Time Nick Message 00:21 paramat sy i have road mods, links coming .. 00:23 paramat for which mapgen? 00:24 paramat https://forum.minetest.net/viewtopic.php?f=9&t=15423 and https://forum.minetest.net/viewtopic.php?f=9&t=15430 both for mgv7 00:24 Lone_Wolf Who is on right now? 00:24 paramat not me 00:24 Lone_Wolf I am unable to start up minetest 00:25 Lone_Wolf It looks like the problem has something to do with a font? 00:27 paramat try 'mono_font_path = fonts/Cousine-Regular.ttf' in .conf 00:27 paramat oi 00:28 paramat come back 00:28 paramat a channel rule is: 'be patient, responses may take a while' 00:30 paramat sy and all, about the 1 node vertical offset thing: https://forum.minetest.net/viewtopic.php?f=18&t=18144 00:31 paramat not a bug, intentional breakage for 0.5 00:32 paramat Lone Wolf, asking a question then leaving a couple of minutes later is very irritating 00:36 paramat maybe i expected too much from someone who writes 'who is on right now?' :] 00:52 paramat ~tell Lone_Wolf if you ask a question in IRC please stay in channel for an hour to give people a chance to see it and reply, a channel rule is 'be patient, responses may take a while' 00:52 ShadowBot paramat: O.K. 06:49 Jacky Hey 06:52 Jacky Anyone here? 06:53 sfan5 Most people just idle here 06:54 Jacky OK 06:54 Jacky Do you know how to install mods to a map? 06:55 sfan5 there's lots of guides on that 06:55 Jacky How do I get to one? 06:57 Jacky Does tats come here! 06:57 Jacky ? 06:58 Jacky Nvm 06:58 Jacky I'll ask him my self 06:58 Jacky Bye 07:03 MrBlueEyes Hmm lots of people I know here lol 07:04 MrBlueEyes Well its quit if no body talks I'll leave 07:05 MrBlueEyes Bye y'all 10:40 sy !up mt.zm.is 10:40 MinetestBot mt.zm.is:30000 is up (1ms) 10:40 sy what are the chances MinetestBot is in the same datacenter as my box? 10:41 ph3-der-loewe haha. 10:41 Dumbeldor :D 10:42 Dumbeldor !up mt.zm.is 10:42 MinetestBot mt.zm.is:30000 is up (1ms) 10:46 sy People keep joining, not getting the keyword, then leaving 10:46 sy are 99% of players really like this? 10:46 sy not a single one has gotten interact yet 10:47 sy 20 players so far 10:52 sfan5 sy: probably lots of people from mobile 10:53 sfan5 what are the chances MinetestBot is in the same datacenter as my box? 10:53 sfan5 chances are low and it isn't 10:53 sfan5 same city tho 10:54 sy ah right 10:55 sy yeah NL has good internet in general 11:17 DS-minetest what can be the reason that an area could not be forceloaded? 11:23 sy DS-minetest: maximum forceloaded chunks reached? 11:24 DS-minetest ok 11:33 WSDguy2014 Guys, someone a spambot posted on Minetest Forums: https://forum.minetest.net/viewtopic.php?f=12&t=18234 11:33 WSDguy2014 You posted the wrong forum, fool! 11:43 sy Ugh something is causing lag 11:46 sfan5 WSDguy2014: use the report button 11:49 ph3-der-loewe what is the default maximum 'forceloaded chunks' value (just out of curiosity)? 11:50 Tirifto Hello all! 11:51 * ph3-der-loewe waves. 11:51 Tirifto Question: Is there a difference between blocks and nodes, within Minetest's terminology? 11:53 calcul0n Tirifto, no, node is just the name used in the code 11:53 Tirifto I found this string while translating: “Adds particles when digging a node.” 11:54 Tirifto So I can translate it the same as “block” then? 11:54 calcul0n i guess yes, but some block is also used for particular nodes, like "iron block" 11:55 calcul0n well, probably not a problem 11:55 Tirifto I see; I will keep that in mind. 11:56 Tirifto Also, would it be wrong to call blocks “cubes”? 11:57 WSDguy2014 sfan5: I don't know where is report button... 11:58 sfan5 WSDguy2014: looks like this https://forum.minetest.net/styles/mt_v1/imageset/icon_post_report.gif 11:59 calcul0n Tirifto, i don't think so, but i fell like block is more appropriate 11:59 calcul0n i can't say why though :) 12:01 Tirifto What makes me ask is the numerous definitions of block in my target languages (and English I guess). Block's fine though. 12:01 Tirifto Thanks for the answers! :) 12:01 sfan5 Tirifto: for translation you need to decide 12:02 sfan5 but the exact terms are block / MapBlock = 16x16x16 area of nodes node = this small cube thing 12:02 sfan5 for many people those two are just the same tho 12:02 Bobr question 12:02 Bobr soz wrong thing 12:05 Tirifto sfan5: So if I place one dirt, I get one dirt node; but if I place 16x16x16 dirts, I get a block? 12:05 sfan5 yes and no 12:06 sfan5 MapBlocks are not just any 16³ area of nodes, they are 16³ areas aligned to the grid of mapblocks 12:06 sfan5 that means there's one at x=0, x=16, x=32, x=48, x=64 12:06 Tirifto I see! 12:06 sfan5 like i said many people use those terms interchangely 12:07 sfan5 when translating you probably don't need to concern yourself with this unless MapBlocks are specifically mentioned 12:08 Tirifto So technically: whatever one type of (not only) ground we place will become a single node, but blocks are areas in the map, which can get filled by nodes? 12:10 sfan5 yes 12:13 Tirifto Aha. But “node” also includes things which don't have the shape of a cube – like plants in some mods, right? 12:15 sfan5 yes 12:15 sfan5 node is the unit of what you place in the world, it just happens to be a cube very often 12:16 Tirifto I see. Thank you for the explanations; I will see if I can find a very apt name then! :) 12:33 Tirifto By the way, does anyone know why the name “node” was chosen? 12:35 Bobr because its easier to call it a node then what ever else?? 12:37 Tirifto I mean, isn't node normally something like a knot? 12:38 ph3-der-loewe I think node is a very generic term in software design. 12:40 WSDguy2014 sfan5: I don't see any report button icon, maybe require to log in to report the problem... 12:40 sfan5 obviously you need to log in 13:14 Tirifto ph3-der-loewe: I see, thank you! 13:48 Bobr hello grumble 13:52 Tirifto Is “autorun key” a toggle for sprinting? (I couldn't find the string in settings.) 14:54 IhrFussel IMO it's a bad idea to call the nodes "nodes" ingame...you are not offering the server for tech savvy people...you mainly offer the server to average joes and kids 14:55 IhrFussel People will likely run away from your server if you use foreign language 14:58 ThomasMonroe_ hehe, true 14:59 calcul0n yes, but that depends if we're talking about dev or user docs 16:17 bhelit im trying to get into modding mapgen. anyone know of good source code I can see an example from? 16:19 bhelit for example line 578, and on https://github.com/PilzAdam/nether/blob/master/init.lua 16:21 bhelit *reason being, is this is a different map gen. im trying to mod overworld to have the nether at blocks -25k to -30k(true bottom) 17:08 sy would any of these cause minetest to lag https://w1r3.net/rwVapX.txt ? 17:13 sofar bhelit: try `mg` perhaps, or `nether`. Both have functional custom mapgens of various complexity 17:14 sofar sy: settings usually are not the cause for lag 17:14 sofar mods/entities are 17:15 bhelit sofar, i appreciate the response :D exactly what i was looking for. i been over the nether and it isnt quite what i am looking for. but mg looks hopeful https://forum.minetest.net/viewtopic.php?t=7263 17:17 sofar nether is a "simple" way to do it 17:17 sofar 'mg' goes all out 17:19 sy sofar: guess i have to look through all the mods... 17:19 bhelit ill keep that in mind. sofar you and Wuzzy have been a great help to me, new to the community 17:20 bhelit proper perspective, to a newbie, can be critical 17:24 sy is there a decent treecapitator mod out there? 17:24 sy one of them crashed when i blew trees up, the other removed 2-3 trees at a time 17:27 sofar !mod treecapitator 17:27 MinetestBot sofar: TreeCapitator [treecapitator] by Hybrid Dog - https://forum.minetest.net/viewtopic.php?t=4772 17:27 sofar try that? 17:27 sy that was it 17:28 sy doesn't check if digger is a player 17:28 sofar I think it's on github, could file an issue 17:28 sy i guess 20:07 MinetestBot 02[git] 04Thomas--S -> 03minetest/minetest: Sort box corners correctly 13e63df5c https://git.io/v7web (152017-08-04T19:57:50Z) 20:07 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Update minetest.conf.example for keymap_slot* 1386c0b27 https://git.io/v7weA (152017-08-04T19:52:32Z) 20:55 * Natechip is now Auto-Back (Client activity)