Time Nick Message 01:43 waldo99 ircSparky 01:46 waldo99 nvm 01:52 samson1 Hello, Minetest isn't registering Homedecor, but it is registering the other mods along side it (signs_lib, fake_fire, Lrfurn) etc. I have tried different versions of the mod and also tried the (modpack?) If anyone could help me that would be wonderful. :) 01:53 pgimeno anything in the logs? 01:54 samson1 I haven't seen anything to do with the logs, where can I find the logs? (I'm new to this stuff. :\ 01:56 pgimeno does a terminal window open when you open minetest? if there's something, it might be there 01:57 pgimeno is that windows btw? 01:58 samson1 Mmm, there isn't much to do with mod loading, but there are an awful lot of errors to do with get_look_pitch and get_look_yaw. 02:00 nepugia @samson1 is the mod VanessaE's Home Decor modpack? 02:00 samson1 Hang on, just testing something. 02:02 samson1 No, it's not, I copied and pasted the mods from the dreambuild modset, but the strange thing is that if I copy the whole mod folder contents and paste them into my mods folder Homedecor works perfectly fine, could it be that I have overlooked or missed something? 02:04 nepugia maybe you are missing a required dependency of the mod, check depends.txt in the mod folder 02:04 samson1 Ahh, thanks. :) 02:05 pgimeno the UI should also tell you the dependencies 02:05 pgimeno and the log should display an error (above the minetest banner, usually) 02:08 pgimeno I don't know where debug.txt is usually, I'm on linux and I use the portable version so it's always in the current dir, no idea where it can be located for other users, especially without knowing your OS 02:09 Cornelia If installed on Linux, debug.txt is under ~/.Minetest/ 02:09 Cornelia *minetest 02:09 samson1 I know what you mean, Ubuntu broke on my desktop so I used windows10 for a while, it's like living on the moon for years then moving to Pluto 02:10 Cornelia On Windows, it looks like it will be under the install directory for the non-portable version 02:10 nepugia what is debug.txt anyway? 02:11 Cornelia A whole lotta debug information... 02:11 samson1 What ever it is, it's 684.8MBs for me... 02:11 Cornelia Looks like anything that was logged is put there. 02:11 Cornelia Yikes. 02:11 pgimeno it contains a copy the text that goes to the console - appended to it every time you run it 02:12 Cornelia Gawd. 02:12 pgimeno I xz it from time to time 02:12 nepugia so a logfile basically, debug.txt is a strange name for a logfile :) 02:12 nepugia i will remember to rm it from time to time ;) or just rm it touch it and chmod 000 it 02:13 samson1 I don't think I can open it, it's to large. 02:13 pgimeno 'less' usually opens things fine (but going to the end may take a while) 02:13 samson1 :D 02:13 nepugia unless you press the "end" key on yuor keyboard 02:14 nepugia your* 02:14 pgimeno for a file that large, even if you do, I'd expect 02:16 samson Hello again, sorry I left, Ubuntu crashed. :( 02:29 Cornelia samson: o.O 02:29 Cornelia How'd it crash? 02:29 samson I don't know, but since reinstalling Xubuntu is extreamly unstable. 02:30 samson 6th crash in a week now. 02:30 Cornelia Take a peek in the logs? 02:30 Cornelia Might find something. 02:31 samson Probably, Nvidia drivers are making a lot of problems as well, It seems like 16.4 is more stable than 17.10. xD 02:32 Cornelia I use 16.04 LTS Ubuntu. 02:32 Cornelia Running with Nvidia 384.98 02:33 samson Mm, interesting, I am running 384.98 02:34 samson Maybe it's GPU specific? It seems to work. :cringe: 02:34 Cornelia *shrug* 02:36 samson Oh, what mods would you recommend for a multiplayer server toward survival and building? I'm just interested. :) 02:37 Cornelia I haven't messed around much with mods. :p 02:37 Cornelia Been trying to get into it since I first found Minetest. Only ever played with minetest_game 02:38 Cornelia I did find the "torches" mod nice. It adds a light to player held torches 02:38 samson I really like the Torch mod. :) 02:38 Cornelia Hardtorch makes torches limited.. may or may not be fun. 02:38 Cornelia (I was looking at torch mods :p ) 02:39 samson :D 02:39 Cornelia And you may want a mobs mod so that you have something to fight. 02:39 samson Oh, I have zombies, i'm just not sure it suits my server. :\ 02:39 Cornelia I haven't fiddled with any mods other than the two I listed. 02:40 Cornelia I'm in the middle of making one right now. :P 02:40 samson Nice! :) 02:41 Cornelia If all goes well.. and work and school starting up next week doesn't slow me down.. it may be finished before February! :D 02:41 samson Ever since I started fiddle.cc my head has been tangled in mods, but I learned quite quickly that the more mods you add the more errors you get. :D 02:41 samson Good for you! What is the mod aiming at? 02:42 Cornelia Well, I wasn't happy with the design of the crafting guide mods I looked at.. so I'm making an API that makes making guidebooks a cinch. 02:42 samson Nice! 02:42 Cornelia And will add a few guides: crafting, tools, nodes, items. 02:43 samson What are you planning on the mod being called? I will use it on my server if you don't mind. :) 02:43 Cornelia Unoriginal, but: guidebooks :p 02:43 samson :P 02:45 samson There, I have made a world reminding me about the mod, I'm sure I wonder wonder why I named the world "remember about mod called guidebooks" in a weeks time. :D 02:45 Cornelia I dunno if I'll have it done by then but I've been making a lot of progress. :P 02:45 Cornelia Hardest thing to wrap my head around was formspecs 02:46 samson Oh, well maybe you can try and work out how "playeranim" is written. :D 02:47 samson My Dad and I were trying to make it work like Minecraft but it's setup is really weird.. 02:47 Cornelia Oh goodness.. 02:47 samson But I think I like it how it is. (half broken) 02:48 samson The player has an extreamly stiff neck with full view over their left shoulder. :D 02:49 Cornelia Wow.. yea.. that shouldn't be a mod, it should be in engine.. animations will definitely be slow when doing them like that 02:49 samson Oh, very. 02:50 samson I'm thinking about removing it all together until we have time to look at it properly. 02:50 Cornelia Is neat, though. 02:50 samson Unless I pinch some code from Mojang, they might notice though. xD 02:51 Cornelia That Java to C++ / Lua port, though. :P 02:51 samson Mhumm. 02:51 samson :D 02:54 samson Well, it has been nice talking; I need to sort through more mods then get some sleep I think. Thanks for the chat. :) 02:55 Cornelia Mmkay. :) 02:55 Cornelia Nice talking to you too. 02:55 samson See you. :) 04:00 MarisaG Hi, anyone have a link to the utility that generates scroll and zoomable html maps of your world? 04:00 MarisaG hi YuGiOhJCJ & Haven_ 04:01 MarisaG hi Weedy 04:01 YuGiOhJCJ MarisaG, hi o/ 04:01 MarisaG looking forward to the weekend? 04:01 MarisaG wb craigger 04:02 MarisaG hi EvergreenTree 04:02 YuGiOhJCJ sorry I don't know this utility 04:02 MarisaG thx anyway YuGiOhJCJ 04:03 MarisaG i knew i should have saved the url 04:03 YuGiOhJCJ well I am in holidays currently so no matters if it is weekend or not :p 04:03 MarisaG oh ha! 04:03 Haven_ Okay friends, anyone know why I can't make an account on the forums? 04:04 MarisaG restricted email address? 04:05 Haven_ Nah, there's just no registration button. 04:05 MarisaG oh hmm 04:05 Haven_ And when I go here: https://forum.minetest.net/ucp.php?mode=register from google 04:05 Haven_ It just says "Creating a new account is currently not possible." ? 04:05 Haven_ :( 04:05 MarisaG hmm 04:05 MarisaG must be doing maintenance 04:06 Haven_ Perhaps. I guess I'll try tomorrow 04:06 MarisaG good luck! 04:06 Haven_ In the meantime, any of you have experience writing mods that might be able to help me? 04:07 MarisaG sorry, don't know lua 04:07 Emerald2 Maybe VanessaE knows? 04:07 Emerald2 (about the forum that is) 04:07 MarisaG good idea 04:07 Haven_ No worries Marisa. 04:08 Haven_ (And how would I get a hold of Vanessa?) 04:08 MarisaG dcc her? 04:08 Emerald2 Well I said her name so if she's at the computer she would have got pinged. 04:08 Haven_ Gotcha 04:08 Haven_ Heck, she might even be able to help me fix the problem with my mod altogther 04:09 Emerald2 Shara is also a forum moderator. 04:10 MarisaG hi GeHa 04:10 GeHa Hi MarisaG ) 04:10 Emerald2 And some others but they're pretty idle so probably not around. 04:10 MarisaG nice to meet you 04:10 Haven_ Thanks for your help! 04:11 red-001 Haven_, we are currently dealing with a spammer 04:11 GeHa nice ** you too < hi 04:12 Emerald2 On the forum too huh? Geez. 04:13 VanessaE I don't know nothin' from nothin' 04:13 * VanessaE hides 04:13 Haven_ Oh hello Vanessa... 04:13 VanessaE hi., 04:13 Haven_ So, uh, would you happen to know why I can't register? 04:13 VanessaE forum registrations are closed. ask in #minetest 04:14 Emerald2 We are in #minetest 04:14 MarisaG lol 04:14 Haven_ Gotcha. Might I ask why? 04:14 VanessaE aw shir 04:14 VanessaE shit* 04:14 Haven_ Well now you said Su 04:14 Haven_ Sure 04:14 Haven_ So you gotta tell me 04:14 VanessaE I forgot which channel I was talking on :) 04:14 Shara :D 04:14 Emerald2 Coz of the spammer like red said I guess. 04:15 Haven_ Ohhhh 04:15 Haven_ That's what that was 04:15 Haven_ I was wondering. 04:15 VanessaE yeah 04:15 Shara Hopefully something better can be put in place soon. 04:15 VanessaE a certain malicious user 04:15 Haven_ New to IRC in general. 04:15 Haven_ Sorry about that. 04:16 VanessaE harassing MT folks. he's been mostly shut out of here, so he's taken to posting his garbage in the forums. 04:16 Haven_ Well, while we're all here... 04:16 Haven_ Think you could maybe take a look at my problem? :P 04:17 VanessaE I have no such authority. 04:17 Haven_ I'll take that as a yes! 04:18 VanessaE I don't have ah-thor-i-tah ;) 04:18 Emerald2 I'd help but I don't know jack about coding. :P 04:18 Haven_ So basically, just trying to override the collision_box and selection_box for doors, but no matter what, it never updates the boxes for door .. _a 04:19 VanessaE oh that 04:19 Haven_ ._. 04:19 VanessaE I wouldn't know :) 04:19 Haven_ GAHHHHHHHHHHHHHHHHHHH 04:19 Haven_ You gave me hope. 04:19 VanessaE I"m not familiar with the doors code. 04:19 VanessaE sowwy :) 04:20 Haven_ Well seeing as it hasn't been updated in a year, I'm guessing the person who originally wrote it isn't either. 04:20 * nepugia considers asking for a formspec addition :3 04:28 MarisaG while everyone is here, anyone have a link to the map generating utility? 04:29 Cornelia Haven_: you trying to override the door? 04:30 Cornelia I have recently read lua_api.txt a couple times lately. :P 04:31 Haven_ Hahaha, yes I am 04:31 Cornelia So I have it indexed in my brain a bit and could maybe help you with your problem. 04:31 Haven_ Well ya see friend 04:31 Haven_ I have succesfully overwritten all of the doors "b" states, but for some reason, can't overwrite anything in the "_a" states 04:32 Haven_ https://pastebin.com/5d9YGP9r 04:32 Haven_ I even changed the if statements to work on everything but grass (so I wouldn't fall) and it STILL wouldn't overwrite the doors darned boxes. 04:32 Haven_ My trees and stone now have the correct door boxes though... 04:33 Cornelia That is.. interesting... 04:34 Haven_ Yeah, my problem exactly. 04:34 Cornelia Why don't you get the node data via "minetest.registered_nodes", and save a local copy 04:34 Haven_ And it works if I just put the boxes in the init.lua of the doors mod in the minetest game, but I don't want to do that because compatibility :( 04:35 Cornelia Then, modify that and use node overriding to override by "recreating" the definition 04:35 Cornelia I.e. minetest.register_node(":default:door", updated_definition) 04:37 Cornelia I'm not familiar with that minetest.override_item function 04:37 Cornelia Mm.. I see... 04:38 Cornelia Hmm... 04:39 Cornelia Let me look at the doors mod a bit. 04:39 Haven_ Thanks for the help. Something's happening, now I just need to figure out what... 04:41 Cornelia Is the a part the top part of the door? 04:41 Haven_ No, the a and b are the two different states of the door, open or closed 04:42 Haven_ But hold up one second I think I've nearly got it 04:48 Haven_ Well okay I think that's working but I don't really know why that would and not override_item 04:48 Haven_ Thanks a bunch! 04:50 Cornelia *shrugs* 04:51 Cornelia override_item should just do the fields you specify 04:51 MarisaG easy question that i forgot the answer to - how do i enable mods on the server only version of minetest? 04:51 Cornelia My guess is it was failing for some reason? 04:51 Haven_ Guess so 05:13 MarisaG wb craigger 05:15 MarisaG wb Weedy 05:18 MarisaG oops SmugLeaf ;) 07:04 swift110-phone Hry 07:04 swift110-phone Hey a 07:04 swift110-phone Lol 07:04 swift110-phone Hey MarisaG 07:05 MarisaG hi! 07:05 swift110-phone How are you MarisaG 07:06 MarisaG not bad thx 07:06 MarisaG you? 07:06 swift110-phone MarisaG: I'm great what are you up.to 07:07 MarisaG not much, did you see that post about the map generator? im trying to find it to download it 07:07 MarisaG hi CWz 07:15 SmugLeaf MarisaG: amazed you noticed 07:15 MarisaG huh? 07:16 SmugLeaf 00:15:36 < MarisaG> wb Weedy 07:16 MarisaG oh lol 07:16 SmugLeaf This is my home server, it let out the magic smoke a month ago 07:17 SmugLeaf only swapped hardware today 07:17 MarisaG ok 07:17 swift110-phone That's cool MarisaG 07:39 MarisaG you have that util swift110-phone? 07:40 swift110-phone MarisaG: No why? 07:40 MarisaG oh just wondering what you were saying cool to me for :) 07:42 swift110-phone Well cool you got what you needed 07:43 MarisaG i did? 07:43 swift110-phone Oh i must have misread 07:44 MarisaG hehe 07:47 MarisaG im asking in the forum 08:29 swift110-phone Ok 08:49 MarisaG wb GeHa 08:50 GeHa MarisaG, /me says HI , MarisaG * * 09:01 GeHa unusual internet connection 09:05 swift110-phone Hey GeHa 09:06 GeHa hi swift110-phone 09:06 swift110-phone How are you GeHa 09:07 GeHa Its more difficult question than it looks) 09:09 GeHa I hope I am well,_)but dont know how long will I be able to say that ................ ) 09:09 GeHa At least before you wrote, I was thinking about something more of the happy side of things) 09:10 swift110-phone Well i hope you are as good as can be 11:10 Emerald2 Oops Sigyn? XD 13:03 samson1 I don't know if anyone remembers the discussion I had yesterday about HomeDecor not working, I fixed the problem by disabling Technic. I don't know which part of the Technic pack is stopping HomeDecor but I do know it isn't the chests. :) 13:05 MarisaG thx 13:06 samson1 I can find the specific mod that's making the problem if you like. :) 13:38 GeHa I hope it will work ) 14:22 t20kdc VanessaE: To summarize what probably just happened (I can't exactly tell from here - it definitely affected the client here), could you tell cheapie to take a look at "adddropdown"'s code? Can't say more without making it too obvious, I have no way of PMing them. 14:27 t20kdc Thanks in advance. 14:29 t20kdc ...ok, if uptime isn't lying, it just kicked off my client. Phew. 14:35 t20kdc ...and I think I've managed to get the message via another route, so basically just ignore the previous 3 messages. 16:20 Wuzzy !seen Calinou 16:20 MinetestBot Wuzzy: calinou was last seen at 2018-01-04 22:30:11 UTC on #minetest-hub 16:20 Wuzzy Calinou, are you active? 16:20 Wuzzy I was wondering when the wiki registration is going to be fixed. :-( 16:21 Wuzzy since it has been broken for years. 16:37 red-001 Wuzzy, I guess when we get better at blocking spam 16:39 Wuzzy well can at least the account requests in the forums be considered? one user is waiting since august 2017 for an account... 16:40 Wuzzy besides, is this confirmation e-mail check not good enough? 16:41 Krock unfortunate that nobody cared about it. Is he after all the only one with access there? (and who is online sometimes) 16:41 Wuzzy well, i do have an account. i am lucky to have registered years ago 16:41 Wuzzy ?! 16:42 Wuzzy red-001: i mean the thread "Wiki Account Requests" 16:42 Wuzzy what is this "[off]" for? 16:42 red-001 stops the bot from logging it 16:42 red-001 since that pretty offtopic 16:43 red-001 oh signing up is back 16:43 red-001 maybe wiki stuff will get fixed then 16:44 Wuzzy red-001: https://forum.minetest.net/viewtopic.php?f=3&t=10473 <<< this thread 16:45 red-001 yeah that topic is almost never looked at 16:45 Wuzzy :-( 16:45 Wuzzy its even made sticky 16:46 Wuzzy it seems the developer mostly ignore the forumsin general. am i right? 16:46 red-001 yes 16:46 Wuzzy why? 16:47 red-001 https://forum.minetest.net/viewforum.php?f=39 16:48 Wuzzy bullshit 16:48 Wuzzy this forum has less than 1% of total posts :O 16:48 red-001 thanks to the clean ups 16:49 Wuzzy so what? 16:49 red-001 it's mostly topics like https://forum.minetest.net/viewtopic.php?f=3&t=19165 for me 16:49 red-001 we already have enough offtopic on irc 16:50 Wuzzy a lot of topics are still ontopic 16:50 Wuzzy but i woulnd say MC-vs-MT battles are off topic. although i find them annoying, too. XD 16:51 Krock red-001, not all forumers are on IRC, which results in their need to open such discussions in the forum 16:51 Wuzzy what worries me most is the Bugs and Problems forum https://forum.minetest.net/viewforum.php?f=6 16:51 Wuzzy if devs ignore the forums this Bugs forums is probably just a huge waste of time :( 16:51 red-001 yep 16:51 Wuzzy why do you keep it open then? 16:51 red-001 the bug reporting message should be changed to report on github 16:51 Wuzzy dont give players a false impression they are being listened to :( 16:52 red-001 I don't run the forums 16:52 Wuzzy well maybe players don't know this?! 16:52 red-001 but yeah dunno why we have that forum section 16:53 red-001 a bunch of the stuff there is user error so it's useful for that, but bug reports should go to github 16:53 red-001 e.g. using windows to host a server 16:54 Wuzzy well maybe it could be just renamed 16:54 Wuzzy instead of "Bugs and Problems" just "Problems" or "Support" 16:54 red-001 "Tech support" 16:54 Wuzzy also, a sticky thread pointing to GitHub would be very important 16:55 red-001 Krock, you an admin on the forums? 16:55 Wuzzy i believe celeron55 is 16:56 Krock red-001, no. Look at the user groups on the bottom. near to the user list 17:08 Calinou well can at least the account requests in the forums be considered? one user is waiting since august 2017 for an account... 17:08 Calinou I'm not sure if they're even around anymore 17:08 Calinou so there's little point to honoring their request, but I can do it anyway 17:09 Wuzzy hi 17:10 Calinou Wuzzy: unfortunately, MediaWiki spam protection is really bad, so it's the only reasonable possibility for a public wiki 17:10 Calinou (manually registering users) 17:10 Calinou an alternative is letting users register, and require approval for their first edit 17:10 Calinou but I'd need administrator access to set that up 17:10 Calinou (plus, you'd have spam users clog up your database with registrations, but these can be periodically pruned) 17:11 Wuzzy Calinou: so you're not admin?! 17:11 Wuzzy oops... 17:11 Wuzzy who is the real admin then O_O 17:12 Krock the one-whose-name-you-can't-say 17:12 Wuzzy well manually registering users sounds reasonable, but this is useless if users have to wait for month. xD 17:12 Wuzzy celeron55? o_O 17:12 Krock I believe so, yes. 17:14 Calinou Wuzzy: I have "administrator" access on the wiki, but no access to the server or database, that's what I meant 17:14 Calinou so I can't install extensions or stuff like that 17:14 Wuzzy ah 17:14 Wuzzy you mean you're not the owner 17:14 Calinou yeah 17:17 Wuzzy hmmmm is it really that hard to combat the (supposed) wiki spam? 17:17 Wuzzy i never saw wiki spam btw 17:18 Wuzzy i mean, there are other successful wikis which are good with fighting spam 17:18 Wuzzy like, the Wikipedia ;-) 17:19 pgimeno I know Wikipedia blocks edits through Tor (I'm affected by that) 17:19 pgimeno and other open proxies, I believe 17:20 Calinou Wikipedia has huge resources too 17:20 Wuzzy i'm not too happy with the Tor block as well 17:21 Wuzzy but i'm not a serious Wikipedia editor anyway 17:21 Wuzzy my last edit was many years ago 17:21 Wuzzy Calinou: would a CAPTCHA work? 17:24 pgimeno I made this in PHP long ago. Never used it. http://www.formauri.es/personal/pgimeno/temp/captcha/distort.php 17:25 pgimeno The bounds check need correction in some cases. 17:25 pgimeno s/need/needs/ 17:27 Wuzzy sometimes, even a little quiz question like "Who created Minetest?" works wonders. 17:28 Wuzzy at least this keeps all fully-automated spam out 17:28 pgimeno that depends on the popularity, if there's enough interest then the captcha solution(s) may end up in a spammer tool database 17:29 Wuzzy i dont believe wiki.minetest.net is popular enough 17:29 Wuzzy well it still keeps a large chunk out because now spammers have to tailor it specifically for this one wiki 17:30 Wuzzy could be combined with other methods if needed 17:30 Wuzzy well we cant know if it works if it isnt at least tried :P 17:40 red-001 pgimeno, you can connect to freenode over tor 17:40 pgimeno red-001: I know. I will set that up sometime soon. 17:56 hisforever Hi I'm having trouble with the Qurru here is the screen shot https://imgur.com/a/lj9ua 17:59 hisforever What am I doing wrong? 18:04 Krock what's the problem there? the dropped item? 18:04 hisforever the blocks will not go throu the tubs 18:05 Krock that means they can't be inserted there 18:05 Krock try updating technic and pipeworks 18:05 hisforever si change the out put? 18:06 hisforever ok thanks 18:07 hisforever to update do uou mean to reconfiger before I get in to world? 18:10 red-001 kinda a shame there is only one minetest focused irc network left 18:12 swift110-phone red-001: what do you mean 18:13 Calinou Wuzzy: captchas are usually not very effective 18:13 Calinou (and annoying) 18:13 Calinou a simple question is better than nothing, but again, I can't add it 18:13 swift110-phone Sup Krock 18:13 red-001 swift110-phone, well I'm sure you heard inrcha irc got shutdown 18:13 swift110-phone Calinou: I hate captchas 18:13 red-001 so it's just the xeron123 one or whatever it's called that's left 18:13 swift110-phone red-001: I never heard of that actually. 18:13 Wuzzy a captcha may be OK if it's only done once at registration. 18:14 swift110-phone red-001: why was it shut down and why not either make another one? 18:15 red-001 the operators just didn't have the time/resources to manage it 18:15 swift110-phone red-001: how many people were on it? 18:15 red-001 maybe ~20-40 18:16 red-001 idk 18:16 swift110-phone Ok 18:16 swift110-phone Will they come here then? 18:17 red-001 most of them were on both networks 18:17 swift110-phone I post about Minetest pretty often in my channel and group on telegram 18:18 swift110-phone red-001: ok that's good to hear 18:21 quater hello, why does core.get_mod_storage() return nil ? 18:23 t20kdc quater: From within a mod? Try minetest.get_mod_storage 18:23 Krock possible causes 1) outdated Minetest version. get 0.4.16 or newer. 2) call it on-load, not in any callback 18:23 Wuzzy i dont think you are supposed to call anything in core.* 18:23 Krock core == minetest == minetest.env, that's not a problem 18:23 red-001 it would crash with an old version 18:23 red-001 Krock, huh there is a minetest.env? 18:24 Krock red-001, for compat reasons 18:24 red-001 til 18:24 Wuzzy it's horribly old legacy table. dont use it 18:24 quater I am using 0.5.0 18:24 Krock functions used to be named minetest.env:set_node() or similar. just to let you know 18:24 Wuzzy 0.5.0-dev* 18:25 Wuzzy whenever you see minetest.env in the code, immediately replace it w/ minetest 18:25 quater why this restriction ? 18:26 red-001 internal stuff 18:26 red-001 it's the only way to know for sure what mod is requesting 18:58 pgimeno why am I getting this? ERROR[Main]: Please choose a name! 19:03 Krock It's a feature 19:05 pgimeno funny thing, when histforever gave this link: https://imgur.com/a/lj9ua I tried to see if I could skip the web part and get the image, so I entered this link: https://i.imgur.com/a/lj9ua.png - I was unpleasantly surprised :D 19:06 pgimeno Krock: what kind of feature? It doesn't tell me what I should choose a name for. My character? My server? My client? My mod? 19:07 pgimeno err https://i.imgur.com/lj9ua.png I mean 19:09 t20kdc pgimeno: It seems that there's some sort of URL compatibility scheme thing going on w/ imgur 19:10 pgimeno t20kdc: yeah I guess it's intentional that you don't get the same ids for images and for web pages 19:10 Krock pgimeno, I keep getting that one too. Apparently there's a "quit" fields check somewhere missing in the mainmenu 19:11 pgimeno Krock: ah, thanks 19:11 pgimeno sfan5: can you please explain what's the case about activating LuaJIT? 19:18 sfan5 the official windows builds include it 19:18 sfan5 so what your wrote in the docs is not entirely correct 19:18 red-001 how do you cause it? 19:18 pgimeno sfan5: do you mean they bundle the LuaJIT interpreter? 19:18 sfan5 yes 19:18 red-001 that sounds like you're trying to connect to a server without choosing a username 19:18 pgimeno red-001: it is often the last message in the logs when I quit 19:19 red-001 huh 19:19 pgimeno sfan5: is it activated by default on Windows builds? 19:20 sfan5 yes 19:20 Krock if in doubt, check "minetest --version" in your cmd window 19:20 pgimeno sfan5: is there an option to disable it in Windows builds without recompiling? 19:20 sfan5 no 19:20 pgimeno ok 19:21 sfan5 minetest can only link to a single lua library, this is not changeable at runtime 19:21 pgimeno ok, thanks 19:51 pgimeno sfan5: did you mean it should say "functions restricted by mod security", or "when security is restricted"? 19:52 sfan5 former 19:52 pgimeno k, thanks 20:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Don't recalculate statustext initial color everytime & review fixes 139146c6a https://git.io/vNUri (152018-01-05T19:59:30Z) 20:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: GameUI refactor (part 7/7): Finish to include profiler things to GameUI 13f40f414 https://git.io/vNUrP (152018-01-05T19:59:30Z) 20:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusT… 1302f82ec https://git.io/vNUrX (152018-01-05T19:59:30Z) 20:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class 13326b0fa https://git.io/vNUr1 (152018-01-05T19:59:30Z) 20:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_status… 13fe510d9 https://git.io/vNUrM (152018-01-05T19:59:30Z) 20:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, … 13aab3b18 https://git.io/vNUrD (152018-01-05T19:59:30Z) 20:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancemen… 133a772e7 https://git.io/vNUry (152018-01-05T19:59:30Z) 20:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move… 130ebaed4 https://git.io/vNUr9 (152018-01-05T19:59:30Z) 20:57 Gael-de-Sailly I'm thinking about changing my username 20:57 rubenwardy :O 20:58 Krock Gael-de-Sailly, let me bring in a suggestion: Sailly-de-Gael 20:58 Gael-de-Sailly no. 20:58 Krock ok. 20:59 Gael-de-Sailly I had already thought about changing it at least 1 year ago 21:00 Gael-de-Sailly it don't seem beautiful to me 21:00 Gael-de-Sailly and everyone has troubles spelling it xD 21:04 Gael-de-Sailly I'm not sure I'll do it 21:05 Gael-de-Sailly since this would cause some problems 21:05 Gael-de-Sailly but I'm tired of this complicated username that was chosen in 1 minute when I first logged in on the forum 21:06 red-001 implying anyone puts much thought into usernames 21:21 Krock red-001, it's the most important part of the life. There are long studies, considerations and thoughts behind the nicknames ^^ 21:23 Gael-de-Sailly The problem is that I've no particular nickname IRL. 21:24 pgimeno oh yeah I give mine a lot of thought 21:24 pgimeno gave* 21:25 pgimeno Gael-de-Sailly: if it helps, I like your current one, it has personality 21:27 Gael-de-Sailly maybe, that's another reason why I'm hesitating. I find it ugly, but at least people recognize me. 21:33 hisforever Hi again 21:33 Gael-de-Sailly hi 21:34 hisforever I can't understand why my blocks will not go into the trash can? https://imgur.com/a/GMMTV 21:35 hisforever they just vibrate and burst the tubs 21:37 hisforever Is there a web page that explains how to set up a quarry and tubs? 21:38 MaybeDragon https://github.com/minetest-mods/pipeworks/wiki ? 21:39 hisforever ty MaybeDragon 21:56 MrResearch Hello everyone, I'm new. I've started a new server and I need as many people to play it as possible to test how many players it can handle. It should be as many as 60 but I want to run a test tomorrow and just get as many people in as possible. Would it be okay to announce this in the "servers" board on the forums? 21:57 red-001 don't see why not 21:58 MrResearch okay neat. Just don't want to step on any toes. 21:58 MrResearch This server is for a research project I'm running, so I just wanna run it by people who know better lol 21:59 MrResearch http://joshuaclay.co.uk/craftingpeopleproject.html take a look if anybody is interested 22:03 red-001 0.4.16 right? 22:03 MrResearch that's right! 22:03 MrResearch do you think I should specify that somewhere? 22:04 Shara Can be difficult, expecially for new servers, to get a large number of players at a time. 22:05 MrResearch I don't doubt that at all. In the long run I only need a few at a time since this is a long-term project and to get useful data I only need about 30 over the entire lifespan 22:05 Shara I think it's only worth specifically mentioning version if you use the development version, since that breaks compatibility. So in your case, no need. 22:05 MrResearch but I have a pretty high-end server setup so it would be nice to know an appropriate player cap 22:05 MrResearch okay, noted 22:05 red-001 you could try and ask a server owner to host the mods you need 22:05 Shara Those numbers, if not all at once, should be easy 22:06 MrResearch Right now I'm just testing stability to make sure I didn't mess anything up in creating the server 22:06 Shara Though you might get a lot of people who connect and just disconnect right away (app users who time out easy) 22:06 red-001 hey I guess thats a type of player 22:06 MrResearch tomorrow I want to stress test, then implement protection mods, then I'll be hosting my tools 22:06 Shara I'm not sure if someone who doesn't actually play at all counts as a player :) 22:07 red-001 well it depends on what you want to apply the data to 22:07 MrResearch obviously I've never hosted a server before, so is there anything I should do before I start properly? Anything I should know? 22:07 MrResearch I want it to be the most "vanilla" experience possible, but mobs will be important 22:07 red-001 try avoiding chaging the mapgen after starting a server 22:08 Shara Well, resist the urge to add every mod that looks interesting without figuring out exactly what it does and whether it has problems. That seems to often be the biggest new server mistake. 22:09 red-001 oh and if it's not a survial oriented server give fast by default 22:09 MrResearch I want to keep it to a minimum since it's important that the data is pretty neutral 22:09 MrResearch okay, noted 22:09 Shara MTG by itself is boring, more of a base than a game experience. You won't hold player attention well if you don't add mods. 22:09 MrResearch Is there a recommended mobs mod? 22:10 Shara mobs redo seems to be the most used 22:10 red-001 ^ 22:10 Shara https://github.com/tenplus1/mobs_redo 22:10 MrResearch thank you very much 22:10 Shara But that won't add them directly. 22:10 Shara The actual mobs come in seperate mods that utilise that 22:10 MrResearch gotcha 22:11 Shara https://github.com/tenplus1/mobs_monster is a good start for actual mobs 22:11 Shara Are you planning to stop hosting after you have what you need, or keep it going after? 22:11 red-001 MrResearch, not sure what sort of data you are interested in but if whatever a client is using pc or a mobile client then setting up a media sever and collecting user agent strings is a good way to do that 22:11 MrResearch I'm gonna get enough data to write a dissertation on it, but the project is gonna continue indefinitely 22:12 MrResearch a good outcome would be to have the server tell joining players what kind of players are currently in the game, what the general vibe of the server is, etc 22:12 MrResearch if that makes sense? 22:12 Shara Then you need to think about some general admin type mods. For example, a protection mod so players can protect what they make. A ban mod so you can ban troublemakers if you need to (the inbuilt ban is very poor). And so on. 22:13 MrResearch gotcha. Is the wiki a good resource for this stuff? 22:13 red-001 have to say I'm surprised no-one registered MrResearch with nickserv 22:13 Shara Not sure. 22:13 MrResearch question: is minetest like MC in that there is a centralised spawn area? or is spawning random? 22:14 red-001 depends on settings 22:14 Shara You can set a spawn position 22:14 red-001 by default it's random over a small area 22:14 MrResearch so a friend of mine recommended protecting the spawn area by default, would you agree? 22:14 Shara Best approach is look about the map, pick a nice place for players to start, and then set it manually 22:14 red-001 yes 22:14 Shara Yup. 22:14 MrResearch okay cool 22:14 red-001 also you got interlingal communications already 22:15 red-001 someone is trying to talk german to a russian 22:15 MrResearch yep, I noticed that 22:16 MrResearch I hadn't even considered that tbh, the data is mostly action based but there is a social aspect to my taxonomy so I might have to adjust some things 22:16 MrResearch cause if someone is talking to someone in a language they don't understand that's not really socialising 22:17 Shara There's plenty of times I don't understand my players even when they are using english :) 22:17 * red-001 looks at offtopic 22:18 red-001 at least the offtopic before 50% of the forums database got freed 22:18 MrResearch alright, server is staying up for another 20 hours just to make sure I didn't break anything. Thanks for all the advice guys, I'll drop in tomorrow after I've added some mods 22:19 red-001 btw I recommand registering your nick with nickserv 22:19 MrResearch how do I do that? 22:20 red-001 /QUERY nickserv help 22:20 MrResearch ace thanks 22:20 red-001 ask on #freenode if it gives you grief 22:20 MrResearch just in here? 22:20 red-001 it's an irc command so yes 22:21 red-001 unless kiwirc broke something badly 22:21 MrResearch done 22:22 MrResearch thanks again guys! 22:32 red-001 huh 22:32 red-001 Could not find EKEY_CODE, using orig. X11 keycode instead: 21 22:33 red-001 wtf I just segfaulted minetest by pressing up.... 22:33 pgimeno I get that message all the time when pressing keys from a Spanish keyboard 22:35 pgimeno (but not a segfault) 22:36 pgimeno Irrlicht is poor is some areas, and keyboard and input is one 22:37 shivajiva Irrlicht has a bug report from back in 2015 regarding that error and minetest 22:37 shivajiva http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=50491 22:46 red-001 pgimeno, press up while having the escape menu open 22:54 pgimeno red-001: no problem here 22:54 pgimeno oh wait 22:54 pgimeno I can type %) 22:55 red-001 pgimeno, while the escape menu is open 22:55 red-001 you can't do much typing there 22:55 pgimeno red-001: I can click on one of the text fields and it turns out to be editable 22:56 pgimeno you can't see the cursor but it's there, invisible 22:56 red-001 ? 22:56 red-001 I can't 22:56 red-001 anyways by up I meant the up arrow not shift 22:57 red-001 shift works fine 22:57 quater I am trying: core.display_chat_message({}) but I don't have any result, why ? 22:57 red-001 I'm surprised that doesn't crash 22:58 pgimeno red-001: I used the up arrow key, no crash; and I can use it to navigate through the text fields (which are editable for me) 22:59 red-001 quater, https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L746 22:59 red-001 also that docs is wrong 22:59 pgimeno http://www.formauri.es/personal/pgimeno/temp/Can-edit.png 22:59 red-001 doesn't mention the send could be blocked 23:00 red-001 I meant this one 23:00 red-001 https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L857 23:00 red-001 quater, message is a string 23:00 red-001 quater, huh I was checking 0.4.16 23:00 quater why isn't it like the lua interpreter ? 23:00 red-001 what??? 23:01 pgimeno red-001: see link, the top text says my nick, the top left text says "I can edit this", the Game Info under Damage says "Or on, if you wish" - and that's using Minetest, not Gimp :) 23:02 red-001 yeah yeah I see 23:02 quater in the interpreter: print({}) gives: table: 0x208fda0 23:02 red-001 and this isn't print 23:02 red-001 use print for that 23:03 red-001 or just dump it, knowning the table ref is pretty useless 23:04 pgimeno my Irrlitch if that's relevant: libirrlicht-dev:amd64 1.8.4+dfsg1-1 23:04 red-001 huh it's a brade new bug 23:04 red-001 brand* 23:05 pgimeno hi paramat, since you're here, let me say I love Watershed. Very nice emulation of natural structures and some other cool features. 23:05 red-001 paramat, any idea whats with the new formspec bug? 23:08 quater is it possible to manage the player's inventory in CSM ? 23:16 VanessaE I hope nottt. 23:16 VanessaE -tt 23:17 VanessaE first rule of client-server interaction: never trust the client. 23:18 quater how does the server know that I moved a item in my inventory or I want to craft a item ? 23:19 sfan5 the client sends a packet 23:19 VanessaE the client tells it. 23:19 VanessaE but it's up to the server to decide if those actions are legal 23:19 quater CSM can't tells it 23:25 quater isn't core.get_key_pressed() available anymore ? 23:55 paramat pgimeno wow thanks, old and weird mapgen that one 23:58 paramat red-001 no idea