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IRC log for #minetest, 2017-12-02

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All times shown according to UTC.

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01:51 Lone-Star what is a good cmake command with flags for a build? I just use "cmake . -DRUN_IN_PLACE=TRUE"
02:42 blackGen ok, I have quite a strange problem
02:42 blackGen I attached particlespawner to a player
02:42 blackGen but it only works when I'm near 0, 0, 0, like, when I'm moving too far away (a few mapchunks)
02:43 blackGen particles just stop appearing, and they return back as soon as I return to previous chunks
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02:48 blackGen this is super-strange, particles only appear in a spherical range of about 100 nodes around 0,0,0
02:48 blackGen if they are attached to player
02:48 blackGen I dont have any other mods enabled
02:55 blackGen The code can be reduced to this https://gist.github.com/anonymous/afb2b8ae2a10ac7a3ad1bb713af4968c
02:56 blackGen Just to show what happens
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05:47 handsome_pirate beuler?
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06:38 paramat ~tell blackGen see https://github.com/minetest/minetest/pull/6479 it was fixed recently
06:38 ShadowBot paramat: O.K.
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08:59 TalkLounge Anyone know how sound play on position works?
09:00 TalkLounge Because start via chatcommand
09:00 TalkLounge starts for all, they are online
09:00 TalkLounge But if I reconnect I dont hear anything
09:02 TalkLounge Heres the code: https://github.com/TEbinger/christmassounds/blob/master/init.lua
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14:29 Dom_ what are the two different types of area protection like ? advantages?
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14:47 Krock there are no two types...?
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17:01 Dom_ like an area protection block
17:02 Dom_ and areas
17:02 Dom_ and groups?
17:02 Krock -> protector, areas. these are the mod names
17:02 Krock if you prefer fixed-grids, there's also landrush and simple_protection
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17:42 hisforever hi is there a world edit comand to fill large spaces with water
17:43 hisforever ?
17:43 sfan5 nope but floodfill is on my todo list
17:44 hisforever where do I fing the flood fill?
17:45 hisforever fing = find grrr
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18:54 rubenwardy !tell TalkLounge make sure your sounds are mono
18:54 MinetestBot rubenwardy: yeah, sure, whatever
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22:17 Lone-Star rubenwardy: how much of a compatability issue is there between 4.16 and 5.0?
22:18 rubenwardy you won't be able to connect to an old server from a new client, or a new server from an old client
22:18 rubenwardy mods will mostly remain unbroken, unless they involve the player mode
22:19 rubenwardy *model
22:19 rubenwardy you'll be able to use 0.4.17 worlds on 0.5.0, but once you open it on 0.5.0 you can't go back
22:19 rubenwardy (iirc)
22:20 sfan5 yes that's correct
22:22 Lone-Star k. following in the dev chan, but don't want to post there. also seems 5.0 is pretty close to release right? if so, imo, might as well release 5.0 instead of 4.17.
22:22 rubenwardy Lone-Star, probably around February
22:23 rubenwardy early to middle of next year
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22:23 rubenwardy February's probably too precise
22:25 Lone-Star kk, so if that long, then 4.17 would be ok to release now. if things don't go as planned, then mid 2018 release of 5.0 wouldn't turn out to bad
22:27 Lone-Star that would give around 6 mos between each. 4.16 in 6/2017 - 4.17 in 12/2017 - 5.0 in 6/2018
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