetestBot "With Minetest you can run and play games (previously called “subgames”), which are complete playable interactive experiences." - http://wiki.minetest.net/Games
00:24 tune can I edit the config, then restart it later and it'll work okay? that way I can edit before I forget but not take the server down while people are playing
00:24 Sires yep, the config will still be there
00:24 Sires edit now or else you'll forget probably :P
00:24 Sires if you say so
00:25 Sires you found the game mods?
00:26 Out`Of`Control tune: in game write /mods
00:26 Sires I guess they already found
00:28 tune Out`Of`Control: ah cool, thank you
00:28 tune yeah I'm using mineclone2 and I wanted to see which mods were in it
00:28 Sires oh
00:28 Sires also
00:29 Sires When you select the world
00:29 Sires and click at the configure button
00:29 Sires the last "modpack"
00:29 Sires will be called
00:29 tune I'm playing on a dedicated server, so I've never done any graphical world selection
00:29 Sires Subgame Mods
00:29 Sires oh
00:29 tune (my own dedicated server)
00:29 Sires you can always /mods then
00:29 tune yep, that's good to know
00:30 Sires /mods will show all mods
00:30 Out`Of`Control tune: in debug you can see what mods load or fail to load
00:30 Out`Of`Control debug.txt
00:30 paramat joined #minetest
00:30 Sires to list the mods of the subgame mineclone you can try ls .minetest/games/mineclone2
00:30 Sires ls ~/.minetest/games/mineclone2
00:30 Sires *
00:31 tune do I want enable_minimap = true in the server config or is it something else?
00:32 tune I'm looking through the example config on github but I might be in the client section and I don't know if it's different
00:32 Sires if you want to be able to use minimap in your server then do it
00:32 tune yeah, that's what I want. thanks
00:33 Out`Of`Control what version?
00:33 tune version? of minetest?
00:34 tune hopefully the latest, just got it from the arch repos
00:34 Out`Of`Control yes
00:34 tune minetest-server 0.4.17.1-1
00:34 Out`Of`Control k
00:36 Out`Of`Control tune: in example look for lines after "# Server / Singleplayer"
00:42 tune I did that for my initial config yesterday, but I thought it'd be faster to search minimap this time
00:42 tune but yeah good idea
00:42 tune ugh the minimap thing didn't work
00:43 Out`Of`Control that line is for client
00:43 tune I see
00:43 Out`Of`Control tune: join game press F9 to enable minimap
00:43 Alexand{er|ra} joined #minetest
00:44 tune yeah it's disabled by the server, though, I'm trying to enable it
00:44 tune on my server
00:44 tune enable_minimap = true didn't work, f9 still says it's disabled
00:44 paramat i think minimap is disabled serverside in survival mode, enabled in creative
00:44 Ruslan1 Hello
00:45 Out`Of`Control works fine on my server
00:45 Out`Of`Control its a survival server
00:45 paramat oops i'm thinking MT 5.0.0 :)
00:46 Out`Of`Control paramat: so on 5.0 its off by default in survival?
00:46 paramat yes so i'm wrong for 0.4.17
00:46 Out`Of`Control i have to open bug
00:46 paramat OOC yes
00:46 Out`Of`Control there has to be option to enable in survival
00:47 paramat because in 5.0.0 it zoom now loads distant world too, so has to be carefully controlled serverside
00:47 tune is it a balance thing? I can view coords with f5 already, it just sounds nice to see a minimap
00:47 Out`Of`Control i see you can load huge area
00:47 paramat it is usable in survival if the server allows that, see the MTG binoculars mod
00:48 tune how do I make the server allow it?
00:48 paramat tune in 5.0.0?
00:49 tune no
00:49 Out`Of`Control tune: you get error in client?
00:49 tune 04.17.1-1 I believe
00:49 H-H-H joined #minetest
00:49 tune yeah on my server, pressing f9 says the server has the minimap disabled...
00:49 Out`Of`Control there is no line with minimap in my config
00:50 tune it is weird because it's set to true in the example config, which I think shows default settings
00:50 paramat hm my head's stuck in 5.0.0 land, not sure what happens in 0.4.16/0.4.17
00:50 tune I wouldn't mind playing a newer version, but the one in my repos was 0.4.17 and I already got a few friends to download that version
00:51 tune so am I screwed on the map thing? I'm getting confused here
00:51 Out`Of`Control as far i know 5.0.0 is not out yet
00:51 tune okay
00:51 paramat correct
00:52 Out`Of`Control tune: do you have any line with minimap in config?
00:52 tune yes
00:52 tune enable_minimap = true
00:52 Out`Of`Control remove it
00:52 tune feels like I'm repeating myself here a lot
00:52 tune it wasn't there before and there was still an issue
00:52 tune I _just_ added it
00:52 Out`Of`Control its for client, not server
00:52 tune okay
00:53 Out`Of`Control tune: can you paste your config i compare with mine
00:53 tune I guess. It's extremely short. I didn't have a default one so it's written from scratch.
00:54 tune bhttps://paste.debian.net/plainh/b41d096a
00:55 paramat ugh nevermind what i wrote i actually got zoom confused with minimap ... :)
00:55 Out`Of`Control tune: ok you miss like tons of lines
00:55 tune yes, there wasn't a default one, but as far as I know, default values are assumed for anything not in there, so I don't see it mattering much
00:55 Out`Of`Control my config has 100+ lines
00:55 paramat everything i wrote was for zoom
00:56 Out`Of`Control paramat: cool. zoom is off for default players
00:57 Out`Of`Control tune: what if you add creative_mode = false
00:57 tune I can zoom, not that that is related to minimap
00:57 tune that's a default setting, Out`Of`Control
00:57 tune we're definitely in survival
00:57 tune health, food, mobs, dying
00:58 tune I'll give it a go, just to say I did it...
00:58 tune Yeah, same message. "Minimap disabled by server"
01:00 Out`Of`Control tune:  https://paste.debian.net/1034709/ minimap works fine on my server
01:01 Out`Of`Control tune: you can try add all then disable one by one
01:01 Out`Of`Control lol
01:01 paramat oh, what MTG version are you using?
01:02 Out`Of`Control 0.4.16
01:02 tune I see mention of movement speed fast. Is there a way to sprint?
01:02 paramat sorry, tune
01:02 tune My friends and I were annoyed by that
01:02 tune what is MTG? and I'm on 0.4.17 of minetest
01:03 paramat MTGame
01:04 tune is that just referring to minetest itself or something else?
01:04 Out`Of`Control paramat: is there an option in 5.0.0 to force mod X load as last one?
01:04 paramat minetest game
01:05 paramat make sure to use MTGame 0.4.17 with MTEngine 0.4.17
01:07 tune both my client and server are the same version
01:07 tune most of my friends got the game from the arch repo so they should also be matching
01:07 tune and then one got it from the official site on windows
01:07 Out`Of`Control tune: you use  mineclone probably its old version.
01:08 Out`Of`Control modpack  mineclone
01:08 paramat oh of course you're using mineclone, sorry, nevermind MTG then
01:08 paramat mineclone might be disabling minimap for some reason
01:09 paramat it may require an item to use it (in survival)
01:09 tune ah okay
01:09 H-H-H joined #minetest
01:11 paramat maybe ask in the forum thread
01:12 paramat "is there an option in 5.0.0 to force mod X load as last one?" don't think so
01:12 tune Out`Of`Control: thanks for posting your config btw, I'm gonna try to tweak movement speed and give people fast privs now. we were all sad about movement being slow
01:14 tune yeah, that feels pretty good with your settings
01:14 tune can I tweak speed/range of item pickups? that also felt annoyingly sluggish
01:14 Out`Of`Control yes
01:15 paramat looks like it, see http://repo.or.cz/MineClone/MineClone2.git?a=search&h=HEAD&st=commit&s=minimap&.cgifields=sr
01:17 tune how do I tweak pickup speed/range
01:18 Out`Of`Control you can tweak only range
01:18 Sires hardcoding may work to tweak speed as well
01:19 paramat yes so in MC2 in survival you need to craft an empty map item, then rightclick it to make it active, then minimap can be used
01:19 paramat the crafting requires paper and a compass
01:19 Sires huh
01:20 Sires is this feature available in minetest 0.4.17?
01:21 paramat yes i think the MC2 mimimap l;imitation will work with 0.4.17, which is why you get 'minimap disabled by server' shown
01:21 Out`Of`Control movement_speed_walk = 4.5
01:21 Out`Of`Control movement_speed_fast = 7.5
01:22 Out`Of`Control tweak 2 numbers. But i don't know if it would work as you use custom modpack tune
01:23 Out`Of`Control tune: block_send_optimize_distance = 2 is for range i guess
01:24 paramat tune MC2 map/minimap code is here http://repo.or.cz/MineClone/MineClone2.git/blob/HEAD:/mods/ITEMS/mcl_maps/init.lua
01:25 Copenhagen_Bram joined #minetest
01:32 tune yeah I tweaked the movement speed and that worked, I just want to tweak picking up dropped items now
01:32 tune not sure that block_send thing is what I want
01:37 paramat 'block_send_optimize_distance' is an optimisation that reduces block sends from server to client, best to leave it at default
01:38 paramat MC2 probably has a MC-like auto-pickup feature created by a mod, so you'll have to alter the game's lua code to speed that up
01:42 tune ah okay
02:15 Pie-jacker875 joined #minetest
02:39 craigger_ joined #minetest
02:59 Pandalover69 joined #minetest
03:02 Pandalover69 Hey i have a question, How do i create a server im using an android phone and i have no idea how to create or host a world and ive looked how to do it many times and not getting a result.
03:07 Pandalover69 joined #minetest
03:09 Pandalover69 joined #minetest
03:22 rtjure joined #minetest
03:33 DMackey- joined #minetest
03:35 DMackey-Den joined #minetest
03:45 tune one of my friends is getting a message that he doesn't have privileges for fast mode, but another friend can use it fine. any reason different people would have different privileges? and how can I adjust that per-person?
03:45 tune I'm wondering if it's to do with account creation / player file being made before I changed the config
03:45 tune and I'm an admin so I could always use fast mode
03:47 tune I see I can use /privs on people to check their privs, but not sure how to modify them
03:47 tune nvm figured it out, needed /grant
03:47 tune help command is pretty good, didn't take that long to figure that out
04:05 Corvus_ joined #minetest
04:18 Tom__ joined #minetest
04:36 lumberJ joined #minetest
04:40 paramat joined #minetest
05:01 Ruslan1 joined #minetest
05:06 Lia joined #minetest
05:23 Alexand{er|ra} joined #minetest
05:31 Copenhagen_Bram joined #minetest
06:03 ChimneySwift joined #minetest
06:23 Alexand{er|ra} joined #minetest
07:03 Alexand{er|ra} Is there a way to get images drawn in a formspec to be drawn *over* list slots instead of under them?
07:20 fireglow !mod sponge
07:20 MinetestBot fireglow: Sponges [sponge] by aximx51v - https://forum.minetest.net/viewtopic.php?t=4642
07:34 Astrobe joined #minetest
07:36 Astrobe minetest.get_day_count() returns 1497919497 on the first day of a new world?
07:43 epony joined #minetest
07:44 [k00l]shamoanjac hey, what mod folders does the server send to the client?
07:45 Astrobe essentially media files, I think
07:46 [k00l]shamoanjac so, textures/, sounds/ and models/, right?
07:48 Astrobe yep.
07:48 Uniol joined #minetest
07:49 ChimneySwift Do client-side mods not get access to item Metadata?
07:50 Astrobe No idea.
07:55 lumberJ joined #minetest
07:59 ChimneySwift Doesn't look like it unless I'm messing something up, bit annoying
08:02 Krock joined #minetest
08:05 Uniol Too bad I'm far from a PC now, I would mod something (also is 0.5 baking good?)
08:06 Uniol Better told, is 0.5 smelting good?
08:08 Krock ChimneySwift: they do get access to all non-private metadata (except player metadata)
08:09 Krock [k00l]shamoanjac: all of these (as of 5.0.0-dev) https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L209-L217
08:10 Krock Alexand{er|ra}: no, the drawing order is fixed in guiFormSpecMenu.cpp, which makes it impossible to set priorities
08:10 [k00l]shamoanjac thanks Krock
08:10 Krock !next
08:10 MinetestBot Another satisfied customer. Next!
08:11 Krock Uniol: from the player's perspective there's only a big improvement in the Android controls. For modders it offers some new interesting features
08:11 ChimneySwift Really? Interesting, I must have done something wrong
08:12 Krock oh wait. "mods". Didn't see that word in the sentence, ChimneySwift
08:12 Krock no, CSM does not have an API for them yet
08:12 Krock but the data is clearly sent to the clients already
08:13 lumberJ joined #minetest
08:13 Alexand{er|ra} Krock: Drats. Thanks for the info! I'll check out that file and see if I can figure out another way to achieve the effect using the priority order used.
08:15 Krock Alexand{er|ra}: image[ seems to work fine in the default's bookshelf. https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2175
08:16 Krock it'll be above the slot background and behind the itemstack
08:18 Krock Uniol: I might have misinterpreted your sentence. Could you please re-phrase it in case you weren't talking about the Minetest version?
08:18 Alexand{er|ra} Krock: I'm trying to imitate the craft result slot. TO do that, I need a button. Item image buttons don't allow you to avoid drawing their borders though. So, I need an item image, an invisible image button, and (to make it visually appear like the craft result slot) a one-item list.
08:19 Alexand{er|ra} However, the one-item list gets drawn on top of the item image. I need the item image on top.
08:19 Uniol Krock: nope, just the minetest version
08:20 Alexand{er|ra} I might be able to make it work by putting an item in the one-item inventory ... I'll need a separate dummy inventory for each player to do that though. I'm also unsure if there'll be visual errors, such as players being able to take that item when they shouldn't be able to.
08:21 Alexand{er|ra} Oh, I see what you mean with the bookshelf. It works, but the image gets ... dulled a bit.
08:21 Krock Alexand{er|ra}: that sounds very complicated. Also buttons don't get triggered when "dragging" the resulting item from this slot to the main inventory
08:22 Krock well yes, the scaling isn't perfect but it works
08:22 Alexand{er|ra} The book image is meant to be behind the inventory, so it looks fine, but it doesn't work with item images. I tried.
08:23 Alexand{er|ra} Krock: If you put a button and an inventory slot in the same spot ant the user tries to click the inventory item to start dragging, the inventory slot gets ignored and the button gets pressed.
08:23 Krock oh
08:24 Alexand{er|ra} Convoluted? Yes. But the craft result slot seems to be "magical". There's no way to make something like it, so you have to hack something together if you want something similar.
08:24 Alexand{er|ra} It's hard-coded. No other inventory slot is allowed to actually act like that one.
08:24 Krock you can replicate it, but using 5.0.0-dev inventory callbacks
08:24 Krock so that you can catch when an item is taken from that slot
08:26 Alexand{er|ra} By "taken", do you mean before the player chooses a spot to move the item to? In 0.4.17, the callback is only called after the user puts the item down. 5.0.0-dev runs a callback when the item is picked up?
08:27 * Alexand{er|ra} looks into this "5.0.0-dev" engine
08:27 Krock oh right, "taken" would only be triggered when you actually move the slot item to another slot
08:27 Alexand{er|ra} Drats.
08:27 Uniol left #minetest
08:28 Krock if you want to have an item automatically selected when you press the button, then you should move the items to "craftresult"
08:28 Alexand{er|ra} We have that callback in 0.4.17 then too, it just can't replicate the "magic" craft result inventory list.
08:28 Krock this stack is always selected when nothing else is.
08:29 Krock no, you don't have that callback there. what you're having is probably a detached inventory or a node inventory
08:29 Alexand{er|ra} Krock: Right, I do that, but I need a slot that can trigger that move. All I can figure out is to use a button to trigger that move, as no slot callback allows it on grab.
08:29 Alexand{er|ra} Right, I tried a detached inventory, but I need the move triggered on grab, not on move.
08:29 Krock then punch that button. use minetest.inventorycube to draw a .. item
08:30 Alexand{er|ra} There's That doesn't work for, for example, stairs.
08:30 Krock pity
08:30 Alexand{er|ra} Anything with a non-cubic drawtype and no special inventory image, really.
08:31 LMD joined #minetest
08:32 Wuzzy joined #minetest
08:32 Alexand{er|ra} I can use an item_image_button[, but unlike an image_button[, I can't hide the button boarder.
08:32 Krock already wanted to say that "craftguide" can always display them correctly
08:32 Alexand{er|ra} So I need the invisible image_button[ along with an item_image[.
08:32 Alexand{er|ra} Unless I put the item in the unusable inventory. I might be able to make that work.
08:33 Krock and keeping the border is no option?
08:34 Alexand{er|ra} I can't keep the boarder and still have it look like the craft result slot.
08:35 Alexand{er|ra} It looks really strange with the boarder and the slot together, and with only the border (no actual slot), it doesn't look like the craft result GUI at all.
08:36 Alexand{er|ra} My current version does use the item image button complete with border. I'm just trying to clean up the look of it now.
08:43 Astrobe So get_day_count() starts at a random day, not 0, and get_gametime() doesn't seem to take the time acceleration factor into account.
08:43 Astrobe It's strange how time APIs are often broken.
08:45 Alexand{er|ra} I've noticed every time I use the /time command, the day count goes up too.
08:45 Astrobe I've seen an ISO standard that defines a month as a constant duration. As a completely silly and stupid result, the duration of a year is 360 days.
08:48 LMD Is there an easy way to get a node by content id in MT ?
08:54 Darcidride joined #minetest
08:58 Astrobe I'm asking because I'm not a native speaker: did I explain myself poorly here, or did TenPlus1 not get what I'm saying?
08:58 Astrobe https://forum.minetest.net/viewtopic.php?f=11&t=9917&start=1500
09:00 Krock Astrobe: the value for get_day_count() is read from world.mt or a similar world file - a negative number might explain this
09:01 ChimneySwift joined #minetest
09:01 Krock Astrobe: yes, he probably didn't see that you'd like to base it on distance, not on time
09:03 Krock LMD: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4362-L4364
09:03 Uniol joined #minetest
09:09 Astrobe The result of get-day_count() looks like a timestamp to me. It corresponds to 06/20/2017
09:10 Krock lol. didn't expect it to return an UNIX timestamp. should actually be a low number
09:11 Krock for example, my env_meta.txt states "day_count = 21"
09:11 Uniol Once I start modding I'll need some help from here too, as the mods I have in mind aren't easy
09:12 Uniol Build in mind easy, in reality... BTW when I got a PC again
09:12 Alexand{er|ra} Easy mods are no fun. You've gotta' go for the hard ones that require lots of help.
09:13 Uniol Or frustation if it keeps minetest crashing eheh
09:13 Uniol IMHO the easiest mod for beginning is the nose extractor
09:13 Uniol Ops, node
09:14 Alexand{er|ra} I ... don't know what that is.
09:14 Krock Uniol: then wrap everything into a try {} catch {}, or "pcall" as how it's called in Lua :P
09:14 Astrobe Well, that was an item in Total Recall... So why not.
09:14 Krock it'll only crash Minetest rarely that way
09:14 Uniol krock: good on that
09:14 Krock "nose extractor" I see potential for that.
09:17 tune how do you set a skin in minetest?
09:17 MinetestBot [git] lhofhansl -> minetest/minetest: Update Android defaults for modern H/W. (#7572) f41df43 https://git.io/fNlTx (2018-07-22T09:16:32Z)
09:17 Krock tune: install a skin mod
09:18 tune on the client or server?
09:19 Krock server - because the media is loaded when the server starts, and it can't be changed afterwads. duckduckgo.com/?q=!mtmod+skin&t=canonical
09:19 Krock so if you're playing on a server (not singleplayer), then ask the server admin to install a skin mod
09:19 Krock there are many of them, as you can see :)
09:25 ensonic joined #minetest
09:36 jomat joined #minetest
09:37 [k00l]shamoanjac be careful with skinsdb, it's a whopping 31 MB of skins
09:37 Krock you don't have to download them all :P
09:37 [k00l]shamoanjac true
09:45 [k00l]shamoanjac what are some common tips to reduce the EXTREME lag on hosted servers?
09:45 [k00l]shamoanjac I have a high-end connection and a rather good PC, but the game still lags
09:47 Krock updating minetest to 0.4.17.1
09:47 Krock then enable the profiler and dump it after a while
09:48 jomat joined #minetest
09:48 Fixer joined #minetest
09:49 ensonic joined #minetest
09:56 TheWolf_ joined #minetest
09:58 [k00l]shamoanjac I'
09:59 [k00l]shamoanjac I'm on latest git
09:59 [k00l]shamoanjac where can I enable the profiler
09:59 [k00l]shamoanjac ?
10:04 ensonic joined #minetest
10:09 Krock [k00l]shamoanjac: minetest.conf.example Ctrl+F "profiler"
10:18 Fulgen joined #minetest
10:39 jomat joined #minetest
11:05 MinetestBot [git] nerzhul -> minetest/minetest: Update gradle android tool to 3.1.3 9855651 https://git.io/fNlLR (2018-07-22T11:03:31Z)
11:05 opal joined #minetest
11:09 Ruslan1 joined #minetest
11:22 Tux[Qyou] joined #minetest
11:23 Player-2 joined #minetest
11:34 ChimneySwift Ah k, yeah wasn't sure what was and wasn't capable because there's no itemstack object reference in the csm api
11:34 ChimneySwift Or at least my version
11:39 Player-2 joined #minetest
11:41 Uniol joined #minetest
11:59 [k00l]shamoanjac how do I give myself admin on my own box?
11:59 [k00l]shamoanjac I don't get /grant, do I?
12:01 Krock /grantme all
12:02 [k00l]shamoanjac alright I found the part about the name in config
12:21 ChimneySwift Does anyone know of a functioning example script that uses the latest auth system to log into a server? I looked at the client but I wasn't able to get a big enough picture due to how complex it is, and I'm sure the wiki page would make sense to an expert in low-level networking but not me lol.
12:22 Tux[Qyou] joined #minetest
12:46 Darcidride joined #minetest
12:47 Calinou happy 6th birthday Minetest 0.4.0!
12:48 Calinou [k00l]shamoanjac: try some of the settings in https://gist.github.com/Calinou/683cb0748efe867be6e18f86f206a6b7
12:48 Calinou specifically, https://gist.github.com/Calinou/683cb0748efe867be6e18f86f206a6b7#file-calinou-conf-L42-L54
12:48 [k00l]shamoanjac damn Calinou stop making me feel old
12:50 Krock Happy PI approximation day
12:50 [k00l]shamoanjac 22/7 :O
12:50 [k00l]shamoanjac crap
12:50 AndroBuilder joined #minetest
12:52 Calinou oh, yeah
12:53 waterstaff left #minetest
12:54 Krock !c ln(20+(31)^(1/3))
12:54 MinetestBot NameError: name 'ln' is not defined
12:54 sfan5 !c math.ln
12:54 MinetestBot AttributeError: 'SomeObject' object has no attribute 'ln'
12:54 sfan5 !c math.logn
12:54 MinetestBot AttributeError: 'SomeObject' object has no attribute 'logn'
12:54 Krock !c math.log(20+(31)^(1/3))
12:54 MinetestBot TypeError: unsupported operand type(s) for ^: 'int' and 'float'
12:54 Krock !c math.log(20+(31)**(1/3))
12:54 MinetestBot 3.141622385171088
12:55 Krock given that e^pi - pi is roughly 20
12:55 sfan5 .log() is the natural logarithm, makes sense
13:26 Fixer joined #minetest
13:32 Copenhagen_Bram joined #minetest
14:01 Pie-jacker875 joined #minetest
14:03 cafee__ joined #minetest
14:05 [k00l]shamoanjac what's the command to give myself creative mod, if there is any?
14:05 Andrey01 joined #minetest
14:05 Andrey01 hi
14:05 Krock /grantme creative
14:07 Andrey01 can key have "nil" value in metadata? if yes, what is a function do i need to use?
14:08 [k00l]shamoanjac ah, right, I hadn't even checked that
14:09 Andrey01 that is, i need to remove the filed in metadata, how to do that?
14:10 Andrey01 field*
14:12 Pie-jacker875 joined #minetest
14:12 Gael-de-Sailly joined #minetest
14:14 Krock Andrey01: empty strings are removed automatically
14:14 Krock i.e. set_string("my_key", "")
14:16 Andrey01 and how to do it with integer?
14:17 [k00l]shamoanjac how do I check the ID of an unknown node? I need to delete them, but I don't know how to specify them
14:17 Krock use set_string
14:17 Krock [k00l]shamoanjac: in a voxelmanipulator or with minetest.get_node?
14:18 [k00l]shamoanjac from the game itself
14:19 [k00l]shamoanjac I'm trying to use worldedit to fix some mess left behind by mymonths
14:19 Krock F5, then look at the pointed thing
14:19 [k00l]shamoanjac yeah, it doesn't work
14:19 Krock if that doesn't help... well bad luck
14:19 Krock if you punch the nodes, it'll leave a warning in the server log
14:19 Krock not sure if does that in 0.4.17.1, though.
14:21 Hawk777 joined #minetest
14:23 [k00l]shamoanjac I'm on 5.0 dev
14:23 [k00l]shamoanjac I just restarted the game
14:23 [k00l]shamoanjac now it works
14:23 Out`Of`Control [k00l]shamoanjac: dig it then see in debug what is unknown node string name
14:24 Out`Of`Control should be visible in debug with some error
14:24 [k00l]shamoanjac it's """fixed""" now
14:24 [k00l]shamoanjac the """feature""" has been worked around
14:29 Krock nice
14:30 Krock """glad""" """that""" """it's""" """fixed""" """now"""
14:30 Krock !next
14:30 MinetestBot Another satisfied customer. Next!
14:30 [k00l]shamoanjac with world edit, how do I specify the actual name of the node?
14:30 [k00l]shamoanjac it keeps "searching" for them
14:30 [k00l]shamoanjac which is kind of dumb for what I want to do
14:31 [k00l]shamoanjac I just want to //r actual:name actual:other_name
14:32 Krock //replace old:name new:name ????
14:32 [k00l]shamoanjac I need the full name
14:32 [k00l]shamoanjac please don't tell me this is actually it
14:33 [k00l]shamoanjac nah
14:33 [k00l]shamoanjac invalid search node name
14:34 [k00l]shamoanjac yeah it doesn't work with the invalid nodes
14:34 Krock it doesn't search when you specify the node correctly https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L45-L52
14:34 Krock modify that code to disable searching
14:35 [k00l]shamoanjac it fails on unknown nodes
14:35 [k00l]shamoanjac ffs
14:35 Krock I see. it's not defined, so it falls back finding the best match
14:35 [k00l]shamoanjac alright I guess I'll have to use the cleaner
14:35 Krock just comment out L50 and 52
14:36 Krock then pray that it works :D
14:37 Out`Of`Control what if it remove all nodes?
14:37 Astrobe Or else I can teach you how to make self-replicating lava with one edit.
14:38 Krock oh well yes, //set air would work too
14:40 Astrobe minetest.override_item("default:lava_source", {liquid_alternative_flowing="default:lava_source"})
14:44 DI3HARD139 joined #minetest
14:48 Ruslan1 joined #minetest
14:55 Fulgen joined #minetest
15:13 dzho joined #minetest
15:17 rtjure joined #minetest
16:11 Fulgen joined #minetest
16:43 Andrey01 i installed 5.0.0-dev and any errors that happen in process or on starting minetest doesn`t write in debug.txt, why so? i have this file
16:46 Andrey01 and also minetest.debug() doesn`t work, either
16:46 Andrey01 it nothing writes there
16:49 Hawk777 joined #minetest
16:51 H-H-H joined #minetest
16:54 Andrey01 for any reasons can it not work?
16:54 Krock set the debug log level to "info"
16:56 \[k00l]shamoanja joined #minetest
16:56 Andrey01 it nothing writes
16:57 Krock probably you're checking the wrong debug file. it always writes something
16:58 Andrey01 and btw can i put debug.txt where i want? does it depend to the file locality?
16:59 Krock no you can't. minetest will write a new file if you move it
16:59 Andrey01 where do i need to put it?
17:01 Krock nowhere. it'll be created automatically
17:02 Andrey01 woah, i don`t know where minetest creates and saves this file
17:04 Andrey01 do you know where does it create that file?
17:05 Krock okay. You seem to be on linux. So navigate to ~/.minetest/
17:07 Andrey01 i don`t have ".minetest" folder
17:07 Unit193 joined #minetest
17:07 Andrey01 i have other one
17:08 Out`Of`Control how do you start minetest server?
17:08 Andrey01 who?
17:09 Out`Of`Control Andrey01: you, its system installed or run in place?
17:10 Natechip joined #minetest
17:12 Andrey01 well, i just go to the server through main menu and it`s all
17:13 Andrey01 i need to know where debug.txt is localizated
17:15 Andrey01 does a way exist to know whether a file localizates in a folder? for example, with helping of console commands (i don`t know them)
17:19 Natechip Andrey01: minetest-0.4.17.1-win64\bin\debug.txt
17:21 Andrey01 is this a command?
17:21 Natechip thats the location
17:21 Andrey01 i am on Linux (openSUSE distributive)
17:22 Out`Of`Control Andrey01: you install minetest dev as system app?
17:22 ensonic joined #minetest
17:23 Natechip Andrey01: if you want to get to it from terminal then cd lets you go up a directory and ls lets you read whats in current directory
17:23 Krock Andrey01: directories which start with "." are usually hidden by default
17:24 Krock but that doesn't mean that they're not there
17:24 Natechip oh yes hidden
17:25 Andrey01 but minetest is located in not hidden folder
17:26 Krock Andrey01: run $ whereis minetest
17:27 Krock if it's in none of these directories then it's inside the hidden directory
17:28 Andrey01 i know where is minetest folder, but i need to know where is that file
17:29 Krock start minetest, close minetest. find it.
17:29 Andrey01 Natechip, can you make an example with the command? i don`t understand how this command looks like entirely
17:29 Out`Of`Control it has to be in minetest folder
17:29 Krock ^
17:30 Krock after all you could still use the find command to search it (very slow)
17:31 Out`Of`Control if its system app then debug is stored not in minetest
17:31 Out`Of`Control debug.txt
17:31 Andrey01 i know, but how does the command look like that finds a file in a directory? make an example
17:32 Andrey01 because i have nothing found in minetest folder
17:32 Krock https://www.linode.com/docs/tools-reference/tools/find-files-in-linux-using-the-command-line/
17:32 Andrey01 debug.txt
17:32 Krock find / -type f -name "debug.txt"
17:32 Andrey01 thx
17:32 Krock ...
17:33 Natechip lol
17:33 Natechip what the heck
17:33 Out`Of`Control find -name "debug.txt" should work too
17:33 Krock > cannot use google/duckduckgo to search it
17:33 Natechip hes gone
17:33 Natechip or she
17:33 Scotty_Trees joined #minetest
17:43 calculon joined #minetest
17:56 ensonic joined #minetest
18:06 stormchaser3000 hello
18:11 Natechip hi
18:14 Natechip im trying to install Dreambuilder, im a little confused on the Dependency "corresponding minetest_game" what does that mean exactly?
18:14 Krock that it depends on minetest_game
18:14 Natechip yes but
18:15 Natechip does that mean just have the default mods?
18:17 Krock I guess so. just try it
18:18 Natechip for sure
18:19 Gael-de-Sailly joined #minetest
18:25 Fulgen joined #minetest
18:31 CWz joined #minetest
18:49 YuGiOhJCJ joined #minetest
18:56 H-H-H_ joined #minetest
18:56 Scotty_Trees joined #minetest
19:01 Scotty_Trees joined #minetest
19:12 Scotty_Trees joined #minetest
19:18 Fixer Don't you love those DOS era FADE animations?
19:23 ensonic joined #minetest
19:27 Ruslan1 joined #minetest
19:32 Ruslan1 joined #minetest
19:39 garywhite joined #minetest
19:40 KrimZon_2 joined #minetest
19:50 Fixer_ joined #minetest
19:57 MinetestBot [git] nOOb3167 -> minetest/minetest: Add a MSVC / Windows compatible snprintf function (#7353) 9537cfd https://git.io/fNl4d (2018-07-22T19:56:06Z)
20:00 bas080 joined #minetest
20:20 Uniol joined #minetest
20:44 Uniol joined #minetest
21:18 proller joined #minetest
21:22 Tux[Qyou] joined #minetest
21:59 swift110 joined #minetest
22:04 red-001 joined #minetest
22:13 gunchyo joined #minetest
22:26 gunchyo Minetest 0.4.17.1 (Linux) - https://a.uguu.se/Fk7uWnLDNwhZ.png
22:26 gunchyo in fullscreen, there is a bar on the bottom that remains throughout gameplay. I cannot click anything in that area
22:27 gunchyo any idea how to solve this? Thank you
22:39 Fixer joined #minetest
22:45 swift110 hey all
23:03 tune so I've been playing on mineclone2 for a couple days. I was looking at other mods and wonder if adding them post-worldgen would be an issue. Is there any sort of retrogen feature or anything?
23:05 tune I've put a lot of hours into the current world. Stupid stuff, but still a lot of hours. Made a room underground out of obsidian, so mining that took ages. If I have to create a new world, that's that, but if I don't have to, that'd be nice.
23:12 swift110 hmm
23:16 Natechip tune test it out on a different world you dont care about :)
23:16 tune yeah that's a good idea also
23:16 tune I can always experiment with a different mod setup on a new world and we can move over later
23:17 Natechip i would recommend that if no one knows, then you can tell us if it causes a problem on the forum!
23:17 Natechip the new world test
23:17 tune true
23:18 Natechip might be able to help others with the same question in the future
23:19 gunchyo Natechip, any idea per my fs situation?
23:19 Hawk777 joined #minetest
23:19 Natechip a bar?
23:20 Natechip oh
23:20 gunchyo yes sorry. more an empty space
23:20 gunchyo sorry to ping you like that, not sure if you're a dev or not
23:21 Natechip gunchyo: im not a dev, but maybe your screen resolution is wrong?
23:25 gunchyo ... yup that was it lol
23:27 gunchyo thank you!
23:28 Natechip np
23:33 lsab joined #minetest
23:37 lsab hello everyone. which mod do you recommend to protect areas. I'm using Advanced Protect Area (areas) but I guess it not protect more than 8 areas, the firsts areas is no more protected
23:39 H-H-H joined #minetest
23:40 Natechip lsab: you need to have the priv areas_high_limit to have more than 8 areas
23:42 lsab Natechip: I have
23:42 Fixer gunchyo: try disabling "autosave screen size" and then just maximize the window each time you run
23:43 Natechip lsab: im not %100 sure but i think theres something you can add to minetest.conf to make it more
23:43 Natechip bc ive had hundreds of areas protected
23:44 lsab Natechip: ok, but is it the better mod to this?
23:46 Natechip i like areas but if you wan protection blocks you can use https://forum.minetest.net/viewtopic.php?t=9376
23:52 lsab Natechip: thank you for help me. I'll see this Protector Redo
23:52 Natechip np

| Channels | #minetest index | Today | | Google Search | Plaintext