Time |
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00:16 |
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00:20 |
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00:20 |
kupi |
hi |
00:21 |
kupi |
>As of 0.4.10, the map is a cube with a side length of 61840 node lengths. |
00:21 |
kupi |
what is the source of that magic number? |
00:46 |
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04:02 |
Wooden_ |
hello |
04:03 |
Wooden_ |
is there a way to set number of account per player? |
04:03 |
Wooden_ |
yes |
04:04 |
Wooden_ |
ah ok thanks :) |
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04:19 |
redblade7 |
hi |
04:19 |
redblade7 |
i'm not staying long but VanessaE i left a comment on homedecor modpack on a closed bug |
04:19 |
redblade7 |
if a bed is one of 5 colors there is a crash |
04:19 |
redblade7 |
you might want to reopen/investigate it |
04:26 |
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04:26 |
* VanessaE |
looks |
04:29 |
VanessaE |
Ok, I can reproduce that. |
04:29 |
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04:30 |
VanessaE |
wait, it's crashing inside of minetest_game |
04:31 |
VanessaE |
minetest_game bug |
04:31 |
VanessaE |
all I pass to beds mod is position and clicker name. |
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04:35 |
redblade7 |
back |
04:35 |
redblade7 |
it's late and i'm too tired to file any more bugs |
04:36 |
redblade7 |
will probably go to bed soon |
04:36 |
redblade7 |
later |
04:46 |
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09:02 |
hisforever |
Hi I'm getting thi error here is a shot of it http://imgur.com/a/loi3Z any help please? |
09:03 |
Raven262 |
You have modname conflicts here |
09:03 |
Krock |
update your minetest version. |
09:03 |
Raven262 |
and it would be wise to remove the farming mod, since it is not loaded anyway |
09:04 |
Raven262 |
you also require farming_plus for that other mod |
09:04 |
Krock |
dreambuilder seems to use the new minetest.settings object, which didn't exist in <= 0.4.15 |
09:04 |
Krock |
Raven262, please notice that these are only warnings, which have a lower priority |
09:05 |
Raven262 |
yea i know |
09:05 |
Raven262 |
butt he main bug eludes me here |
09:05 |
Raven262 |
*but |
09:05 |
hisforever |
ok ty |
09:07 |
Krock |
my screen has 1.249 times more pixels :P |
09:07 |
Raven262 |
lol, res? |
09:07 |
Raven262 |
mine is 1280x1024 |
09:08 |
Krock |
1280x1024 here |
09:08 |
Krock |
uh nice. same pixel amount |
09:08 |
Raven262 |
I myself don't require a larger screen |
09:08 |
Raven262 |
though two screens wouldn't be bad |
09:09 |
Raven262 |
the bad thing is that i have only one output on my graphics card |
09:09 |
Raven262 |
rip |
09:11 |
Krock |
two outputs here.. but no 2nd digital screen for DVI |
09:11 |
Raven262 |
I only have one VGA |
09:12 |
Raven262 |
probably cause i have only integrated graphics card |
09:12 |
Raven262 |
when i get a better one i might as well buy two more screens |
09:12 |
Raven262 |
smaller screens |
09:12 |
Raven262 |
1024x768 |
09:12 |
Raven262 |
to use as side screens or whatsoever |
09:18 |
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09:19 |
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09:21 |
hisforever |
Hi again Where do I find the newest minetest for archlinux? |
09:22 |
WSDguy2014 |
Hello guys, i saw on the video from YouTube channel "WatchMojo" called "Top 10 Minecraft Clones", in number 3 spot on the list, it uses a Minetest engine. Take a look: https://www.youtube.com/watch?v=WAWM6Ppe_uY&t=5m37s |
09:22 |
red-001 |
hisforever, the repo |
09:22 |
red-001 |
it got updated |
09:22 |
hisforever |
thanks red |
09:22 |
red-001 |
and it's now using the latest stable |
09:23 |
red-001 |
if you want dev builds use AUR |
09:23 |
WSDguy2014 |
Where is Wuzzy? he need to know for this Minetest clone. |
09:23 |
red-001 |
!seen Wuzzy |
09:23 |
MinetestBot |
red-001: wuzzy was last seen at 2017-06-15 18:14:12 UTC on #minetest |
09:23 |
red-001 |
~seen Wuzzy |
09:23 |
ShadowBot |
red-001: I saw Wuzzy in #minetest 1 day, 15 hours, 9 minutes, and 36 seconds ago saying "and make it appear in the relevant forums, of course" |
09:24 |
red-001 |
ah "It's hud also appear to be the worst problem here" |
09:28 |
red-001 |
the comments on the video are great |
10:05 |
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10:06 |
hisforever |
My os is manjaro whitch ia arch based. I'd like to know hwo to build mintest from source code? |
10:08 |
hisforever |
can anyone point me in the right direction Please |
10:09 |
red-001 |
read the wiki |
10:09 |
hisforever |
ok ty red |
10:10 |
red-001 |
if you have minetest installed you should already have all the libs needed |
10:10 |
red-001 |
!tell hisforever if you have minetest installed you should already have all the libs needed |
10:10 |
MinetestBot |
red-001: I'll pass that on when hisforever is around |
10:24 |
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10:28 |
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10:34 |
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10:40 |
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10:58 |
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10:58 |
Alfred55 |
hey guys ive got a problem with my server :( |
11:01 |
Alfred55 |
where do i install mods on debian server with no graphical gui |
11:01 |
red-001 |
~/minetest/mods |
11:02 |
red-001 |
and enable them in world.mt |
11:02 |
red-001 |
or just copy them to world/worldmods |
11:04 |
Alfred55 |
ohh thank you |
11:10 |
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11:39 |
Alfred55 |
hey can you pls tell me the exact folder where to put mods in debian without graphical gui ? |
11:39 |
ThomasMonroe |
in .minetest/mods |
11:40 |
ThomasMonroe |
er /home/username/.minetest/mods |
11:42 |
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12:31 |
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12:34 |
Alfred55 |
i got some errors while installing mods with the mods areas and moreblocks |
12:35 |
Alfred55 |
2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'taiga' 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'snowy_grassland' 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'grassland' 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'coniferous_forest' 2017-06-17 08:33:15: ERROR[Main]: get_biome_list: failed to get biome 'deciduous_forest' 2017-0 |
12:36 |
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12:45 |
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12:54 |
IhrFussel |
If I remove an entity via obj:remove() it will NOT drop any items..correct? |
12:54 |
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12:54 |
comradmax |
holla |
12:55 |
IhrFussel |
The mod I'm talking about it Mobs Redo |
12:55 |
IhrFussel |
is* |
12:55 |
comradmax |
is it normal to have 20 fps? |
12:58 |
comradmax |
16gb ram, quad core cpu, 4gb 1050Ti and i still get 20fps |
13:11 |
Calinou |
comradmax: what settings do you use? |
13:12 |
Calinou |
make sure "Full view range" isn't enabled |
13:34 |
comradmax |
i have that set to 400, not full |
13:35 |
comradmax |
http://imgur.com/a/ET9Ke |
13:36 |
IhrFussel |
comradmax, 400 is CRAZY |
13:37 |
IhrFussel |
I don't understand people who need more than 100 ... I am pleased with 50 |
13:37 |
comradmax |
400 is about as far as the game will render the blocks |
13:37 |
IhrFussel |
Minetest doesn't run well on ANY PC with viewing range 400 |
13:38 |
comradmax |
more than that and i start to see the edge of the world |
13:38 |
comradmax |
cpu limited? |
13:38 |
IhrFussel |
You seem to forget that Minetest is a SINGLETHREADED game |
13:38 |
comradmax |
yes, i completely forgot |
13:38 |
IhrFussel |
I still don't see why you would need 400 |
13:38 |
comradmax |
to see everything there is |
13:38 |
IhrFussel |
Turn it down to 100 or 200 |
13:39 |
comradmax |
i'll try that |
13:39 |
IhrFussel |
You DONT need to see everything from 400 nodes away |
13:39 |
IhrFussel |
Tell me one usecase for such a viewing range |
13:39 |
comradmax |
i cant, just as yoiu cant tell me any usecase for this whole game |
13:40 |
IhrFussel |
Are you a troll or something? |
13:41 |
comradmax |
complaints abotu performance in 2017 != trolling |
13:41 |
comradmax |
but i remember about the single thread now |
13:41 |
red-001 |
hey whats the usecase for anything |
13:41 |
comradmax |
exactly |
13:42 |
red-001 |
it's not fully singlethread but a lot of the core logic runs in |
13:42 |
red-001 |
one thread |
13:42 |
IhrFussel |
There are usecases for the game obviously...or else there wouldn't be 100+ public servers |
13:43 |
comradmax |
obvious things are obvious |
13:43 |
IhrFussel |
red-001, only mapgen can run in multithread AFAIK |
13:43 |
red-001 |
wow it takes forever to update QT5 |
13:43 |
red-001 |
server and client are always seperate threads |
13:43 |
red-001 |
and there is mapgen etc |
13:44 |
IhrFussel |
But Client and Server don't use different cores I think...I was refering to the use of cores |
13:45 |
red-001 |
and I think mesh generation has it's own thread |
13:45 |
comradmax |
i was disapointed that world is not generated farther than ~500. it would be nice to see it all like a map as you fly/climb up |
13:45 |
red-001 |
I don't think the core on which the thread is run is something a programme write in c++ can set |
13:46 |
red-001 |
that sounds like really low level stuff |
13:46 |
red-001 |
there is a decent chance I'm wrong through |
13:46 |
IhrFussel |
If Minetest would use multiple cores machines with 4+ cores would have way better performance than a singlecore machine...and that isn't really the case |
13:47 |
sfan5 |
comradmax: you can make it generate further if you tweak the correct settings |
13:47 |
red-001 |
IhrFussel, singleplayer or multiplayer server/client? |
13:48 |
IhrFussel |
I was talking about server performance now...I never played MT extensively in singleplayer but I firgured it would be about the same minus network lag |
13:48 |
comradmax |
sfan5, i have. the only thing that i can really do is fly around as far as i can to gen the terrain, THEN i can come back to the center and see it farther than 500. but standing in one spot will not gen terrain past 500 |
13:48 |
red-001 |
well then you wouldn't see the biggest thread/core division of the client and server |
13:48 |
sfan5 |
you might have missed a setting then |
13:51 |
comradmax |
possible. but i tried all the settings in the config file and suggestions from here. maybe it needs to be a custom build. the generation only happens up to the 3x3 9 cel total, if you stand |
13:52 |
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13:53 |
red-001 |
chunk size\ |
13:53 |
comradmax |
i've changed that |
13:53 |
comradmax |
no effect |
13:54 |
comradmax |
the 9 chunks are still the same size |
13:55 |
red-001 |
block send distance |
13:56 |
red-001 |
huh it doesn't seem to increas by much |
13:57 |
comradmax |
"not by much"? or not at all because you thought it should work? |
13:57 |
comradmax |
what abou tthe chunk grid 3x3, i was not able to change that to higher either |
13:57 |
comradmax |
perhaps these settings are hardcoded |
13:59 |
red-001 |
it just seems that muiltple settings are limiting it |
14:00 |
comradmax |
so there may be a combination that will make it happen? |
14:00 |
red-001 |
also increas max block sends |
14:00 |
red-001 |
yes I think I managed to get an improvement on the default |
14:02 |
red-001 |
https://paste.ee/p/6Eu8R |
14:02 |
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14:02 |
red-001 |
it's a bit of an overkill for my system and I'm getting a lower frame rate so maybe some of those are too high |
14:03 |
red-001 |
but if you have a better system it might work just fine |
14:05 |
comradmax |
i appreciate it, will try those in my config. i will be back later tho, need to change brakes on car. |
14:11 |
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16:01 |
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16:04 |
paramat |
~tell comradmax you need to increase 'max block generate distance' https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1183 |
16:04 |
ShadowBot |
paramat: O.K. |
16:06 |
paramat |
~tell comradmax and increase 'max block send distance' to match it |
16:06 |
ShadowBot |
paramat: O.K. |
16:06 |
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16:08 |
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16:08 |
TheUltimateMineT |
Hey ive got a problem with pipeworks can you tell me how to fix ? |
16:08 |
TheUltimateMineT |
http://www.directupload.net/file/d/4755/gyxljsw6_png.htm |
16:15 |
DI3HARD139 |
Try changing Line 33 to: pipeworks[name] = minetest.setting_get_bool(prefix..name) |
16:15 |
DI3HARD139 |
in the default_settings.lua file |
16:16 |
DI3HARD139 |
Also, What version of Minetest are you running? |
16:18 |
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16:18 |
kupi |
hi |
16:19 |
kupi |
02:21:22 <kupi> >As of 0.4.10, the map is a cube with a side length of 61840 node lengths. |
16:19 |
kupi |
02:21:29 <kupi> what is the source of that magic number? |
16:19 |
TheUltimateMineT |
heres nobody to help xD |
16:20 |
TheUltimateMineT |
but can you tell me how to fix the following error ? http://www.directupload.net/file/d/4755/gyxljsw6_png.htm |
16:20 |
red-001 |
2^16 |
16:21 |
red-001 |
- some werid mapgen stuff |
16:22 |
TheUltimateMineT |
pls help me |
16:23 |
red-001 |
update your minetest version |
16:23 |
red-001 |
or use an old version of pipeworks |
16:23 |
kupi |
red-001: that is 65536 |
16:23 |
kupi |
not 61840 |
16:24 |
kupi |
>some werid mapgen stuff |
16:24 |
kupi |
oh |
16:25 |
TheUltimateMineT |
where to find an old version of pipeworks ? |
16:26 |
TheUltimateMineT |
can you send me an link pls ? |
16:26 |
red-001 |
it's somewhere close to 65536 |
16:26 |
red-001 |
61840 is way off |
16:26 |
red-001 |
also are you qouting yourself? |
16:29 |
TheUltimateMineT |
can you send me an link to pipeworks old verion ? |
16:30 |
DI3HARD139 |
https://github.com/minetest-mods/pipeworks/tree/9ade40ac65681a49732ddf7ceabe62c1eb7a7022 |
16:55 |
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17:11 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Cpp11 initializers 2 (#5999) 8f77857 https://git.io/vHhlQ (2017-06-17T17:11:28Z) |
17:11 |
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18:05 |
comradmax |
red-001, i treid your settings, i see no effect on anything at all. here are before and after screenshots, 1st is your settings, 2nd is even higher settings: https://imgur.com/a/U9Igz. my full config for the 2nd image: https://paste.ee/p/rdawC |
18:08 |
comradmax |
trying what paramat said |
18:10 |
comradmax |
you are my hero paramat, i am seeing a major diff now |
18:10 |
comradmax |
also my computer is dieing from all this load, this is great |
18:17 |
comradmax |
~tell paramat that was the secred sauce, thank you! |
18:17 |
ShadowBot |
comradmax: O.K. |
18:20 |
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18:20 |
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18:21 |
paramat |
good |
18:22 |
comradmax |
https://imgur.com/a/8FMtb with these settings: https://paste.ee/p/1NboI |
18:24 |
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18:24 |
paramat |
oh, the 'block distance' settings are in 'blocks' = 16 nodes, so 1000 = 16000 nodes |
18:25 |
paramat |
those settings are effectively infinite |
18:25 |
paramat |
you want 1000/16 |
18:27 |
paramat |
even that is big |
18:27 |
paramat |
^ comradmax |
18:30 |
comradmax |
gotcha, that's crazy then |
18:31 |
comradmax |
can time be stopped from console? |
18:32 |
DS-minetest |
!c 1000/16 |
18:32 |
MinetestBot |
62.5 |
18:33 |
comradmax |
!c 1/0 |
18:33 |
MinetestBot |
ZeroDivisionError: division by zero |
18:33 |
ShadowNinja |
comradmax: /set time_speed 0 |
18:33 |
paramat |
also, 'client mapblock limit' will limit how many mapblocks the client can store, the default 5000 is only enough for 17^3 mapblocks, 273^3 nodes , but the mesh data for 5000 can be up to 1GB |
18:33 |
paramat |
if you have the RAM increase 'client mapblock limit' |
18:34 |
comradmax |
i have that at 15000 |
18:34 |
paramat |
ok |
18:34 |
paramat |
ok i see it now |
18:35 |
comradmax |
what's emergequeue_ settings about? |
18:38 |
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18:40 |
sfan5 |
map generation |
18:40 |
sfan5 |
basically |
18:41 |
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18:58 |
EDAKIRI |
I got the GitHub Minetest repository with git clone --depth=1 and the branch 0.4.16. |
18:59 |
EDAKIRI |
Now I wish to shallow fetch the GitHub (origin) master branch. How ? What I tried was apparently not adequate or was incorrect. |
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19:00 |
VanessaE |
why not just `git clone <url>` without any switches? |
19:00 |
VanessaE |
that's how you're supposed to do it. |
19:00 |
EDAKIRI |
There is not one way that "you're supossed to do it." That is why the options exist. |
19:00 |
VanessaE |
you can then `git checkout stable-0.4` if you want to stay on that branch |
19:00 |
EDAKIRI |
I don't need all revisions and history. |
19:01 |
VanessaE |
(assuming the devs are still using that branch at all) |
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19:02 |
comradmax |
have you tried --depth=1 on master? |
19:03 |
red-001 |
ah git the master of having so many ways to do it that you don't know the right one |
19:04 |
EDAKIRI |
This did fetch some info. git fetch --depth=1 origin master |
19:04 |
EDAKIRI |
however master branch is not seen in git branch -a |
19:04 |
comradmax |
git clone https://github.com/minetest/minetest.git --depth=1 |
19:04 |
comradmax |
is this what you wish for? |
19:05 |
comradmax |
git pull? |
19:06 |
EDAKIRI |
comradmax: The clone command you typed creates a repository with only 1 revision and branch: the current master. |
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19:06 |
EDAKIRI |
I wish to have a repository with the 0.4.16 tag or branch and master. |
19:06 |
comradmax |
replace with git pull |
19:07 |
comradmax |
ok, so go in there and pull the tag at this point, should be what you want? |
19:08 |
EDAKIRI |
So, with git pull, i get it, just as with fetch, but it is still not listed and i can not 'checkout master' |
19:08 |
comradmax |
i worked with a programmer who would type 'git pool' each time i helped him |
19:09 |
comradmax |
Joe, type git pull origin master. 'git pool origin master'... |
19:10 |
VanessaE |
git...pool? |
19:10 |
comradmax |
ye |
19:11 |
VanessaE |
pfft |
19:11 |
comradmax |
snakes, i hate snakes |
19:11 |
EDAKIRI |
There was an error message with the git pull: fatal: refusing to merge unrelated histories |
19:12 |
EDAKIRI |
Wouldn't 0.4.16 be an ancestor of the current master head ? |
19:12 |
comradmax |
this error means you have to change what you're doing |
19:12 |
comradmax |
checkout latest master, make new branch off of that, apply any custom code you had |
19:13 |
comradmax |
maybe you need all of master history |
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19:14 |
comradmax |
what's ur usecase for what you're trying to do ? |
19:15 |
VanessaE |
he's trying to save bandwidth :P |
19:15 |
VanessaE |
or disk space |
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19:15 |
VanessaE |
(the whole repo is only 121 MB) |
19:19 |
EDAKIRI |
Both of what vanessa wrote and to understand Git. |
19:19 |
comradmax |
git clone https://github.com/minetest/minetest.git master |
19:19 |
comradmax |
that's only 75mb |
19:19 |
EDAKIRI |
and don't want extraneous branches in my repo. |
19:19 |
VanessaE |
EDAKIRI: https://xkcd.com/1597/ |
19:19 |
comradmax |
yes |
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19:21 |
comradmax |
EDAKIRI, do you know this? https://leanpub.com/git-flow/read |
19:21 |
comradmax |
Joe never read that one article i sent him, he kept typing 'git pool' and asking for help. this is a true story, i just changed his name |
19:22 |
comradmax |
the error that you got shold never happen if the flow is right |
19:26 |
EDAKIRI |
Does minetest use rebase ? |
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19:30 |
EDAKIRI |
I get the same 'unrelated histories' even if i clone --single-branch master instead of depth=1 |
19:31 |
EDAKIRI |
clone and then pull other branch |
19:32 |
comradmax |
what are you trying to do, what's the actual usecase ? |
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19:33 |
redblade7 |
VanessaE: so what's going on with the beds issue, you said we need to report this to the minetest people? |
19:33 |
comradmax |
sounds like you want to start on master and merge an older version of it |
19:36 |
VanessaE |
redblade7: I already poked paramat about it. |
19:37 |
redblade7 |
yeah sorry i took off last night, normally i'm a night owl but i was too tired |
19:39 |
VanessaE |
redblade7: it's customary to withhold any bug reports until a time when you can be here to discuss them after filing :P |
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19:46 |
comradmax |
im starting to think that a major reason for not seeing more blocks is client_mapblock_limit just not being set high enough |
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20:26 |
swift110 |
hey guys |
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20:39 |
swift110 |
lol |
20:42 |
jcalve |
is setting texture_path = textures/pack_name in the server's minetest.conf how you make clients who join use a texture pack? |
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20:43 |
red-001 |
apprently using settings is too hard so the server is hardcoded to send the texturepack called "server" |
20:44 |
jcalve |
O_O ok thanks |
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20:51 |
jcalve |
jcalve irl: https://p.iotek.org/me3.png |
20:51 |
jcalve |
3>me in the url |
20:51 |
jcalve |
oops wrong buffer |
20:52 |
Calinou |
to open, or not open the picture... that is the question |
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20:53 |
jcalve |
at least it's not offtopic :D |
20:53 |
calcul0n |
maybe you should farm some cotton :) |
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22:03 |
paramat |
comradmax the client mapblock limit is low because we only have 1 level of detail |
22:04 |
paramat |
the mesh data RAM use is high for all mapblocks, even very distant ones which don't need such complex meshes |
22:05 |
paramat |
c55 has a branch called 'farmap' which renders distant mapblocks in a simpler way, it's still very WIP |
22:07 |
paramat |
https://github.com/minetest/minetest/pull/3502 |
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22:10 |
ThomasMonroe |
paramat |
22:10 |
ThomasMonroe |
what do you think about this idea? |
22:10 |
ThomasMonroe |
https://github.com/minetest/minetest_game/issues/1782 |
22:12 |
ThomasMonroe |
nvmd sry didnt see your comment |
22:12 |
red-001 |
!title |
22:12 |
MinetestBot |
HTTP error 400 |
22:12 |
red-001 |
oh come on |
22:12 |
red-001 |
~title |
22:12 |
ShadowBot |
HTTP Error 400: Bad Request |
22:12 |
red-001 |
great |
22:14 |
red-001 |
example.com |
22:14 |
red-001 |
!title |
22:14 |
MinetestBot |
HTTP error 400 |
22:14 |
red-001 |
!title http://example.org/ |
22:14 |
MinetestBot |
red-001: Example Domain |
22:14 |
red-001 |
!title |
22:14 |
MinetestBot |
red-001: Example Domain |
22:15 |
red-001 |
see |
22:33 |
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23:15 |
GNU[BDC] |
Hi |
23:16 |
GNU[BDC] |
is there a way to revers what you just load with WE? |
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