Time |
Nick |
Message |
00:14 |
blaise |
just like with the other devices, |
00:15 |
blaise |
as soon as I start trying to route more than one source to the devices all audio stops |
00:15 |
blaise |
great |
00:39 |
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04:31 |
MinetestBot |
[git] paramat -> minetest/minetest: Lua_api.txt: Split long lines part 4 06f6764 https://git.io/vxTQi (2018-03-14T04:28:03Z) |
04:32 |
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04:37 |
blaise |
Ð’Ñ‹ можете почувÑтвовать любовь |
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18:08 |
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18:39 |
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18:48 |
ircSparky |
are there any mods with 3x3 or 3x2 doors? |
18:48 |
ircSparky |
just big doors |
18:51 |
ircSparky |
that open and close like normal doors |
18:53 |
Krock |
ircSparky, https://forum.minetest.net/viewtopic.php?t=9897 |
18:56 |
ircSparky |
I wouldn't say those are like normal doors :P they need WE or similar to set up dont they? |
18:56 |
Krock |
doors are doors. open. close. works for me |
18:57 |
Krock |
WE? no, real large doors would need the VoxelManipulator API, which is what WE uses internally |
18:58 |
Krock |
but you won't find a door mod which depends on worldedit (at least I haven't ever seen such one) |
19:09 |
ircSparky |
ok |
19:09 |
ircSparky |
I think it just supports WE to select the gate area |
19:10 |
ircSparky |
iirc you can duplicate blocks with these gates |
19:10 |
ircSparky |
including chests, might be wrong |
19:11 |
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23:41 |
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23:42 |
Auri_ |
Hello |
23:43 |
Auri_ |
Just wondering, how does the core development feel towards competitors to minetest? E.g. Independent forks, new voxel games, etc |
23:50 |
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23:55 |
rubenwardy |
Auri_: this is not a channel to promote other projects |
23:57 |
Auri_ |
I wasn't going to talk about my project |
23:58 |
Auri_ |
i was just wondering what the dev's opinions on those projects in general were |
23:58 |
rubenwardy |
forks usually die, and split developers between different projects |
23:58 |
rubenwardy |
they can be beneficial if they backport changes |
23:59 |
Auri_ |
do you like seeing them though? or do you wish all of that development time would go into minetest |
23:59 |
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