Time |
Nick |
Message |
00:09 |
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00:11 |
player_legend |
if I'm giving an entity an on_step function, should I expect that the self argument of that function will be set to the entity? |
00:11 |
player_legend |
I'm getting self:set_velocity and self:getvelocity are nil as is |
00:13 |
bobbybob |
!commads |
00:13 |
bobbybob |
!commands |
00:14 |
rubenwardy |
self.object:set_velocity |
00:14 |
bobbybob |
hi rubenwardy |
00:19 |
paramat |
see MT boats mod for an example |
00:20 |
paramat |
MTG |
00:39 |
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00:58 |
sur3 |
can I set swim speed in/under water for individual players probably based on a priv? |
01:01 |
sur3 |
I only found the speed multiplier but that is for walking speed it seems.. |
01:04 |
sur3 |
because I'd like to have some kind of swim fins mod.. |
01:09 |
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01:48 |
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01:50 |
paramat |
'set physics override' doesn't work in water? |
01:58 |
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01:59 |
BillyS |
Does anyone know a player named MAKEL_j? |
02:11 |
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03:42 |
VanessaE |
~tell deltasquared I don't work on technic anymore. I leave it to nore and ShadowNinja and whoever else. |
03:42 |
ShadowBot |
VanessaE: O.K. |
03:44 |
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08:01 |
entuland |
holy crud I've seen the eyes in the shadow just now! |
08:07 |
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08:26 |
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09:01 |
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10:13 |
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10:15 |
sur3 |
Why is a player slower in water? I want to override that physics, but I only find an overall speed variable for a player, nothing water specific? |
10:17 |
ANAND |
sur3, this might help |
10:17 |
ANAND |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1285 |
10:19 |
sur3 |
ANAND, ah thx but that seems to be an overall factor and not player specific, to to make a specific player faster in water I would need to set the players overall speed faster when collision with water is detected? |
10:20 |
ANAND |
ah... |
10:24 |
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10:58 |
rubenwardy |
Any errors? |
11:07 |
Calinou |
sur3: there's a bug that makes water movement slower at high framerates |
11:08 |
Calinou |
I play with uncapped framerate, this makes any water movement extremely slow :( |
11:08 |
Calinou |
(I often reach 150+ FPS) |
11:09 |
Calinou |
there's no issue about it, I'll open one |
11:12 |
sur3 |
Well thats not my problem, I just want to create some kind of swimfins or priviledge that can be used to swim faster.. |
11:13 |
Calinou |
there |
11:13 |
Calinou |
https://github.com/minetest/minetest/issues/7530 if anyone is interested :P |
11:28 |
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11:40 |
sur3 |
will changing players waterspeed at least be easier in 5.0 ? |
11:58 |
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12:01 |
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12:07 |
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12:13 |
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12:13 |
Andrey01 |
hi |
12:15 |
Andrey01 |
What does it mean when i am trying to call minetest.hud_replace_builtin() and the texture of HUD health bar just disappears? Incorrect name of texture? I checked it is correct |
12:16 |
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12:17 |
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12:22 |
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12:27 |
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12:35 |
Andrey01 |
so why can i not call minetest.hud_replace_builtin correctly? What does HUD image disappear after changing of? |
12:52 |
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13:06 |
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13:42 |
player_legend |
when you want a custom field attached to an entity, are you supposed to set it in the definition provided to register_entity? |
13:42 |
player_legend |
I'm getting "attempted to index local 'foo' (a user value)" |
13:43 |
player_legend |
for the return of the subsequent add_entity, that is |
13:45 |
rubenwardy |
You want to get the luaentitu |
13:45 |
rubenwardy |
Sounds like you're trying to access the object not the entity |
13:48 |
player_legend |
probably |
13:48 |
player_legend |
the documentation says that the add_entity function returns an objectref |
13:49 |
player_legend |
I don't see any any documentation on how to get the entity out of that though |
13:49 |
Krock |
ObjectRef:get_luaentity |
13:50 |
Krock |
then you can do something like ObjectRef:get_luaentity().my_custom_field = "foobar" |
13:50 |
Krock |
or call custom functions like here: ObjectRef:get_luaentity |
13:50 |
Krock |
like here * https://github.com/minetest/minetest/blob/master/builtin/game/falling.lua#L138 |
14:15 |
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14:27 |
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14:43 |
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14:49 |
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14:50 |
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14:51 |
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15:03 |
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15:04 |
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15:07 |
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15:09 |
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15:10 |
entuland |
what is the licensing for the Minetest Logo? I can't find any mention of it anywhere (I have a screenshot of it in a new mod of mine and I need to know how to mark it for licensing) |
15:10 |
entuland |
should I consider it as LGPL 2.1+ as stated here? https://wiki.minetest.net/Licensing |
15:10 |
rubenwardy |
Cc by sa |
15:11 |
sfan5 |
https://github.com/minetest/minetest/blob/master/LICENSE.txt |
15:11 |
rubenwardy |
Lol yep |
15:11 |
entuland |
ah silly me I didn't think about looking there :P |
15:11 |
entuland |
thanks a lot |
15:12 |
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15:35 |
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15:39 |
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15:42 |
entuland |
this is my last fatigue: https://github.com/entuland/imaging |
15:45 |
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15:51 |
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15:56 |
entuland |
s/last/latest - hopefully :P |
16:04 |
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16:11 |
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18:14 |
entuland |
what the hell? Chrome is flagging my zip file from github as containing a virus just because it includes HTML or Javascript??? |
18:15 |
sfan5 |
it's not flagging it as a virus, it's just saying "be careful" |
18:15 |
entuland |
I have other repos that are _only_ HTML / CSS / JS and it's _not_ flagging it |
18:16 |
entuland |
gotta add a note to the forum post mentioning that... |
18:24 |
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18:25 |
player_legend |
I am getting minetest.raycast is a nil value when calling it |
18:25 |
player_legend |
same thing with Raycast |
18:25 |
player_legend |
going from here https://rubenwardy.com/minetest_modding_book/lua_api.html#raycast |
18:25 |
rubenwardy |
May be 5.0 |
18:26 |
player_legend |
huh |
18:26 |
player_legend |
darn |
18:26 |
Krock |
no, raycast is 0.4.16 stuff, isn't it? |
18:26 |
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18:27 |
player_legend |
is it planned to break mod compatibility in that release, or just netcode |
18:27 |
Krock |
oh boy. it's time to release 5.0.0. Raycast is to helpful |
18:27 |
sfan5 |
Krock: no, 0.5 |
18:27 |
Krock |
*so helpful |
18:27 |
sfan5 |
it was added while the dev release was still called 0.4.16 |
18:28 |
sfan5 |
but it's not present in the 0.4.16 release |
18:28 |
player_legend |
in my short time reading about this engine, 5.0 sounds like the coming of christ |
18:28 |
Krock |
* 0.4.17 release |
18:28 |
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18:28 |
Krock |
the dev scheme changed |
18:28 |
entuland |
not sure I understand what that raycast thing is for at all |
18:28 |
Krock |
entuland, example: https://github.com/SmallJoker/bows |
18:29 |
player_legend |
I think it's for tracing a line from one point to another and finding what it intersects |
18:29 |
Krock |
made 9 months ago. efficient way-tracking of arrows |
18:29 |
Astrobe |
My computer at work issues a "this file may damage your computer" even if it's an empty (as in size=0) .txt file |
18:29 |
entuland |
ah |
18:29 |
Krock |
Astrobe, of you're running Windows it's understandable. Otherwise it's FF who worries |
18:30 |
entuland |
Astrobe, oh wow... a warning for a txt file |
18:30 |
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18:32 |
Astrobe |
That's secure computing for the masses. |
18:33 |
player_legend |
is comparing the current/old velocity every step, and only changing the arrow velocity every step, the best way of doing hit detection right now |
18:33 |
player_legend |
I guess I could calculate a path and do get_node along it |
18:34 |
Krock |
that's what raycast does internally. gets all selection boxes in its path |
18:35 |
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18:35 |
Astrobe |
selection or collision? |
18:36 |
player_legend |
my plan was to set physical to false on my entity, and just have it trace through the world as a point until it hit something |
18:36 |
player_legend |
by doing a raycast along its velocity every step |
18:36 |
Krock |
Astrobe, selection |
18:36 |
Astrobe |
There's also minetest.line_of_sight() |
18:37 |
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18:38 |
Krock |
Astrobe, yes, but doesn't work for objects IIRC |
18:39 |
Astrobe |
That reminds me I have to try to replace line_of_sight with raycast in mobs redo, because mobs still see each other through walls even though I reduced the step to 0.2. |
18:40 |
Krock |
Astrobe, maybe you're starting with a position which is inside the wall already |
18:40 |
Krock |
floor/rounding issue |
18:40 |
GNU[BDC] |
Hi |
18:41 |
GNU[BDC] |
mt forum is messed |
18:42 |
Krock |
due to noobish forum users or why? |
18:42 |
GNU[BDC] |
interface not clear who post what |
18:51 |
Astrobe |
A propos collisions, doesn't anyone know why collision boxes where prefered to collision cylinders, especially for objects? |
18:55 |
Krock |
because nothing else than cubic shapes are implemented yet. feel free to write a PR |
18:57 |
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19:01 |
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20:06 |
stormchaser3000 |
is there a need for a stable 0.4.17.1 MacOS .app file? |
20:07 |
stormchaser3000 |
just wondering because of this post: https://forum.minetest.net/viewtopic.php?f=42&t=18271 |
20:11 |
stormchaser3000 |
if there is such a need i would be willing to make a build of minetest as a .app file and compress it in a zip file using my grandmother's Apple computer |
20:19 |
Krock |
they surely will be happy if there's a build |
20:27 |
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23:09 |
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23:13 |
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23:18 |
longerstaff13 |
I have a problem: https://pastebin.ubuntu.com/p/W6rbFhF6vg/ |
23:20 |
entuland |
longerstaff13, out of the blue on an otherwise working installation? |
23:20 |
longerstaff13 |
? |
23:21 |
entuland |
rephrasing: did that installation ever work? |
23:21 |
longerstaff13 |
I was running the server from a client for about 3 days now, and I wanted to not be logged in all the time |
23:22 |
entuland |
what has been changed? (poorman's duck debugging, not really expert about that stuff) |
23:22 |
entuland |
s/duck/rubberduck |
23:22 |
longerstaff13 |
I installed the minetest-server package and I'm trying to run it in the terminal |
23:22 |
longerstaff13 |
but I don't know what to do |
23:23 |
entuland |
ah, so that's to be considered a new installation |
23:23 |
longerstaff13 |
alright |
23:24 |
entuland |
did you find any post about that? cause I have found one, even if it's old |
23:24 |
longerstaff13 |
I asked a friend and he told me to come here after suggesting a few changes |
23:24 |
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23:25 |
entuland |
have a look at the discussion here: https://github.com/minetest/minetest/issues/3597 |
23:25 |
entuland |
that may give you pointers |
23:26 |
* longerstaff13 |
looks |
23:32 |
player_legend |
how do I get fields from register_node out of a get_node call |
23:33 |
player_legend |
are they supposed to be in metadata |
23:37 |
paramat |
see MTG, many examples |
23:43 |
longerstaff13 |
I'll continue tomorrow, it's 00:43 for me right now, so I shall sleep :P night all o/ |
23:45 |
entuland |
nite longerstaff13 |
23:47 |
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