Time |
Nick |
Message |
00:01 |
sovetskiy |
hello everybody. how to change player's inventory size, say from standard 8x4 to 8x5 or 8x6? |
00:01 |
sovetskiy |
InvRef:set_size("listname", size) don't help |
00:03 |
sofar |
you need to also modify the inventory formspec so that the change is visible |
00:05 |
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00:16 |
jas_ |
maybe checkout some README's to look for examples. wuzzy had a subgame, "weird" with this changed to 9*4 |
00:18 |
sovetskiy |
where can I view example of that fromspec? |
00:18 |
sovetskiy |
I did not see it here /usr/share/minetest/games/minetest/mods/default/tools.lua |
00:18 |
jas_ |
i think you player:set_size("main", 8*6) on_joinplayer()... and then change the formspec string as mentioned |
00:19 |
jas_ |
look for "8*4" and chage to "8*6" |
00:19 |
sovetskiy |
where? |
00:19 |
jas_ |
well, it might be in default mod. or maybe player_api. look around for "8*4" and just change it and see |
00:20 |
sovetskiy |
I saw all files in /usr/share/minetest/games/minetest/mods/default/ |
00:20 |
sovetskiy |
I did not notice anything about player's inventory |
00:23 |
jas_ |
hm, it's already there, just have to find it |
00:23 |
jas_ |
and change it |
00:23 |
jas_ |
look in default and player_api mods. and look for anything saying 8*4 |
00:31 |
sovetskiy |
string "8*4" inside nodes.lua describing chest |
00:32 |
rdococ |
Well, if you want to make chests larger too then you know where to look :P |
00:33 |
sovetskiy |
well, I prefer to start with player's one |
00:33 |
rdococ |
I'd say it's in the player_api mod, but I don't know for sure. |
00:34 |
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00:34 |
sovetskiy |
there is no such default mod |
00:39 |
sovetskiy |
Well, I can not find it. I had to write simple mod with only function 'minetest.register_on_punchnode'. And inside - one string 'dump(player:get_inventory_formspec())' |
00:39 |
sovetskiy |
Here is what I got |
00:39 |
sovetskiy |
size[8,8.6]bgcolor[#080808BB;true]bgcolor[#080808BB;true]background[5,5;1,1;gui_formbg.png;true]\9\9\9\9list[current_player;craft;1.75,0.5;3,3;]\ |
00:39 |
sovetskiy |
\9\9\9\9list[current_player;craftpreview;5.75,1.5;1,1;]\ |
00:39 |
sovetskiy |
\9\9\9\9image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]\ |
00:39 |
sovetskiy |
\9\9\9\9listring[current_player;main]\ |
00:39 |
sovetskiy |
\9\9\9\9listring[current_player;craft]\ |
00:39 |
sovetskiy |
\9\9\9\9image[0,4.75;1,1;gui_hb_bg.png]\ |
00:39 |
sovetskiy |
\9\9\9\9image[1,4.75;1,1;gui_hb_bg.png]\ |
00:39 |
sovetskiy |
\9\9\9\9image[2,4.75;1,1;gui_hb_bg.png]\ |
00:39 |
sovetskiy |
\9\9\9\9image[3,4.75;1,1;gui_hb_bg.png]\ |
00:39 |
sovetskiy |
\9\9\9\9image[4,4.75;1,1;gui_hb_bg.png]\ |
00:39 |
sovetskiy |
\9\9\9\9image[5,4.75;1,1;gui_hb_bg.png]\ |
00:39 |
rdococ |
Use a pastebin or something. |
00:39 |
sovetskiy |
\9\9\9\9image[6,4.75;1,1;gui_hb_bg.png]\ |
00:39 |
sovetskiy |
\9\9\9\9image[7,4.75;1,1;gui_hb_bg.png]\ |
00:39 |
sovetskiy |
\9\9\9listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]\9\9list[current_player;main;0,4.7;8,1;]\ |
00:39 |
sovetskiy |
\9\9list[current_player;main;0,5.85;8,3;8]\ |
00:39 |
sovetskiy |
\9 |
00:41 |
sovetskiy |
https://pastebin.com/v4Fd5q03 |
00:42 |
sovetskiy |
I don't understand a thing |
00:43 |
o11c |
it's kind of sad that, as much as the rest of minetest gives up on performance, formspecs still have to specify all the numbers manually |
00:47 |
jas_ |
numbers? |
00:48 |
o11c |
why can't a formspec just be {{a, b, c}, {d, e, f}} |
00:48 |
o11c |
where each of a,b,c specify their preferred size |
00:48 |
jas_ |
you can put your data in a table |
00:48 |
jas_ |
and reference the table in the formspec string |
00:48 |
jas_ |
using concatenation |
00:49 |
jas_ |
and update everything dynamically by putting all this in a function |
00:50 |
jas_ |
i haven't tried it, but perhaps sfinv, included in minetest_game, is worth checking out. it's a formspec api of some sort. |
00:52 |
sovetskiy |
I would be nice to specify formspec like simple HTML page (HTML with structure and CSS with decoration) |
00:52 |
jas_ |
https://github.com/minetest/minetest_game/blob/master/game_api.txt#L489 |
00:53 |
jas_ |
i'm guessing it's for tabs. |
00:54 |
jas_ |
or making whole pages, i don't know. |
00:55 |
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00:56 |
jas_ |
i believe the typical thing to do is make a show_formspec() function and parse the data, generate the string, and show it, then using register_on_player_receive_fields() to process the interface and update |
00:57 |
jas_ |
(or on_receive_fields() if nodemeta) |
01:01 |
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01:08 |
rubenwardy |
jas_, sovetskiy: sfinv is for a paged inventory generally. By default it uses tabs, but that can be modified using a theming mod |
01:09 |
sovetskiy |
I don't want add tabs. I just want larger size (more slots) for player inventory |
01:09 |
rubenwardy |
you'll need to do set_size, and then modify the default theme to make the default size larger |
01:09 |
rubenwardy |
modify the default theme -> copy sfinv.make_formspec to increase |
01:09 |
rubenwardy |
size |
01:10 |
rubenwardy |
I should probably make this an automatic sfinv feature |
01:10 |
jas_ |
i have to admit, adjusting inventory size sounds like a neat addition to sfinv. but it's not hard to do it manually. |
01:10 |
rubenwardy |
formspecs suck though |
01:10 |
jas_ |
mm formspecs |
01:10 |
jas_ |
lol |
01:11 |
rubenwardy |
freelikegnu, I meet one of the podcast hosts at Freenode #live |
01:11 |
rubenwardy |
*met |
01:12 |
rubenwardy |
Alan Pope |
01:12 |
rubenwardy |
he's pope_y without the underscore in this channel |
01:12 |
rubenwardy |
pretty cool |
01:15 |
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01:40 |
jas_ |
nice |
01:42 |
rmbeer |
is a good idea have all the source code of git with mods? |
01:42 |
o11c |
parser error |
01:47 |
rubenwardy |
rmbeer, ? |
01:47 |
rmbeer |
i can't use minetest with mods... |
01:48 |
rmbeer |
all code of lua is broken... |
01:48 |
rubenwardy |
huh |
01:48 |
rubenwardy |
what error? |
01:48 |
rubenwardy |
what Minetest version? |
01:48 |
rubenwardy |
where are you installing mods? |
01:49 |
rmbeer |
i have the last from the git 0.5.0 and installing the mods in ~/.minetest/mods/ |
01:51 |
rubenwardy |
did you compile yourself? |
01:53 |
o11c |
rmbeer: lots of people haven't tried 0.5.0 yet, you shouldn't *expect* mods to work with a prerelease |
01:54 |
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01:55 |
rubenwardy |
o11c: I use 0.5.0 for everything except when I need to play online |
01:55 |
rubenwardy |
so all the mods I use are confirmed working |
01:55 |
rubenwardy |
and 0.5 really shouldn't break many mods |
01:56 |
rubenwardy |
rmbeer: it would be useful to know what error you get |
02:16 |
sovetskiy |
`list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;<starting item index>]` |
02:16 |
sovetskiy |
starting index starts from 0 or 1 ? |
02:16 |
sovetskiy |
I suppose from 0 |
02:18 |
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02:25 |
sovetskiy |
Lua does not support standard regexp, but instead its own shit! DAMN |
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02:47 |
o11c |
sovetskiy: there are at least 4 "standard regexp" |
02:49 |
sovetskiy |
I know only one standard regexp -- PCRE |
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02:51 |
o11c |
that's the least standard of the 4 I was thinking of |
02:51 |
o11c |
posix BRE and ERE have the best claim |
02:51 |
o11c |
followed by javascript |
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03:04 |
rmbeer |
rubenwardy, yes, i compiling all from the git source code |
03:05 |
rmbeer |
i have much amount of errors, where must report this? in the forum? |
03:14 |
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03:50 |
orbea |
rmbeer: there is a github issue tracker |
03:51 |
rmbeer |
orbea, is a little bored report one by one for 20 mods... |
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04:10 |
rubenwardy |
rmbeer, what error are you getting? |
04:10 |
rubenwardy |
you still haven't said this :P |
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05:17 |
sovetskiy |
I have different inventory's formspecs for different worlds? why? |
05:21 |
sovetskiy |
for one world player's inventory formspec is https://pastebin.com/v4Fd5q03 |
05:21 |
sovetskiy |
for new generated world - https://pastebin.com/tMrmppEP |
05:22 |
sovetskiy |
why does it become SO SIMPLE? |
05:37 |
sovetskiy |
after any action e.g. punching any node, inventory formspec becomes bigger, stranger |
05:37 |
sovetskiy |
like in first pastebin |
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06:54 |
sovetskiy |
can anybody answer me? |
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08:37 |
hisforever |
Hi my advanced trains in not loading the Engines///.' |
08:40 |
hisforever |
It loads all the tracks and tools but not the Ebgines Why? |
08:41 |
Viper |
did you look in debug? |
08:41 |
Viper |
you need lines with errors |
08:51 |
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09:13 |
hisforever |
Thanks viper I fixed it I downloaded a new Advanced trains and took out the old one. Thanks anyway for the come back |
09:13 |
Viper |
great |
09:14 |
hisforever |
is there a nod for just glass blocks? |
09:16 |
hisforever |
Some times I need block of glass instead of panes |
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MinetestBot |
ShadowBot: Oct-29 11:38 UTC <w_laenger> ‮ |
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12:10 |
jas_ |
!server dcbl |
12:10 |
MinetestBot |
jas_: dcbl | dcbl.duckdns.org | Clients: 0/20, 0/1 | Version: 0.5.0-dev / dcbl | Ping: 117ms |
12:10 |
jas_ |
Fell monsters to get XP, level up to increase Max HP (max level 10/hp 200). Bug reports can go here: https://github.com/jastevenson303/dcbl/issues |
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jluc |
these adv trains look great |
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15:04 |
rubenwardy |
I really wish someone would give them better textures |
15:04 |
rubenwardy |
they look very odd |
15:19 |
rdococ |
there's a new raycast function? |
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17:58 |
Calinou |
!server europe |
17:58 |
MinetestBot |
Calinou: Calinou [Europe/Paris] - Default password: 123 | hugo.pro | Clients: 0/32, 0/1 | Version: 0.4.17 / minetest_game | Ping: 12ms |
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draco_kun |
!server |
18:06 |
MinetestBot |
draco_kun: Paceflat | paceflat.ddns.net | Clients: 1/50, 0/2 | Version: 0.4.16 / minetest | Ping: 34ms |
18:06 |
draco_kun |
!server la |
18:06 |
MinetestBot |
draco_kun: Capture the Flag (Official!) | ctf.rubenwardy.com | Clients: 35/60, 24/54 | Version: 0.4.16 / capturetheflag | Ping: 92ms |
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jas_ |
https://twitch.tv/jastvn |
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18:58 |
sofar |
Do you have an ego? Can't stand losing to other players? Always need to compare yourself to other players? The Inside the Box server now has constantly updating player/builder rankings! Come play and try to beat other players in beating the ranks! More info: http://minetest.foo-projects.org/rankings.html! Batteries sold separately. Not a major source of vitamin C. |
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19:00 |
deltasquared |
I just thought of a catchphrase for MT now, "now voxel game addicts can have their computing freedom too!" |
19:00 |
deltasquared |
or GNU freedom, whichever floats your boat |
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sofar |
my next OSS project logo will be an art drawing of a savanna predator ripping apart a GNU |
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19:14 |
Calinou |
sofar: look into setting up HTTPS for that subdomain :) |
19:15 |
sofar |
should be 2 minutes work, I don't really care too much, it's just static content? |
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19:15 |
rubenwardy |
biggest lie ever: http://foo-projects.org/ |
19:15 |
sofar |
heck I link images from imgur directly |
19:15 |
Calinou |
sure, but HTTPS (with HTTP/2) is better in every possible way |
19:15 |
rubenwardy |
HTTPS makes the site faster |
19:15 |
Calinou |
and imgur supports HTTPS :P |
19:15 |
Calinou |
yes, HTTP/2 is faster (or as fast) as HTTP 1.1 |
19:15 |
Calinou |
(HTTP/2 implies HTTPS in all browsers, right now) |
19:15 |
sofar |
rubenwardy: hahaha, yeah, temporary on a geologic scale ;) |
19:24 |
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19:29 |
sovetskiy |
Hello. In lua_api doc it is recommended to change player's inventory formspec inside on_joinplayer event. I did it. But no changes take effect inside this function. I had 8*4 inventory like before. Besides, before any action formspec (punch or dig any node) has very simple form (just one string). After any action made inventory formspec becomes massive (many strings), overriding them take effect on view of inventory at last. Why is that? How and |
19:29 |
sovetskiy |
when should one change inventory view? |
19:30 |
rubenwardy |
make sure to disable sfinv if you're using setinvformspec manaully |
19:31 |
sovetskiy |
what is setinvformspec? I do not use it. |
19:31 |
rubenwardy |
player:set_inventory_formspec |
19:32 |
sovetskiy |
yes I use it. I get formspec by using player:get_inventory_formspec, then change string using lua patterns. Then use player:get_inventory_formspec(new_string) |
19:33 |
sovetskiy |
s/get/set |
19:33 |
sovetskiy |
I do not use any thing with sfinv* prefix |
19:39 |
sovetskiy |
here is my code https://pastebin.com/GpsrdqaG |
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