Time |
Nick |
Message |
00:04 |
DudestOfMen |
rubenwardy: Do you have an install guide for your ctf minigame? Having trouble getting it going. |
00:05 |
DudestOfMen |
rubenwardy: 3 downloads (ctf, ctf_pvp_engine, crafting) and still getting errors |
00:05 |
DudestOfMen |
rubenwardy: fantastic work, btw |
00:08 |
cimbakahn |
I really would like to get this subgame working, because I love technic and I really like the person that created Technic. |
00:15 |
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00:22 |
DudestOfMen |
cimbakahn: if you use an editor like Atom, it can help with syntax like that |
00:23 |
cimbakahn |
DudestOfMen, What do you mean? |
00:23 |
riff_IRC |
jcjordyn120 is back |
00:23 |
DudestOfMen |
in your screenshot, you have a text editor. While useful for quick things, there are better editors. |
00:24 |
DudestOfMen |
https://atom.io/ is a highly recommended one. It highlights syntax and makes working with lua much easier (or most other languages) |
00:26 |
cimbakahn |
Well, i don't have any trouble separating things with my eyes if that's what you mean. |
00:27 |
DudestOfMen |
my error: https://pastebin.com/8YsY41vC |
00:28 |
DudestOfMen |
cimbakahn: as you wish. On larger projects, something like that is a must-have for me |
00:29 |
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00:31 |
cimbakahn |
It's not like i'm fixing mods all the time. I'm a user, not a mod maker or developer. I usually know enought to fix my mods, but sometimrs get stumpped by something like this. |
00:32 |
DudestOfMen |
no worries. just a suggestion that helps me =) |
00:36 |
cimbakahn |
DudestOfMen, Thank you! |
00:51 |
DudestOfMen |
cimbakahn: what distro are you running? I ask cuz I'm a linux user too. I didn't recognize it |
00:51 |
DudestOfMen |
haha well on freenode, i wouldn't be surprised if 90% were linux users |
01:00 |
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01:08 |
rubenwardy |
DudestOfMen: not sure what the error is |
01:09 |
rubenwardy |
but note that CTF relies on some feature which aren't in 0.4.16 |
01:09 |
rubenwardy |
also |
01:09 |
rubenwardy |
git clone --recursive URL |
01:09 |
rubenwardy |
is the correct way to download CTF |
01:13 |
Ruslan1 |
Hello |
01:20 |
DudestOfMen |
rubenwardy: thanks for the hint. I'll download it that way. Are those features unreleased (coming in something like 0.5.0?) |
01:20 |
DudestOfMen |
Or are they just customizations? |
01:21 |
Ruslan1 |
I have Minetest 0.5 |
01:21 |
rubenwardy |
they're in 0.5.0, and I backported them to 0.4.17 on the server |
01:21 |
rubenwardy |
it'll probably be easier to disable them, they're not that important |
01:23 |
Ruslan1 |
rubenwardy: do you think 0.4.1x server works with 0.5 |
01:24 |
rubenwardy |
no |
01:24 |
rubenwardy |
there's network breakages |
01:24 |
Ruslan1 |
Ok |
01:25 |
DudestOfMen |
rubenwardy: ah I see. So if I pull the most recent off the backport-0.4 branch... is that how I get 4.17? I don't see it tagged |
01:25 |
rubenwardy |
that'll give you 0.4.17-dev |
01:25 |
rubenwardy |
which is what I use |
01:25 |
DudestOfMen |
sweet |
01:25 |
Ruslan1 |
I can’t wait Minetest will be updates |
01:28 |
Ruslan1 |
Like 0.4.16 to 0.4.17 |
01:32 |
Out`Of`Control |
who run this ruslan bot? |
01:32 |
Ruslan1 |
I’m not a bot |
01:35 |
Out`Of`Control |
write 4 lines |
01:36 |
Ruslan1 |
Why |
01:38 |
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01:38 |
Out`Of`Control |
you can't |
01:42 |
Ruslan1 |
rubenwardy: why Minetest didn’t update |
01:42 |
rubenwardy |
because it's a major release |
01:42 |
rubenwardy |
0.5.0 |
01:42 |
rubenwardy |
needs more time |
01:42 |
rubenwardy |
and RE: 0.4.17, it was a bad promise and no-one is free to do it |
01:44 |
Ruslan1 |
rubenwardy: is next year Minetest will be updates |
01:47 |
Ruslan1 |
Hello |
01:58 |
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02:16 |
DudestOfMen |
Ruslan1: it's difficult to tell with open source projects like this. It will get released when the features get done. The more folks help out, the sooner it happens. |
02:16 |
Ruslan1 |
Ok |
02:20 |
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03:10 |
Ruslan1 |
thatgraemeguy: hi |
03:26 |
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03:35 |
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03:46 |
riff_IRC |
SIAP: players |
03:46 |
riff_IRC |
whoopsie |
04:08 |
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04:09 |
guh |
hello |
04:09 |
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04:09 |
guh |
hello |
04:10 |
guh |
gtg |
04:10 |
guh |
bye |
04:36 |
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04:44 |
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04:45 |
Ruslan1 |
sfan5: |
04:48 |
Ruslan1 |
Hello |
04:54 |
Ruslan1 |
rubenwardy: I can’t get taken account in github |
04:55 |
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04:55 |
Ruslan1 |
Hi |
04:58 |
cimbakahn |
What do i do about this ----> WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. |
05:24 |
lumberJ |
cimbakahn, if its not your mod, don't worry about it. there is a minetest.conf setting to turn that warning off if needed. |
05:26 |
lumberJ |
deprecated_lua_api_handling = legacy |
05:27 |
cimbakahn |
lumberJ, Oh! Hello! |
05:28 |
cimbakahn |
Isn't that a way of just sweeping the problem under the carpet, and not fixing it? |
05:28 |
lumberJ |
is it your mod causing the error? |
05:29 |
lumberJ |
if so, then yes |
05:30 |
lumberJ |
if you know what mod is causing it then you can fix the deprecated code and make a pull request if you are feeling ambitious :) |
05:30 |
cimbakahn |
The mods aren't mine, but if i can fix this problem i might be able to use these mods to fix a subgame. |
05:32 |
lumberJ |
well its not technically a problem...yet |
05:33 |
lumberJ |
its just a warning that the mod is using a minetest.settings method that may not be supported at some point in the future |
05:33 |
lumberJ |
the fix is here: https://forum.minetest.net/viewtopic.php?f=6&t=18002 |
05:33 |
cimbakahn |
I just got an idea. Maybe if I run minetest using the terminal, maybe I'll see the warning in the terminal, and be able to see what it comes before, and after to give me an idea which mod might be causing it. |
05:34 |
lumberJ |
could be. or if you know which mod has a settings file |
05:34 |
lumberJ |
also you can disable mods and enable one at a time |
05:35 |
cimbakahn |
I already looked at that page. I am looking at another page now. |
05:36 |
lumberJ |
rubenwardy posted the fix in the third comment |
05:36 |
cimbakahn |
Someone mentioned this ---->Â If it's your mod fix it by replacing minetest.setting_get with minetest.settings:get() etc |
05:39 |
cimbakahn |
I searched the mods folder using catfish file search, and searching inside the files for this:  minetest.Setting_get  54 files came up. |
05:39 |
lumberJ |
well you could fix them one by one |
05:40 |
lumberJ |
or if you are clever make a script that sweeps all the files and replaces settings_get with settings:get |
05:41 |
lumberJ |
are all these mods from a single game? |
05:42 |
cimbakahn |
I was wondering does this mean that I have to go to each and every one of the 54 files and look for minetest.Setting_get and replace it with minetest.settings:get ? |
05:42 |
lumberJ |
if you want to truly 'fix' the warning, yes |
05:44 |
cimbakahn |
I am not using all 54 of those files in my current single player game. |
05:45 |
cimbakahn |
I am using some of those files but not all of them. |
05:47 |
cimbakahn |
Thank goodness for Haagen-Dazs coffee ice cream!  Makes me feel a lot better. |
05:48 |
cimbakahn |
I will run minetest using the terminal first before I do that. |
05:50 |
lumberJ |
well, like i said its not really a problem unless you just feel like fixing it. |
05:51 |
lumberJ |
but if you do fix it, make sure you submit a pr to the original git repo so the mod owner can merge the fix. I'm sure they will appreciate it |
05:54 |
cimbakahn |
I really don't know how to do that. I might possibly have an account with git, but I don't know anything about how to use it. |
06:00 |
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06:01 |
lumberJ |
cimbakahn, well unless you are going to run it as a public server I wouldn't worry about it |
06:02 |
lumberJ |
i would just do the minetest.conf fix and update the mods later. eventually the mod owners or someone will fix the code |
06:04 |
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06:10 |
cimbakahn |
lumberJ, Look at PM. |
06:11 |
lumberJ |
cimbakahn. i saw it |
06:12 |
lumberJ |
my comment above stands. theres no real reason to fix it unless you plan to fix it for everyone, in my opinion. its not really worth the effort since its not truly and error or problem for running the mod |
06:12 |
lumberJ |
an error* |
06:13 |
cimbakahn |
I think I will just fix all 54 and get it over with. That is if that is exactly how to fix it? |
06:14 |
cimbakahn |
There is a replace function on my text editor, so that should make it easier and quicker. |
06:15 |
lumberJ |
yes, the only problem is, it will be broken again next time you update the mod |
06:15 |
lumberJ |
unless it gets fixed at the source |
06:15 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Use stratum ore to add the missing sandstone types aedd209 https://git.io/vp4xw (2018-04-29T06:15:11Z) |
06:15 |
lumberJ |
so it will be wasted effort, really |
06:16 |
cimbakahn |
Sorry if I pause a little too long as I am talking to you, but I absolutely detest typing. I am talking to this application, and it is writing everything I say, so all I have to do is just copy and paste it into hexchat. |
06:17 |
cimbakahn |
So, I would need to get the information to the source so it doesn't happen again? |
06:22 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen caves: Re-order generation to fix cavern bug 54606e1 https://git.io/vp4xy (2018-04-29T06:20:46Z) |
06:28 |
cimbakahn |
Thank you very much lumberJ!  I hope you have a nice morning! |
06:32 |
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06:34 |
Zeth_ |
So I tried voxeland last night...It seemed needlessly complicated. |
07:02 |
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07:13 |
[k00l]shamoanjac |
is it possible to get Minetest to stream audio for playing music? |
07:30 |
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07:31 |
Hijiri |
yes, by implementing the feature and getting your changes merged |
07:31 |
Hijiri |
otherwise no |
07:32 |
Hijiri |
though, if you find a remote code execution exploit you can skip the merge step and just hack into your players' computers to install your version |
07:38 |
[k00l]shamoanjac |
uhm |
07:38 |
[k00l]shamoanjac |
Minetest crashes when trying to send files too big anyway |
08:39 |
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08:58 |
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08:59 |
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09:02 |
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10:09 |
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10:10 |
blackGen |
hey guys, is there any other way to implement custom collision detection for entity other than checking it every step? |
10:10 |
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10:10 |
blackGen |
So far I have it like that, but it's very unreliable and skips nodes if the entity is too fast |
10:13 |
deltasquared |
AFAIK no because the API provides no mechanism to invoke callbacks on collision. |
10:13 |
deltasquared |
it's not even possible to push entities around. |
10:14 |
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10:14 |
blackGen |
Sad. I mean, I could add some crutches like expanded collision check radiuses but it's still bound to server step period |
10:15 |
blackGen |
I was hoping for something more asynchronous |
10:15 |
blackGen |
Thanks for clarifying |
10:15 |
deltasquared |
blackGen: so was I, but alas polling is all we have right now |
10:21 |
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12:41 |
greeter |
greetings Markow |
12:42 |
Markow |
Hi greeter ! |
12:42 |
Markow |
I've been mountain biking for the past few days, didn't have too much time for MT, although I popped in yesterday. I noticed the terrain changed near the city. |
12:42 |
greeter |
oh? |
12:42 |
Markow |
It appears there are mounds of grass |
12:43 |
Markow |
Hold on, I'll log in and show you where |
12:43 |
greeter |
alright |
12:51 |
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13:22 |
Markow |
Hey greeter ? |
13:27 |
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13:27 |
Markow |
Greeter, the "moreslabs" mod is here: |
13:27 |
Markow |
https://forum.minetest.net/viewtopic.php?t=9732 |
13:27 |
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13:34 |
Markow |
ok |
13:34 |
Markow |
Thanks greeter ! |
13:37 |
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14:26 |
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14:32 |
Ruslan1 |
Out`Of`Control: |
14:45 |
greeter |
Ruslan1: was it you that suggested trains for my creative server? |
14:48 |
Ruslan1 |
Yes |
14:58 |
Ruslan1 |
greeter: you want me join your server |
14:59 |
greeter |
if you want. i'll im you the info |
14:59 |
Ruslan1 |
Ok |
15:07 |
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15:32 |
Astrobe |
It looks like "survival" in minetest doesn't mean "expect hostiles". People often are surprised when a monster attack them. |
15:35 |
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15:42 |
Astrobe |
With all the bone nodes I've collected, I could start a cemetry with flowers and a little church. |
15:43 |
deltasquared |
I keep mine in a chest as a score card |
15:43 |
Markow |
lol |
15:43 |
deltasquared |
not that one should be proud of stupid deaths but w/e |
15:43 |
deltasquared |
hmm, maybe I should separate them according to reason of death |
15:43 |
deltasquared |
a chest for each one |
15:43 |
Markow |
Are there tomstone-blocks available in any of the mods? |
15:44 |
Markow |
*tombstone |
15:44 |
Astrobe |
I think horror mod has one. |
15:44 |
deltasquared |
I suspect of late the one labeled "lungs punctured by legs after landing too hard" would be quite full in my case |
15:44 |
Markow |
Lol, "horror" mod? |
15:44 |
deltasquared |
!mod luablock |
15:44 |
MinetestBot |
deltasquared: Could not find anything. |
15:44 |
deltasquared |
hmm |
15:45 |
deltasquared |
does anyone know of a luacmd-like mod for admins to execute lua code from a "command block" |
15:45 |
deltasquared |
(naturally it'd have to be only be interactable by admins) |
15:46 |
Astrobe |
There's interesting things in it. Like the hud. I reused the idea and the texture to have aslightly red hud when you're low health, like in some FPS. |
15:48 |
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15:49 |
Astrobe |
There's also a creepy floating eye mod that's perfect for jungles. Because it flies and don't get stuck in the roots. |
15:51 |
Astrobe |
*mob |
15:51 |
deltasquared |
well that sounds so much fun :P |
15:52 |
Markow |
I just checked the inventory online for the 'horror' mod, no tombstones that I see |
15:58 |
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16:02 |
Astrobe |
There is a node named "tombstone" but looking at the individual textures that's not what you'd think. |
16:02 |
Astrobe |
There's a "cross" node to complement it. |
16:06 |
Markow |
I looked at the inventory listed on the forum site for the horror mod, on the 1st page, really just eyeballed it |
16:06 |
Markow |
Not at the mod itself |
16:11 |
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16:12 |
sy |
is there some way i can pass a mesecon signal through a block? |
16:12 |
sy |
i really want to hide some of my circuitry |
16:13 |
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16:16 |
rdococ |
sy: I know that things like buttons and levers can send mesecon signal through a block, but I doubt that's what you want |
16:16 |
rdococ |
(well, if you connect a wire to the other end) |
16:16 |
sy |
wait won't a mesecon torch on a block do it? |
16:16 |
sy |
powering the torch should toggle the signal in the block? |
16:16 |
rdococ |
I think that will act as an inverter, but maybe if you use two? |
16:17 |
sy |
maybe |
16:17 |
sy |
currently i've made a door opening system and when the doors are open, they hide the circuitry :P |
16:17 |
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16:17 |
sy |
i have found something strange about the meshnode mod though |
16:17 |
sy |
in multiplayer, the blocks aren't walkable |
16:18 |
sy |
they weren't walkable in singleplayer either, until i renamed the game i was using... |
16:23 |
Kalvo |
Hey everyone. Quick question. I noticed that ABMs have a label. The wiki says its used for profiling to see how much time the ABM is using. How do I view that data? |
16:23 |
deltasquared |
lack of MC-like repeaters to inject power through a block is a bit of a pain at times... |
16:23 |
deltasquared |
Kalvo: well you have to enable the profiler first, there is a config option |
16:23 |
deltasquared |
it'll then gather data while the server runs |
16:23 |
deltasquared |
at any point I think you then call /profiler dump |
16:24 |
deltasquared |
the stats get written to the debug log. |
16:24 |
Kalvo |
Ah ok. Thanks! |
16:25 |
deltasquared |
sy, rdococ this would be one of those times where I wish redpower-like microblocks were a thing >_> |
16:29 |
rdococ |
MC - or as I like to call it, "You-Know-What" - did get quite a few things right with redstone and hoppers... |
16:32 |
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16:32 |
em64t |
hi |
16:32 |
em64t |
Can I delete my forum account? If so, will it delete all my post? |
16:33 |
Astrobe |
I chose the simplicity route. I have a two-block system with which you can build fancy doors and oscillators. |
16:34 |
Astrobe |
You could build drawbridges as well but it's pretty pointless in my subgame since jumps are enhanced. |
16:35 |
Astrobe |
Could be used as hostile mobs traps though. |
16:37 |
Astrobe |
As someone said, engineering is the art of making what you want with what you have. |
16:42 |
sy |
Astrobe: a two block system? |
16:43 |
Astrobe |
mese lamps and obsidian glass. |
16:43 |
Astrobe |
the mese lamps move around the obsidian. |
16:44 |
Astrobe |
When an obsidian "hits" a lamp, the lamp is in turn activated |
16:53 |
rdococ |
Astrobe: enhanced jumps? |
16:54 |
Astrobe |
gravity is null as long as you hold the jump key down provide you have energy. |
16:55 |
rdococ |
so... magic jetpack? |
16:55 |
Astrobe |
That lets you go barely on top of an aspen tree for instance. |
16:55 |
Astrobe |
I call it levitation. |
16:56 |
sy |
Astrobe: https://0x0.st/sQ76.png i imagine it's not like this |
16:58 |
Astrobe |
well mese lamps and obsidian look the same everywhere. |
16:59 |
Astrobe |
In this setup, hitting the lamp on the right would move the glass on the right of the mese. |
16:59 |
Astrobe |
If we forget about the arrow thingy that's there. |
17:01 |
sy |
yeah no that doesn't happen |
17:01 |
sy |
are you thinking of another mod? |
17:01 |
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17:02 |
Astrobe |
It's custom made, not released yet. |
17:10 |
sy |
ok |
17:31 |
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18:32 |
sy |
any idea how to make rubber? I'm using http://technic.kosyak.info/#rubber as a reference but smelting raw latex gives me glue |
18:38 |
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18:44 |
Krock |
sy, latex + coal alloy: https://github.com/minetest-mods/technic/blob/master/manual.md#rubber |
18:46 |
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19:13 |
Fulgen |
Hello, when using the minecart (or the advtrains mod), sometimes the vehicle gets repositioned to an older position, e.g. when I drive from 1,1,1 to 10,1,1 I might get repositioned to 3,1,1 after having passed this point already (random numbers chosen). any ideas how to fix this? |
19:20 |
Krock |
Hi, that's called lag. If you're in singleplayer then check whether there are any mods that make your game slower, besides minecarts/trains |
19:20 |
Krock |
stop leaving AAAGH |
19:21 |
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19:22 |
Ruslan1 |
Hello |
19:22 |
Krock |
hi |
19:22 |
Ruslan1 |
Hi |
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20:11 |
Out`Of`Control |
hi |
20:16 |
rdococ |
hi |
20:21 |
Ruslan1 |
Hi |
20:22 |
Ruslan1 |
Out`Of`Control: I can’t chat in your server |
20:22 |
Markow |
Hello all |
20:23 |
Out`Of`Control |
Ruslan1: write in game /part or /leave |
20:23 |
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20:23 |
Markow |
Out`Of`Control: What type of server do you run (creative / survival / etc) ? |
20:24 |
Out`Of`Control |
survival |
20:26 |
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20:32 |
rdococ |
can mesecons trigger TNT? |
20:32 |
deltasquared |
I'm pretty sure it does so immediately |
20:33 |
deltasquared |
as in, no delay |
20:33 |
* deltasquared |
goes away to blow stuff up |
20:34 |
deltasquared |
yep. woo this is fun |
20:34 |
* rdococ |
watches as deltasquared triggers the TNT booby trap I set up |
20:34 |
deltasquared |
oh, f- |
20:34 |
* deltasquared |
blew up |
20:35 |
rdococ |
odd |
20:35 |
rdococ |
mesecons causes TNT to explode instantly |
20:35 |
rdococ |
well, that doesn't bode well for my plan for a mesecon TNT quarry |
20:35 |
deltasquared |
closer to dynamite I guess? |
20:35 |
deltasquared |
whereas lighting it by hand has a "fuse" |
20:36 |
rdococ |
minetest TNT is basically gunpowder and wood |
20:36 |
rdococ |
I'm suing for false advertising, gunpowder and wood do not make trinitrotoluene |
20:43 |
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20:50 |
dzho |
well, not with that attitude |
20:51 |
rdococ |
I just watched a video on linguistics. |
20:56 |
rdococ |
it was on ergativity and split-ergativity |
20:59 |
rdococ |
deltasquared: what's your square root? |
21:23 |
rdococ |
Nobody's talked in ages :c |
21:27 |
deltasquared |
rdococ: that's classified |
21:27 |
deltasquared |
:P |
21:29 |
rdococ |
lol |
21:29 |
rdococ |
I'm watching videos on the powerpoint turing machine someone made |
21:29 |
rdococ |
deltasquared: your square root is delta |
21:30 |
deltasquared |
rdococ: implying I'm just a number |
21:30 |
deltasquared |
that's objectification |
21:31 |
rdococ |
not if you're using a programming language where numbers aren't objects |
21:31 |
deltasquared |
oh, that thing. lel that gave me a chuckle |
21:31 |
rdococ |
I do not objectify numbers, I _value_ them very much |
21:31 |
deltasquared |
I don't care, I don't like being reduced to a numerical type ta :P |
21:32 |
rdococ |
Wow, antinumberism - numbers are just as _complex_ as you |
21:32 |
deltasquared |
bah, numbers don't have side effects |
21:32 |
rdococ |
deltasquared: did you see the WordTEX video by the same author? |
21:32 |
deltasquared |
nope |
21:32 |
rdococ |
watch it |
21:32 |
rdococ |
hee lar eeous |
21:33 |
deltasquared |
ok. going to have to go now anyway |
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