Time Nick Message 00:11 player_legend if I'm giving an entity an on_step function, should I expect that the self argument of that function will be set to the entity? 00:11 player_legend I'm getting self:set_velocity and self:getvelocity are nil as is 00:13 bobbybob !commads 00:13 bobbybob !commands 00:14 rubenwardy self.object:set_velocity 00:14 bobbybob hi rubenwardy 00:19 paramat see MT boats mod for an example 00:20 paramat MTG 00:58 sur3 can I set swim speed in/under water for individual players probably based on a priv? 01:01 sur3 I only found the speed multiplier but that is for walking speed it seems.. 01:04 sur3 because I'd like to have some kind of swim fins mod.. 01:50 paramat 'set physics override' doesn't work in water? 01:59 BillyS Does anyone know a player named MAKEL_j? 03:42 VanessaE ~tell deltasquared I don't work on technic anymore. I leave it to nore and ShadowNinja and whoever else. 03:42 ShadowBot VanessaE: O.K. 08:01 entuland holy crud I've seen the eyes in the shadow just now! 10:15 sur3 Why is a player slower in water? I want to override that physics, but I only find an overall speed variable for a player, nothing water specific? 10:17 ANAND sur3, this might help 10:17 ANAND https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1285 10:19 sur3 ANAND, ah thx but that seems to be an overall factor and not player specific, to to make a specific player faster in water I would need to set the players overall speed faster when collision with water is detected? 10:20 ANAND ah... 10:58 rubenwardy Any errors? 11:07 Calinou sur3: there's a bug that makes water movement slower at high framerates 11:08 Calinou I play with uncapped framerate, this makes any water movement extremely slow :( 11:08 Calinou (I often reach 150+ FPS) 11:09 Calinou there's no issue about it, I'll open one 11:12 sur3 Well thats not my problem, I just want to create some kind of swimfins or priviledge that can be used to swim faster.. 11:13 Calinou there 11:13 Calinou https://github.com/minetest/minetest/issues/7530 if anyone is interested :P 11:40 sur3 will changing players waterspeed at least be easier in 5.0 ? 12:13 Andrey01 hi 12:15 Andrey01 What does it mean when i am trying to call minetest.hud_replace_builtin() and the texture of HUD health bar just disappears? Incorrect name of texture? I checked it is correct 12:35 Andrey01 so why can i not call minetest.hud_replace_builtin correctly? What does HUD image disappear after changing of? 13:42 player_legend when you want a custom field attached to an entity, are you supposed to set it in the definition provided to register_entity? 13:42 player_legend I'm getting "attempted to index local 'foo' (a user value)" 13:43 player_legend for the return of the subsequent add_entity, that is 13:45 rubenwardy You want to get the luaentitu 13:45 rubenwardy Sounds like you're trying to access the object not the entity 13:48 player_legend probably 13:48 player_legend the documentation says that the add_entity function returns an objectref 13:49 player_legend I don't see any any documentation on how to get the entity out of that though 13:49 Krock ObjectRef:get_luaentity 13:50 Krock then you can do something like ObjectRef:get_luaentity().my_custom_field = "foobar" 13:50 Krock or call custom functions like here: ObjectRef:get_luaentity 13:50 Krock like here * https://github.com/minetest/minetest/blob/master/builtin/game/falling.lua#L138 15:10 entuland what is the licensing for the Minetest Logo? I can't find any mention of it anywhere (I have a screenshot of it in a new mod of mine and I need to know how to mark it for licensing) 15:10 entuland should I consider it as LGPL 2.1+ as stated here? https://wiki.minetest.net/Licensing 15:10 rubenwardy Cc by sa 15:11 sfan5 https://github.com/minetest/minetest/blob/master/LICENSE.txt 15:11 rubenwardy Lol yep 15:11 entuland ah silly me I didn't think about looking there :P 15:11 entuland thanks a lot 15:42 entuland this is my last fatigue: https://github.com/entuland/imaging 15:56 entuland s/last/latest - hopefully :P 18:14 entuland what the hell? Chrome is flagging my zip file from github as containing a virus just because it includes HTML or Javascript??? 18:15 sfan5 it's not flagging it as a virus, it's just saying "be careful" 18:15 entuland I have other repos that are _only_ HTML / CSS / JS and it's _not_ flagging it 18:16 entuland gotta add a note to the forum post mentioning that... 18:25 player_legend I am getting minetest.raycast is a nil value when calling it 18:25 player_legend same thing with Raycast 18:25 player_legend going from here https://rubenwardy.com/minetest_modding_book/lua_api.html#raycast 18:25 rubenwardy May be 5.0 18:26 player_legend huh 18:26 player_legend darn 18:26 Krock no, raycast is 0.4.16 stuff, isn't it? 18:27 player_legend is it planned to break mod compatibility in that release, or just netcode 18:27 Krock oh boy. it's time to release 5.0.0. Raycast is to helpful 18:27 sfan5 Krock: no, 0.5 18:27 Krock *so helpful 18:27 sfan5 it was added while the dev release was still called 0.4.16 18:28 sfan5 but it's not present in the 0.4.16 release 18:28 player_legend in my short time reading about this engine, 5.0 sounds like the coming of christ 18:28 Krock * 0.4.17 release 18:28 Krock the dev scheme changed 18:28 entuland not sure I understand what that raycast thing is for at all 18:28 Krock entuland, example: https://github.com/SmallJoker/bows 18:29 player_legend I think it's for tracing a line from one point to another and finding what it intersects 18:29 Krock made 9 months ago. efficient way-tracking of arrows 18:29 Astrobe My computer at work issues a "this file may damage your computer" even if it's an empty (as in size=0) .txt file 18:29 entuland ah 18:29 Krock Astrobe, of you're running Windows it's understandable. Otherwise it's FF who worries 18:30 entuland Astrobe, oh wow... a warning for a txt file 18:32 Astrobe That's secure computing for the masses. 18:33 player_legend is comparing the current/old velocity every step, and only changing the arrow velocity every step, the best way of doing hit detection right now 18:33 player_legend I guess I could calculate a path and do get_node along it 18:34 Krock that's what raycast does internally. gets all selection boxes in its path 18:35 Astrobe selection or collision? 18:36 player_legend my plan was to set physical to false on my entity, and just have it trace through the world as a point until it hit something 18:36 player_legend by doing a raycast along its velocity every step 18:36 Krock Astrobe, selection 18:36 Astrobe There's also minetest.line_of_sight() 18:38 Krock Astrobe, yes, but doesn't work for objects IIRC 18:39 Astrobe That reminds me I have to try to replace line_of_sight with raycast in mobs redo, because mobs still see each other through walls even though I reduced the step to 0.2. 18:40 Krock Astrobe, maybe you're starting with a position which is inside the wall already 18:40 Krock floor/rounding issue 18:40 GNU[BDC] Hi 18:41 GNU[BDC] mt forum is messed 18:42 Krock due to noobish forum users or why? 18:42 GNU[BDC] interface not clear who post what 18:51 Astrobe A propos collisions, doesn't anyone know why collision boxes where prefered to collision cylinders, especially for objects? 18:55 Krock because nothing else than cubic shapes are implemented yet. feel free to write a PR 20:06 stormchaser3000 is there a need for a stable 0.4.17.1 MacOS .app file? 20:07 stormchaser3000 just wondering because of this post: https://forum.minetest.net/viewtopic.php?f=42&t=18271 20:11 stormchaser3000 if there is such a need i would be willing to make a build of minetest as a .app file and compress it in a zip file using my grandmother's Apple computer 20:19 Krock they surely will be happy if there's a build 23:18 longerstaff13 I have a problem: https://pastebin.ubuntu.com/p/W6rbFhF6vg/ 23:20 entuland longerstaff13, out of the blue on an otherwise working installation? 23:20 longerstaff13 ? 23:21 entuland rephrasing: did that installation ever work? 23:21 longerstaff13 I was running the server from a client for about 3 days now, and I wanted to not be logged in all the time 23:22 entuland what has been changed? (poorman's duck debugging, not really expert about that stuff) 23:22 entuland s/duck/rubberduck 23:22 longerstaff13 I installed the minetest-server package and I'm trying to run it in the terminal 23:22 longerstaff13 but I don't know what to do 23:23 entuland ah, so that's to be considered a new installation 23:23 longerstaff13 alright 23:24 entuland did you find any post about that? cause I have found one, even if it's old 23:24 longerstaff13 I asked a friend and he told me to come here after suggesting a few changes 23:25 entuland have a look at the discussion here: https://github.com/minetest/minetest/issues/3597 23:25 entuland that may give you pointers 23:26 * longerstaff13 looks 23:32 player_legend how do I get fields from register_node out of a get_node call 23:33 player_legend are they supposed to be in metadata 23:37 paramat see MTG, many examples 23:43 longerstaff13 I'll continue tomorrow, it's 00:43 for me right now, so I shall sleep :P night all o/ 23:45 entuland nite longerstaff13