Time |
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Message |
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MinetestBot |
lsab: Jun-18 16:51 UTC <Astrobe> Checkout https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
03:33 |
lsab |
hello. I have a trouble with world edit mod. I delete a area and it puts a dark area, I try replace air with air and set air and nothing does work |
04:06 |
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05:30 |
air |
can I do something like node_box for entities? |
05:52 |
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06:02 |
VanessaE |
no, but you can make a custom .obj model, free-form |
06:02 |
VanessaE |
or you can use the wielditem typw |
06:02 |
VanessaE |
type* |
06:03 |
VanessaE |
which uses an ordinary node as a model. said node can be made of nodeboxes if you want. |
06:04 |
air |
I need to programmatically change the length of each side of a cube |
06:05 |
VanessaE |
nope |
06:05 |
VanessaE |
can't be done. |
06:05 |
VanessaE |
not live anyways |
06:05 |
air |
can I rotate a wielditem? |
06:06 |
air |
there is yaw, but I need pitch |
06:13 |
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06:14 |
VanessaE |
no pitch, sorry |
06:15 |
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06:39 |
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06:41 |
tune |
I'm a bit new to minetest. Can someone tell me what I need to read to choose a "game" and host it as a server? I used to host minecraft servers for friends, and we're interested in trying somthing that's free software now. |
06:41 |
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06:42 |
air |
https://content.minetest.net/packages/?type=game |
06:43 |
air |
that is a list of games |
06:43 |
air |
https://wiki.minetest.net/Setting_up_a_server |
06:43 |
tune |
nice, thank you for the links. |
07:08 |
tune |
if I'm running this on an arch server and I install the minetest-server package, am I still copying a binary into the directory for my server? |
07:16 |
tune |
I'm making a dedicated server and this feels unclear |
07:17 |
tune |
hm okay I think I can just use the one in the $PATH |
07:20 |
tune |
new obstacle: how do I know the gameid for a game? is it part of the URL or part of the filename or something? |
07:20 |
tune |
they didn't use an example |
07:22 |
tune |
ah okay, sounds like I want to actually download the file even for a dedicated server |
07:24 |
tune |
actually I'm not sure at all, honestly not a fan of the documentation so far |
07:29 |
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07:29 |
MinetestBot |
[git] numberZero -> minetest/minetest: Disable shaders GUI on unsupported drivers (#7563) c022ddc https://git.io/fNWRX (2018-07-21T07:26:40Z) |
07:29 |
tune |
I think I found the gameid (hopefully) from the list of games page on the wiki |
07:29 |
air |
tune: did you edit ~/.minetest/minetest.conf? |
07:30 |
tune |
got a short startup script. not working or printing errors |
07:30 |
tune |
I don't have such a folder, I'm doing this over ssh on a dedicated server and I just made a new folder called minetest |
07:30 |
tune |
I just installed the minetest-server package in the repos |
07:31 |
tune |
and made a small start.sh based on the wiki example, with a different gamemode and worldname |
07:31 |
air |
what about world.mt? |
07:31 |
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07:32 |
tune |
I haven't got any files |
07:32 |
tune |
I made a new empty directory, I have the package installed. Is there something I should go download separately? |
07:32 |
air |
where is the home for the server user? |
07:32 |
tune |
I made a new user called "game" |
07:33 |
tune |
and then made a minetest folder, and within that a folder for this specific server (in case I later host more) |
07:33 |
tune |
so /home/game |
07:34 |
air |
there will be a .minetest folder in there |
07:34 |
tune |
there isn't one |
07:34 |
air |
~ = /home/game |
07:34 |
tune |
did an ls -hal |
07:34 |
tune |
and yes I know |
07:34 |
tune |
can I run something to generate one? |
07:35 |
tune |
can't remember if I made this user or installed minetest-server first |
07:35 |
air |
arch might create a user for you |
07:35 |
air |
gentoo does |
07:35 |
tune |
ah, you're right. just checked /etc/passwd |
07:36 |
tune |
I already made this other user so I think I'd like to use that. will it work alright if I just copy the right files to this user's home directory? |
07:36 |
air |
it will work with any user you make |
07:37 |
air |
you should be able to just run the server with gameid arg |
07:37 |
air |
and it will create the files |
07:37 |
tune |
hm I can't su to the minetest user, says 'this account is not available' |
07:38 |
air |
use your game user |
07:38 |
tune |
ah yep that's working now |
07:39 |
tune |
okay, I have a .minetest now |
07:39 |
air |
kill the server |
07:39 |
tune |
yep, I ctrl-c'd it |
07:40 |
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07:40 |
air |
edit /home/game/.minetest/worlds/world/auth.txt |
07:40 |
air |
assuming your world is called 'world' |
07:40 |
tune |
yeah I didn't list a worldname this time so it's called world |
07:40 |
tune |
no auth.txt exists, should I create it? |
07:40 |
air |
yes |
07:41 |
air |
test::server,give,interact,shout,settime,fly:1531907550 |
07:41 |
air |
test is your name |
07:41 |
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07:41 |
tune |
should I put exactly what you put for now, or will that matter later? |
07:42 |
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07:42 |
air |
change test to your name |
07:42 |
tune |
name of what? |
07:42 |
air |
you will have all those permissions |
07:43 |
air |
the name your client will login to the server as |
07:43 |
tune |
oh is this like making me an admin on the server? |
07:43 |
air |
yes |
07:43 |
tune |
gotcha |
07:43 |
tune |
okay did that and saved it |
07:43 |
lumberJ |
you can make yourself admin just by adding name = yourplayername in minetest.conf |
07:43 |
lumberJ |
i would avoid editing auth.txt manually |
07:43 |
tune |
by the way, I tried --gameid mineclone2 and it says the game wasn't found. was that because I have to download the file first? |
07:44 |
lumberJ |
gameid is minetest_game by default |
07:44 |
MinetestBot |
[git] numberZero -> minetest-mods/mesecons: Fix mesecon receiver duplication (#419) a234006 https://git.io/fNWRN (2018-07-21T07:42:24Z) |
07:44 |
lumberJ |
you only need that flag if you are using a different game if i recall correctly |
07:44 |
tune |
yeah, was planning to use a non-default game |
07:44 |
tune |
couldn't figure out where the 'gameid' is listed? |
07:45 |
tune |
ignore the question mark |
07:45 |
lumberJ |
so gameid will be the name of the games directory |
07:45 |
lumberJ |
game's* |
07:45 |
tune |
https://content.minetest.net/packages/Wuzzy/mineclone2/ so I was interested in this, not sure at all what steps to take to make it the game used for the server |
07:46 |
air |
edit /home/game/.minetest/worlds/world/world.mt |
07:46 |
lumberJ |
unzip or git clone the game into ~/.minetest/games |
07:46 |
tune |
alright |
07:47 |
lumberJ |
unless your server is configured to run in place (flag set when compiling minetest) |
07:47 |
tune |
just installed minetest-server from the arch repos, not sure what flags it's compiled with |
07:48 |
lumberJ |
probably not run in place so you should be good |
07:50 |
lumberJ |
also, if you pastebin your startup script we might be able to spot any problems if that doesn't fix it |
07:53 |
tune |
https://paste.debian.net/plainh/08810848 |
07:53 |
tune |
brb a bit |
07:53 |
air |
you can set gameid in world.mt |
07:55 |
air |
use that command for the first run |
08:00 |
tune |
which command for first run? |
08:00 |
tune |
I have a worlds/world folder from that command I ran earlier |
08:01 |
air |
--gameid arg is only needed for first run, it will then be stored in world.mt |
08:01 |
tune |
I see my world.mt file, I'll try to change the gameid |
08:01 |
lumberJ |
do you get an error or what happens when you run that now? |
08:01 |
tune |
just returns me to my shell without printing anything |
08:01 |
air |
just delete the world directory and start the server with the command in that pasted script |
08:01 |
tune |
okay I think the problem was the top line with the bash -s |
08:02 |
tune |
I changed it to zsh without arguments and it printed stuff now |
08:02 |
tune |
okay it appears to have worked and it has a line that says [MOD] Mobs Redo: MineClone 2 Edition loaded |
08:02 |
tune |
so I think it's good now |
08:03 |
tune |
well, it complained it couldn't find the world I specified. was hoping it'd generate it |
08:03 |
tune |
I get the feeling worldgen will matter for a different game so I'd like to regen the world |
08:03 |
air |
did it not create the directory? |
08:03 |
tune |
2018-07-21 03:01:50: [Main]: World 'ichisekai' not available. Available worlds: |
08:04 |
tune |
I got that, and then some lines saying the available worlds (including "world") and then it auto selects that one |
08:04 |
tune |
should I make an empty directory with the name I want first? |
08:04 |
air |
maybe |
08:05 |
tune |
same error even if I do that |
08:05 |
air |
use --world |
08:05 |
tune |
ah alright |
08:05 |
air |
instead of --worldname |
08:06 |
tune |
that worked |
08:06 |
air |
worldname might be what shows up in server list and world is the directory |
08:11 |
tune |
so should I create a minetest.conf now? |
08:14 |
lumberJ |
there should be a .conf in .minetest |
08:14 |
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08:14 |
tune |
I don't see one |
08:16 |
tune |
also when I last started the server, it made a directory with the world name I put outside the worlds folder, so just in .minetest |
08:16 |
tune |
and I delete the old worlds before, so now .minetest/worlds is empty |
08:17 |
lumberJ |
what about in you linux user home folder? |
08:17 |
lumberJ |
i have seen minetest put stuff there when i didn't configure properly |
08:17 |
tune |
nothing there either |
08:17 |
tune |
I made one and just put in a few options I found from the minetest.conf.example on github |
08:18 |
lumberJ |
you may need to use the --config flag to get the server to use it |
08:19 |
tune |
I just put it as .minetest/minetest.conf, like http://wiki.minetest.com/wiki/Minetest.conf says |
08:20 |
tune |
config seemed to work, I see my motd I set printed upon joining |
08:22 |
tune |
I gotta re-admin myself since I deleted that first test world |
08:24 |
tune |
okay, I did it the other way this time, with name = blah in the config and then starting the server again |
08:25 |
tune |
worked fine |
08:25 |
tune |
I think i've got it going now, so I'm gonna have my friends hop on and start exploring. thanks for the help up to this point. I'll keep idling in here and possibly ask more questions at a later time |
08:26 |
lumberJ |
have fun |
08:30 |
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10:11 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Optimize ABM checks. 25cc5d1 https://git.io/fNWz4 (2018-07-21T10:09:39Z) |
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10:40 |
fireglow |
Hello |
10:47 |
air |
o/ |
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11:02 |
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11:04 |
fireglow |
!c tuple(e*16 for e in (84,2,47)) |
11:04 |
MinetestBot |
(1344, 32, 752) |
11:04 |
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11:04 |
Krock |
!c [1,2,3] * 4 |
11:04 |
MinetestBot |
[1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3] |
11:05 |
Krock |
hah yes. that's exactly what I wanted /s |
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11:33 |
fireglow |
!mod windmill |
11:33 |
MinetestBot |
fireglow: windmill [windmil] by Sokomine - https://forum.minetest.net/viewtopic.php?t=7440 |
11:33 |
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13:33 |
fireglow |
who maintains https://github.com/minetest-mods/ ? |
13:33 |
fireglow |
the homedecor_modpack on there is outdated and contains errors |
13:34 |
sfan5 |
sofar |
13:34 |
sfan5 |
many other people have push access to the repos however |
13:35 |
fireglow |
hmm |
13:35 |
fireglow |
this meme move away from evil microsoft controlled github is causing a lot of issues |
13:44 |
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13:46 |
Krock |
will update that repo |
13:46 |
rafalcpp |
are mobs non-shit yet? |
13:46 |
rafalcpp |
e.g. are we starting to be as good as minecraft |
13:47 |
fireglow |
Krock: thanks |
13:47 |
fireglow |
can't clone from gitlab atm, though |
13:47 |
fireglow |
they're doing maintenance |
13:47 |
Krock |
ah I see |
13:48 |
Krock |
rafalcpp: Minetest is already better than Minecraft in some terms |
13:49 |
Krock |
and regarding the mobs.. only a few people actually develop them, so it's understandable when they sometimes act a bit weird |
13:49 |
* Krock |
can't understand why homedecor doesn't use git submodules |
13:49 |
rafalcpp |
Krock: maybe he is retarded? |
13:50 |
Krock |
he? |
13:50 |
rafalcpp |
it's author |
13:50 |
Krock |
*she. No, I guess it's for the sake of Windows users who download the zip instead of cloning the repo |
13:50 |
rafalcpp |
submodules are under-used by many projects |
13:51 |
rafalcpp |
Krock: well, --init --recursive and pack that .zip yourself :) |
14:13 |
fireglow |
Krock: gitlab seems to be working again |
14:15 |
Krock |
fireglow: it always worked but the repos are still unreachable |
14:16 |
fireglow |
I could clone just now |
14:16 |
Krock |
git got redirected to https://about.gitlab.com/2018/07/19/gcp-move-update/ |
14:16 |
fireglow |
yeah that stopped for me a minute ago |
14:19 |
Krock |
updated the minetest-mods clone... very good commit descriptions |
14:26 |
fireglow |
hehe |
14:26 |
fireglow |
thanks Krock |
14:42 |
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14:43 |
quater |
what is the license of the textures of mobs_redo ? |
14:46 |
Krock |
fireglow: time to update your homedecor post |
14:47 |
fireglow |
ah yes |
14:47 |
Krock |
quater: https://notabug.org/TenPlus1/mobs_redo/src/master/license.txt |
14:49 |
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14:49 |
lsab |
hello. I have a trouble with world edit mod. I delete a area and it puts a dark area, I try replace air with air and set air and nothing does work |
14:55 |
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14:56 |
sfan5 |
try //fixlight |
14:57 |
lsab |
sfan5: I tried too |
14:58 |
snowmondaykernel |
does somebody use basic_robot on server? I've created update for this mod fixing server crash by infinite loop and enhancing player coding experience by automatically pausing on execution or machine operation limit |
14:58 |
sfan5 |
select a bigger area around the dark parts and try again |
15:00 |
lsab |
sfan5: yes, I tried too |
15:04 |
lsab |
Caves can causes it? |
15:07 |
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15:21 |
quater |
snowmondaykernel, try PRO SKYBLOCK |
15:24 |
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15:28 |
snowmondaykernel |
quater, i tried |
15:29 |
snowmondaykernel |
even basic_robot's mod developer was there but he didnt accept my update. So basically it's possible to crash any server with basic_robot installed for now |
15:30 |
Krock |
snowmondaykernel: same situation for me with the "mail" mod |
15:31 |
lsab |
sfan5: I get it! But I have to set air in construction and do again |
15:31 |
lsab |
thanks |
15:33 |
snowmondaykernel |
Krok: it's sad to throw away a lot of really important code that you worked on for hours just because nobody else need it. I hope we will find our programming place where our code will be accepted once upon a time |
15:34 |
Krock |
snowmondaykernel: hint: type "kr" then press Tab to autocomplete :P |
15:35 |
Krock |
oh well, that PRs are rejected also happens sometimes |
15:35 |
Krock |
some PRs in minetest-mods are waiting for more than half a year for a review |
15:36 |
snowmondaykernel |
but for critical bugs... And i didnt get rejected PR, i had a realtime chat with mod dev |
15:41 |
Krock |
let's see what happens when I fix an issue in xdecor where the author claims that it's an upstream issue |
15:47 |
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16:30 |
fireglow |
that's always fun |
16:44 |
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16:51 |
red-001 |
snowmondaykernel, try some lesser used email providers |
16:52 |
red-001 |
like openmailbox |
16:52 |
red-001 |
or something privacy focused |
16:53 |
red-001 |
like protonmail |
16:55 |
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17:42 |
Andrey01 |
hi |
17:44 |
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17:45 |
Andrey01 |
i just want to ask can key be integer in metadata? or only string? |
17:45 |
Andrey01 |
player:get_meta():set_string(key, "value") |
17:45 |
Andrey01 |
key is an integer |
17:52 |
Sires |
hello! |
17:53 |
Sires |
you still there Andrey01 ? |
17:54 |
Andrey01 |
yes |
17:54 |
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17:54 |
Sires |
I seems like you're not allowed to do so |
17:55 |
Sires |
but I'll test |
17:55 |
Sires |
but I'm almost sure it is impossible |
17:56 |
Andrey01 |
oh |
17:56 |
Andrey01 |
but a value can be integer, although |
17:56 |
Sires |
oh you can! |
17:56 |
Sires |
you can use numbers as the key |
17:56 |
Sires |
and as value too |
17:57 |
Sires |
welp, nice knowing :P |
17:57 |
Andrey01 |
only it says it expected a string, but got nil |
17:58 |
Andrey01 |
i wrote: playermeta:set_string(active_diseases, minetest.serialize({})) |
17:59 |
Andrey01 |
and then i wrote: minetest.deserialize(player:get_meta():get_string(active_diseases[disease_id])) |
17:59 |
Andrey01 |
and it got nil |
17:59 |
Sires |
oh wait |
17:59 |
Sires |
ooh sorry |
18:00 |
Sires |
i tested with node meta |
18:00 |
Sires |
not player meta |
18:00 |
Andrey01 |
playermeta is same as nodemeta |
18:00 |
Krock |
IF you can use numbers as key, then it's surely converted to a string |
18:00 |
Andrey01 |
just it is used for player |
18:00 |
Krock |
always use strings as keys. |
18:01 |
Andrey01 |
can i use indexes as above i wrote? |
18:01 |
Krock |
and regarding your nil issue: split it up into multiple lines, so you can see that active_diseases[disease_id] was not present in the meta |
18:01 |
Andrey01 |
active_diseases[disease_id] |
18:01 |
Krock |
if that's a string, then yes |
18:07 |
Andrey01 |
only active_diseases[disease_id] won`t behave as a link because this is a string, do i need to use minetest.deserialize() for it, either? |
18:08 |
Krock |
huh |
18:09 |
Andrey01 |
what to do in such case? |
18:10 |
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18:12 |
Andrey01 |
do i need to use minetest.deserialize()? |
18:14 |
Andrey01 |
so do i need? |
18:16 |
Andrey01 |
please answer |
18:17 |
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18:19 |
Andrey01 |
it would be much easier, if developers would add a function like get_table() and set_table() |
18:20 |
Sires |
indeed |
18:20 |
Andrey01 |
i constantly need to use minetest.serialize() and minetest.deserialzie() that not comfortable |
18:21 |
Sires |
humm |
18:21 |
Sires |
there could be some hack to do so.. |
18:22 |
Sires |
I'll test smth |
18:24 |
Andrey01 |
devs, please add get_table() function for next release |
18:24 |
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18:24 |
Sires |
I guess its not that simple |
18:27 |
Andrey01 |
converting a table into string and then convert it to table back is senselessly and it makes not a bit of the code |
18:29 |
Sires |
the the thing is that its not that simple implementing it |
18:29 |
Sires |
I'm not core dev |
18:29 |
Sires |
but I'm near sure that if it was simple we would already have it |
18:30 |
Sires |
hmm |
18:30 |
* Sires |
gets an idea |
18:32 |
Andrey01 |
so does anybody know how to be with index in metadata? i can make it string, but then i need to convert it to integer again it to be valid |
18:33 |
Sires |
? |
18:34 |
Sires |
"know how to be with index in metadata?" elaborate please |
18:36 |
Andrey01 |
for example to clarify: player:get_meta():set_string("table[index]", "value") |
18:36 |
Andrey01 |
how to do the index to be integer? |
18:36 |
Andrey01 |
"table[index]" |
18:36 |
Andrey01 |
Krock said key should be string |
18:37 |
Sires |
don't worry it will be converted automatcly |
18:37 |
Sires |
as far as I know |
18:37 |
Andrey01 |
thx |
18:37 |
cimbakahn |
Hello Everyone! |
18:37 |
cimbakahn |
I am using minetest without any mods. After all this time i am still trying to figure out the difference between V5, V6, and V7. The only thing i can think of is try out each one using the same seed. What do you think? |
18:39 |
Krock |
!wiki map generator |
18:39 |
MinetestBot |
"The map generator (“mapgen” for short) is the Minetest component that generates the map." - http://wiki.minetest.net/map_generator |
18:39 |
Krock |
^ cimbakahn |
18:39 |
Andrey01 |
and btw what is "@MinetestBot"? Is it really bot? |
18:39 |
Krock |
no, it's fake. |
18:40 |
cimbakahn |
V5 created this nice sandstone brick dungeon ----> https://imgur.com/a/NJDIUTg Will V6, and V7 generate dungeons in sandstone brick? |
18:40 |
Krock |
Sires: no, it's better to convert it to a string to ensure that it's working correctly |
18:40 |
Krock |
v5, v7, carpathian and valleys share all the same biome, cave and dungeon generation code |
18:41 |
Krock |
I'm not sure whether v6 also uses these dungeons. maybe. |
18:41 |
Andrey01 |
what is it needed for? |
18:41 |
Andrey01 |
that "bot"? |
18:41 |
Krock |
!c "what " + "is it needed for" |
18:41 |
MinetestBot |
'what is it needed for' |
18:41 |
Krock |
!commands |
18:41 |
Krock |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
18:42 |
Sires |
I tried overriding minetest.get_meta to add gettable and settable funcs but wont work :P |
18:42 |
Sires |
:( |
18:42 |
Sires |
bbl |
18:43 |
Krock |
!c 7! |
18:43 |
MinetestBot |
SyntaxError: unexpected EOF while parsing (<string>, line 1) |
18:43 |
cimbakahn |
I have been reading this page trying to understand the differences ----> https://wiki.minetest.net/Map_Generator_Evolution |
18:44 |
Andrey01 |
what`s a SyntaxError? |
18:44 |
cimbakahn |
I just want sandstone brick dungeons, and nice places to build. |
18:58 |
cimbakahn |
I also don't know why i had a hard time getting hexchat to connect. I decided to type hexchat into the terminal to see if it would work, and it did. |
18:59 |
cimbakahn |
I am going to try to connect the normal way and i'll BRB. |
19:03 |
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19:04 |
cimbakahn |
Ok. It finally worked. I wonder if there is a problem with the server. Did any of you have trouble connecting? |
19:10 |
Andrey01 |
and btw what to do if value is nil in metadata? how to set it? |
19:16 |
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20:02 |
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20:08 |
paramat |
cimbakahn mgv6 doesn't have sandstone biomes or sandstone dungeons |
20:09 |
paramat |
all other mapgens do |
20:11 |
paramat |
mgv6 lacks the variety of biomes and flora the other mapgens have, and has no terrain above y = 47 |
20:12 |
cimbakahn |
paramat, Thank you! |
20:12 |
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20:14 |
Krock |
uh well, it does have terrain above y 47 if you tweak the noises a little :) |
20:15 |
paramat |
yeah :) but then there is a bug at y = 47 |
20:16 |
Krock |
features only |
20:17 |
cimbakahn |
You are all so sweet! I really appreciate your help. |
20:19 |
Krock |
!next |
20:19 |
MinetestBot |
Another satisfied customer. Next! |
20:39 |
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21:01 |
Sires |
!help |
21:01 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
21:01 |
Sires |
ohnice |
21:02 |
Sires |
!b64e test |
21:02 |
MinetestBot |
dGVzdA== |
21:02 |
Sires |
!b64d Gygw |
21:02 |
MinetestBot |
\x1b(0 |
21:02 |
Sires |
:( :P |
21:03 |
Sires |
!server - >10 |
21:03 |
MinetestBot |
Sires: No results |
21:03 |
Sires |
!server >10 |
21:03 |
MinetestBot |
Sires: No results |
21:03 |
Sires |
!server - > 10 |
21:03 |
MinetestBot |
Sires: No results |
21:03 |
Sires |
!server - > 1 |
21:03 |
MinetestBot |
Sires: No results |
21:04 |
Sires |
!server - |
21:04 |
MinetestBot |
Sires: Capture the Flag - Multiple Maps! | ctf.rubenwardy.com | Clients: 26/30, 28/31 | Version: 0.4.17.1 / capturetheflag | Ping: 86ms |
21:04 |
Krock |
Sires: please open /query MinetestBot |
21:04 |
Krock |
it'll work there too |
21:04 |
Sires |
thx :P |
21:29 |
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21:34 |
cimbakahn |
Ok. So i found sandstone brick dungeons in V5 & V7 in Minetest, (without mods). Are you sure they're not in V5? |
21:36 |
Krock |
* they're not in V6 |
21:36 |
Krock |
v6 is older than v5. these are just names - v5 ought to look like the old version 5 mapgen, but isn't exactly the same |
21:37 |
Krock |
this means the v6 sits on much legacy code to be compatible with old worlds |
21:37 |
cimbakahn |
Krock, Are you sure? |
21:39 |
cimbakahn |
Krock, When you say old worlds, does this apply to old mods as well? |
21:39 |
Krock |
yes. for example: all but v6 use this dungeon generation code https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen.cpp#L887 |
21:40 |
Krock |
v6 uses a custom code: https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen_v6.cpp#L562-L606 |
21:40 |
Krock |
the biomes are also more or less hardcoded |
21:41 |
Krock |
I'm not sure what you mean by "old mods". When the map generator changes, then it'll cause ugly borders at the mapblocks from old to new |
21:42 |
Krock |
hardcoded biomes: https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen_v6.cpp#L436 |
21:43 |
cimbakahn |
I love dungeons! I don't care for the cobblestone ones, but the desertstone, and sandstone brick ones are excellent. Especially the sandstone brick ones. |
21:44 |
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21:46 |
cimbakahn |
Krock, You said; this means the v6 sits on much legacy code to be compatible with old worlds. I was wondering if it would also be more compatible with old mods as well? |
21:47 |
Krock |
no, mods rarely depend on the map generator at all |
21:47 |
cimbakahn |
Ok. |
21:47 |
Krock |
the ores are generated the same way everywhere and the decoration placement is similar (if not the same) too |
21:49 |
cimbakahn |
I'm going to check out a couple more seeds, and finish building a house. |
21:49 |
cimbakahn |
Krock, See you later. |
21:50 |
Krock |
ok |
22:00 |
Alexand{er|ra} |
Seeds ... those sound delicious. |
22:00 |
* Alexand{er|ra} |
starts munching on peanuts and corn |
22:18 |
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