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IRC log for #minetest, 2018-07-21

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03:31 MinetestBot lsab: Jun-18 16:51 UTC <Astrobe> Checkout https://forum.minetest.net/viewtopic.php?f=10&amp;t=1825
03:33 lsab hello. I have a trouble with world edit mod. I delete a area and it puts a dark area, I try replace air with air and set air and nothing does work
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05:30 air can I do something like node_box for entities?
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06:02 VanessaE no, but you can make a custom .obj model, free-form
06:02 VanessaE or you can use the wielditem typw
06:02 VanessaE type*
06:03 VanessaE which uses an ordinary node as a model.  said node can be made of nodeboxes if you want.
06:04 air I need to programmatically change the length of each side of a cube
06:05 VanessaE nope
06:05 VanessaE can't be done.
06:05 VanessaE not live anyways
06:05 air can I rotate a wielditem?
06:06 air there is yaw, but I need pitch
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06:14 VanessaE no pitch, sorry
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06:41 tune I'm a bit new to minetest. Can someone tell me what I need to read to choose a "game" and host it as a server? I used to host minecraft servers for friends, and we're interested in trying somthing that's free software now.
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06:42 air https://content.minetest.net/packages/?type=game
06:43 air that is a list of games
06:43 air https://wiki.minetest.net/Setting_up_a_server
06:43 tune nice, thank you for the links.
07:08 tune if I'm running this on an arch server and I install the minetest-server package, am I still copying a binary into the directory for my server?
07:16 tune I'm making a dedicated server and this feels unclear
07:17 tune hm okay I think I can just use the one in the $PATH
07:20 tune new obstacle: how do I know the gameid for a game? is it part of the URL or part of the filename or something?
07:20 tune they didn't use an example
07:22 tune ah okay, sounds like I want to actually download the file even for a dedicated server
07:24 tune actually I'm not sure at all, honestly not a fan of the documentation so far
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07:29 MinetestBot [git] numberZero -> minetest/minetest: Disable shaders GUI on unsupported drivers (#7563) c022ddc https://git.io/fNWRX (2018-07-21T07:26:40Z)
07:29 tune I think I found the gameid (hopefully) from the list of games page on the wiki
07:29 air tune: did you edit ~/.minetest/minetest.conf?
07:30 tune got a short startup script. not working or printing errors
07:30 tune I don't have such a folder, I'm doing this over ssh on a dedicated server and I just made a new folder called minetest
07:30 tune I just installed the minetest-server package in the repos
07:31 tune and made a small start.sh based on the wiki example, with a different gamemode and worldname
07:31 air what about world.mt?
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07:32 tune I haven't got any files
07:32 tune I made a new empty directory, I have the package installed. Is there something I should go download separately?
07:32 air where is the home for the server user?
07:32 tune I made a new user called "game"
07:33 tune and then made a minetest folder, and within that a folder for this specific server (in case I later host more)
07:33 tune so /home/game
07:34 air there will be a .minetest folder in there
07:34 tune there isn't one
07:34 air ~ = /home/game
07:34 tune did an ls -hal
07:34 tune and yes I know
07:34 tune can I run something to generate one?
07:35 tune can't remember if I made this user or installed minetest-server first
07:35 air arch might create a user for you
07:35 air gentoo does
07:35 tune ah, you're right. just checked /etc/passwd
07:36 tune I already made this other user so I think I'd like to use that. will it work alright if I just copy the right files to this user's home directory?
07:36 air it will work with any user you make
07:37 air you should be able to just run the server with gameid arg
07:37 air and it will create the files
07:37 tune hm I can't su to the minetest user, says 'this account is not available'
07:38 air use your game user
07:38 tune ah yep that's working now
07:39 tune okay, I have a .minetest now
07:39 air kill the server
07:39 tune yep, I ctrl-c'd it
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07:40 air edit /home/game/.minetest/worlds/world/auth.txt
07:40 air assuming your world is called 'world'
07:40 tune yeah I didn't list a worldname this time so it's called world
07:40 tune no auth.txt exists, should I create it?
07:40 air yes
07:41 air test::server,give,interact,shout,settime,fly:1531907550
07:41 air test is your name
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07:41 tune should I put exactly what you put for now, or will that matter later?
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07:42 air change test to your name
07:42 tune name of what?
07:42 air you will have all those permissions
07:43 air the name your client will login to the server as
07:43 tune oh is this like making me an admin on the server?
07:43 air yes
07:43 tune gotcha
07:43 tune okay did that and saved it
07:43 lumberJ you can make yourself admin just by adding name = yourplayername in minetest.conf
07:43 lumberJ i would avoid editing auth.txt manually
07:43 tune by the way, I tried --gameid mineclone2 and it says the game wasn't found. was that because I have to download the file first?
07:44 lumberJ gameid is minetest_game by default
07:44 MinetestBot [git] numberZero -> minetest-mods/mesecons: Fix mesecon receiver duplication (#419) a234006 https://git.io/fNWRN (2018-07-21T07:42:24Z)
07:44 lumberJ you only need that flag if you are using a different game if i recall correctly
07:44 tune yeah, was planning to use a non-default game
07:44 tune couldn't figure out where the 'gameid' is listed?
07:45 tune ignore the question mark
07:45 lumberJ so gameid will be the name of the games directory
07:45 lumberJ game's*
07:45 tune https://content.minetest.net/packages/Wuzzy/mineclone2/ so I was interested in this, not sure at all what steps to take to make it the game used for the server
07:46 air edit /home/game/.minetest/worlds/world/world.mt
07:46 lumberJ unzip or git clone the game into ~/.minetest/games
07:46 tune alright
07:47 lumberJ unless your server is configured to run in place (flag set when compiling minetest)
07:47 tune just installed minetest-server from the arch repos, not sure what flags it's compiled with
07:48 lumberJ probably not run in place so you should be good
07:50 lumberJ also, if you pastebin your startup script we might be able to spot any problems if that doesn't fix it
07:53 tune https://paste.debian.net/plainh/08810848
07:53 tune brb a bit
07:53 air you can set gameid in world.mt
07:55 air use that command for the first run
08:00 tune which command for first run?
08:00 tune I have a worlds/world folder from that command I ran earlier
08:01 air --gameid arg is only needed for first run, it will then be stored in world.mt
08:01 tune I see my world.mt file, I'll try to change the gameid
08:01 lumberJ do you get an error or what happens when you run that now?
08:01 tune just returns me to my shell without printing anything
08:01 air just delete the world directory and start the server with the command in that pasted script
08:01 tune okay I think the problem was the top line with the bash -s
08:02 tune I changed it to zsh without arguments and it printed stuff now
08:02 tune okay it appears to have worked and it has a line that says [MOD] Mobs Redo: MineClone 2 Edition loaded
08:02 tune so I think it's good now
08:03 tune well, it complained it couldn't find the world I specified. was hoping it'd generate it
08:03 tune I get the feeling worldgen will matter for a different game so I'd like to regen the world
08:03 air did it not create the directory?
08:03 tune 2018-07-21 03:01:50: [Main]: World 'ichisekai' not available. Available worlds:
08:04 tune I got that, and then some lines saying the available worlds (including "world") and then it auto selects that one
08:04 tune should I make an empty directory with the name I want first?
08:04 air maybe
08:05 tune same error even if I do that
08:05 air use --world
08:05 tune ah alright
08:05 air instead of --worldname
08:06 tune that worked
08:06 air worldname might be what shows up in server list and world is the directory
08:11 tune so should I create a minetest.conf now?
08:14 lumberJ there should be a .conf in .minetest
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08:14 tune I don't see one
08:16 tune also when I last started the server, it made a directory with the world name I put outside the worlds folder, so just in .minetest
08:16 tune and I delete the old worlds before, so now .minetest/worlds is empty
08:17 lumberJ what about in you linux user home folder?
08:17 lumberJ i have seen minetest put stuff there when i didn't configure properly
08:17 tune nothing there either
08:17 tune I made one and just put in a few options I found from the minetest.conf.example on github
08:18 lumberJ you may need to use the --config flag to get the server to use it
08:19 tune I just put it as .minetest/minetest.conf, like http://wiki.minetest.com/wiki/Minetest.conf says
08:20 tune config seemed to work, I see my motd I set printed upon joining
08:22 tune I gotta re-admin myself since I deleted that first test world
08:24 tune okay, I did it the other way this time, with name = blah in the config and then starting the server again
08:25 tune worked fine
08:25 tune I think i've got it going now, so I'm gonna have my friends hop on and start exploring. thanks for the help up to this point. I'll keep idling in here and possibly ask more questions at a later time
08:26 lumberJ have fun
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10:11 MinetestBot [git] lhofhansl -> minetest/minetest: Optimize ABM checks. 25cc5d1 https://git.io/fNWz4 (2018-07-21T10:09:39Z)
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10:40 fireglow Hello
10:47 air o/
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11:04 fireglow !c tuple(e*16 for e in (84,2,47))
11:04 MinetestBot (1344, 32, 752)
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11:04 Krock !c [1,2,3] * 4
11:04 MinetestBot [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]
11:05 Krock hah yes. that's exactly what I wanted /s
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11:33 fireglow !mod windmill
11:33 MinetestBot fireglow: windmill [windmil] by Sokomine - https://forum.minetest.net/viewtopic.php?t=7440
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13:33 fireglow who maintains https://github.com/minetest-mods/ ?
13:33 fireglow the homedecor_modpack on there is outdated and contains errors
13:34 sfan5 sofar
13:34 sfan5 many other people have push access to the repos however
13:35 fireglow hmm
13:35 fireglow this meme move away from evil microsoft controlled github is causing a lot of issues
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13:46 Krock will update that repo
13:46 rafalcpp are mobs non-shit yet?
13:46 rafalcpp e.g. are we starting to be as good as minecraft
13:47 fireglow Krock: thanks
13:47 fireglow can't clone from gitlab atm, though
13:47 fireglow they're doing maintenance
13:47 Krock ah I see
13:48 Krock rafalcpp: Minetest is already better than Minecraft in some terms
13:49 Krock and regarding the mobs.. only a few people actually develop them, so it's understandable when they sometimes act a bit weird
13:49 * Krock can't understand why homedecor doesn't use git submodules
13:49 rafalcpp Krock: maybe he is retarded?
13:50 Krock he?
13:50 rafalcpp it's author
13:50 Krock *she. No, I guess it's for the sake of Windows users who download the zip instead of cloning the repo
13:50 rafalcpp submodules are under-used by many projects
13:51 rafalcpp Krock: well, --init --recursive and pack that .zip yourself :)
14:13 fireglow Krock: gitlab seems to be working again
14:15 Krock fireglow: it always worked but the repos are still unreachable
14:16 fireglow I could clone just now
14:16 Krock git got redirected to https://about.gitlab.com/2018/07/19/gcp-move-update/
14:16 fireglow yeah that stopped for me a minute ago
14:19 Krock updated the minetest-mods clone... very good commit descriptions
14:26 fireglow hehe
14:26 fireglow thanks Krock
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14:43 quater what is the license of the textures of mobs_redo ?
14:46 Krock fireglow: time to update your homedecor post
14:47 fireglow ah yes
14:47 Krock quater: https://notabug.org/TenPlus1/mobs_redo/src/master/license.txt
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14:49 lsab hello. I have a trouble with world edit mod. I delete a area and it puts a dark area, I try replace air with air and set air and nothing does work
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14:56 sfan5 try //fixlight
14:57 lsab sfan5: I tried too
14:58 snowmondaykernel does somebody use basic_robot on server? I've created update for this mod fixing server crash by infinite loop and enhancing player coding experience by automatically pausing on execution or machine operation limit
14:58 sfan5 select a bigger area around the dark parts and try again
15:00 lsab sfan5:  yes, I tried too
15:04 lsab Caves can causes it?
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15:21 quater snowmondaykernel, try PRO SKYBLOCK
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15:28 snowmondaykernel quater, i tried
15:29 snowmondaykernel even basic_robot's mod developer was there but he didnt accept my update. So basically it's possible to crash any server with basic_robot installed for now
15:30 Krock snowmondaykernel: same situation for me with the "mail" mod
15:31 lsab sfan5: I get it! But I have to set air in construction and do again
15:31 lsab thanks
15:33 snowmondaykernel Krok: it's sad to throw away a lot of really important code that you worked on for hours just because nobody else need it. I hope we will find our programming place where our code will be accepted once upon a time
15:34 Krock snowmondaykernel: hint: type "kr" then press Tab to autocomplete :P
15:35 Krock oh well, that PRs are rejected also happens sometimes
15:35 Krock some PRs in minetest-mods are waiting for more than half a year for a review
15:36 snowmondaykernel but for critical bugs... And i didnt get rejected PR, i had a realtime chat with mod dev
15:41 Krock let's see what happens when I fix an issue in xdecor where the author claims that it's an upstream issue
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16:30 fireglow that's always fun
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16:51 red-001 snowmondaykernel, try some lesser used email providers
16:52 red-001 like openmailbox
16:52 red-001 or something privacy focused
16:53 red-001 like protonmail
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17:42 Andrey01 hi
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17:45 Andrey01 i just want to ask can key be integer in metadata? or only string?
17:45 Andrey01 player:get_meta():set_string(key, "value")
17:45 Andrey01 key is an integer
17:52 Sires hello!
17:53 Sires you still there Andrey01 ?
17:54 Andrey01 yes
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17:54 Sires I seems like you're not allowed to do so
17:55 Sires but I'll test
17:55 Sires but I'm almost sure it is impossible
17:56 Andrey01 oh
17:56 Andrey01 but a value can be integer, although
17:56 Sires oh you can!
17:56 Sires you can use numbers as the key
17:56 Sires and as value too
17:57 Sires welp, nice knowing :P
17:57 Andrey01 only it says it expected a string, but got nil
17:58 Andrey01 i wrote: playermeta:set_string(active_diseases, minetest.serialize({}))
17:59 Andrey01 and then i wrote: minetest.deserialize(player:get_meta():get_string(active_diseases[disease_id]))
17:59 Andrey01 and it got nil
17:59 Sires oh wait
17:59 Sires ooh sorry
18:00 Sires i tested with node meta
18:00 Sires not player meta
18:00 Andrey01 playermeta is same as nodemeta
18:00 Krock IF you can use numbers as key, then it's surely converted to a string
18:00 Andrey01 just it is used for player
18:00 Krock always use strings as keys.
18:01 Andrey01 can i use indexes as above i wrote?
18:01 Krock and regarding your nil issue: split it up into multiple lines, so you can see that active_diseases[disease_id]  was not present in the meta
18:01 Andrey01 active_diseases[disease_id]
18:01 Krock if that's a string, then yes
18:07 Andrey01 only active_diseases[disease_id] won`t behave as a link because this is a string, do i need to use minetest.deserialize() for it, either?
18:08 Krock huh
18:09 Andrey01 what to do in such case?
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18:12 Andrey01 do i need to use minetest.deserialize()?
18:14 Andrey01 so do i need?
18:16 Andrey01 please answer
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18:19 Andrey01 it would be much easier, if developers would add a function like get_table() and set_table()
18:20 Sires indeed
18:20 Andrey01 i constantly need to use minetest.serialize() and minetest.deserialzie() that not comfortable
18:21 Sires humm
18:21 Sires there could be some hack to do so..
18:22 Sires I'll test smth
18:24 Andrey01 devs, please add get_table() function for next release
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18:24 Sires I guess its not that simple
18:27 Andrey01 converting a table into string and then convert it to table back is senselessly and it makes not a bit of the code
18:29 Sires the the thing is that its not that simple implementing it
18:29 Sires I'm not core dev
18:29 Sires but I'm near sure that if it was simple we would already have it
18:30 Sires hmm
18:30 * Sires gets an idea
18:32 Andrey01 so does anybody know how to be with index in metadata? i can make it string, but then i need to convert it to integer again it to be valid
18:33 Sires ?
18:34 Sires "know how to be with index in metadata?" elaborate please
18:36 Andrey01 for example to clarify: player:get_meta():set_string("table[index]", "value")
18:36 Andrey01 how to do the index to be integer?
18:36 Andrey01 "table[index]"
18:36 Andrey01 Krock said key should be string
18:37 Sires don't worry it will be converted automatcly
18:37 Sires as far as I know
18:37 Andrey01 thx
18:37 cimbakahn Hello Everyone!
18:37 cimbakahn I am using minetest without any mods.  After all this time i am still trying to figure out the difference between V5, V6, and V7.  The only thing i can think of is try out each one using the same seed.  What do you think?
18:39 Krock !wiki map generator
18:39 MinetestBot "The map generator (“mapgen” for short) is the Minetest component that generates the map." - http://wiki.minetest.net/map_generator
18:39 Krock ^ cimbakahn
18:39 Andrey01 and btw what is "@MinetestBot"? Is it really bot?
18:39 Krock no, it's fake.
18:40 cimbakahn V5 created this nice sandstone brick dungeon ----> https://imgur.com/a/NJDIUTg  Will V6, and V7 generate dungeons in sandstone brick?
18:40 Krock Sires: no, it's better to convert it to a string to ensure that it's working correctly
18:40 Krock v5, v7, carpathian and valleys share all the same biome, cave and dungeon generation code
18:41 Krock I'm not sure whether v6 also uses these dungeons. maybe.
18:41 Andrey01 what is it needed for?
18:41 Andrey01 that "bot"?
18:41 Krock !c "what " + "is it needed for"
18:41 MinetestBot 'what is it needed for'
18:41 Krock !commands
18:41 Krock https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
18:42 Sires I tried overriding minetest.get_meta to add gettable and settable funcs but wont work :P
18:42 Sires :(
18:42 Sires bbl
18:43 Krock !c 7!
18:43 MinetestBot SyntaxError: unexpected EOF while parsing (<string>, line 1)
18:43 cimbakahn I have been reading this page trying to understand the differences ----> https://wiki.minetest.net/Map_Generator_Evolution
18:44 Andrey01 what`s a SyntaxError?
18:44 cimbakahn I just want sandstone brick dungeons, and nice places to build.
18:58 cimbakahn I also don't know why i had a hard time getting hexchat to connect.  I decided to type hexchat into the terminal to see if it would work, and it did.
18:59 cimbakahn I am going to try to connect the normal way and i'll BRB.
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19:04 cimbakahn Ok.  It finally worked.  I wonder if there is a problem with the server.  Did any of you have trouble connecting?
19:10 Andrey01 and btw what to do if value is nil in metadata? how to set it?
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20:08 paramat cimbakahn mgv6 doesn't have sandstone biomes or sandstone dungeons
20:09 paramat all other mapgens do
20:11 paramat mgv6 lacks the variety of biomes and flora the other mapgens have, and has no terrain above y = 47
20:12 cimbakahn paramat, Thank you!
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20:14 Krock uh well, it does have terrain above y 47 if you tweak the noises a little :)
20:15 paramat yeah :) but then there is a bug at y = 47
20:16 Krock features only
20:17 cimbakahn You are all so sweet!  I really appreciate your help.
20:19 Krock !next
20:19 MinetestBot Another satisfied customer. Next!
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21:01 Sires !help
21:01 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
21:01 Sires ohnice
21:02 Sires !b64e test
21:02 MinetestBot dGVzdA==
21:02 Sires !b64d Gygw
21:02 MinetestBot \x1b(0
21:02 Sires :( :P
21:03 Sires !server - >10
21:03 MinetestBot Sires: No results
21:03 Sires !server >10
21:03 MinetestBot Sires: No results
21:03 Sires !server - > 10
21:03 MinetestBot Sires: No results
21:03 Sires !server - > 1
21:03 MinetestBot Sires: No results
21:04 Sires !server -
21:04 MinetestBot Sires: Capture the Flag - Multiple Maps! | ctf.rubenwardy.com | Clients: 26/30, 28/31 | Version: 0.4.17.1 / capturetheflag | Ping: 86ms
21:04 Krock Sires: please open /query MinetestBot
21:04 Krock it'll work there too
21:04 Sires thx :P
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21:34 cimbakahn Ok.  So i found sandstone brick dungeons in V5 & V7 in Minetest, (without mods).  Are you sure they're not in V5?
21:36 Krock * they're not in V6
21:36 Krock v6 is older than v5. these are just names - v5 ought to look like the old version 5 mapgen, but isn't exactly the same
21:37 Krock this means the v6 sits on much legacy code to be compatible with old worlds
21:37 cimbakahn Krock, Are you sure?
21:39 cimbakahn Krock, When you say old worlds, does this apply to old mods as well?
21:39 Krock yes. for example: all but v6 use this dungeon generation code https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen.cpp#L887
21:40 Krock v6 uses a custom code: https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen_v6.cpp#L562-L606
21:40 Krock the biomes are also more or less hardcoded
21:41 Krock I'm not sure what you mean by "old mods". When the map generator changes, then it'll cause ugly borders at the mapblocks from old to new
21:42 Krock hardcoded biomes: https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen_v6.cpp#L436
21:43 cimbakahn I love dungeons!  I don't care for the cobblestone ones, but the desertstone, and sandstone brick ones are excellent.  Especially the sandstone brick ones.
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21:46 cimbakahn Krock, You said; this means the v6 sits on much legacy code to be compatible with old worlds.  I was wondering if it would also be more compatible with old mods as well?
21:47 Krock no, mods rarely depend on the map generator at all
21:47 cimbakahn Ok.
21:47 Krock the ores are generated the same way everywhere and the decoration placement is similar (if not the same) too
21:49 cimbakahn I'm going to check out a couple more seeds, and finish building a house.
21:49 cimbakahn Krock, See you later.
21:50 Krock ok
22:00 Alexand{er|ra} Seeds ... those sound delicious.
22:00 * Alexand{er|ra} starts munching on peanuts and corn
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