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IRC log for #minetest, 2017-05-31

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All times shown according to UTC.

Time Nick Message
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01:36 kaiser hi!
01:37 bigfoot547 Hello kaiser
01:37 kaiser just installed minetest
01:37 kaiser cant seem to get it running though
01:37 bigfoot547 What's wrong?
01:37 kaiser when i try to run it, i get
01:37 kaiser /usr/local/bin/minetest: Undefined symbol "stat"
01:38 bigfoot547 What version are you running?
01:38 kaiser err not sure
01:38 kaiser just downloaded it
01:38 kaiser from the repo
01:38 bigfoot547 hmmm from the git repo?
01:39 kaiser wait
01:39 kaiser got it
01:39 kaiser Minetest 0.4.15 (BSD)
01:39 kaiser Build info: VER=0.4.15 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/usr/local/share/minetest"
01:39 kaiser thats my output from "minetest --version"
01:39 nore are you using BSD?
01:39 kaiser yes
01:39 nore hmmmm
01:39 nore did you compile from source?
01:40 kaiser no
01:40 kaiser installed the binary
01:40 nore okay
01:40 kaiser should i try compiling?
01:40 bigfoot547 Maybe
01:40 nore I guess you somehow got a binary that isn't compatible with your system
01:40 kaiser ah, ill try compiling it then
01:40 nore if you compile from source, you may have errors, but I'm quite positive you won't have this one :)
01:41 bigfoot547 http://dev.minetest.net/Compiling_Minetest
01:42 kaiser bigfoot547: in freebsd its all the same, "make install" or "make install clean"
01:42 kaiser clean if you dont want the source afterwards
01:42 bigfoot547 I never use make install, I don't want to mess things up
01:42 kaiser what do you use then?
01:42 kaiser and how would the mess things up
01:43 bigfoot547 I just use the binary in place.
01:43 kaiser i thought we were talking about compiling minetest
01:43 kaiser what i said was in response to the link you posted
01:43 bigfoot547 I know, my compiled binary.
01:44 kaiser so you just installed the binary too, right?
01:45 bigfoot547 No, maybe executable is the better word.
01:45 kaiser so you DID compile it?
01:45 kaiser with what?
01:45 bigfoot547 cd into the minetest dir that you downloaded.
01:46 kaiser then "make"
01:46 kaiser ./configure
01:46 kaiser make
01:46 kaiser make install
01:46 kaiser is the procedure on non bsd machines i believe
01:46 bigfoot547 No, cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1
01:46 kaiser ah cmake
01:47 bigfoot547 Also, don't forget to install dependancies: apt-get install build-essential cmake git libirrlicht-dev libbz2-dev libgettextpo-dev libfreetype6-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libhiredis-dev libcurl3-dev
01:47 bigfoot547 Replace apt-get with your package manager of choice.
01:47 kaiser well im using ports right
01:47 kaiser so it will do that for me, its in the makefile
01:48 bigfoot547 Ok, assuming you have all the dependancies...
01:48 kaiser also apt-get is for debian and ubuntu based linux systems
01:48 bigfoot547 Wait, how many cores do you have?
01:48 kaiser 2 cores, 4 threads
01:48 kaiser fuck i forgot my -j
01:49 bigfoot547 Just ^C. The .o's are still there.
01:49 kaiser it isnt compiling yet
01:49 kaiser its fetching
01:49 bigfoot547 Wait, fetching what?
01:49 kaiser well, minetest and its dependancies
01:50 bigfoot547 Oh.
01:50 kaiser im using bsd ports
01:50 kaiser with the ports tree
01:50 kaiser i have a catalogue of all the software, but non of the source is downloaded
01:50 kaiser therefore make will fetch me the code first
01:51 bigfoot547 Yes, apt-get is somewhat the same.
01:51 kaiser apt-get installs binaries
01:51 kaiser a fair comparison would be pkg to apt-get
01:52 kaiser unless you mean about apt-cache
01:53 bigfoot547 Yes, that makes more sense, thanks
02:12 bigfoot547 Has it compiled kaiser?
02:15 wilkgr Impatient? ;P
02:16 bigfoot547 Impatient? Nooo, on my quad-core, it takes 2 or 3 minutes.
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07:28 red-001 kaiser, you can either build a RUN_IN_PLACE build or install minetest with make install
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08:44 yusf[m] Hi all. Are there any MT API autocomplete support for any IDE or similar in existence?
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08:48 red-001 I think someone made one for some lua-based IDE
08:48 red-001 should be in the minetest-related projects subforum
08:49 red-001 but it could be quite outdated
08:50 Calinou yusf[m]: not that I know of
08:50 Calinou red-001: I saw that, but it's very outdated by now, and it was a custom-made IDE so it was limited
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08:53 yusf[m] Calinou, red-001: I wonder how hard it would be to build autocomplete for Atom or something else that's actually used by people. Then the second step would be to maintain it…
08:54 Calinou a list of all functions would need to be extracted, also Visual Studio Code > Atom in my experience :P
08:54 Calinou (it's much faster)
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08:55 yusf[m] Even on not Windows?
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08:57 yusf[m] Yes I wonder if one could automate the extraction of the functions. But it would probably be a hit and miss because lua_api.txt is not written very precise…
08:58 Calinou yes, it's faster on all OSes
08:58 Calinou there's enough add-ons for daily use now, too
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09:00 yusf[m] On Atom I get this from only having it mentioned in the file I'm currently working on http://i.imgur.com/fuWAU4j.png
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09:02 Calinou yusf[m]: yes, most editors can perform autocomplete based on other functions in opened files
09:05 yusf[m] Calinou: I'm still in the stone-age of text editors… xD
09:05 yusf[m] I found how to create a "provider" with the Atom autocomplete provider API. So now it's "only" a matter of codifying lua_api.txt like so: https://github.com/atom/autocomplete-plus/wiki/Provider-API#suggestions
09:05 Calinou Atom is a bit.... dying, I've found
09:05 Calinou updates are still going on, but most people have moved on to VSCode, or JetBrains IDEs, or even Vim
09:05 yusf[m] But it's so pretty :D
09:06 Calinou I find VSCode prettier, honestly
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09:06 Calinou and Atom, even though it had performance improvements recently, is still slow
09:06 yusf[m] Even web developers? Most ppl i know sit in Sublime still.
09:07 Calinou Sublime Text is also dying, it hardly gets any updates now
09:08 Calinou there's no point in paying for it when VSCode is free without any nag screens ;)
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09:13 yusf[m] Calinou: Yes, it's fast on a Mac as well it seems.
09:15 yusf[m] Calinou: It seems that they call autocomplete IntelliSense. Any idea on how to provide the MT API to it?
09:15 Calinou no idea, but many add-ons have done that
09:19 yusf[m] Yeah, I found a WoW addon for VS Code, so I'm going to study it. https://github.com/Septh/vscode-wow-bundle
09:20 yusf[m] I think it would provide means to speed ut MT mod development immensely, don't you think?
09:24 Calinou yes, but the time spent writing such an add-on might not be worth it
09:24 Calinou it won't attract new modders, really
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11:45 ulla hi
11:46 red-001 hi
11:46 ulla i have a little ask
11:47 ulla can i change whit command radius of commandblock?
11:47 ulla texample /tp @nearest[r=5] X Y Z
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11:50 ulla t:-(
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12:24 sfan5 ulla: nope that's not possible
12:25 yusf[m] Calinou: You're probably right.
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12:27 Fixer waaat?
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12:41 yusf[m] Is it possible to apply a texturepack to a subgame? (without replacing all files)
12:42 DS-minetest yusf[m]: why should someone do that? it would mean having the files multiple times
12:45 yusf[m] Maintenance. A subgame may consist of a lot of third-party mods. The easiest way to keep those fresh is to add them as git submodules. The same doesn't seem possible with texturepacks.
12:45 Calinou no, you can't apply a texture pack to a subgame
12:46 yusf[m] "it would mean having the files multiple times" Yes, but otherwise you have to break upstream constantly for every mod you have TP support for.
12:46 Calinou unfortunately, you can't even have subfolders in texture packs...
12:46 Calinou large texture packs can have 2,000+ files in a single folder
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12:47 yusf[m] Subfolder support is written but not merged though, so there's hope for that.
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12:48 yusf[m] I assume that automatically make a texture overwritable several times, since the same filename could exist in different folders. Which is awesome, because then we can stack texturepacks. :)
12:49 yusf[m] But there should really be TP support on a subgame level. Graphics is an important part of any game. Players would still be able to override that TP in the usual way.
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12:54 yusf[m] :D https://github.com/minetest/minetest/pull/4468
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13:53 ulla where are the radius of command block @nearest?
13:54 ulla what:-P
13:55 Fixer troll?
13:56 DS-minetest the radius is ~((30000*2)^2+(30000*2)^2)^0.5
13:56 DS-minetest !c ((30000*2)^2+(30000*2)^2)^0.5
13:56 MinetestBot TypeError: unsupported operand type(s) for ^: 'int' and 'float'
13:57 DS-minetest !c ((30000*2)^2+(30000*2)^2)^(1/2)
13:57 MinetestBot TypeError: unsupported operand type(s) for ^: 'int' and 'float'
13:57 DS-minetest !c math.sqrt((30000*2)^2+(30000*2)^2)
13:57 MinetestBot 0.0
13:57 DS-minetest umm
13:59 DS-minetest ~84853
13:59 ulla lol
13:59 ulla tty
14:00 DS-minetest perhaps it's limited, idk
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14:00 DS-minetest at least @random is limited afaik
14:01 * cheapie looks
14:01 cheapie Nope, none of them appear to be limited at all.
14:02 cheapie https://github.com/minetest-mods/mesecons/blob/master/mesecons_commandblock/init.lua#L110-L128
14:04 ulla sorry my ask is @nearest radius @ or better if i place cblock the player distance of action @nearest is 1 or 2 or 3 or 4 or.... block distance?
14:05 ulla tis settable in commandline [r=1]
14:06 ulla example /teleport @nearest[r=5] X Y Z
14:08 cheapie At the moment, it's not possible to do that. You are welcome, of course, to submit an issue or PR against mesecons for it.
14:09 ulla ok ty for answer i propose in mesecon forum jeja
14:09 cheapie That works too.
14:10 ulla i have make build battle all with mesecon and digiline
14:10 ulla but i need this command for some function
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16:51 bigfoot547 Hello!
16:52 red-001 hi
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18:09 MinetestBot [git] red-001 -> minetest/minetest: Add more files and file types to `.gitignore` (#5859) ed82150 https://git.io/vHBQx (2017-05-31T18:08:13Z)
18:09 MinetestBot [git] red-001 -> minetest/minetest: Nametag: remove colour codes before calculating alignment. (#5862) 6444963 https://git.io/vHBQh (2017-05-31T18:07:33Z)
18:12 bigfoot547 Yay! Now I should update my rank mod...
18:14 red-001 yeah you should
18:14 * red-001 was using the rank mod to test this and it was confusing
18:18 red-001 note that will break it for old clients
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18:18 bigfoot547 Yes, the nametag will be out of alignment.
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19:22 WuShongie So I installed linux recently
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19:59 AntumD-mobile Does the core have a method for changing & entities definition? For example, if I wanted to add more drops to a mob.
19:59 AntumD-mobile *changing AN entities...
20:00 AntumD-mobile *an entity's... ;p
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20:17 Pannutti Hello
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20:18 Pannutti When I move the camera on mt it snaps. Can it be caused by the mouse?
20:18 Pannutti it lags*
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20:24 sfan5 usually not
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20:24 Pannutti So by what?
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20:48 Fixer mac user?
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22:16 Wuzzy Forum quote of the day: “I agree, it is a very nice and neutral article. I haven't been able to understand a single thing, though.”
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22:29 noah_ I'm having trouble finding the /bin folder on the linux version
22:32 red-001 noah_, I assume you installed it from the repo?
22:33 red-001 package repo*
22:33 noah_ Yeah
22:35 red-001 what do you mean the location for anyway?
22:36 red-001 it depends on the distro iirc
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22:39 noah_ Just trying to host a server
22:39 noah_ the wiki is telling me i need the bin folder and stuff
22:40 noah_ can only find .minetest
22:40 noah_ and theres not much there
22:41 red-001 just run minetest
22:41 red-001 if you need minetestserver
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22:41 red-001 use "minetest --server"
22:42 red-001 what does "minetest --version" output?
22:43 noah_ well shit
22:43 noah_ that was easy
22:43 noah_ thanks
22:44 red-001 np
22:44 kaiser_
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22:45 red-001 huh you got a cloak?
22:45 kaiser yes
22:46 kaiser im a long time freenode user
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