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02:21 |
Asad3ainJalout |
hello guys, if you remember me from yesterday I was asking a ton of questions about which mods to get etc. etc. etc. ANYWAYS. I got everything figured out except my server just randomly crashes. |
02:22 |
Asad3ainJalout |
Now I am using a weaker vps, that also happens to run my web server, however, I ran minetest while monitoring my server using htop and watching the minetest server log. it just states "axtive block modifiers took x amount of time longer" then ends with "Killed" |
02:23 |
Asad3ainJalout |
htop shows my cpu and memory never really going to high, mem stays solid at around 50-75 and cpu no more tahn 50% |
02:23 |
Asad3ainJalout |
I also modified the conf file to lower a lot of settings, to no avail so far, other than being able to walk a few minutes longer |
02:24 |
Asad3ainJalout |
Any help troubleshooting is much apprecciated, thank you :D |
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02:45 |
ircSparky |
Hmm. Maybe try disabling mods until it dosn't crash? |
02:45 |
ircSparky |
or does it do it with the default minetest_game? |
02:46 |
Asad3ainJalout |
ircSparky: no this is with mods, however, there are no errors or warnings, it is possible the server just cannot handle the mods |
02:47 |
Asad3ainJalout |
maybe I can get rid of the mods that add mroe active block stuff |
03:34 |
erstazi |
Asad3ainJalout: I would suggest disabling all the mods and then add a mod, one by one, until you find the culprit |
03:38 |
Brackston |
##TPS-Admin |
03:39 |
Brackston |
fail |
05:24 |
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07:53 |
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07:53 |
hisforever |
Hi I'm trying to debug My Minetest https://pastebin.com/tCMv9wVY |
07:54 |
hisforever |
there is the past it link? |
07:54 |
jas_ |
dreambuilder + advanced trains? |
07:56 |
hisforever |
Jas all my engines arent loading |
07:57 |
hisforever |
I love building but lately with the eorrors I'm etting its a pain |
08:02 |
hisforever |
all the tracks and other pbjects in advancedtraind seel to be pk this is puzzling lol |
08:04 |
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08:19 |
hisforever |
ok took all the mods out Then added Dreambuilders and I got this https://pastebin.com/q32MwLLe |
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09:28 |
sare_at_work |
hi, anyone here who could help me with the forum registration? |
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12:27 |
sare_at_work |
hi, anyone here who could help me with the forum registration? |
12:28 |
sy |
sare_at_work: sure, what seems to be the problem? |
12:28 |
sare_at_work |
i get no registration email, tried it 3 times |
12:29 |
sare_at_work |
email address is ok |
12:29 |
sy |
did you check your spams? |
12:29 |
sare_at_work |
yep |
12:29 |
sy |
how long ago did you do this? |
12:30 |
sy |
register, i mean |
12:30 |
sare_at_work |
3 seconds |
12:30 |
sare_at_work |
oh |
12:30 |
sare_at_work |
3 hours |
12:30 |
sy |
could be that your privider is rejecting the emails |
12:30 |
sy |
could i ask which provider you're using? |
12:30 |
sare_at_work |
sure, gmx |
12:31 |
sy |
i see |
12:31 |
sy |
not sure what the issue could be |
12:31 |
sfan5 |
sare_at_work: account name? |
12:32 |
sare_at_work |
sare |
12:32 |
sfan5 |
>No members found for this search criterion. |
12:33 |
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12:33 |
sare_at_work |
if i want login, i get: The specified username is currently inactive. |
12:33 |
sy |
try a different name |
12:33 |
sare_at_work |
kk |
12:34 |
sare_at_work |
"The entered e-mail address is already in use." |
12:34 |
sare_at_work |
:( |
12:35 |
sy |
:c |
12:35 |
sare_at_work |
only a little bit strange xD |
12:36 |
sfan5 |
sare_at_work: mind pm'ing me your email? |
12:36 |
sare_at_work |
sure |
12:37 |
ThomasMonroe |
hey sare |
12:37 |
sare_at_work |
hi tre |
12:38 |
sare_at_work |
sfan could help me, thx |
12:47 |
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12:54 |
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12:55 |
jas_ |
oh wow, #6380 is such a difference. i just noticed myself jumping at the edge of a microslab without sneaking. mmmmm..yum |
12:55 |
zyabin101 |
Did someone receive an e-mail from some "Minetest Repairman" <our game @ his profession . com>? |
12:56 |
zyabin101 |
I think it's suspicious, thought I'd survey #minetest for it |
12:57 |
jas_ |
mmm, maybe it was the ivy. i dunno |
12:57 |
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12:58 |
sfan5 |
zyabin101: is the CC list very huge by any chance |
13:00 |
zyabin101 |
@sfan5 The list is; me, weqqr, Pavel Sokolov, numberZero, |
13:00 |
sfan5 |
¯\_(ツ)_/¯ |
13:00 |
zyabin101 |
Rogier, est31, raymoo, Rui, kahrl, everamzah and kaeza. |
13:01 |
zyabin101 |
@sfan5 rather small |
13:01 |
sfan5 |
it's just the usual, ignore it |
13:02 |
zyabin101 |
Thanks |
13:02 |
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13:05 |
sy |
!server |
13:05 |
MinetestBot |
sy: CREATIVEWORLD | minetesthosting.com:30894 | Clients: 3/4, 1/3 | Version: 0.4.14 / minetest | Ping: 113ms |
13:05 |
sy |
!server ping:least |
13:05 |
MinetestBot |
sy: Dark Lands Survival | dl.esprc.club:55555 | Clients: 5/22, 6/19 | Version: 0.4.16 / minetest | Ping: 1ms |
13:05 |
sy |
damn |
13:06 |
Calinou |
!server ping:most |
13:07 |
MinetestBot |
Calinou: FishNet - FishWorld | fishminer.mrbasic.com:3333 | Clients: 0/12, 0/0 | Version: 0.4.16-dev / minetest | Ping: 392ms |
13:07 |
sare_at_work |
fishworld? |
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16:13 |
DS-minetest |
can wallmounted be used to rotate the textures of a solid node? |
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17:11 |
DS-minetest |
afaics now wallmounted doesn't rotate textures :/ |
17:12 |
rdococ |
hi |
17:12 |
rdococ |
I'd like a CSM screwdriver that allows you to use the mouse to rotate a node. or something. |
17:13 |
DS-minetest |
a csm screwdriver seems impossible |
17:13 |
rdococ |
can a csm place/remove nodes? |
17:14 |
DS-minetest |
but do you want something like click the node, then eg. look up and the node will be rotated up? |
17:14 |
DS-minetest |
it cant |
17:14 |
rdococ |
yeah, I guess |
17:14 |
rdococ |
but I don't want the view to actually move while doing it |
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18:43 |
Tirifto |
Hello all! |
18:43 |
Tirifto |
Question: Does every node in natural bodies of water generally count as water source? |
18:44 |
sfan5 |
yes |
18:44 |
Tirifto |
Thanks! |
18:49 |
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19:28 |
YuGiOhJCJ |
hello, on my server player data are currently stored in text files and I don't like that because there are too many files on my disk. So, I would like to try a database backend (probably sqlite because it's the same used for the map database). On http://wiki.minetest.net/Database_backends I see explanations to migrate to a database backend but no information about how to go back to the old deprecated text files. Is it hard to go back |
19:28 |
YuGiOhJCJ |
to text files after the migration to a database backend? |
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19:52 |
sfan5 |
YuGiOhJCJ: you should be able to migrate back with --migrate-players text or something similar |
19:52 |
sfan5 |
but the text backend is planned to be removed eventually so you shouldn't do that |
19:53 |
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19:53 |
YuGiOhJCJ |
thanks ok well I think I will keep sqlite if it works fine |
20:01 |
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20:03 |
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20:05 |
D_Lock |
Hi |
20:05 |
D_Lock |
i am having some problems with schematic decorations |
20:06 |
D_Lock |
is there a way to forcefully place air-nodes when using a shematic decoration? |
20:08 |
D_Lock |
i am using a lua-table, all blocks have force_place=true, but the air-nodes are still not replacing anything. |
20:08 |
D_Lock |
Any insights? |
20:12 |
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20:12 |
paramat |
D_Lock are you using prob = 255? |
20:13 |
D_Lock |
no, i have set no probs at all |
20:13 |
D_Lock |
i will try it right now |
20:13 |
paramat |
yes you can force-place air nodes |
20:14 |
paramat |
it's probably better to always state 'prob', i do |
20:15 |
paramat |
if you pastebin the code or link me to it i'll look |
20:16 |
D_Lock |
i testing, reporting back in a minute |
20:17 |
paramat |
i assume you've seen https://github.com/minetest-mods/saveschems/blob/master/init.lua |
20:19 |
D_Lock |
yes, thats how i created the schematic |
20:20 |
D_Lock |
i still don't get it to work, could you take a look: http://paste.ubuntu.com/25480152/ |
20:21 |
paramat |
oops air has 'force_placement' instead of 'force_place' :] |
20:22 |
D_Lock |
it schould place little houses as decoration on one of two existing biomes and a little cross made of air on the other one |
20:22 |
D_Lock |
oh, i*ll try that |
20:22 |
paramat |
you probably don't need 'prob = 255' then |
20:22 |
paramat |
as that's the default |
20:23 |
paramat |
data is not clear, arranging as in saveschems will make the structure slices visible :] |
20:24 |
paramat |
and you don't need 'prob = 0' for "ignore" because ignore is never ever placed |
20:25 |
D_Lock |
ok, i feel dumb now, sorry. i just missed that i wrote force_placement instead of force_place |
20:26 |
D_Lock |
so air is replacing now |
20:26 |
D_Lock |
thanks |
20:26 |
paramat |
comma in wrong place and data should be indented, as well as following curly bracket |
20:26 |
paramat |
good |
20:26 |
D_Lock |
and is using ignore ok? or should i use air with prob=0 ? |
20:28 |
D_Lock |
which comma? |
20:29 |
Wuzzy |
D_Lock: I think it doesn't matter which node you choose if prob=0 |
20:29 |
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20:30 |
D_Lock |
ah, ok. thnx |
20:30 |
Wuzzy |
but I would never ever attempt to *place* ignore ever. |
20:30 |
Wuzzy |
its not supposed to be placed |
20:32 |
Wuzzy |
D_Lock: I might release a better schematic editor this week. essentially updates to advschem (which is very buggy atm) |
20:32 |
paramat |
yes it may be more correct to do "air", prob = 0 as in saveschems |
20:32 |
Wuzzy |
its more for ideological reasons xD |
20:32 |
Wuzzy |
but i agree |
20:32 |
paramat |
yes |
20:33 |
D_Lock |
i'll use air with prob=0 then, better be save than sorry |
20:33 |
Wuzzy |
btw paramat. if i place the same schematic file in the same session 2 times, it will only load it once, right? |
20:33 |
Wuzzy |
which means if the MTS file has changed betweeen the two placements, it will place the same thing 2 times |
20:33 |
D_Lock |
and i'm looking forward to the better schematic editor |
20:33 |
Wuzzy |
instead of the update schematic in the 2nd time. |
20:34 |
Wuzzy |
do you know advschem? |
20:34 |
paramat |
i'll link you to some info on this .. |
20:34 |
D_Lock |
me? no. |
20:35 |
Wuzzy |
what im asking: Its this "load 1 time per session only" by design or is it a bug? |
20:35 |
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20:36 |
paramat |
https://github.com/minetest/minetest/issues/4236 |
20:36 |
Wuzzy |
thanks |
20:36 |
paramat |
same issue perhaps? |
20:37 |
paramat |
looks like by design for good reason |
20:38 |
Wuzzy |
is there a way to force-load the same file again, then? |
20:38 |
paramat |
a case of better docs needed i guess |
20:38 |
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20:39 |
paramat |
not sure |
20:39 |
Wuzzy |
this will be needed for schematic editing mods. otherwise you have to constantly restart minetest to place your update schematic ifle |
20:39 |
D_Lock |
ok, my issue has been solved. thanks for your help. |
20:41 |
paramat |
yes there seem to be some issues raised about exactly this in the thread, however the solution is beyond my abilities to work on |
20:46 |
D_Lock |
Sorry, noobish idea, but: shouldn't there be a global table for registered schematics? and couldn't you delete just that one schematic from that? |
20:50 |
Wuzzy |
D_Lock: I think the best solution would be an optional force_reload parameter |
20:52 |
D_Lock |
you are probably right, i'm just very new to all this. i just thought it might be a possible workaround |
20:52 |
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20:53 |
Wuzzy |
other topic |
20:53 |
Wuzzy |
I just want to let you all know there is a very useful "hidden" setting in Minetest |
20:54 |
Wuzzy |
it's in advanced settings with technical name repeat_rightclick_time |
20:54 |
Wuzzy |
if you set this to a low value like 0.1, you can build lightning-fast |
20:54 |
DS-minetest |
yeah i know |
20:54 |
Wuzzy |
this is very useful in Creative :) |
20:54 |
D_Lock |
nice to know |
20:54 |
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