Time |
Nick |
Message |
00:00 |
paramat |
funny how i'm still learning how to use LVM properly |
00:00 |
paramat |
all comments? |
00:00 |
hmmmmm |
not all of them |
00:00 |
paramat |
ok phew |
00:00 |
hmmmmm |
yeah |
00:00 |
hmmmmm |
i'm gonna be honest, i mostly quit because of nerzuhl |
00:00 |
hmmmmm |
can't stand that guy |
00:02 |
paramat |
hm you're not in MT organisation 'people', so you didn't remove yourself |
00:02 |
hmmmmm |
I think I did that |
00:02 |
paramat |
ok |
00:02 |
hmmmmm |
otherwise the only one who can remove/add people is celeron |
00:03 |
paramat |
you're welcome to be there, there are long absent inactove people there like pilz and kahrl, and c55 heh |
00:03 |
paramat |
*inactive |
00:03 |
hmmmmm |
oh yeah i'm probably going to stay inactive |
00:03 |
hmmmmm |
i've got totally different projects these days |
00:04 |
hmmmmm |
getting more into electronics |
00:05 |
twoelk |
model the electronics in mt |
00:05 |
hmmmmm |
but the minetest spirit sorta lives on, one of my projects i put on hold because i got sick of ogre3d is a real time strategy game with dynamically generated terrain |
00:05 |
Teckla |
Thanks all, my first little experiment is working. |
00:05 |
Teckla |
clear_area(pos1, pos2) -- clears an area (all nodes = air) using LVM |
00:05 |
Teckla |
I appreciate the help. |
00:08 |
paramat |
and of course, you're always welcome to drop in somewhere and comment on anything. i've restrained myself from asking advice because i got the impression you needed a break |
00:09 |
paramat |
(don't blame you heh) |
00:09 |
hmmmmm |
ask me for sure |
00:09 |
hmmmmm |
but minetest is its own project these days, i dunno if i can just pick up and start working on it again |
00:09 |
paramat |
ok, luckily it hasn't become essential to bug you, yet |
00:10 |
hmmmmm |
i mean i don't play it, i haven't loaded up the project in my IDE in years, never mind run ./minetest |
00:10 |
paramat |
yeah there's no expectation of your return, no pressure |
00:11 |
hmmmmm |
lol thanks |
00:12 |
paramat |
CSM is sort of progressing, client side is done, server-provided mods to be done |
00:14 |
paramat |
and i've been experimenting with a new core mapgen for 3 years now, it's tough going when you become numb to it |
00:14 |
hmmmmm |
what do you mean when you say numb |
00:14 |
hmmmmm |
you're fizzling out too? |
00:16 |
twoelk |
hopefully not |
00:16 |
Shara |
He's not allowed to :) |
00:19 |
paramat |
lol |
00:19 |
paramat |
i mean, when you work on something so much you get fed up even though it's probably good |
00:20 |
paramat |
i can understand how you got fed up with mgv7 |
00:20 |
hmmmmm |
in the end it turned out to not quite be what i wanted it to be |
00:21 |
hmmmmm |
i still want to try out that radical new idea of generation where each map chunk has a "stage" of generation |
00:21 |
twoelk |
it hade a mind of it's own |
00:22 |
hmmmmm |
for a given map chunk to generate at stage N, all the bordering map chunks need to be at least stage N - 1 |
00:22 |
hmmmmm |
like for example you start off with no chunks, stage 1 generation would be basic terrain shape with water |
00:22 |
hmmmmm |
nothing else gets done |
00:23 |
paramat |
and there's the issue of when to make a PR instead of endlessly redoing it better and better. anyway maybe for 0.5, then further improvements after (if people like it =/) |
00:23 |
hmmmmm |
once a map chunk is surrounded by all stage 1 generated chunks, then it progresses to stage 2, where biomes are generated |
00:23 |
hmmmmm |
and then stage 3 would be adding decorations |
00:23 |
twoelk |
doesn't that cascade out of memory soon? |
00:23 |
hmmmmm |
it might |
00:23 |
hmmmmm |
i dunno |
00:24 |
hmmmmm |
but this kind of generation broken into stages would gracefully handle the border problem |
00:24 |
paramat |
yes |
00:24 |
paramat |
and have interesting possibilities |
00:25 |
erstazi |
woohoo! used minetest.remove_node(digpos) instead of minetest.dig_node(digpos) |
00:25 |
twoelk |
sounds like rivers would be more logical |
00:25 |
erstazi |
the old mod was using minetest.dig_node(digpos) |
00:26 |
hmmmmm |
either that, or use current day minecraft-style generation where the entire map shape and features are predetermined |
00:26 |
rubenwardy |
I like the idea of fractal / planned generation, to give an continental earth style map with seas, oceans, gulfs, and peninsulas etc |
00:26 |
hmmmmm |
and as as you 'zoom in' you add more detail |
00:26 |
rubenwardy |
continental plate simulation |
00:26 |
hmmmmm |
lol ruben that's exactly what i was just talking about |
00:27 |
rubenwardy |
It's the simulation dream in me talking |
00:27 |
rubenwardy |
The desire to simulate all the things |
00:27 |
hmmmmm |
because with the current style of generation, stochiastic processes are limited to the size of a map chunk |
00:27 |
rubenwardy |
Yeah |
00:28 |
hmmmmm |
you need to be able to determine a map feature at a specific point in O(1) time as it stands right now |
00:28 |
hmmmmm |
like if i give you coords (X,Y,Z) the algo must be able to tell you if that's air, water, or stone |
00:28 |
hmmmmm |
whereas a fully stochiastic process means that would be impossible |
00:29 |
hmmmmm |
unless you were to iterate through each step of the generation |
00:29 |
twoelk |
mega structures such as km-long mountain ridges would be cool |
00:29 |
hmmmmm |
so |
00:29 |
hmmmmm |
ultimately I think the minecraft style generation is the winner |
00:29 |
rubenwardy |
This is the sort of thing I'd be interested in doing as a master's |
00:30 |
rubenwardy |
But will probably end up doing lang eng or something with kernels |
00:30 |
rubenwardy |
But yeah |
00:31 |
rubenwardy |
As new mapgens go, that's probably the most rewarding new one imo |
00:33 |
paramat |
i'm intent on MT being able to 'do space'. i think about mapgen with cubic planetoids of varying sizes scattered throughout a MT 'world' |
00:33 |
hmmmmm |
I guess I never implemented a mapgen like that because it was too different and i thought i might've been able to do it a different way |
00:33 |
hmmmmm |
lol dammit |
00:33 |
hmmmmm |
i wanted MT to do space years ago and it never happened |
00:33 |
hmmmmm |
:( |
00:33 |
paramat |
i remember 'a space game' |
00:33 |
rubenwardy |
Years ago I wanted to implement gravity using that law |
00:34 |
Shara |
Cubic planets are weird, because gravity. |
00:34 |
hmmmmm |
all the big ideas just went away |
00:34 |
hmmmmm |
notice that? |
00:34 |
rubenwardy |
This is before I learned cpp |
00:34 |
rubenwardy |
Lol |
00:34 |
paramat |
anyway first step is biome-defined air nodes, working on that now |
00:34 |
hmmmmm |
thought we already had that |
00:34 |
Shara |
I wish we did :) |
00:34 |
hmmmmm |
the current stone/air/water are supposed to be placeholders |
00:35 |
paramat |
.. where "air" is no longer the default 'void', nodes have a nodedef 'is_air_equivalent = bool' instead to act like "air" |
00:35 |
hmmmmm |
for the biome pass |
00:35 |
paramat |
yes "air" will still be the placeholder |
00:36 |
hmmmmm |
ahh |
00:36 |
hmmmmm |
and even if you did this, you'd need to put in place a new biome system where it takes hints from the mapgen |
00:36 |
hmmmmm |
i remember i was supposed to make a mapgen like this based off of an edge detection algo |
00:36 |
hmmmmm |
i sorta got bored with it tho |
00:37 |
twoelk |
would it be actually be possible to run several mapgens at the same time on the same worldfile? as in stacked realms |
00:37 |
paramat |
it's here https://github.com/minetest/minetest/pull/7241 |
00:37 |
hmmmmm |
if you can code it you can do anything |
00:38 |
paramat |
wrote a simple planetoid mapgen to test it |
00:38 |
hmmmmm |
this sorta makes me want to work on my game |
00:39 |
hmmmmm |
heh |
00:39 |
paramat |
and yes, cubic planets with 1 gravity direction, like small versions of current worlds |
00:39 |
Shara |
Asteroids are much better |
00:40 |
hmmmmm |
I have an idea of how to implement gravity |
00:40 |
paramat |
finally a way to use the vertical space, i've sort of skipped over stacked realms, which are still good of course |
00:40 |
hmmmmm |
you could maintain an R+ spacial index tree on rectangular regions to a gravity normal vector |
00:41 |
Shara |
Planets with one gravity direction are really silly. |
00:41 |
hmmmmm |
e.g. if user is inside of the region [(x1,y1,z1), (x2,y2,z2)], apply (0, 1, 0) gravity |
00:44 |
twoelk |
will throwing/arrows work with that? |
00:50 |
paramat |
https://www.rockpapershotgun.com/images/16/sep/planets4.jpg that game that used to be called planets cubed |
00:51 |
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00:51 |
paramat |
gravity would flip as you jumped over an edge |
00:51 |
paramat |
now called 'stellar overload' |
00:51 |
Shara |
Doesn't look good to me |
00:53 |
Shara |
You know I want space badly, but planets are massive things that don't come in cubes even in MT (or world wouldn't have hills) |
00:54 |
paramat |
that image makes the planet look tiny, larger in the game |
00:55 |
Shara |
Given generally low max viewing range in MT... I just can't see cube planets looking good |
00:55 |
Shara |
If you ever want space in MTG, please go with asteroids. It's much less silly |
00:55 |
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00:56 |
paramat |
yes, MTG would likely be something different if it does space |
00:57 |
Shara |
okay :) |
00:59 |
paramat |
.. since it's much more about a conventional full-width world |
01:00 |
Shara |
Yes, this is my thought |
01:00 |
paramat |
my thoughts would require a new game |
01:01 |
Shara |
Well we do need some of them as well :) |
01:08 |
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01:40 |
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01:43 |
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01:50 |
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01:54 |
stormchaser3000 |
according to my web browser, the minetest.net website SSL secutiry certificate has expired |
01:56 |
Unit193 |
"The certificate expired on June 5, 2018, 9:30 PM. The current time is June 5, 2018, 9:56 PM" Yes. |
02:11 |
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02:20 |
erstazi |
stormchaser3000: they must have not setup certbot to auto renew |
02:21 |
erstazi |
they are using Let's Encrypt so it is a free cert so certbot could auto-renew it without issue |
02:21 |
erstazi |
paramat, VanessaE, Shara (someone!): minetest.net needs the SSL cert renewed with Let's Encrypt |
02:28 |
paramat |
celeron55 might do it tomorrow Finland time |
02:30 |
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03:11 |
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04:37 |
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04:41 |
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04:42 |
unclouded |
is it possible to store state on tools? |
05:19 |
IcyDiamond |
unclouded: use metadata |
05:19 |
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05:20 |
unclouded |
is that on the itemstack for the tool, i.e. itemstack:get_meta()? |
05:24 |
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05:26 |
ANAND |
unclouded, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2003 |
05:29 |
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05:35 |
unclouded |
nice :) thank you. do I have to set_meta() or something? my changes don't seem to be persisted between on_use invocations |
05:36 |
ANAND |
I don't think a set_meta is needed |
05:36 |
ANAND |
...or is it? |
05:38 |
ANAND |
nope, not needed |
05:39 |
unclouded |
whoops, sorry. my bad. it *is* being persisted between invocations |
05:39 |
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05:39 |
ANAND |
:) |
05:39 |
unclouded |
brilliant. I had been storing data on the player, which seems wrong |
05:43 |
fadetime |
testing |
05:47 |
unclouded |
got it: it's only persisting when I `return itemstack` from the `on_use` method |
05:47 |
unclouded |
not otherwise |
06:00 |
ANAND |
ah yes, itemstack should be returned by the on_use method |
06:37 |
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10:36 |
entuland |
oh silly me, I've been rolling my own deep table copy and minetest provides table.copy() :P |
10:37 |
entuland |
I see no trace of facilities for copying files over (instead of moving them with os.rename()), just trying: do we have such a file copy facility and I simply fail to find it? |
10:37 |
entuland |
otherwise I'll roll my own copy function |
10:56 |
MinetestBot |
[git] nerzhul -> minetest/minetest: CSM/SSM: Add on_mods_loaded callback (#7411) ccc3af1 https://git.io/vh0fV (2018-06-06T10:53:59Z) |
11:14 |
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11:16 |
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11:18 |
sovetskiy |
knock-knock! http://i.imgur.com/jHIQ9qP.jpg |
11:19 |
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11:25 |
entuland |
ahahah nice one |
11:25 |
Krock |
general reposti |
11:26 |
entuland |
could anyone link me to where I should download 0.5 from? is that the master branch in gitlab? |
11:26 |
Krock |
I believe it had less compression artefacts when I saw it on /r/programmerhumor |
11:26 |
Krock |
master branch yes. |
11:26 |
ANAND |
on Github |
11:26 |
Krock |
git clone, cmake, make. run. |
11:27 |
ANAND |
entuland, not on Gitlab |
11:27 |
entuland |
okay |
11:27 |
Krock |
gitlab is synced with github, so you could grab the binary from the pipeline there |
11:28 |
Krock |
unless building it yourself is wanted |
11:28 |
entuland |
uhm yes I think I need the binary from the pipeline |
11:28 |
entuland |
I grab the latest passed one from https://gitlab.com/minetest/minetest/pipelines correct? |
11:29 |
ANAND |
Krock, isn't the Gitlab repo generally a couple of days behind the Github repo? |
11:29 |
Krock |
yes. However, I don't know whether the linux binaries are RUN_IN_PLACE or system-wide |
11:29 |
Krock |
ANAND, check the repo state again. it's fresh as baguette |
11:30 |
ANAND |
ohhh! nvm.. |
11:30 |
Krock |
> Updated 5 minutes ago. |
11:30 |
entuland |
I think I'll be fine with the latest passed build on gitlab, after all I just need to repro #7416 on 0.4.17 and 0.5 |
11:36 |
entuland |
uhm... |
11:36 |
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11:36 |
entuland |
running my wesh mod on 0.4.17 |
11:36 |
entuland |
WARNING[Main]: /!\ You are using old player file backend. This backend is deprecated and will be removed in next release /!\ |
11:36 |
entuland |
2018-06-06 13:35:14: WARNING[Main]: Switching to SQLite3 or PostgreSQL is advised, please read http://wiki.minetest.net/Database_backends. |
11:36 |
entuland |
I think I'll have to change something to run it on 0.5, we'll see |
11:36 |
Krock |
yet it's a warning, not an error |
11:37 |
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11:39 |
entuland |
uhm... not sure why those warnings are there for me though. I only enabled my mod and I am using the new mod_storage facilities... I think I'll find out in a minute when I'll run it on 0.5 - I'm not aware of using a player file backend nor SQLite |
11:39 |
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11:41 |
entuland |
no error on loading on latest 0.5.0, but I forgot to enable creative mode... hitting ESC to go back and enabling it froze it :P |
11:43 |
entuland |
nvm, it didn't do that again |
11:49 |
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11:49 |
entuland |
neat, the heavy mesh with more than 14K vertices renders fine in 0.5.0 :P |
11:51 |
Krock |
!tell sovetskiy One repost cycle later with improvements: https://i.redd.it/0sti776fa7211.jpg |
11:51 |
MinetestBot |
Krock: yeah, sure, whatever |
11:51 |
Krock |
<3 MinetestBot |
11:51 |
MinetestBot |
<3 Krock |
11:52 |
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11:52 |
entuland |
I don't recall the exact name for the last kill there (the red / white icon) |
11:53 |
ANAND |
Whoa! :O |
11:55 |
entuland |
the door count could be far higher than that: https://en.wikipedia.org/wiki/List_of_mergers_and_acquisitions_by_Microsoft#Acquisitions |
11:56 |
ANAND |
haha |
11:56 |
Krock |
but it does not apply to all of them that they went downhill afterwards |
11:57 |
entuland |
still can't find the last one before github |
11:57 |
ANAND |
I forgot the name too, looks very familiar tho |
11:58 |
entuland |
I thought about lionhead but that's not the right one, unless they changed the logo |
11:59 |
* entuland |
does an image search |
11:59 |
* entuland |
fails to get meaningful results |
12:03 |
Krock |
https://tineye.com/search/e10448a9a1f1975a82231b899fb8d32dd9fbda67/ |
12:03 |
Krock |
entuland, ANAND. Mojang. |
12:03 |
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12:03 |
ANAND |
Ahhhh! |
12:12 |
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12:33 |
MinetestBot |
[git] tukkek -> minetest/minetest: Stop autoforward on BACKWARD key-press (#7417) 9f8582d https://git.io/vh0sq (2018-06-06T12:31:34Z) |
12:33 |
entuland |
eh, with my whopping 5 hours grand total of minecrafting no wonder I coulnd't recognize it |
12:43 |
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13:39 |
BBmine |
https://www.minetest.net/ says "Your connection is not secure" |
13:40 |
Krock |
304 issue already exists for that |
13:41 |
BBmine |
oh |
13:41 |
BBmine |
thanks |
13:41 |
serp |
looks like it's just expired |
13:42 |
ANAND |
http://irc.minetest.net/minetest/2018-06-06#i_5323569 |
13:45 |
Ruslan1 |
Hi celeron55 |
13:48 |
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13:50 |
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13:52 |
celeron55 |
oh crap |
13:52 |
rubenwardy |
Pls use wildcard |
13:52 |
rubenwardy |
And add it to dev.minetest.net |
13:52 |
Fixer |
wat |
13:52 |
rubenwardy |
XD |
13:53 |
Fixer |
can confirm it has expired |
13:53 |
Fixer |
the bomb has been planted |
13:53 |
Fixer |
you have 45 seconds to renew your cert |
13:53 |
celeron55 |
i recently added a cert for minetest.net and the cronjob added for renewing it overwrote the cronjob for renewing the www.minetest.net one |
13:54 |
celeron55 |
hopefully it works after fixing this |
13:54 |
rubenwardy |
cerbot renew |
13:54 |
rubenwardy |
Done |
13:55 |
Fixer |
he is procrastinator2000 |
13:55 |
celeron55 |
i'm fully expecting this old openbsd set-up to explode one day due to things being too old for anyone to support them |
13:55 |
celeron55 |
what's certbot |
13:55 |
Ruslan1 |
celeron55: do you know I open 2 Minetest and 1 show gray. Do you know way to fix it |
13:55 |
Fixer |
100 years later, minetest is dead, but minetest.com is still running! yay! |
13:55 |
celeron55 |
i'm using acme-client for openbsd |
13:56 |
celeron55 |
_a_ version of it that happened to work a long time ago |
13:56 |
rubenwardy |
Certbot is the name of the software that letsencrypt is aliased to |
13:56 |
rubenwardy |
alias letsencrypt=certbot |
13:56 |
Fixer |
Ruslan1: please post an issue here https://github.com/minetest/minetest/issues or if you have acc on minetest forum, ask there, or wait on IRC, maybe someone answers |
13:56 |
rubenwardy |
I belueve |
13:57 |
Fixer |
Ruslan1: celeron55 does not maintain it much anymore, other people do |
13:58 |
celeron55 |
www.minetest.net is renewed now |
13:58 |
Ruslan1 |
Fixer: thanks you |
13:59 |
celeron55 |
i guess i'll do dev now that i'm at this |
13:59 |
celeron55 |
i mean dev.minetest.net |
14:04 |
rubenwardy |
Please may you add hsts too? |
14:05 |
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14:05 |
celeron55 |
no, i don't like hsts |
14:05 |
rubenwardy |
:'( |
14:06 |
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14:07 |
celeron55 |
it's very inconvenient when things fail due to browsers being so difficult to get to ignore it |
14:08 |
rubenwardy |
Curl is a good tool for debugging that |
14:08 |
rubenwardy |
curl -I URL |
14:11 |
celeron55 |
also it's impossible to remove tls then |
14:11 |
rubenwardy |
Well |
14:11 |
rubenwardy |
A good thing imo |
14:11 |
sfan5 |
iirc chromium actually plans to deprecate HSTS for this reason |
14:11 |
celeron55 |
just use https everywhere |
14:11 |
celeron55 |
or similar |
14:12 |
celeron55 |
and ask your preferred browser developer to include such by default |
14:14 |
rubenwardy |
Can't find any sources for Chrome removing hsts |
14:15 |
sfan5 |
oh it has HPKP, not HSTS |
14:15 |
sfan5 |
s/has/was/ |
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14:32 |
celeron55 |
now dev.minetest.net has a certificate |
14:34 |
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14:35 |
Genshin |
Howdy |
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14:40 |
rubenwardy |
Thanks! |
15:04 |
erstazi |
celeron55: thanks |
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15:52 |
MinetestBot |
sovetskiy: Jun-06 11:51 UTC <Krock> One repost cycle later with improvements: https://i.redd.it/0sti776fa7211.jpg |
15:55 |
sovetskiy |
Krock, yeah. Unenviable future of M$ products |
15:59 |
VanessaE |
I don't recognize the icon on the closest open door |
16:00 |
rubenwardy |
Mojang |
16:00 |
VanessaE |
oh |
16:00 |
sovetskiy |
VanessaE, minecraft company actially |
16:00 |
VanessaE |
yeah I Know |
16:00 |
VanessaE |
just didn't recognize their logo |
16:02 |
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16:02 |
Krock |
VanessaE, see logs. I also had to put it into a reverse image search engine |
16:03 |
Krock |
..to enlighten the other people who didn't know it |
16:03 |
VanessaE |
mehg |
16:03 |
VanessaE |
meh |
16:03 |
ANAND |
Krock: Mojang? |
16:03 |
Krock |
ANAND, no, Gnajom |
16:04 |
ANAND |
hehe |
16:04 |
sovetskiy |
GNOME |
16:06 |
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16:08 |
Krock |
VanessaE, https://i.redd.it/7b87it6t0b211.jpg |
16:14 |
rubenwardy |
Kek |
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19:44 |
azarus |
Hey guys, is there a mailing list or similar where I can subscribe to, to be notified of new releases? Thanks. |
19:44 |
garywhite |
azarus: Do you use Reddit? |
19:44 |
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19:44 |
azarus |
garywhite: not really |
19:45 |
garywhite |
oh, cause they post it on Reddit at r/minetest |
19:48 |
azarus |
Also, encountering this error with minetest_game: https://i.imgur.com/1UVWZtO.png |
19:48 |
azarus |
here the debug.txt: http://ix.io/1cwy |
19:48 |
azarus |
ah, I see it |
19:49 |
azarus |
it's the irrlicht engine version, right? |
19:49 |
Krock |
azarus, wrong minetest_game version |
19:50 |
azarus |
ah, okay. |
19:50 |
Krock |
download the 0.4.17 version (stable-0.4) branch |
19:51 |
azarus |
Krock: My distro will get 0.4.17 very soon. |
19:51 |
azarus |
in a couple of hours, most likely |
19:51 |
azarus |
(currently, it's 0.4.16) |
19:51 |
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19:52 |
Krock |
you can also git clone minetest_game, which will also work on 0.4.16 |
19:53 |
azarus |
Ah, works now, thanks. |
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21:00 |
longerstaff13 |
oops |
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21:06 |
entuland |
oh crap |
21:06 |
entuland |
size[6,6]field[1,1;2,1;meshname;Enter the name for your mesh]button_exit[4,1;0,0;capture;Capture]button_exit[4,2;0,0;cancel;Cancel]field_close_on_enter[meshname;false] |
21:06 |
entuland |
2018-06-06 23:04:20: WARNING[Main]: invalid use of unpositioned "field" in inventory |
21:06 |
entuland |
2018-06-06 23:04:20: WARNING[Main]: field/simple: use field_close_on_enter[name, enabled] instead of the 4th param |
21:06 |
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21:06 |
entuland |
this is my form: size[6,6]field[1,1;2,1;meshname;Enter the name for your mesh]button_exit[4,1;0,0;capture;Capture]button_exit[4,2;0,0;cancel;Cancel]field_close_on_enter[meshname;false] |
21:06 |
entuland |
I don't see really why I am getting those errors |
21:06 |
rubenwardy |
try adding a final ; |
21:06 |
rubenwardy |
maybe |
21:07 |
rubenwardy |
wait no |
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21:09 |
sovetskiy |
why your buttons have zreo width and height? |
21:10 |
entuland |
I didn't recall whether it had an autosize feature setting them to zero, I'll try changing that |
21:11 |
entuland |
buttons appear |
21:11 |
entuland |
as does the form |
21:11 |
entuland |
but the error is still there |
21:11 |
entuland |
and my field has "2,1" as label |
21:11 |
entuland |
maybe "meshname" is a reserved name? |
21:12 |
entuland |
buttons appear _after_ that I set them to 1, 1 insteado of 0, 0 |
21:12 |
sovetskiy |
format of field is |
21:12 |
sovetskiy |
field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>] |
21:12 |
entuland |
I lack the default? |
21:13 |
sovetskiy |
I guess yes |
21:13 |
entuland |
that was it, the code must be checking the amount of params instead of checking the actual values |
21:13 |
entuland |
turns out rubenwardy was right in first place there :P |
21:14 |
entuland |
thanks everybody, sorry for the brainfart, I thought I could have left that out |
21:16 |
rubenwardy |
lol |
21:16 |
rubenwardy |
#FormspecsSuck |
21:16 |
entuland |
eheheh |
21:17 |
sovetskiy |
something like HTML+CSS would be cool to make any form |
21:18 |
rubenwardy |
relevant: https://i.rubenwardy.com/AdIY3.png |
21:18 |
Krock |
are we doing this discussion again? |
21:18 |
rubenwardy |
you say that, but they're very heavy |
21:18 |
Krock |
heavy as in 201 bucks per year |
21:19 |
entuland |
I'm seriously thinking about making that formspec helper mod a dependency of my mods |
21:19 |
entuland |
is there any other option available? or planned? |
21:20 |
rubenwardy |
smartfs or formspeclib |
21:20 |
Out`Of`Control |
Hi does minetest move to gitlab? |
21:20 |
sfan5 |
no |
21:20 |
Out`Of`Control |
stay at github? |
21:20 |
sfan5 |
yes |
21:20 |
Out`Of`Control |
just to know |
21:20 |
Out`Of`Control |
ok thanks |
21:21 |
rubenwardy |
relevant: https://github.com/minetest/minetest/issues/7412 |
21:23 |
Out`Of`Control |
cool |
21:23 |
Out`Of`Control |
i plan to delete my github account. |
21:25 |
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21:26 |
Krock |
Out`Of`Control, if you move to GitLab your data might be even closer to Microsoft. https://i.redd.it/7b87it6t0b211.jpg might, because it's just one of their servers |
21:27 |
Out`Of`Control |
Krock: i already got stuff on gitlab before this take over. Its not about data. I would like to stay away anything owned by m$$ |
21:28 |
sovetskiy |
couple of links to think: |
21:28 |
sovetskiy |
1) https://technologyadvice.com/blog/information-technology/github-alternatives/ |
21:28 |
sovetskiy |
2) https://alternativeto.net/software/github/ |
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23:12 |
Teckla |
I might be crazy, but I think, when creating pos tables (x,y,z) for LVM, you have to specify whole numbers, or it chokes a bit. |
23:12 |
Teckla |
At least, that's what I seem to be seeing, with my testing. |
23:15 |
Teckla |
Yes, that absolutely seems to be the case. |
23:15 |
Teckla |
So if anyone is struggling with odd LVM results: round all your coordinates to whole numbers! |
23:18 |
Teckla |
And before I managed to figure that out, I had to figure out how to round Lua numbers to the nearest whole number, and came up with this. https://www.irccloud.com/pastebin/ry3z29mH/ |
23:18 |
Teckla |
(In case anyone cares... heh) |
23:19 |
Teckla |
However, I'm a Lua newbie, that might not be correct, or it might be correct, but not the "best" way to round Lua numbers to the nearest whole number. |
23:19 |
* Teckla |
babbles. |
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23:27 |
AlexYst |
Teckla: What is LVM in the context of Minetest, again? |
23:27 |
* AlexYst |
just keeps thinking of the Logical Volume Manager |
23:28 |
Teckla |
Lua Voxel Manipulators: https://rubenwardy.com/minetest_modding_book/en/chapters/lvm.html |
23:28 |
AlexYst |
Ah. I was close then. |
23:28 |
* AlexYst |
checks out the book |
23:28 |
Teckla |
It's a great book. It would be near impossible to get started without it. |
23:29 |
AlexYst |
I had to get started without it. I'm not sure the book existed when I got started. To be honest, I started out by copying code I didn't understand and trying to use it. |
23:32 |
Teckla |
AlexYst: That can be fun sometimes :) |
23:33 |
Teckla |
rubenwardy: I found a minor type on the LVM page, if you are interested -- just let me know. |
23:33 |
AlexYst |
I guess. The code I used was highly inefficient, in retrospect. I wished at the time I knew what it was doing, too. |
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