Time |
Nick |
Message |
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08:13 |
hisforever |
Hi everybody I'm having trouble with this http://imgur.com/a/tG1zr don't under stand it? |
08:21 |
wilkgr |
hisforever, you have mesecons installed twice - as part of dreambuilder and enabled manually |
08:21 |
wilkgr |
Just go to your world config and disable mesecons there |
08:26 |
hisforever |
ty wilkgr |
08:27 |
wilkgr |
np |
08:28 |
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08:34 |
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08:35 |
hisforever |
ok is this where I need to be? and what do I do http://imgur.com/a/ZIoYy please |
08:36 |
hisforever |
I'm as dum as I can be when it comes to coding lol |
08:40 |
hisforever |
I brobly have more errors than I can fix Should I just unstall minetest then reinstall it? |
08:43 |
hisforever |
ok let me explain I'm disabled so I have a very low learning ability |
08:43 |
wilkgr |
hisforever, when you're in the main menu |
08:43 |
wilkgr |
select your world |
08:43 |
wilkgr |
click configure |
08:43 |
hisforever |
ok |
08:44 |
hisforever |
ok |
08:44 |
wilkgr |
select mesecons |
08:44 |
wilkgr |
and then click "disable MP" |
08:44 |
hisforever |
ok brb |
08:45 |
hisforever |
did that then saved? |
08:45 |
wilkgr |
Yes |
08:48 |
hisforever |
I'll just unstall mesecons and build with out mesecons Thanks |
08:51 |
hisforever |
wilgr:if I just install minetest then reinstall, will that clear all the files? |
08:51 |
wilkgr |
hisforever, probably not |
08:51 |
hisforever |
k darn hehe |
08:52 |
wilkgr |
hisforever, you could clear out everything from ~/.minetest to "factory reset" Minetest |
08:54 |
hisforever |
ok sorry for the trouble |
08:55 |
hisforever |
how do I reset it? |
08:58 |
hisforever |
Thanks wilkgr God bless and bye |
08:58 |
wilkgr |
cya |
08:58 |
wilkgr |
np ;) |
09:06 |
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09:46 |
hisforever |
Hi Whats up with the farming mod? |
10:04 |
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13:44 |
MinetestBot |
[git] bendeutsch -> minetest/minetest: Fog effect when camera is inside cloud 6bedb6d https://git.io/vQ2Nk (2017-07-05T13:39:49Z) |
13:48 |
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14:52 |
texmex |
Why is it that some textures can be overridden by mods, wile others can't? What decides? |
15:01 |
DS-minetest |
depends.txt? |
15:02 |
red-001 |
likely that |
15:04 |
red-001 |
yes it looks like it is |
15:21 |
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16:08 |
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16:15 |
ThomasMonroe |
how do you override mapgen? |
16:16 |
Natechip |
Thomas remember what DI3 said, and what happened, wait a few months when a new one comes out or it might corrupt? |
16:17 |
ThomasMonroe |
? |
16:17 |
ThomasMonroe |
im making a subgame |
16:18 |
Natechip |
oh nvm, why u need to override mapgen? |
16:19 |
ThomasMonroe |
im making a custom game that cant use the normal mapgeneration |
16:22 |
ThomasMonroe |
wait maybe i can use the normal mapgen |
16:30 |
Natechip |
anyone on debian? |
16:30 |
Natechip |
I need help :P |
16:30 |
PureTryOut[m] |
ThomasMonroe: check the `mg` mod, it's a map generation mod written entirely with the Lua API |
16:30 |
Natechip |
or a debian based OS |
16:31 |
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16:31 |
ThomasMonroe |
hi octacian_ |
16:32 |
ThomasMonroe |
thanks PureTryOut[m] |
16:32 |
ThomasMonroe |
i'll look at that |
16:32 |
DS-minetest |
is the old minetest.splittext now called minetest.wrap_text? |
16:33 |
PureTryOut[m] |
I'm a Matrix (https://matrix.org) user. the bridge automatically appends that and I haven't bothered removing it |
16:33 |
PureTryOut[m] |
(the Matrix <-> IRC bridge) |
16:36 |
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16:39 |
calcul0n |
Natechip, i'm on debian, but don't know much about sys admin |
16:39 |
calcul0n |
what's the problem ? |
16:40 |
ThomasMonroe |
hes trying to compile minetest from source ;) |
16:40 |
Natechip |
calcul0n I already got help, thanks though :) |
16:40 |
calcul0n |
ho, ok |
16:45 |
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16:59 |
texmex |
DS-minetest, red-001 Were you adressing me? If so I've tried depending on all installed mods in depends.txt, yet some textures aren't overridden in the end? |
17:02 |
DS-minetest |
texmex: have you tried it vice versa with !s yet? |
17:09 |
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19:52 |
red-001 |
hi grumble, CalebDavis |
19:52 |
CalebDavis |
hi red |
19:53 |
Natechip |
CalebDavis |
19:53 |
Natechip |
are u on a Debian 9 OS |
19:54 |
CalebDavis |
umm i am on ubuntu 16.04 LTS |
19:54 |
Natechip |
wadda bout ThomasMonroe |
19:55 |
CalebDavis |
not sure he is on kodi linux so idk what version |
19:56 |
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20:58 |
Billre |
I need help trying to change player spawn locations in minetest |
20:59 |
Billre |
After a player finishes a part of the game, I would like to change where he/she spawns |
21:00 |
Billre |
Has anyone done this? |
21:00 |
sofar |
You'd have to write a mod to do this |
21:02 |
Billre |
I've looked at this: https://github.com/Cat5TV/myadmin/blob/master/myspawn/init.lua which seems to have the basics of what I need but I have no idea now to implement it |
21:07 |
sofar |
only you know what way you want the spawn position to be chosen per player |
21:07 |
sofar |
but, it sounds like you should just keep a player attribute |
21:09 |
Billre |
how would I set a player attribute? |
21:11 |
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21:12 |
Billre |
set_attribute(attribute, value) ? |
21:15 |
Billre |
I just started looking at the API - I'm not familiar yet with how to do .. anything, really |
21:16 |
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21:20 |
sofar |
Billre: I suggest reading the lua_api.txt once top to bottom, and rubenwardy's modding book may come handy as a reference as well |
21:22 |
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21:28 |
Billre |
thanks |
21:29 |
Billre |
sofar: is that celeron's lua_api.txt? |
21:33 |
sofar |
Billre: uhh, no? |
21:34 |
sofar |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
21:37 |
Billre |
Thanks. Rubenwardy references that one too. Celeron has one too but I just noticed it's 4.13. |
21:48 |
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