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IRC log for #minetest, 2018-05-09

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Time Nick Message
00:02 JTE https://forum.minetest.net/viewtopic.php?f=9&t=20078 has this been done before?
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03:26 Ruslan1 Anyone here
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04:45 AlienCat Hello Ruslan1
04:45 AlienCat minetest is always giving up on me when join a server
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05:52 AlienCat guys I got a wierd problem about stuff not being transparent, any fix?
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09:55 AlienCat hey
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14:49 Entuland hey there everybody
14:50 ANAND Hello Entuland!
14:50 Entuland hello there ANAND :)
14:50 Entuland lumberJ (and anyone else interested) here is the mod I came up with: https://github.com/entuland/tpad
14:50 ANAND :)
14:51 Entuland any kind of comment will be more than welcome, never really done anything meaningful with Lua (let alone with minetest :P)
14:51 lumberJ sweet
14:51 ANAND Nice!
14:51 lumberJ lets give it a try...
14:52 Entuland I guess you guys don't need me to tell you how to craft or how to give yourself some pads :P
14:52 Entuland I'm curious to see how intuitive the whole thing is without any kind of explanation
14:53 ANAND the recipe's too simple though, you might want to include some "rarer" items to the recipe to make it harder to craft
14:53 Entuland yep, it's cheap on purpose for the initial release :P
14:53 ANAND like maybe steel ingots
14:53 ANAND ah ok
14:54 Entuland advices are welcome, I'm sure you would be better than me in coming up with an appropriate recipe
14:54 Entuland also because I'm not really sure how it works with potential recipe clashes :/
14:54 Entuland the whole "shape / shapeless" thing is still a bit hazy for me
14:54 ANAND Steel / bronze ingots in the four empty slots in the crafting grid
14:55 ANAND it'd be a reasonable balance between possible, and yet not too easily craftable
14:56 Entuland you mean two of each for the four empty spots? or just 4 or either steel / bronze?
14:56 Entuland 4 of*, not 4 or
14:56 ANAND one steel / bronze in all 4 empty slots
14:57 Entuland okay, googling for the internal names
14:57 ANAND like a checker-board of wood and w/b ingots
14:57 ANAND default:steel_ingot / default:bronze_ingot
14:57 ANAND :)
14:57 Entuland was guessing something like that :)
14:57 Entuland let's go for bronze
14:58 ANAND better than steel IMHO
14:58 Entuland yep I like it better too
14:58 ANAND it's has the perfect "ease of craftability" quotient ;)
14:59 Entuland eheheh
14:59 ANAND steel is literally everywhere
15:00 lumberJ Entuland: crashed when i used the delete option
15:00 Entuland uhm...
15:00 lumberJ did not give an error except segmentation fault
15:00 Entuland thanks, I'll debug it
15:01 Entuland yep I've got some of those nasty errors
15:02 lumberJ it crashed at the point that I tried to confirm deletion if that helps
15:02 Entuland it surely helps
15:03 Entuland weird... I just deleted one and it worked fine...
15:03 Entuland could you try renaming the folder from "tpad-master" to "tpad"?
15:04 Entuland assuming you didn't already
15:04 lumberJ didn't need to. cloned from github
15:04 Entuland then I may have got tpad-master cause I downloaded it as a zip file
15:05 lumberJ i doubt thats the cause anyway
15:05 lumberJ let me try again in a fresh world.
15:05 Entuland oh well I had a problem loading the mod when it had the wrong folder name and it had no "mod.conf" file, was just a wildguess
15:06 lumberJ yeah, but it shouldn't crash after the fact because of that
15:06 Entuland I'll try a new world with a downloaded copy myself
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15:06 Entuland gotta love such crashes :P
15:07 lumberJ it may be because i am using minetest-0.5
15:07 lumberJ maybe something in the api has changed
15:09 lumberJ ok will test on 0.4.17 now
15:09 Entuland I'm on 4.16
15:10 lumberJ shouldn't make much difference between those versions
15:10 lumberJ 0.4.17 is just bugfixes
15:10 Entuland when has mod storage been added?
15:10 lumberJ its been a while back. i don't remember exactly what version
15:10 ANAND 0.4.14 IIRC
15:10 Entuland okay
15:11 ANAND definitely before 0.4.16
15:11 Entuland afk a few mins
15:13 lumberJ works fine, must just be something in the 0.5.0 version that is not compatible
15:14 lumberJ Entuland, i like the interface and all. hopefully you plan to have a better texture for the actual tpad though :)
15:16 Entuland ehehe I'm not really a graphics master but I'll try to find something decent
15:16 Entuland I'm happy you like it :)
15:17 Entuland now, I'd have some doubts:
15:17 Entuland is there any way to enforce a minimum minetest version to ensure the mod doesn't get loaded in any pre-4.16 version?
15:18 Entuland the other doubt is probably solved by the storage change I made: I used to read and store all pads of all players from the same string
15:18 Entuland now I am using a separate get_string for each player from the storage, so I should not likely incur in any race condition
15:19 Entuland ah yes, the other doubt: am I understanding it right that a player can freely change its name and the game can't tell it?
15:20 Entuland right now if a player changes its name they would lose ownership of all of their pads
15:20 Entuland how is this worked around, in general?
15:21 Entuland other games have each player with a unique id, so that they can change the name and they don't lose ownership of their stuff on a world
15:23 Entuland oh... I just realized that you were using a version _newer_ than 0.4.16... I misread that 0.5.0 as 0.4.15 ahahahah
15:25 lumberJ yes, its the dev version
15:25 Entuland I'll stick to the current version for now, I still have a _lot_ of stuff to learn about
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15:29 lumberJ yeah, i wouldn't worry about it. its not a stable version. might as well wait a bit to make it compatible
15:29 lumberJ theres a minetest.get_version() method, Entuland
15:30 lumberJ but the api doc says it should be used for info only
15:30 rubenwardy do not use the get_version method for checking for features!
15:30 lumberJ that^
15:30 lumberJ :P
15:30 lumberJ most people just warn in the README what versions it is compatible with
15:31 Entuland okay, I'll put a readme with "tested on 0.4.16 only" or something :P
15:32 lumberJ Also, afaik there is no way for players to change their name without also creating a new player
15:32 lumberJ not in any in game way anyhow
15:32 Entuland uhm... when I tested the multiplayer thing the interface asked me to put a username
15:33 Entuland I mean: I hosted the world and I've been forced to pick a name as hoster
15:33 Entuland then I ran another instance, put 0.0.0.0 as address, and there too I've been asked to put a name to connect to that server
15:34 Entuland that makes me guess that the same player can connect to the same remote world using different usernames
15:34 lumberJ right, but those will be two players
15:34 lumberJ the same ip can have multiple accounts yes
15:34 lumberJ if thats what you mean
15:34 lumberJ but they will not share any player data in game
15:34 Entuland so there is no way for a player to change their name still keeping ownership of locked chests, frames, my pads and the alike
15:34 lumberJ right
15:34 Entuland okay
15:35 Entuland I sort of think it's a good thing. Just used to be able to change the name in Creativerse (and I admit that it is a problem there)
15:37 Entuland I realize that I'm doing a stupid thing in my mod: I'm keeping a list of pads (positions) per player, but I'm also storing the owner name in each pad's meta
15:38 Entuland I should not be doing that, I should centralize the info only on the mod's storage
15:40 Entuland but that would mean looking up in each player's pads or have a reverse lookup table with pos -> owner, damn...
15:40 Entuland I'll keep it as it is. I'll worry if problems arise :P
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16:21 Entuland uhm... this is weird... once I picked up a password for a server I can't change it myself, I have to request an admin to reset it?
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16:25 Krock bugs. rejoin and it'll work
16:26 Krock ^ Entuland
16:27 Entuland not sure I understand. I've set the password when I joined, then I read that in order to issue "/password entuland newpassword" I need the password priv... am I understanding that wrong?
16:37 Krock Entuland, you can change your password in the Esc/Pause menu
16:37 Krock /password is for admins only
16:37 Entuland ahahah silly me
16:37 Entuland thanks again Krock
16:38 Krock !next
16:38 MinetestBot Another satisfied customer. Next!
16:39 Krock Entuland, "I don't feel at home without being able to jump two blocks high" looks like what you need is the sneak glitch.
16:40 Krock !mod sneak_glitch
16:40 MinetestBot Krock: Enable sneak glitch [sneak_glitch] by Krock - https://forum.minetest.net/viewtopic.php?t=17734
16:40 Entuland how does that work?
16:41 Krock The engine actually contains support for that already - but are disabled by default because it leads to movement tricks which aren't loved by everybody
16:41 Entuland jumping while pressing shift?
16:41 Krock yes
16:41 Entuland oh I changed the player physics setting the jump multiplier to 1.5 or so, that's what I am used to
16:42 Krock heh, that's possible too of course .)
16:42 Entuland it was the excuse that led me to start modding, something really simple to begin with
16:43 Entuland damn, right now I'm visiting daconcept.com server... I didn't realize how much this game can be (and has already been) modded
16:43 Entuland and I think I'm just scratching the surface
16:43 Krock well, it has some limits - the task manager/htop shows why
16:44 Krock media can't be loaded dynamically yet to all textures and models are in the cache
16:44 Krock whereas cache = RAM
16:44 Entuland uhm... I'm in that server right now and MT is using 1GB or so
16:44 Entuland doesn't sound all that bad
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16:45 Entuland that server though is empty and looks a bit messed up... any server you may advise, Krock?
16:46 Krock ah okay. As soon they start to use 32px textures in the server provided texture pack, then it rises quickly higher
16:46 Entuland just to see stuff around
16:46 Krock Entuland, I've been to many server but on none of them I've found an active community or the mods I'd like to use
16:46 Entuland I see
16:46 Entuland that's okay
16:47 Krock s/found/found have/
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18:38 entuland hope the new texture is a bit better lumberJ :P
18:38 lumberJ lets see
18:39 lumberJ looks interesting
18:40 entuland there is a slight azure light on a couple of pixels at the bottom and I have no idea of what is causing it
18:40 entuland I thought it was caused by the bumpmapping but disabling it made no difference
18:40 entuland maybe I should simply byte the bullet and find out how to make a proper 3D version
18:41 entuland instead of dumbly copying stuff from other mods :P
18:41 entuland the "sign" technique, I mean - the texture itself is mine
18:41 lumberJ going to download and see what you mean
18:42 entuland luckily I found out how to add noise to the image
18:44 lumberJ i don't think i see what you are talking about with the pixels at the bottom
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18:45 entuland two dark pixels at the bottom have a thin cyan border
18:45 entuland I'll grab a screenie
18:46 lumberJ these are good for pranking people
18:46 lumberJ if you put them on the edge of a big drop
18:46 entuland ahhaha
18:47 entuland I sort of like the idea, teleporters in CV work just that way
18:47 entuland advised image sharing service?
18:47 entuland imgur is okay here?
18:48 lumberJ imgur is fine
18:48 entuland k
18:49 entuland damned crappy connection... I feel like on a dialup most of the time
18:49 entuland https://imgur.com/a/jGDUsLc
18:50 entuland the thin cyan edge on those bottom pixels is what I don't understand, the edge of the texture looks like embossed a bit or something
18:51 entuland does it look like normal behavior for this way of using textures?
18:51 Krock bumpmap issue
18:52 lumberJ must be something on your client rendering. i don't have that here
18:52 entuland even though I have bumpmapping disabled, Krock?
18:52 entuland good to know you don't have it there lumberJ
18:52 Krock then not :3
18:52 entuland :)
18:53 entuland well, it's a step forward, I'll try to make a simple model on anim8or and add an all-around texture to it, will be good learning
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18:53 entuland have fun in the meantime and thanks again for chatting, much appreciated
18:54 lumberJ np, see you around
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21:47 entuland oh my... I think I would be better learning some blender sooner or later... feels like flying a spaceship
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