Time |
Nick |
Message |
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03:25 |
Billre |
What's the size of a chunk and mapblock? Anyway to know what the boundaries are in a world? |
03:38 |
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04:14 |
VanessaE |
Billre: a mapblock is always 16³ meters/nodes, a chunk is usually 5³ mapblocks (80³ nodes). |
04:14 |
VanessaE |
the map goes out to about +/- 31k in all directions |
04:15 |
VanessaE |
(I forget the exact boundaries) |
04:15 |
Billre |
thanks VanessaE |
04:15 |
Billre |
the boundaries I mean are the mapblocks |
04:16 |
VanessaE |
oh ok |
04:16 |
Billre |
if I start at 0,0,0, would a mapblock edge be at 16,0,0? |
04:30 |
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06:21 |
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06:22 |
Hijiri |
I thought that mapblock 0,0,0 was centered at position 0,0,0, buy maybe not |
06:22 |
Hijiri |
but* |
06:33 |
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07:12 |
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07:15 |
AlexYst |
Hijiri: I think map blocks are numbered from the edge. As in, no map block has a negative index. |
07:17 |
AlexYst |
Also, the map block at the centre is centred at 7.5, 7.5, 7.5. |
07:19 |
AlexYst |
The world boundaries depend on your chunk setting. By default, the world is 61840 nodes across, but with tweaked settings, you can expand that to 61968 nodes. |
07:19 |
AlexYst |
The expanded world boundaries would be at -30976 and 30991. |
07:20 |
AlexYst |
(The default ones are at -30912 and 30927.) |
07:21 |
AlexYst |
I can't be sure, but I think the index for the centre map block is 1936, 1936, 1936. That's just a guess based on how many blocks are available. |
07:22 |
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07:28 |
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07:33 |
hisforever |
Boy this new Minetest sure is picky, too many name conflicts. Shouldn't Dreambuilders work with Home-decore? |
07:35 |
AlexYst |
I think Dreambuilder *contains* Homedecor. |
07:36 |
AlexYst |
I'm not sure on that, but if so, trying to install both would result in two Homedecors, which would cause your name conflict. |
07:43 |
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07:44 |
hisforever |
AlexYst I thout so so I'm redoing the /,minetest/mods forlde again |
07:44 |
hisforever |
brb |
07:48 |
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08:02 |
hisforever |
ok Mod framed Glass is not installimg into game, when I enable it it gose green but when I et into game its not shoeing up and when I get out of game its back to wjite |
08:15 |
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08:16 |
hisforever |
Hi I've not seen this line before ,2017-07-12 04:07:40: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile |
08:23 |
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09:13 |
hisforever |
When I used Minetest about a year ago there was a mod or subgame that built rhoads in it. do you know of it? |
09:13 |
hisforever |
streets and roads |
09:19 |
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13:31 |
kaeza |
mornings |
13:36 |
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16:20 |
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16:36 |
Billre |
If I have a machine in one mapblock and walk into the next one does the machine stop working? |
16:38 |
sofar |
no |
16:38 |
sofar |
the machine will stop working only if you are several mapblocks away from it |
16:38 |
sofar |
this distance is configurable in minetest.conf |
16:45 |
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17:52 |
Billre |
thanks sofar |
18:06 |
texmex |
sofar: Is there a big performance hit in doubling that distance? |
18:06 |
sofar |
yes |
18:06 |
sofar |
twice the distance is four times the CPU cost |
18:07 |
texmex |
Got it :D |
18:11 |
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18:20 |
Billre |
What's the config variable? |
18:20 |
AlexYst |
Four times, or eight times? We've got three dimensions. |
18:20 |
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18:33 |
Hijiri |
depends, if most of the machines are concentrated at ground level it would be about four times |
18:33 |
Hijiri |
ignoring other processing that might happen |
18:33 |
Hijiri |
e.g. mobs redo ABMs that spawn stuff underground |
18:36 |
AlexYst |
Oh, gotcha'. I was assuming there was one machine, and the processing power needed was due to the number of nodes loaded and being checked for ABMs. |
18:37 |
AlexYst |
That'd mostly be a RAM issue though, not a processing issue. My bad. |
18:37 |
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19:09 |
Hijiri |
well, the memory accesses would scale up. So maybe it would be eight times then |
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20:10 |
Billre |
what's the config variable that needs to be set for that fsaa? |
20:13 |
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20:36 |
swift110 |
hey all |
20:36 |
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