Time |
Nick |
Message |
00:07 |
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00:46 |
jas_ |
EvergreenTree: depends on the physics. you always get fall damage with new_move, i think. https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3623 |
01:34 |
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04:38 |
jordan4ibanez |
Is there anyway to customize the chat? ie change color, background color, move it to the bottom of the screen, anything? |
05:46 |
MinetestBot |
[git] gituser2194 -> minetest/minetest: Fix misspellings 637ea86 https://git.io/vFpfs (2017-11-24T05:41:31Z) |
05:46 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Inventory: Restrict access from too far away 990d0b0 https://git.io/vFpfG (2017-11-24T05:39:47Z) |
05:46 |
MinetestBot |
[git] paramat -> minetest/minetest: Clearobjects: Send progress messages to terminal using actionstream 912ba1e https://git.io/vFpfZ (2017-11-24T05:38:53Z) |
06:07 |
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06:21 |
MiJyn |
Quick question, is there any way of writing a mod with C++ extensions? For speeding things up and all :) |
06:30 |
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06:55 |
sfan5 |
MiJyn: nope |
06:55 |
sfan5 |
well depends on what you mean |
06:56 |
sfan5 |
you can load external modules from lua if you add a security exemption, but those can't directly interface with MT |
07:18 |
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07:18 |
MiJyn |
Figures :) |
07:21 |
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09:44 |
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09:45 |
compro |
hello there! I want to join a server. How to get started? |
09:47 |
rubenwardy |
download the client |
09:47 |
rubenwardy |
find a server |
09:47 |
rubenwardy |
enter a username and password |
09:47 |
rubenwardy |
click join |
09:47 |
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09:47 |
rubenwardy |
it's rather unclear, but joining a server either logs in or creates an account |
09:52 |
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09:54 |
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09:54 |
Megaf |
Lukc !! |
09:54 |
Lukc |
Megaf!! |
09:54 |
Megaf |
Lukc, we, moders and admins are at #Minetest-Hub |
09:55 |
Megaf |
we moved there :P |
09:55 |
Lukc |
Okay~ |
09:55 |
Megaf |
Lukc, for how have you been back? |
09:55 |
Megaf |
how long* |
09:55 |
Lukc |
Megaf, dunno. Depends on the state of my IRC client and IRC-XMPP bridge. |
09:56 |
Lukc |
I guess ~two days, if I forgot to put the bookmark in the other one? :p |
10:04 |
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10:23 |
compro |
it says access denied |
10:24 |
Megaf |
compro, Where? |
10:24 |
compro |
after connecting with a username password |
10:25 |
compro |
like, do we need an account? |
10:30 |
rubenwardy |
compro, what does it actually say? |
10:30 |
rubenwardy |
access denied can be any number of things |
10:34 |
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17:59 |
compunerd |
Can anyone tell me why the latest build of minetestserver, compiled with DRUN_IN_PLACE=1, will not let me turn off version checking? I'm trying to build this out of a poweredge rackmount server. 48gb ram, 1.6 TB, sectioned off into multiple VMs, one running a postgresql server and a different one running the game. I've managed to get all that working, but trying to log in with the latest build in the minetestdevs/stable |
17:59 |
compunerd |
repository keeps telling me that the version checking is kicking me out. But in the config file, I've set strict_version_protocol_checking = false??? |
18:00 |
compunerd |
I know it's using this config file because ifI change the port setting in this file, the game runs on the port I set, and I'm calling it from the command line |
18:01 |
compunerd |
sorry, it is in the config file correctly: |
18:01 |
compunerd |
strict_protocol_version_checking = false |
18:02 |
LazyJ |
That's way over my paygrade Nick. ;) |
18:02 |
compunerd |
lmao... I even went straight to the linuxgaming server looking for you first LazyJ |
18:02 |
LazyJ |
The dev releases have been breaking a lot of things, intentionally and unintentionally. |
18:03 |
LazyJ |
I can't be at the computer much this holiday weekend. |
18:03 |
compunerd |
I used the latest stable git to compile the server binary |
18:03 |
LazyJ |
Caught your call-out in the logs. |
18:03 |
compunerd |
I understand that... Getting ready to go to a dinner myself |
18:04 |
LazyJ |
Ah. MT 0.4.16-stable and the 0.4.16-dev don't get along. |
18:04 |
LazyJ |
The 0.4.16-dev versions are actually MT 0.5.0 |
18:05 |
LazyJ |
Anything 0.4.x is supposedly going to be completely incompatible with 0.5.x... or as I understand it atm. |
18:06 |
compunerd |
oh ok... hmm??? Guess I'll just recompile the server from 0.4.15... think that would be best |
18:06 |
LazyJ |
Catch nerzhul or paramat, they'll be able to answer better than I. |
18:06 |
LazyJ |
Depends on who is connecting. |
18:07 |
LazyJ |
If they are tech savvy and compile their own clients, then it doesn't matter what version is used so long as it is the same -dev release across the board. |
18:08 |
LazyJ |
Add rubenwardy to your list of folks who can clarify. |
18:08 |
compunerd |
I'm actually building a server oriented more towards kids and windows users... so... |
18:08 |
LazyJ |
Ok, I've got to get back to work. |
18:08 |
compunerd |
Thanks man... Happy holidays |
18:08 |
LazyJ |
Good luck and take care ;) |
18:18 |
sfan5 |
compunerd: i suggest using the backport-0.4 branch if you want to run a server compatible with the last release |
18:19 |
compunerd |
ok, I'm not too familiar with git. I just started compiling the source from 0.4.15... what exactly is the difference |
18:20 |
sfan5 |
backports is basically 0.4.16 (stable) plus essential fixes you'll want to have on a public server |
18:21 |
compunerd |
ok, I see... and I can find that on git? |
18:21 |
sfan5 |
https://github.com/minetest/minetest/tree/backport-0.4 yes |
18:22 |
compunerd |
Awesome, thank you |
18:22 |
sfan5 |
when cloning either pass -b backport-0.4 or do git checkout backport-0.4 afterwards |
18:44 |
compunerd |
Thanks sfan5, looks good and I'm zooming around creating mapblocks like crazy... I'm watching the processor load in virt-manager and it's looking good... Now I just gotta get all those pesky mods incorporated :) |
18:47 |
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19:28 |
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19:30 |
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19:30 |
jan6 |
hi, I heard minetest is supposed to support controllers, but it's not picking up mine...was that wrong and I have to use a mapper? |
19:45 |
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20:11 |
riff-IRC |
Going offline in a little bit, updates |
20:16 |
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20:20 |
riff-IRC |
Well, I don't have to reboot for updates. Yay for Linux! :) |
20:21 |
rubenwardy |
jan6, only xbox controllers and one other small brand, and only ingame |
20:21 |
rubenwardy |
and you need to have it connected before you start MT |
20:21 |
rubenwardy |
if it's not to port 1 you need to change joystick_id |
20:21 |
rubenwardy |
you're probably better off using a third party program for it though |
20:21 |
Calinou |
yeah, I've used an Xbox One V3 controller in Minetest |
20:21 |
rubenwardy |
as that'll also add formspec support |
20:21 |
Calinou |
I couldn't control the inventory though :P |
20:21 |
Calinou |
and first-person games don't play well with a controller anyway |
20:22 |
jan6 |
my controller is in xbox mode, getting regonized by everything else, but ignored by minetest |
20:22 |
Calinou |
what OS are you on? |
20:22 |
jan6 |
linux |
20:22 |
Calinou |
I use my controller on Windows 10 |
20:23 |
Calinou |
what controller is it exactly, too? |
20:24 |
jan6 |
a Trust one, GXT 545 |
20:24 |
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20:25 |
jan6 |
it can switch between xbox mode, and "direct" mode |
20:25 |
rubenwardy |
jan6, install jstest-gtk |
20:25 |
rubenwardy |
and see which ID it is |
20:25 |
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20:25 |
jan6 |
did so |
20:25 |
rubenwardy |
then set that id with joystick_id in minetest.conf |
20:26 |
jan6 |
js0 |
20:26 |
rubenwardy |
oh |
20:26 |
rubenwardy |
and enable_joysticks = true |
20:26 |
rubenwardy |
if that doesn't work still, then joystick_type = xbox |
20:26 |
jan6 |
ah, that explains the ignoring |
20:26 |
rubenwardy |
lol |
20:26 |
rubenwardy |
I forgot about that setting |
20:27 |
rubenwardy |
it was added due to mousepads being joysticks on some devices |
20:30 |
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20:32 |
jan6 |
it works, but constantly spins |
20:32 |
Calinou |
rubenwardy: hmm, joystick detection should never fail |
20:32 |
Calinou |
on Godot, it never has false positives, really :P |
20:33 |
rubenwardy |
lazy code, I guess |
20:33 |
rubenwardy |
all it gives you is a device name, a list of axes, and a list of buttons |
20:33 |
rubenwardy |
maybe mousepads only have axes |
20:33 |
jan6 |
and 2 buttons |
20:34 |
jan6 |
or 1, or 3 |
20:35 |
jan6 |
apparently joystick is auto-enabled, but the id is needed...then it spins...sure, I know why, it takes the 2nd axis, which is left trigger on my controller...ehhh |
20:36 |
rubenwardy |
I tested with an Xbox 360 controller |
20:36 |
rubenwardy |
possible other brands do it differently |
20:36 |
rubenwardy |
I'd try joystick_type = xbox |
20:37 |
jan6 |
that's what I did |
20:37 |
rubenwardy |
huh |
20:37 |
rubenwardy |
ah, it's not actually an Xbox controller |
20:37 |
rubenwardy |
is it Xbox or Xbox 360 mode? |
20:38 |
jan6 |
jstest reports 360 |
20:39 |
jan6 |
(and win10 has some special integration with xbox one, I think...not sure though) |
20:40 |
Enricoo |
You guys want that Xbox 360 can have minetest too? D |
20:40 |
Enricoo |
You guys want that Xbox 360 can have minetest too? xD |
20:42 |
jan6 |
it can with remappers |
20:42 |
jan6 |
I just hoped I didn't need to use those |
20:43 |
jan6 |
have to fiddle to get anything NEAR playable mouse... |
20:45 |
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20:54 |
jan6 |
in the "direct" mode it won't spin at least |
20:56 |
jan6 |
but to look up = dpad left, to look right = right stick down etc... |
21:16 |
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22:18 |
riff-IRC |
I'm having some line voltage issues, so if I unexpectedly go AFK with an auto away, that means that either I've lost power or I've turned my computer off. |
22:20 |
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