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waldo99 |
ircSparky |
01:46 |
waldo99 |
nvm |
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01:52 |
samson1 |
Hello, Minetest isn't registering Homedecor, but it is registering the other mods along side it (signs_lib, fake_fire, Lrfurn) etc. I have tried different versions of the mod and also tried the (modpack?) If anyone could help me that would be wonderful. :) |
01:53 |
pgimeno |
anything in the logs? |
01:54 |
samson1 |
I haven't seen anything to do with the logs, where can I find the logs? (I'm new to this stuff. :\ |
01:56 |
pgimeno |
does a terminal window open when you open minetest? if there's something, it might be there |
01:56 |
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01:57 |
pgimeno |
is that windows btw? |
01:58 |
samson1 |
Mmm, there isn't much to do with mod loading, but there are an awful lot of errors to do with get_look_pitch and get_look_yaw. |
02:00 |
nepugia |
@samson1 is the mod VanessaE's Home Decor modpack? |
02:00 |
samson1 |
Hang on, just testing something. |
02:02 |
samson1 |
No, it's not, I copied and pasted the mods from the dreambuild modset, but the strange thing is that if I copy the whole mod folder contents and paste them into my mods folder Homedecor works perfectly fine, could it be that I have overlooked or missed something? |
02:04 |
nepugia |
maybe you are missing a required dependency of the mod, check depends.txt in the mod folder |
02:04 |
samson1 |
Ahh, thanks. :) |
02:05 |
pgimeno |
the UI should also tell you the dependencies |
02:05 |
pgimeno |
and the log should display an error (above the minetest banner, usually) |
02:08 |
pgimeno |
I don't know where debug.txt is usually, I'm on linux and I use the portable version so it's always in the current dir, no idea where it can be located for other users, especially without knowing your OS |
02:09 |
Cornelia |
If installed on Linux, debug.txt is under ~/.Minetest/ |
02:09 |
Cornelia |
*minetest |
02:09 |
samson1 |
I know what you mean, Ubuntu broke on my desktop so I used windows10 for a while, it's like living on the moon for years then moving to Pluto |
02:10 |
Cornelia |
On Windows, it looks like it will be under the install directory for the non-portable version |
02:10 |
nepugia |
what is debug.txt anyway? |
02:11 |
Cornelia |
A whole lotta debug information... |
02:11 |
samson1 |
What ever it is, it's 684.8MBs for me... |
02:11 |
Cornelia |
Looks like anything that was logged is put there. |
02:11 |
Cornelia |
Yikes. |
02:11 |
pgimeno |
it contains a copy the text that goes to the console - appended to it every time you run it |
02:12 |
Cornelia |
Gawd. |
02:12 |
pgimeno |
I xz it from time to time |
02:12 |
nepugia |
so a logfile basically, debug.txt is a strange name for a logfile :) |
02:12 |
nepugia |
i will remember to rm it from time to time ;) or just rm it touch it and chmod 000 it |
02:13 |
samson1 |
I don't think I can open it, it's to large. |
02:13 |
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02:13 |
pgimeno |
'less' usually opens things fine (but going to the end may take a while) |
02:13 |
samson1 |
:D |
02:13 |
nepugia |
unless you press the "end" key on yuor keyboard |
02:14 |
nepugia |
your* |
02:14 |
pgimeno |
for a file that large, even if you do, I'd expect |
02:16 |
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02:16 |
samson |
Hello again, sorry I left, Ubuntu crashed. :( |
02:20 |
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02:27 |
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02:29 |
Cornelia |
samson: o.O |
02:29 |
Cornelia |
How'd it crash? |
02:29 |
samson |
I don't know, but since reinstalling Xubuntu is extreamly unstable. |
02:30 |
samson |
6th crash in a week now. |
02:30 |
Cornelia |
Take a peek in the logs? |
02:30 |
Cornelia |
Might find something. |
02:31 |
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02:31 |
samson |
Probably, Nvidia drivers are making a lot of problems as well, It seems like 16.4 is more stable than 17.10. xD |
02:32 |
Cornelia |
I use 16.04 LTS Ubuntu. |
02:32 |
Cornelia |
Running with Nvidia 384.98 |
02:33 |
samson |
Mm, interesting, I am running 384.98 |
02:34 |
samson |
Maybe it's GPU specific? It seems to work. :cringe: |
02:34 |
Cornelia |
*shrug* |
02:36 |
samson |
Oh, what mods would you recommend for a multiplayer server toward survival and building? I'm just interested. :) |
02:37 |
Cornelia |
I haven't messed around much with mods. :p |
02:37 |
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02:37 |
Cornelia |
Been trying to get into it since I first found Minetest. Only ever played with minetest_game |
02:38 |
Cornelia |
I did find the "torches" mod nice. It adds a light to player held torches |
02:38 |
samson |
I really like the Torch mod. :) |
02:38 |
Cornelia |
Hardtorch makes torches limited.. may or may not be fun. |
02:38 |
Cornelia |
(I was looking at torch mods :p ) |
02:39 |
samson |
:D |
02:39 |
Cornelia |
And you may want a mobs mod so that you have something to fight. |
02:39 |
samson |
Oh, I have zombies, i'm just not sure it suits my server. :\ |
02:39 |
Cornelia |
I haven't fiddled with any mods other than the two I listed. |
02:40 |
Cornelia |
I'm in the middle of making one right now. :P |
02:40 |
samson |
Nice! :) |
02:41 |
Cornelia |
If all goes well.. and work and school starting up next week doesn't slow me down.. it may be finished before February! :D |
02:41 |
samson |
Ever since I started fiddle.cc my head has been tangled in mods, but I learned quite quickly that the more mods you add the more errors you get. :D |
02:41 |
samson |
Good for you! What is the mod aiming at? |
02:42 |
Cornelia |
Well, I wasn't happy with the design of the crafting guide mods I looked at.. so I'm making an API that makes making guidebooks a cinch. |
02:42 |
samson |
Nice! |
02:42 |
Cornelia |
And will add a few guides: crafting, tools, nodes, items. |
02:43 |
samson |
What are you planning on the mod being called? I will use it on my server if you don't mind. :) |
02:43 |
Cornelia |
Unoriginal, but: guidebooks :p |
02:43 |
samson |
:P |
02:45 |
samson |
There, I have made a world reminding me about the mod, I'm sure I wonder wonder why I named the world "remember about mod called guidebooks" in a weeks time. :D |
02:45 |
Cornelia |
I dunno if I'll have it done by then but I've been making a lot of progress. :P |
02:45 |
Cornelia |
Hardest thing to wrap my head around was formspecs |
02:46 |
samson |
Oh, well maybe you can try and work out how "playeranim" is written. :D |
02:47 |
samson |
My Dad and I were trying to make it work like Minecraft but it's setup is really weird.. |
02:47 |
Cornelia |
Oh goodness.. |
02:47 |
samson |
But I think I like it how it is. (half broken) |
02:48 |
samson |
The player has an extreamly stiff neck with full view over their left shoulder. :D |
02:49 |
Cornelia |
Wow.. yea.. that shouldn't be a mod, it should be in engine.. animations will definitely be slow when doing them like that |
02:49 |
samson |
Oh, very. |
02:50 |
samson |
I'm thinking about removing it all together until we have time to look at it properly. |
02:50 |
Cornelia |
Is neat, though. |
02:50 |
samson |
Unless I pinch some code from Mojang, they might notice though. xD |
02:51 |
Cornelia |
That Java to C++ / Lua port, though. :P |
02:51 |
samson |
Mhumm. |
02:51 |
samson |
:D |
02:54 |
samson |
Well, it has been nice talking; I need to sort through more mods then get some sleep I think. Thanks for the chat. :) |
02:55 |
Cornelia |
Mmkay. :) |
02:55 |
Cornelia |
Nice talking to you too. |
02:55 |
samson |
See you. :) |
03:13 |
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04:00 |
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04:00 |
MarisaG |
Hi, anyone have a link to the utility that generates scroll and zoomable html maps of your world? |
04:00 |
MarisaG |
hi YuGiOhJCJ & Haven_ |
04:00 |
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04:01 |
MarisaG |
hi Weedy |
04:01 |
YuGiOhJCJ |
MarisaG, hi o/ |
04:01 |
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04:01 |
MarisaG |
looking forward to the weekend? |
04:01 |
MarisaG |
wb craigger |
04:02 |
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04:02 |
MarisaG |
hi EvergreenTree |
04:02 |
YuGiOhJCJ |
sorry I don't know this utility |
04:02 |
MarisaG |
thx anyway YuGiOhJCJ |
04:03 |
MarisaG |
i knew i should have saved the url |
04:03 |
YuGiOhJCJ |
well I am in holidays currently so no matters if it is weekend or not :p |
04:03 |
MarisaG |
oh ha! |
04:03 |
Haven_ |
Okay friends, anyone know why I can't make an account on the forums? |
04:04 |
MarisaG |
restricted email address? |
04:05 |
Haven_ |
Nah, there's just no registration button. |
04:05 |
MarisaG |
oh hmm |
04:05 |
Haven_ |
And when I go here: https://forum.minetest.net/ucp.php?mode=register from google |
04:05 |
Haven_ |
It just says "Creating a new account is currently not possible." ? |
04:05 |
Haven_ |
:( |
04:05 |
MarisaG |
hmm |
04:05 |
MarisaG |
must be doing maintenance |
04:06 |
Haven_ |
Perhaps. I guess I'll try tomorrow |
04:06 |
MarisaG |
good luck! |
04:06 |
Haven_ |
In the meantime, any of you have experience writing mods that might be able to help me? |
04:07 |
MarisaG |
sorry, don't know lua |
04:07 |
Emerald2 |
Maybe VanessaE knows? |
04:07 |
Emerald2 |
(about the forum that is) |
04:07 |
MarisaG |
good idea |
04:07 |
Haven_ |
No worries Marisa. |
04:08 |
Haven_ |
(And how would I get a hold of Vanessa?) |
04:08 |
MarisaG |
dcc her? |
04:08 |
Emerald2 |
Well I said her name so if she's at the computer she would have got pinged. |
04:08 |
Haven_ |
Gotcha |
04:08 |
Haven_ |
Heck, she might even be able to help me fix the problem with my mod altogther |
04:09 |
Emerald2 |
Shara is also a forum moderator. |
04:09 |
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04:10 |
MarisaG |
hi GeHa |
04:10 |
GeHa |
Hi MarisaG ) |
04:10 |
Emerald2 |
And some others but they're pretty idle so probably not around. |
04:10 |
MarisaG |
nice to meet you |
04:10 |
Haven_ |
Thanks for your help! |
04:11 |
red-001 |
Haven_, we are currently dealing with a spammer |
04:11 |
GeHa |
nice ** you too < hi |
04:12 |
Emerald2 |
On the forum too huh? Geez. |
04:13 |
VanessaE |
I don't know nothin' from nothin' |
04:13 |
* VanessaE |
hides |
04:13 |
Haven_ |
Oh hello Vanessa... |
04:13 |
VanessaE |
hi., |
04:13 |
Haven_ |
So, uh, would you happen to know why I can't register? |
04:13 |
VanessaE |
forum registrations are closed. ask in #minetest |
04:14 |
Emerald2 |
We are in #minetest |
04:14 |
MarisaG |
lol |
04:14 |
Haven_ |
Gotcha. Might I ask why? |
04:14 |
VanessaE |
aw shir |
04:14 |
VanessaE |
shit* |
04:14 |
Haven_ |
Well now you said Su |
04:14 |
Haven_ |
Sure |
04:14 |
Haven_ |
So you gotta tell me |
04:14 |
VanessaE |
I forgot which channel I was talking on :) |
04:14 |
Shara |
:D |
04:14 |
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04:14 |
Emerald2 |
Coz of the spammer like red said I guess. |
04:15 |
Haven_ |
Ohhhh |
04:15 |
Haven_ |
That's what that was |
04:15 |
Haven_ |
I was wondering. |
04:15 |
VanessaE |
yeah |
04:15 |
Shara |
Hopefully something better can be put in place soon. |
04:15 |
VanessaE |
a certain malicious user |
04:15 |
Haven_ |
New to IRC in general. |
04:15 |
Haven_ |
Sorry about that. |
04:16 |
VanessaE |
harassing MT folks. he's been mostly shut out of here, so he's taken to posting his garbage in the forums. |
04:16 |
Haven_ |
Well, while we're all here... |
04:16 |
Haven_ |
Think you could maybe take a look at my problem? :P |
04:17 |
VanessaE |
I have no such authority. |
04:17 |
Haven_ |
I'll take that as a yes! |
04:18 |
VanessaE |
I don't have ah-thor-i-tah ;) |
04:18 |
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04:18 |
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04:18 |
Emerald2 |
I'd help but I don't know jack about coding. :P |
04:18 |
Haven_ |
So basically, just trying to override the collision_box and selection_box for doors, but no matter what, it never updates the boxes for door .. _a |
04:19 |
VanessaE |
oh that |
04:19 |
Haven_ |
._. |
04:19 |
VanessaE |
I wouldn't know :) |
04:19 |
Haven_ |
GAHHHHHHHHHHHHHHHHHHH |
04:19 |
Haven_ |
You gave me hope. |
04:19 |
VanessaE |
I"m not familiar with the doors code. |
04:19 |
VanessaE |
sowwy :) |
04:20 |
Haven_ |
Well seeing as it hasn't been updated in a year, I'm guessing the person who originally wrote it isn't either. |
04:20 |
* nepugia |
considers asking for a formspec addition :3 |
04:24 |
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04:28 |
MarisaG |
while everyone is here, anyone have a link to the map generating utility? |
04:29 |
Cornelia |
Haven_: you trying to override the door? |
04:30 |
Cornelia |
I have recently read lua_api.txt a couple times lately. :P |
04:31 |
Haven_ |
Hahaha, yes I am |
04:31 |
Cornelia |
So I have it indexed in my brain a bit and could maybe help you with your problem. |
04:31 |
Haven_ |
Well ya see friend |
04:31 |
Haven_ |
I have succesfully overwritten all of the doors "b" states, but for some reason, can't overwrite anything in the "_a" states |
04:32 |
Haven_ |
https://pastebin.com/5d9YGP9r |
04:32 |
Haven_ |
I even changed the if statements to work on everything but grass (so I wouldn't fall) and it STILL wouldn't overwrite the doors darned boxes. |
04:32 |
Haven_ |
My trees and stone now have the correct door boxes though... |
04:33 |
Cornelia |
That is.. interesting... |
04:34 |
Haven_ |
Yeah, my problem exactly. |
04:34 |
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04:34 |
Cornelia |
Why don't you get the node data via "minetest.registered_nodes", and save a local copy |
04:34 |
Haven_ |
And it works if I just put the boxes in the init.lua of the doors mod in the minetest game, but I don't want to do that because compatibility :( |
04:35 |
Cornelia |
Then, modify that and use node overriding to override by "recreating" the definition |
04:35 |
Cornelia |
I.e. minetest.register_node(":default:door", updated_definition) |
04:37 |
Cornelia |
I'm not familiar with that minetest.override_item function |
04:37 |
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04:37 |
Cornelia |
Mm.. I see... |
04:38 |
Cornelia |
Hmm... |
04:39 |
Cornelia |
Let me look at the doors mod a bit. |
04:39 |
Haven_ |
Thanks for the help. Something's happening, now I just need to figure out what... |
04:41 |
Cornelia |
Is the a part the top part of the door? |
04:41 |
Haven_ |
No, the a and b are the two different states of the door, open or closed |
04:42 |
Haven_ |
But hold up one second I think I've nearly got it |
04:48 |
Haven_ |
Well okay I think that's working but I don't really know why that would and not override_item |
04:48 |
Haven_ |
Thanks a bunch! |
04:50 |
Cornelia |
*shrugs* |
04:51 |
Cornelia |
override_item should just do the fields you specify |
04:51 |
MarisaG |
easy question that i forgot the answer to - how do i enable mods on the server only version of minetest? |
04:51 |
Cornelia |
My guess is it was failing for some reason? |
04:51 |
Haven_ |
Guess so |
05:07 |
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05:13 |
MarisaG |
wb craigger |
05:14 |
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05:15 |
MarisaG |
wb Weedy |
05:16 |
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05:18 |
MarisaG |
oops SmugLeaf ;) |
05:21 |
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07:04 |
swift110-phone |
Hry |
07:04 |
swift110-phone |
Hey a |
07:04 |
swift110-phone |
Lol |
07:04 |
swift110-phone |
Hey MarisaG |
07:05 |
MarisaG |
hi! |
07:05 |
swift110-phone |
How are you MarisaG |
07:06 |
MarisaG |
not bad thx |
07:06 |
MarisaG |
you? |
07:06 |
swift110-phone |
MarisaG: I'm great what are you up.to |
07:07 |
MarisaG |
not much, did you see that post about the map generator? im trying to find it to download it |
07:07 |
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07:07 |
MarisaG |
hi CWz |
07:15 |
SmugLeaf |
MarisaG: amazed you noticed |
07:15 |
MarisaG |
huh? |
07:16 |
SmugLeaf |
00:15:36 < MarisaG> wb Weedy |
07:16 |
MarisaG |
oh lol |
07:16 |
SmugLeaf |
This is my home server, it let out the magic smoke a month ago |
07:17 |
SmugLeaf |
only swapped hardware today |
07:17 |
MarisaG |
ok |
07:17 |
swift110-phone |
That's cool MarisaG |
07:39 |
MarisaG |
you have that util swift110-phone? |
07:40 |
swift110-phone |
MarisaG: No why? |
07:40 |
MarisaG |
oh just wondering what you were saying cool to me for :) |
07:42 |
swift110-phone |
Well cool you got what you needed |
07:43 |
MarisaG |
i did? |
07:43 |
swift110-phone |
Oh i must have misread |
07:44 |
MarisaG |
hehe |
07:47 |
MarisaG |
im asking in the forum |
08:17 |
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08:29 |
swift110-phone |
Ok |
08:40 |
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08:49 |
MarisaG |
wb GeHa |
08:50 |
GeHa |
MarisaG, /me says HI , MarisaG * * |
08:55 |
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09:01 |
GeHa |
unusual internet connection |
09:05 |
swift110-phone |
Hey GeHa |
09:06 |
GeHa |
hi swift110-phone |
09:06 |
swift110-phone |
How are you GeHa |
09:07 |
GeHa |
Its more difficult question than it looks) |
09:09 |
GeHa |
I hope I am well,_)but dont know how long will I be able to say that ................ ) |
09:09 |
GeHa |
At least before you wrote, I was thinking about something more of the happy side of things) |
09:10 |
swift110-phone |
Well i hope you are as good as can be |
09:33 |
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11:10 |
Emerald2 |
Oops Sigyn? XD |
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13:03 |
samson1 |
I don't know if anyone remembers the discussion I had yesterday about HomeDecor not working, I fixed the problem by disabling Technic. I don't know which part of the Technic pack is stopping HomeDecor but I do know it isn't the chests. :) |
13:05 |
MarisaG |
thx |
13:06 |
samson1 |
I can find the specific mod that's making the problem if you like. :) |
13:11 |
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13:38 |
GeHa |
I hope it will work ) |
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14:22 |
t20kdc |
VanessaE: To summarize what probably just happened (I can't exactly tell from here - it definitely affected the client here), could you tell cheapie to take a look at "adddropdown"'s code? Can't say more without making it too obvious, I have no way of PMing them. |
14:27 |
t20kdc |
Thanks in advance. |
14:28 |
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14:29 |
t20kdc |
...ok, if uptime isn't lying, it just kicked off my client. Phew. |
14:35 |
t20kdc |
...and I think I've managed to get the message via another route, so basically just ignore the previous 3 messages. |
14:36 |
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16:20 |
Wuzzy |
!seen Calinou |
16:20 |
MinetestBot |
Wuzzy: calinou was last seen at 2018-01-04 22:30:11 UTC on #minetest-hub |
16:20 |
Wuzzy |
Calinou, are you active? |
16:20 |
Wuzzy |
I was wondering when the wiki registration is going to be fixed. :-( |
16:21 |
Wuzzy |
since it has been broken for years. |
16:29 |
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16:37 |
red-001 |
Wuzzy, I guess when we get better at blocking spam |
16:39 |
Wuzzy |
well can at least the account requests in the forums be considered? one user is waiting since august 2017 for an account... |
16:40 |
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16:40 |
Wuzzy |
besides, is this confirmation e-mail check not good enough? |
16:41 |
Krock |
unfortunate that nobody cared about it. Is he after all the only one with access there? (and who is online sometimes) |
16:41 |
Wuzzy |
well, i do have an account. i am lucky to have registered years ago |
16:41 |
Wuzzy |
?! |
16:42 |
Wuzzy |
red-001: i mean the thread "Wiki Account Requests" |
16:42 |
Wuzzy |
what is this "[off]" for? |
16:42 |
red-001 |
stops the bot from logging it |
16:42 |
red-001 |
since that pretty offtopic |
16:43 |
red-001 |
oh signing up is back |
16:43 |
red-001 |
maybe wiki stuff will get fixed then |
16:44 |
Wuzzy |
red-001: https://forum.minetest.net/viewtopic.php?f=3&t=10473 <<< this thread |
16:45 |
red-001 |
yeah that topic is almost never looked at |
16:45 |
Wuzzy |
:-( |
16:45 |
Wuzzy |
its even made sticky |
16:46 |
Wuzzy |
it seems the developer mostly ignore the forumsin general. am i right? |
16:46 |
red-001 |
yes |
16:46 |
Wuzzy |
why? |
16:47 |
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16:47 |
red-001 |
https://forum.minetest.net/viewforum.php?f=39 |
16:48 |
Wuzzy |
bullshit |
16:48 |
Wuzzy |
this forum has less than 1% of total posts :O |
16:48 |
red-001 |
thanks to the clean ups |
16:49 |
Wuzzy |
so what? |
16:49 |
red-001 |
it's mostly topics like https://forum.minetest.net/viewtopic.php?f=3&t=19165 for me |
16:49 |
red-001 |
we already have enough offtopic on irc |
16:50 |
Wuzzy |
a lot of topics are still ontopic |
16:50 |
Wuzzy |
but i woulnd say MC-vs-MT battles are off topic. although i find them annoying, too. XD |
16:51 |
Krock |
red-001, not all forumers are on IRC, which results in their need to open such discussions in the forum |
16:51 |
Wuzzy |
what worries me most is the Bugs and Problems forum https://forum.minetest.net/viewforum.php?f=6 |
16:51 |
Wuzzy |
if devs ignore the forums this Bugs forums is probably just a huge waste of time :( |
16:51 |
red-001 |
yep |
16:51 |
Wuzzy |
why do you keep it open then? |
16:51 |
red-001 |
the bug reporting message should be changed to report on github |
16:51 |
Wuzzy |
dont give players a false impression they are being listened to :( |
16:52 |
red-001 |
I don't run the forums |
16:52 |
Wuzzy |
well maybe players don't know this?! |
16:52 |
red-001 |
but yeah dunno why we have that forum section |
16:53 |
red-001 |
a bunch of the stuff there is user error so it's useful for that, but bug reports should go to github |
16:53 |
red-001 |
e.g. using windows to host a server |
16:54 |
Wuzzy |
well maybe it could be just renamed |
16:54 |
Wuzzy |
instead of "Bugs and Problems" just "Problems" or "Support" |
16:54 |
red-001 |
"Tech support" |
16:54 |
Wuzzy |
also, a sticky thread pointing to GitHub would be very important |
16:55 |
red-001 |
Krock, you an admin on the forums? |
16:55 |
Wuzzy |
i believe celeron55 is |
16:56 |
Krock |
red-001, no. Look at the user groups on the bottom. near to the user list |
17:07 |
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17:08 |
Calinou |
<Wuzzy> well can at least the account requests in the forums be considered? one user is waiting since august 2017 for an account... |
17:08 |
Calinou |
I'm not sure if they're even around anymore |
17:08 |
Calinou |
so there's little point to honoring their request, but I can do it anyway |
17:09 |
Wuzzy |
hi |
17:09 |
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17:10 |
Calinou |
Wuzzy: unfortunately, MediaWiki spam protection is really bad, so it's the only reasonable possibility for a public wiki |
17:10 |
Calinou |
(manually registering users) |
17:10 |
Calinou |
an alternative is letting users register, and require approval for their first edit |
17:10 |
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17:10 |
Calinou |
but I'd need administrator access to set that up |
17:10 |
Calinou |
(plus, you'd have spam users clog up your database with registrations, but these can be periodically pruned) |
17:11 |
Wuzzy |
Calinou: so you're not admin?! |
17:11 |
Wuzzy |
oops... |
17:11 |
Wuzzy |
who is the real admin then O_O |
17:12 |
Krock |
the one-whose-name-you-can't-say |
17:12 |
Wuzzy |
well manually registering users sounds reasonable, but this is useless if users have to wait for month. xD |
17:12 |
Wuzzy |
celeron55? o_O |
17:12 |
Krock |
I believe so, yes. |
17:14 |
Calinou |
Wuzzy: I have "administrator" access on the wiki, but no access to the server or database, that's what I meant |
17:14 |
Calinou |
so I can't install extensions or stuff like that |
17:14 |
Wuzzy |
ah |
17:14 |
Wuzzy |
you mean you're not the owner |
17:14 |
Calinou |
yeah |
17:17 |
Wuzzy |
hmmmm is it really that hard to combat the (supposed) wiki spam? |
17:17 |
Wuzzy |
i never saw wiki spam btw |
17:18 |
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17:18 |
Wuzzy |
i mean, there are other successful wikis which are good with fighting spam |
17:18 |
Wuzzy |
like, the Wikipedia ;-) |
17:19 |
pgimeno |
I know Wikipedia blocks edits through Tor (I'm affected by that) |
17:19 |
pgimeno |
and other open proxies, I believe |
17:20 |
Calinou |
Wikipedia has huge resources too |
17:20 |
Wuzzy |
i'm not too happy with the Tor block as well |
17:21 |
Wuzzy |
but i'm not a serious Wikipedia editor anyway |
17:21 |
Wuzzy |
my last edit was many years ago |
17:21 |
Wuzzy |
Calinou: would a CAPTCHA work? |
17:24 |
pgimeno |
I made this in PHP long ago. Never used it. http://www.formauri.es/personal/pgimeno/temp/captcha/distort.php |
17:25 |
pgimeno |
The bounds check need correction in some cases. |
17:25 |
pgimeno |
s/need/needs/ |
17:27 |
Wuzzy |
sometimes, even a little quiz question like "Who created Minetest?" works wonders. |
17:28 |
Wuzzy |
at least this keeps all fully-automated spam out |
17:28 |
pgimeno |
that depends on the popularity, if there's enough interest then the captcha solution(s) may end up in a spammer tool database |
17:29 |
Wuzzy |
i dont believe wiki.minetest.net is popular enough |
17:29 |
Wuzzy |
well it still keeps a large chunk out because now spammers have to tailor it specifically for this one wiki |
17:30 |
Wuzzy |
could be combined with other methods if needed |
17:30 |
Wuzzy |
well we cant know if it works if it isnt at least tried :P |
17:33 |
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17:40 |
red-001 |
pgimeno, you can connect to freenode over tor |
17:40 |
pgimeno |
red-001: I know. I will set that up sometime soon. |
17:44 |
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17:56 |
hisforever |
Hi I'm having trouble with the Qurru here is the screen shot https://imgur.com/a/lj9ua |
17:59 |
hisforever |
What am I doing wrong? |
18:02 |
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18:04 |
Krock |
what's the problem there? the dropped item? |
18:04 |
hisforever |
the blocks will not go throu the tubs |
18:05 |
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18:05 |
Krock |
that means they can't be inserted there |
18:05 |
Krock |
try updating technic and pipeworks |
18:05 |
hisforever |
si change the out put? |
18:06 |
hisforever |
ok thanks |
18:06 |
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18:07 |
hisforever |
to update do uou mean to reconfiger before I get in to world? |
18:10 |
red-001 |
kinda a shame there is only one minetest focused irc network left |
18:12 |
swift110-phone |
red-001: what do you mean |
18:13 |
Calinou |
Wuzzy: captchas are usually not very effective |
18:13 |
Calinou |
(and annoying) |
18:13 |
Calinou |
a simple question is better than nothing, but again, I can't add it |
18:13 |
swift110-phone |
Sup Krock |
18:13 |
red-001 |
swift110-phone, well I'm sure you heard inrcha irc got shutdown |
18:13 |
swift110-phone |
Calinou: I hate captchas |
18:13 |
red-001 |
so it's just the xeron123 one or whatever it's called that's left |
18:13 |
swift110-phone |
red-001: I never heard of that actually. |
18:13 |
Wuzzy |
a captcha may be OK if it's only done once at registration. |
18:14 |
swift110-phone |
red-001: why was it shut down and why not either make another one? |
18:15 |
red-001 |
the operators just didn't have the time/resources to manage it |
18:15 |
swift110-phone |
red-001: how many people were on it? |
18:15 |
red-001 |
maybe ~20-40 |
18:16 |
red-001 |
idk |
18:16 |
swift110-phone |
Ok |
18:16 |
swift110-phone |
Will they come here then? |
18:17 |
red-001 |
most of them were on both networks |
18:17 |
swift110-phone |
I post about Minetest pretty often in my channel and group on telegram |
18:18 |
swift110-phone |
red-001: ok that's good to hear |
18:18 |
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18:21 |
quater |
hello, why does core.get_mod_storage() return nil ? |
18:23 |
t20kdc |
quater: From within a mod? Try minetest.get_mod_storage |
18:23 |
Krock |
possible causes 1) outdated Minetest version. get 0.4.16 or newer. 2) call it on-load, not in any callback |
18:23 |
Wuzzy |
i dont think you are supposed to call anything in core.* |
18:23 |
Krock |
core == minetest == minetest.env, that's not a problem |
18:23 |
red-001 |
it would crash with an old version |
18:23 |
red-001 |
Krock, huh there is a minetest.env? |
18:24 |
Krock |
red-001, for compat reasons |
18:24 |
red-001 |
til |
18:24 |
Wuzzy |
it's horribly old legacy table. dont use it |
18:24 |
quater |
I am using 0.5.0 |
18:24 |
Krock |
functions used to be named minetest.env:set_node() or similar. just to let you know |
18:24 |
Wuzzy |
0.5.0-dev* |
18:25 |
Wuzzy |
whenever you see minetest.env in the code, immediately replace it w/ minetest |
18:25 |
quater |
why this restriction ? |
18:26 |
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18:26 |
red-001 |
internal stuff |
18:26 |
red-001 |
it's the only way to know for sure what mod is requesting |
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18:58 |
pgimeno |
why am I getting this? ERROR[Main]: Please choose a name! |
19:03 |
Krock |
It's a feature |
19:05 |
pgimeno |
funny thing, when histforever gave this link: https://imgur.com/a/lj9ua I tried to see if I could skip the web part and get the image, so I entered this link: https://i.imgur.com/a/lj9ua.png - I was unpleasantly surprised :D |
19:06 |
pgimeno |
Krock: what kind of feature? It doesn't tell me what I should choose a name for. My character? My server? My client? My mod? |
19:07 |
pgimeno |
err https://i.imgur.com/lj9ua.png I mean |
19:09 |
t20kdc |
pgimeno: It seems that there's some sort of URL compatibility scheme thing going on w/ imgur |
19:10 |
pgimeno |
t20kdc: yeah I guess it's intentional that you don't get the same ids for images and for web pages |
19:10 |
Krock |
pgimeno, I keep getting that one too. Apparently there's a "quit" fields check somewhere missing in the mainmenu |
19:11 |
pgimeno |
Krock: ah, thanks |
19:11 |
pgimeno |
sfan5: can you please explain what's the case about activating LuaJIT? |
19:18 |
sfan5 |
the official windows builds include it |
19:18 |
sfan5 |
so what your wrote in the docs is not entirely correct |
19:18 |
red-001 |
how do you cause it? |
19:18 |
pgimeno |
sfan5: do you mean they bundle the LuaJIT interpreter? |
19:18 |
sfan5 |
yes |
19:18 |
red-001 |
that sounds like you're trying to connect to a server without choosing a username |
19:18 |
pgimeno |
red-001: it is often the last message in the logs when I quit |
19:19 |
red-001 |
huh |
19:19 |
pgimeno |
sfan5: is it activated by default on Windows builds? |
19:20 |
sfan5 |
yes |
19:20 |
Krock |
if in doubt, check "minetest --version" in your cmd window |
19:20 |
pgimeno |
sfan5: is there an option to disable it in Windows builds without recompiling? |
19:20 |
sfan5 |
no |
19:20 |
pgimeno |
ok |
19:21 |
sfan5 |
minetest can only link to a single lua library, this is not changeable at runtime |
19:21 |
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19:21 |
pgimeno |
ok, thanks |
19:33 |
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19:51 |
pgimeno |
sfan5: did you mean it should say "functions restricted by mod security", or "when security is restricted"? |
19:52 |
sfan5 |
former |
19:52 |
pgimeno |
k, thanks |
19:58 |
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20:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Don't recalculate statustext initial color everytime & review fixes 9146c6a https://git.io/vNUri (2018-01-05T19:59:30Z) |
20:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: GameUI refactor (part 7/7): Finish to include profiler things to GameUI f40f414 https://git.io/vNUrP (2018-01-05T19:59:30Z) |
20:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusT… 02f82ec https://git.io/vNUrX (2018-01-05T19:59:30Z) |
20:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class 326b0fa https://git.io/vNUr1 (2018-01-05T19:59:30Z) |
20:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_status… fe510d9 https://git.io/vNUrM (2018-01-05T19:59:30Z) |
20:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, … aab3b18 https://git.io/vNUrD (2018-01-05T19:59:30Z) |
20:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancemen… 3a772e7 https://git.io/vNUry (2018-01-05T19:59:30Z) |
20:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move… 0ebaed4 https://git.io/vNUr9 (2018-01-05T19:59:30Z) |
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20:57 |
Gael-de-Sailly |
I'm thinking about changing my username |
20:57 |
rubenwardy |
:O |
20:58 |
Krock |
Gael-de-Sailly, let me bring in a suggestion: Sailly-de-Gael |
20:58 |
Gael-de-Sailly |
no. |
20:58 |
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20:58 |
Krock |
ok. |
20:59 |
Gael-de-Sailly |
I had already thought about changing it at least 1 year ago |
21:00 |
Gael-de-Sailly |
it don't seem beautiful to me |
21:00 |
Gael-de-Sailly |
and everyone has troubles spelling it xD |
21:00 |
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21:04 |
Gael-de-Sailly |
I'm not sure I'll do it |
21:05 |
Gael-de-Sailly |
since this would cause some problems |
21:05 |
Gael-de-Sailly |
but I'm tired of this complicated username that was chosen in 1 minute when I first logged in on the forum |
21:06 |
red-001 |
implying anyone puts much thought into usernames |
21:10 |
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21:21 |
Krock |
red-001, it's the most important part of the life. There are long studies, considerations and thoughts behind the nicknames ^^ |
21:23 |
Gael-de-Sailly |
The problem is that I've no particular nickname IRL. |
21:24 |
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21:24 |
pgimeno |
oh yeah I give mine a lot of thought |
21:24 |
pgimeno |
gave* |
21:25 |
pgimeno |
Gael-de-Sailly: if it helps, I like your current one, it has personality |
21:27 |
Gael-de-Sailly |
maybe, that's another reason why I'm hesitating. I find it ugly, but at least people recognize me. |
21:28 |
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21:33 |
hisforever |
Hi again |
21:33 |
Gael-de-Sailly |
hi |
21:33 |
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21:34 |
hisforever |
I can't understand why my blocks will not go into the trash can? https://imgur.com/a/GMMTV |
21:35 |
hisforever |
they just vibrate and burst the tubs |
21:37 |
hisforever |
Is there a web page that explains how to set up a quarry and tubs? |
21:38 |
MaybeDragon |
https://github.com/minetest-mods/pipeworks/wiki ? |
21:39 |
hisforever |
ty MaybeDragon |
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21:56 |
MrResearch |
Hello everyone, I'm new. I've started a new server and I need as many people to play it as possible to test how many players it can handle. It should be as many as 60 but I want to run a test tomorrow and just get as many people in as possible. Would it be okay to announce this in the "servers" board on the forums? |
21:57 |
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21:57 |
red-001 |
don't see why not |
21:58 |
MrResearch |
okay neat. Just don't want to step on any toes. |
21:58 |
MrResearch |
This server is for a research project I'm running, so I just wanna run it by people who know better lol |
21:59 |
MrResearch |
http://joshuaclay.co.uk/craftingpeopleproject.html take a look if anybody is interested |
22:03 |
red-001 |
0.4.16 right? |
22:03 |
MrResearch |
that's right! |
22:03 |
MrResearch |
do you think I should specify that somewhere? |
22:04 |
Shara |
Can be difficult, expecially for new servers, to get a large number of players at a time. |
22:05 |
MrResearch |
I don't doubt that at all. In the long run I only need a few at a time since this is a long-term project and to get useful data I only need about 30 over the entire lifespan |
22:05 |
Shara |
I think it's only worth specifically mentioning version if you use the development version, since that breaks compatibility. So in your case, no need. |
22:05 |
MrResearch |
but I have a pretty high-end server setup so it would be nice to know an appropriate player cap |
22:05 |
MrResearch |
okay, noted |
22:05 |
red-001 |
you could try and ask a server owner to host the mods you need |
22:05 |
Shara |
Those numbers, if not all at once, should be easy |
22:06 |
MrResearch |
Right now I'm just testing stability to make sure I didn't mess anything up in creating the server |
22:06 |
Shara |
Though you might get a lot of people who connect and just disconnect right away (app users who time out easy) |
22:06 |
red-001 |
hey I guess thats a type of player |
22:06 |
MrResearch |
tomorrow I want to stress test, then implement protection mods, then I'll be hosting my tools |
22:06 |
Shara |
I'm not sure if someone who doesn't actually play at all counts as a player :) |
22:07 |
red-001 |
well it depends on what you want to apply the data to |
22:07 |
MrResearch |
obviously I've never hosted a server before, so is there anything I should do before I start properly? Anything I should know? |
22:07 |
MrResearch |
I want it to be the most "vanilla" experience possible, but mobs will be important |
22:07 |
red-001 |
try avoiding chaging the mapgen after starting a server |
22:08 |
Shara |
Well, resist the urge to add every mod that looks interesting without figuring out exactly what it does and whether it has problems. That seems to often be the biggest new server mistake. |
22:09 |
red-001 |
oh and if it's not a survial oriented server give fast by default |
22:09 |
MrResearch |
I want to keep it to a minimum since it's important that the data is pretty neutral |
22:09 |
MrResearch |
okay, noted |
22:09 |
Shara |
MTG by itself is boring, more of a base than a game experience. You won't hold player attention well if you don't add mods. |
22:09 |
MrResearch |
Is there a recommended mobs mod? |
22:10 |
Shara |
mobs redo seems to be the most used |
22:10 |
red-001 |
^ |
22:10 |
Shara |
https://github.com/tenplus1/mobs_redo |
22:10 |
MrResearch |
thank you very much |
22:10 |
Shara |
But that won't add them directly. |
22:10 |
Shara |
The actual mobs come in seperate mods that utilise that |
22:10 |
MrResearch |
gotcha |
22:11 |
Shara |
https://github.com/tenplus1/mobs_monster is a good start for actual mobs |
22:11 |
Shara |
Are you planning to stop hosting after you have what you need, or keep it going after? |
22:11 |
red-001 |
MrResearch, not sure what sort of data you are interested in but if whatever a client is using pc or a mobile client then setting up a media sever and collecting user agent strings is a good way to do that |
22:11 |
MrResearch |
I'm gonna get enough data to write a dissertation on it, but the project is gonna continue indefinitely |
22:12 |
MrResearch |
a good outcome would be to have the server tell joining players what kind of players are currently in the game, what the general vibe of the server is, etc |
22:12 |
MrResearch |
if that makes sense? |
22:12 |
Shara |
Then you need to think about some general admin type mods. For example, a protection mod so players can protect what they make. A ban mod so you can ban troublemakers if you need to (the inbuilt ban is very poor). And so on. |
22:13 |
MrResearch |
gotcha. Is the wiki a good resource for this stuff? |
22:13 |
red-001 |
have to say I'm surprised no-one registered MrResearch with nickserv |
22:13 |
Shara |
Not sure. |
22:13 |
MrResearch |
question: is minetest like MC in that there is a centralised spawn area? or is spawning random? |
22:14 |
red-001 |
depends on settings |
22:14 |
Shara |
You can set a spawn position |
22:14 |
red-001 |
by default it's random over a small area |
22:14 |
MrResearch |
so a friend of mine recommended protecting the spawn area by default, would you agree? |
22:14 |
Shara |
Best approach is look about the map, pick a nice place for players to start, and then set it manually |
22:14 |
red-001 |
yes |
22:14 |
Shara |
Yup. |
22:14 |
MrResearch |
okay cool |
22:14 |
red-001 |
also you got interlingal communications already |
22:15 |
red-001 |
someone is trying to talk german to a russian |
22:15 |
MrResearch |
yep, I noticed that |
22:16 |
MrResearch |
I hadn't even considered that tbh, the data is mostly action based but there is a social aspect to my taxonomy so I might have to adjust some things |
22:16 |
MrResearch |
cause if someone is talking to someone in a language they don't understand that's not really socialising |
22:17 |
Shara |
There's plenty of times I don't understand my players even when they are using english :) |
22:17 |
* red-001 |
looks at offtopic |
22:18 |
red-001 |
at least the offtopic before 50% of the forums database got freed |
22:18 |
MrResearch |
alright, server is staying up for another 20 hours just to make sure I didn't break anything. Thanks for all the advice guys, I'll drop in tomorrow after I've added some mods |
22:19 |
red-001 |
btw I recommand registering your nick with nickserv |
22:19 |
MrResearch |
how do I do that? |
22:20 |
red-001 |
/QUERY nickserv help |
22:20 |
MrResearch |
ace thanks |
22:20 |
red-001 |
ask on #freenode if it gives you grief |
22:20 |
MrResearch |
just in here? |
22:20 |
red-001 |
it's an irc command so yes |
22:21 |
red-001 |
unless kiwirc broke something badly |
22:21 |
MrResearch |
done |
22:22 |
MrResearch |
thanks again guys! |
22:26 |
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22:32 |
red-001 |
huh |
22:32 |
red-001 |
Could not find EKEY_CODE, using orig. X11 keycode instead: 21 |
22:33 |
red-001 |
wtf I just segfaulted minetest by pressing up.... |
22:33 |
pgimeno |
I get that message all the time when pressing keys from a Spanish keyboard |
22:35 |
pgimeno |
(but not a segfault) |
22:36 |
pgimeno |
Irrlicht is poor is some areas, and keyboard and input is one |
22:37 |
shivajiva |
Irrlicht has a bug report from back in 2015 regarding that error and minetest |
22:37 |
shivajiva |
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=50491 |
22:40 |
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22:46 |
red-001 |
pgimeno, press up while having the escape menu open |
22:54 |
pgimeno |
red-001: no problem here |
22:54 |
pgimeno |
oh wait |
22:54 |
pgimeno |
I can type %) |
22:55 |
red-001 |
pgimeno, while the escape menu is open |
22:55 |
red-001 |
you can't do much typing there |
22:55 |
pgimeno |
red-001: I can click on one of the text fields and it turns out to be editable |
22:56 |
pgimeno |
you can't see the cursor but it's there, invisible |
22:56 |
red-001 |
? |
22:56 |
red-001 |
I can't |
22:56 |
red-001 |
anyways by up I meant the up arrow not shift |
22:57 |
red-001 |
shift works fine |
22:57 |
quater |
I am trying: core.display_chat_message({}) but I don't have any result, why ? |
22:57 |
red-001 |
I'm surprised that doesn't crash |
22:58 |
pgimeno |
red-001: I used the up arrow key, no crash; and I can use it to navigate through the text fields (which are editable for me) |
22:59 |
red-001 |
quater, https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L746 |
22:59 |
red-001 |
also that docs is wrong |
22:59 |
pgimeno |
http://www.formauri.es/personal/pgimeno/temp/Can-edit.png |
22:59 |
red-001 |
doesn't mention the send could be blocked |
23:00 |
red-001 |
I meant this one |
23:00 |
red-001 |
https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L857 |
23:00 |
red-001 |
quater, message is a string |
23:00 |
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23:00 |
red-001 |
quater, huh I was checking 0.4.16 |
23:00 |
quater |
why isn't it like the lua interpreter ? |
23:00 |
red-001 |
what??? |
23:01 |
pgimeno |
red-001: see link, the top text says my nick, the top left text says "I can edit this", the Game Info under Damage says "Or on, if you wish" - and that's using Minetest, not Gimp :) |
23:02 |
red-001 |
yeah yeah I see |
23:02 |
quater |
in the interpreter: print({}) gives: table: 0x208fda0 |
23:02 |
red-001 |
and this isn't print |
23:02 |
red-001 |
use print for that |
23:03 |
red-001 |
or just dump it, knowning the table ref is pretty useless |
23:04 |
pgimeno |
my Irrlitch if that's relevant: libirrlicht-dev:amd64 1.8.4+dfsg1-1 |
23:04 |
red-001 |
huh it's a brade new bug |
23:04 |
red-001 |
brand* |
23:05 |
pgimeno |
hi paramat, since you're here, let me say I love Watershed. Very nice emulation of natural structures and some other cool features. |
23:05 |
red-001 |
paramat, any idea whats with the new formspec bug? |
23:08 |
quater |
is it possible to manage the player's inventory in CSM ? |
23:16 |
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23:16 |
VanessaE |
I hope nottt. |
23:16 |
VanessaE |
-tt |
23:17 |
VanessaE |
first rule of client-server interaction: never trust the client. |
23:18 |
quater |
how does the server know that I moved a item in my inventory or I want to craft a item ? |
23:19 |
sfan5 |
the client sends a packet |
23:19 |
VanessaE |
the client tells it. |
23:19 |
VanessaE |
but it's up to the server to decide if those actions are legal |
23:19 |
quater |
CSM can't tells it |
23:25 |
quater |
isn't core.get_key_pressed() available anymore ? |
23:32 |
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23:33 |
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23:41 |
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23:55 |
paramat |
pgimeno wow thanks, old and weird mapgen that one |
23:55 |
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23:58 |
paramat |
red-001 no idea |