Time |
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00:03 |
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00:52 |
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00:56 |
blaise |
hrmm |
00:56 |
blaise |
I wonder if a rpi0w is powerful enough to run a minetest server |
00:57 |
Glorfindel |
specs? |
00:57 |
Glorfindel |
wait nm |
00:58 |
Glorfindel |
that wouldn't be comparable |
00:59 |
Glorfindel |
]minetest: /build/minetest-wva50I/minetest-0.4.16/src/util/serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= F1000_MIN && i <= F1000_MAX' failed. |
01:00 |
Glorfindel |
wut |
01:15 |
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01:24 |
blaise |
nice job |
01:26 |
Glorfindel |
what does it even mean |
01:30 |
blaise |
I didn't write the code, so I have no idea |
01:30 |
blaise |
seems like something was extended out past the bounds of how the serialize.h is used |
01:31 |
blaise |
that or setting the bounds failed |
01:32 |
Glorfindel |
hm |
01:33 |
blaise |
hey, atleast it wasn't stdio.h |
01:33 |
blaise |
that would suck massive donkey balls |
01:33 |
blaise |
probably would be a lot easier to fix though |
01:34 |
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01:40 |
Glorfindel |
alright, I think I'll just make a new map... nothing was really done with this one yet |
01:40 |
Glorfindel |
thanks blaise |
01:40 |
blaise |
wish I could have been more helpful |
02:00 |
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02:08 |
Glorfindel |
these warnings about minetest.setting_* functions being depreciated are annoying :/ |
02:17 |
lumberJ |
Glorfindel: https://forum.minetest.net/viewtopic.php?f=6&t=18002 |
02:18 |
lumberJ |
put this in your minetest.conf: deprecated_lua_api_handling = legacy |
02:20 |
Glorfindel |
lumberJ: oh sweet, thanks! |
02:20 |
lumberJ |
yw |
02:40 |
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07:18 |
IcyDiamond |
I have never worked with files in lua, but will io.open(directory.."/"..filetag) work on windows as well? |
07:18 |
IcyDiamond |
does lua generalize paths? |
07:18 |
IcyDiamond |
or is there a function to join paths |
07:20 |
IcyDiamond |
wait, dofile always has / as far as i've seen, so it does generalize? |
07:23 |
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09:03 |
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09:09 |
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09:15 |
IcyDiamond |
where can i find the code to the crafting formspec |
09:18 |
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09:19 |
IcyDiamond |
i cannot find where and how sfinv:crafting is handeled |
09:20 |
IcyDiamond |
like, where does it actually set the preview |
09:20 |
IcyDiamond |
"Written by rubenwardy" |
09:20 |
IcyDiamond |
rubenwardy: help pls |
09:21 |
rubenwardy |
Engine |
09:21 |
IcyDiamond |
wot |
09:21 |
IcyDiamond |
so i cant make a custom crafting "table"? |
09:22 |
rubenwardy |
It's in the engine for client side prediction reasons |
09:22 |
rubenwardy |
You could make one without that |
09:23 |
rubenwardy |
Node inventories don't have that anyway |
09:24 |
rubenwardy |
The preview is set by craftresult which is a hidden list |
09:28 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-08-12:28:06.png |
09:28 |
IcyDiamond |
I have no idea how i'd make this work |
09:29 |
IcyDiamond |
looks like all workbench mods just edit the player's formspec.. |
09:29 |
IcyDiamond |
dammit |
09:34 |
IcyDiamond |
OH |
09:34 |
IcyDiamond |
if you set inventory location to current_player on the list, it just works |
09:34 |
IcyDiamond |
thats awesome! |
09:35 |
IcyDiamond |
that's actually really cool |
09:39 |
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09:52 |
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09:55 |
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10:23 |
IcyDiamond |
why does formspec close when you hit enter on a field |
10:24 |
IcyDiamond |
oh theres a field_close_on_enter[<name>;<close_on_enter>] |
10:24 |
IcyDiamond |
nvm |
10:49 |
IcyDiamond |
https://i.lunasqu.ee/minetest-2018-04-08_13.43.13.webm mod demo! |
10:51 |
IcyDiamond |
actually use this link https://gateway.ipfs.io/ipfs/Qmcn12M7RFTCDovYBbbbF1vEwDuXPc84YVHbPyDtDuXmcp |
10:54 |
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11:21 |
IcyDiamond |
can you not use facedir on a nodebox? |
11:21 |
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11:22 |
IcyDiamond |
oh, just not connected ones |
11:22 |
IcyDiamond |
hmm |
11:25 |
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12:49 |
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12:50 |
cimbakahn |
Hello! |
12:51 |
cimbakahn |
Does anyone know what the latest stable version of Minetest is for MAC? |
12:53 |
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12:56 |
sfan5 |
there's no official mac releases |
12:56 |
sfan5 |
you should be able to install 0.4.16 via brew though |
13:00 |
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13:02 |
cimbakahn |
Shucks! His brew is half broken. |
13:03 |
cimbakahn |
I was trying to help him to get a newer stable version of Minetest. |
13:04 |
Krock |
install wine and run a windows binary which was cross-compiled from Linux 8) |
13:05 |
cimbakahn |
He said (when he saw the sheep) that it was just a white block with no face. |
13:05 |
cimbakahn |
I am trying to help someone that is running MAC. |
13:06 |
Krock |
I suggest cutting the fur/wool if it already looks that bad :P |
13:07 |
Krock |
"Official WineHQ packages of the development and stable branches are available for macOS 10.8 and higher." ~https://wiki.winehq.org/MacOS |
13:08 |
cimbakahn |
I see the sheep fine and normally, but he doesn't, and the Minetest version he is using is .11 |
13:08 |
cimbakahn |
Are you saying MAC users can install and use wine? |
13:09 |
Krock |
depends what kind of MAC it is. a MACINTOSH PLUS will probably not run WINE |
13:11 |
Krock |
using wine wasn't meant too serious but if you really want to play a recent Minetest version, then it's a solution. definitely not the best one but works |
13:12 |
Krock |
or just try to repair the brew installation |
13:17 |
cimbakahn |
Ok. I will tell him your suggestions. |
13:23 |
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13:31 |
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13:40 |
IcyDiamond |
https://github.com/LunaSquee/storagetest |
13:41 |
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13:45 |
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13:46 |
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13:49 |
IcyDiamond |
https://forum.minetest.net/viewtopic.php?f=9&t=19932 made forum topic |
13:52 |
Fixer |
oh boy |
13:52 |
Fixer |
storagetest? yet another wonderful name :( |
13:52 |
IcyDiamond |
XD |
13:53 |
IcyDiamond |
sorry, I couldn't come up with something else |
13:53 |
IcyDiamond |
needed a quick name for it |
13:53 |
rubenwardy |
Pls no *test names |
13:53 |
IcyDiamond |
but its still in development so i can change it |
13:54 |
Fixer |
yeah, fuck test |
13:54 |
Fixer |
we suffered enough |
13:54 |
IcyDiamond |
XD |
13:54 |
Shara |
It will stick, and then you'll never escape it |
13:54 |
IcyDiamond |
ok give me suggestions |
13:55 |
Markow |
lol |
13:55 |
Shara |
And untold horrors will unfold forever |
13:55 |
IcyDiamond |
i could do a quick replace in all files |
13:55 |
IcyDiamond |
XD |
13:55 |
Shara |
I've been trying to get name ideas from people for something for the past few days.. so I don't think I can come up with any names for anything right now :D |
13:55 |
IcyDiamond |
XD |
13:58 |
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13:59 |
Fixer |
StorageSystem |
14:00 |
Fixer |
storage-system |
14:00 |
Fixer |
storage-interface was taken sadly |
14:00 |
Fixer |
improved-storage |
14:12 |
IcyDiamond |
renamed |
14:13 |
Krock |
Already used prefixes: "i" (Apple), "my" (Don Batman), "mine" (various). Suffixes: "mine" (various), "test" (various), "_redo" (tenplus1) |
14:13 |
IcyDiamond |
lol |
14:14 |
Krock |
Also the prefix "more" (various) |
14:15 |
IcyDiamond |
makes sense - minetest community hates naming things *test |
14:15 |
IcyDiamond |
:D |
14:15 |
rubenwardy |
should make a minemark office to ensure that these identities are used consistently |
14:15 |
IcyDiamond |
XD |
14:15 |
rubenwardy |
because test is objectively the worst part of minetest |
14:16 |
rubenwardy |
like, mine is pretty cool |
14:16 |
IcyDiamond |
:D |
14:16 |
rubenwardy |
but testing? Who does that |
14:16 |
Krock |
.. everybody? |
14:16 |
IcyDiamond |
XD |
14:17 |
rubenwardy |
IcyDiamond: I forked rpgtest because I hated its name |
14:17 |
IcyDiamond |
:D |
14:17 |
Krock |
"Who does that" as in "using 'test' in a project title": c55 8) |
14:17 |
IcyDiamond |
XD |
14:17 |
rubenwardy |
and also the fact that the author suffers from the NIH syndrome |
14:19 |
Krock |
had to look up the NIH syndrome.. so it's basically the "do-it-yourself(TM)"-ideology? |
14:19 |
rubenwardy |
yeah |
14:19 |
rubenwardy |
every line of code they wrote themselves instead of using common existing mods |
14:20 |
Krock |
because who doesn't like to re-invent the wheel? :D |
14:20 |
Krock |
it's actually quite good for learning purposes as you have an exact scheme/concept given |
14:20 |
rubenwardy |
I'm lazy |
14:20 |
rubenwardy |
I only do it if the code is crap or a pain to integrate |
14:21 |
IcyDiamond |
xD |
14:21 |
rubenwardy |
for example, I made sfinv and rewrote a few mods for CTF because the existing ones were crap |
14:22 |
IcyDiamond |
lmao |
14:22 |
rubenwardy |
for example, sprint set the speed every tick :'( |
14:27 |
IcyDiamond |
can you override sfinv's crafting page? |
14:27 |
IcyDiamond |
I want to make my own inventory mod, for myself |
14:27 |
IcyDiamond |
don't care if im reinventing wheels |
14:27 |
IcyDiamond |
XD |
14:27 |
rubenwardy |
yes |
14:28 |
rubenwardy |
see github.com/rubenwardy/crafting |
14:28 |
rubenwardy |
also, it's fine to make your own for educational reasons |
14:28 |
rubenwardy |
my issue was that it was being done in a game rather than independently, slowing down the game's progression |
14:36 |
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16:40 |
IcyDiamond |
Added a soldering device and a bunch of craftitems and recipes |
16:41 |
IcyDiamond |
Ayy |
16:41 |
deltasquared |
IcyDiamond: ooh nice |
16:41 |
IcyDiamond |
!mod holostorage |
16:41 |
MinetestBot |
IcyDiamond: Could not find anything. |
16:41 |
IcyDiamond |
Aw |
16:41 |
deltasquared |
you may be interested to know that the programming part of my current ordeal (the university assignment) is over, so I may have some brain power spare |
16:41 |
IcyDiamond |
Cool |
16:41 |
deltasquared |
alas, the simulator isn't turing complete. didn't give it any branch instructions |
16:42 |
deltasquared |
I have two weeks to complete the dissertation. this'll be fun >_> |
16:42 |
IcyDiamond |
deltasquared: https://github.com/LunaSquee/holostorage my new mod |
16:42 |
deltasquared |
the image of a squeeing luna still makes me chuckle |
16:43 |
IcyDiamond |
Lol |
16:43 |
deltasquared |
oh cool, end game storage stuff? |
16:43 |
deltasquared |
like LOADSA items? |
16:43 |
IcyDiamond |
Yeah I guess so |
16:44 |
deltasquared |
(I might look up the MC mod it refers to) |
16:44 |
IcyDiamond |
Says in readme |
16:44 |
deltasquared |
I know, I meant go find out more about it |
16:44 |
IcyDiamond |
Kk |
16:44 |
IcyDiamond |
It's not 1:1 tho |
16:44 |
deltasquared |
direwolf20 is an old favourite of mine for anything in MC's technic |
16:44 |
deltasquared |
IcyDiamond: I didn't expect it to be |
16:44 |
IcyDiamond |
More like 1:0.00056 |
16:44 |
deltasquared |
just wanted a general feel |
16:44 |
IcyDiamond |
XD |
16:45 |
IcyDiamond |
Yeah I watch(ed) direwolf20 as well |
16:45 |
deltasquared |
nothing wrong with taking, uh, inspiration from MC mods :P |
16:45 |
IcyDiamond |
I've been addicted to minetest modding so I don't feel like sitting through lets plays of some other game |
16:45 |
IcyDiamond |
XD |
16:46 |
rubenwardy |
XD |
16:46 |
deltasquared |
IcyDiamond: oh I can perfectly understand, why settle for watching someone else have the fun when you can write it yourself? |
16:46 |
IcyDiamond |
Exactly |
16:48 |
deltasquared |
meanwhile, /me plays with implementing constrained integers: https://godbolt.org/g/j3u7um |
16:48 |
deltasquared |
warning: C++ code ahead :P |
16:48 |
IcyDiamond |
I'm having a pot of fun modding minetest |
16:48 |
IcyDiamond |
Lot |
16:48 |
IcyDiamond |
Not pot |
16:48 |
rubenwardy |
IcyDiamond: good to hear! |
16:48 |
deltasquared |
pot of fun works too |
16:48 |
rubenwardy |
you remind me of my golden modding days |
16:48 |
IcyDiamond |
XD |
16:48 |
rubenwardy |
before I started doing this annoying thing called "engine development" |
16:48 |
deltasquared |
rubenwardy: what happened after? |
16:48 |
deltasquared |
... ah. |
16:49 |
deltasquared |
oh gawd |
16:49 |
IcyDiamond |
Hahaha |
16:49 |
deltasquared |
I have to admit, some things I've seen in the engine make my eye twitch... I suspect I'd have too many disagreements |
16:49 |
IcyDiamond |
XD |
16:49 |
rubenwardy |
I spend lots of my minetest time implementing modding API features which I'll never use because I'm spending lots of my minetest time implementing modding API features which I'll never use because I'm spending lots of my minetest time implementing modding API features which I'll never use because I'm... |
16:50 |
deltasquared |
rubenwardy: do you write C++ metaprogramming templates? they're like that |
16:50 |
rubenwardy |
lol |
16:50 |
deltasquared |
lots of recursion and people are like "so what were you trying to do again?" |
16:51 |
deltasquared |
(because C++ templates are a fully turing complete functional language in themselves >_>) |
16:51 |
deltasquared |
which means, you can write programs which will almost certainly crash your compiler. yay! |
16:54 |
deltasquared |
brb saving that C++ thing, that was starting to get long |
16:54 |
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16:55 |
IcyDiamond |
rubenwardy: :D |
16:56 |
IcyDiamond |
You're stuck in a recursive function |
16:56 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses (#2… 9c459e7 https://git.io/vxQQL (2018-04-08T16:55:19Z) |
16:56 |
IcyDiamond |
Rip hoes |
16:57 |
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16:57 |
deltasquared |
IcyDiamond: the iron ones still exist |
16:57 |
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16:57 |
IcyDiamond |
Xdddd |
16:57 |
deltasquared |
I think they must have decided the other materials weren't worth it |
16:57 |
IcyDiamond |
rubenwardy: gg |
16:57 |
IcyDiamond |
deltasquared: they really aren't |
16:58 |
deltasquared |
even minecrafters know never to waste diamonds on a hoe |
16:58 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Prevent divide by zero (#2106) 8c71f3d https://git.io/vxQQZ (2018-04-08T16:57:00Z) |
16:58 |
IcyDiamond |
Divide by zeeroooo |
16:58 |
deltasquared |
tetsuooooooo |
16:58 |
deltasquared |
sorry. |
17:00 |
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17:12 |
deltasquared |
ooh, dinner time |
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19:06 |
Wuzzy |
oh man. |
19:06 |
Wuzzy |
a player of MineClone 2 just complained that it doesn't work on Android for some reason. |
19:06 |
Wuzzy |
Here's a log from debug.txt: https://forum.minetest.net/viewtopic.php?f=50&t=16407&view=unread#p316204 |
19:07 |
Wuzzy |
Sadly I have no clue what I could do, as I have no real experience w/ Android... |
19:07 |
Out`Of`Control |
what is mineclone? |
19:07 |
sfan5 |
he probably ran out of RAM |
19:08 |
Krock |
Out`Of`Control, a game |
19:10 |
Out`Of`Control |
Krock: i see just mod pack |
19:10 |
Krock |
[Game] MineClone 2 [0.36.2] |
19:11 |
Krock |
!mod mineclone |
19:11 |
MinetestBot |
Krock: MineClone 2 by Wuzzy - https://forum.minetest.net/viewtopic.php?t=16407 |
19:11 |
Wuzzy |
sfan5: the sad thing is, screen just went black, no error msg, nothing. |
19:11 |
sfan5 |
how is that surprising? |
19:12 |
Wuzzy |
well maybe android just sucks? |
19:12 |
Wuzzy |
:D |
19:12 |
sfan5 |
nah |
19:12 |
Wuzzy |
ok screen didnt go back actually |
19:12 |
Wuzzy |
just went back to home screen and minetest clearly died |
19:13 |
Krock |
rip |
19:14 |
Wuzzy |
is really android that stupid that it is silently (i.e. no message to user) kills applications when it thinks it is "the right thing to do (TM)"? |
19:16 |
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19:16 |
Glorfindel |
no usually the whole thing just freezes and you can't really do anything |
19:19 |
Wuzzy |
then android really does suck |
19:19 |
adfeno |
This is why I hate Android :D If I had the skills to, I would personally invest on developing for Replicant instead. |
19:19 |
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19:19 |
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19:20 |
IcyDiamond |
!mod holostorage |
19:20 |
Wuzzy |
and why aren't you doing that? |
19:20 |
MinetestBot |
IcyDiamond: Could not find anything. |
19:20 |
Glorfindel |
Wuzzy: no no no, this is on purpose, because android has a really sophisticated way of knowing what app you don't want running in the background and keeps it going strong! |
19:21 |
adfeno |
Wuzzy: I'm not doing that because I literally have little programming experience. |
19:21 |
Wuzzy |
and what prevents you from learning? |
19:21 |
Wuzzy |
Glorfindel: .-) |
19:22 |
Glorfindel |
I'm actually not even kidding, unfortunately |
19:22 |
Glorfindel |
that's why I always close apps |
19:23 |
Wuzzy |
wow i am really shocked that they cant even fail gracefully when android runs out of memory. just freeze. wtf, seriously? how on earth did android become one of the top OSes? :& |
19:24 |
adfeno |
Wuzzy: A portable device made from a bunch of people that don't care for world's sustainability (not just environmental pillar) and that made the specific users of this device to not have control over their own tools. |
19:24 |
Wuzzy |
adfeno: :-) but you avoided my question. xD |
19:24 |
Wuzzy |
aaaaanyway. |
19:24 |
adfeno |
Wuzzy: ^ "Just push the next beautiful device to the masses, and control their environemnt" |
19:25 |
Glorfindel |
Wuzzy: I was slightly exaggerating, and most phones have enough ram so you wouldn't notice much unless you run large apps |
19:25 |
Wuzzy |
ah. lazyness. of course. |
19:25 |
adfeno |
^ the last two messages I sent answer your question and the "how it became the popular OS?" one. |
19:25 |
rubenwardy |
Wuzzy: have you seen Awards 3.0.0? |
19:25 |
rubenwardy |
the code is actually good now |
19:26 |
rubenwardy |
awards: meh |
19:26 |
Wuzzy |
i am aware but i am in ignore mode |
19:26 |
rubenwardy |
sure |
19:26 |
Wuzzy |
i am in ignore mode for a lot of things right now, actually |
19:27 |
Wuzzy |
rubenwardy: but looks like the system is closer to MC's advancement system, so might actually be useful to me |
19:27 |
Wuzzy |
but achievements/advancements/awards have very low priority for me right now |
19:28 |
Wuzzy |
more important to get the real game done |
19:28 |
Wuzzy |
i am kind of a love/hate relationship to the idea of achivements... |
19:28 |
rubenwardy |
yeah, sure |
19:29 |
Wuzzy |
on the on hand they are cool as they are a way to track unique successes in the game which would be otherwise forgotten |
19:29 |
rubenwardy |
I updated it so it could be used as a progression system |
19:29 |
rubenwardy |
so awards unlock crafts |
19:29 |
Wuzzy |
on the other hand its easy to overdo them to add a ton of pointless tasks which dont add much to the game |
19:30 |
Wuzzy |
yeah this sounds a lot like advancements. cool. so i dont have to rewrite everything. :) |
19:31 |
Wuzzy |
still this thing has very low priority for me now. maybe i get to it when everything else is fine |
19:32 |
rubenwardy |
cool |
19:32 |
rubenwardy |
well, as the biggest not-me contributor I thought I'd ask your opinion :) |
19:34 |
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19:34 |
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19:35 |
Wuzzy |
oh? I'm the biggest contributor to awards? ha. holy shit. dev time goes by fast |
19:36 |
rubenwardy |
yeah :) https://github.com/rubenwardy/awards/graphs/contributors |
19:36 |
Wuzzy |
i mean second-biggest of course (LOL) |
19:36 |
rubenwardy |
oh wait, kaeza is higher |
19:36 |
rubenwardy |
soz |
19:36 |
Wuzzy |
oops |
19:36 |
Wuzzy |
yeah kaeza is 2nd |
19:36 |
rubenwardy |
I think he made them over a shorter period of time? idk |
19:36 |
Wuzzy |
hahaha with 4 commits. okay... |
19:41 |
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19:42 |
IcyDiamond |
Lol |
20:06 |
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20:08 |
rubenwardy |
:) https://github.com/minetest/minetest/issues/7226 |
20:08 |
rubenwardy |
!title |
20:09 |
MinetestBot |
rubenwardy: Add online content library by rubenwardy · Pull Request #7226 · minetest/minetest · GitHub |
20:09 |
rubenwardy |
IcyDiamond ^ |
20:09 |
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20:10 |
IcyDiamond |
rubenwardy: nice |
20:18 |
IcyDiamond |
Maybe holostorage was just a waste of time. Meh, I still had a good time working on it |
20:19 |
IcyDiamond |
I don't know why do I seek attention at all, after all, I do all this for my own sake |
20:19 |
IcyDiamond |
My brain doesn't work correctly |
20:20 |
IcyDiamond |
Well, tomorrow I'll probably make an api for the import/export buses and maybe even an external storage bus you can stick onto a chest |
20:22 |
blaise |
wow, these lua atc rails .... I don't know if I'm going to be able to wrap my head around this |
20:22 |
blaise |
I wish there was a few simple examples for me to learn from |
20:26 |
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20:27 |
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20:34 |
rdococ |
I'm working on a fork of minetest_game that modifies the furnace to make shift-clicking into it more intuitive (fuel items get sent to the fuel slot, other items to the src slot) -> https://github.com/rdococ/minetest_game |
20:34 |
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20:35 |
blaise |
rdococ: interest |
20:35 |
blaise |
rdococ: do you run your own server? |
20:35 |
blaise |
rdococ: would you care to check out my subway? |
20:36 |
blaise |
rdococ: I want to build a rather large freight system.. hence needing to learn the LUA ATC rail coding |
20:36 |
rdococ |
blaise: I don't host a server, but I have been experimenting with port forwarding and hosting. My computer, unfortunately, can barely play Minetest in singleplayer so I doubt I'll be able to host one any time soon. If you're talking about mere ownership of a server (that someone else hosts), I did have one but not anymore. |
20:37 |
blaise |
rdococ: you're welcome on my server... minetest://midnightsystems.net:30000/ |
20:37 |
blaise |
:D |
20:37 |
rdococ |
interesting, minetest:// protocol |
20:37 |
blaise |
yeah, I wish it worked... hopefully one day |
20:38 |
rdococ |
I'm looking up custom protocol handlers |
20:38 |
Krock |
you can actually let firefox run a script that starts minetest with the correct parameters |
20:38 |
rdococ |
^ |
20:38 |
blaise |
would definity safe a lot of time and effort with the whole seemless server transition gateways that were talked about on and off over the years |
20:39 |
blaise |
Krock: with user and pass?! that would be perfect! |
20:39 |
Krock |
I haven't used that yet.. so I have no idea about the password |
20:39 |
rdococ |
blaise: Which version of Minetest does midnightsystems.net run? |
20:40 |
blaise |
I'm currently using 0.4.17 with backport 0.4 fixups |
20:40 |
rdococ |
Ah. |
20:40 |
blaise |
it's not strict versioning though, so you can use what ever you like if it's compatable with 0.4 protocols |
20:40 |
Krock |
oh lol. 0.5.0 actually tries to connect to it and isn't rejected by the server |
20:41 |
blaise |
right, non-strict version checking |
20:41 |
Krock |
it even created the account already |
20:41 |
rdococ |
Is the connection successful, though? |
20:41 |
blaise |
Krock: i've heard that 0.5.0 will connect fine with 0.4.17 servers |
20:41 |
Krock |
rdococ, works fine until after the registration |
20:42 |
rdococ |
Krock: Ah. |
20:42 |
blaise |
I may try to run a 0.5.0 server but non-announced, and at a different than default minetest port |
20:42 |
blaise |
I havnn't looked into it as of yet |
20:42 |
Krock |
blaise, that can only happen if the 0.5.0 client was built before the network compat break |
20:43 |
blaise |
it's interesting that there isn't a backwards compat flag for the client |
20:43 |
blaise |
as far as I've heard 0.5.0 wont be a stable release for quite some time |
20:59 |
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21:06 |
rdococ |
blaise: Yay, the server looks fun |
21:06 |
rdococ |
brb |
21:06 |
blaise |
you're welcome any time |
21:07 |
rdococ |
Backâ„¢ |
21:08 |
blaise |
I have a VM that has 8 cores,4GB of ram,and 80GB ssd storage.. |
21:08 |
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21:09 |
blaise |
I pay $15 a month for the VM.. it was mostly to support my favorite distribution of linux... (funtoo) but I thought running my minetest server on it would be nice |
21:10 |
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21:15 |
blaise |
rdococ: time for sleep? |
21:17 |
rdococ |
eh, I'm still awake for now |
21:17 |
blaise |
like I was saying.. the server stays online 24/7.. |
21:18 |
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21:18 |
blaise |
and you're more than welcome |
21:18 |
rdococ |
thank you |
21:18 |
rdococ |
hi BakerPrime |
21:20 |
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21:23 |
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21:24 |
blaise |
damn, I keep ending up with train off track error |
21:24 |
blaise |
wtf |
21:40 |
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21:53 |
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21:58 |
fwhcat |
i'm so curious i will come ave a look |
21:59 |
blaise |
at? |
22:01 |
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22:09 |
fwhcat |
at your server blaise ^^ |
22:09 |
fwhcat |
nice builds there |
22:10 |
blaise |
the trains and power system is mine |
22:10 |
blaise |
the rest are either player built or spawned via villages or cottage mod |
22:10 |
blaise |
the trains require a lot of planning and time.. so I've not yet had the chance to build any structures for myself |
22:11 |
blaise |
subway stations taking up a considerable ammount of my time atm |
22:11 |
fwhcat |
you're using orwell96 adv trains mod ? |
22:11 |
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22:13 |
BakerPrime |
Hello Rdococ |
22:15 |
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22:18 |
hisforevr |
Hi I really need Help Hear is my past bin https://pastebin.com/3v1HXu6A |
22:18 |
hisforevr |
every mos comes up with the same error |
22:19 |
Markow |
blaise: What type of server are you running? Creative, Survival, other? |
22:20 |
blaise |
survival |
22:21 |
blaise |
the spawn area has plenty of resources to get you started, no worries about starving to death |
22:21 |
blaise |
:D |
22:21 |
Markow |
Are we (those who join your server) allowed to build our segment of a railway connectin and station, in addition to structure in our own area? |
22:22 |
Markow |
I'm looking for a server where I could construct a small city or town, and connect it to others via railway. |
22:23 |
Markow |
So once you arrive at another town, then you transfer on to a train route constructed by that owner |
22:26 |
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22:31 |
Markow |
I guess I'll have to start up my own server as well then ;) |
22:31 |
Fixer |
wait |
22:31 |
Fixer |
there is server for that |
22:31 |
Markow |
My concept will be slightly different than others |
22:32 |
Fixer |
check linuxworks next generation, it has trains and train stations |
22:32 |
hisforevr |
Markow that sounds so neet |
22:32 |
Markow |
Basically, everyone gets their own area (for building structures and their portion of a railway station and tracks. Every owner must work together to connect their portions of the tracks (two of them for going each direction) |
22:33 |
hisforevr |
but I'm having mod issues |
22:34 |
Markow |
So, at the border of town areas, you continue your train ride on another owners tracks until you arrive at their station and then use their train and route |
22:34 |
Markow |
hisforevr: Which mod? |
22:35 |
hisforevr |
every mod I pit in minetest gives me this https://pastebin.com/3v1HXu6A |
22:36 |
hisforevr |
I'm about ready to give up on minetest |
22:36 |
blaise |
Markow: sure |
22:37 |
blaise |
hisforevr: you apparently don't have the depend requirements fulfilled |
22:38 |
blaise |
or, actually |
22:38 |
blaise |
it looks like you removed those mods and never took the load_mod lines out of your world.mt |
22:39 |
hisforevr |
What depends? I'been using minetest for about 3 years and never had an error like thsi |
22:39 |
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22:39 |
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22:39 |
blaise |
the world.mt file is trying to load mods that are not in the minetest/mods directory any longer |
22:40 |
blaise |
it looks like someone cleared out all the mods in that directory |
22:40 |
hisforevr |
ok should I go int the worlds folder and remove them physically? |
22:40 |
blaise |
but ban manager seems to still be there somehow |
22:41 |
blaise |
hisforevr: yeah, after you remove the mod from the mods directory if you don't get rid of the line in world.mt file that loads it it will give that error |
22:42 |
hisforevr |
ty Blaise: I'm on my phones wifi so I'll be back later God bless |
22:46 |
Markow |
Fixer: I'm looking to do that in creative mode. Would make things much easier for initial construction. |
23:08 |
blaise |
wow |
23:08 |
blaise |
so apparently setting or breaking to speed with advtrains doesnt use a numerical value to specify actual speed.. it's more of a percentage |
23:08 |
blaise |
lmao |
23:09 |
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23:18 |
rubenwardy |
https://i.rubenwardy.com/P6c18.png |
23:18 |
blaise |
you added nyancat |
23:18 |
blaise |
lmao |
23:19 |
Markow |
Advanced Trains Mod is fabulous! |
23:19 |
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23:20 |
Markow |
I've pretty much mastered the ins & outs of it. |
23:21 |
blaise |
well maybe you could give me a run down of how the LUA ATC rails work? |
23:22 |
blaise |
I've been looking at the documentation for about 3 hours now and I can't seem to make any sense out of it.. |
23:28 |
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23:38 |
Markow |
Ah, the LUA ATC is one item I don't use since it says in the instructions "incomplete", or is it complete now? |
23:39 |
Markow |
I use the static ATC commands |
23:43 |
blaise |
it is indeed a work in progress.. |
23:43 |
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23:44 |
Markow |
Yes |
23:44 |
Markow |
For now, the static ATC commands are working very nicely, so I have no complaints yet. |
23:45 |
blaise |
but the https://github.com/orwell96/advtrains/tree/master/advtrains_luaautomation directory has plenty of documentation on it |
23:46 |
Markow |
That's what confuses me. Is the Lua based ATC commands ready to use, or is it still a work-in-progress? |
23:46 |
blaise |
I wish to have activator rails switch off sidings.. say I have 5 side rails in a station, 4 have trains in them.. when one arives at the station I wish the one that has been there longest to be dispatched out of the station |
23:46 |
Markow |
That's why I really haven't devoted much time to it yet. |
23:46 |
Markow |
What you wish to do would require the more advanced Lua ATC commands, for sure. |
23:47 |
blaise |
if it werent in a usable state, the LINUXWORKS server wouldn't be possible |
23:47 |
blaise |
so it's most definitly usable.. |
23:47 |
Markow |
Hmm ... good point. I haven't looked at the Linuxworks server yet. |
23:47 |
blaise |
you should most definitly log in and check things out |
23:47 |
blaise |
it's absolutly incredible |
23:48 |
Markow |
So it utilizes all signals and switches, right? |
23:48 |
blaise |
yeah |
23:48 |
Markow |
Some good documentation with working examples would be very helpful then. |
23:48 |
blaise |
yes... |
23:48 |
blaise |
lol |