Time |
Nick |
Message |
00:01 |
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00:11 |
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00:20 |
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00:21 |
paramat |
sy i have road mods, links coming .. |
00:23 |
paramat |
for which mapgen? |
00:24 |
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00:24 |
paramat |
https://forum.minetest.net/viewtopic.php?f=9&t=15423 and https://forum.minetest.net/viewtopic.php?f=9&t=15430 both for mgv7 |
00:24 |
Lone_Wolf |
Who is on right now? |
00:24 |
paramat |
not me |
00:24 |
Lone_Wolf |
I am unable to start up minetest |
00:25 |
Lone_Wolf |
It looks like the problem has something to do with a font? |
00:27 |
paramat |
try 'mono_font_path = fonts/Cousine-Regular.ttf' in .conf |
00:27 |
paramat |
oi |
00:28 |
paramat |
come back |
00:28 |
paramat |
a channel rule is: 'be patient, responses may take a while' |
00:30 |
paramat |
sy and all, about the 1 node vertical offset thing: https://forum.minetest.net/viewtopic.php?f=18&t=18144 |
00:31 |
paramat |
not a bug, intentional breakage for 0.5 |
00:32 |
paramat |
Lone Wolf, asking a question then leaving a couple of minutes later is very irritating |
00:36 |
paramat |
maybe i expected too much from someone who writes 'who is on right now?' :] |
00:43 |
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00:52 |
paramat |
~tell Lone_Wolf if you ask a question in IRC please stay in channel for an hour to give people a chance to see it and reply, a channel rule is 'be patient, responses may take a while' |
00:52 |
ShadowBot |
paramat: O.K. |
00:57 |
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06:41 |
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06:49 |
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06:49 |
Jacky |
Hey |
06:52 |
Jacky |
Anyone here? |
06:53 |
sfan5 |
Most people just idle here |
06:54 |
Jacky |
OK |
06:54 |
Jacky |
Do you know how to install mods to a map? |
06:55 |
sfan5 |
there's lots of guides on that |
06:55 |
Jacky |
How do I get to one? |
06:57 |
Jacky |
Does tats come here! |
06:57 |
Jacky |
? |
06:58 |
Jacky |
Nvm |
06:58 |
Jacky |
I'll ask him my self |
06:58 |
Jacky |
Bye |
06:58 |
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07:03 |
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07:03 |
MrBlueEyes |
Hmm lots of people I know here lol |
07:04 |
MrBlueEyes |
Well its quit if no body talks I'll leave |
07:05 |
MrBlueEyes |
Bye y'all |
07:05 |
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10:00 |
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10:11 |
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10:20 |
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10:40 |
sy |
!up mt.zm.is |
10:40 |
MinetestBot |
mt.zm.is:30000 is up (1ms) |
10:40 |
sy |
what are the chances MinetestBot is in the same datacenter as my box? |
10:41 |
ph3-der-loewe |
haha. |
10:41 |
Dumbeldor |
:D |
10:42 |
Dumbeldor |
!up mt.zm.is |
10:42 |
MinetestBot |
mt.zm.is:30000 is up (1ms) |
10:46 |
sy |
People keep joining, not getting the keyword, then leaving |
10:46 |
sy |
are 99% of players really like this? |
10:46 |
sy |
not a single one has gotten interact yet |
10:47 |
sy |
20 players so far |
10:52 |
sfan5 |
sy: probably lots of people from mobile |
10:53 |
sfan5 |
<sy> what are the chances MinetestBot is in the same datacenter as my box? |
10:53 |
sfan5 |
chances are low and it isn't |
10:53 |
sfan5 |
same city tho |
10:54 |
sy |
ah right |
10:55 |
sy |
yeah NL has good internet in general |
10:57 |
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11:04 |
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11:15 |
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11:17 |
DS-minetest |
what can be the reason that an area could not be forceloaded? |
11:22 |
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11:23 |
sy |
DS-minetest: maximum forceloaded chunks reached? |
11:24 |
DS-minetest |
ok |
11:32 |
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11:33 |
WSDguy2014 |
Guys, someone a spambot posted on Minetest Forums: https://forum.minetest.net/viewtopic.php?f=12&t=18234 |
11:33 |
WSDguy2014 |
You posted the wrong forum, fool! |
11:35 |
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11:40 |
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11:41 |
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11:42 |
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11:43 |
sy |
Ugh something is causing lag |
11:46 |
sfan5 |
WSDguy2014: use the report button |
11:47 |
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11:48 |
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11:49 |
ph3-der-loewe |
what is the default maximum 'forceloaded chunks' value (just out of curiosity)? |
11:50 |
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11:50 |
Tirifto |
Hello all! |
11:51 |
* ph3-der-loewe |
waves. |
11:51 |
Tirifto |
Question: Is there a difference between blocks and nodes, within Minetest's terminology? |
11:53 |
calcul0n |
Tirifto, no, node is just the name used in the code |
11:53 |
Tirifto |
I found this string while translating: “Adds particles when digging a node.†|
11:54 |
Tirifto |
So I can translate it the same as “block†then? |
11:54 |
calcul0n |
i guess yes, but some block is also used for particular nodes, like "iron block" |
11:55 |
calcul0n |
well, probably not a problem |
11:55 |
Tirifto |
I see; I will keep that in mind. |
11:56 |
Tirifto |
Also, would it be wrong to call blocks “cubes� |
11:57 |
WSDguy2014 |
sfan5: I don't know where is report button... |
11:58 |
sfan5 |
WSDguy2014: looks like this https://forum.minetest.net/styles/mt_v1/imageset/icon_post_report.gif |
11:59 |
calcul0n |
Tirifto, i don't think so, but i fell like block is more appropriate |
11:59 |
calcul0n |
i can't say why though :) |
12:01 |
Tirifto |
What makes me ask is the numerous definitions of block in my target languages (and English I guess). Block's fine though. |
12:01 |
Tirifto |
Thanks for the answers! :) |
12:01 |
sfan5 |
Tirifto: for translation you need to decide |
12:02 |
sfan5 |
but the exact terms are block / MapBlock = 16x16x16 area of nodes node = this small cube thing |
12:02 |
sfan5 |
for many people those two are just the same tho |
12:02 |
Bobr |
question |
12:02 |
Bobr |
soz wrong thing |
12:05 |
Tirifto |
sfan5: So if I place one dirt, I get one dirt node; but if I place 16x16x16 dirts, I get a block? |
12:05 |
sfan5 |
yes and no |
12:06 |
sfan5 |
MapBlocks are not just any 16³ area of nodes, they are 16³ areas aligned to the grid of mapblocks |
12:06 |
sfan5 |
that means there's one at x=0, x=16, x=32, x=48, x=64 |
12:06 |
Tirifto |
I see! |
12:06 |
sfan5 |
like i said many people use those terms interchangely |
12:07 |
sfan5 |
when translating you probably don't need to concern yourself with this unless MapBlocks are specifically mentioned |
12:08 |
Tirifto |
So technically: whatever one type of (not only) ground we place will become a single node, but blocks are areas in the map, which can get filled by nodes? |
12:10 |
sfan5 |
yes |
12:13 |
Tirifto |
Aha. But “node†also includes things which don't have the shape of a cube – like plants in some mods, right? |
12:15 |
sfan5 |
yes |
12:15 |
sfan5 |
node is the unit of what you place in the world, it just happens to be a cube very often |
12:16 |
Tirifto |
I see. Thank you for the explanations; I will see if I can find a very apt name then! :) |
12:17 |
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12:19 |
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12:21 |
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12:33 |
Tirifto |
By the way, does anyone know why the name “node†was chosen? |
12:35 |
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12:35 |
Bobr |
because its easier to call it a node then what ever else?? |
12:37 |
Tirifto |
I mean, isn't node normally something like a knot? |
12:38 |
ph3-der-loewe |
I think node is a very generic term in software design. |
12:40 |
WSDguy2014 |
sfan5: I don't see any report button icon, maybe require to log in to report the problem... |
12:40 |
sfan5 |
obviously you need to log in |
12:40 |
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13:03 |
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13:14 |
Tirifto |
ph3-der-loewe: I see, thank you! |
13:32 |
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13:48 |
Bobr |
hello grumble |
13:52 |
Tirifto |
Is “autorun key†a toggle for sprinting? (I couldn't find the string in settings.) |
14:45 |
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14:54 |
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14:54 |
IhrFussel |
IMO it's a bad idea to call the nodes "nodes" ingame...you are not offering the server for tech savvy people...you mainly offer the server to average joes and kids |
14:55 |
IhrFussel |
People will likely run away from your server if you use foreign language |
14:58 |
ThomasMonroe_ |
hehe, true |
14:59 |
calcul0n |
yes, but that depends if we're talking about dev or user docs |
15:01 |
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15:24 |
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16:16 |
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16:16 |
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16:17 |
bhelit |
im trying to get into modding mapgen. anyone know of good source code I can see an example from? |
16:19 |
bhelit |
for example line 578, and on https://github.com/PilzAdam/nether/blob/master/init.lua |
16:21 |
bhelit |
*reason being, is this is a different map gen. im trying to mod overworld to have the nether at blocks -25k to -30k(true bottom) |
16:35 |
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16:42 |
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17:01 |
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17:08 |
sy |
would any of these cause minetest to lag https://w1r3.net/rwVapX.txt ? |
17:13 |
sofar |
bhelit: try `mg` perhaps, or `nether`. Both have functional custom mapgens of various complexity |
17:14 |
sofar |
sy: settings usually are not the cause for lag |
17:14 |
sofar |
mods/entities are |
17:15 |
bhelit |
sofar, i appreciate the response :D exactly what i was looking for. i been over the nether and it isnt quite what i am looking for. but mg looks hopeful https://forum.minetest.net/viewtopic.php?t=7263 |
17:17 |
sofar |
nether is a "simple" way to do it |
17:17 |
sofar |
'mg' goes all out |
17:19 |
sy |
sofar: guess i have to look through all the mods... |
17:19 |
bhelit |
ill keep that in mind. sofar you and Wuzzy have been a great help to me, new to the community |
17:20 |
bhelit |
proper perspective, to a newbie, can be critical |
17:24 |
sy |
is there a decent treecapitator mod out there? |
17:24 |
sy |
one of them crashed when i blew trees up, the other removed 2-3 trees at a time |
17:26 |
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17:27 |
sofar |
!mod treecapitator |
17:27 |
MinetestBot |
sofar: TreeCapitator [treecapitator] by Hybrid Dog - https://forum.minetest.net/viewtopic.php?t=4772 |
17:27 |
sofar |
try that? |
17:27 |
sy |
that was it |
17:28 |
sy |
doesn't check if digger is a player |
17:28 |
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17:28 |
sofar |
I think it's on github, could file an issue |
17:28 |
sy |
i guess |
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20:07 |
MinetestBot |
[git] Thomas--S -> minetest/minetest: Sort box corners correctly e63df5c https://git.io/v7web (2017-08-04T19:57:50Z) |
20:07 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Update minetest.conf.example for keymap_slot* 86c0b27 https://git.io/v7weA (2017-08-04T19:52:32Z) |
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20:55 |
* Natechip |
is now Auto-Back (Client activity) |
20:59 |
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