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05:33 |
LookingForClues |
Is there a way for a mod to say "play sound A, then sound B, then sound C", without knowing the lengths of the sounds, and without them overlapping? |
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MinetestBot |
[git] lhofhansl -> minetest/minetest: Use Irrlicht's mesh cache for animated meshes. fd9f195 https://git.io/vbGGp (2017-12-05T06:29:11Z) |
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datapunk[m] |
minetest in rust when? |
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13:10 |
jas_ |
LookingForClues: you need to figure out their length somehow. |
13:10 |
jas_ |
and even then, you're dependent upon minetest's time clock? |
13:10 |
jas_ |
(server step?) |
13:10 |
jas_ |
i'm unsure though |
13:10 |
jas_ |
you could use some library, or, just look at the file. i wonder if that's possible with stock lua |
13:12 |
jas_ |
like io.read LOL, and that would probably be slow. i dunno how any of that other stuff works though, but there's now way with minetest functions afaik |
13:13 |
jas_ |
in the c++ file, maybe it could report this info back |
13:14 |
jas_ |
i made a mod yesterday that played the amen break forward when walking forward, and backwards in any other direction. |
13:15 |
jas_ |
https://gist.github.com/jastevenson303/dab993bb28d6fcb5aaa5cb953a005aba |
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13:17 |
hssyuan |
hello? |
13:18 |
ThomasMonroe |
hello |
13:18 |
jas_ |
hi |
13:19 |
jas_ |
https://www.youtube.com/watch?v=fNLhxKpfCnA |
13:19 |
jas_ |
!title |
13:19 |
MinetestBot |
jas_: Pink Floyd - Is There Anybody Out There? - YouTube |
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14:48 |
Dom_ |
How can i load certain Texture Packs on my Server if i start the Server in a Linux terminal only (no gui) |
14:57 |
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15:06 |
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15:06 |
Akahyperion |
Are texture packs only client-side ? |
15:07 |
Akahyperion |
I may be wrong but that's my guess |
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16:22 |
Dom_ |
mh i thought it's all server-sided? |
16:25 |
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17:11 |
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17:15 |
sofar |
Dom_: no, the client can override server(subgame) textures with texture packs |
17:15 |
sofar |
replacing textures on the server so that clients can see them is a different thing |
17:16 |
sofar |
do you want to change textures for any client connecting to the server? |
17:16 |
Dom_ |
i think so ... unless you tell me it's not smart :D .... RasPi3 ... and i wanted to have the HDX Textures as "standard" |
17:17 |
sofar |
the server doesn't care about textures |
17:17 |
sofar |
it doesn't use them |
17:17 |
sofar |
it just sends them to clients if they ask for them |
17:17 |
Dom_ |
so if i use a fresh download as a client ... it uses the server-provided Textures? and if i download special Textures on my client they will overwrite the server textures? |
17:18 |
sofar |
texture packs are strictly client side things |
17:18 |
Dom_ |
okay so where would i "ask" for them in the client? |
17:18 |
sofar |
have you seen that the client has a "texturepacks" tab? |
17:18 |
Dom_ |
ok so only mod-specific textures will be "served" by the server |
17:18 |
Dom_ |
yes |
17:18 |
sofar |
just put your texture pack in the right place, and select it in the client |
17:19 |
Dom_ |
ok perfect |
17:19 |
sofar |
unless you want *all* players on your server to have different textures |
17:19 |
Dom_ |
then i would use a "mod" ? i suppose |
17:19 |
sofar |
then you have to modify the subgame/mods/minetest_game etc. |
17:19 |
sofar |
not recommended, not until you understand what that means :) |
17:19 |
Dom_ |
ok perfect |
17:20 |
Dom_ |
another question |
17:20 |
Dom_ |
is there a way to administrate the server from "away" ... |
17:20 |
sofar |
#define administrate |
17:20 |
Dom_ |
i use a raspi ... and start the server on the terminal no gui |
17:20 |
Dom_ |
loading/unloading mod-packs, worlds ... |
17:21 |
sofar |
have you heard of our lord and savior, SSH? |
17:21 |
Dom_ |
because so far i was putting load_mod xyz = true every time |
17:21 |
Dom_ |
i use putty-ssh |
17:21 |
sofar |
then you're already remote |
17:22 |
Dom_ |
yes |
17:22 |
sofar |
ok, then |
17:22 |
Dom_ |
but easier setup ... well nevermind :D |
17:22 |
sofar |
#define "away" |
17:23 |
Dom_ |
something like a webpage with "restart" and check buttons for Mods wanted and selecting the world/map to play and so on :D |
17:23 |
Dom_ |
but i know this is asked a lot ... i understood while asking :D |
17:23 |
sofar |
webpage? HAAAAA |
17:23 |
sofar |
sorry, that doesn't exist :) |
17:24 |
sofar |
we like painful things that require typing ;) |
17:24 |
Dom_ |
i figured that's why some mods have 15 entries to be set to "true" :D |
17:25 |
Dom_ |
is there a way to figure out if mods interact-make trouble? ... i read about modding that there are cases where one mod is overwriting the other and so on |
17:25 |
Dom_ |
which causes trouble of course |
17:26 |
Dom_ |
now if i want to use 5 Mods ... any way (other than the hard one) to figure it out? or trial and error? :D |
17:27 |
sofar |
you ask a lot of questions |
17:27 |
sofar |
very few mods actually conflict, is my experience |
17:28 |
sofar |
as long as you don't install 3 different HUD mods or something like that, you should be fine |
17:28 |
sofar |
3 different mob mods? probably fine |
17:28 |
Dom_ |
ok sorry if i ask a lot ... i'm new ... and interested in playing with friends on my personal server as well as using this in school - educational |
17:28 |
Dom_ |
maybe even modding a little |
17:28 |
Raven262 |
And the mod creators usually state the incompatible mods that are available at the time. |
17:33 |
yusf |
Is it possible to force a mod load last? |
17:34 |
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17:37 |
Raven262 |
Make it depend on all other mods, perhaps? |
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17:56 |
Dom_ |
ModError: Error loading mod "edutest-Mod-Administration-von-Lernszenarios": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed. |
17:56 |
Dom_ |
any help? ... can i rename the folder of this mod any new name? |
17:56 |
Dom_ |
or does it need to be a specific one otherwise it won't work |
17:56 |
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17:58 |
Raven262 |
remove all except edutest from the folder name, Dom_ |
17:58 |
Raven262 |
This is the case with most of the mods. |
17:59 |
Dom_ |
but i allready have a different folder edutest |
17:59 |
Raven262 |
In the same dir? |
17:59 |
Dom_ |
https://github.com/zeuner/edutest |
17:59 |
Dom_ |
https://github.com/minetest4edu/edutest-Mod-Administration-von-Lernszenarios |
18:02 |
Raven262 |
The "-" sign in the mod name is no allowed. |
18:02 |
Raven262 |
*not |
18:02 |
Raven262 |
So basically that is the error, on the other hand I have no idea how this mod is to be renamed. |
18:03 |
Raven262 |
I believe that both of these are actually one same mod. |
18:03 |
Raven262 |
So no need for the second one at all. |
18:03 |
rubenwardy |
Dom_, there are server texture packs if you want all clients to use the texture pack |
18:04 |
rubenwardy |
simply rename the texture pack to "server" in textures/ |
18:04 |
rubenwardy |
on the server folder |
18:04 |
Dom_ |
thanks rubenwardy :) ... do you also have an idea about the other problem i just wrote? |
18:05 |
rubenwardy |
rename the folder to "edutest" |
18:05 |
Raven262 |
rubenwardy, there are two of them |
18:05 |
Raven262 |
Thats the issue |
18:05 |
Dom_ |
craftguide edutest-chatcommands mesecons mods_here.txt pipeworks unified_inventory |
18:05 |
Dom_ |
edutest edutest-Mod-Administration-von-Lernszenarios minetest-edutest-ui party technic |
18:05 |
Dom_ |
actually more than 2 ^^ |
18:05 |
rubenwardy |
https://github.com/minetest4edu/edutest-Mod-Administration-von-Lernszenarios |
18:05 |
rubenwardy |
^ that isn't a mod |
18:05 |
Raven262 |
I guessed so |
18:05 |
rubenwardy |
so remove from the mods folder |
18:06 |
Dom_ |
what about this one? |
18:06 |
Dom_ |
https://github.com/zeuner/edutest-chatcommands |
18:06 |
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18:06 |
rubenwardy |
rename to edutest_chatcommands |
18:08 |
Krock |
no need to rename. there's a mod.conf |
18:09 |
sofar |
edutest doesn't have a mod.conf? |
18:09 |
Dom_ |
https://github.com/apienk/minetest-edutest-ui and this one? also replace with underscores? |
18:10 |
Krock |
sofar, speaking of edutest-chatcommands |
18:10 |
rubenwardy |
with people would stop using variations of Minetest(4/for/-)Edu(cation) |
18:10 |
rubenwardy |
*wush |
18:10 |
rubenwardy |
**wish |
18:10 |
Dom_ |
:D ... i wish it would be clear what to use :D |
18:12 |
sofar |
Krock: ? |
18:17 |
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18:20 |
Dom_ |
do i need https://github.com/apienk/minetest-edutest-ui or not? |
18:26 |
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18:26 |
Krock |
it seems to offer a nice UI, so yeah. but the other mods will most likely also work without this |
18:27 |
Dom_ |
but how do i rename it? |
18:27 |
Dom_ |
ERROR[Main]: ModError: Error loading mod "minetest-edutest-ui": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed. |
18:27 |
rubenwardy |
edutest_ui |
18:27 |
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18:32 |
Dom_ |
thanks |
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