Time |
Nick |
Message |
00:03 |
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00:17 |
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00:17 |
Open_Future |
hi all, any ideas why welcome message to the server isnt changing even though I changed it in minetest.conf |
00:19 |
Sketch2 |
Is it using a certain subgame, and you have a minetest.conf in there with a different welcome message? |
00:19 |
Open_Future |
forget it, I figured it out.... |
00:19 |
Open_Future |
thanks anyway |
00:48 |
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00:49 |
dante123 |
hi all, if I change zombies=true in the world.mt will they suddenly appear or do they have to be enabled somewhere else? |
00:55 |
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00:56 |
raymoo[m] |
dante123: zombies don't come with Minetest, they are added by some mods |
00:56 |
raymoo[m] |
so it will depend on the mod |
01:03 |
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01:05 |
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01:16 |
Open_Future |
ok thanks |
01:36 |
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03:38 |
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03:42 |
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03:45 |
jff_[m] |
Brew install minetest doesnt work |
04:24 |
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04:47 |
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06:01 |
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06:27 |
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06:31 |
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06:32 |
zking |
Hello |
06:32 |
zking |
##mineetst-ctf |
06:33 |
zking |
##minetest-ctf |
06:43 |
jff_[m] |
Seems the brew script not moving the directory |
06:43 |
jff_[m] |
I got it working |
07:04 |
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07:07 |
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07:43 |
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07:44 |
hisforever |
Hi I have a Qurry that |
07:45 |
hisforever |
i'd like to fill with water. is there a way to fill the Qurry with out clicking a lot? |
07:55 |
Sketch2 |
hisforever, you could write a Lua script to do it, or use a mod such as WorldEdit |
07:56 |
Sketch2 |
With WorldEdit, you'd use the wand to select point 1 & 2, then change Air blocks to common:water |
07:59 |
* twoelk |
remembers seeing a new mod with a filler tool - somewhere |
08:00 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=9&t=19524&hilit=filler |
08:00 |
twoelk |
might help |
08:01 |
hisforever |
Thanks that helps |
08:04 |
* twoelk |
suddenly has an urge to have a look at the old bar mod |
08:05 |
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08:05 |
Sketch2 |
lols, yea. I need to put it on GitHub. |
08:06 |
Sketch2 |
Never was a fan of the GitHub interface. Takes me ages to build up the courage to attempt it |
08:09 |
twoelk |
maybe ask sofar to add it to minetest-mods |
08:11 |
twoelk |
https://github.com/minetest-mods |
08:15 |
Sketch2 |
K, updated it to ver 1.9 through the web-interface. https://github.com/doyousketch2/nightclub |
08:16 |
Sketch2 |
Was easier than anticipated. Just had to send 'em dir-at-a-time |
08:18 |
Sketch2 |
I've got a few more improvements in mind for it. Wanted to make the glasses fillable |
08:20 |
Sketch2 |
guess I could put what I have of the 2.0 code so far |
08:20 |
Sketch2 |
Has a pullable bar-tap and a better absinthe glass |
08:21 |
* twoelk |
hurries over to github |
08:21 |
twoelk |
yay |
08:22 |
Sketch2 |
Well, it's not up yet |
08:22 |
Sketch2 |
gimme another min or two for GitHub to process the upload |
08:28 |
Sketch2 |
wow, the GitHub interface sux. It totally ignores the .gitignore file |
08:28 |
Sketch2 |
What's the purpose of the .gitignore if it's gonna ignore it... amiright? |
08:34 |
Sketch2 |
K. Try now. Lemme know how it goes for you |
08:46 |
* twoelk |
updates his nightclub |
08:47 |
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08:51 |
Sketch2 |
Next time I should just run BleachBit to delete any old temp~ files before uploading |
08:51 |
twoelk |
hmm https://i.imgur.com/beb0xtM.jpg |
08:51 |
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08:56 |
Sketch2 |
That looks about right. I just uploaded 'em all and let GitHub sort 'em out |
08:57 |
Sketch2 |
But had to go back in and delete all the ~files. Think I got 'em all. |
08:57 |
twoelk |
I don't seem to have downloaded any ~files |
08:57 |
Sketch2 |
Not a biggie if they're there. They won't do anything, it's just previous code that's never read again |
08:58 |
Sketch2 |
k, cool |
09:03 |
twoelk |
you might like to ad support for other mods like this https://forum.minetest.net/viewtopic.php?f=11&t=13642 (wine) or the wine bottles in home_dekor |
09:13 |
Sketch2 |
Add support? to do what, exactly? |
09:13 |
Sketch2 |
I'm not against the idea, just don't know what it means |
09:14 |
Sketch2 |
Add aliases for 'em? |
09:15 |
Sketch2 |
Oh, like 3D those textures if you have both installed |
09:21 |
Sketch2 |
BleachBit doesn't seem to delete ~files either. |
09:21 |
Sketch2 |
Hmm, I thought if you ticked Temporary Files, it would |
09:23 |
Sketch2 |
Could write a Lua or Python script to dir-walk and delete, but that feels like overkill |
09:23 |
Sketch2 |
wish GitHub just did what'cha wanted it to |
09:27 |
Sketch2 |
oh, found a solution on StackExchange- find . -type f \( -iname "*~" \) -delete |
09:39 |
Sketch2 |
Can-opener creaks when you wield & use it |
09:49 |
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10:06 |
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10:18 |
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10:18 |
danSNDBX |
hi |
10:21 |
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10:27 |
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10:33 |
Sketch2 |
The bar mod'll get att'n later on, I'm actully tring to recreate an old C64 game, Paradroid, as a Minetest subgame |
10:34 |
Sketch2 |
Initial testing, like a map of 1:1 seemed tiny, so I blew the pixels up to 2x2 |
10:35 |
Sketch2 |
Which makes it spacially feel more correct, but complicates elevators |
10:36 |
Sketch2 |
Edited the elevator mod, so it would use 4 tiles, and while it's doable, was brainstorming with VanessaE, and pondered the idea of just dropping the eyeheight instead |
10:36 |
Sketch2 |
so you run around in mouse-mode, close to the floor |
10:37 |
Sketch2 |
that way everything seems bigger. But alas, scripting that's tough |
10:37 |
Sketch2 |
like it, uh, doesn't seem to realize there's a player in-game when it runs the init |
10:38 |
Sketch2 |
so it doesn't actually change the eye-height |
10:39 |
Sketch2 |
Here's the relevant code: https://pastebin.com/48dScRwY |
10:41 |
Sketch2 |
It seems to print 'Paradroit init' ok, so I assume that's where it's trying to look for the player, |
10:41 |
Sketch2 |
but it doesn't specify the player actually exists 'till much later, when everything's done loading... singleplayer [127.0.0.1] joins game. |
10:43 |
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10:43 |
Sketch2 |
So I need to put a delay in there, but I haven't seen anything that lets you do that through official Minetest methods |
10:44 |
Sketch2 |
Maybe there is, I'm just not seeing it |
10:44 |
Sketch2 |
could keep looping and test if it's a nil value, maybe maybe |
10:45 |
Sketch2 |
then run it once player is actually populated |
10:45 |
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10:46 |
sfan5 |
that wouldn't work because then the mod code would never finish |
10:46 |
sfan5 |
so minetest would never finish starting up |
10:46 |
sfan5 |
what you want is a combo on minetest.register_on_joinplayer and minetest.after |
10:49 |
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10:49 |
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10:51 |
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10:51 |
Sketch2 |
oh, say what? Like do you know of any mods that do this, so I can see an example? |
10:53 |
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10:54 |
Sketch2 |
Oh, ok. nevermind, it looks pretty straightforward |
10:55 |
Sketch2 |
yea, thought by 'combo' I had to work some coding voodo magic. I get it now |
10:57 |
Sketch2 |
I think the minetest.register_on_joinplayer() should do ok. It isn't something that needs to repeat after it's been set |
10:58 |
sfan5 |
indeed, this also means you won't need to loop over all players |
11:02 |
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11:41 |
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11:49 |
Sketch2 |
huh, player:get_eye_offset() only returns one set of coordinates. |
11:51 |
Sketch2 |
Is there a Lua function to toggle player view from 1st to 3rd perspective? |
11:52 |
Sketch2 |
Or somehow get both locations? |
11:53 |
Sketch2 |
well, I might not need it. hmm |
12:07 |
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12:16 |
Sketch2 |
K, 1st person seems ok as mouse-eye view. Who knows what 3rd perspective is doing. Might just leave it as-is for now |
12:21 |
Sketch2 |
Here's what I ended up with, if anyone's interested- https://pastebin.com/48dScRwY |
12:29 |
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12:35 |
Sketch2 |
Oh wait, my collisionbox is still 2 blocks high |
12:36 |
Sketch2 |
Is that dependent upon players' model? Like could I put in a new nodebox or render something up in Blender? |
12:50 |
twoelk |
what client are you using? some stuff about player size might be only in the 0.5dev |
12:54 |
Sketch2 |
this one's 0.4.16, I believe. I've got 0.5 in another dir, if need be |
12:55 |
Sketch2 |
just to make sure my 0.4 is up-to-date, what's the git branch trick? |
12:55 |
Sketch2 |
If I do this- git branch --set-upstream-to=origin/stable-0.4 |
12:55 |
* twoelk |
hides |
12:56 |
Sketch2 |
then a git pull will it break stuff? |
12:56 |
* twoelk |
hides even more |
12:56 |
Sketch2 |
I always hate playing around with git commands, ugh |
12:56 |
Sketch2 |
lols. I'll try it and pray |
12:58 |
* twoelk |
is mighty happy he can update his clones |
12:59 |
Sketch2 |
meh. it's crying that it's not a git repo |
12:59 |
Sketch2 |
It came from https://github.com/minetest/minetest/releases |
12:59 |
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13:00 |
Sketch2 |
hmm, same thig when I do git remote set-url origin https://github.com/minetest/minetest.git |
13:00 |
Sketch2 |
I know it's something like that |
13:01 |
twoelk |
maybe do a git init from within the folder? |
13:01 |
Sketch2 |
yea, I'd hate to see it start pulling 0.5 code tho |
13:02 |
Sketch2 |
Maybe can copy 0.5 .git dir into 0.4 dir, then modifiy git config file |
13:02 |
sfan5 |
what are you even planning to do |
13:07 |
Sketch2 |
ok, well. Think I did the whole git thing correctly. It says stuff is up-to-date |
13:08 |
Sketch2 |
Uh, I got my playerview right down on the ground, so it runs around like a MicroMachine |
13:08 |
Sketch2 |
But the collisionbox is still 2 blocks high, when I need it mouse-size instead. |
13:10 |
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13:13 |
Sketch2 |
so it bumps into the transom above doorways, and it won't do for actual combat, 'cuz enemies'll be tiny too. |
13:13 |
Sketch2 |
I'll try replacing the mesh, see what it does |
13:21 |
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13:21 |
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13:32 |
twoelk |
Sketch2: https://github.com/minetest/minetest/pull/6007 might be of interest |
13:34 |
Sketch2 |
ty. that illustration in there explains what I'm running into- https://user-images.githubusercontent.com/3686677/28441992-b69dcd50-6da5-11e7-91d1-b8732be065bf.png |
13:35 |
twoelk |
or rather https://github.com/minetest/minetest_game/blob/master/game_api.txt#L417 |
13:36 |
Sketch2 |
ooh yea, that looks doable |
13:37 |
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13:42 |
Sketch2 |
Ok, so... `player_api.register_model(name, def)` I wonder what it means by def: See [#Model definition] |
13:43 |
Sketch2 |
oh wait, that's the Lua code that you program in |
13:43 |
Sketch2 |
ok, it's all coming together |
13:54 |
Sketch2 |
hmm. /mods/xpanes/init.lua:167: attempt to call field 'node_sound_metal_defaults' (a nil value) |
13:56 |
Sketch2 |
oh, will change to stone, as per forum notes- https://forum.minetest.net/viewtopic.php?p=245793#p245793 |
14:10 |
Sketch2 |
player_api.register_model(name, def) loos like the right thing, but I don't get how you use it |
14:10 |
Sketch2 |
*looks |
14:10 |
Sketch2 |
Do you just put minetest_game folders into your subgame folder? |
14:11 |
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14:11 |
Sketch2 |
That's what I tried, but it doesn't see the API anywhere |
14:13 |
Sketch2 |
tried minetest.player_api.register_model(model_name, model_def) |
14:13 |
Sketch2 |
and default.player_api.register_model(model_name, model_def) |
14:14 |
sfan5 |
that api does not exist in 0.4.16 |
14:14 |
Sketch2 |
nada. I'd do a dofile(minetest.get_modpath("modname") .. "/script.lua") |
14:14 |
sfan5 |
https://github.com/minetest/minetest_game/blob/stable-0.4/game_api.txt |
14:15 |
sfan5 |
also it should've been "player_api.register_model("name", ...)" |
14:15 |
Sketch2 |
oh, ok. So that's 0.5 code then? |
14:16 |
sfan5 |
yes |
14:16 |
Sketch2 |
thank you. I'm ok with that |
14:20 |
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14:21 |
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14:37 |
Sketch2 |
Does anyone have a realistic estimate on it's release? 1 month, 3, 6, more? |
14:39 |
twoelk |
hopefully before christmas :-D |
14:40 |
Sketch2 |
lols, k. I know these things take time, as many are involved |
14:43 |
twoelk |
0.5 will probably breack quite a few things so progress is slow and carefull or rather should be such |
14:46 |
twoelk |
CSM hasn't been resolved yet to fully address the needs and fears of server owners |
14:53 |
Sketch2 |
seems to break name_restrictions mod init.lua:52 for iname, data in pairs(minetest.auth_table) do |
14:53 |
Sketch2 |
bad argument #1 to 'pairs' (table expected, got nil) |
14:54 |
Sketch2 |
I wasn't really using it, so it's not a biggie. Just pulled it in from some other subgame |
14:54 |
sfan5 |
yes that was changed in 0.5 |
14:55 |
Sketch2 |
think I cloned uh, what was it, carbone-new or something like that, as a base set of mods to use |
14:57 |
Sketch2 |
so what's the trick with this player API? do you have to dofile(minetest.get_modpath("modname") .. "/script.lua") |
15:00 |
Sketch2 |
'cuz I keep getting Undeclared global variable "player_api" accessed at ... |
15:02 |
Sketch2 |
like, the code actually exists somewhere in the 0.5 branch. It's not just a readme, right? |
15:12 |
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15:16 |
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15:25 |
sfan5 |
Sketch2: you need to put "player_api" into your mod's dependencies |
15:25 |
Sketch2 |
oh yea, that makes sense |
15:26 |
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15:28 |
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15:34 |
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15:35 |
Sketch2 |
Getting somewhere. Little gruesome tho. It's using the default player.png and 'cuz it's tiny, there's just a decapitated head sliding around the floor |
15:49 |
Calinou |
`gibs` mod when? :P |
15:58 |
Sketch2 |
Lols, yea like 'Rise of the Triad' oh man |
15:59 |
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16:02 |
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16:10 |
blaise |
omg, havent heard of that title in a long time |
16:15 |
Sketch2 |
It was a crazy one. Had a DB-9 serial connection between my pentium and my dad's 486, so me and my buddies would deathmatch it on the weekend |
16:17 |
blaise |
lol |
16:17 |
blaise |
I used the plip module with a bidirectional parallel cable |
16:17 |
blaise |
much more bandwidth |
16:18 |
blaise |
same situation though |
16:19 |
Sketch2 |
Oh, I'm sure, but this was running all the way across the house and down a flight of stairs. Used 6-strand wire |
16:19 |
blaise |
i487 <--> pentium classic 60 |
16:19 |
blaise |
Sketch2: omg. |
16:19 |
Sketch2 |
you'd need ribbon cable to do that tho, and there's like a max length of ;bout a meter for that if I recall |
16:20 |
blaise |
oh? i had one solid cable that was 30' |
16:20 |
Sketch2 |
impressive. shielded perhaps? |
16:21 |
blaise |
cable originally came from a prime 4150.. was the scsi link cables |
16:21 |
blaise |
yeah, definitly shielded |
16:22 |
Sketch2 |
Never tried it. Guess it is possible, they had long printer cables in the drafting room |
16:22 |
Sketch2 |
I was thining of the ribbon cables inside the case |
16:22 |
Sketch2 |
was epic. We'd get so riled up we'd yell at each other that we didn't need the intercom to hear |
16:22 |
blaise |
I was totally psyched when I got my box full of 10mb ethernet cards |
16:23 |
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16:24 |
blaise |
that token ring crap was a nightmare.. and slow as all getout |
16:24 |
Sketch2 |
I believe it. man, that reminds me of drafting. Snuck a copy of Doom in there |
16:24 |
Sketch2 |
We'd play during lunch on the CAD pc's |
16:24 |
blaise |
naughty |
16:24 |
Sketch2 |
good times |
16:25 |
blaise |
I was a distributed for apogee and id software then |
16:25 |
blaise |
distributor I meant |
16:25 |
Sketch2 |
cool |
16:26 |
blaise |
they would always send me a massive catalog of floppies to update their selection on my board with |
16:26 |
blaise |
was like perpetual christmas |
16:27 |
blaise |
I totally bought a copy of rise of the triad but I was the only one |
16:27 |
blaise |
everyone else on the board seemed to go for wolf3d or some sim games or something |
16:28 |
Sketch2 |
one of my buddies I was talking about, his dad ran a computer shop, so he'd get stuff like that |
16:28 |
Sketch2 |
and dad got practically every game out there from friends at work |
16:29 |
Sketch2 |
They'd hook him up. He never played 'em, just give 'em to us |
16:30 |
blaise |
so at the end of the rise of the triad game |
16:30 |
blaise |
what was that catarpillar thing that raced around on the ground? |
16:30 |
Sketch2 |
2D one? |
16:30 |
blaise |
no, 3d |
16:30 |
blaise |
I never saw a 2d rise of the triad |
16:30 |
Sketch2 |
oh wait, you mean in the game |
16:31 |
blaise |
yeah! |
16:31 |
Sketch2 |
I thought you were talking about another game |
16:31 |
Sketch2 |
uh, it's been so long |
16:31 |
blaise |
lol |
16:31 |
Sketch2 |
that's really stretching my memory |
16:31 |
blaise |
Infedel! |
16:33 |
blaise |
swift110: I know you can't hear or see me, but your internet connection sucks |
16:36 |
Sketch2 |
sounds like the name of a C64 modem |
16:36 |
Sketch2 |
running at the blazing speed of 110 baud |
16:42 |
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16:56 |
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16:57 |
Sketch2 |
is there a mod that does auto-open doors? |
16:57 |
Sketch2 |
There's pressure-plates in what, mesecons? |
16:59 |
lumberJ |
in xdecor as well |
17:01 |
Sketch2 |
oh, and they slide open like a grocery store? |
17:03 |
lumberJ |
i think it only works with the traditional door models in xdecor |
17:03 |
Sketch2 |
'prolly end up writing my own, but I need something to drop in place, just to test out |
17:08 |
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17:25 |
Sketch2 |
ok, cool. it does something. Approx what I was going for |
17:35 |
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19:16 |
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Hi joined #minetest |
19:16 |
Hi |
Hi |
19:16 |
Sketch2 |
'ello |
19:17 |
Guest88013 |
Can i take proof that Minetest is non-virus or sth? |
19:18 |
rubenwardy |
lol |
19:18 |
Sketch2 |
if you get it from the proper website, yea |
19:18 |
Guest88013 |
(my English is not good at all, sorry) |
19:18 |
Sketch2 |
minetest.net |
19:18 |
Fixer |
Guest88013: https://github.com/minetest/minetest/ |
19:19 |
rubenwardy |
see the number of stars, at least counts towards proving it's legit |
19:20 |
Guest88013 |
Ok, tnx, but how can i be sure that it not steal some data from my pc? |
19:20 |
rubenwardy |
lol |
19:20 |
rubenwardy |
I mean, you can't |
19:20 |
rubenwardy |
but you can be sure beyond any reasonable doubt simply by the number of users we have |
19:21 |
Guest88013 |
Why i can't? |
19:21 |
rubenwardy |
philosophical argument, we could all be bots or smth |
19:21 |
rubenwardy |
and also the fact that googling "minetest malware" doesn't return anything |
19:23 |
Sketch2 |
worst thing that happens 'round here is people mod a client so they can fly |
19:23 |
Guest88013 |
How can i completely disconnect Minetest from internet on my pc? |
19:23 |
rubenwardy |
lol |
19:23 |
Sketch2 |
unplug your LAN card |
19:23 |
rubenwardy |
using a firewall |
19:23 |
Guest88013 |
ok, i think that |
19:23 |
Guest88013 |
;d |
19:23 |
rubenwardy |
alternatively, make a VM and use wireshark |
19:24 |
rubenwardy |
and see for yourself that it doesn't nick data |
19:24 |
rubenwardy |
you're being overly paranoid, foss is pretty safe |
19:24 |
rubenwardy |
as long as you get it from a good source |
19:25 |
rubenwardy |
and make sure it's popular enough for people to report any issues |
19:25 |
Guest88013 |
No paranoid, careful |
19:26 |
rubenwardy |
it's paranoid |
19:26 |
rubenwardy |
careful would be doing above |
19:26 |
Guest88013 |
MSVC and MinGW - what's the difference? |
19:27 |
CWz |
Hey Sketch2 |
19:27 |
rubenwardy |
if you really cared about security you'd use some sort of container to restrict a program's access to files |
19:27 |
Sketch2 |
how's it goin' |
19:27 |
rubenwardy |
they're different ways of making the program |
19:27 |
rubenwardy |
MSVC usually runs better because it's by MS |
19:27 |
rubenwardy |
err |
19:27 |
rubenwardy |
really cared, as in cared a lot |
19:27 |
rubenwardy |
not saying that you don't care |
19:28 |
Guest88013 |
so, MSVC is running better? |
19:28 |
rubenwardy |
yeah |
19:28 |
Guest88013 |
ok |
19:29 |
Guest88013 |
Again. Why you named me paranoid? This time is time of invigilation, isn't that? |
19:29 |
Guest88013 |
*Our times |
19:31 |
Sketch2 |
It is a good idea to be cautious with all internet activity what with Meltdown and Spectre floating around nowadays |
19:32 |
Sketch2 |
but if you're just playing local games air-gapped from the 'net, you're 100% safe from that |
19:36 |
Sketch2 |
Need food in me. Be back in a bit |
19:37 |
Guest88013 |
I have blocked the game on firewall, and, despite it, i can play on servers |
19:37 |
Guest88013 |
Why? |
19:37 |
rubenwardy |
you need to block UDP |
19:38 |
Guest88013 |
ok |
19:39 |
Guest88013 |
tnx for all good from you ;d |
19:41 |
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19:52 |
Sketch2 |
s'pose I'll study the inventory mods, 'cuz I feel making a little in-game menu would be something like that |
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20:44 |
CWz |
a LadyJ |
20:44 |
CWz |
LazyJ* |
20:44 |
LazyJ |
Hehehe... Howdy CWz ;) |
20:45 |
CWz |
Salutations |
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