Time Nick Message 01:51 Lone-Star what is a good cmake command with flags for a build? I just use "cmake . -DRUN_IN_PLACE=TRUE" 02:42 blackGen ok, I have quite a strange problem 02:42 blackGen I attached particlespawner to a player 02:42 blackGen but it only works when I'm near 0, 0, 0, like, when I'm moving too far away (a few mapchunks) 02:43 blackGen particles just stop appearing, and they return back as soon as I return to previous chunks 02:48 blackGen this is super-strange, particles only appear in a spherical range of about 100 nodes around 0,0,0 02:48 blackGen if they are attached to player 02:48 blackGen I dont have any other mods enabled 02:55 blackGen The code can be reduced to this https://gist.github.com/anonymous/afb2b8ae2a10ac7a3ad1bb713af4968c 02:56 blackGen Just to show what happens 05:47 handsome_pirate beuler? 06:38 paramat ~tell blackGen see https://github.com/minetest/minetest/pull/6479 it was fixed recently 06:38 ShadowBot paramat: O.K. 08:59 TalkLounge Anyone know how sound play on position works? 09:00 TalkLounge Because start via chatcommand 09:00 TalkLounge starts for all, they are online 09:00 TalkLounge But if I reconnect I dont hear anything 09:02 TalkLounge Heres the code: https://github.com/TEbinger/christmassounds/blob/master/init.lua 14:29 Dom_ what are the two different types of area protection like ? advantages? 14:47 Krock there are no two types...? 17:01 Dom_ like an area protection block 17:02 Dom_ and areas 17:02 Dom_ and groups? 17:02 Krock -> protector, areas. these are the mod names 17:02 Krock if you prefer fixed-grids, there's also landrush and simple_protection 17:42 hisforever hi is there a world edit comand to fill large spaces with water 17:43 hisforever ? 17:43 sfan5 nope but floodfill is on my todo list 17:44 hisforever where do I fing the flood fill? 17:45 hisforever fing = find grrr 18:54 rubenwardy !tell TalkLounge make sure your sounds are mono 18:54 MinetestBot rubenwardy: yeah, sure, whatever 22:17 Lone-Star rubenwardy: how much of a compatability issue is there between 4.16 and 5.0? 22:18 rubenwardy you won't be able to connect to an old server from a new client, or a new server from an old client 22:18 rubenwardy mods will mostly remain unbroken, unless they involve the player mode 22:19 rubenwardy *model 22:19 rubenwardy you'll be able to use 0.4.17 worlds on 0.5.0, but once you open it on 0.5.0 you can't go back 22:19 rubenwardy (iirc) 22:20 sfan5 yes that's correct 22:22 Lone-Star k. following in the dev chan, but don't want to post there. also seems 5.0 is pretty close to release right? if so, imo, might as well release 5.0 instead of 4.17. 22:22 rubenwardy Lone-Star, probably around February 22:23 rubenwardy early to middle of next year 22:23 rubenwardy February's probably too precise 22:25 Lone-Star kk, so if that long, then 4.17 would be ok to release now. if things don't go as planned, then mid 2018 release of 5.0 wouldn't turn out to bad 22:27 Lone-Star that would give around 6 mos between each. 4.16 in 6/2017 - 4.17 in 12/2017 - 5.0 in 6/2018