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10:56 |
loganrun |
I was reading "The normal Minetest Game already looks quite fine and produces nice medieval villages with this modpack." I don't see this at all |
10:57 |
loganrun |
all I see are tress rocks etc. |
10:57 |
loganrun |
what am I missing |
10:57 |
ZenonSeth |
which modpack? |
10:57 |
loganrun |
was reading on https://forum.minetest.net/viewtopic.php?t=13589 |
10:58 |
loganrun |
sounds like it doesn't even require a modpack for villages |
10:58 |
ZenonSeth |
uh |
10:58 |
loganrun |
I am new to this all. trying to get some villages |
10:58 |
ZenonSeth |
you're on a modpack page |
10:58 |
ZenonSeth |
and it clearly said in what you quoted |
10:58 |
ZenonSeth |
> already looks quite fine and produces nice medieval villages with this modpack. |
10:58 |
ZenonSeth |
with this modpack |
10:58 |
ZenonSeth |
so, i'm guessing what you're missing is the modpack |
10:59 |
loganrun |
yeah, o.k. what is the procedure for getting a modpack to work. is there a per mod config file or something one edits |
10:59 |
ZenonSeth |
normally you just download the modpack, and place it in your mods directory |
11:00 |
ZenonSeth |
then if you play singleplayer, you press Configure on your world, and enable the modpack (which should enable all mods in it, it's in a tree structure) |
11:00 |
loganrun |
ahh seems like it is broken gives unsatisfied dependencies hdb |
11:00 |
loganrun |
tried animal mod packs they didn't work either. weird |
11:01 |
ZenonSeth |
did you enable the entire modpack? |
11:01 |
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11:01 |
loganrun |
think so |
11:01 |
loganrun |
I am running 0.4.16 |
11:01 |
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11:02 |
ZenonSeth |
thats fine for version, let me try the villages one |
11:02 |
ZenonSeth |
normally modpacks don't have dependencies other than default |
11:03 |
ZenonSeth |
yeah works fine |
11:03 |
loganrun |
hmm not sure what I am doing wrong... |
11:04 |
ZenonSeth |
hmm, well it started up fine, but then it crashed |
11:05 |
loganrun |
did you actually see a village |
11:05 |
ZenonSeth |
yes |
11:05 |
ZenonSeth |
i spawned in one actually |
11:05 |
loganrun |
how do you spawn one |
11:05 |
ZenonSeth |
no, i spawned INSIDE one |
11:06 |
ZenonSeth |
but you couldn't even start the game? |
11:06 |
loganrun |
hmm o.k. do I have to reginerate a world or can I just enable the mod pack |
11:06 |
loganrun |
regenerate |
11:06 |
loganrun |
well it started, but generated that error in the message window. I am trying to add the submods one by one |
11:07 |
ZenonSeth |
hmm, that probably won't work |
11:07 |
ZenonSeth |
and yes, you have to regenetate the world |
11:07 |
ZenonSeth |
it won't place villages in an existing world |
11:07 |
loganrun |
hmm well mod village_canadian has unsatisfied dependencies hdb nbu |
11:08 |
loganrun |
seems like I am missing something, that is with them all enabled |
11:08 |
ZenonSeth |
that's why enabling them one by one won't work |
11:08 |
ZenonSeth |
oh |
11:08 |
ZenonSeth |
hmm |
11:08 |
ZenonSeth |
nope, works for me |
11:08 |
loganrun |
no, that was will them all enabled |
11:08 |
ZenonSeth |
does it look like this: https://i.imgur.com/t8otQd5.png ? |
11:09 |
ZenonSeth |
ignoring the other (white) mods i have |
11:09 |
ZenonSeth |
those are disabled anyway |
11:10 |
loganrun |
yes |
11:10 |
loganrun |
do you have the link for where you downloaded the village mod from. maybe I got outdated one or something |
11:10 |
ZenonSeth |
are you running minetest game, and not the minimal mode? |
11:10 |
loganrun |
ahh that is probably the issue |
11:11 |
loganrun |
how do I check |
11:11 |
ZenonSeth |
your main menu background should be blue with clouds |
11:11 |
ZenonSeth |
it's dark-green if you run minimal mode |
11:12 |
ZenonSeth |
also i downloaded the modpack from the forum post, there's a Download here link |
11:12 |
ZenonSeth |
Download the villages modpack here. <-- this link is what i used |
11:12 |
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11:12 |
ZenonSeth |
buuut even then it crashes after it starts for me |
11:12 |
loganrun |
well nothing is green |
11:12 |
ZenonSeth |
that's one step further than you |
11:13 |
loganrun |
o.k. well if it crashes I guess it is a moot point |
11:13 |
ZenonSeth |
yeah, i'm pretty sure its out of date |
11:13 |
loganrun |
but still something is wrong with my setup |
11:13 |
ZenonSeth |
probably |
11:13 |
ZenonSeth |
maybe |
11:13 |
loganrun |
so when I create a game it has an option for "game" minetest game or minimal development test, I chose the game, I assume this is what you were talking about |
11:14 |
ZenonSeth |
yes |
11:14 |
loganrun |
so yeah, it looks like villages-for-minetest-modpack-v01.zip is what I have |
11:15 |
ZenonSeth |
ok, wait, naming is slightly important |
11:15 |
loganrun |
I just unzipped it and put villages-for-minetest-modpack in my mods folder |
11:15 |
ZenonSeth |
ok, that's fine then |
11:15 |
ZenonSeth |
the v01 should not be part of the folder you put in your mods |
11:15 |
ZenonSeth |
do you possibly have other mods enabled too? |
11:16 |
loganrun |
I restarted, seems like it did something |
11:17 |
loganrun |
yeah it is working now I guess.sheesh.... |
11:17 |
ZenonSeth |
weird, restart should have no effect |
11:17 |
loganrun |
not sure |
11:18 |
ZenonSeth |
well anyway, when you find a village, it might still crash |
11:18 |
loganrun |
I was going to upgrade to 0.5 but there is no compiled windows executable. I run linux but have windows computers that need to connect to server |
11:19 |
ZenonSeth |
you can also compile the code on windows, though i'm sure its nowhere near as easy as linux |
11:20 |
ZenonSeth |
but also |
11:20 |
ZenonSeth |
https://forum.minetest.net/viewtopic.php?f=42&t=1523&start=600 |
11:20 |
deltasquared |
if it involves visual studio I'm probably going to run away screaming |
11:20 |
ZenonSeth |
i haven't looked cause im all on linux, but there might be a 0.5 build there |
11:20 |
ZenonSeth |
visual studio is not that bad |
11:20 |
loganrun |
yeah I was trying to avoid the pain of having to figure out how to compile it on windows |
11:20 |
CALINOU |
compiling on Windows can be done using MinGW as well |
11:20 |
CALINOU |
I never got it to work with MSYS2 though :( |
11:20 |
CALINOU |
(due to CMake being dumb) |
11:21 |
deltasquared |
eh, I had a bad time with VS personally |
11:21 |
CALINOU |
MSYS2 would be far easier if it worked with Minetest |
11:21 |
CALINOU |
because when it works, it's easy peasy |
11:21 |
ZenonSeth |
loganrun: try the forum link i sent you not sure whatst here |
11:22 |
ZenonSeth |
though personally i dont think that many people are even running 0.5, and i don't know how many mods you want to use will break with 0.5 so it's probably not worth it |
11:22 |
loganrun |
cool, yeah looks like there are some builds there |
11:23 |
loganrun |
ahh, ok maybe no point of going to it then |
11:23 |
deltasquared |
I only used 0.5 briefly to try out the new player collision box stuff |
11:23 |
deltasquared |
shrunken players! |
11:23 |
deltasquared |
though, third person camera is bork |
11:24 |
ZenonSeth |
first server i hosted was accidentally 0.5 and everyone with a 0.4.16 client was "floating" 1 block above ground |
11:24 |
ZenonSeth |
took me a while to figure it out |
11:24 |
deltasquared |
o.o I... I assume there's a non-obvious reason for that |
11:24 |
deltasquared |
the version mismatch causing the floating, I mean |
11:24 |
ZenonSeth |
well its the collision boxes you said |
11:25 |
deltasquared |
lel, those cboxes really haven't been tested much have they |
11:25 |
ZenonSeth |
took me a while to realize i was running server at 0.5 but clients were 0.4.16 |
11:25 |
ZenonSeth |
i think its on purpose? you're not meant to have complete backwards compatability anyway |
11:25 |
deltasquared |
I found an interesting thing where if you downsize the cbox (and visual scale, though that's just aesthetic) of the player, standing too close to a block prevents jumping |
11:26 |
ZenonSeth |
not sure what you're describing but if an actual issue report it :P |
11:26 |
deltasquared |
hmm, I'll wait for things to settle with that feature first |
11:27 |
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11:27 |
ZenonSeth |
... |
11:28 |
ZenonSeth |
loganrun: so the modpack you tried might be already out of date, but if you check the individual mods it has, they might be updated |
11:28 |
loganrun |
hmm that is worth a try |
11:29 |
ZenonSeth |
not sure how much configuration they've done though soo... :/ yea |
11:34 |
loganrun |
so if I do exit to menu, then do play again the village_canadian has unsatisfied dependencies hdb and nbu, then if I exit the client and restart it it runs o.k. until I do that again apparently |
11:34 |
loganrun |
but yeah maybe I can check for updates to them |
11:35 |
ZenonSeth |
> hdb and nbu .. not sure what those are, and i've never had an issue like that before |
11:38 |
loganrun |
seems like there is some mention of the error on this page, but not sure the solution pertains to my situation https://forum.minetest.net/viewtopic.php?t=13588 |
11:40 |
ZenonSeth |
this? |
11:40 |
ZenonSeth |
> Yes, that's right. The village type canadian consists of very special houses that needs mods from Mauvebic in order to be able to spawn. I considered adding alternative nodes for it, but that wouldn't do the buildings any justice. They're best viewed with Mauvebic's mm2 modpack. |
11:41 |
ZenonSeth |
or try running without villages_canadian? |
11:41 |
ZenonSeth |
it's strange that i didn't have this issue |
11:42 |
loganrun |
do you have mauvebic mm2 modpack, not sure what that is |
11:42 |
ZenonSeth |
no, i don't |
11:42 |
ZenonSeth |
and i literally started a new world with only the villages modpack enabled |
11:43 |
loganrun |
did you exit to menu and play the game again, that is when it occurs for me |
11:43 |
loganrun |
killing the client and restarting works o.k. I thinkn |
11:44 |
ZenonSeth |
exited and started, didn't even crash now, i'm walking inside a village |
11:44 |
loganrun |
with out village canadian seems like you don't get any villages, that must be the central mod |
11:46 |
ZenonSeth |
i would think that's mg_villages |
11:46 |
ZenonSeth |
but like i said, works fine with me and i have 0 other mods enabled |
11:47 |
loganrun |
ok thanks |
11:49 |
ZenonSeth |
sorry, i can't help you when im not sure what's wrong |
11:49 |
loganrun |
no problem |
11:49 |
loganrun |
appreciate the help |
11:59 |
loganrun |
the other weird thing is that I can't break anything in the village, I mean it comes back if I try to mine it |
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19:22 |
kaeza |
greetings |
19:22 |
sfan5 |
hi |
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19:40 |
ZenonSeth |
hey all |
19:41 |
ZenonSeth |
I'm trying to accomplish something, and not sure the best way to approach it. So basically i want to cordon off large areas (say like 1x5x1km) with bounds. But not in relgular grid or anything, just specific areas I want to find in-game |
19:42 |
ZenonSeth |
trying world edit causes a crash, i don't think it can quite handle that much area |
19:43 |
sfan5 |
if the crash is std::bad_alloc you can try a version of minetest without luajit support |
19:48 |
ZenonSeth |
trying to reproduce it just now it ground my system to a hault, crashed without much logging, aborted by signal 11 |
19:49 |
ZenonSeth |
hmm, i was thinking, if i change the seed/generator settings, i can remove areas from the map and regenerate them right? |
19:50 |
ZenonSeth |
remove = delete data from the db |
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20:11 |
hoodedice |
Hi everyone |
20:12 |
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20:13 |
ZenonSeth |
hi |
20:16 |
rubenwardy |
wb, hoodedice |
20:17 |
hoodedice |
Not fully back yet, Ruben ;_; |
20:17 |
rubenwardy |
awwww |
20:17 |
hoodedice |
How have you been? |
20:17 |
rubenwardy |
good thanks, you? |
20:30 |
hoodedice |
I've been doing okay |
20:30 |
hoodedice |
About to graduate college |
20:36 |
loganrun |
if you sit on a bed or bench how do you get up |
20:36 |
ZenonSeth |
right click it again? |
20:36 |
loganrun |
it was destroyed |
20:37 |
ZenonSeth |
is this from the village mod? |
20:37 |
loganrun |
yes |
20:37 |
ZenonSeth |
you're having some weird issues man, right clicking it worked for me when i tested.. |
20:37 |
loganrun |
ok will keep trying |
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22:38 |
Billre |
try shift right click |
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