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IRC log for #minetest, 2018-07-04

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All times shown according to UTC.

Time Nick Message
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00:11 player_legend if I'm giving an entity an on_step function, should I expect that the self argument of that function will be set to the entity?
00:11 player_legend I'm getting self:set_velocity and self:getvelocity are nil as is
00:13 bobbybob !commads
00:13 bobbybob !commands
00:14 rubenwardy self.object:set_velocity
00:14 bobbybob hi rubenwardy
00:19 paramat see MT boats mod for an example
00:20 paramat MTG
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00:58 sur3 can I set swim speed in/under water for individual players probably based on a priv?
01:01 sur3 I only found the speed multiplier but that is for walking speed it seems..
01:04 sur3 because I'd like to have some kind of swim fins mod..
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01:50 paramat 'set physics override' doesn't work in water?
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01:59 BillyS Does anyone know a player named MAKEL_j?
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03:42 VanessaE ~tell deltasquared I don't work on technic anymore.  I leave it to nore and ShadowNinja and whoever else.
03:42 ShadowBot VanessaE: O.K.
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08:01 entuland holy crud I've seen the eyes in the shadow just now!
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10:15 sur3 Why is a player slower in water? I want to override that physics, but I only find an overall speed variable for a player, nothing water specific?
10:17 ANAND sur3, this might help
10:17 ANAND https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1285
10:19 sur3 ANAND, ah thx but that seems to be an overall factor and not player specific, to to make a specific player faster in water I would need to set the players overall speed faster when collision with water is detected?
10:20 ANAND ah...
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10:58 rubenwardy Any errors?
11:07 Calinou sur3: there's a bug that makes water movement slower at high framerates
11:08 Calinou I play with uncapped framerate, this makes any water movement extremely slow :(
11:08 Calinou (I often reach 150+ FPS)
11:09 Calinou there's no issue about it, I'll open one
11:12 sur3 Well thats not my problem, I just want to create some kind of swimfins or priviledge that can be used to swim faster..
11:13 Calinou there
11:13 Calinou https://github.com/minetest/minetest/issues/7530 if anyone is interested :P
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11:40 sur3 will changing players waterspeed at least be easier in 5.0 ?
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12:13 Andrey01 hi
12:15 Andrey01 What does it mean  when i am trying to call minetest.hud_replace_builtin() and the texture of HUD health bar just disappears? Incorrect name of texture? I checked it is correct
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12:35 Andrey01 so why can i not call minetest.hud_replace_builtin correctly? What does HUD image disappear after changing of?
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13:42 player_legend when you want a custom field attached to an entity, are you supposed to set it in the definition provided to register_entity?
13:42 player_legend I'm getting "attempted to index local 'foo' (a user value)"
13:43 player_legend for the return of the subsequent add_entity, that is
13:45 rubenwardy You want to get the luaentitu
13:45 rubenwardy Sounds like you're trying to access the object not the entity
13:48 player_legend probably
13:48 player_legend the documentation says that the add_entity function returns an objectref
13:49 player_legend I don't see any any documentation on how to get the entity out of that though
13:49 Krock ObjectRef:get_luaentity
13:50 Krock then you can do something like  ObjectRef:get_luaentity().my_custom_field = "foobar"
13:50 Krock or call custom functions like here: ObjectRef:get_luaentity
13:50 Krock like here * https://github.com/minetest/minetest/blob/master/builtin/game/falling.lua#L138
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15:10 entuland what is the licensing for the Minetest Logo? I can't find any mention of it anywhere (I have a screenshot of it in a new mod of mine and I need to know how to mark it for licensing)
15:10 entuland should I consider it as LGPL 2.1+ as stated here? https://wiki.minetest.net/Licensing
15:10 rubenwardy Cc by sa
15:11 sfan5 https://github.com/minetest/minetest/blob/master/LICENSE.txt
15:11 rubenwardy Lol yep
15:11 entuland ah silly me I didn't think about looking there :P
15:11 entuland thanks a lot
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15:42 entuland this is my last fatigue: https://github.com/entuland/imaging
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15:56 entuland s/last/latest - hopefully :P
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18:14 entuland what the hell? Chrome is flagging my zip file from github as containing a virus just because it includes HTML or Javascript???
18:15 sfan5 it's not flagging it as a virus, it's just saying "be careful"
18:15 entuland I have other repos that are _only_ HTML / CSS / JS and it's _not_ flagging it
18:16 entuland gotta add a note to the forum post mentioning that...
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18:25 player_legend I am getting minetest.raycast is a nil value when calling it
18:25 player_legend same thing with Raycast
18:25 player_legend going from here https://rubenwardy.com/minetest_modding_book/lua_api.html#raycast
18:25 rubenwardy May be 5.0
18:26 player_legend huh
18:26 player_legend darn
18:26 Krock no, raycast is 0.4.16 stuff, isn't it?
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18:27 player_legend is it planned to break mod compatibility in that release, or just netcode
18:27 Krock oh boy. it's time to release 5.0.0. Raycast is to helpful
18:27 sfan5 Krock: no, 0.5
18:27 Krock *so helpful
18:27 sfan5 it was added while the dev release was still called 0.4.16
18:28 sfan5 but it's not present in the 0.4.16 release
18:28 player_legend in my short time reading about this engine, 5.0 sounds like the coming of christ
18:28 Krock * 0.4.17 release
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18:28 Krock the dev scheme changed
18:28 entuland not sure I understand what that raycast thing is for at all
18:28 Krock entuland, example: https://github.com/SmallJoker/bows
18:29 player_legend I think it's for tracing a line from one point to another and finding what it intersects
18:29 Krock made 9 months ago. efficient way-tracking of arrows
18:29 Astrobe My computer at work issues a "this file may damage your computer" even if it's an empty (as in size=0) .txt file
18:29 entuland ah
18:29 Krock Astrobe, of you're running Windows it's understandable. Otherwise it's FF who worries
18:30 entuland Astrobe, oh wow... a warning for a txt file
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18:32 Astrobe That's secure computing for the masses.
18:33 player_legend is comparing the current/old velocity every step, and only changing the arrow velocity every step, the best way of doing hit detection right now
18:33 player_legend I guess I could calculate a path and do get_node along it
18:34 Krock that's what raycast does internally. gets all selection boxes in its path
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18:35 Astrobe selection or collision?
18:36 player_legend my plan was to set physical to false on my entity, and just have it trace through the world as a point until it hit something
18:36 player_legend by doing a raycast along its velocity every step
18:36 Krock Astrobe, selection
18:36 Astrobe There's also minetest.line_of_sight()
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18:38 Krock Astrobe, yes, but doesn't work for objects IIRC
18:39 Astrobe That reminds me I have to try to replace line_of_sight with raycast in mobs redo, because mobs still see each other through walls even though I reduced the step to 0.2.
18:40 Krock Astrobe, maybe you're starting with a position which is inside the wall already
18:40 Krock floor/rounding issue
18:40 GNU[BDC] Hi
18:41 GNU[BDC] mt forum is messed
18:42 Krock due to noobish forum users or why?
18:42 GNU[BDC] interface not clear who post what
18:51 Astrobe A propos collisions, doesn't anyone know why collision boxes where prefered to collision cylinders, especially for objects?
18:55 Krock because nothing else than cubic shapes are implemented yet. feel free to write a PR
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20:06 stormchaser3000 is there a need for a stable 0.4.17.1 MacOS .app file?
20:07 stormchaser3000 just wondering because of this post: https://forum.minetest.net/viewtopic.php?f=42&t=18271
20:11 stormchaser3000 if there is such a need i would be willing to make a build of minetest as a .app file and compress it in a zip file using my grandmother's Apple computer
20:19 Krock they surely will be happy if there's a build
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23:18 longerstaff13 I have a problem: https://pastebin.ubuntu.com/p/W6rbFhF6vg/
23:20 entuland longerstaff13, out of the blue on an otherwise working installation?
23:20 longerstaff13 ?
23:21 entuland rephrasing: did that installation ever work?
23:21 longerstaff13 I was running the server from a client for about 3 days now, and I wanted to not be logged in all the time
23:22 entuland what has been changed? (poorman's duck debugging, not really expert about that stuff)
23:22 entuland s/duck/rubberduck
23:22 longerstaff13 I installed the minetest-server package and I'm trying to run it in the terminal
23:22 longerstaff13 but I don't know what to do
23:23 entuland ah, so that's to be considered a new installation
23:23 longerstaff13 alright
23:24 entuland did you find any post about that? cause I have found one, even if it's old
23:24 longerstaff13 I asked a friend and he told me to come here after suggesting a few changes
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23:25 entuland have a look at the discussion here: https://github.com/minetest/minetest/issues/3597
23:25 entuland that may give you pointers
23:26 * longerstaff13 looks
23:32 player_legend how do I get fields from register_node out of a get_node call
23:33 player_legend are they supposed to be in metadata
23:37 paramat see MTG, many examples
23:43 longerstaff13 I'll continue tomorrow, it's 00:43 for me right now, so I shall sleep :P night all o/
23:45 entuland nite longerstaff13
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