Time |
Nick |
Message |
00:09 |
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00:11 |
blackGen |
Will diving the value by 2 and then adding 0.5 be enough? |
00:20 |
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05:57 |
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07:03 |
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07:04 |
hisforevr |
Hi is there a way to correct these dark spots? https://imgur.com/a/1LOgOsL |
07:04 |
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07:09 |
Markow |
hisforevr: Are you using WorldEdit? |
07:11 |
Markow |
hisforevr: ? |
07:11 |
Markow |
Oh well, so much for helping others... |
07:17 |
hisforevr |
markow sorry for being late |
07:18 |
Markow |
Are you using WorldEdit? |
07:18 |
hisforevr |
I did use world edit to reoove part of the floor |
07:18 |
Markow |
Then try this: //fixlight |
07:18 |
Markow |
That will fix the dark shade spots |
07:19 |
Markow |
First set your Positions |
07:19 |
hisforevr |
I did and nothing seems to work :( |
07:19 |
Markow |
You must set the area larger than you did, then try it again |
07:19 |
hisforevr |
ok I'll brb |
07:19 |
Markow |
Also, depth wise "y" |
07:23 |
hisforevr |
that changed it to a darker color but at least its even |
07:24 |
hisforevr |
Markow: thanks that helped a lot |
07:25 |
Markow |
How did you set your region? |
07:25 |
Markow |
before you used //fixlight ? |
07:25 |
Markow |
Try setting it with //p set |
07:25 |
Markow |
Then click on your two points |
07:25 |
Markow |
then, //fixlight |
07:25 |
hisforevr |
i used the world edit buttons |
07:25 |
Markow |
It works well |
07:26 |
hisforevr |
I'll try that again |
07:26 |
hisforevr |
brb |
07:30 |
hisforevr |
Markow that worked but it just changed the tone of the blocks to darker |
07:30 |
Markow |
Maybe that's the correct shade |
07:30 |
Markow |
Is it all consistent though? |
07:31 |
hisforevr |
well it is in a shaded place, and yrs they are all the same |
07:31 |
Markow |
So it seems right then |
07:32 |
hisforevr |
yes it dose I see that I was thinking too small lol |
07:32 |
Markow |
If the location was out in the open, that's a different story |
07:32 |
hisforevr |
so true |
07:33 |
hisforevr |
ok I'll have to get off here I'm opn my phones wifi God bless my friend |
07:33 |
hisforevr |
Thanks |
07:37 |
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07:59 |
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07:59 |
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08:00 |
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08:03 |
w_laenger |
FYI: There're pseudo water reflections without shaders, it uses mipmapping: http://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/ |
08:03 |
w_laenger |
I assume that can be implemented in minetest. |
08:19 |
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08:35 |
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08:56 |
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08:57 |
Krock |
!up ente.kak.si 34617 |
08:57 |
MinetestBot |
ente.kak.si:34617 seems to be down |
08:58 |
Krock |
!up ente.kak.si 34617 |
08:58 |
MinetestBot |
ente.kak.si:34617 is up (33ms) |
08:59 |
Krock |
^ 0.5.0, testing the new tectonic map generator https://forum.minetest.net/viewtopic.php?f=9&t=20066 |
09:09 |
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09:12 |
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09:14 |
coyote |
Krock, good |
09:38 |
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10:04 |
JTE |
I made pizza. no reason. https://cdn.discordapp.com/attachments/374954379884625920/442627130421936139/pizza.png |
10:08 |
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10:14 |
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10:19 |
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10:20 |
Krock |
>discord |
10:20 |
Krock |
but it looks good |
10:38 |
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10:40 |
ANAND |
JTE, pizza looks pretty legit, nice work! |
10:41 |
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10:48 |
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11:14 |
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12:09 |
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12:20 |
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12:35 |
Astrobe |
Is it really need that the leaves decay code look for a tree section in a 3 nodes radius? It looks like the standard tree schematics have a 3x3 base. |
12:40 |
Krock |
yes because the leave don't know where their trunk is |
12:40 |
Krock |
*the leaves |
12:42 |
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12:55 |
Astrobe |
What I meant is that a radius of 2 seems to be enough. And wouldn't leave leaves floating in the air when one cuts down a tree that's close to an other. |
12:59 |
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13:00 |
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13:08 |
Krock |
Astrobe, check the mgv6 trees. I believe those leaves are 3 nodes away from the trunk |
13:10 |
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13:11 |
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14:03 |
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15:58 |
andirc8000 |
when I 'print()' something in lua in minetest mod, does it display somewhere? in debug.txt maybe? some log? can I, like, fopen() a file in minetest mod and write to there my debug info? |
15:59 |
andirc8000 |
file on disk * |
15:59 |
andirc8000 |
sorry, I don't know lua many much (just asking if it is _possible_) |
16:01 |
andirc8000 |
I did use the, 'minetest.chat_send_all()' but when it crashed I didn't see the last printed chat_send_all() output since another window opened with exception info instead |
16:01 |
lumberJ |
andirc800 use minetest.log("log stuff here") |
16:01 |
lumberJ |
that will go to you debug.txt |
16:01 |
andirc8000 |
lumberJ: thanks |
16:01 |
lumberJ |
yw |
16:15 |
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16:48 |
Ruslan1 |
Hello |
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