Time |
Nick |
Message |
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01:51 |
Lone-Star |
what is a good cmake command with flags for a build? I just use "cmake . -DRUN_IN_PLACE=TRUE" |
02:42 |
blackGen |
ok, I have quite a strange problem |
02:42 |
blackGen |
I attached particlespawner to a player |
02:42 |
blackGen |
but it only works when I'm near 0, 0, 0, like, when I'm moving too far away (a few mapchunks) |
02:43 |
blackGen |
particles just stop appearing, and they return back as soon as I return to previous chunks |
02:44 |
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02:48 |
blackGen |
this is super-strange, particles only appear in a spherical range of about 100 nodes around 0,0,0 |
02:48 |
blackGen |
if they are attached to player |
02:48 |
blackGen |
I dont have any other mods enabled |
02:55 |
blackGen |
The code can be reduced to this https://gist.github.com/anonymous/afb2b8ae2a10ac7a3ad1bb713af4968c |
02:56 |
blackGen |
Just to show what happens |
02:59 |
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03:03 |
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03:15 |
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03:30 |
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03:34 |
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04:30 |
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05:37 |
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05:47 |
handsome_pirate |
beuler? |
06:14 |
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06:34 |
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06:38 |
paramat |
~tell blackGen see https://github.com/minetest/minetest/pull/6479 it was fixed recently |
06:38 |
ShadowBot |
paramat: O.K. |
07:04 |
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07:44 |
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08:02 |
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08:11 |
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08:24 |
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08:59 |
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08:59 |
TalkLounge |
Anyone know how sound play on position works? |
09:00 |
TalkLounge |
Because start via chatcommand |
09:00 |
TalkLounge |
starts for all, they are online |
09:00 |
TalkLounge |
But if I reconnect I dont hear anything |
09:02 |
TalkLounge |
Heres the code: https://github.com/TEbinger/christmassounds/blob/master/init.lua |
09:05 |
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09:20 |
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09:56 |
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10:57 |
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12:09 |
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14:20 |
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14:22 |
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14:29 |
Dom_ |
what are the two different types of area protection like ? advantages? |
14:31 |
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14:41 |
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14:47 |
Krock |
there are no two types...? |
14:49 |
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15:05 |
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15:32 |
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15:56 |
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17:00 |
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17:01 |
Dom_ |
like an area protection block |
17:02 |
Dom_ |
and areas |
17:02 |
Dom_ |
and groups? |
17:02 |
Krock |
-> protector, areas. these are the mod names |
17:02 |
Krock |
if you prefer fixed-grids, there's also landrush and simple_protection |
17:03 |
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17:42 |
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17:42 |
hisforever |
hi is there a world edit comand to fill large spaces with water |
17:43 |
hisforever |
? |
17:43 |
sfan5 |
nope but floodfill is on my todo list |
17:44 |
hisforever |
where do I fing the flood fill? |
17:45 |
hisforever |
fing = find grrr |
17:49 |
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18:53 |
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18:54 |
rubenwardy |
!tell TalkLounge make sure your sounds are mono |
18:54 |
MinetestBot |
rubenwardy: yeah, sure, whatever |
18:54 |
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19:33 |
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20:00 |
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20:07 |
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20:14 |
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22:17 |
Lone-Star |
rubenwardy: how much of a compatability issue is there between 4.16 and 5.0? |
22:18 |
rubenwardy |
you won't be able to connect to an old server from a new client, or a new server from an old client |
22:18 |
rubenwardy |
mods will mostly remain unbroken, unless they involve the player mode |
22:19 |
rubenwardy |
*model |
22:19 |
rubenwardy |
you'll be able to use 0.4.17 worlds on 0.5.0, but once you open it on 0.5.0 you can't go back |
22:19 |
rubenwardy |
(iirc) |
22:20 |
sfan5 |
yes that's correct |
22:22 |
Lone-Star |
k. following in the dev chan, but don't want to post there. also seems 5.0 is pretty close to release right? if so, imo, might as well release 5.0 instead of 4.17. |
22:22 |
rubenwardy |
Lone-Star, probably around February |
22:23 |
rubenwardy |
early to middle of next year |
22:23 |
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22:23 |
rubenwardy |
February's probably too precise |
22:25 |
Lone-Star |
kk, so if that long, then 4.17 would be ok to release now. if things don't go as planned, then mid 2018 release of 5.0 wouldn't turn out to bad |
22:27 |
Lone-Star |
that would give around 6 mos between each. 4.16 in 6/2017 - 4.17 in 12/2017 - 5.0 in 6/2018 |
22:40 |
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23:53 |
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