Time |
Nick |
Message |
00:03 |
|
swift110 joined #minetest |
00:13 |
|
Fixer_ joined #minetest |
01:00 |
|
georgeowell joined #minetest |
01:11 |
|
black1 joined #minetest |
01:16 |
|
ANAND joined #minetest |
02:02 |
|
paramat joined #minetest |
02:07 |
|
AndroBuilder_ joined #minetest |
02:11 |
Ruslan1 |
Hello |
03:00 |
|
black1 joined #minetest |
03:03 |
|
black1 joined #minetest |
03:28 |
|
whitephoenix joined #minetest |
04:29 |
dustfinger |
Hi, does minetestserver support allowing the connecting client to pick which game to sign into? |
04:35 |
dustfinger |
I have so far only tried lott (lord of the test). I am wanting to play this with my son and daughter who are kinda younge. Is there anyway of turning off the shouting. I am not sure if that is lott specific thing, but the characters shout "die, die, die" when attacking. I was wondering if I could mute that feature when playing with my kids? |
04:40 |
dustfinger |
The https://wiki.minetest.net/Server_commands shows how to run commands while signed in as a privledged user. Is it possible to run the commands using the minetestserver cli directly from bash without signing in as a privledged user? |
05:18 |
black1 |
dustfinger: yes, if you run server with --terminal option, it will run in a cli mode where you can directly enter commands |
05:20 |
black1 |
You still need to have a privileged user, though |
05:24 |
dustfinger |
black1: Thanks. I will try it out. Is there any way to turn off specific sounds. I am currently playing the lord of the test and I wanted to turn off the shouting so that I can play it with my kids. The characters shout "die die die" when attacking. |
05:25 |
dustfinger |
Also, what is the best way to supply ones self with food. I seem to starve to death a lot. Are there any guides on strategies for keepin oneself fed? |
05:25 |
black1 |
I've never tried LOTT. I guess, if there are no such options in the config files, then, probably, the only way is to edit the code itself |
05:25 |
dustfinger |
black1: Okay, thanks. |
05:26 |
[k00l]shamoanjac |
or replace the sound file with a blank one |
05:27 |
dustfinger |
[k00l]shamoanjac: Okay, I will look into that option. Good idea. I will just have to locate the right sound file. |
05:29 |
black1 |
About food: I guess it's specific to LOTT gamemode. In default minetest game food is quite abudant |
05:30 |
dustfinger |
black1: Okay, thanks. |
05:31 |
black1 |
I even forgot that there is no hunger in the base minetest game |
05:31 |
black1 |
I'm playing with 60+ mods so hard to keep track of features |
05:31 |
Ruslan1 |
ANAND: are you here |
05:31 |
ANAND |
Yes, hello |
05:32 |
dustfinger |
thanks for your time. a.f.k for a while now. Back online in a few hours. |
05:33 |
Ruslan1 |
Where I put 0.5 and 0.4.1x together |
05:33 |
|
Foz joined #minetest |
05:33 |
ANAND |
Ruslan1, you have to place them in separate folders |
05:33 |
Ruslan1 |
How |
05:34 |
|
Foz joined #minetest |
05:34 |
ANAND |
Ruslan1, IIRC you already had 0.4.16, and installed 0.5-dev 2 days ago, correct? |
05:35 |
Ruslan1 |
Yes |
05:36 |
ANAND |
Did you install 0.5-dev in a separate folder? |
05:36 |
Ruslan1 |
Yes |
05:38 |
ANAND |
Then you don't have to do anything else |
05:38 |
ANAND |
To play on 0.4.16, go to the 0.4.16 root-directory/bin/minetest.exe |
05:39 |
ANAND |
to play on 0.5-dev, go to the 0.5-dev's root-directory/bin/minetest.exe |
05:39 |
Ruslan1 |
Oh |
05:39 |
ANAND |
They work independent of each other, so no worries there |
05:39 |
Ruslan1 |
I’m in windows 10 |
05:40 |
|
Player-2 joined #minetest |
05:40 |
ANAND |
I know |
05:42 |
ANAND |
The above statements certainly apply to Windows too |
05:42 |
Ruslan1 |
Ok |
05:43 |
Ruslan1 |
It is working any os |
05:44 |
Ruslan1 |
Yes or no |
05:45 |
ANAND |
It depends on how Minetest was built, the OS doesn't matter |
05:45 |
Ruslan1 |
Oh |
05:45 |
ANAND |
While building, RUN_IN_PLACE should've been configured to 1 |
05:46 |
Ruslan1 |
Ok give me link |
05:46 |
ANAND |
Did you get ur 0.5-dev from the link I gave you that day? |
05:46 |
Ruslan1 |
Yes |
05:51 |
ANAND |
You don't need to download it again if it works fine - Windows builds are always built with RUN_IN_PLACE=1 (I think) |
05:52 |
ANAND |
AFK for a while |
05:56 |
Ruslan1 |
Okay |
05:57 |
|
CWz joined #minetest |
06:00 |
|
Ruslan1 left #minetest |
06:00 |
|
Ruslan1 joined #minetest |
06:01 |
|
YuGiOhJCJ joined #minetest |
06:43 |
|
lumberJ joined #minetest |
06:43 |
MinetestBot |
lumberJ: Apr-21 08:22 UTC <Krock> What happened to your server? It was online a few months ago - did you shut it down permanently? |
07:23 |
|
Markow joined #minetest |
07:32 |
|
ANAND joined #minetest |
07:52 |
|
Telesight joined #minetest |
08:08 |
|
sonicpp joined #minetest |
08:22 |
|
Telesight joined #minetest |
08:41 |
|
Krock joined #minetest |
08:44 |
|
rohju joined #minetest |
09:20 |
|
Fixer joined #minetest |
10:28 |
|
Astrobe joined #minetest |
10:33 |
|
tpe joined #minetest |
10:56 |
|
Edgy1 joined #minetest |
11:06 |
|
Telesight joined #minetest |
11:12 |
|
Raven262 joined #minetest |
11:14 |
dustfinger |
Is it okay to edit a games settingtypes.txt as in ~/.minetest/games/lott-1.1.0/settingtypes.txt or is there another place where those flags should be configured? |
11:15 |
Astrobe |
I believe settingtypes.txt is meant to add configurations options in "advanced settings", main menu. |
11:17 |
dustfinger |
Astrobe: I am running the server on a ubuntu server with no UI. What is the correct way to edit the settings in plain text? |
11:18 |
Raven262 |
That is the only way to edit them if you have no ui. |
11:19 |
dustfinger |
Raven262: Thanks. |
11:19 |
Raven262 |
The advanced settings in the mientest client just read and edit that file too. |
11:19 |
Raven262 |
*minetest |
11:20 |
Astrobe |
I'm not sure I understand the question. Maybe with a text editor like Nano? |
11:21 |
Raven262 |
They are asking if the settingtypes.txt can be edited without the use of minetest client, but if the settings will still be applied when using a text editor to edit them. |
11:22 |
dustfinger |
Astrobe: My question was motivated by not being certain if the config file was being copied from somewhere to the .minetest/games/sub-game/ directory. I didn't want to edit config files that were just going to be overriden. So I wanted to find out how these settings were designed / meant to be set. |
11:25 |
dustfinger |
Raven262: How does one access the advanced menu from the server? When I sign in with the remote client I am loaded directly into the game. If I it esc I do see some menu options, but I didn't notice any advanced options. |
11:26 |
Raven262 |
I don't think you can access the server settings from a client if you do not host the server from that client. |
11:27 |
Raven262 |
How do you start your server? |
11:28 |
Raven262 |
minetest --server, right? |
11:28 |
dustfinger |
Raven262: Okay, that makes sense of course. I only installed the server on the host machine since the host machine does not have a UI. So I will just edit those settings direclty then. This was installed on a ubuntu server and there is a seperate binary for the server called minetestserver. There is no --server option. |
11:29 |
Raven262 |
Ah, yeah thats the other option. |
11:29 |
Raven262 |
Yeah, the only way to change the settings is by using a text editor. |
11:32 |
dustfinger |
I am looking for the audio files for the lott game. Any ideas where I would locate them? I assume that each game has its own audio files that are on the server side. |
11:33 |
Astrobe |
It should be in one of the mods. |
11:34 |
Raven262 |
Yeah depends on the mod, in the sounds folder inside a specific mod. |
11:36 |
Raven262 |
Also, you can ask over at #lordofthetest, but they do take time to respond over there. |
11:36 |
dustfinger |
Raven262: Thanks, I found them. |
11:37 |
Raven262 |
Good, no need to wake up lumidify from his sleep. |
11:37 |
Raven262 |
Whoops |
11:37 |
dustfinger |
Can I add additional mods to a game? I found the show bones mod and I think it would be nice to be able to have the option of tracking down where a corpse is? Unless there is a built in way for the admin to do this with some server commands? |
11:38 |
Raven262 |
You need a mod for that. |
11:38 |
Raven262 |
I think i saw one of those but it was a while ago. |
11:38 |
Raven262 |
Ah, yes the show bones mod. |
11:39 |
Astrobe |
You can mod subgames anyway you want. |
11:39 |
dustfinger |
Okay, great. I will read up on how to install them. |
11:40 |
Raven262 |
The problem might be if the mod looks for the default bones and if the lott isn't using the default bones. |
11:40 |
dustfinger |
Raven262: Okay, I guess I can try it out and if I run into problems then I can ask on th #lordofthetest channel. |
11:49 |
|
est31 joined #minetest |
12:05 |
|
Frankenstone joined #minetest |
12:44 |
Astrobe |
Just in case, is there a mod that helps with non-verbal communication? Most people that come to my server don't speak english. |
12:45 |
Astrobe |
Maybe something like the communication system in The Arch Of Captain Blood? |
12:46 |
Astrobe |
Maybe a set of standard, pre-translated signs? |
12:49 |
Astrobe |
Like "yes" "no" "forbidden" "shop" "mine" "follow me"... |
12:52 |
Astrobe |
won't work, not enough inventory slots. |
12:54 |
opal |
couldn't you just hook on user chat event? |
12:54 |
opal |
maybe a /setlang for users to set their prefered language |
12:54 |
opal |
i dont know |
12:54 |
opal |
i've only ever played MMOs with people who know basic english lol |
12:54 |
opal |
enough to play the game |
12:56 |
Astrobe |
so like a basic translator that translates the chat itself when it sees some prefix. |
12:57 |
opal |
that can work |
13:04 |
Astrobe |
Is it the anti-sneak glitch that prevents you from jumping when you're on the edge of a block? |
13:04 |
Astrobe |
I try to disable it with Lua, but it won't work. |
13:05 |
Shara |
Astrobe: so you want olod movement style? |
13:05 |
Shara |
old* |
13:07 |
Astrobe |
I'm not sure, I have not been there long enough to know what "old" means. |
13:07 |
Shara |
Old is the way it used to be before the "fixes" |
13:08 |
Shara |
And yes, the fixes are what stops you jumping |
13:09 |
Shara |
If you want to use old movement and reenable that (and everything else associated with it), just use: player:set_physics_override({new_move = false, sneak_glitch = true}) |
13:10 |
Shara |
You can put it as a register_on_joinplayer so that it will run for everyone who joins |
13:11 |
Astrobe |
oh, new_move=false. That's what I'm missing. |
13:11 |
Astrobe |
I do it on global-step because I modify other things anyway. |
13:12 |
Shara |
I doubt there's much reason to run this on a globalstep.... you'll just generate lots of extra checks for no reason, surely? |
13:12 |
Shara |
Or are you planning to change when a player can and cannot use this? |
13:13 |
Astrobe |
I modify the gravity to simulate levitation. It's activated when holding the jump key. |
13:13 |
Shara |
Yes, but that's not related to this |
13:14 |
Shara |
You shouldn't put this as a globalstep thing just because you use globalstep for something else |
13:16 |
Astrobe |
I thought it didn't matter. Good to know. |
13:17 |
Shara |
With global step, you are doing the same thing, for each player, over and over. Whereas if you set this to run on register_on_joinplayer, it only happen when a player joins, and only for that player (in other words, only when you need it to run) |
13:21 |
Astrobe |
Hmmm, yeah, I know it's sloopy; it remained in it's "proof of concept" state. Now that it's stable, I should optimize it. |
13:22 |
Shara |
Don't worry, I'm sure there's plenty of sloopy bits of code all over my servers as well. :) |
13:28 |
BillyS |
Hmmm . . is there some way to make an entity load blocks as it moves (I realized this could be very lag-inducing)? |
13:28 |
BillyS |
Maybe a minetest.force_load in the on_step function? |
13:30 |
BillyS |
But minetest.forceload_block is permanent, at least until restart. (I think) |
13:35 |
|
CWz joined #minetest |
14:00 |
|
DI3HARD139 joined #minetest |
14:08 |
|
DrFrankenstone joined #minetest |
14:13 |
|
Zeth_ joined #minetest |
14:15 |
Zeth_ |
Exploring the servers is like exploring ruins of ancient civilization...I mean sure, there are some people usually hanging around spawn areas, but the further you go, the more ruins and ghost towns you encounter... |
14:16 |
Zeth_ |
Makes one's imagination go wild, coming up with various stories about what probably happened... |
14:17 |
Astrobe |
I literally generate ruins on my server. And the main population is NPCs. |
14:17 |
Zeth_ |
Cool |
14:17 |
Shara |
Astrobe: which server is yours? |
14:18 |
Astrobe |
Minefall. |
14:18 |
Shara |
Will have to check it sometime :) |
14:19 |
Zeth_ |
I bookmarked it :P Will take a peek later tonight |
14:20 |
Shara |
Zeth_: I really get what you mean about exploring. It's not odd for me to find whole cities on my server that I didn't know existed. |
14:20 |
Astrobe |
It's online only when I play it. Not hosted yet since I still tweaking it. |
14:20 |
Shara |
Ahh |
14:23 |
Zeth_ |
I know right Shara? Especially if the server has been alive for a while, you find all sorts of crazy stuff! |
14:23 |
Shara |
The varying quality level is always interesting as well. |
14:24 |
Shara |
Liek sometimes I'll know a player has been working on a thing for ages, and I'll have no idea if it's good or not. SOmetimes I'll hold off checking it for quite a while before I go and see. |
14:24 |
|
Darcidride_ joined #minetest |
14:24 |
Shara |
Like* |
14:27 |
Zeth_ |
And then you have those boxes with no effort what so ever :D |
14:28 |
Shara |
This place was probably one of the nicest "surprises" I ever found: http://rc.minetest.tv/wp-content/uploads/2016/07/Largos_View.png |
14:28 |
Zeth_ |
I'm too lazy to go hunting for resources in survival so I build small shack with chests...However I do make sure it's somewhat passable to look at ^^; |
14:28 |
Shara |
Screenshot doesn't do it any justice. It's huge. |
14:28 |
ANAND |
Wow! |
14:29 |
Zeth_ |
Is it me or does it look dark? |
14:29 |
opal |
all-stone servers make little sense to me |
14:29 |
Shara |
It was taken at night so I guess it's dark. Shows clearly on my screen though. |
14:29 |
Astrobe |
Beautiful. |
14:29 |
Zeth_ |
could be my gamma setting throwing it off... |
14:30 |
opal |
thats massive |
14:30 |
Zeth_ |
I mean, minetest caves were like pitch black...I had to tune my settings a bit xD |
14:30 |
Shara |
That's a tiny part of the whole. |
14:30 |
opal |
Shara: is that a survival server |
14:30 |
Shara |
Creative |
14:30 |
opal |
oh |
14:30 |
Shara |
Hard to get the same quality of builds on a proper survival |
14:31 |
ANAND |
True |
14:31 |
Zeth_ |
Modded survival on other hand... |
14:32 |
Zeth_ |
Cranes for example |
14:32 |
opal |
cranes are a good idea |
14:32 |
opal |
havent thought of that |
14:32 |
|
Raven262 joined #minetest |
14:32 |
Shara |
I like to build stuff in game, but have very limited spare time. Spare time I have usually goes into working on mods instead. |
14:32 |
Shara |
So it's creative or I won't really build at all. |
14:33 |
opal |
guess im more into the survival "actual gameplay" aspect |
14:33 |
opal |
which is why i tried out mineclone2 and like it |
14:33 |
Shara |
I am too but.. I get to the point where I've made my tools and collected a bunch of stuff, and from then on it's not difficult to get things, just time consuming. |
14:34 |
opal |
i do like making stuff but i have no imagination anymore lol |
14:34 |
Shara |
So do I spend the next half hour just mining the standstone I need for an idea, then have no time to build it, or switch to creative and use that time to actually build? |
14:35 |
|
est31 joined #minetest |
14:43 |
Astrobe |
I'm less into building than in exploration. I want to go some place to do something, then get distracted and go somewhere else. |
14:43 |
Astrobe |
I'm a great explorer: I get lost all the time. |
14:44 |
ANAND |
The mark of a great explorer... |
14:46 |
Shara |
Feel free to wander RC sometime then. Lots of people get lost there. :) |
14:47 |
Zeth_ |
Oh yeah. I mean there IS a minimap, and I still get lost anyhow. |
14:47 |
|
Sokomine joined #minetest |
14:47 |
Zeth_ |
I kinda wish the minimap had a way to set up waypoints and act as a GPS of sorts |
14:48 |
Zeth_ |
Of course searching for minetest minimap waypoints has had debatable results...as in I never found anything related x-x |
14:50 |
Shara |
Zeth_: Maybe check this: https://forum.minetest.net/viewtopic.php?t=9373 |
14:51 |
Astrobe |
I made it so that one never sees the nametags of players, so you can't even use them for orientation. |
14:51 |
Shara |
No idea how well (or if it still) works, but there's probably others like it |
14:56 |
|
Tux[Qyou] joined #minetest |
14:59 |
|
adfeno joined #minetest |
15:14 |
Astrobe |
Interestingly, there's native support for waypoints in the HUD. |
15:24 |
|
Edgy1 joined #minetest |
15:25 |
Zeth_ |
Why isn't it supported then? |
15:25 |
Zeth_ |
Don't answer, that was more of a rhetorical question |
15:33 |
|
Ruslan1 joined #minetest |
15:50 |
|
sfan5_ joined #minetest |
16:08 |
|
Elon_Satoshi[m] joined #minetest |
16:23 |
Astrobe |
Is there a reason why mapgens only put ores in stone and not for instance, in desert stone? |
16:24 |
Krock |
ores would look ugly |
16:24 |
Krock |
or rather - out of place, as the texture under them is the regular stone |
16:25 |
ANAND |
only stone_with_<ore_name> is generally registered for ores / minerals, e.g. default:stone_with_iron |
16:25 |
Krock |
to get the desert stone background it would require registering all nodes a 2nd time |
16:25 |
Astrobe |
oh, textures! right. |
16:25 |
|
WillMoogle joined #minetest |
16:25 |
|
Milan[m] joined #minetest |
16:25 |
|
sameyepatch[m] joined #minetest |
16:25 |
|
M-JLuc joined #minetest |
16:25 |
|
Wayward_One joined #minetest |
16:25 |
ANAND |
exactly |
16:29 |
Krock |
reeeee |
16:29 |
|
WillMoogle joined #minetest |
16:29 |
Astrobe |
Hmmm... but if certain ores could only be found in certain layers... I bet some mods already do that? |
16:29 |
ANAND |
If you want to, you can certainly register a new node, e.g. desert_stone_with_iron, but the ore overlay textures have been created while keeping the stone textures in mind |
16:29 |
ANAND |
They might look terrible when overlaid on desert_stone |
16:29 |
ANAND |
But it's definitely possible |
16:33 |
Astrobe |
multiplied by texture packs... |
16:33 |
|
ThomasMonroe joined #minetest |
16:33 |
Krock |
Astrobe, the ore density increases by depth. That's done with different ore registrations, which also could be like marble from technic_worldgen |
16:33 |
Krock |
so they only occur in one single place but then very dense |
16:37 |
Astrobe |
Too bad, it would have made biomes like deserts more attractive. |
16:38 |
Krock |
just dig deep enough. with like -64m you're outside the biome |
16:38 |
Krock |
^ which is at least in mgv6 true, maybe still with the other mapgens |
16:39 |
|
Gael-de-Sailly joined #minetest |
16:42 |
Astrobe |
Good to know. Depending on the mob spawn definiions, that may make those 64m safer. It's -64 relative to sea level or the surface? |
16:53 |
|
Hawk777 joined #minetest |
17:00 |
|
Hawk777 joined #minetest |
17:01 |
|
Stix__ joined #minetest |
17:01 |
Stix__ |
Stop typing in general? |
17:01 |
Stix__ |
Or stop the rhymes? |
17:01 |
Stix__ |
Or wut? |
17:01 |
Stix__ |
Wrong channel |
17:01 |
Stix__ |
Woops |
17:01 |
Stix__ |
Sry |
17:04 |
|
rohju joined #minetest |
18:24 |
|
Edgy1 left #minetest |
18:32 |
|
Wuzzy joined #minetest |
18:36 |
|
rafalcpp joined #minetest |
18:39 |
|
illwieckz joined #minetest |
18:52 |
|
jluc joined #minetest |
18:57 |
|
ensonic joined #minetest |
18:58 |
|
proller joined #minetest |
19:07 |
|
Cornelia joined #minetest |
19:16 |
|
Raven262 joined #minetest |
19:21 |
|
proller joined #minetest |
19:24 |
|
proller joined #minetest |
19:34 |
sy |
=D https://0x0.st/sQXi.png |
19:34 |
|
sameyepatch[m] joined #minetest |
19:38 |
|
NathanS21 joined #minetest |
19:45 |
|
proller joined #minetest |
19:59 |
|
Milan[m] joined #minetest |
19:59 |
|
fireglow[m] joined #minetest |
19:59 |
|
jcgruenhage joined #minetest |
19:59 |
|
Elon_Satoshi[m] joined #minetest |
19:59 |
|
yusf joined #minetest |
19:59 |
|
desttinghim[m] joined #minetest |
19:59 |
|
jbb[m] joined #minetest |
19:59 |
|
triolus[m] joined #minetest |
19:59 |
|
snek joined #minetest |
19:59 |
|
Wysteriary[m] joined #minetest |
20:00 |
|
ericxdu[m] joined #minetest |
20:00 |
|
raymoo[m] joined #minetest |
20:00 |
|
M-JLuc joined #minetest |
20:00 |
|
M-anomie joined #minetest |
20:00 |
|
silwol joined #minetest |
20:00 |
|
LNJ[Ellenjott][m joined #minetest |
20:22 |
|
Jordach joined #minetest |
20:31 |
|
Markow joined #minetest |
20:35 |
|
adfeno joined #minetest |
21:30 |
|
Player-2 joined #minetest |
21:56 |
|
pxpsi joined #minetest |
22:23 |
xerox123_ |
sfan5, I'm getting server list code 500 when announcing. The address is ca.xeroxirc.net |