Time |
Nick |
Message |
00:12 |
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YuGiOhJCJ joined #minetest |
00:18 |
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00:18 |
tune |
games are basically modpacks aren't they? how do I see a list of mods in a game? |
00:19 |
tune |
also, can I enable minimaps on my server without restarting it, or do I have to restart it and edit a config? |
00:23 |
Sires |
hello |
00:23 |
tune |
okay finally found it |
00:23 |
Sires |
first |
00:23 |
Sires |
u gotta restart it afaik |
00:24 |
Sires |
!wiki Games |
00:24 |
MinetestBot |
"With Minetest you can run and play games (previously called “subgames”), which are complete playable interactive experiences." - http://wiki.minetest.net/Games |
00:24 |
tune |
can I edit the config, then restart it later and it'll work okay? that way I can edit before I forget but not take the server down while people are playing |
00:24 |
Sires |
yep, the config will still be there |
00:24 |
Sires |
edit now or else you'll forget probably :P |
00:24 |
Sires |
if you say so |
00:25 |
Sires |
you found the game mods? |
00:26 |
Out`Of`Control |
tune: in game write /mods |
00:26 |
Sires |
I guess they already found |
00:28 |
tune |
Out`Of`Control: ah cool, thank you |
00:28 |
tune |
yeah I'm using mineclone2 and I wanted to see which mods were in it |
00:28 |
Sires |
oh |
00:28 |
Sires |
also |
00:29 |
Sires |
When you select the world |
00:29 |
Sires |
and click at the configure button |
00:29 |
Sires |
the last "modpack" |
00:29 |
Sires |
will be called |
00:29 |
tune |
I'm playing on a dedicated server, so I've never done any graphical world selection |
00:29 |
Sires |
Subgame Mods |
00:29 |
Sires |
oh |
00:29 |
tune |
(my own dedicated server) |
00:29 |
Sires |
you can always /mods then |
00:29 |
tune |
yep, that's good to know |
00:30 |
Sires |
/mods will show all mods |
00:30 |
Out`Of`Control |
tune: in debug you can see what mods load or fail to load |
00:30 |
Out`Of`Control |
debug.txt |
00:30 |
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paramat joined #minetest |
00:30 |
Sires |
to list the mods of the subgame mineclone you can try ls .minetest/games/mineclone2 |
00:30 |
Sires |
ls ~/.minetest/games/mineclone2 |
00:30 |
Sires |
* |
00:31 |
tune |
do I want enable_minimap = true in the server config or is it something else? |
00:32 |
tune |
I'm looking through the example config on github but I might be in the client section and I don't know if it's different |
00:32 |
Sires |
if you want to be able to use minimap in your server then do it |
00:32 |
tune |
yeah, that's what I want. thanks |
00:33 |
Out`Of`Control |
what version? |
00:33 |
tune |
version? of minetest? |
00:34 |
tune |
hopefully the latest, just got it from the arch repos |
00:34 |
Out`Of`Control |
yes |
00:34 |
tune |
minetest-server 0.4.17.1-1 |
00:34 |
Out`Of`Control |
k |
00:36 |
Out`Of`Control |
tune: in example look for lines after "# Server / Singleplayer" |
00:42 |
tune |
I did that for my initial config yesterday, but I thought it'd be faster to search minimap this time |
00:42 |
tune |
but yeah good idea |
00:42 |
tune |
ugh the minimap thing didn't work |
00:43 |
Out`Of`Control |
that line is for client |
00:43 |
tune |
I see |
00:43 |
Out`Of`Control |
tune: join game press F9 to enable minimap |
00:43 |
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00:44 |
tune |
yeah it's disabled by the server, though, I'm trying to enable it |
00:44 |
tune |
on my server |
00:44 |
tune |
enable_minimap = true didn't work, f9 still says it's disabled |
00:44 |
paramat |
i think minimap is disabled serverside in survival mode, enabled in creative |
00:44 |
Ruslan1 |
Hello |
00:45 |
Out`Of`Control |
works fine on my server |
00:45 |
Out`Of`Control |
its a survival server |
00:45 |
paramat |
oops i'm thinking MT 5.0.0 :) |
00:46 |
Out`Of`Control |
paramat: so on 5.0 its off by default in survival? |
00:46 |
paramat |
yes so i'm wrong for 0.4.17 |
00:46 |
Out`Of`Control |
i have to open bug |
00:46 |
paramat |
OOC yes |
00:46 |
Out`Of`Control |
there has to be option to enable in survival |
00:47 |
paramat |
because in 5.0.0 it zoom now loads distant world too, so has to be carefully controlled serverside |
00:47 |
tune |
is it a balance thing? I can view coords with f5 already, it just sounds nice to see a minimap |
00:47 |
Out`Of`Control |
i see you can load huge area |
00:47 |
paramat |
it is usable in survival if the server allows that, see the MTG binoculars mod |
00:48 |
tune |
how do I make the server allow it? |
00:48 |
paramat |
tune in 5.0.0? |
00:49 |
tune |
no |
00:49 |
Out`Of`Control |
tune: you get error in client? |
00:49 |
tune |
04.17.1-1 I believe |
00:49 |
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00:49 |
tune |
yeah on my server, pressing f9 says the server has the minimap disabled... |
00:49 |
Out`Of`Control |
there is no line with minimap in my config |
00:50 |
tune |
it is weird because it's set to true in the example config, which I think shows default settings |
00:50 |
paramat |
hm my head's stuck in 5.0.0 land, not sure what happens in 0.4.16/0.4.17 |
00:50 |
tune |
I wouldn't mind playing a newer version, but the one in my repos was 0.4.17 and I already got a few friends to download that version |
00:51 |
tune |
so am I screwed on the map thing? I'm getting confused here |
00:51 |
Out`Of`Control |
as far i know 5.0.0 is not out yet |
00:51 |
tune |
okay |
00:51 |
paramat |
correct |
00:52 |
Out`Of`Control |
tune: do you have any line with minimap in config? |
00:52 |
tune |
yes |
00:52 |
tune |
enable_minimap = true |
00:52 |
Out`Of`Control |
remove it |
00:52 |
tune |
feels like I'm repeating myself here a lot |
00:52 |
tune |
it wasn't there before and there was still an issue |
00:52 |
tune |
I _just_ added it |
00:52 |
Out`Of`Control |
its for client, not server |
00:52 |
tune |
okay |
00:53 |
Out`Of`Control |
tune: can you paste your config i compare with mine |
00:53 |
tune |
I guess. It's extremely short. I didn't have a default one so it's written from scratch. |
00:54 |
tune |
bhttps://paste.debian.net/plainh/b41d096a |
00:55 |
paramat |
ugh nevermind what i wrote i actually got zoom confused with minimap ... :) |
00:55 |
Out`Of`Control |
tune: ok you miss like tons of lines |
00:55 |
tune |
yes, there wasn't a default one, but as far as I know, default values are assumed for anything not in there, so I don't see it mattering much |
00:55 |
Out`Of`Control |
my config has 100+ lines |
00:55 |
paramat |
everything i wrote was for zoom |
00:56 |
Out`Of`Control |
paramat: cool. zoom is off for default players |
00:57 |
Out`Of`Control |
tune: what if you add creative_mode = false |
00:57 |
tune |
I can zoom, not that that is related to minimap |
00:57 |
tune |
that's a default setting, Out`Of`Control |
00:57 |
tune |
we're definitely in survival |
00:57 |
tune |
health, food, mobs, dying |
00:58 |
tune |
I'll give it a go, just to say I did it... |
00:58 |
tune |
Yeah, same message. "Minimap disabled by server" |
01:00 |
Out`Of`Control |
tune: https://paste.debian.net/1034709/ minimap works fine on my server |
01:01 |
Out`Of`Control |
tune: you can try add all then disable one by one |
01:01 |
Out`Of`Control |
lol |
01:01 |
paramat |
oh, what MTG version are you using? |
01:02 |
Out`Of`Control |
0.4.16 |
01:02 |
tune |
I see mention of movement speed fast. Is there a way to sprint? |
01:02 |
paramat |
sorry, tune |
01:02 |
tune |
My friends and I were annoyed by that |
01:02 |
tune |
what is MTG? and I'm on 0.4.17 of minetest |
01:03 |
paramat |
MTGame |
01:04 |
tune |
is that just referring to minetest itself or something else? |
01:04 |
Out`Of`Control |
paramat: is there an option in 5.0.0 to force mod X load as last one? |
01:04 |
paramat |
minetest game |
01:05 |
paramat |
make sure to use MTGame 0.4.17 with MTEngine 0.4.17 |
01:07 |
tune |
both my client and server are the same version |
01:07 |
tune |
most of my friends got the game from the arch repo so they should also be matching |
01:07 |
tune |
and then one got it from the official site on windows |
01:07 |
Out`Of`Control |
tune: you use mineclone probably its old version. |
01:08 |
Out`Of`Control |
modpack mineclone |
01:08 |
paramat |
oh of course you're using mineclone, sorry, nevermind MTG then |
01:08 |
paramat |
mineclone might be disabling minimap for some reason |
01:09 |
paramat |
it may require an item to use it (in survival) |
01:09 |
tune |
ah okay |
01:09 |
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01:11 |
paramat |
maybe ask in the forum thread |
01:12 |
paramat |
"is there an option in 5.0.0 to force mod X load as last one?" don't think so |
01:12 |
tune |
Out`Of`Control: thanks for posting your config btw, I'm gonna try to tweak movement speed and give people fast privs now. we were all sad about movement being slow |
01:14 |
tune |
yeah, that feels pretty good with your settings |
01:14 |
tune |
can I tweak speed/range of item pickups? that also felt annoyingly sluggish |
01:14 |
Out`Of`Control |
yes |
01:15 |
paramat |
looks like it, see http://repo.or.cz/MineClone/MineClone2.git?a=search&h=HEAD&st=commit&s=minimap&.cgifields=sr |
01:17 |
tune |
how do I tweak pickup speed/range |
01:18 |
Out`Of`Control |
you can tweak only range |
01:18 |
Sires |
hardcoding may work to tweak speed as well |
01:19 |
paramat |
yes so in MC2 in survival you need to craft an empty map item, then rightclick it to make it active, then minimap can be used |
01:19 |
paramat |
the crafting requires paper and a compass |
01:19 |
Sires |
huh |
01:20 |
Sires |
is this feature available in minetest 0.4.17? |
01:21 |
paramat |
yes i think the MC2 mimimap l;imitation will work with 0.4.17, which is why you get 'minimap disabled by server' shown |
01:21 |
Out`Of`Control |
movement_speed_walk = 4.5 |
01:21 |
Out`Of`Control |
movement_speed_fast = 7.5 |
01:22 |
Out`Of`Control |
tweak 2 numbers. But i don't know if it would work as you use custom modpack tune |
01:23 |
Out`Of`Control |
tune: block_send_optimize_distance = 2 is for range i guess |
01:24 |
paramat |
tune MC2 map/minimap code is here http://repo.or.cz/MineClone/MineClone2.git/blob/HEAD:/mods/ITEMS/mcl_maps/init.lua |
01:25 |
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01:32 |
tune |
yeah I tweaked the movement speed and that worked, I just want to tweak picking up dropped items now |
01:32 |
tune |
not sure that block_send thing is what I want |
01:37 |
paramat |
'block_send_optimize_distance' is an optimisation that reduces block sends from server to client, best to leave it at default |
01:38 |
paramat |
MC2 probably has a MC-like auto-pickup feature created by a mod, so you'll have to alter the game's lua code to speed that up |
01:42 |
tune |
ah okay |
02:15 |
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02:39 |
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02:59 |
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03:02 |
Pandalover69 |
Hey i have a question, How do i create a server im using an android phone and i have no idea how to create or host a world and ive looked how to do it many times and not getting a result. |
03:07 |
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03:45 |
tune |
one of my friends is getting a message that he doesn't have privileges for fast mode, but another friend can use it fine. any reason different people would have different privileges? and how can I adjust that per-person? |
03:45 |
tune |
I'm wondering if it's to do with account creation / player file being made before I changed the config |
03:45 |
tune |
and I'm an admin so I could always use fast mode |
03:47 |
tune |
I see I can use /privs on people to check their privs, but not sure how to modify them |
03:47 |
tune |
nvm figured it out, needed /grant |
03:47 |
tune |
help command is pretty good, didn't take that long to figure that out |
04:05 |
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04:36 |
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05:01 |
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06:03 |
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06:23 |
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07:03 |
Alexand{er|ra} |
Is there a way to get images drawn in a formspec to be drawn *over* list slots instead of under them? |
07:20 |
fireglow |
!mod sponge |
07:20 |
MinetestBot |
fireglow: Sponges [sponge] by aximx51v - https://forum.minetest.net/viewtopic.php?t=4642 |
07:34 |
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07:36 |
Astrobe |
minetest.get_day_count() returns 1497919497 on the first day of a new world? |
07:43 |
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07:44 |
[k00l]shamoanjac |
hey, what mod folders does the server send to the client? |
07:45 |
Astrobe |
essentially media files, I think |
07:46 |
[k00l]shamoanjac |
so, textures/, sounds/ and models/, right? |
07:48 |
Astrobe |
yep. |
07:48 |
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07:49 |
ChimneySwift |
Do client-side mods not get access to item Metadata? |
07:50 |
Astrobe |
No idea. |
07:55 |
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07:59 |
ChimneySwift |
Doesn't look like it unless I'm messing something up, bit annoying |
08:02 |
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08:05 |
Uniol |
Too bad I'm far from a PC now, I would mod something (also is 0.5 baking good?) |
08:06 |
Uniol |
Better told, is 0.5 smelting good? |
08:08 |
Krock |
ChimneySwift: they do get access to all non-private metadata (except player metadata) |
08:09 |
Krock |
[k00l]shamoanjac: all of these (as of 5.0.0-dev) https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L209-L217 |
08:10 |
Krock |
Alexand{er|ra}: no, the drawing order is fixed in guiFormSpecMenu.cpp, which makes it impossible to set priorities |
08:10 |
[k00l]shamoanjac |
thanks Krock |
08:10 |
Krock |
!next |
08:10 |
MinetestBot |
Another satisfied customer. Next! |
08:11 |
Krock |
Uniol: from the player's perspective there's only a big improvement in the Android controls. For modders it offers some new interesting features |
08:11 |
ChimneySwift |
Really? Interesting, I must have done something wrong |
08:12 |
Krock |
oh wait. "mods". Didn't see that word in the sentence, ChimneySwift |
08:12 |
Krock |
no, CSM does not have an API for them yet |
08:12 |
Krock |
but the data is clearly sent to the clients already |
08:13 |
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08:13 |
Alexand{er|ra} |
Krock: Drats. Thanks for the info! I'll check out that file and see if I can figure out another way to achieve the effect using the priority order used. |
08:15 |
Krock |
Alexand{er|ra}: image[ seems to work fine in the default's bookshelf. https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2175 |
08:16 |
Krock |
it'll be above the slot background and behind the itemstack |
08:18 |
Krock |
Uniol: I might have misinterpreted your sentence. Could you please re-phrase it in case you weren't talking about the Minetest version? |
08:18 |
Alexand{er|ra} |
Krock: I'm trying to imitate the craft result slot. TO do that, I need a button. Item image buttons don't allow you to avoid drawing their borders though. So, I need an item image, an invisible image button, and (to make it visually appear like the craft result slot) a one-item list. |
08:19 |
Alexand{er|ra} |
However, the one-item list gets drawn on top of the item image. I need the item image on top. |
08:19 |
Uniol |
Krock: nope, just the minetest version |
08:20 |
Alexand{er|ra} |
I might be able to make it work by putting an item in the one-item inventory ... I'll need a separate dummy inventory for each player to do that though. I'm also unsure if there'll be visual errors, such as players being able to take that item when they shouldn't be able to. |
08:21 |
Alexand{er|ra} |
Oh, I see what you mean with the bookshelf. It works, but the image gets ... dulled a bit. |
08:21 |
Krock |
Alexand{er|ra}: that sounds very complicated. Also buttons don't get triggered when "dragging" the resulting item from this slot to the main inventory |
08:22 |
Krock |
well yes, the scaling isn't perfect but it works |
08:22 |
Alexand{er|ra} |
The book image is meant to be behind the inventory, so it looks fine, but it doesn't work with item images. I tried. |
08:23 |
Alexand{er|ra} |
Krock: If you put a button and an inventory slot in the same spot ant the user tries to click the inventory item to start dragging, the inventory slot gets ignored and the button gets pressed. |
08:23 |
Krock |
oh |
08:24 |
Alexand{er|ra} |
Convoluted? Yes. But the craft result slot seems to be "magical". There's no way to make something like it, so you have to hack something together if you want something similar. |
08:24 |
Alexand{er|ra} |
It's hard-coded. No other inventory slot is allowed to actually act like that one. |
08:24 |
Krock |
you can replicate it, but using 5.0.0-dev inventory callbacks |
08:24 |
Krock |
so that you can catch when an item is taken from that slot |
08:26 |
Alexand{er|ra} |
By "taken", do you mean before the player chooses a spot to move the item to? In 0.4.17, the callback is only called after the user puts the item down. 5.0.0-dev runs a callback when the item is picked up? |
08:27 |
* Alexand{er|ra} |
looks into this "5.0.0-dev" engine |
08:27 |
Krock |
oh right, "taken" would only be triggered when you actually move the slot item to another slot |
08:27 |
Alexand{er|ra} |
Drats. |
08:27 |
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08:28 |
Krock |
if you want to have an item automatically selected when you press the button, then you should move the items to "craftresult" |
08:28 |
Alexand{er|ra} |
We have that callback in 0.4.17 then too, it just can't replicate the "magic" craft result inventory list. |
08:28 |
Krock |
this stack is always selected when nothing else is. |
08:29 |
Krock |
no, you don't have that callback there. what you're having is probably a detached inventory or a node inventory |
08:29 |
Alexand{er|ra} |
Krock: Right, I do that, but I need a slot that can trigger that move. All I can figure out is to use a button to trigger that move, as no slot callback allows it on grab. |
08:29 |
Alexand{er|ra} |
Right, I tried a detached inventory, but I need the move triggered on grab, not on move. |
08:29 |
Krock |
then punch that button. use minetest.inventorycube to draw a .. item |
08:30 |
Alexand{er|ra} |
There's That doesn't work for, for example, stairs. |
08:30 |
Krock |
pity |
08:30 |
Alexand{er|ra} |
Anything with a non-cubic drawtype and no special inventory image, really. |
08:31 |
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08:32 |
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08:32 |
Alexand{er|ra} |
I can use an item_image_button[, but unlike an image_button[, I can't hide the button boarder. |
08:32 |
Krock |
already wanted to say that "craftguide" can always display them correctly |
08:32 |
Alexand{er|ra} |
So I need the invisible image_button[ along with an item_image[. |
08:32 |
Alexand{er|ra} |
Unless I put the item in the unusable inventory. I might be able to make that work. |
08:33 |
Krock |
and keeping the border is no option? |
08:34 |
Alexand{er|ra} |
I can't keep the boarder and still have it look like the craft result slot. |
08:35 |
Alexand{er|ra} |
It looks really strange with the boarder and the slot together, and with only the border (no actual slot), it doesn't look like the craft result GUI at all. |
08:36 |
Alexand{er|ra} |
My current version does use the item image button complete with border. I'm just trying to clean up the look of it now. |
08:43 |
Astrobe |
So get_day_count() starts at a random day, not 0, and get_gametime() doesn't seem to take the time acceleration factor into account. |
08:43 |
Astrobe |
It's strange how time APIs are often broken. |
08:45 |
Alexand{er|ra} |
I've noticed every time I use the /time command, the day count goes up too. |
08:45 |
Astrobe |
I've seen an ISO standard that defines a month as a constant duration. As a completely silly and stupid result, the duration of a year is 360 days. |
08:48 |
LMD |
Is there an easy way to get a node by content id in MT ? |
08:54 |
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08:58 |
Astrobe |
I'm asking because I'm not a native speaker: did I explain myself poorly here, or did TenPlus1 not get what I'm saying? |
08:58 |
Astrobe |
https://forum.minetest.net/viewtopic.php?f=11&t=9917&start=1500 |
09:00 |
Krock |
Astrobe: the value for get_day_count() is read from world.mt or a similar world file - a negative number might explain this |
09:01 |
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09:01 |
Krock |
Astrobe: yes, he probably didn't see that you'd like to base it on distance, not on time |
09:03 |
Krock |
LMD: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4362-L4364 |
09:03 |
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09:09 |
Astrobe |
The result of get-day_count() looks like a timestamp to me. It corresponds to 06/20/2017 |
09:10 |
Krock |
lol. didn't expect it to return an UNIX timestamp. should actually be a low number |
09:11 |
Krock |
for example, my env_meta.txt states "day_count = 21" |
09:11 |
Uniol |
Once I start modding I'll need some help from here too, as the mods I have in mind aren't easy |
09:12 |
Uniol |
Build in mind easy, in reality... BTW when I got a PC again |
09:12 |
Alexand{er|ra} |
Easy mods are no fun. You've gotta' go for the hard ones that require lots of help. |
09:13 |
Uniol |
Or frustation if it keeps minetest crashing eheh |
09:13 |
Uniol |
IMHO the easiest mod for beginning is the nose extractor |
09:13 |
Uniol |
Ops, node |
09:14 |
Alexand{er|ra} |
I ... don't know what that is. |
09:14 |
Krock |
Uniol: then wrap everything into a try {} catch {}, or "pcall" as how it's called in Lua :P |
09:14 |
Astrobe |
Well, that was an item in Total Recall... So why not. |
09:14 |
Krock |
it'll only crash Minetest rarely that way |
09:14 |
Uniol |
krock: good on that |
09:14 |
Krock |
"nose extractor" I see potential for that. |
09:17 |
tune |
how do you set a skin in minetest? |
09:17 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Update Android defaults for modern H/W. (#7572) f41df43 https://git.io/fNlTx (2018-07-22T09:16:32Z) |
09:17 |
Krock |
tune: install a skin mod |
09:18 |
tune |
on the client or server? |
09:19 |
Krock |
server - because the media is loaded when the server starts, and it can't be changed afterwads. duckduckgo.com/?q=!mtmod+skin&t=canonical |
09:19 |
Krock |
so if you're playing on a server (not singleplayer), then ask the server admin to install a skin mod |
09:19 |
Krock |
there are many of them, as you can see :) |
09:25 |
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09:37 |
[k00l]shamoanjac |
be careful with skinsdb, it's a whopping 31 MB of skins |
09:37 |
Krock |
you don't have to download them all :P |
09:37 |
[k00l]shamoanjac |
true |
09:45 |
[k00l]shamoanjac |
what are some common tips to reduce the EXTREME lag on hosted servers? |
09:45 |
[k00l]shamoanjac |
I have a high-end connection and a rather good PC, but the game still lags |
09:47 |
Krock |
updating minetest to 0.4.17.1 |
09:47 |
Krock |
then enable the profiler and dump it after a while |
09:48 |
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09:58 |
[k00l]shamoanjac |
I' |
09:59 |
[k00l]shamoanjac |
I'm on latest git |
09:59 |
[k00l]shamoanjac |
where can I enable the profiler |
09:59 |
[k00l]shamoanjac |
? |
10:04 |
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10:09 |
Krock |
[k00l]shamoanjac: minetest.conf.example Ctrl+F "profiler" |
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11:05 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Update gradle android tool to 3.1.3 9855651 https://git.io/fNlLR (2018-07-22T11:03:31Z) |
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11:34 |
ChimneySwift |
Ah k, yeah wasn't sure what was and wasn't capable because there's no itemstack object reference in the csm api |
11:34 |
ChimneySwift |
Or at least my version |
11:39 |
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11:59 |
[k00l]shamoanjac |
how do I give myself admin on my own box? |
11:59 |
[k00l]shamoanjac |
I don't get /grant, do I? |
12:01 |
Krock |
/grantme all |
12:02 |
[k00l]shamoanjac |
alright I found the part about the name in config |
12:21 |
ChimneySwift |
Does anyone know of a functioning example script that uses the latest auth system to log into a server? I looked at the client but I wasn't able to get a big enough picture due to how complex it is, and I'm sure the wiki page would make sense to an expert in low-level networking but not me lol. |
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12:47 |
Calinou |
happy 6th birthday Minetest 0.4.0! |
12:48 |
Calinou |
[k00l]shamoanjac: try some of the settings in https://gist.github.com/Calinou/683cb0748efe867be6e18f86f206a6b7 |
12:48 |
Calinou |
specifically, https://gist.github.com/Calinou/683cb0748efe867be6e18f86f206a6b7#file-calinou-conf-L42-L54 |
12:48 |
[k00l]shamoanjac |
damn Calinou stop making me feel old |
12:50 |
Krock |
Happy PI approximation day |
12:50 |
[k00l]shamoanjac |
22/7 :O |
12:50 |
[k00l]shamoanjac |
crap |
12:50 |
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12:52 |
Calinou |
oh, yeah |
12:53 |
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12:54 |
Krock |
!c ln(20+(31)^(1/3)) |
12:54 |
MinetestBot |
NameError: name 'ln' is not defined |
12:54 |
sfan5 |
!c math.ln |
12:54 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'ln' |
12:54 |
sfan5 |
!c math.logn |
12:54 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'logn' |
12:54 |
Krock |
!c math.log(20+(31)^(1/3)) |
12:54 |
MinetestBot |
TypeError: unsupported operand type(s) for ^: 'int' and 'float' |
12:54 |
Krock |
!c math.log(20+(31)**(1/3)) |
12:54 |
MinetestBot |
3.141622385171088 |
12:55 |
Krock |
given that e^pi - pi is roughly 20 |
12:55 |
sfan5 |
.log() is the natural logarithm, makes sense |
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14:05 |
[k00l]shamoanjac |
what's the command to give myself creative mod, if there is any? |
14:05 |
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14:05 |
Andrey01 |
hi |
14:05 |
Krock |
/grantme creative |
14:07 |
Andrey01 |
can key have "nil" value in metadata? if yes, what is a function do i need to use? |
14:08 |
[k00l]shamoanjac |
ah, right, I hadn't even checked that |
14:09 |
Andrey01 |
that is, i need to remove the filed in metadata, how to do that? |
14:10 |
Andrey01 |
field* |
14:12 |
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14:14 |
Krock |
Andrey01: empty strings are removed automatically |
14:14 |
Krock |
i.e. set_string("my_key", "") |
14:16 |
Andrey01 |
and how to do it with integer? |
14:17 |
[k00l]shamoanjac |
how do I check the ID of an unknown node? I need to delete them, but I don't know how to specify them |
14:17 |
Krock |
use set_string |
14:17 |
Krock |
[k00l]shamoanjac: in a voxelmanipulator or with minetest.get_node? |
14:18 |
[k00l]shamoanjac |
from the game itself |
14:19 |
[k00l]shamoanjac |
I'm trying to use worldedit to fix some mess left behind by mymonths |
14:19 |
Krock |
F5, then look at the pointed thing |
14:19 |
[k00l]shamoanjac |
yeah, it doesn't work |
14:19 |
Krock |
if that doesn't help... well bad luck |
14:19 |
Krock |
if you punch the nodes, it'll leave a warning in the server log |
14:19 |
Krock |
not sure if does that in 0.4.17.1, though. |
14:21 |
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14:23 |
[k00l]shamoanjac |
I'm on 5.0 dev |
14:23 |
[k00l]shamoanjac |
I just restarted the game |
14:23 |
[k00l]shamoanjac |
now it works |
14:23 |
Out`Of`Control |
[k00l]shamoanjac: dig it then see in debug what is unknown node string name |
14:24 |
Out`Of`Control |
should be visible in debug with some error |
14:24 |
[k00l]shamoanjac |
it's """fixed""" now |
14:24 |
[k00l]shamoanjac |
the """feature""" has been worked around |
14:29 |
Krock |
nice |
14:30 |
Krock |
"""glad""" """that""" """it's""" """fixed""" """now""" |
14:30 |
Krock |
!next |
14:30 |
MinetestBot |
Another satisfied customer. Next! |
14:30 |
[k00l]shamoanjac |
with world edit, how do I specify the actual name of the node? |
14:30 |
[k00l]shamoanjac |
it keeps "searching" for them |
14:30 |
[k00l]shamoanjac |
which is kind of dumb for what I want to do |
14:31 |
[k00l]shamoanjac |
I just want to //r actual:name actual:other_name |
14:32 |
Krock |
//replace old:name new:name ???? |
14:32 |
[k00l]shamoanjac |
I need the full name |
14:32 |
[k00l]shamoanjac |
please don't tell me this is actually it |
14:33 |
[k00l]shamoanjac |
nah |
14:33 |
[k00l]shamoanjac |
invalid search node name |
14:34 |
[k00l]shamoanjac |
yeah it doesn't work with the invalid nodes |
14:34 |
Krock |
it doesn't search when you specify the node correctly https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L45-L52 |
14:34 |
Krock |
modify that code to disable searching |
14:35 |
[k00l]shamoanjac |
it fails on unknown nodes |
14:35 |
[k00l]shamoanjac |
ffs |
14:35 |
Krock |
I see. it's not defined, so it falls back finding the best match |
14:35 |
[k00l]shamoanjac |
alright I guess I'll have to use the cleaner |
14:35 |
Krock |
just comment out L50 and 52 |
14:36 |
Krock |
then pray that it works :D |
14:37 |
Out`Of`Control |
what if it remove all nodes? |
14:37 |
Astrobe |
Or else I can teach you how to make self-replicating lava with one edit. |
14:38 |
Krock |
oh well yes, //set air would work too |
14:40 |
Astrobe |
minetest.override_item("default:lava_source", {liquid_alternative_flowing="default:lava_source"}) |
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16:43 |
Andrey01 |
i installed 5.0.0-dev and any errors that happen in process or on starting minetest doesn`t write in debug.txt, why so? i have this file |
16:46 |
Andrey01 |
and also minetest.debug() doesn`t work, either |
16:46 |
Andrey01 |
it nothing writes there |
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16:54 |
Andrey01 |
for any reasons can it not work? |
16:54 |
Krock |
set the debug log level to "info" |
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16:56 |
Andrey01 |
it nothing writes |
16:57 |
Krock |
probably you're checking the wrong debug file. it always writes something |
16:58 |
Andrey01 |
and btw can i put debug.txt where i want? does it depend to the file locality? |
16:59 |
Krock |
no you can't. minetest will write a new file if you move it |
16:59 |
Andrey01 |
where do i need to put it? |
17:01 |
Krock |
nowhere. it'll be created automatically |
17:02 |
Andrey01 |
woah, i don`t know where minetest creates and saves this file |
17:04 |
Andrey01 |
do you know where does it create that file? |
17:05 |
Krock |
okay. You seem to be on linux. So navigate to ~/.minetest/ |
17:07 |
Andrey01 |
i don`t have ".minetest" folder |
17:07 |
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17:07 |
Andrey01 |
i have other one |
17:08 |
Out`Of`Control |
how do you start minetest server? |
17:08 |
Andrey01 |
who? |
17:09 |
Out`Of`Control |
Andrey01: you, its system installed or run in place? |
17:10 |
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17:12 |
Andrey01 |
well, i just go to the server through main menu and it`s all |
17:13 |
Andrey01 |
i need to know where debug.txt is localizated |
17:15 |
Andrey01 |
does a way exist to know whether a file localizates in a folder? for example, with helping of console commands (i don`t know them) |
17:19 |
Natechip |
Andrey01: minetest-0.4.17.1-win64\bin\debug.txt |
17:21 |
Andrey01 |
is this a command? |
17:21 |
Natechip |
thats the location |
17:21 |
Andrey01 |
i am on Linux (openSUSE distributive) |
17:22 |
Out`Of`Control |
Andrey01: you install minetest dev as system app? |
17:22 |
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17:23 |
Natechip |
Andrey01: if you want to get to it from terminal then cd lets you go up a directory and ls lets you read whats in current directory |
17:23 |
Krock |
Andrey01: directories which start with "." are usually hidden by default |
17:24 |
Krock |
but that doesn't mean that they're not there |
17:24 |
Natechip |
oh yes hidden |
17:25 |
Andrey01 |
but minetest is located in not hidden folder |
17:26 |
Krock |
Andrey01: run $ whereis minetest |
17:27 |
Krock |
if it's in none of these directories then it's inside the hidden directory |
17:28 |
Andrey01 |
i know where is minetest folder, but i need to know where is that file |
17:29 |
Krock |
start minetest, close minetest. find it. |
17:29 |
Andrey01 |
Natechip, can you make an example with the command? i don`t understand how this command looks like entirely |
17:29 |
Out`Of`Control |
it has to be in minetest folder |
17:29 |
Krock |
^ |
17:30 |
Krock |
after all you could still use the find command to search it (very slow) |
17:31 |
Out`Of`Control |
if its system app then debug is stored not in minetest |
17:31 |
Out`Of`Control |
debug.txt |
17:31 |
Andrey01 |
i know, but how does the command look like that finds a file in a directory? make an example |
17:32 |
Andrey01 |
because i have nothing found in minetest folder |
17:32 |
Krock |
https://www.linode.com/docs/tools-reference/tools/find-files-in-linux-using-the-command-line/ |
17:32 |
Andrey01 |
debug.txt |
17:32 |
Krock |
find / -type f -name "debug.txt" |
17:32 |
Andrey01 |
thx |
17:32 |
Krock |
... |
17:33 |
Natechip |
lol |
17:33 |
Natechip |
what the heck |
17:33 |
Out`Of`Control |
find -name "debug.txt" should work too |
17:33 |
Krock |
> cannot use google/duckduckgo to search it |
17:33 |
Natechip |
hes gone |
17:33 |
Natechip |
or she |
17:33 |
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18:06 |
stormchaser3000 |
hello |
18:11 |
Natechip |
hi |
18:14 |
Natechip |
im trying to install Dreambuilder, im a little confused on the Dependency "corresponding minetest_game" what does that mean exactly? |
18:14 |
Krock |
that it depends on minetest_game |
18:14 |
Natechip |
yes but |
18:15 |
Natechip |
does that mean just have the default mods? |
18:17 |
Krock |
I guess so. just try it |
18:18 |
Natechip |
for sure |
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19:18 |
Fixer |
Don't you love those DOS era FADE animations? |
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19:57 |
MinetestBot |
[git] nOOb3167 -> minetest/minetest: Add a MSVC / Windows compatible snprintf function (#7353) 9537cfd https://git.io/fNl4d (2018-07-22T19:56:06Z) |
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22:26 |
gunchyo |
Minetest 0.4.17.1 (Linux) - https://a.uguu.se/Fk7uWnLDNwhZ.png |
22:26 |
gunchyo |
in fullscreen, there is a bar on the bottom that remains throughout gameplay. I cannot click anything in that area |
22:27 |
gunchyo |
any idea how to solve this? Thank you |
22:39 |
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22:45 |
swift110 |
hey all |
23:03 |
tune |
so I've been playing on mineclone2 for a couple days. I was looking at other mods and wonder if adding them post-worldgen would be an issue. Is there any sort of retrogen feature or anything? |
23:05 |
tune |
I've put a lot of hours into the current world. Stupid stuff, but still a lot of hours. Made a room underground out of obsidian, so mining that took ages. If I have to create a new world, that's that, but if I don't have to, that'd be nice. |
23:12 |
swift110 |
hmm |
23:16 |
Natechip |
tune test it out on a different world you dont care about :) |
23:16 |
tune |
yeah that's a good idea also |
23:16 |
tune |
I can always experiment with a different mod setup on a new world and we can move over later |
23:17 |
Natechip |
i would recommend that if no one knows, then you can tell us if it causes a problem on the forum! |
23:17 |
Natechip |
the new world test |
23:17 |
tune |
true |
23:18 |
Natechip |
might be able to help others with the same question in the future |
23:19 |
gunchyo |
Natechip, any idea per my fs situation? |
23:19 |
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23:19 |
Natechip |
a bar? |
23:20 |
Natechip |
oh |
23:20 |
gunchyo |
yes sorry. more an empty space |
23:20 |
gunchyo |
sorry to ping you like that, not sure if you're a dev or not |
23:21 |
Natechip |
gunchyo: im not a dev, but maybe your screen resolution is wrong? |
23:25 |
gunchyo |
... yup that was it lol |
23:27 |
gunchyo |
thank you! |
23:28 |
Natechip |
np |
23:33 |
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23:37 |
lsab |
hello everyone. which mod do you recommend to protect areas. I'm using Advanced Protect Area (areas) but I guess it not protect more than 8 areas, the firsts areas is no more protected |
23:39 |
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23:40 |
Natechip |
lsab: you need to have the priv areas_high_limit to have more than 8 areas |
23:42 |
lsab |
Natechip: I have |
23:42 |
Fixer |
gunchyo: try disabling "autosave screen size" and then just maximize the window each time you run |
23:43 |
Natechip |
lsab: im not %100 sure but i think theres something you can add to minetest.conf to make it more |
23:43 |
Natechip |
bc ive had hundreds of areas protected |
23:44 |
lsab |
Natechip: ok, but is it the better mod to this? |
23:46 |
Natechip |
i like areas but if you wan protection blocks you can use https://forum.minetest.net/viewtopic.php?t=9376 |
23:52 |
lsab |
Natechip: thank you for help me. I'll see this Protector Redo |
23:52 |
Natechip |
np |