Time |
Nick |
Message |
00:02 |
ircSparky |
is there a way to import a nodebow into the node box editor? |
00:03 |
ircSparky |
all i see is import nbe, which i dont know how to mak |
00:05 |
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00:05 |
rubenwardy |
No unfortunately |
00:06 |
ircSparky |
ok |
00:08 |
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01:00 |
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01:30 |
sur3 |
what is the node box editor? |
01:31 |
VanessaE |
some old obsolete tool no one uses anymore. |
01:31 |
VanessaE |
(hi, rubenwardy ;) ) |
01:32 |
sur3 |
Haha ok :D |
02:20 |
sur3 |
VanessaE, I like the wardrobe in homedecor could you make it support more skins? |
02:21 |
VanessaE |
maybe someday. |
02:21 |
sur3 |
ok |
02:23 |
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05:46 |
hisforever |
Hi I just put minetest back on this computer . nuw I'm getting errors hereis my debug.txt https://justpaste.it/6wdb0 |
05:46 |
hisforever |
muw=now lol |
05:56 |
hisforever |
tryint to get drean_buildersto loas here is the screen shot of it tii ? |
06:12 |
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06:33 |
rubenwardy |
sur3, VanessaE: easier than any 3d modeller |
06:33 |
rubenwardy |
And I still get people messaging me thanking me, so.mm |
06:34 |
VanessaE |
just kidding, rubenwardy :) |
06:34 |
rubenwardy |
Lol |
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08:26 |
Ice_Cream |
hi |
08:26 |
Krock |
Hi bye |
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11:18 |
sur3 |
3d modeler? So I can design cube shapes with blender? *_* |
11:25 |
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11:38 |
sur3 |
VanessaE, I installed skinsdb now, but the homedecor skin seems to overwrite the selected skinsdb on next login, is it possible to disable the homedecor skins somehow? |
11:39 |
VanessaE |
I don't remember how that works :-/ |
11:42 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Use most compact JSON representation 57fb13c https://git.io/f49od (2018-06-25T11:19:49Z) |
11:42 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Use portable os.replace instead of relying on POSIX behaviour 0a3d05b https://git.io/f49oF (2018-06-25T10:48:23Z) |
11:55 |
sur3 |
Oh ok think I'll just mod the mod to not load it xD |
11:56 |
sur3 |
because removing the data in every players file seems inconvenient |
12:00 |
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12:30 |
Tatoes |
HI everybody |
12:34 |
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12:35 |
rubenwardy |
o/ |
12:38 |
Tatoes |
hey pres |
12:41 |
Tatoes |
Has anyone documented the reach bug with the latest android release? reach is set to infinite |
12:42 |
sfan5 |
yes there's a bug open |
12:42 |
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12:54 |
pres |
Hi |
13:09 |
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13:16 |
sur3 |
Ok I just uncommented the register on joinplayer skin loading in homedecor, then the skinsdb skins work. :) |
13:30 |
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14:43 |
sur3 |
"Spitfire punched Spitfire" who can a player punch himself? o.O |
14:43 |
sur3 |
*how |
14:44 |
Krock |
wrong CAO versions result in a ghost player of yourself |
14:45 |
Krock |
however, this doesn't happen in 0.4.x versions |
14:45 |
Krock |
it's also possible that a mod let them punch themselves |
14:46 |
rubenwardy |
you can punch yourself in CTF |
14:46 |
rubenwardy |
with a grenade |
14:46 |
sur3 |
not happen in 0.4.x server? or also dependent on the client? some people on my server seem to use some weird freeminer/multiminer thingy instead of minetest as client.. |
14:47 |
Krock |
sur3, context please. that was an addition to "wrong CAO versions..." |
14:47 |
sur3 |
whats CAO? |
14:47 |
Krock |
Client Active Object. what your client sees ingame |
14:47 |
sur3 |
ahh ok |
14:48 |
sur3 |
btw is there no official minetest app for ipad/iphone things? |
14:49 |
red-001 |
yes |
14:50 |
sur3 |
yes there is or yes there is not? xD |
14:51 |
red-001 |
yes there isn't |
14:54 |
sur3 |
oh that's sad |
14:57 |
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15:00 |
rubenwardy |
sur3: the app store doesn't allow (L)GPL software, legally |
15:00 |
sur3 |
ah ok |
15:01 |
sur3 |
because one of my players had problems enabling fly mode with some freeminer client |
15:01 |
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17:00 |
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17:10 |
clavi |
is freeminer even compatible with minetest servers? |
17:11 |
srifqi |
I think it is. Have you tried it? |
17:11 |
clavi |
no, that's why I'm asking |
17:11 |
clavi |
so the code hasn't diverged that much |
17:11 |
paramat |
it is yes |
17:12 |
Krock |
I don't know either but they had some networking changes - dunno whether it's still compatible |
17:19 |
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18:16 |
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18:16 |
hr145 |
hey. how to play the game on LAN |
18:17 |
Astrobe |
Start a server, get its IP, tell it to other players. |
18:19 |
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20:30 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Make hidden fireflies floodable 0df2753 https://git.io/f4H9P (2018-06-25T20:29:24Z) |
20:30 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Add butterflies mod 0ea6065 https://git.io/f4H9X (2018-06-25T20:28:39Z) |
20:35 |
Doyousketch2 |
there's a fake "sketch" on Craig's server -- https://i.imgur.com/uHym7Hp.png |
20:37 |
Krock |
Is that a CSM? |
20:37 |
Krock |
I mean the chat colors |
20:37 |
Doyousketch2 |
yeah, one I wrote |
20:37 |
Doyousketch2 |
friendly_chat |
20:37 |
Krock |
!mod friendly_chat |
20:37 |
MinetestBot |
Krock: Could not find anything. |
20:37 |
Doyousketch2 |
it's on my github |
20:38 |
Doyousketch2 |
https://github.com/doyousketch2/friendly_chat |
20:38 |
Krock |
I think you should try to find the moderators/admins of that server if that user has the intend to be an impostor |
20:38 |
Doyousketch2 |
yeah, I posted a note in the forum. just letting you guys know as well, in case you come across more impostors |
20:40 |
Krock |
oh. expected some fancy Lua regex |
20:40 |
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20:40 |
Doyousketch2 |
heh, nah. that's slow compared to just using :sub() and :find() |
20:41 |
Krock |
well, speed isn't much of a problem as long it's executed less than a hundred times per second :3 |
20:47 |
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20:56 |
entuland |
is there a way to specify a background for hud_add? I can barely find trace of the foreground color with "number" in https://dev.minetest.net/HUD, cause the api provide no info at all about it: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5948 |
20:58 |
Krock |
entuland, hudbars also has backgrounds but these are textures in combination with a separate foreground HUD |
21:01 |
entuland |
not sure I follow... would displaying a text with a background involve using hud_set_hotbar() or the alike? |
21:01 |
Krock |
no, it would involve a 2nd HUD element |
21:01 |
entuland |
ah, using the image type |
21:02 |
Krock |
yes. Minetest support foreground and background text color modifiers, whereas I couldn't get the latter to work anyhow |
21:03 |
entuland |
oh, so the functionality is there somehow? could you point me where I could look in the source about that? |
21:04 |
entuland |
even just a hint to start searching would be fine |
21:04 |
entuland |
I'll trace back to what hud_add does, let's see where it brings me |
21:04 |
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21:06 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2448 |
21:08 |
entuland |
oh I was looking into the C++ source eheheh |
21:09 |
entuland |
thanks |
21:09 |
Krock |
np. but as already said. I never got that one to work |
21:09 |
Krock |
could be a bug somewhere |
21:11 |
entuland |
maybe it's meant to work on formspecs only? |
21:12 |
entuland |
cause not even the foreground escape sequence works if I try to use it as the text for the hud |
21:12 |
entuland |
I'm forced to use the "number" property to alter that color |
21:14 |
Krock |
hmm I see |
21:16 |
entuland |
weird, I've traced back the flow to getServer(L)->hudAdd(player, elem); |
21:16 |
entuland |
but now I can't find the definition of that hudAdd() |
21:17 |
Astrobe |
Might be in a .h? |
21:18 |
entuland |
I thought I would have found it searching the repo but github fails me |
21:18 |
entuland |
I have found its declaration but not its definition |
21:18 |
entuland |
https://github.com/minetest/minetest/blob/2bec28f4621fee5ff72a0edc8065d33c2bcd1d48/src/server.h#L292 |
21:19 |
entuland |
ah there it is |
21:19 |
entuland |
it proxies to SendHUDAdd |
21:22 |
entuland |
so the packet gets sent to the client with the constant id TOCLIENT_HUDADD |
21:22 |
entuland |
now to see where that actually gets handled... |
21:27 |
entuland |
and this is where I'm lost |
21:27 |
entuland |
https://github.com/minetest/minetest/blob/master/src/client/clientevent.h#L37 |
21:28 |
entuland |
does that stuff get passed to IrrLicht without any further processing? |
21:28 |
entuland |
cause I can't find anything using CE_HUDADD |
21:31 |
red-001 |
entuland, https://github.com/minetest/minetest/blob/master/src/client/hud.cpp |
21:32 |
red-001 |
that's the part that does the rendering |
21:33 |
entuland |
thanks red-001 |
21:33 |
entuland |
I don't get why I got stuck without finding the link between these two points in the source though |
21:34 |
red-001 |
getServer(L)->hudAdd just saves the state server-side and sends the packets needed to replicate it on the client |
21:34 |
entuland |
yep, I've followed that path |
21:34 |
red-001 |
entuland, not sure where the event handler is rn |
21:34 |
entuland |
I got stuck at CE_HUDADD |
21:34 |
entuland |
which is the client event ID |
21:34 |
red-001 |
that stuff got refactored a while back, maybe the search is being weird again |
21:35 |
entuland |
I can see where it is set, but I can't see who uses it |
21:35 |
entuland |
anyway this should be the culprit: https://github.com/minetest/minetest/blob/master/src/client/hud.cpp#L316 |
21:35 |
red-001 |
what's the issue anyways? |
21:35 |
entuland |
the info about the background should arrive here somehow |
21:36 |
entuland |
inability to set a background for text added with hud_add() |
21:36 |
red-001 |
does it get read fine by "read_hud_element"? |
21:36 |
entuland |
there doesn't seem any support at all for it |
21:36 |
entuland |
only for the fg color |
21:36 |
entuland |
in the number property |
21:37 |
entuland |
that is, not a bug but simply a missing feature |
21:38 |
entuland |
this looks like one of those very little and probably trivial things which could give me a reason to try and mess with the C++ code :P |
21:39 |
red-001 |
iirc hud stuff has a tendency to result one part of the data structure for different things depending on what options are used |
21:39 |
entuland |
yep |
21:39 |
entuland |
that is the case for the "number" property |
21:40 |
entuland |
used to index one of the slots in some cases, used for the foreground color in case of the text |
21:41 |
entuland |
I'll stick to simply changing the fg color for the moment, when I'm done tweaking my mods I could eventually dare compiling MT for starters |
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23:14 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix MurmurHash implementation to really be unaligned (#7482) b298b03 https://git.io/f4Qem (2018-06-25T23:12:09Z) |
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