Time |
Nick |
Message |
00:04 |
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00:11 |
Foz |
anyone know how to alias items in inventories but leave items on the map alone? |
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00:40 |
Sliss |
So yesterday I was looking for a mod that sucks all items around a player ot its inventory... [got disconnected then, and no not the pipeworks mod ;-)] Someone knows about this? I saw this behaviour on the 'Legends of Survival' server ... |
00:47 |
Foz |
maybe you want item_drop |
00:48 |
Foz |
I'm using that on Fozland if you want to try it |
00:49 |
Sliss |
ok having a look now |
00:51 |
Sliss |
yes, as confirmed ingame, that is what I am looking for |
00:53 |
Foz |
https://github.com/HybridDog/item_drop |
00:56 |
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00:57 |
Sliss |
thx Foz |
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02:22 |
botch |
Hello all :) |
02:23 |
srifqi |
Hello, botch ! |
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02:56 |
Lone-Star |
i read the name wrong and thought it said something else....with an "i". lol |
02:59 |
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03:05 |
botch |
I'm off, Happy New Years if I don't come back before 2018 :) |
03:13 |
FourFire |
!up 5.157.7.186 53109 |
03:13 |
MinetestBot |
5.157.7.186:53109 is up (56ms) |
03:13 |
FourFire |
Yee |
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12:03 |
deltasquared |
!mod irc |
12:03 |
MinetestBot |
deltasquared: Internet Relay Chat [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
12:03 |
deltasquared |
I wonder if I could break out the SASL part... hmm |
12:09 |
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15:05 |
Megaf |
LazyJ: Heya |
15:07 |
LazyJ |
Howdy Megaf ;) |
15:12 |
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15:22 |
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15:57 |
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15:59 |
mawaway |
any 0.5 servers with users on? or does everyone use stable releases? |
16:01 |
LazyJ |
mawaway: Check the Minetest Servers List webpage: |
16:01 |
LazyJ |
http://servers.minetest.net/ |
16:01 |
LazyJ |
There is a column that lists what engine version each server listed is using. |
16:01 |
mawaway |
yes. but all of the 0.5 servers are empty. that was why I was asking |
16:02 |
LazyJ |
If the users depended on pre-compiled clients, then most will be 0.4.16. |
16:03 |
mawaway |
ok. what version is the stable branch on git |
16:03 |
LazyJ |
0.4.16 |
16:03 |
mawaway |
cool |
16:03 |
mawaway |
thanks |
16:03 |
LazyJ |
0.4.17 is a backport of 0.5.0 bug fixes to 0.4.16 |
16:04 |
LazyJ |
yw ;) |
16:04 |
mawaway |
is 0.4.17 compatible with 0.4.16? |
16:04 |
LazyJ |
Yes. |
16:04 |
mawaway |
alright |
16:04 |
LazyJ |
The compatibility breaks with 0.5.0 (0.4.16-dev) |
16:05 |
LazyJ |
The version number method is in flux atm. |
16:27 |
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16:29 |
Megaf |
mawaway: At times I have a .5 server running, why? |
16:29 |
Megaf |
and .5 is not released yet, that's why is empty I guess |
16:29 |
Megaf |
also, there's a lot of resistance from servers admin in pushinb .5 |
16:29 |
Megaf |
Tho modders are pushing .5... |
16:30 |
mawaway |
Yeah I was just wondering. |
16:30 |
mawaway |
What's your server MEgaf? |
16:30 |
Megaf |
my .5 server is not online at this time, will come online after new year :P |
16:30 |
mawaway |
oko |
16:31 |
Megaf |
mawaway: my main server is .4 server |
16:31 |
Megaf |
LazyJ: did you push LinuxGaming to ..17 yet? |
16:32 |
LazyJ |
Nope. |
16:32 |
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16:33 |
LazyJ |
No pushing, more like pulling it through slippering mud chained to a bicycle with bald tires. :p |
16:33 |
Megaf |
I think is worth going to .17 |
16:33 |
Megaf |
just have a full backup just in case |
16:33 |
Megaf |
I managed to bring almost everything from my old 0.14 to .17, there's still come glithes to fix |
16:34 |
LazyJ |
My stuff is so intertwined that a little change in one mod can have rippling affects through other mods so updating is a very painful process. |
16:34 |
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16:35 |
LazyJ |
That and I just don't have a head for coding. |
16:35 |
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16:35 |
LazyJ |
So I have to re-learn everything and guess at most. |
16:36 |
Megaf |
I have missing plasticbox mod nodes, that were cut in the circular saw |
16:36 |
Megaf |
and some missing darkage mods too |
16:36 |
Megaf |
I mean, nodes |
16:36 |
Megaf |
Oh boy, 90+ seconds of lag here |
16:36 |
|
Megaf was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
16:36 |
mawaway |
Hey do you guys know how the password auth works for servers? |
16:36 |
mawaway |
I read an issue that it uses sha-1 (which is very insecure) |
16:37 |
LazyJ |
No clue. |
16:37 |
mawaway |
I am sniffing with wireshark to see if I can reverse my password. That would be pretty bad |
16:37 |
mawaway |
crack not reverse |
16:38 |
LazyJ |
MT is not secure. |
16:38 |
LazyJ |
This past year has proven that a few times over. |
16:38 |
mawaway |
what happened? I'm new to minetest |
16:38 |
LazyJ |
Guess that means MT is getting popular enough to be worth exploiting. :/ |
16:40 |
LazyJ |
There was a hole in a popular mod that allowed access to the host files. |
16:40 |
LazyJ |
The devs used it to hack servers and shut them down with a very vague message. |
16:41 |
mawaway |
oh |
16:41 |
LazyJ |
That was during the middle of the Wannacry hacks going on around the world. |
16:41 |
mawaway |
yeah |
16:41 |
LazyJ |
Bad choice made during a bad time. |
16:41 |
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16:42 |
Megaf |
Bacj |
16:42 |
LazyJ |
As a server-op, I lost a lot of trust in the devs as a result. |
16:42 |
Megaf |
didnt even notice I had left |
16:42 |
LazyJ |
Megaf: Heh. There was a noticeable silence from the riff-raff corner so I started kvetching in your place. :0) |
16:43 |
Megaf |
:) |
16:43 |
mawaway |
Megaf: are you familiar with the source code of Minetest? |
16:44 |
Megaf |
Part of it, unfertunetaly, why? |
16:44 |
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16:44 |
mawaway |
I was wondering if you knew how the password verification worked |
16:44 |
LazyJ |
mawaway has some concerns about the auth file's security (or lack there of). |
16:44 |
mawaway |
yeah |
16:44 |
mawaway |
I saw a github issue and am trying to see how it works |
16:45 |
Megaf |
ah, I never took MTs auth seriously |
16:45 |
LazyJ |
There's some mutterings about converting the auth file to sqlite. |
16:45 |
Megaf |
It's happening, and it's somewhat welcome |
16:46 |
Megaf |
though I like the easiness of our current system |
16:46 |
LazyJ |
One more arcane set of code gibberish I'll have to figure out. |
16:46 |
Megaf |
I can filter players and manipulate the list with a simple grep command. |
16:46 |
LazyJ |
Aye. |
16:46 |
Megaf |
Worry not, they will not just push and force us to migrate. |
16:46 |
Megaf |
Actually, if you deploy a new server maybe sqlite is already the default |
16:46 |
LazyJ |
There are times when dealing with player issues or MT gaffs that text files are quicker and easier to resolve. |
16:47 |
Megaf |
Just don't use the migrate tool, it's currently broken AFAIK |
16:47 |
Megaf |
rubenwardy: Do you know if the tool to migrate auth to sqlite has been fixed or not? |
16:47 |
mawaway |
This is the only game I know of that uses UDP instead of TCP, but I'm into security not games. |
16:47 |
LazyJ |
As usual, I'll wait for other servers to hit those headaches first. |
16:49 |
Megaf |
mawaway: UDP is awesome. Tho I don't really think MT takes a good use of UDP |
16:50 |
Megaf |
we have some many latency problem in other areas... |
16:50 |
Megaf |
UDP is not speeding up anything at all |
16:50 |
mawaway |
Yeah UDP is also insecure. No ssl or connection verification. It's probably more useful on smaller apps not games. |
16:52 |
LazyJ |
mawaway: Megaf and I are battle-weary vets of MT so our perspectives are more salted. Ask the devs for more rosy and techy responses to the current state of MT development. |
16:52 |
LazyJ |
Though Megaf is far more tech-savvy than I'll ever be. |
16:53 |
* LazyJ |
shuffles off for a fresh cup of coffee and munchies. |
16:53 |
* Megaf |
joins LazyJ and sips his latte |
16:54 |
Megaf |
like a sir |
16:55 |
Megaf |
mawaway: if you have very techy questions related to code -Dev is the place indeed |
16:55 |
Megaf |
lol |
16:56 |
sfan5 |
LazyJ: who are "the devs" you spoke of earlier? |
16:56 |
* Megaf |
hides |
16:59 |
Shara |
From what i know, the attacks on servers made to "help them" were not made by the "devs" or with their general agreement. |
17:00 |
sfan5 |
hence why I'm asking who he's referring to |
17:01 |
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17:16 |
LazyJ |
sfan5, Shara: What I gather from reading the #minetest-dev archives of that period, krock/smalljoker had created an exploit script and, with what appears to be tacit consent from the other devs, used it on servers that had that particular mod installed. |
17:16 |
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17:16 |
sfan5 |
yea that sounds correct |
17:17 |
LazyJ |
My server was unaffected as I had the good sense to remove those parts of the mod when they were added, years ago. |
17:18 |
LazyJ |
I understand the urgency of the moment made the decision and actions seem justified but it was still a bad choice. |
17:18 |
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17:18 |
Shara |
It was bad, but it was not "the devs". Just individuals being foolish. |
17:18 |
LazyJ |
A slower but more tactful alternative would have been to attempt to contact the server-ops first. |
17:19 |
Shara |
The other person involved wasn't even a dev, and was the one who did most of it from what I know (note: I don't want to drop names) |
17:20 |
LazyJ |
Another option would have been to give a much better and detailed explanation for the server hack shutdown. Not ideal but better than [paraphrased] "update X-mod now". |
17:23 |
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17:26 |
Krock |
LazyJ, sorry but by that time I rushed too fast and didn't think about the self-patching script - which I completed later |
17:26 |
Krock |
unlike in other mods this could cause real damage on servers |
17:27 |
shivajiva |
I'm not sure having data in a db is any harder to access than a text file on a system without an editor, install a client, say sql studio and you have far better access to the data in ways you can manipulate via sql, want to dump the players who didn't login for 6 months...simple statements |
17:27 |
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17:28 |
Krock |
shivajiva, one could argue that sed could so similar - but of course, a database it way more suited for large data amounts than text files |
17:29 |
whitephoenix |
Krock, finally finished that pr |
17:29 |
Krock |
whitephoenix, oh that's great. thank you :) |
17:29 |
whitephoenix |
no problem, sorry it took so long |
17:30 |
shivajiva |
from the server owner perspective the data is useful just not when it's all in memory at once, that lends itself to a db |
17:32 |
shivajiva |
for example I have 200k of players but I want the server to use only the memory for the current players, not the whole set, that's just silly. |
17:35 |
shivajiva |
there is a cache branch for sban that stores current bans in memory for speed and draws on a db, makes more sense than holding every scrap of data, no wonder it corrupts now and again |
17:37 |
shivajiva |
we have a ban mechanism that can't even ban an offline player, this is why everyone uses a custom ban solution like xban or sban |
17:39 |
shivajiva |
sban can ban a player it's never even seen if you have the correct priv |
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18:47 |
Hijiri |
]/buffer 47 |
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21:47 |
riff-IRC |
Hello Taose |
21:47 |
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21:47 |
Taose |
Hi :) |
21:49 |
riff-IRC |
How are you? |
21:49 |
Taose |
Very well thanks, yourself? |
21:49 |
riff-IRC |
Good |
21:49 |
riff-IRC |
Ripping some CDs |
21:49 |
riff-IRC |
and I know, this isn't 1998 |
21:49 |
riff-IRC |
or 1999 |
21:50 |
riff-IRC |
hey swift110 |
21:50 |
riff-IRC |
and I also have Live PD on in the background |
21:50 |
Taose |
Tis okay, I was just playing FF7 myself |
21:52 |
riff-IRC |
on a PS1? |
21:53 |
Taose |
yup |
21:53 |
riff-IRC |
on a Sony TV? |
21:53 |
Taose |
No, never had one of those >.<; |
21:54 |
riff-IRC |
oh, so no Trinitron :| |
21:54 |
Taose |
Nope XD |
21:58 |
riff-IRC |
I have a Philips TV |
22:16 |
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23:55 |
Fixer |
nothing bad about ripping cds |
23:55 |
Fixer |
i'm writing to dvds in 2017, because it is cheap and more robust than flash drives that can die without notice |
23:57 |
Fixer |
you can also use stuff like par to enhance data recoverability, when flash fails - it kinda suuuuuck, there is hacky ways to get data out |
23:58 |
Fixer |
if you have 1000 jpegs on your DVD, and it has few sector errors, missing just those 2 files is not a problem, on flash it will die as a whole |
23:58 |
Fixer |
if you store ISO on DVDs, har-har, you can skip damaged sectors, find original *nt, supply recovered part, and it will DL missing parts |
23:59 |
Fixer |
there is another way to do backup locally - buy a hard-drive, maybe even USB one |
23:59 |
Fixer |
dump data to it and store in safe space |