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jas_ |
merged mtg into dcbl & updated minetestserver @ dcbl.duckdns.org. use-sneak-jump |
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09:37 |
zyabin101 |
For a first, I'm going to base my next subgame on Minetest Game (OMG) |
09:37 |
zyabin101 |
however, I don't know which start will be suitable enough |
09:37 |
zyabin101 |
I can never know, since the MTG repo was recreated - and not once. |
09:38 |
zyabin101 |
> In that sense, |
09:38 |
zyabin101 |
this is not a "real" git repository. (Package maintainers please note!) |
09:38 |
zyabin101 |
> In that sense, this is not a "real" git repository. |
09:38 |
sfan5 |
huh? |
09:38 |
zyabin101 |
^^ even the MTG repo README says so |
09:39 |
zyabin101 |
Are older versions of the repo archived somewhere? |
09:41 |
sfan5 |
well this is stupid |
09:41 |
sfan5 |
it hasn't ever been reset so you can just base your work on it for now |
09:41 |
zyabin101 |
Ah thanks! :) |
09:41 |
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09:44 |
Krock |
git is an entire archive |
09:44 |
Krock |
git reset --hard HEAD~20000 |
09:44 |
Krock |
if you ever would have this many commits |
09:44 |
sfan5 |
Krock: what the readme is trying to say the repo might be recreated at some point, losing the history |
09:45 |
Krock |
(and a deep copy ofc) |
09:45 |
Krock |
ah. I doubt this will happen. Readme needs fix |
09:45 |
sfan5 |
yea |
10:04 |
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10:22 |
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10:22 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Disable worldedit_gui fallback code (closes #141) 6ceb56c https://git.io/v5vba (2017-08-20T10:21:41Z) |
10:22 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Make sfinv gui code compatible with sfinv as included in MTG 0.4.15 1fabe60 https://git.io/v5vbV (2017-08-20T10:13:56Z) |
10:22 |
zyabin101 |
@MinetestBot I must update |
10:22 |
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11:32 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Modernize source code: last part (#6285) 1c1c97c https://git.io/v5vxR (2017-08-20T11:30:50Z) |
11:48 |
zyabin101 |
@Krock which exactly version of CC BY-SA are your overgen_game player textured licensed under? |
11:50 |
Krock |
3.0, perhaps? I have no idea. take them and give me credits if you want |
11:50 |
Krock |
I wonder why I didn't license it as CC0 |
12:04 |
zyabin101 |
Hmm, is firefox in chat? |
12:20 |
zyabin101 |
Okay, my copy-paste-from-MTG-and-edit version of MTG is here: https://github.com/schas002/yamtg |
12:20 |
zyabin101 |
If there are issues with licensing, lemme know |
12:21 |
Krock |
indeed copy&paste. the git references are dropped. |
12:22 |
Krock |
if you'd fork it, there was a chance to get updates from MTG easily for untouched areas |
12:25 |
zyabin101 |
Except, since I had wrote my own initial commit in place of the original MTG's, a `git pull upstream master` would fail. |
12:27 |
zyabin101 |
@Krock hopefully no licensing issues? |
12:28 |
Krock |
I'm not a lawyer or jurist to know that |
12:29 |
zyabin101 |
Okay |
12:29 |
zyabin101 |
I'm already aware |
12:32 |
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12:45 |
xerox123 |
how do I get voice in #minetest-hub? |
12:49 |
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12:54 |
Krock |
xerox123, bug someone |
12:54 |
Krock |
preferably one of the OPs who's online |
12:54 |
xerox123 |
ok |
13:00 |
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15:22 |
MinetestBot |
[git] nerzhul -> minetest/minetest: New version scheme (#6292) c99dcba https://git.io/v5fIv (2017-08-20T15:20:11Z) |
15:27 |
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15:29 |
MinetestBot |
[git] juozaspo -> minetest/minetest: Travis-ci build: fix osx jpeg installation failure, git ambiguous arg… c8d3d11 https://git.io/v5fIn (2017-08-20T15:27:26Z) |
15:31 |
Natechip |
#6292 |
15:31 |
Natechip |
2Woops guess I cant do that 4XD |
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16:21 |
jas_ |
I feel like this error message is an accomplishment: 2017-08-20 11:27:53: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'dcbl' in callback environment_Step(): Invalid float vector dimension range 'x' (expected 2.14748e+06 < x < 2.14748e+06 got -2.14748e+06). |
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16:57 |
IhrFussel |
jas_, this bug is very very old and NOBODY seems to know the cause nor have a solution |
16:58 |
IhrFussel |
In certain situations the engine seems to report a wrong pos ... it already happened with vehicles on my server |
16:59 |
IhrFussel |
I recommend you to check the X pos before using it like if pos.x > 31000 or pos.x < -31000 then return end |
16:59 |
IhrFussel |
Depending on where you use it, this code will work in a global step |
17:06 |
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17:25 |
jas_ |
huh, interesting. and here i thought it was some new thing ;D |
17:27 |
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17:39 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Add missing ENABLE_SYSTEM_JSONCPP in docs 226acae https://git.io/v5fOE (2017-08-20T17:38:18Z) |
17:39 |
MinetestBot |
[git] JRottm -> minetest/minetest: Change BS constant from implicit double to float (#6286) 9d8cb51 https://git.io/v5fOu (2017-08-20T17:37:55Z) |
17:39 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Modernize code: very last fixes (#6290) ae9b5e0 https://git.io/v5fOz (2017-08-20T17:37:29Z) |
17:40 |
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18:05 |
jas_ |
IhrFussel: i guess it was the super big number that caught me off. This is revision of item_drop by.... Pilzadam? I forget now... Or builtin_item or both.. Github.com/jastevenson303/item_drop |
18:08 |
IhrFussel |
jas_, it's not mod specific...there are just situations where this bug triggers more/less likely...it mostly happens with mods that check the player pos A LOT |
18:09 |
sy |
christ 99% of the items in the game are fucking slopes, stairs, slabs and panels |
18:10 |
IhrFussel |
Probably the player in current loop iteration suddenly leaves and the engine cannot find the pos data anymore cause it got destroyed |
18:10 |
sy |
there's 3600 nodes in my game now |
18:10 |
IhrFussel |
sy, you are probably using moreblocks Which adds for many regular nodes 16 new ones? |
18:11 |
sy |
yes |
18:11 |
sy |
it's ridiculous |
18:11 |
IhrFussel |
There is no other way currently (and who knows if there will ever be) |
18:14 |
sy |
i think i'll just disable everything but stairs and slabs |
18:16 |
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18:27 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe8103900… a344163 https://git.io/v5fsK (2017-08-20T18:24:26Z) |
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18:34 |
jas_ |
Oh its this. Forgot i moved it https://github.com/jastevenson303/dcbl_default/blob/master/item_drop.lua . it checks each player pos each step. |
18:34 |
jas_ |
So what ur saying is if pos >31000 then return fixes it basically? |
18:57 |
IhrFussel |
jas_, that's what I do in the vehicle mod to prevent a crash |
18:58 |
IhrFussel |
"if pos.x > 31000 or pos.x < -31000 then return end" |
19:03 |
Krock |
or if math.abs(pos.x) > 31000 or math.abs(pos.y) > 31000 or math.abs(pos.z) > 31000 then |
19:04 |
jas_ |
Cool thanks much! |
19:04 |
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19:06 |
IhrFussel |
Krock, no need to check Y or Z if X is invalid it will crash the server no matter what |
19:07 |
IhrFussel |
It's likely that the engine actually reports all 3 axis as "invalid" but Lua stops at X already |
19:07 |
Krock |
check before adding |
19:08 |
Krock |
or setting the position |
19:08 |
Krock |
I know, there are some problems like this around |
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23:02 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv6: Remove incorrectly defined and unused 'volume nodes' 1dd535c https://git.io/v5fzB (2017-08-20T22:59:02Z) |
23:02 |
MinetestBot |
[git] paramat -> minetest/minetest: Minimap: Add new HUD flag for minimap radar mode 7657fe7 https://git.io/v5fzR (2017-08-20T22:58:15Z) |
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