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05:21 |
frostsnow |
What does it mean when an item being defined with register_node() has a name prefixed with a ':'? |
05:29 |
Brackston |
can you be more specific? do you mean like default:stone? |
05:32 |
Brackston |
like minetest.register_node("bones:bones" ...? |
05:33 |
Brackston |
frostsnow: Are you still around? |
05:33 |
frostsnow |
Brackston: More like 'minetest.register_node(":bones:bones")' |
05:34 |
VanessaE |
it means that node is being redefined by a mod that is not the original source of the node (e.g. a mod NOT named "bones" in this case) |
05:35 |
VanessaE |
the leading : overrides the normal mod name check |
05:35 |
Brackston |
Thank you VanessaE |
05:35 |
frostsnow |
Ahhh, that would explain why it was in the farming mod. Thanks VanessaE. |
05:35 |
VanessaE |
yw |
05:36 |
Brackston |
Would that create a conflict with the original mod? |
05:36 |
VanessaE |
not usually, but if there were two mods redefining the same node, then there could be a conflict |
05:36 |
VanessaE |
(whichever runs last takes precedence) |
05:38 |
Brackston |
Good to know. Thank you for imparting your knowledge to us mere mortals. |
05:39 |
Brackston |
The working of MT becomes clearer when folks like you share knowledge like that. |
05:39 |
Brackston |
Thanks again |
05:45 |
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09:15 |
lisac |
!mod witchcraft |
09:15 |
MinetestBot |
lisac: witchcraft (v0.4) by D00Med - https://forum.minetest.net/viewtopic.php?t=14800 |
09:15 |
lisac |
yay thanks MTBOT |
09:15 |
lisac |
and Krock, too. |
09:15 |
Krock |
<3 MinetestBot |
09:15 |
MinetestBot |
<3 Krock |
09:15 |
lisac |
<3 lisac |
09:15 |
lisac |
:( |
09:16 |
Raven262 |
lol |
09:16 |
Raven262 |
!ping |
09:16 |
Raven262 |
Nooo |
09:26 |
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09:47 |
Enriko |
I can't Change my Name here |
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12:12 |
MinetestBot |
[git] lisacvuk -> minetest/minetest: CSM: Add a way to get current locale from CSM c252ed5 https://git.io/vFLTA (2017-10-29T12:05:16Z) |
12:12 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome API: Add decoration flags for underground decorations 241fe64 https://git.io/vFLTx (2017-10-29T12:02:55Z) |
12:12 |
MinetestBot |
[git] raymoo -> minetest/minetest: Allow overriding tool capabilities through itemstack metadata a637107 https://git.io/vFLTp (2017-10-29T11:57:38Z) |
12:26 |
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12:36 |
w_laenger |
hello |
12:38 |
w_laenger |
I need help with using the onomatopoeia minetest mapper, I've got the same error message: https://forum.minetest.net/viewtopic.php?p=297826#p297826 |
12:40 |
w_laenger |
Is the map incompatible since 0.5? |
12:40 |
Krock |
no |
12:41 |
w_laenger |
What's causing the error? |
12:41 |
sfan5 |
there have been some map format changes a few months ago, that might be the problem |
12:42 |
w_laenger |
https://github.com/Zeg9/onomatopoeia/blob/master/map.py#L84 |
12:45 |
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13:20 |
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13:21 |
w_laenger |
Why are there people so obsessed over dinosaurs? https://forum.minetest.net/download/file.php?id=12662 https://forum.minetest.net/download/file.php?id=12638 |
13:22 |
sfan5 |
they want to recreate jurassic park probably |
13:22 |
ThomasMonroe |
^ |
13:34 |
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14:38 |
Enrico_ |
Random Crash required for me. |
14:48 |
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14:50 |
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14:50 |
FatalNIX |
ooooook |
14:50 |
FatalNIX |
How is everyone? |
14:51 |
FatalNIX |
I've decided to return to Minetest :D |
14:51 |
FatalNIX |
I hear it's much cooler now. but I need to install extra stuff to make it worthwhile. what's a good bundle of things to get started with? |
14:52 |
deltasquared |
FatalNIX: eh, there's no one "good set", it's way too large a search space. YMMV but I personally just played on servers and noted things I wanted to have for my own worlds |
14:53 |
FatalNIX |
ic |
14:53 |
Krock |
ooooook hello |
14:53 |
deltasquared |
fwiw my set is things like technic, moreores, mesecons, digilines, pipeworks, things that add items of technical and useful nature |
14:53 |
Krock |
xdecor adds many nice, helpful things. Don't forget that one |
14:53 |
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14:53 |
deltasquared |
oh, and plantlife_modpack for variety in the world exploration |
14:54 |
deltasquared |
!mod xdecor |
14:54 |
MinetestBot |
deltasquared: X-Decor [xdecor] by jp - https://forum.minetest.net/viewtopic.php?t=12534 |
14:54 |
Krock |
just do ls in your mod directory and pastebin it :P |
14:54 |
FatalNIX |
huh |
14:54 |
deltasquared |
Krock: cannae do that, I have WIP mods of my own |
14:54 |
FatalNIX |
is technic like, MC technic pack from ages ago? |
14:54 |
deltasquared |
FatalNIX: ... kiiiinda, except without the hodge-podge mixture of different energy systems |
14:54 |
Krock |
dunno. it has machines that are powered with HV/MV and LV generators |
14:55 |
FatalNIX |
I see |
14:55 |
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14:55 |
deltasquared |
FatalNIX: I haven't played the MC technic pack in *ages*, what sort of stuff would you be looking for in that |
14:55 |
FatalNIX |
no idea heh |
14:55 |
FatalNIX |
I like the whole lua modding thing about minetest |
14:56 |
FatalNIX |
curious how powerful it is these days |
14:56 |
deltasquared |
oh, as someone brought up on the intricacies of C/C++, lua has been a breath of fresh air and a joy to work with |
14:56 |
FatalNIX |
C is dangerous and C++ I don't even want to start with.. heh |
14:56 |
Krock |
well, it's fast with Lua, and faster with LuaJIT. much more hasn't changed there. Only the API functions increased a bit |
14:56 |
deltasquared |
lua itself is fairly simple, it's just having something ready to hand (namely the minetest API) to do something useful with that's the fun part |
14:57 |
FatalNIX |
tbh I find Lua without jit "fast enough" |
14:57 |
deltasquared |
FatalNIX: you evidently have never used a lua-based mapgen then :P |
14:57 |
FatalNIX |
ahahaha |
14:57 |
FatalNIX |
yes but that involves mathematics |
14:57 |
Krock |
FatalNIX, tell again when using a Lua mapgen or biome_lib |
14:57 |
deltasquared |
or worldedit. let's just say it helps (profanity for emphasis redacted) |
14:58 |
deltasquared |
pretty sure luaJIT is the default in any case |
14:58 |
deltasquared |
for MT anyway |
14:58 |
FatalNIX |
hm. are there any mods I should know about that implement MCs redstone behavior? |
14:59 |
Krock |
what does redstone do? Is that something like mesecons? |
14:59 |
deltasquared |
FatalNIX: mesecons |
14:59 |
FatalNIX |
I always found redstone pretty cool |
14:59 |
deltasquared |
Krock: kinda |
14:59 |
deltasquared |
FatalNIX: mesecons is naturally yellow but otherwise it's the same kinda principle |
14:59 |
FatalNIX |
Heh |
14:59 |
FatalNIX |
I could care less about color :D |
15:00 |
deltasquared |
FatalNIX: oh and also on needing a JIT, try running something like this https://github.com/thetaepsilon-gamedev/libmt_node_network/blob/master/bfmap.lua and tell me you don't want more performance |
15:00 |
FatalNIX |
I bought Minecraft like.. 10 years ago almost in order to build redstone CPUs |
15:00 |
FatalNIX |
I'm weird like that |
15:00 |
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15:00 |
deltasquared |
nothing weird about it, who doesn't want to feel like they can control things at the transistor level |
15:00 |
deltasquared |
... ok, maybe I just nerded out a bit |
15:01 |
deltasquared |
FatalNIX: actually yeah I think we are both weird :P |
15:01 |
deltasquared |
but SCIENCE! |
15:02 |
FatalNIX |
I was able to test a lot of CPU arch design ideas I had and when mods came out to make gates easily compact I got even happier :D |
15:02 |
FatalNIX |
and they were useful |
15:03 |
deltasquared |
mesecons has gates already ;) |
15:03 |
FatalNIX |
oh cool |
15:03 |
FatalNIX |
I've actually been designing a new arch latthately.. I should test |
15:03 |
FatalNIX |
I should test that |
15:04 |
deltasquared |
among most the other things you'd expect from minecraft, such as pistons. |
15:04 |
FatalNIX |
it has only 3 instructions XD |
15:04 |
deltasquared |
FatalNIX: is it one of those weird arches that is still turing complete despite only having like five instructions |
15:05 |
Krock |
but ruing machines are great! |
15:05 |
Krock |
*turing |
15:05 |
FatalNIX |
pop stack into memory, load stack with memory, and immediate onto stack |
15:05 |
FatalNIX |
it's all you need |
15:05 |
deltasquared |
oh, it's a stack machine, that's cool I guess |
15:06 |
FatalNIX |
well here was my reason |
15:06 |
FatalNIX |
I actually designed the first model of it for my MC world a while back |
15:06 |
FatalNIX |
I wanted a machine I could just toggle switches on like a PDP-11 |
15:06 |
FatalNIX |
and set params for different parts of my base |
15:06 |
deltasquared |
Krock: I searched "minetest mesecons turing machine" on youtube and didn't find anything, though MC redstone there's loads of versions of |
15:07 |
FatalNIX |
but I realized that using memory mapped IO on this 12 bit 4K address system I can add branching controllers, interrupts, etc |
15:07 |
FatalNIX |
it's like the exoskeleton of computing |
15:07 |
FatalNIX |
not really.. |
15:09 |
Krock |
you could use FPGAs and Lua controllers to reduce the circuit size - but I'm not sure if that's what you want |
15:09 |
FatalNIX |
so there's FPGAs in mesecons? |
15:09 |
Krock |
https://github.com/minetest-mods/mesecons/commit/07d074 |
15:10 |
FatalNIX |
interesting... |
15:10 |
deltasquared |
FatalNIX: kinda. they just allow you to specify arbitary logic operations on gate inputs |
15:11 |
FatalNIX |
wait a minute, this isn't the security scare mod I heard about is it |
15:11 |
FatalNIX |
that lets people enter in Lua code |
15:11 |
deltasquared |
FatalNIX: that's probably luacontrollers |
15:11 |
deltasquared |
it is securable, I've seen the code to do it |
15:11 |
FatalNIX |
I see |
15:12 |
deltasquared |
the gist of it is a) restricting what the code can "see" in it's environment (no access to minetest.set_node() etc.) and b) registering a debug hook which causes a "timeout" when the interpreter exceeds a certain number of operations |
15:12 |
deltasquared |
the latter does work in luaJIT by nature of turning the JIT off before running the restricted code. |
15:12 |
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15:13 |
deltasquared |
I'm probably nowhere near an expert on these issues but it would be pretty hard to break the sandbox |
15:13 |
FatalNIX |
heh. |
15:13 |
FatalNIX |
I suppose with setfenv.. |
15:13 |
FatalNIX |
if it's 5.1 |
15:14 |
deltasquared |
there's limits on number of times it can execute for instance, and the size of it's "mem" table which is saved between runs - break them and the luacontroller in-game drops itself (though you can turn this restriction off per-world) |
15:23 |
FatalNIX |
neat |
15:25 |
deltasquared |
FatalNIX: oh, another one to add to the list I suggested earlier is pipeworks - in particular, the pneumatic tubes for item transport/routing, and things like a node breaker. |
15:25 |
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15:26 |
FatalNIX |
neat |
15:26 |
deltasquared |
so I guess in a way those item tubes are another element in a "minecraft technic-like" set of mods |
15:26 |
FatalNIX |
can I program the tubes? |
15:26 |
deltasquared |
FatalNIX: "program"? there is a sorting tube though |
15:27 |
deltasquared |
I'm not aware of a tube that lets you throw lua code into it. there is a digilines-controllable "filter injector" which allows for programmatic retrieval of items though - and the digilines messages could be issued from a luacontroller |
15:29 |
RedSoxFan08 |
deltasquared: I don't entirely understand that, but it sounds cool. |
15:30 |
Krock |
or use sticky pistons to move tubes away :3 |
15:30 |
RedSoxFan08 |
Krock: Okay, cool. |
15:33 |
FatalNIX |
deltasquared: yeah that' what I meant, being able to control the tube flow, I could care less about the lua part |
15:46 |
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15:48 |
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16:00 |
deltasquared |
you know that cliche when the end of a broom falls off... just happened to me |
16:03 |
lumberJ |
Has anyone else had any issues with server crashes when using basic_machines with areas mod? |
16:03 |
lumberJ |
https://pastebin.com/Y73rzUf1 < here is error in case anyone is interested |
16:04 |
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16:08 |
deltasquared |
lumberJ: huh, interesting, -nan only usually happens if you do something daft like divide by zero somewhere |
16:09 |
deltasquared |
I say "you" but I meant the mod dev |
16:09 |
Taose |
Only pro coders can divide by zero and get away with it |
16:09 |
deltasquared |
I can divide by zero whenever I want! *hic* |
16:10 |
deltasquared |
lumberJ: how exactly did you trigger this |
16:10 |
deltasquared |
standard bug reporting rules: steps to reproduce, what should have happened etc. |
16:17 |
lumberJ |
thats the issue deltasquared, i am having difficulty reproducing it |
16:17 |
lumberJ |
it seems to be related to activating a mover in a protected area, as reported by players |
16:18 |
lumberJ |
but i myself and they have not been able to consistently trigger the error |
16:18 |
lumberJ |
even on the same set up that initially cause the crash |
16:18 |
lumberJ |
fyi: i run 0.4.16 and both mods are up-to-date from github |
16:19 |
lumberJ |
*stable |
16:20 |
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16:20 |
lumberJ |
anyways, i posted an issue on basic_machines github, but i just thought I would float this out incase anyone else has seen this problem before |
16:23 |
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17:28 |
Enrico_ |
Hi Shara |
17:42 |
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17:43 |
deltasquared |
stupid question time, if an entity mesh file defines a point to be exactly +1.0 above the model origin, and I use that for an entity definition and I don't set the visual size properties, will the model scale default to that point being exactly 1.0 nodes above the entity's position? |
17:44 |
deltasquared |
rationale: wanting to set visually accurate distances between two entities, where one just touches the other |
17:47 |
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18:04 |
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18:21 |
Hijiri |
does minetest sponsor freenode? |
18:22 |
Hijiri |
they appear in the "sponsors and exhibitors" list |
18:22 |
Hijiri |
(not sure what an exhibitor is in this context) |
18:22 |
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18:23 |
sfan5 |
there is/was a minetest stand at freenode live |
18:23 |
Hijiri |
ah, ok |
18:23 |
sfan5 |
that's exactly what exhibitor means |
18:30 |
VanessaE |
sssshhh don't talk about that. A certain aged programmer who should not be named will get ideas :P |
18:31 |
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18:35 |
deltasquared |
VanessaE: did you mean *that* particular voldemort? |
18:36 |
VanessaE |
yes. :P |
18:36 |
rubenwardy |
Hijiri, ran by me and Shara |
18:37 |
deltasquared |
actually I would have found it rather amusing to see that individual get tied up with the event security |
18:37 |
rubenwardy |
it would have been amusing |
18:37 |
Enrico_ |
Hello |
18:37 |
rubenwardy |
he's not that functional though |
18:38 |
rubenwardy |
https://twitter.com/rubenwardy/status/924237730158137344 |
18:38 |
rubenwardy |
^ photos |
18:38 |
rubenwardy |
quite a lot of interest |
18:38 |
deltasquared |
I'm still pissed I didn't manage to go to bristol in the end... so freaking close (globally speaking) |
18:39 |
rubenwardy |
there were a surprising number of people wanting to use it for education |
18:39 |
rubenwardy |
like, teaching kids to code |
18:39 |
deltasquared |
rubenwardy: that doesn't suprise me at all |
18:39 |
sfan5 |
me neither |
18:39 |
rubenwardy |
one had even done a hack event in manchester |
18:40 |
deltasquared |
if I ever had the opportunity to show visualisations in minetest for something dissertation-related I wouldn't waste a moment |
18:41 |
rubenwardy |
few people asked how we were funded O_o |
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deltasquared |
rubenwardy: with love and care most of the time I would guess |
18:43 |
deltasquared |
hmm, I wonder if there could be a situation where you'd be paid for MT dev... possibly something educational related, I can't see any other avenues where someone would pay you for it because it's important to them |
18:43 |
rubenwardy |
you'd need a legal entity for that |
18:44 |
rubenwardy |
and also people interest to pay for it |
18:45 |
rubenwardy |
it suspect education-related would be the most likely \o/ |
18:48 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix day_night_ratio_do_override not being initialised server-side cd1140f https://git.io/vFLzQ (2017-10-29T18:31:53Z) |
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MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: Make the fpga overheat db39eef https://git.io/vFLrn (2017-10-29T20:19:08Z) |
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