Time Nick Message 05:33 LookingForClues Is there a way for a mod to say "play sound A, then sound B, then sound C", without knowing the lengths of the sounds, and without them overlapping? 06:30 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Use Irrlicht's mesh cache for animated meshes. 13fd9f195 https://git.io/vbGGp (152017-12-05T06:29:11Z) 06:47 datapunk[m] minetest in rust when? 13:10 jas_ LookingForClues: you need to figure out their length somehow. 13:10 jas_ and even then, you're dependent upon minetest's time clock? 13:10 jas_ (server step?) 13:10 jas_ i'm unsure though 13:10 jas_ you could use some library, or, just look at the file. i wonder if that's possible with stock lua 13:12 jas_ like io.read LOL, and that would probably be slow. i dunno how any of that other stuff works though, but there's now way with minetest functions afaik 13:13 jas_ in the c++ file, maybe it could report this info back 13:14 jas_ i made a mod yesterday that played the amen break forward when walking forward, and backwards in any other direction. 13:15 jas_ https://gist.github.com/jastevenson303/dab993bb28d6fcb5aaa5cb953a005aba 13:17 hssyuan hello? 13:18 ThomasMonroe hello 13:18 jas_ hi 13:19 jas_ https://www.youtube.com/watch?v=fNLhxKpfCnA 13:19 jas_ !title 13:19 MinetestBot jas_: Pink Floyd - Is There Anybody Out There? - YouTube 14:48 Dom_ How can i load certain Texture Packs on my Server if i start the Server in a Linux terminal only (no gui) 15:06 Akahyperion Are texture packs only client-side ? 15:07 Akahyperion I may be wrong but that's my guess 16:22 Dom_ mh i thought it's all server-sided? 17:15 sofar Dom_: no, the client can override server(subgame) textures with texture packs 17:15 sofar replacing textures on the server so that clients can see them is a different thing 17:16 sofar do you want to change textures for any client connecting to the server? 17:16 Dom_ i think so ... unless you tell me it's not smart :D .... RasPi3 ... and i wanted to have the HDX Textures as "standard" 17:17 sofar the server doesn't care about textures 17:17 sofar it doesn't use them 17:17 sofar it just sends them to clients if they ask for them 17:17 Dom_ so if i use a fresh download as a client ... it uses the server-provided Textures? and if i download special Textures on my client they will overwrite the server textures? 17:18 sofar texture packs are strictly client side things 17:18 Dom_ okay so where would i "ask" for them in the client? 17:18 sofar have you seen that the client has a "texturepacks" tab? 17:18 Dom_ ok so only mod-specific textures will be "served" by the server 17:18 Dom_ yes 17:18 sofar just put your texture pack in the right place, and select it in the client 17:19 Dom_ ok perfect 17:19 sofar unless you want *all* players on your server to have different textures 17:19 Dom_ then i would use a "mod" ? i suppose 17:19 sofar then you have to modify the subgame/mods/minetest_game etc. 17:19 sofar not recommended, not until you understand what that means :) 17:19 Dom_ ok perfect 17:20 Dom_ another question 17:20 Dom_ is there a way to administrate the server from "away" ... 17:20 sofar #define administrate 17:20 Dom_ i use a raspi ... and start the server on the terminal no gui 17:20 Dom_ loading/unloading mod-packs, worlds ... 17:21 sofar have you heard of our lord and savior, SSH? 17:21 Dom_ because so far i was putting load_mod xyz = true every time 17:21 Dom_ i use putty-ssh 17:21 sofar then you're already remote 17:22 Dom_ yes 17:22 sofar ok, then 17:22 Dom_ but easier setup ... well nevermind :D 17:22 sofar #define "away" 17:23 Dom_ something like a webpage with "restart" and check buttons for Mods wanted and selecting the world/map to play and so on :D 17:23 Dom_ but i know this is asked a lot ... i understood while asking :D 17:23 sofar webpage? HAAAAA 17:23 sofar sorry, that doesn't exist :) 17:24 sofar we like painful things that require typing ;) 17:24 Dom_ i figured that's why some mods have 15 entries to be set to "true" :D 17:25 Dom_ is there a way to figure out if mods interact-make trouble? ... i read about modding that there are cases where one mod is overwriting the other and so on 17:25 Dom_ which causes trouble of course 17:26 Dom_ now if i want to use 5 Mods ... any way (other than the hard one) to figure it out? or trial and error? :D 17:27 sofar you ask a lot of questions 17:27 sofar very few mods actually conflict, is my experience 17:28 sofar as long as you don't install 3 different HUD mods or something like that, you should be fine 17:28 sofar 3 different mob mods? probably fine 17:28 Dom_ ok sorry if i ask a lot ... i'm new ... and interested in playing with friends on my personal server as well as using this in school - educational 17:28 Dom_ maybe even modding a little 17:28 Raven262 And the mod creators usually state the incompatible mods that are available at the time. 17:33 yusf Is it possible to force a mod load last? 17:37 Raven262 Make it depend on all other mods, perhaps? 17:56 Dom_ ModError: Error loading mod "edutest-Mod-Administration-von-Lernszenarios": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed. 17:56 Dom_ any help? ... can i rename the folder of this mod any new name? 17:56 Dom_ or does it need to be a specific one otherwise it won't work 17:58 Raven262 remove all except edutest from the folder name, Dom_ 17:58 Raven262 This is the case with most of the mods. 17:59 Dom_ but i allready have a different folder edutest 17:59 Raven262 In the same dir? 17:59 Dom_ https://github.com/zeuner/edutest 17:59 Dom_ https://github.com/minetest4edu/edutest-Mod-Administration-von-Lernszenarios 18:02 Raven262 The "-" sign in the mod name is no allowed. 18:02 Raven262 *not 18:02 Raven262 So basically that is the error, on the other hand I have no idea how this mod is to be renamed. 18:03 Raven262 I believe that both of these are actually one same mod. 18:03 Raven262 So no need for the second one at all. 18:03 rubenwardy Dom_, there are server texture packs if you want all clients to use the texture pack 18:04 rubenwardy simply rename the texture pack to "server" in textures/ 18:04 rubenwardy on the server folder 18:04 Dom_ thanks rubenwardy :) ... do you also have an idea about the other problem i just wrote? 18:05 rubenwardy rename the folder to "edutest" 18:05 Raven262 rubenwardy, there are two of them 18:05 Raven262 Thats the issue 18:05 Dom_ craftguide edutest-chatcommands mesecons mods_here.txt pipeworks unified_inventory 18:05 Dom_ edutest edutest-Mod-Administration-von-Lernszenarios minetest-edutest-ui party technic 18:05 Dom_ actually more than 2 ^^ 18:05 rubenwardy https://github.com/minetest4edu/edutest-Mod-Administration-von-Lernszenarios 18:05 rubenwardy ^ that isn't a mod 18:05 Raven262 I guessed so 18:05 rubenwardy so remove from the mods folder 18:06 Dom_ what about this one? 18:06 Dom_ https://github.com/zeuner/edutest-chatcommands 18:06 rubenwardy rename to edutest_chatcommands 18:08 Krock no need to rename. there's a mod.conf 18:09 sofar edutest doesn't have a mod.conf? 18:09 Dom_ https://github.com/apienk/minetest-edutest-ui and this one? also replace with underscores? 18:10 Krock sofar, speaking of edutest-chatcommands 18:10 rubenwardy with people would stop using variations of Minetest(4/for/-)Edu(cation) 18:10 rubenwardy *wush 18:10 rubenwardy **wish 18:10 Dom_ :D ... i wish it would be clear what to use :D 18:12 sofar Krock: ? 18:20 Dom_ do i need https://github.com/apienk/minetest-edutest-ui or not? 18:26 Krock it seems to offer a nice UI, so yeah. but the other mods will most likely also work without this 18:27 Dom_ but how do i rename it? 18:27 Dom_ ERROR[Main]: ModError: Error loading mod "minetest-edutest-ui": Mod name does not follow naming conventions: Only characters [a-z0-9_] are allowed. 18:27 rubenwardy edutest_ui 18:32 Dom_ thanks