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00:44 |
Flairieve |
using minetest.after(5) without any functions gives me an error |
00:44 |
Flairieve |
Which I don't want to call a function |
00:52 |
Flairieve |
is there anyway thing like wait(5) or sleep(5)? |
00:53 |
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00:54 |
behalebabo |
Flairieve: I don't believe there's any function to do that in default lua or minetest, sleeping like that would freeze the entire server as all mods run in the same thread |
00:56 |
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00:58 |
Flairieve |
So there is basically no way to wait 5 seconds before printing another message without defining a function? |
00:59 |
behalebabo |
Flairieve: not without calling an external program or loading a non-default library |
00:59 |
behalebabo |
but as I said, that would be a bad idea for any mod intended for gameplay use |
01:08 |
Flairieve |
How would it freeze other mods? Why can't it just wait 5 seconds and not freeze everything else? |
01:12 |
Etzos[m] |
Just taking a guess here, but I would assume it's because there's no (easy) way to block execution without blocking execution entirely without some kind of futures/coroutine/async construct. |
01:13 |
o11c |
Flairieve: how do you think other mods would execute? |
01:14 |
Flairieve |
So there is no way of waiting for just five seconds? |
01:16 |
behalebabo |
Flairieve: there are methods (calling the external sleep program, busy loops watching the timer, etc.) but all mods and the minetest core itself run mostly in one thread, so a sleep like that will freeze the entire server |
01:16 |
Flairieve |
Why can't mods run in there own thread? |
01:17 |
behalebabo |
because minetest was not originally designed that way |
01:18 |
Flairieve |
So if I wanted to print every block in the game but I wanted to wait 5 seconds before printing the next I would just have to deal with the game freezing every second? |
01:18 |
behalebabo |
yes, or you could save the list somewhere and use a timer like minetest.after to print it iteratively |
01:19 |
Flairieve |
Why can't I just use minetest.after(5) then without calling a function? |
01:19 |
behalebabo |
because minetest.after is a function to execute something after a period of time, it is not a general sleep function |
01:20 |
o11c |
behalebabo: if there *were* threads, how would you safely access anything in any other thread? |
01:20 |
o11c |
Flairieve: it sounds like you already *have* a function, so why are you complaining that you have to pass a function? |
01:21 |
behalebabo |
o11c: presumably this hypothetical multithreaded minetest would have been designed with proper concurrency features so that threads could easily cooperate |
01:21 |
o11c |
lol |
01:22 |
o11c |
Flairieve: also, if you're just dumping the block database ... consider reading the raw database files themselves |
01:22 |
Flairieve |
well its already in a function I just want to wait for 5 seconds before printing the next message |
01:22 |
Flairieve |
but that dump block thing was just an example because I don't see anyway of waiting |
01:22 |
behalebabo |
Flairieve: do you have something specific in mind? |
01:23 |
Flairieve |
Well I was going to make a mining machine that finds an area and digs a block every 5 seconds |
01:23 |
behalebabo |
in that case you should use a node timer |
01:23 |
o11c |
I don't actually speak LUA, but: instead of function foo() { for i in range(num_blocks) { print(blocks[i]); } }, just write function foo(i) { print(blocks[i]), minetest.after(5, foo, i+1) } |
01:24 |
behalebabo |
Flairieve: for more information, read https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3367 |
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02:48 |
Flairieve |
https://www.lua.org/pil/9.1.html If you wrap code around a coroutine function and use some type of wait event, I think the game will not freeze? |
02:48 |
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02:57 |
Natechip |
if anyones wondering, im working on a post about how to compile minetest dev and stable on manjaro and arch |
03:15 |
swift110 |
nice Natechip |
03:17 |
Natechip |
swift110: thanks :) |
03:18 |
swift110 |
sure |
03:18 |
swift110 |
I really want to get into the game |
03:22 |
swift110 |
whats a good server you recommend |
03:24 |
lumberJ |
Natechip weren't you asking about compiling on windows the otherday? |
03:24 |
lumberJ |
was that for a post? |
03:26 |
lumberJ |
swift110 what kind of gameplay do you like? servers can contain very different games. |
03:27 |
Natechip |
swift110: survival, creative, skyblocks, or what? |
03:27 |
Natechip |
lumberJ I gave up compiling on windows |
03:27 |
lumberJ |
:D |
03:27 |
lumberJ |
i just gave up on windows years ago :P |
03:27 |
lumberJ |
are you running arch or manjaro now? |
03:28 |
swift110 |
Natechip, well I am a beginner so hopefully nowhere that will kill me lol |
03:29 |
Natechip |
lumberJ manjaro |
03:29 |
Natechip |
i like it too! |
03:29 |
lumberJ |
cool |
03:31 |
Natechip |
swift110: if you want creative I would say RedCat Creative, if you want strick survival where no one has creative I would say Legends of Survival, less strict survival Switchboard PVP or HOMETOWN, crazy hard survival go on just test |
03:32 |
Natechip |
swift110: if you want to talk more about servers join #minetest-hub |
03:32 |
lumberJ |
or just start looking at the server forum |
03:32 |
lumberJ |
and find one that looks interesting to you |
03:33 |
lumberJ |
forum.minetest.net and click servers |
03:34 |
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03:44 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Retrieve a small cone of blocks in the direction of the players veloc… b97b9a5 https://git.io/vdXyd (2017-10-14T03:43:58Z) |
03:47 |
swift110 |
I'm in vanessa's creative server |
03:47 |
swift110 |
just walking around |
03:49 |
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03:59 |
Natechip |
my post on how to compile minetest dev on arch based distros (manjaro). |
03:59 |
Natechip |
https://stolven11.github.io/minetest/p1 |
04:06 |
swift110 |
nice |
04:07 |
lumberJ |
Natechip, i am meandering through your repos on github... |
04:07 |
swift110 |
Natechip, I have been trying to get it on Solus |
04:07 |
swift110 |
Oh goodness wrong game |
04:07 |
swift110 |
Just to clarify Minetest is available for Solus |
04:08 |
swift110 |
Although I have been unable to play it lately |
04:08 |
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04:09 |
lumberJ |
if you really want to troll players with fake nyancats you should make them spawn underground and impossible to dig :D |
04:11 |
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04:27 |
Natechip |
lumberJ: ya that was a mod for Emerald2 and I to mess with ppl on my server XD |
04:27 |
Natechip |
swift110: ill look |
04:30 |
Natechip |
swift110: does solus use apt-get? |
04:30 |
Natechip |
or pacman |
04:30 |
Natechip |
or what |
04:30 |
Natechip |
to install packages |
04:31 |
swift110 |
no |
04:31 |
swift110 |
its not based on anything |
04:31 |
Natechip |
eopkg |
04:32 |
Natechip |
? |
04:32 |
swift110 |
it used eopkg |
04:32 |
Natechip |
how did u even install minetest |
04:32 |
Natechip |
what version of minetest is it |
04:33 |
swift110 |
Natechip, its in the repos |
04:33 |
swift110 |
that laptop is charging right now |
04:34 |
Natechip |
i need to find packages there |
04:34 |
Natechip |
one sec |
04:35 |
swift110 |
ok |
04:36 |
Natechip |
meh |
04:36 |
Natechip |
do u know where i can search for packages there swift110? |
04:40 |
swift110 |
gaming on solus |
04:40 |
swift110 |
do you have it in vbox I could show you like that |
04:50 |
Natechip |
i dont |
04:50 |
Natechip |
idk u would need to find packages if you wanted to compile dev versions |
04:52 |
swift110 |
ok |
04:53 |
swift110 |
I have a video that shows how to compile for solus so that should help |
05:50 |
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05:53 |
Flairieve |
Is there anyway to dump all the sounds that only nodes use? I want to see a list of default sounds I can choose from for my node. |
05:58 |
Flairieve |
Like where is the sound list at? |
06:03 |
neinwhal |
Flairieve: minetest_game/mods/default/sounds |
06:03 |
neinwhal |
You can create your own sounds too, as long as it is ogg vorbis format, minetest should be able to play it. |
06:04 |
Flairieve |
In my mod I tried to use sounds = default.node_sound_defaults() and sounds = default.node_sound_stone_defaults() but it prints up an error |
06:04 |
Flairieve |
That it can not find defaults |
06:04 |
neinwhal |
add default to depends.txt |
06:06 |
Flairieve |
also how do I get a list of default.node_sound_(ETC...)_defaults()? I'm not talking about the sound files themselves |
06:06 |
neinwhal |
https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L4 |
06:07 |
Flairieve |
thanks |
06:07 |
neinwhal |
:) |
06:11 |
Flairieve |
I don't see why there is a sound list in the lua_api list? |
06:11 |
Flairieve |
Or in any wiki at all? |
06:16 |
neinwhal |
you mean isn't? If so, the sounds are provided by minetest_game, not minetest itself. |
06:18 |
Flairieve |
Ahh I see now |
06:19 |
Flairieve |
also I was trying to use on_activate = minetest.set_node() using the pos of the block itself and setting it to air |
06:21 |
neinwhal |
on_activate is only for entities. |
06:21 |
neinwhal |
for nodes, use either on_construct or after_place_node |
06:21 |
Flairieve |
ohh |
06:27 |
Flairieve |
Is there any minetest api for Atom? |
06:33 |
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06:43 |
Flairieve |
Also is there any function that minetest keeps on checking for? |
06:49 |
neinwhal |
depending on the situation, you can use minetest.register_globalstep - which is called every server step or register_abm for nodes. |
06:49 |
neinwhal |
for the eariler question, no idea but a quick search shows this; https://forum.minetest.net/viewtopic.php?p=189618#p189618 |
06:59 |
Flairieve |
How do you include chatcmdbuilder? |
06:59 |
Flairieve |
I tried using dofile but it just errors out with mod security |
06:59 |
Flairieve |
If its a mod then where is the download link? |
07:06 |
neinwhal |
add "chatcmdbuilder" to a new line in depends.txt |
07:06 |
neinwhal |
basically if you are using functions or stuff from any external mod in your mod, just add the mod name in a new line to depends.txt |
07:08 |
Flairieve |
I did but then my mod glitches out saying that it could not find the library |
07:08 |
Flairieve |
mod "flair" has unsatisfied dependencies: "chatcmbuilder" |
07:09 |
neinwhal |
^ if that's the exact error message, you misspelt "chatcmdbuilder" it appears |
07:10 |
neinwhal |
both mods need to be enabled too. |
07:10 |
Flairieve |
ohhhh |
07:10 |
Flairieve |
but then how would I warn the client who installs the mod to include it? |
07:10 |
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07:10 |
Flairieve |
I mean to enable cmdchatbuilder |
07:11 |
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07:12 |
neinwhal |
https://forum.minetest.net/viewtopic.php?f=11&t=1271 |
07:12 |
neinwhal |
It should be under "Mod dependencies" |
07:12 |
neinwhal |
preferably provide a link too |
07:16 |
Flairieve |
Now I question where is cmdchatbuilder even located at? |
07:17 |
Flairieve |
Ahh I found the mod on github |
07:19 |
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07:23 |
Flairieve |
Also what how would I give credit to a mod if I were to use it in my mod? |
07:23 |
Flairieve |
or include it into my mod? |
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07:40 |
neinwhal |
Just provide a link or state the author somewhere in your post. |
07:41 |
neinwhal |
Take note of the mod's license if you are including it as part of your mod and releasing as a whole under a different license, some have restrictions. |
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08:08 |
Flairieve |
I just figured out how to make the game wait 5 seconds without pausing anything |
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09:34 |
gorilla |
hey. I am running a personal minetet server and have install the Hoppers mod, but getting a error: /hopper/config.lua:4: attempt to index field 'settings' (a nil value |
09:34 |
gorilla |
this stops minetest from starting. |
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10:05 |
sfan5 |
gorilla: the mod seems to require a newer minetest version than you have installed |
10:06 |
gorilla |
sfan5: Thanks. I was just thinking that.. was on 0.4.15... currently install 0.4.16 |
10:06 |
gorilla |
currently installing** 0.4.16 |
10:09 |
gorilla |
sfan5: Yep. that's got it. Glad I don't have to compile from source. |
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13:01 |
deltasquared |
right, stupid question time, is there a helper function I can use to determine if a given tool can break a given node without needing to actually dig with it |
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14:11 |
w_laenger |
deltasquared, minetest.get_dig_params(groups, tool_capabilities) |
14:14 |
w_laenger |
lua_api.txt lacks this function |
14:27 |
deltasquared |
sfan5: if there is this function as w_laenger described that isn't in lua_api.txt, where might I go tracking down what it does |
14:28 |
deltasquared |
I suspect I would have to stare at engine source code, but that's a rather large search space to wade through |
14:32 |
Krock |
it's in the c++ source, somewhere in src/script/. The documentation wasn't added the last time this function was touched, so it's still undocumented. |
14:33 |
deltasquared |
oh, fun. |
14:33 |
deltasquared |
Krock: so actually implemented in native code, not lua. hmm, ok. |
14:33 |
deltasquared |
guess I'd better check out 0.4.16 and have a poke around |
14:34 |
deltasquared |
and then put a ton of comments where I use it in mod code |
14:34 |
Krock |
it'll push a table with the keys "diggable", "time" and "wear" |
14:35 |
deltasquared |
Krock: I'd still feel reassured to stare at the code that's doing it |
14:35 |
deltasquared |
where the feck is that gone now... |
14:36 |
Krock |
script/common/c_content.cpp push_dig_params function |
14:36 |
Krock |
called by lua_api/l_util.cpp l_get_dig_params |
14:36 |
deltasquared |
Krock: one moment, still fiddling with the necessary git checkout... though has it been changed since 0.4.16? if not I'll just use the 0.5.0-dev checkout |
14:37 |
deltasquared |
no idea about it's stability if it's not even documented. |
14:37 |
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14:37 |
Krock |
not changed for about 4 years |
14:41 |
deltasquared |
hmm, so there's that read_tool_capabilities function... hmm. source code trail hunting yay |
14:42 |
deltasquared |
Krock: if I'm reading this right, the two-arg prototype that w_laenger mentioned is not the only one, though just trying to find what that third arg does |
14:43 |
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14:44 |
deltasquared |
Krock: oh well, I think I get enough of it anyway. so diggable is an obv. yes or no as a boolean, dig time is also obvious, wear... I haven't looked much into how wear works but I assume that's the wear points to deduct from the item |
14:44 |
Krock |
that's time_from_lat_ounch |
14:44 |
Krock |
*last_punch |
14:45 |
deltasquared |
well, I guess I can poke it in luacmd in-game to try it out. |
14:45 |
deltasquared |
though, I guess I would have to copy the groups myself from the node def, and the toolcaps from the item def. |
14:45 |
Krock |
optional arg. The one who could give you this information directly is w_laenger aka contributor of a PR in that area |
14:46 |
deltasquared |
Krock: he did tell me, but he's left now :P |
14:46 |
Krock |
ik |
14:46 |
deltasquared |
that said, if it isn't documented, would anyone be willing to handle a patch to doc it? doesn't look like it'd take long |
14:46 |
deltasquared |
I would have to consult w_laenger on it first of course |
14:47 |
deltasquared |
my only question is where the hell in the lua_api.txt do I put it, it's a rather hard-to-follow structure in there |
14:49 |
deltasquared |
It would probably be a case of describe it near the bits about the minetest global object, then reference it in the section about groups themselves to the effect of "this calculation can be done for you by minetest.get_dig_params()" |
14:49 |
Krock |
deltasquared, candidate: https://github.com/minetest/minetest/pull/5558#discussion_r112164860 |
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16:00 |
orbea |
Sokomine: I encountered some issues with your mg_village mod, where would be the best place to report them? For example: https://i.imgur.com/3P3TBqP.jpg |
16:01 |
orbea |
seems to not occur if the mods are disabled |
16:02 |
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16:07 |
neinwhal |
orbea: the issue section of a mod's git repo is usually the best place to report bugs. https://github.com/Sokomine/mg_villages/issues |
16:07 |
orbea |
that is what I would usually do, but I figured irc might work this time :) |
16:10 |
neinwhal |
ah okay :) |
16:10 |
orbea |
i'll probably have to make issues later when I narrow it down better :) |
16:10 |
orbea |
make sure its not a mod conflict... |
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17:31 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Profiler: Fix var args not being passed to callback register function 9f3a585 https://git.io/vd1ni (2017-10-14T17:28:56Z) |
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19:10 |
Dargod |
hmm, why color support not working on 0.4-stable ? |
19:12 |
red-001 |
Dargod, what? |
19:12 |
red-001 |
it's not |
19:12 |
Dargod |
I mean colors in chat |
19:13 |
red-001 |
maybe you disabled them in settings |
19:14 |
Dargod |
hmm |
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19:18 |
Dargod |
red-001, hmm, really, I somehow forgot about it. It is strange that in the same configuration this option had no effect on 0.14.16-dev |
19:18 |
Dargod |
thanks |
19:19 |
red-001 |
which one? |
19:19 |
Dargod |
hmm, how i can check it? |
19:20 |
Dargod |
I found |
19:20 |
red-001 |
oh lol I forgot to remove the c++ side of disable_escape_sequences |
19:20 |
Dargod |
Build info: VER=0.4.16-dev-e9d7005 BUILD_TYPE=Release |
19:20 |
Dargod |
its was last version |
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21:18 |
Sokomine |
orbea: looks a bit odd. i did experiment with highlandpools from paramat to some degree in some versions. could be such a pool. in general, the forum thread is fine for reporting bugs. or here on irc. i don't have much time right now due to rl. the mod is not forgotten and will be further maintained and developped. just right now i'm very short on time :-( |
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21:42 |
orbea |
Sokomine: alright, thanks for the info, no great rush, rl takes priority ofc :) |
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21:46 |
Sokomine |
orbea: but thanks for your report. hope you'll write more. issues on github will also been taken care of...once i find the time :/ |
21:50 |
orbea |
its good to at least know the repo is not forgotten :) |
22:22 |
Sokomine |
it's definitely not forgotten :-) |
22:23 |
Sokomine |
current project is the circular saw in moreblocks and support for hardware coloring. that's something necessary as well. and maintenance of the other mods that got less time while mg_villages took most |
22:25 |
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22:25 |
o11c |
personally, my biggest gripe is there is only one kind of stone |
22:26 |
o11c |
thus, I'm writing a machine-readable list of every single possible mineral |
22:26 |
o11c |
about 6000 |
22:28 |
o11c |
will need to implement/steal fractional water to make aquifers work |
22:29 |
GreenDimond |
:o |
22:29 |
GreenDimond |
wait |
22:30 |
GreenDimond |
so like technic but x200 |
22:30 |
GreenDimond |
:P |
22:32 |
o11c |
I'll probably skip radioactive decay though ... too complicated |
22:33 |
o11c |
the only really interesting radioactives are cosmogenic or artificial |
22:33 |
o11c |
plus, when I started writing that table I didn't realize how many isomers there were, or how many allow multiple decay paths |
22:36 |
GreenDimond |
I would imagine that the amount of textures and oregen required would be too much for MT to run well :/ |
22:42 |
swift110_ |
hey GreenDimond |
22:43 |
GreenDimond |
Hi swift110 |
22:44 |
o11c |
GreenDimond: nah, I did the math |
22:45 |
GreenDimond |
ollc: 6000 minerals? Each with a unique texture? |
22:47 |
o11c |
32x32x4 * 6000 is only 24 megabytes |
22:48 |
GreenDimond |
hm ok |
22:48 |
GreenDimond |
thats not too bad |
22:49 |
o11c |
people have no sense of scale for computers |
22:49 |
GreenDimond |
|:c |
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23:08 |
Fixer |
GreenDimond: hi, anything new on Hometown? have not been there for a while, need to finish my base too |
23:09 |
GreenDimond |
Fixer: It's currently down (as of like a little bit ago) :P |
23:09 |
Fixer |
oh |
23:09 |
GreenDimond |
https://forum.minetest.net/viewtopic.php?p=297110#p297110 |
23:09 |
Fixer |
i was focused (not really) too much on 0.5.0 and mc beta |
23:14 |
GNU[BDC] |
what is special about 0.5 ? |
23:17 |
jas_ |
they're removing the player cape |
23:17 |
jas_ |
or want to. https://github.com/minetest/minetest_game/issues/1411 |
23:18 |
jas_ |
why remove the cape? i don't know, it's very perplexing |
23:18 |
jas_ |
so i won't question things here and move along on my merry way |
23:19 |
GNU[BDC] |
why compare to mc? |
23:20 |
jas_ |
i don't know, i never played it. |
23:21 |
GNU[BDC] |
nor did i |
23:21 |
jas_ |
i've used capes for years now, they're part of stujones11's clothing mod |
23:24 |
jas_ |
i guess i don't know enough about models to understand |
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23:33 |
Fixer |
we need support for minecraft skins and of course some ways to select your skin |
23:33 |
Fixer |
also |
23:33 |
Fixer |
3d weild tools in hands |
23:33 |
Fixer |
it is 2017 |
23:45 |
GreenDimond |
we have both in mods |
23:53 |
Fixer |
sure, but not in default |