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IRC log for #minetest, 2018-04-29

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All times shown according to UTC.

Time Nick Message
00:04 DudestOfMen rubenwardy: Do you have an install guide for your ctf minigame?  Having trouble getting it going.
00:05 DudestOfMen rubenwardy: 3 downloads (ctf, ctf_pvp_engine, crafting) and still getting errors
00:05 DudestOfMen rubenwardy: fantastic work, btw
00:08 cimbakahn I really would like to get this subgame working, because I love technic and I really like the person that created Technic.
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00:22 DudestOfMen cimbakahn: if you use an editor like Atom, it can help with syntax like that
00:23 cimbakahn DudestOfMen, What do you mean?
00:23 riff_IRC jcjordyn120 is back
00:23 DudestOfMen in your screenshot, you have a text editor.  While useful for quick things, there are better editors.
00:24 DudestOfMen https://atom.io/    is a highly recommended one.  It highlights syntax and makes working with lua much easier (or most other languages)
00:26 cimbakahn Well, i don't have any trouble separating things with my eyes if that's what you mean.
00:27 DudestOfMen my error: https://pastebin.com/8YsY41vC
00:28 DudestOfMen cimbakahn: as you wish.  On larger projects, something like that is a must-have for me
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00:31 cimbakahn It's not like i'm fixing mods all the time.  I'm a user, not a mod maker or developer.  I usually know enought to fix my mods, but sometimrs get stumpped by something like this.
00:32 DudestOfMen no worries.  just a suggestion that helps me =)
00:36 cimbakahn DudestOfMen, Thank you!
00:51 DudestOfMen cimbakahn: what distro are you running? I ask cuz I'm a linux user too.  I didn't recognize it
00:51 DudestOfMen haha well on freenode, i wouldn't be surprised if 90% were linux users
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01:08 rubenwardy DudestOfMen: not sure what the error is
01:09 rubenwardy but note that CTF relies on some feature which aren't in 0.4.16
01:09 rubenwardy also
01:09 rubenwardy git clone --recursive URL
01:09 rubenwardy is the correct way to download CTF
01:13 Ruslan1 Hello
01:20 DudestOfMen rubenwardy: thanks for the hint.  I'll download it that way.  Are those features unreleased (coming in something like 0.5.0?)
01:20 DudestOfMen Or are they just customizations?
01:21 Ruslan1 I have Minetest 0.5
01:21 rubenwardy they're in 0.5.0, and I backported them to 0.4.17 on the server
01:21 rubenwardy it'll probably be easier to disable them, they're not that important
01:23 Ruslan1 rubenwardy: do you think 0.4.1x server works with 0.5
01:24 rubenwardy no
01:24 rubenwardy there's network breakages
01:24 Ruslan1 Ok
01:25 DudestOfMen rubenwardy: ah I see.  So if I pull the most recent off the backport-0.4 branch... is that how I get 4.17?  I don't see it tagged
01:25 rubenwardy that'll give you 0.4.17-dev
01:25 rubenwardy which is what I use
01:25 DudestOfMen sweet
01:25 Ruslan1 I can’t wait Minetest will be updates
01:28 Ruslan1 Like 0.4.16 to 0.4.17
01:32 Out`Of`Control who run this ruslan bot?
01:32 Ruslan1 I’m not a bot
01:35 Out`Of`Control write 4 lines
01:36 Ruslan1 Why
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01:38 Out`Of`Control you can't
01:42 Ruslan1 rubenwardy: why Minetest didn’t update
01:42 rubenwardy because it's a major release
01:42 rubenwardy 0.5.0
01:42 rubenwardy needs more time
01:42 rubenwardy and RE: 0.4.17, it was a bad promise and no-one is free to do it
01:44 Ruslan1 rubenwardy: is next year Minetest will be updates
01:47 Ruslan1 Hello
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02:16 DudestOfMen Ruslan1: it's difficult to tell with open source projects like this.  It will get released when the features get done.  The more folks help out, the sooner it happens.
02:16 Ruslan1 Ok
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03:10 Ruslan1 thatgraemeguy: hi
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03:46 riff_IRC SIAP: players
03:46 riff_IRC whoopsie
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04:09 guh hello
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04:09 guh hello
04:10 guh gtg
04:10 guh bye
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04:45 Ruslan1 sfan5:
04:48 Ruslan1 Hello
04:54 Ruslan1 rubenwardy: I can’t get taken account in github
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04:55 Ruslan1 Hi
04:58 cimbakahn What do i do about this ----> WARNING[Server]: WARNING: minetest.setting_* functions are deprecated.  Use methods on the minetest.settings object.
05:24 lumberJ cimbakahn, if its not your mod, don't worry about it. there is a minetest.conf setting to turn that warning off if needed.
05:26 lumberJ deprecated_lua_api_handling = legacy
05:27 cimbakahn lumberJ, Oh!  Hello!
05:28 cimbakahn Isn't that a way of just sweeping the problem under the carpet, and not fixing it?
05:28 lumberJ is it your mod causing the error?
05:29 lumberJ if so, then yes
05:30 lumberJ if you know what mod is causing it then you can fix the deprecated code and make a pull request if you are feeling ambitious :)
05:30 cimbakahn The mods aren't mine, but if i can fix this problem i might be able to use these mods to fix a subgame.
05:32 lumberJ well its not technically a problem...yet
05:33 lumberJ its just a warning that the mod is using a minetest.settings method that may not be supported at some point in the future
05:33 lumberJ the fix is here: https://forum.minetest.net/viewtopic.php?f=6&t=18002
05:33 cimbakahn I just got an idea. Maybe if I run minetest using the terminal, maybe I'll see the warning in the terminal, and be able to see what it comes before, and after to give me an idea which mod might be causing it.
05:34 lumberJ could be. or if you know which mod has a settings file
05:34 lumberJ also you can disable mods and enable one at a time
05:35 cimbakahn I already looked at that page. I am looking at another page now.
05:36 lumberJ rubenwardy posted the fix in the third comment
05:36 cimbakahn Someone mentioned this ----> If it's your mod fix it by replacing minetest.setting_get with minetest.settings:get() etc
05:39 cimbakahn I searched the mods folder using catfish file search, and searching inside the files for this:  minetest.Setting_get    54 files came up.
05:39 lumberJ well you could fix them one by one
05:40 lumberJ or if you are clever make a script that sweeps all the files and replaces settings_get with settings:get
05:41 lumberJ are all these mods from a single game?
05:42 cimbakahn I was wondering does this mean that I have to go to each and every one of the 54 files and look for minetest.Setting_get and replace it with minetest.settings:get  ?
05:42 lumberJ if you want to truly 'fix' the warning, yes
05:44 cimbakahn I am not using all 54 of those files in my current single player game.
05:45 cimbakahn I am using some of those files but not all of them.
05:47 cimbakahn Thank goodness for Haagen-Dazs coffee ice cream!   Makes me feel a lot better.
05:48 cimbakahn I will run minetest using the terminal first before I do that.
05:50 lumberJ well, like i said its not really a problem unless you just feel like fixing it.
05:51 lumberJ but if you do fix it, make sure you submit a pr to the original git repo so the mod owner can merge the fix. I'm sure they will appreciate it
05:54 cimbakahn I really don't know how to do that.  I might possibly have an account with git, but I don't know anything about how to use it.
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06:01 lumberJ cimbakahn, well unless you are going to run it as a public server I wouldn't worry about it
06:02 lumberJ i would just do the minetest.conf fix and update the mods later. eventually the mod owners or someone will fix the code
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06:10 cimbakahn lumberJ, Look at PM.
06:11 lumberJ cimbakahn. i saw it
06:12 lumberJ my comment above stands. theres no real reason to fix it unless you plan to fix it for everyone, in my opinion. its not really worth the effort since its not truly and error or problem for running the mod
06:12 lumberJ an error*
06:13 cimbakahn I think I will just fix all 54 and get it over with.  That is if that is exactly how to fix it?
06:14 cimbakahn There is a replace function on my text editor, so that should make it easier and quicker.
06:15 lumberJ yes, the only problem is, it will be broken again next time you update the mod
06:15 lumberJ unless it gets fixed at the source
06:15 MinetestBot [git] paramat -> minetest/minetest_game: Use stratum ore to add the missing sandstone types aedd209 https://git.io/vp4xw (2018-04-29T06:15:11Z)
06:15 lumberJ so it will be wasted effort, really
06:16 cimbakahn Sorry if I pause a little too long as I am talking to you, but I absolutely detest typing.  I am talking to this application, and it is writing everything I say, so all I have to do is just copy and paste it into hexchat.
06:17 cimbakahn So, I would need to get the information to the source so it doesn't happen again?
06:22 MinetestBot [git] paramat -> minetest/minetest: Mapgen caves: Re-order generation to fix cavern bug 54606e1 https://git.io/vp4xy (2018-04-29T06:20:46Z)
06:28 cimbakahn Thank you very much lumberJ!   I hope you have a nice morning!
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06:34 Zeth_ So I tried voxeland last night...It seemed needlessly complicated.
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07:13 [k00l]shamoanjac is it possible to get Minetest to stream audio for playing music?
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07:31 Hijiri yes, by implementing the feature and getting your changes merged
07:31 Hijiri otherwise no
07:32 Hijiri though, if you find a remote code execution exploit you can skip the merge step and just hack into your players' computers to install your version
07:38 [k00l]shamoanjac uhm
07:38 [k00l]shamoanjac Minetest crashes when trying to send files too big anyway
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10:10 blackGen hey guys, is there any other way to implement custom collision detection for entity other than checking it every step?
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10:10 blackGen So far I have it like that, but it's very unreliable and skips nodes if the entity is too fast
10:13 deltasquared AFAIK no because the API provides no mechanism to invoke callbacks on collision.
10:13 deltasquared it's not even possible to push entities around.
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10:14 blackGen Sad. I mean, I could add some crutches like expanded collision check radiuses but it's still bound to server step period
10:15 blackGen I was hoping for something more asynchronous
10:15 blackGen Thanks for clarifying
10:15 deltasquared blackGen: so was I, but alas polling is all we have right now
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12:41 greeter greetings Markow
12:42 Markow Hi greeter !
12:42 Markow I've been mountain biking for the past few days, didn't have too much time for MT, although I popped in yesterday. I noticed the terrain changed near the city.
12:42 greeter oh?
12:42 Markow It appears there are mounds of grass
12:43 Markow Hold on, I'll log in and show you where
12:43 greeter alright
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13:22 Markow Hey greeter ?
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13:27 Markow Greeter, the "moreslabs" mod is here:
13:27 Markow https://forum.minetest.net/viewtopic.php?t=9732
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13:34 Markow ok
13:34 Markow Thanks greeter !
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14:32 Ruslan1 Out`Of`Control:
14:45 greeter Ruslan1: was it you that suggested trains for my creative server?
14:48 Ruslan1 Yes
14:58 Ruslan1 greeter: you want me join your server
14:59 greeter if you want. i'll im you the info
14:59 Ruslan1 Ok
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15:32 Astrobe It looks like "survival" in minetest doesn't mean "expect hostiles". People often are surprised when a monster attack them.
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15:42 Astrobe With all the bone nodes I've collected, I could start a cemetry with flowers and a little church.
15:43 deltasquared I keep mine in a chest as a score card
15:43 Markow lol
15:43 deltasquared not that one should be proud of stupid deaths but w/e
15:43 deltasquared hmm, maybe I should separate them according to reason of death
15:43 deltasquared a chest for each one
15:43 Markow Are there tomstone-blocks available in any of the mods?
15:44 Markow *tombstone
15:44 Astrobe I think horror mod has one.
15:44 deltasquared I suspect of late the one labeled "lungs punctured by legs after landing too hard" would be quite full in my case
15:44 Markow Lol, "horror" mod?
15:44 deltasquared !mod luablock
15:44 MinetestBot deltasquared: Could not find anything.
15:44 deltasquared hmm
15:45 deltasquared does anyone know of a luacmd-like mod for admins to execute lua code from a "command block"
15:45 deltasquared (naturally it'd have to be only be interactable by admins)
15:46 Astrobe There's interesting things in it. Like the hud. I reused the idea and the texture to have aslightly red hud when you're low health, like in some FPS.
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15:49 Astrobe There's also a creepy floating eye mod that's perfect for jungles. Because it flies and don't get stuck in the roots.
15:51 Astrobe *mob
15:51 deltasquared well that sounds so much fun :P
15:52 Markow I just checked the inventory online for the 'horror' mod, no tombstones that I see
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16:02 Astrobe There is a node named "tombstone" but looking at the individual textures that's not what you'd think.
16:02 Astrobe There's a "cross" node to complement it.
16:06 Markow I looked at the inventory listed on the forum site for the horror mod, on the 1st page, really just eyeballed it
16:06 Markow Not at the mod itself
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16:12 sy is there some way i can pass a mesecon signal through a block?
16:12 sy i really want to hide some of my circuitry
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16:16 rdococ sy: I know that things like buttons and levers can send mesecon signal through a block, but I doubt that's what you want
16:16 rdococ (well, if you connect a wire to the other end)
16:16 sy wait won't a mesecon torch on a block do it?
16:16 sy powering the torch should toggle the signal in the block?
16:16 rdococ I think that will act as an inverter, but maybe if you use two?
16:17 sy maybe
16:17 sy currently i've made a door opening system and when the doors are open, they hide the circuitry :P
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16:17 sy i have found something strange about the meshnode mod though
16:17 sy in multiplayer, the blocks aren't walkable
16:18 sy they weren't walkable in singleplayer either, until i renamed the game i was using...
16:23 Kalvo Hey everyone. Quick question. I noticed that ABMs have a label. The wiki says its used for profiling to see how much time the ABM is using. How do I view that data?
16:23 deltasquared lack of MC-like repeaters to inject power through a block is a bit of a pain at times...
16:23 deltasquared Kalvo: well you have to enable the profiler first, there is a config option
16:23 deltasquared it'll then gather data while the server runs
16:23 deltasquared at any point I think you then call /profiler dump
16:24 deltasquared the stats get written to the debug log.
16:24 Kalvo Ah ok. Thanks!
16:25 deltasquared sy, rdococ this would be one of those times where I wish redpower-like microblocks were a thing >_>
16:29 rdococ MC - or as I like to call it, "You-Know-What" - did get quite a few things right with redstone and hoppers...
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16:32 em64t hi
16:32 em64t Can I delete my forum account? If so, will it delete all my post?
16:33 Astrobe I chose the simplicity route. I have a two-block system with which you can build fancy doors and oscillators.
16:34 Astrobe You could build drawbridges as well but it's pretty pointless in my subgame since jumps are enhanced.
16:35 Astrobe Could be used as hostile mobs traps though.
16:37 Astrobe As someone said, engineering is the art of making what you want with what you have.
16:42 sy Astrobe: a two block system?
16:43 Astrobe mese lamps and obsidian glass.
16:43 Astrobe the mese lamps move around the obsidian.
16:44 Astrobe When an obsidian "hits" a lamp, the lamp is in turn activated
16:53 rdococ Astrobe: enhanced jumps?
16:54 Astrobe gravity is null as long as you hold the jump key down provide you have energy.
16:55 rdococ so... magic jetpack?
16:55 Astrobe That lets you go barely on top of an aspen tree for instance.
16:55 Astrobe I call it levitation.
16:56 sy Astrobe: https://0x0.st/sQ76.png i imagine it's not like this
16:58 Astrobe well mese lamps and obsidian look the same everywhere.
16:59 Astrobe In this setup, hitting the lamp on the right would move the glass on the right of the mese.
16:59 Astrobe If we forget about the arrow thingy that's there.
17:01 sy yeah no that doesn't happen
17:01 sy are you thinking of another mod?
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17:02 Astrobe It's custom made, not released yet.
17:10 sy ok
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18:32 sy any idea how to make rubber? I'm using http://technic.kosyak.info/#rubber as a reference but smelting raw latex gives me glue
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18:44 Krock sy, latex + coal alloy: https://github.com/minetest-mods/technic/blob/master/manual.md#rubber
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19:13 Fulgen Hello, when using the minecart (or the advtrains mod), sometimes the vehicle gets repositioned to an older position, e.g. when I drive from 1,1,1 to 10,1,1 I might get repositioned to 3,1,1 after having passed this point already (random numbers chosen). any ideas how to fix this?
19:20 Krock Hi, that's called lag. If you're in singleplayer then check whether there are any mods that make your game slower, besides minecarts/trains
19:20 Krock stop leaving AAAGH
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19:22 Ruslan1 Hello
19:22 Krock hi
19:22 Ruslan1 Hi
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20:11 Out`Of`Control hi
20:16 rdococ hi
20:21 Ruslan1 Hi
20:22 Ruslan1 Out`Of`Control: I can’t chat in your server
20:22 Markow Hello all
20:23 Out`Of`Control Ruslan1: write in game /part or /leave
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20:23 Markow Out`Of`Control: What type of server do you run (creative / survival / etc) ?
20:24 Out`Of`Control survival
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20:32 rdococ can mesecons trigger TNT?
20:32 deltasquared I'm pretty sure it does so immediately
20:33 deltasquared as in, no delay
20:33 * deltasquared goes away to blow stuff up
20:34 deltasquared yep. woo this is fun
20:34 * rdococ watches as deltasquared triggers the TNT booby trap I set up
20:34 deltasquared oh, f-
20:34 * deltasquared blew up
20:35 rdococ odd
20:35 rdococ mesecons causes TNT to explode instantly
20:35 rdococ well, that doesn't bode well for my plan for a mesecon TNT quarry
20:35 deltasquared closer to dynamite I guess?
20:35 deltasquared whereas lighting it by hand has a "fuse"
20:36 rdococ minetest TNT is basically gunpowder and wood
20:36 rdococ I'm suing for false advertising, gunpowder and wood do not make trinitrotoluene
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20:50 dzho well, not with that attitude
20:51 rdococ I just watched a video on linguistics.
20:56 rdococ it was on ergativity and split-ergativity
20:59 rdococ deltasquared: what's your square root?
21:23 rdococ Nobody's talked in ages :c
21:27 deltasquared rdococ: that's classified
21:27 deltasquared :P
21:29 rdococ lol
21:29 rdococ I'm watching videos on the powerpoint turing machine someone made
21:29 rdococ deltasquared: your square root is delta
21:30 deltasquared rdococ: implying I'm just a number
21:30 deltasquared that's objectification
21:31 rdococ not if you're using a programming language where numbers aren't objects
21:31 deltasquared oh, that thing. lel that gave me a chuckle
21:31 rdococ I do not objectify numbers, I _value_ them very much
21:31 deltasquared I don't care, I don't like being reduced to a numerical type ta :P
21:32 rdococ Wow, antinumberism - numbers are just as _complex_ as you
21:32 deltasquared bah, numbers don't have side effects
21:32 rdococ deltasquared: did you see the WordTEX video by the same author?
21:32 deltasquared nope
21:32 rdococ watch it
21:32 rdococ hee lar eeous
21:33 deltasquared ok. going to have to go now anyway
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