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IRC log for #minetest, 2017-05-20

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All times shown according to UTC.

Time Nick Message
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00:49 MarioBranco Calinou, mintest server works great on Raspberry Pi
00:50 MarioBranco I test with 100 mb/s Internet connection and 4 players at the same time
00:50 MarioBranco You just need to configure the server for the minimal, and you can have your personal and private small minetest Server
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03:48 Wuzzy How do I load a schematic from an MTS file?
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03:51 Wuzzy ok i found it!
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06:17 MinetestBot [git] Zeno- -> minetest/minetest: Fix mem leak in mesh cache (#5781) d176dab https://git.io/vHJww (2017-05-20T06:16:16Z)
06:17 MinetestBot [git] nerzhul -> minetest/minetest: Various code cleanup & little performance improvement on HTTP downloa… ce98022 https://git.io/vHJwr (2017-05-20T06:15:56Z)
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08:14 MinetestBot [git] nerzhul -> minetest/minetest: Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef994… 1469424 https://git.io/vHJ6m (2017-05-20T08:12:54Z)
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08:29 MinetestBot [git] SmallJoker -> minetest/minetest: [CSM] Fix crash when the minimap is disabled. Caused by e25a38e 673ac55 https://git.io/vHJ61 (2017-05-20T08:26:09Z)
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08:49 MinetestBot [git] red-001 -> minetest/minetest: this might fix #5661, needs testing (#5775) 00972d4 https://git.io/vHJii (2017-05-20T08:48:44Z)
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10:06 Sporax wow too many users
10:07 wilkgr Just 135 people in the channel :P
10:07 red-001 just
10:07 Sporax lol
10:08 wilkgr Exactly
10:08 wilkgr :P
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10:29 MinetestBot [git] davisonio -> minetest/minetest: Fix shift key producing space in console (#5777) 605599b https://git.io/vHJDC (2017-05-20T10:29:31Z)
10:32 MinetestBot [git] numberZero -> minetest/minetest: Cleanup in content_mapblock (#5746) 7779bac https://git.io/vHJDz (2017-05-20T10:29:54Z)
10:32 MinetestBot [git] red-001 -> minetest/minetest: Improve password change menu (#5757) 1ff5ee0 https://git.io/vHJDg (2017-05-20T10:29:44Z)
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10:34 zyabin101 @MinetestBot order fail!
10:34 red-001 zyabin101 ?
10:35 zyabin101 mtbot orders these three commits wrongly
10:35 zyabin101 7779bac happened *before* 1ff5ee0
10:35 zyabin101 (probably should be a problem with GitHub api)
10:35 red-001 yeah thats a bit werid
10:36 red-001 alphabetaic ordering?
10:37 zyabin101 ^^^^ whoops
10:37 * red-001 is looking at commit message
10:37 zyabin101 I meant 7779bac happened *after* 1ff5ee0
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10:52 sfan5 if multiple commits happen at once the order is reversed
10:57 MinetestBot [git] octacian -> minetest/minetest: Add /clearinv chat command (#4994) dada983 https://git.io/vHJyV (2017-05-20T10:56:17Z)
10:57 MinetestBot [git] nerzhul -> minetest/minetest: chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index … 8797a0a https://git.io/vHJyw (2017-05-20T10:56:02Z)
10:58 zyabin101 @sfan5 except that in that case, multiple commits happened within 10 secs
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10:59 zyabin101 probably mtbot needs a local sorting algorithms for the case multiple commits happened after the previous github api ping
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11:12 IhrFussel When was player:set_nametag_attributes() added? 0.4.13?
11:13 IhrFussel Or 0.4.14? There is a player on my server who cannot see nametag colors and I'm trying to find out what the version of his client is (he is on iOS so the app is not Minetest)
11:14 zyabin101 @IhrFussel my guess: https://github.com/minetest/minetest/commit/18c2f16c138f4b40b4705507b46d24e1518e4705
11:15 zyabin101 !title https://github.com/minetest/minetest/commit/18c2f16c138f4b40b4705507b46d24e1518e4705
11:15 MinetestBot zyabin101: Generalize core.get/set_nametag_color into core.get/set_nametag_attri… · minetest/minetest@18c2f16 · GitHub
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11:16 zyabin101 It's been consisting in all of 0.4.15 0.4.14 0.4.13
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11:20 Krock was added between 0.4.12 and 0.4.13
11:23 IhrFussel SMH...some 3rd party apps must be EXTREMELY outdated then...
11:23 IhrFussel zyabin101, thanks for the link =)
11:23 zyabin101 @IhrFussel you're welcome :D
11:25 IhrFussel I wish it was possible to offer at least 1 official client in the Apple Store, maintained by some core devs =/
11:26 zyabin101 @IhrFussel it'd cost around 99 $ *per month*
11:26 IhrFussel The iOS users are a BIG portion of the player base...it's a shame that they cannot enjoy the REAL Minetest without paying, being forced to watch ads
11:26 red-001 zyabin101, I think it's per-year
11:27 red-001 plus it will depend on no-one pointing out the license issue
11:27 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=16020
11:27 rubenwardy please report any forks there, infringing or otherwise
11:27 red-001 rubenwardy, thats the android fork trend
11:28 red-001 there already is an iOS one
11:28 rubenwardy oh
11:28 rubenwardy should be renamed, io
11:28 rubenwardy *imo
11:30 red-001 https://forum.minetest.net/viewtopic.php?f=3&t=16707
11:30 red-001 !title
11:30 MinetestBot red-001: Minetest clone thread - Minetest Forums
11:30 red-001 my bad it's a general clone thread
11:30 rubenwardy the other one is older
11:31 IhrFussel And how does it help iOS users who want to connect to Minetest servers if we report clones there?
11:33 rubenwardy heh
11:34 IhrFussel Is it the goal of core devs to BLOCK iOS users?
11:34 rubenwardy any forks on the app store are infringing, so we could selectively take down the ones with IAP
11:34 rubenwardy ie: cheating clients
11:36 IhrFussel But iOS users don't have much choice AFAIK ... plus it will not change the fact that at least 1 client right now gives players random names with 3-digit numbers for example...what I mean is without any official clients iOS users will NEVER have the orginal experience
11:37 rubenwardy we can't legally do an official client
11:38 IhrFussel Only cause of the fee you have to pay monthly/yearly?
11:38 rubenwardy no, legally
11:38 rubenwardy not monetarily
11:39 rubenwardy the LGPL license is not compatible with the app store
11:39 rubenwardy so we'd have to ask the permission of every single contributor that Minetest has ever had
11:40 rubenwardy or rewrite the bits they wrote, and anything that was built on top of it
11:40 rubenwardy so there can never be an *official* client
11:40 rubenwardy but there could be a community client, not directly associated with the project
11:41 rubenwardy still illegal though
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11:46 IhrFussel Well as it is now Minetest prevents ~ 15% of smartphone/tablet users from enjoying the real game
11:49 Calinou yeah, installing that client would require jailbreaking your device
11:50 IhrFussel And it's a real shame that we server owners cannot simply tell them to "download the original client app" either when they play with some scam app and EVEN think it would be the real one (that is the worst part)
11:50 Calinou IhrFussel: technically, there is no open source software available on iOS without jailbreaking. None.
11:50 Calinou why? because the App Store's license makes any open source thing proprietary
11:50 Calinou (this is why the GPL and LGPL are not allowed without some sort of exception)
11:51 IhrFussel Some players ACCUSE me of being a scammer BECAUSE their app tells them to PAY money and they associate the app with the servers they play on
11:53 IhrFussel And if the app doesn't require money it most likely shows ads (just like most 3rd-party Android clones)
11:54 Calinou yeah
11:54 Calinou (nobody makes a mobile app distributed on the Play Store without the intention of money…)
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11:56 IhrFussel Soo frustrating when you want to help a player using a non-Minetest client and suddenly they don't respond/reply because they are busy watching ads...then you think "oh hey now I can continue to explain him/her the server" and BAM second ad is coming
11:57 rubenwardy pretty much all apps for Minetest with ads in them are illegal
11:59 Calinou they are, indeed
11:59 Krock and surely those who don't provide the source
11:59 Calinou proprietary SDKs can't legally be integrated into a GPL or LGPL application
11:59 rubenwardy yeah
11:59 rubenwardy http://wiki.minetest.net/Licensing#Complying_with_the_License
11:59 IhrFussel That would mean Multicraft is illegal too?
12:00 Calinou IhrFussel: are there actually mature players using these apps?
12:00 rubenwardy yes, IhrFussel
12:00 Calinou it definitely is
12:00 IhrFussel But nobody sued the creator yet
12:01 Calinou suing takes a ton of money and time
12:01 Calinou you can send a DMCA, if you have a significant amount of code in Minetest or minetest_game
12:01 red-001 not worth it
12:01 red-001 it will just get replaced by another app
12:01 Calinou also, that ^
12:01 Calinou it will hurt them a bit, but not by much
12:02 Calinou because Google/Apple don't care about infringement, it brings them even more money in fact
12:02 Calinou they just comply with your DMCA request to look good
12:02 IhrFussel Calinou, most Minetest players are underaged, immature, non-experienced kids IMO ... don't expect them to know that they are using a clone app...many just refer to Minetest as "MultiCraft"
12:03 Calinou so why care about them?
12:03 Calinou this might sound blunt or insensitive but this is what we did in the gaming scene since like, forever
12:04 Calinou to be honest, I've not enjoyed Minetest multiplayer for a long time, basically when the players you saw on public servers were mature for the most part
12:05 Calinou (this doesn't mean adult, just "isn't annoying all the time")
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12:05 IhrFussel I care about any player who has serious interest in my server...the age etc doesn't matter to me, but I cannot expect from a ~ 10 year old kid to know that they don't play the right app ... Multicraft being A LOT more popular and better rated doesn't help with that either
12:06 Calinou it would be fun if Mojang/Microsoft DMCA'd these apps for infringing on Minecraft's trademark
12:07 Calinou they're not going to, to avoid creating a Streisand effect, I guess
12:07 Calinou they likely could do it though
12:07 sfan5 Calinou: that's incorrect
12:07 sfan5 lgpl explicitly allows this
12:07 rubenwardy not in the way the likely do it
12:08 rubenwardy you have to be allowed to replace any lgpl code
12:08 rubenwardy *they
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12:08 sfan5 that only applies to lgpl 3 afaik
12:10 rubenwardy don't think that's true https://www.gnu.org/licenses/lgpl-2.1.html
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12:11 sfan5 hm might've been something else then
12:11 rubenwardy see 6
12:11 rubenwardy :)
12:12 Calinou sfan5: LGPLv2 allows only dynamic linking with GPL-incompatible software
12:12 Calinou static linking can be added via an exception, but it's rarely done
12:13 Calinou (wxWidgets does it, for example)
12:13 sfan5 right
12:13 sfan5 so if the platform does not provide means of dynamic linking then you can't release LGPL software on it?
12:15 Fixer IhrFussel: thats why you need some kind of small popup window at first login that tells you are playing minetest, if you get ads/have to pay money = rip off
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12:16 sfan5 looking at http://stackoverflow.com/questions/459833// it seems that since the testing apps on your device no longer requires payment it is kind of okay
12:17 red-001 Fixer, the apps could just remove that
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12:17 Fixer red-001: as simple mod, i mean
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12:20 IhrFussel Fixer, I don't think showing it on first login only would be enough...you'd have to show it a lot of times for them to understand the message behind it (talking about kids) ... plus on iOS they have no alternative
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12:35 MinetestBot [git] theFox6 -> minetest/minetest_game: Default: Shorter and better ABMs (#1739) e523c3a https://git.io/vHJ7b (2017-05-20T12:32:52Z)
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13:03 MinetestBot muhdnurhidayat: May-19 18:29 UTC <rubenwardy> feel free to add yourself to all of the translation credits, and translate the credits into any other languages (although keep the name the same, ofc)
13:04 muhdnurhidayat @rubenwardy okay, thank you... :D
13:05 rubenwardy no, thank you :D
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14:00 DS-minetest is there a bone that every object has?
14:05 MinetestBot [git] nerzhul -> minetest/minetest: Typo fix in README.txt 7e18506 https://git.io/vHJAi (2017-05-20T14:04:44Z)
14:25 zyabin101 @DS-minetest which bone?
14:27 DS-minetest a bone that can be used for set_bone_position
14:29 zyabin101 no idea. =/
14:29 zyabin101 maybe you set a bone ident (a string) and act on it, or...
14:31 DS-minetest i know how to set bones in models
14:32 DS-minetest but is there a global bone?
14:34 zyabin101 probably not
14:34 zyabin101 looking up lua_api.txt in master does nothing
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14:48 MinetestBot [git] paramat -> minetest/minetest: Particle spawner: Do not spawn particles distant from player (#5766) 60baf81 https://git.io/vHJhM (2017-05-20T14:46:35Z)
14:48 MinetestBot [git] SmallJoker -> minetest/minetest: [CSM] Correct the log destination of print() (#5784) af2f025 https://git.io/vHJhD (2017-05-20T14:46:12Z)
14:48 MinetestBot [git] red-001 -> minetest/minetest: Fix CSM crash (#5779) 772944d https://git.io/vHJhy (2017-05-20T14:45:49Z)
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14:58 zyabin101 I kinda got an empty game working:
14:58 zyabin101 http://i.imgur.com/gjkbve4.png
15:01 zyabin101 The engine requires the crack animation, heart and 2D player skin (of course), and I could spawn items with /give.
15:02 zyabin101 Lastly, I need a way to remove items without any additional mod (magic word needed?)
15:02 red-001 "Q" doesn't work?
15:03 zyabin101 s/remove items/remove items or nodes out of the world/
15:03 zyabin101 Do item entities despawn after some time?
15:03 red-001 yes
15:04 zyabin101 when?
15:04 red-001 well not all
15:04 red-001 but iirc drop items do
15:04 red-001 zyabin101, a few minutes for items
15:04 zyabin101 Now, how do I remove nodes out of the world?
15:05 PsychoVision joined #minetest
15:05 zyabin101 Do I make an Admin-Delete-Node-Inator?
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15:07 zyabin101 ^^^ Kludges won't work!
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15:58 zyabin101 ^ noooooooooo
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16:05 zyabin101 How do I make the Admin-Delete-Node-Inator?
16:06 zyabin101 That is, I want the tool to break *any node* (even those that are unbreakable otherwise) instantly.
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16:08 VanessaE zyabin101: maptools admin pick
16:08 VanessaE the one "with drops" works like a super-over-powered pickaxe
16:08 VanessaE the one "without drops" is more like a delete tool
16:09 zyabin101 !mod maptools
16:09 MinetestBot zyabin101: Map Tools [maptools] by Calinou - https://forum.minetest.net/viewtopic.php?t=1882
16:09 VanessaE (the latter is probably what you want, but the former is very useful for general building during admin work)
16:09 VanessaE that's the one
16:09 VanessaE Calinou needs to fix the dig times on a few node types though
16:10 VanessaE (there's one or two things, like signs or unknown nodes, which don't insta-dig)
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16:18 zyabin101 uh
16:18 zyabin101 @VanessaE @Calinou how do I obtain the admin pick? What's the item id?
16:20 zyabin101 > <...> see README.txt for item and node names.
16:20 zyabin101 ...
16:20 VanessaE zyabin101:  /giveme maptools:pick_admin_with_drops
16:21 zyabin101 Ok
16:21 zyabin101 seriously
16:22 zyabin101 do maptools *really* need `default` mod :|
16:23 zyabin101 yet another time: I *don't* have a `default` mod
16:23 zyabin101 in the subgame I'm running it on
16:25 VanessaE get a better subgame :P
16:27 AlexYst Not every subgame wants default. When I was building my own, it didn't. Then again, my subgame was left unfinished and abandoned, so maybe mine's a bad example.
16:27 rubenwardy default is a cluster fuck
16:27 rubenwardy it should not have ended like that
16:27 AlexYst I know, right?
16:28 AlexYst It needs to be broken up into smaller mods.
16:28 rubenwardy any all my attempts to split it up have ended with compatibility complaints
16:28 AlexYst Even with aliases?
16:28 VanessaE there's a simple solution to that:  make "default" depend on all of those other sub-mods you would split it into
16:28 VanessaE then the dependency chain merely gets a little longer, but doesn't break
16:28 AlexYst Ah, then make default empty.
16:29 rubenwardy yeah, as most mods do things like     stack:get_name() == "default:stone"
16:29 VanessaE and a sub-game author can then delete from default's depends.txt those components he doesn't want.
16:29 VanessaE (and of course the corresponding sub-mod)
16:29 VanessaE AlexYst: precisely.
16:29 rubenwardy that's a good plan VanessaE, and was my plan to do - however you wouldn't be able to rename any nodes due to the corresponding problems
16:29 VanessaE or at least, default could contain all the core functions everything else would still need
16:29 VanessaE but nodes et al in their own submods
16:29 rubenwardy not sure how bad that is
16:31 zyabin101 maptools:default_nodes.lua line 19: attempt to index global `default` (a nil value)
16:31 AlexYst VanessaE: Default can either be a dependency list for previously-default mods or a mod with functionality. THe moment it does both, there's little point in splitting it. I mean, you'd be able to use the sub-parts on their own, but you couldn't use the functionality of the new default on its own.
16:31 zyabin101 ^^ ...
16:31 VanessaE AlexYst: that's my point though
16:32 VanessaE mods that depend on "default" now, would not break if you split it into sub-mods with 'default' as the master list
16:32 VanessaE and subgames or mods that only want one component can depend on just that one part
16:32 VanessaE "Principle of least surprise"
16:32 AlexYst VanessaE: Right, but you also said to put some core functionality into the new default, making the new default not just that dependency list.
16:33 VanessaE hm, right
16:33 VanessaE ok then yeah, make it a totally empty mod that serves only as a dependency list
16:33 rubenwardy I wouldn't put anything in default
16:33 AlexYst Which means you can't use that core functionality without all those smaller mods, some of which we don't want.
16:33 rubenwardy I'd put the functions etc in a defaultlib
16:33 AlexYst Right. It's got to be empty or it's pointless.
16:34 VanessaE rubenwardy: that sounds fair
16:34 AlexYst Yeah, defaultlib sounds like a good idea.
16:34 VanessaE so split default into trees, blocks, plants, default_lib, maybe a few others?
16:34 VanessaE ("blocks" would be stuff like cobble or sand)
16:34 AlexYst (As a Debianite, "libdefault" sounds good too.)
16:34 AlexYst VanessaE: That would be fantastic.
16:35 AlexYst I'd love to have default_lib for the sounds and stuff, but a lot of the other stuff I'd want to implement in my own mods.
16:35 zyabin101 :http://irc.minetest.ru/minetest/2017-05-20#i_4930415
16:35 rubenwardy high cohesion, low coupling
16:35 zyabin101 @VanessaE it's my own game :/
16:36 AlexYst Heh heh, I was even experimenting with custom tree generation, though it left strange shadows, if I recall.
16:36 VanessaE zyabin101: well, see above.  you kinda broke compatibility with nearly every mod out there by not having at least a minimal "default" mod :P
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16:39 * AlexYst finds stone picks are unable to mine non-steel metal blocks and wonders if it was always that way
16:39 AlexYst I hardly ever build out of metal, ha ha.
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16:41 VanessaE rubenwardy: this would be a REALLY good time to add that "simple metals" mod we talked about ages ago
16:41 VanessaE i.e. wire, rebar, ingots, sheeting/plating, blocks, etc.
16:42 VanessaE +lumps
16:42 VanessaE mt_game could really use something like that.  several nodes/items for each registered metal
16:42 VanessaE +strips too
16:42 AlexYst Ha, that would go fantastically with the main mod I'm building right now.
16:43 VanessaE that makes seven, of which only four apiece would be new since we have lumps, ingots, and blocks for each metal type already
16:44 rubenwardy heh
16:44 rubenwardy there needs to be a better way to get standards than by having them in MTG
16:44 VanessaE that's the only way to establish a true standard
16:44 rubenwardy and installing dependencies needs to be easier - mods too
16:44 VanessaE otherwise you end up with a bunch of de-facto standards like biome_lib or unified dyes
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16:45 AlexYst I'm working on something that puts eight new slots in an inventory menu. Each slot represents a mineral from the game. You can put an item crafted from that mineral in the slot to get a bonus. For example, using a powered rail in the iron or mese slot will probably speed your walking. More metal nodes means more options for the four metal-based mineral slots.
16:46 Calinou you aren't a real Minetest player if you build your houses in materials other than steel blocks
16:46 Calinou (and Mese blocks)
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16:46 AlexYst Aw. I've never built a house of steel.
16:46 AlexYst Or mese.
16:47 AlexYst I typically hoard those instead.
16:47 Grandolf joined #minetest
16:47 AlexYst I'm going to be consuming lots of steel and mese soon though. A vast, underground subway with powered rails.
16:48 AlexYst And flames. Lots of coal blocks with flames.
16:49 VanessaE so...who's gonna code the "simple metals" idea, and can we get it into mt_game before freeze?
16:49 VanessaE (freeze is tonight I think)
16:49 VanessaE sofar, nore, paramat ^^
16:49 red-001 VanessaE, moved
16:49 red-001 tomorrow
16:49 VanessaE oh good./
16:49 red-001 at 23:69
16:49 red-001 at 23:59*
16:49 VanessaE 23:59 *
16:49 VanessaE ok fair enough
16:49 VanessaE still, who's gonna code it and can we get it in?
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16:50 VanessaE mt really kinda needs this
16:50 AlexYst If we had a week or so, I'd love to do it myself, but I have coursework to work on in the next few days.
16:50 VanessaE more unification among mods that way
16:50 red-001 VanessaE, does the code freeze apply to both core and game?
16:50 VanessaE red-001: I don't know.  I assume it does
16:50 VanessaE I'd code it right now if I could be sure of its inclusion
16:51 AlexYst Oh, wait. wire and rebar. I can't do that, I kind of suck at drawing.
16:52 AlexYst I can do node boxes, but the rest needs a hand other than mine.
16:52 VanessaE I have textures in Home Decor that would be suitable
16:55 AlexYst Oh, sweet. We can just recolour them for each metal then.
16:55 AlexYst Yeah, I can't do this tonight, but if it's not done soon, I'll get on it.
16:55 VanessaE yes
16:55 VanessaE just use the steel strips and wire images, recolor using hardware coloring, done.
16:57 VanessaE (probably need to separate the wire image into wire with the spool as an overlay, so that only the wire is colorized)
16:58 AlexYst What is hardware colouring? Is that just recolouring the metal or is that a special image-editing technique?
16:58 VanessaE it's a method of altering a texture's color without actually baking the color into the texture or creating a new one with compositing
16:59 VanessaE { name = "foo.png", color = 0x123456 }
16:59 VanessaE er,
16:59 VanessaE { name = "foo.png", color = 0x12345678 }
16:59 VanessaE foo.png will be re-colorized to #12345678 (AARRGGBB)
16:59 zyabin101 :O is the Feature Freeze of 2017 happening? :D
16:59 VanessaE zyabin101: tomorrow.
17:00 AlexYst Oh, got it. So only one actual texture file then. Nice.
17:00 VanessaE AlexYst: precisely so.
17:00 VanessaE has a similar effect as "[colorize" but without the extra texture memory usage.
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17:26 paramat erm, this is obviously the worst possible time to add a big new feature to MTG, as '"simple" metals' would be
17:26 VanessaE why?
17:27 paramat um, what's happening tomorrow?
17:27 VanessaE irrelevant :)
17:28 VanessaE assuming someone wrote such a mod, working code is working code, whether there's a freeze imminent or not
17:28 VanessaE and anyway, it would be a single function that registers several variants of the input metal, that's all
17:28 VanessaE so you'd get steel rebar, steel ingots, ...; gold rebar, gold ingots, ...
17:29 VanessaE (with options to not register some things, or register them differently, like iron lump instead of steel lump, etc)
17:29 VanessaE pass all of the existing metals through it, bang, you have a dozen or so new items that mods can use in their recipes, with very little effort
17:30 paramat 'feature freeze is irrelevant' =/
17:30 VanessaE no, the timing thereof is.
17:30 paramat assuming 1 dev was interested, it would take about a week, all those textures
17:30 VanessaE wat
17:31 VanessaE I could do it in a couple of hours.
17:31 VanessaE but since it obviously isn't wanted, I won't.
17:31 paramat good textures take a long time, the code itself would need days of dev
17:32 VanessaE nah
17:32 VanessaE textures already exist
17:32 VanessaE and the code would be an hour's worth at most, undisturbed.
17:32 paramat then several days for devs to see it, discuss and review
17:33 VanessaE if it takes several days to review a piece of code I throw together in an hour, something's wrong with the review process.
17:34 paramat no, that's just reality, devs are busy and have little time
17:35 paramat several days is fast
17:35 VanessaE ...
17:36 VanessaE then suggest that non-devs be allowed to approve code as well (provided they're accomplished contributors or known-reliable testers)
17:36 VanessaE "we're overworked!"  "I know! let's keep all the work for ourselves!  that'll help....right?"
17:37 rubenwardy the time to review depends on complexity
17:37 VanessaE ...and what I propose would be simple.
17:38 VanessaE but the above discussion has already killed any desire I had to code it.
17:38 paramat a non-dev that can approve is a dev
17:38 VanessaE approve != commit
17:39 paramat we have 7 mtg devs already, probably too many, remember the idea is to keep the team small
17:39 VanessaE all a core (or game) dev should need to do in such a situation is do a quick test and then merge if enough people already have tested and declared it good.
17:40 paramat it's hardly simple
17:40 paramat yes, only a dev can approve
17:41 paramat ^ that's how we already work, it doesn't make things fast
17:42 red-001 a few days isn't long with the sort of time frame this sort of stuff takes around here
17:45 VanessaE there's another problem with this line of logic:
17:46 VanessaE this particular mod has been proposed before, at least twice...and both times, no one wanted to even discuss it seriously.
17:46 VanessaE and this shit happens ALL THE TIME with this project
17:47 VanessaE and it's not about "devs have no time/other things to do".  I'll refrain from what I think IS the reason (that would just start an argument)
17:47 torgdor joined #minetest
17:50 CWz VanessaE-sama!
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17:53 VanessaE hi
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18:14 MinetestBot [git] nerzhul -> minetest/minetest: Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48 a2bb776 https://git.io/vHUqA (2017-05-20T18:13:29Z)
18:16 paramat that's expected, we are overwhelmed with suggestions and feature requests so inevitably most will not get an enthusiastic response, or any response :]
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18:44 MinetestBot [git] HybridDog -> minetest/minetest: Fix instant digging (#5785) 358074b https://git.io/vHUYr (2017-05-20T18:43:13Z)
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18:50 Krock now about no
18:51 Krock hello
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19:20 ExeterDad Hey guys... how to stop water from spreading immediatly? Large body of water high above in our server about to take over the map.
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19:26 paramat hmm maybe we need a setting that stops liquid flow ..
19:27 paramat because i don't know how you can
19:28 VanessaE seems to me on each spread event, just check how close each node being spread is, from the nearest source
19:28 VanessaE could be done in Lua with only a small impact I think
19:29 Fixer i'm not sure if this is possible
19:30 VanessaE or better,
19:30 ExeterDad Sorry at work on webchat. Yeah...  I nearly killed the server with WE draining...  it's growing faster than I can remove
19:30 VanessaE check the node's param2 before spreading it.  if it's too low, and the next target position for the spread is below, don't spread.
19:30 VanessaE that way water could run down a long hill but would eventually "soak into" the terrain
19:31 Fixer ExeterDad: griefing?
19:31 ExeterDad Don't think so. The mods keep finding land masses with lakes high in the air. Some water all alone. This one is a ocean and it's moving
19:31 VanessaE basically if there's too great of a difference between the existing param2 and the next param2 to be used, don't spread.
19:32 VanessaE that should be pretty fast to calculate
19:32 Fixer ExeterDad: strange, where you found it?
19:32 Fixer high in the air?
19:32 ExeterDad Very high y 1500 or so
19:32 Fixer o.O
19:33 bigfoot547 joined #minetest
19:33 ExeterDad And of course them being there got the area active and it's out of control. Can't even fly ahead of it
19:33 bigfoot547 Which server is this on ExeterDad
19:33 Fixer some special mod? or mapgen problem?
19:33 ExeterDad HOMETOWN  I had to shut it down
19:34 ExeterDad No mods that I know of that would do that?
19:34 bigfoot547 I noticed. Could you modify the core to stop water spread?
19:34 Calinou there could be a core minetest.conf setting to disable liquid spread entirely
19:34 frostsnow mgv7 with floating islands, perhaps?
19:34 Calinou also toggleable with a command
19:34 Calinou would be pretty handy at times, I find
19:34 Fixer ExeterDad: you can stop water spread yes
19:34 ExeterDad I'm about to redefine water. But then I won't be able to see it to do away with it
19:34 Fixer minetest.conf has it
19:35 VanessaE edit default/nodes.lua and comment-out the water defs.  then boot the server, clean up the mess, and re-enable the water defs
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19:35 ExeterDad That's the answer I was hoping to get VanessaE. Just to rattled to come up with it myself lol
19:35 VanessaE no one's listening to me about how to limit the spread?
19:35 Fixer ExeterDad: give me your seed and exact water position if possible, want to look it in singleplayer
19:36 bigfoot547 me too
19:36 ExeterDad Okay Fixer. Will take a few to get that for you
19:36 Fixer could this be some kind of mapgen error
19:36 bigfoot547 Wait. What is your minetest.conf? Specifically water level?
19:37 ExeterDad Water level is untouched in conf, but I'll check
19:37 VanessaE ExeterDad: *sees screenshots*  holy fuckballs
19:39 bigfoot547 joined #minetest
19:39 Fixer ExeterDad: also, any signs in debug.txt, maybe someone did water ocean intenionally?
19:39 ExeterDad How?  I am the only one with WE privs
19:40 Fixer ExeterDad: via bucket
19:40 ExeterDad But you can't place in mid air right?
19:41 ExeterDad Seed 14105561135541706857
19:41 ExeterDad I have to scan to get the cords
19:41 Fixer ExeterDad: he pillared to it, made huge 1 block "fence", added as much source as possible
19:41 Fixer ExeterDad: v7 with default settings?
19:41 ExeterDad Yes
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19:44 GNU[BDC] hi
19:44 paramat is mgv7 'floatlands' flag enabled?
19:45 paramat it would be in map_meta.txt under mgv7_spflags =
19:45 ExeterDad These are the cords vita gave me to tp to. I'm assuming this would be closer to the beginning  2000*2000*1500
19:45 Fixer ExeterDad: grep for buckets/waterplacingwhatever if that is logged
19:46 paramat by default mgv7 floatlands are at y = 1280
19:46 Fixer i dont see anythingh
19:47 bigfoot547 me niether
19:47 ExeterDad mgv7_spflags = nomountains, ridges, nofloatlands, caverns   Caverns was "added for me"
19:47 paramat ok phew
19:48 GNU[BDC] is this an old bug?
19:48 GNU[BDC] Trying to store id = 2058 statically but block (-22,0,85) already contains 64 objects. Forcing delete.
19:48 GNU[BDC] some lines then server crashed with AsyncErr: ServerThread::run Lua: Invalid float vector dimension range 'x'
19:49 ExeterDad my map_meta.txt was tweaked a long time ago a bit. Should I make a jist?
19:49 bigfoot547 yeah, make a gist.
19:49 ExeterDad Actually Fixer I think you had that map_meta.txt
19:50 Fixer somewhere long ago
19:50 ExeterDad This is hard. At work on Windows with Putty
19:50 VanessaE as I was saying in #-dev,
19:51 VanessaE check all your config files for code.  some mods use dofile() to load configs, and thus can load code too
19:51 VanessaE and refresh ALL of the mods
19:51 VanessaE the exploit could be used to rewrite any of these, mods too if mod security is disabled.
19:51 VanessaE another user the other day had that happen,
19:52 VanessaE someone used the exploit to insert an on-joinplayer() call to kick the user off (and point them at a non-official minetest site, too)
19:52 shivajiva the refresh will alert you to any mod with changes hopefully
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19:53 VanessaE well when I say "refresh" I mean delete all mods, get them from known sources, and put them back into place
19:53 ExeterDad map_meta.txt https://gist.github.com/ExeterDad/997e61e06b3e61648522a0634bb54222
19:53 VanessaE I highly advise managing your server's mods from your home PC
19:53 VanessaE that way you can just rsync to refresh them
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19:55 GreenDimond Replacing *all* the mods would be bad :)
19:55 VanessaE that's what I do every night
19:55 VanessaE every single mod on my servers is deleted and reloaded from a safe cache
19:56 VanessaE which is, itself, updated from my home PC
19:56 GreenDimond You set specific mods to do that?
19:56 GreenDimond Because he has some mods that don't have a sourcwe
19:56 GreenDimond *source
19:56 VanessaE I have a script that runs every night as part of the backup procedure.
19:57 GreenDimond Could he make it so it gets a fresh copy from his own PC? Like get it from a different folder where it would be untouched by the server?
19:57 VanessaE the mods are rsynced to a dir outside of the ~/.minetest dir whenever I push updates from my PC, and every night the script rsyncs them from the outside dir to the minetest dirs where the mods are actually needed.
19:57 GreenDimond ah so it is all local
19:57 ExeterDad That wouldn't be hard to script GD. Just never thought it would be needed.
19:57 VanessaE no
19:58 GreenDimond ayayay I am missing something
19:58 GreenDimond it *can* be local
19:58 GreenDimond but it isnt *all* local
19:58 shivajiva nice strategy VanessaE
19:58 VanessaE the mods are stored on my PC.  I upload them to the server as needed, and it re-deploys the ENTIRE collection of mods from there every niught
19:58 VanessaE night*
19:58 GreenDimond do you host it from your PC?
19:59 VanessaE no
19:59 GreenDimond ahhh I see now
19:59 VanessaE the hosting machine is a dedi I pay for in France
19:59 GreenDimond the mods it pulls from are on *your* PC not from the internet
19:59 Fixer ExeterDad: don't see any water on that coords
19:59 VanessaE correct
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19:59 GreenDimond oki I get it now :)
20:00 VanessaE so as long as the original sources of those mods on github et al. are not compromised, the ones on my servers are guaranteed safe
20:00 VanessaE (provided I can upload updates in a timely manner)
20:00 ExeterDad It seems believable that mapgen "could" of done it with what SkyFall and kiko have been finding up there all around the map.
20:00 Fixer ExeterDad: use MidnightCommander (tm)
20:00 GreenDimond I think it's a mapgen bug
20:01 GreenDimond Did this start when you updated the server?
20:01 GreenDimond (to the ver. with opening chests)
20:01 ExeterDad I do use it Fixer.  But copy and paste is a challenge in the viewer. So I have to use nano and I don't know my way around it well.
20:01 GreenDimond afk
20:02 Fixer first, how you even found that water?
20:02 paramat terrain in the air, that's concerning. what commit is the server at?
20:02 bigfoot547 ExeterDad: I found a regression? glitch? with water, where if you place water sources diagonal to each other, you get a square of water. No big deal. But, this works midair. That is where it can cause serious damage. 10 buckets of water makes a 10x10 area! (100 water sources)
20:02 ExeterDad I'd have to look back Fixer. kiko found water that created a "shadow".  Then yesterday SkyFall and GD found a island with water
20:03 Fixer ExeterDad: island with water?
20:04 ExeterDad Built from minetest GIT master, last commit 9b5effffbb0599f85014b53c3fd025b6a8222e02
20:04 paramat thanks
20:05 ExeterDad Yes....   I don't have the screenie. SkyFall texted it to Kibbie on her phone. It was....  well another world with square sides.
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20:05 paramat sounds like cutoffs at mapchunk borders
20:06 paramat nothing weird in map meta txt
20:08 ExeterDad kiko PM'd me this via forum about a lake he found on may 16   300,80,600
20:08 GreenDimond i have some screenies of the water i sealed bu am a bit busy atm
20:08 GreenDimond *but
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20:11 ExeterDad So if one was found may 16, hometown was running this commit: Built from minetest GIT master, last commit f6d1b682d3c3fa25e11d64d52c93b92760fe2612
20:16 paramat interestingly that's just after 'Mgflat, Mgv7: Only create noise objects if needed' and just before 'Mgflat, Mgv7: Fix noise crash on world exit.'
20:17 paramat so it could have been mapgen going crazy, but that was fixed very quickly
20:17 paramat maybe stuff was generated during commit f6d but you've only just discovered it now
20:18 paramat the noise crash occured when a mapgen option was disabled, and your server has mountains disabled
20:19 paramat however i don't see how that would create terrain in weird places
20:19 paramat but maybe it did
20:20 paramat and this would have been fixed on your next server update after f6d
20:21 ExeterDad I don't have much details about the terrain they found. I haven't seen it yet. GreenDimond would know more. He was battling the water flow off of it. But today... this is different. It's growing like a perpetual water source.
20:21 bigfoot547 ExeterDad: I found a regression? glitch? with water, where if you place water sources diagonal to each other, you get a square of water. No big deal. But, this works midair. That is where it can cause serious damage. 10 buckets of water makes a 10x10 area! (100 water sources)
20:21 paramat ^ water is renewable, that's normal
20:21 bigfoot547 this could be cause?
20:22 Fixer bigfoot547: it is ok, no
20:22 bigfoot547 paramat: In the air?
20:22 paramat a diagonal line in air would spread outwards
20:23 ExeterDad I did the biggest select in WE I have ever done. It maxed out one of the cores on the server and the chat was silent for a long time. Seems most everyone had to log back in when it settled down.  And I only made a small dent in the water.
20:23 paramat maybe regenerate the volume with /deleteblocks ?
20:24 VanessaE bad idea
20:24 paramat it would return to mapgen state, only air
20:24 ExeterDad lol  That was my first thought too
20:24 VanessaE not necessarily, paramat
20:24 VanessaE deleteblocks may cause the mapgen to interpret the map seed differently than normal
20:25 paramat it should not
20:25 VanessaE I've had it, as recently as a couple months ago, definitely create different terrain than what should have been, on maps where I know for a fact that the seed has never changed,.
20:25 ExeterDad That's been true when doing small repairs on the surface.
20:25 paramat that's because mgv7 terrain changed a few months ago
20:25 ExeterDad Yep
20:25 VanessaE this was mgv6.
20:26 paramat oh weird
20:26 VanessaE yeah.
20:26 paramat 1500 nodes up, it doesn't matter if seed changes, there will only be air in mgv7
20:26 VanessaE well that's true I guess
20:27 paramat if you are sure there are no builds up there
20:27 ExeterDad Well I'll give it a go after backing up the database. I'll be home soon with my own tools and less freaked out.
20:27 paramat problem is WE can only cope with mapchunk-sized volumes
20:28 paramat somehow i suspect a griefer placing a long line of diagonal sources
20:29 bigfoot547 How tall is the affected area?
20:29 paramat or of course weird terrain generated during f6d
20:29 ExeterDad The top of the one that made me shut down was at y 2000 or so
20:29 bigfoot547 where was the bottom?
20:29 MinetestBot [git] nerzhul -> minetest/minetest: Real control fix (#5787) 90808a4 https://git.io/vHUZe (2017-05-20T20:29:15Z)
20:30 ExeterDad I couldn't tell. When flying down I couldn't tell if it was loading in, or falling. Everything was appearing in chunks.
20:31 bigfoot547 oh.
20:33 ExeterDad One question before I go...  when I stop the flow as suggested by VanessaE....  Should I somehow disable flowing water so I can pinpoint only the sources when cleaning?
20:33 bigfoot547 yes.
20:35 bigfoot547 An ABM would be slow
20:35 ExeterDad Thanks guys...  gotta clock out of work to go home.
20:35 ExeterDad left #minetest
20:36 GreenDimond ...
20:36 GreenDimond dammit
20:36 GreenDimond just about to post the screenshots of yesterdays water
20:37 GreenDimond will anyway
20:37 GreenDimond https://pasteboard.co/8G8Yxt7Bw.png https://pasteboard.co/8G9ctkrqM.png
20:38 GreenDimond its ~8 blocks tall with water flowing down
20:38 GreenDimond dont remember the exact dimensions
20:38 bigfoot547 Wow. That is *some* water
20:39 GreenDimond I was the lucky one that got to seal it up :(
20:39 GreenDimond rightclick repetition interval set to 0.01 really helped :D
20:39 slemonide joined #minetest
20:39 bigfoot547 did you place the water?
20:39 AlexYst The images don't show up for me. They just don't load.
20:41 GreenDimond no that was discovered by me
20:41 GreenDimond not by me actly by som1 else
20:41 bigfoot547 so, naturally generated?
20:41 GreenDimond we thought it was a WE hacker
20:41 GreenDimond but yes could b
20:42 GreenDimond that dirt was placed by us
20:42 bigfoot547 WE hacker?
20:42 GreenDimond world edit
20:42 GreenDimond the exploit
20:42 GreenDimond with //lua or whatever
20:42 bigfoot547 I understand.
20:43 bigfoot547 Intresting. Making the server think you have the WE priv?
20:43 GreenDimond i dunno never tried it myself
20:43 GreenDimond only skimmed what it was about
20:43 VanessaE the exploit lets you run arbitrary lua code without privs
20:43 AlexYst Well that's fun. Is worldedit vulnerable to exploits by players without the privilege?
20:43 IhrFussel No //lua didn't have ANY priv check
20:43 VanessaE which can be used to give yourself all privs
20:43 AlexYst Oops, I was too slow, ha ha.
20:43 VanessaE then you can use any regular server command, including other worldedit commands
20:44 bigfoot547 Crazy!
20:44 GreenDimond but now it could be mapgen
20:44 VanessaE it could be, but I wouldn't rule out the exploit
20:44 GreenDimond tru^
20:45 GreenDimond the others that seemed "mapgen-like" were more high in the air. this one was very close to the ground.
20:45 AlexYst I'd check to see if it's on chunk boundaries. If not, it's probably not mapgen.
20:45 bigfoot547 If I were going through the trouble, I would just type /tp -30927 0 0 //1 /tp 30927 0 0 //2 //s air
20:46 GreenDimond but whoever did it (if it was a someone) was courteous enough to not spill any water on buildings (literally skimmed a tent by a block)
20:46 slemonide joined #minetest
20:49 bigfoot547 I actually doubt that it is mapgen
20:50 bigfoot547 welp, gtg. See ya!
20:52 Fixer GreenDimond: whats up with that dirt on borders? this is clearly a grief
20:52 slemonide1 joined #minetest
20:52 Fixer GreenDimond: seen that before on anarchy servers
20:53 paramat "that dirt was placed by us" ^^
20:53 Fixer ohhh
20:54 Fixer only top row is source or everything is source?
20:54 Fixer griefers typically place 1 layer of source at top
20:55 Fixer paramat: thats why we need a mod that show chunk borders ingame :trollface:
20:55 Fixer shows*
20:57 Fixer visually
20:57 Fixer like in MC
20:58 Fixer https://i.stack.imgur.com/vs4Cf.png
20:58 Fixer https://github.com/tenplus1/bucket this may be useful, iirc it saves info about bucket placer (if that turns out as a grief)
21:07 Fixer VanessaE: water is high above, /deleteblocks will not affect terrain
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21:23 bigfoot547 Hello?
21:23 Fixer bigfoot547:
21:24 bigfoot547 Fixer: Am I crazy or is your name red?
21:24 Fixer bigfoot547: nope
21:24 bigfoot547 Why is your name red?
21:25 Fixer bigfoot547: your IRC client?
21:25 red-001 yeah
21:25 red-001 chances are it's your client
21:25 bigfoot547 webchat.freenode website.
21:25 bigfoot547 Are you a chat mod?
21:26 bigfoot547 Moderator*
21:26 GreenDimond Fixer, I placed that.
21:26 Fixer bigfoot547: nope
21:27 GreenDimond ah nvm i c some1 else filled u in
21:27 GreenDimond Also it is ~8 blocks tall source
21:27 GreenDimond maybe ~5
21:27 bigfoot547 :/ ok thanks Fixer.
21:27 destt_ joined #minetest
21:30 Fixer bigfoot547: i'm read probably because I highlight you
21:30 AlexYst joined #minetest
21:30 bigfoot547 What do you mean
21:31 bigfoot547 Highlight?
21:32 red-001 bigfoot547, like so
21:32 Fixer highlight is mentioning of your nickname in chat, irc client can change text colour in such cases
21:33 bigfoot547 Oh. Thanks Fixer! I thought i needed my eyes checked.
21:33 GreenDimond highlights for me are green
21:33 GreenDimond ironic
21:33 Fixer bigfoot547: https://i.imgur.com/k0X0a7j.png
21:34 red-001 4 Fixer lol
21:34 GreenDimond lol
21:34 bigfoot547 Oh. Looks distracting?
21:35 red-001 4 thats a lot of high lights
21:35 bigfoot547 Now how do you highlight text? Wizard-y-ness?
21:36 red-001 5 just say the name of the person?
21:36 red-001 8 or learn how to use IRC colour codes on your client
21:37 Fixer can't see yellow one
21:37 Fixer literally
21:37 Calinou ,01hunter2
21:37 Calinou if you type in your password, this will happen ^
21:37 Fixer okay
21:37 bigfoot547 Wow. On ipad, there is no control key!
21:38 red-001 redisthebestcolour
21:38 VanessaE *******
21:38 Calinou most mobile IRC clients don't let you input color codes
21:38 red-001 it didn't work for me
21:38 Fixer interesting
21:38 red-001 do you guys see it?
21:38 GreenDimond yep
21:38 bigfoot547 Red is cool, but orange is better.
21:38 Fixer i can see it
21:38 red-001 oh
21:38 GreenDimond it's light grey
21:38 VanessaE red-001: all I see is *******
21:38 red-001 oh good
21:38 red-001 I guess they are just trying to freak me out
21:38 GreenDimond how does one color code?
21:38 VanessaE heh
21:38 Fixer ,01magic
21:39 red-001 hey redisthebestcolour redisthebestcolourredisthebestcolourredisthebestcolour redisthebestcolour
21:39 bigfoot547 I will switch to desktop. Brb.
21:39 red-001 what do you see now?
21:39 VanessaE I still see *******
21:39 red-001 wow neat
21:39 GreenDimond ?
21:39 red-001 I wonder will you see it if I set it as my nick
21:40 VanessaE "* red-001 is now known as *******"
21:40 redisthebestcolo wow
21:40 Fixer https://i.imgur.com/CB0rlnu.png
21:40 redisthebestcolo irc sure is cool
21:40 GreenDimond ...
21:40 bigfoot547 joined #minetest
21:40 GreenDimond still dunnno how do do that
21:40 VanessaE G*d damn it Fixer.  nice way to kill the joke
21:41 GreenDimond 9?
21:41 redisthebestcolo wait Fixer how did you get a screenshot of my client??!!??!
21:41 GreenDimond :O
21:41 redisthebestcolo are you a real hacker ??
21:41 GreenDimond 9heyyyy thats pretty kewl!!!!
21:41 GreenDimond 9#TalkingGreen4Life
21:42 redisthebestcolo I now own that channel
21:42 Calinou Fixer: is that Quassel? looks like it :)
21:42 Fixer yes
21:42 Calinou nice monospace font :D
21:42 Calinou I use a proportional font for IRC now, Noto Sans
21:42 Calinou it breaks ASCII art but has no other downsides
21:43 Fixer CSM mod enable/disable is already in engine?
21:43 bigfoot547 Fixer: no, not that I know of
21:43 redisthebestcolo Fixer, yeah but nerzhul merged it in some werid way
21:43 Fixer o.O
21:44 bigfoot547 ?
21:44 Fixer because I see new clientmods/mods.conf
21:44 Fixer suddenly
21:44 redisthebestcolo he added it on to another smaller commit for some reason
21:45 Fixer ah
21:47 bigfoot547 joined #minetest
21:50 bigfoot547 ctrl+k for color-codes doesn't work on mozilla firefox :'(
21:59 bigfoot547 Hello?
21:59 VanessaE zzz
21:59 red-hunter-002 ye?
22:00 bigfoot547 Oh. sorry, for a second I thought my client was timing out.
22:05 Fixer I hope you are not trolling
22:05 bigfoot547 Me?
22:06 Fixer yeah
22:07 bigfoot547 No, so much nothing was happening. I wanted to know if it was me, or indeed some serious nothing was going down.
22:08 red-hunter-002 bigfoot547, get a bnc
22:10 bigfoot547 bnc?
22:17 bigfoot547 red-hunter-002: What is bnc?
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22:18 red-hunter-002 EliteBnc
22:18 red-hunter-002 or just run /whois on me
22:18 red-hunter-002 nvm
22:18 red-hunter-002 I though you said what is your bnc
22:19 red-hunter-002 bigfoot547, a bnc is a server through which you can connect to IRC
22:20 red-hunter-002 it's the irc version of a proxy
22:20 red-hunter-002 a lot of bnc's also add some way to record messages when you are offline
22:21 red-hunter-002 so if you lose connection/ disconnect you will still know what happened
22:21 bigfoot547 Oh. I could just look at the logs...
22:21 red-hunter-002 eaiser
22:21 red-hunter-002 it just displays the messages right in your client
22:22 bigfoot547 hmm I might consider that
22:22 red-hunter-002 plus people can /msg you when you are offline
22:24 red-hunter-002 well I would suggest getting an IRC client first
22:26 red-hunter-002 you can't even chat in a lot of channels with kiwirc/freenode web
22:26 red-hunter-002 e.g. -dev
22:27 Fixer https://i.imgur.com/V1JEI9h.png
22:28 red-hunter-002 the health bar is like the minetest version of a phone battery percentage
22:28 wilkgr Fixer, that's an ineffective door
22:28 bigfoot547 would xchat work?
22:28 red-hunter-002 should
22:28 wilkgr It's a client, so should
22:29 bigfoot547 k thanks.
22:29 red-hunter-002 it looks like it's kinda dead through
22:29 red-hunter-002 xchat dev that is
22:29 Fixer davisonio: you here?
22:29 * red-hunter-002 uses hexchat
22:31 rubenwardy hexchat is way better than xchat
22:31 rubenwardy it's a fork too, iirc
22:31 Fixer rubenwardy: still has UGLY bugs
22:32 rubenwardy haven't noticed any bugs in hexchat
22:32 red-hunter-002 ywah it's a fork
22:32 Fixer rubenwardy: crash on network disconnect still not fixed all those years, and mods even locked that bug report
22:33 rubenwardy I don't remember ever having that
22:33 red-hunter-002 I started getting that in winshit 10 after a forced update
22:33 Fixer rubenwardy: https://github.com/hexchat/hexchat/issues/600
22:33 Fixer rubenwardy: 4 years old bug, Karl
22:34 rubenwardy win32
22:34 rubenwardy and it was locked to stop bumping
22:34 Fixer rubenwardy: same for 64bit
22:34 Fixer rubenwardy: both crashed, thats why I'm on quassel
22:35 rubenwardy windows, Fixer
22:35 rubenwardy I don't use that shit :P
22:35 Fixer rubenwardy: yep
22:36 Fixer rubenwardy: still... 4 years old bug... on any network problem, that is _annoying_ bug, nobody cares
22:36 red-hunter-002 did happen on win7 iirc
22:36 Fixer ofc people will bump it
22:36 red-hunter-002 didn't*
22:36 red-hunter-002 ****
22:38 Fixer rubenwardy: it is 5 years old bug btw
22:38 Fixer not 4 years
22:38 rubenwardy heh
22:40 Fixer https://github.com/hexchat/hexchat/issues/30#issuecomment-219405670
22:40 Fixer issue 30, Karl...
22:40 Fixer 20
22:41 Fixer *30*
22:41 red-hunter-002 so who is this karl?
22:42 GreenDimond I use hexchat with no bugs :P
22:42 red-hunter-002 Karl Marx?
22:42 Fixer boy from zombie apocalypse
22:42 Fixer movie
22:42 Fixer meme
22:42 red-hunter-002 oh that karl
22:42 Fixer memes everywhere, Carl/Karl
22:42 red-hunter-002 I though he was carl
22:42 Fixer little difference
22:45 Fixer rubenwardy: amount of dupes for this crash is impressive
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