Time Nick Message 08:13 hisforever Hi everybody I'm having trouble with this http://imgur.com/a/tG1zr don't under stand it? 08:21 wilkgr hisforever, you have mesecons installed twice - as part of dreambuilder and enabled manually 08:21 wilkgr Just go to your world config and disable mesecons there 08:26 hisforever ty wilkgr 08:27 wilkgr np 08:35 hisforever ok is this where I need to be? and what do I do http://imgur.com/a/ZIoYy please 08:36 hisforever I'm as dum as I can be when it comes to coding lol 08:40 hisforever I brobly have more errors than I can fix Should I just unstall minetest then reinstall it? 08:43 hisforever ok let me explain I'm disabled so I have a very low learning ability 08:43 wilkgr hisforever, when you're in the main menu 08:43 wilkgr select your world 08:43 wilkgr click configure 08:43 hisforever ok 08:44 hisforever ok 08:44 wilkgr select mesecons 08:44 wilkgr and then click "disable MP" 08:44 hisforever ok brb 08:45 hisforever did that then saved? 08:45 wilkgr Yes 08:48 hisforever I'll just unstall mesecons and build with out mesecons Thanks 08:51 hisforever wilgr:if I just install minetest then reinstall, will that clear all the files? 08:51 wilkgr hisforever, probably not 08:51 hisforever k darn hehe 08:52 wilkgr hisforever, you could clear out everything from ~/.minetest to "factory reset" Minetest 08:54 hisforever ok sorry for the trouble 08:55 hisforever how do I reset it? 08:58 hisforever Thanks wilkgr God bless and bye 08:58 wilkgr cya 08:58 wilkgr np ;) 09:46 hisforever Hi Whats up with the farming mod? 13:44 MinetestBot 02[git] 04bendeutsch -> 03minetest/minetest: Fog effect when camera is inside cloud 136bedb6d https://git.io/vQ2Nk (152017-07-05T13:39:49Z) 14:52 texmex Why is it that some textures can be overridden by mods, wile others can't? What decides? 15:01 DS-minetest depends.txt? 15:02 red-001 likely that 15:04 red-001 yes it looks like it is 16:15 ThomasMonroe how do you override mapgen? 16:16 Natechip Thomas remember what DI3 said, and what happened, wait a few months when a new one comes out or it might corrupt? 16:17 ThomasMonroe ? 16:17 ThomasMonroe im making a subgame 16:18 Natechip oh nvm, why u need to override mapgen? 16:19 ThomasMonroe im making a custom game that cant use the normal mapgeneration 16:22 ThomasMonroe wait maybe i can use the normal mapgen 16:30 Natechip anyone on debian? 16:30 Natechip I need help :P 16:30 PureTryOut[m] ThomasMonroe: check the `mg` mod, it's a map generation mod written entirely with the Lua API 16:30 Natechip or a debian based OS 16:31 ThomasMonroe hi octacian_ 16:32 ThomasMonroe thanks PureTryOut[m] 16:32 ThomasMonroe i'll look at that 16:32 DS-minetest is the old minetest.splittext now called minetest.wrap_text? 16:32 bigfoot547 PureTryOut[m], what's with the [m]? 16:33 PureTryOut[m] I'm a Matrix (https://matrix.org) user. the bridge automatically appends that and I haven't bothered removing it 16:33 PureTryOut[m] (the Matrix <-> IRC bridge) 16:34 bigfoot547 Hmmm 16:39 calcul0n Natechip, i'm on debian, but don't know much about sys admin 16:39 calcul0n what's the problem ? 16:40 ThomasMonroe hes trying to compile minetest from source ;) 16:40 Natechip calcul0n I already got help, thanks though :) 16:40 calcul0n ho, ok 16:59 texmex DS-minetest, red-001 Were you adressing me? If so I've tried depending on all installed mods in depends.txt, yet some textures aren't overridden in the end? 17:02 DS-minetest texmex: have you tried it vice versa with !s yet? 19:52 red-001 hi grumble, CalebDavis 19:52 CalebDavis hi red 19:53 Natechip CalebDavis 19:53 Natechip are u on a Debian 9 OS 19:54 CalebDavis umm i am on ubuntu 16.04 LTS 19:54 Natechip wadda bout ThomasMonroe 19:55 CalebDavis not sure he is on kodi linux so idk what version 20:58 Billre I need help trying to change player spawn locations in minetest 20:59 Billre After a player finishes a part of the game, I would like to change where he/she spawns 21:00 Billre Has anyone done this? 21:00 sofar You'd have to write a mod to do this 21:02 Billre I've looked at this: https://github.com/Cat5TV/myadmin/blob/master/myspawn/init.lua which seems to have the basics of what I need but I have no idea now to implement it 21:07 sofar only you know what way you want the spawn position to be chosen per player 21:07 sofar but, it sounds like you should just keep a player attribute 21:09 Billre how would I set a player attribute? 21:12 Billre set_attribute(attribute, value) ? 21:15 Billre I just started looking at the API - I'm not familiar yet with how to do .. anything, really 21:20 sofar Billre: I suggest reading the lua_api.txt once top to bottom, and rubenwardy's modding book may come handy as a reference as well 21:28 Billre thanks 21:29 Billre sofar: is that celeron's lua_api.txt? 21:33 sofar Billre: uhh, no? 21:34 sofar https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 21:37 Billre Thanks. Rubenwardy references that one too. Celeron has one too but I just noticed it's 4.13.