Time Nick Message 00:49 MarioBranco Calinou, mintest server works great on Raspberry Pi 00:50 MarioBranco I test with 100 mb/s Internet connection and 4 players at the same time 00:50 MarioBranco You just need to configure the server for the minimal, and you can have your personal and private small minetest Server 03:48 Wuzzy How do I load a schematic from an MTS file? 03:51 Wuzzy ok i found it! 06:17 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix mem leak in mesh cache (#5781) 13d176dab https://git.io/vHJww (152017-05-20T06:16:16Z) 06:17 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Various code cleanup & little performance improvement on HTTP downloa… 13ce98022 https://git.io/vHJwr (152017-05-20T06:15:56Z) 08:14 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef994… 131469424 https://git.io/vHJ6m (152017-05-20T08:12:54Z) 08:29 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: [CSM] Fix crash when the minimap is disabled. Caused by e25a38e 13673ac55 https://git.io/vHJ61 (152017-05-20T08:26:09Z) 08:49 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: this might fix #5661, needs testing (#5775) 1300972d4 https://git.io/vHJii (152017-05-20T08:48:44Z) 10:06 Sporax wow too many users 10:07 wilkgr Just 135 people in the channel :P 10:07 red-001 just 10:07 Sporax lol 10:08 wilkgr Exactly 10:08 wilkgr :P 10:29 MinetestBot 02[git] 04davisonio -> 03minetest/minetest: Fix shift key producing space in console (#5777) 13605599b https://git.io/vHJDC (152017-05-20T10:29:31Z) 10:32 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Cleanup in content_mapblock (#5746) 137779bac https://git.io/vHJDz (152017-05-20T10:29:54Z) 10:32 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Improve password change menu (#5757) 131ff5ee0 https://git.io/vHJDg (152017-05-20T10:29:44Z) 10:34 zyabin101 @MinetestBot order fail! 10:34 red-001 zyabin101 ? 10:35 zyabin101 mtbot orders these three commits wrongly 10:35 zyabin101 7779bac happened *before* 1ff5ee0 10:35 zyabin101 (probably should be a problem with GitHub api) 10:35 red-001 yeah thats a bit werid 10:36 red-001 alphabetaic ordering? 10:37 zyabin101 ^^^^ whoops 10:37 * red-001 is looking at commit message 10:37 zyabin101 I meant 7779bac happened *after* 1ff5ee0 10:52 sfan5 if multiple commits happen at once the order is reversed 10:57 MinetestBot 02[git] 04octacian -> 03minetest/minetest: Add /clearinv chat command (#4994) 13dada983 https://git.io/vHJyV (152017-05-20T10:56:17Z) 10:57 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index … 138797a0a https://git.io/vHJyw (152017-05-20T10:56:02Z) 10:58 zyabin101 @sfan5 except that in that case, multiple commits happened within 10 secs 10:59 zyabin101 probably mtbot needs a local sorting algorithms for the case multiple commits happened after the previous github api ping 11:12 IhrFussel When was player:set_nametag_attributes() added? 0.4.13? 11:13 IhrFussel Or 0.4.14? There is a player on my server who cannot see nametag colors and I'm trying to find out what the version of his client is (he is on iOS so the app is not Minetest) 11:14 zyabin101 @IhrFussel my guess: https://github.com/minetest/minetest/commit/18c2f16c138f4b40b4705507b46d24e1518e4705 11:15 zyabin101 !title https://github.com/minetest/minetest/commit/18c2f16c138f4b40b4705507b46d24e1518e4705 11:15 MinetestBot zyabin101: Generalize core.get/set_nametag_color into core.get/set_nametag_attri… · minetest/minetest@18c2f16 · GitHub 11:16 zyabin101 It's been consisting in all of 0.4.15 0.4.14 0.4.13 11:20 Krock was added between 0.4.12 and 0.4.13 11:23 IhrFussel SMH...some 3rd party apps must be EXTREMELY outdated then... 11:23 IhrFussel zyabin101, thanks for the link =) 11:23 zyabin101 @IhrFussel you're welcome :D 11:25 IhrFussel I wish it was possible to offer at least 1 official client in the Apple Store, maintained by some core devs =/ 11:26 zyabin101 @IhrFussel it'd cost around 99 $ *per month* 11:26 IhrFussel The iOS users are a BIG portion of the player base...it's a shame that they cannot enjoy the REAL Minetest without paying, being forced to watch ads 11:26 red-001 zyabin101, I think it's per-year 11:27 red-001 plus it will depend on no-one pointing out the license issue 11:27 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=16020 11:27 rubenwardy please report any forks there, infringing or otherwise 11:27 red-001 rubenwardy, thats the android fork trend 11:28 red-001 there already is an iOS one 11:28 rubenwardy oh 11:28 rubenwardy should be renamed, io 11:28 rubenwardy *imo 11:30 red-001 https://forum.minetest.net/viewtopic.php?f=3&t=16707 11:30 red-001 !title 11:30 MinetestBot red-001: Minetest clone thread - Minetest Forums 11:30 red-001 my bad it's a general clone thread 11:30 rubenwardy the other one is older 11:31 IhrFussel And how does it help iOS users who want to connect to Minetest servers if we report clones there? 11:33 rubenwardy heh 11:34 IhrFussel Is it the goal of core devs to BLOCK iOS users? 11:34 rubenwardy any forks on the app store are infringing, so we could selectively take down the ones with IAP 11:34 rubenwardy ie: cheating clients 11:36 IhrFussel But iOS users don't have much choice AFAIK ... plus it will not change the fact that at least 1 client right now gives players random names with 3-digit numbers for example...what I mean is without any official clients iOS users will NEVER have the orginal experience 11:37 rubenwardy we can't legally do an official client 11:38 IhrFussel Only cause of the fee you have to pay monthly/yearly? 11:38 rubenwardy no, legally 11:38 rubenwardy not monetarily 11:39 rubenwardy the LGPL license is not compatible with the app store 11:39 rubenwardy so we'd have to ask the permission of every single contributor that Minetest has ever had 11:40 rubenwardy or rewrite the bits they wrote, and anything that was built on top of it 11:40 rubenwardy so there can never be an *official* client 11:40 rubenwardy but there could be a community client, not directly associated with the project 11:41 rubenwardy still illegal though 11:46 IhrFussel Well as it is now Minetest prevents ~ 15% of smartphone/tablet users from enjoying the real game 11:49 Calinou yeah, installing that client would require jailbreaking your device 11:50 IhrFussel And it's a real shame that we server owners cannot simply tell them to "download the original client app" either when they play with some scam app and EVEN think it would be the real one (that is the worst part) 11:50 Calinou IhrFussel: technically, there is no open source software available on iOS without jailbreaking. None. 11:50 Calinou why? because the App Store's license makes any open source thing proprietary 11:50 Calinou (this is why the GPL and LGPL are not allowed without some sort of exception) 11:51 IhrFussel Some players ACCUSE me of being a scammer BECAUSE their app tells them to PAY money and they associate the app with the servers they play on 11:53 IhrFussel And if the app doesn't require money it most likely shows ads (just like most 3rd-party Android clones) 11:54 Calinou yeah 11:54 Calinou (nobody makes a mobile app distributed on the Play Store without the intention of money…) 11:56 IhrFussel Soo frustrating when you want to help a player using a non-Minetest client and suddenly they don't respond/reply because they are busy watching ads...then you think "oh hey now I can continue to explain him/her the server" and BAM second ad is coming 11:57 rubenwardy pretty much all apps for Minetest with ads in them are illegal 11:59 Calinou they are, indeed 11:59 Krock and surely those who don't provide the source 11:59 Calinou proprietary SDKs can't legally be integrated into a GPL or LGPL application 11:59 rubenwardy yeah 11:59 rubenwardy http://wiki.minetest.net/Licensing#Complying_with_the_License 11:59 IhrFussel That would mean Multicraft is illegal too? 12:00 Calinou IhrFussel: are there actually mature players using these apps? 12:00 rubenwardy yes, IhrFussel 12:00 Calinou it definitely is 12:00 IhrFussel But nobody sued the creator yet 12:01 Calinou suing takes a ton of money and time 12:01 Calinou you can send a DMCA, if you have a significant amount of code in Minetest or minetest_game 12:01 red-001 not worth it 12:01 red-001 it will just get replaced by another app 12:01 Calinou also, that ^ 12:01 Calinou it will hurt them a bit, but not by much 12:02 Calinou because Google/Apple don't care about infringement, it brings them even more money in fact 12:02 Calinou they just comply with your DMCA request to look good 12:02 IhrFussel Calinou, most Minetest players are underaged, immature, non-experienced kids IMO ... don't expect them to know that they are using a clone app...many just refer to Minetest as "MultiCraft" 12:03 Calinou so why care about them? 12:03 Calinou this might sound blunt or insensitive but this is what we did in the gaming scene since like, forever 12:04 Calinou to be honest, I've not enjoyed Minetest multiplayer for a long time, basically when the players you saw on public servers were mature for the most part 12:05 Calinou (this doesn't mean adult, just "isn't annoying all the time") 12:05 IhrFussel I care about any player who has serious interest in my server...the age etc doesn't matter to me, but I cannot expect from a ~ 10 year old kid to know that they don't play the right app ... Multicraft being A LOT more popular and better rated doesn't help with that either 12:06 Calinou it would be fun if Mojang/Microsoft DMCA'd these apps for infringing on Minecraft's trademark 12:07 Calinou they're not going to, to avoid creating a Streisand effect, I guess 12:07 Calinou they likely could do it though 12:07 sfan5 Calinou: that's incorrect 12:07 sfan5 lgpl explicitly allows this 12:07 rubenwardy not in the way the likely do it 12:08 rubenwardy you have to be allowed to replace any lgpl code 12:08 rubenwardy *they 12:08 sfan5 that only applies to lgpl 3 afaik 12:10 rubenwardy don't think that's true https://www.gnu.org/licenses/lgpl-2.1.html 12:11 sfan5 hm might've been something else then 12:11 rubenwardy see 6 12:11 rubenwardy :) 12:12 Calinou sfan5: LGPLv2 allows only dynamic linking with GPL-incompatible software 12:12 Calinou static linking can be added via an exception, but it's rarely done 12:13 Calinou (wxWidgets does it, for example) 12:13 sfan5 right 12:13 sfan5 so if the platform does not provide means of dynamic linking then you can't release LGPL software on it? 12:15 Fixer IhrFussel: thats why you need some kind of small popup window at first login that tells you are playing minetest, if you get ads/have to pay money = rip off 12:16 sfan5 looking at http://stackoverflow.com/questions/459833// it seems that since the testing apps on your device no longer requires payment it is kind of okay 12:17 red-001 Fixer, the apps could just remove that 12:17 Fixer red-001: as simple mod, i mean 12:20 IhrFussel Fixer, I don't think showing it on first login only would be enough...you'd have to show it a lot of times for them to understand the message behind it (talking about kids) ... plus on iOS they have no alternative 12:35 MinetestBot 02[git] 04theFox6 -> 03minetest/minetest_game: Default: Shorter and better ABMs (#1739) 13e523c3a https://git.io/vHJ7b (152017-05-20T12:32:52Z) 13:03 MinetestBot muhdnurhidayat: May-19 18:29 UTC feel free to add yourself to all of the translation credits, and translate the credits into any other languages (although keep the name the same, ofc) 13:04 muhdnurhidayat @rubenwardy okay, thank you... :D 13:05 rubenwardy no, thank you :D 14:00 DS-minetest is there a bone that every object has? 14:05 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Typo fix in README.txt 137e18506 https://git.io/vHJAi (152017-05-20T14:04:44Z) 14:25 zyabin101 @DS-minetest which bone? 14:27 DS-minetest a bone that can be used for set_bone_position 14:29 zyabin101 no idea. =/ 14:29 zyabin101 maybe you set a bone ident (a string) and act on it, or... 14:31 DS-minetest i know how to set bones in models 14:32 DS-minetest but is there a global bone? 14:34 zyabin101 probably not 14:34 zyabin101 looking up lua_api.txt in master does nothing 14:48 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Particle spawner: Do not spawn particles distant from player (#5766) 1360baf81 https://git.io/vHJhM (152017-05-20T14:46:35Z) 14:48 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: [CSM] Correct the log destination of print() (#5784) 13af2f025 https://git.io/vHJhD (152017-05-20T14:46:12Z) 14:48 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Fix CSM crash (#5779) 13772944d https://git.io/vHJhy (152017-05-20T14:45:49Z) 14:58 zyabin101 I kinda got an empty game working: 14:58 zyabin101 http://i.imgur.com/gjkbve4.png 15:01 zyabin101 The engine requires the crack animation, heart and 2D player skin (of course), and I could spawn items with /give. 15:02 zyabin101 Lastly, I need a way to remove items without any additional mod (magic word needed?) 15:02 red-001 "Q" doesn't work? 15:03 zyabin101 s/remove items/remove items or nodes out of the world/ 15:03 zyabin101 Do item entities despawn after some time? 15:03 red-001 yes 15:04 zyabin101 when? 15:04 red-001 well not all 15:04 red-001 but iirc drop items do 15:04 red-001 zyabin101, a few minutes for items 15:04 zyabin101 Now, how do I remove nodes out of the world? 15:05 zyabin101 Do I make an Admin-Delete-Node-Inator? 15:07 zyabin101 ^^^ Kludges won't work! 15:58 zyabin101 ^ noooooooooo 16:05 zyabin101 How do I make the Admin-Delete-Node-Inator? 16:06 zyabin101 That is, I want the tool to break *any node* (even those that are unbreakable otherwise) instantly. 16:08 VanessaE zyabin101: maptools admin pick 16:08 VanessaE the one "with drops" works like a super-over-powered pickaxe 16:08 VanessaE the one "without drops" is more like a delete tool 16:09 zyabin101 !mod maptools 16:09 MinetestBot zyabin101: Map Tools [maptools] by Calinou - https://forum.minetest.net/viewtopic.php?t=1882 16:09 VanessaE (the latter is probably what you want, but the former is very useful for general building during admin work) 16:09 VanessaE that's the one 16:09 VanessaE Calinou needs to fix the dig times on a few node types though 16:10 VanessaE (there's one or two things, like signs or unknown nodes, which don't insta-dig) 16:18 zyabin101 uh 16:18 zyabin101 @VanessaE @Calinou how do I obtain the admin pick? What's the item id? 16:20 zyabin101 > <...> see README.txt for item and node names. 16:20 zyabin101 ... 16:20 VanessaE zyabin101: /giveme maptools:pick_admin_with_drops 16:21 zyabin101 Ok 16:21 zyabin101 seriously 16:22 zyabin101 do maptools *really* need `default` mod :| 16:23 zyabin101 yet another time: I *don't* have a `default` mod 16:23 zyabin101 in the subgame I'm running it on 16:25 VanessaE get a better subgame :P 16:27 AlexYst Not every subgame wants default. When I was building my own, it didn't. Then again, my subgame was left unfinished and abandoned, so maybe mine's a bad example. 16:27 rubenwardy default is a cluster fuck 16:27 rubenwardy it should not have ended like that 16:27 AlexYst I know, right? 16:28 AlexYst It needs to be broken up into smaller mods. 16:28 rubenwardy any all my attempts to split it up have ended with compatibility complaints 16:28 AlexYst Even with aliases? 16:28 VanessaE there's a simple solution to that: make "default" depend on all of those other sub-mods you would split it into 16:28 VanessaE then the dependency chain merely gets a little longer, but doesn't break 16:28 AlexYst Ah, then make default empty. 16:29 rubenwardy yeah, as most mods do things like stack:get_name() == "default:stone" 16:29 VanessaE and a sub-game author can then delete from default's depends.txt those components he doesn't want. 16:29 VanessaE (and of course the corresponding sub-mod) 16:29 VanessaE AlexYst: precisely. 16:29 rubenwardy that's a good plan VanessaE, and was my plan to do - however you wouldn't be able to rename any nodes due to the corresponding problems 16:29 VanessaE or at least, default could contain all the core functions everything else would still need 16:29 VanessaE but nodes et al in their own submods 16:29 rubenwardy not sure how bad that is 16:31 zyabin101 maptools:default_nodes.lua line 19: attempt to index global `default` (a nil value) 16:31 AlexYst VanessaE: Default can either be a dependency list for previously-default mods or a mod with functionality. THe moment it does both, there's little point in splitting it. I mean, you'd be able to use the sub-parts on their own, but you couldn't use the functionality of the new default on its own. 16:31 zyabin101 ^^ ... 16:31 VanessaE AlexYst: that's my point though 16:32 VanessaE mods that depend on "default" now, would not break if you split it into sub-mods with 'default' as the master list 16:32 VanessaE and subgames or mods that only want one component can depend on just that one part 16:32 VanessaE "Principle of least surprise" 16:32 AlexYst VanessaE: Right, but you also said to put some core functionality into the new default, making the new default not just that dependency list. 16:33 VanessaE hm, right 16:33 VanessaE ok then yeah, make it a totally empty mod that serves only as a dependency list 16:33 rubenwardy I wouldn't put anything in default 16:33 AlexYst Which means you can't use that core functionality without all those smaller mods, some of which we don't want. 16:33 rubenwardy I'd put the functions etc in a defaultlib 16:33 AlexYst Right. It's got to be empty or it's pointless. 16:34 VanessaE rubenwardy: that sounds fair 16:34 AlexYst Yeah, defaultlib sounds like a good idea. 16:34 VanessaE so split default into trees, blocks, plants, default_lib, maybe a few others? 16:34 VanessaE ("blocks" would be stuff like cobble or sand) 16:34 AlexYst (As a Debianite, "libdefault" sounds good too.) 16:34 AlexYst VanessaE: That would be fantastic. 16:35 AlexYst I'd love to have default_lib for the sounds and stuff, but a lot of the other stuff I'd want to implement in my own mods. 16:35 zyabin101 :http://irc.minetest.ru/minetest/2017-05-20#i_4930415 16:35 rubenwardy high cohesion, low coupling 16:35 zyabin101 @VanessaE it's my own game :/ 16:36 AlexYst Heh heh, I was even experimenting with custom tree generation, though it left strange shadows, if I recall. 16:36 VanessaE zyabin101: well, see above. you kinda broke compatibility with nearly every mod out there by not having at least a minimal "default" mod :P 16:39 * AlexYst finds stone picks are unable to mine non-steel metal blocks and wonders if it was always that way 16:39 AlexYst I hardly ever build out of metal, ha ha. 16:41 VanessaE rubenwardy: this would be a REALLY good time to add that "simple metals" mod we talked about ages ago 16:41 VanessaE i.e. wire, rebar, ingots, sheeting/plating, blocks, etc. 16:42 VanessaE +lumps 16:42 VanessaE mt_game could really use something like that. several nodes/items for each registered metal 16:42 VanessaE +strips too 16:42 AlexYst Ha, that would go fantastically with the main mod I'm building right now. 16:43 VanessaE that makes seven, of which only four apiece would be new since we have lumps, ingots, and blocks for each metal type already 16:44 rubenwardy heh 16:44 rubenwardy there needs to be a better way to get standards than by having them in MTG 16:44 VanessaE that's the only way to establish a true standard 16:44 rubenwardy and installing dependencies needs to be easier - mods too 16:44 VanessaE otherwise you end up with a bunch of de-facto standards like biome_lib or unified dyes 16:45 AlexYst I'm working on something that puts eight new slots in an inventory menu. Each slot represents a mineral from the game. You can put an item crafted from that mineral in the slot to get a bonus. For example, using a powered rail in the iron or mese slot will probably speed your walking. More metal nodes means more options for the four metal-based mineral slots. 16:46 Calinou you aren't a real Minetest player if you build your houses in materials other than steel blocks 16:46 Calinou (and Mese blocks) 16:46 AlexYst Aw. I've never built a house of steel. 16:46 AlexYst Or mese. 16:47 AlexYst I typically hoard those instead. 16:47 AlexYst I'm going to be consuming lots of steel and mese soon though. A vast, underground subway with powered rails. 16:48 AlexYst And flames. Lots of coal blocks with flames. 16:49 VanessaE so...who's gonna code the "simple metals" idea, and can we get it into mt_game before freeze? 16:49 VanessaE (freeze is tonight I think) 16:49 VanessaE sofar, nore, paramat ^^ 16:49 red-001 VanessaE, moved 16:49 red-001 tomorrow 16:49 VanessaE oh good./ 16:49 red-001 at 23:69 16:49 red-001 at 23:59* 16:49 VanessaE 23:59 * 16:49 VanessaE ok fair enough 16:49 VanessaE still, who's gonna code it and can we get it in? 16:50 VanessaE mt really kinda needs this 16:50 AlexYst If we had a week or so, I'd love to do it myself, but I have coursework to work on in the next few days. 16:50 VanessaE more unification among mods that way 16:50 red-001 VanessaE, does the code freeze apply to both core and game? 16:50 VanessaE red-001: I don't know. I assume it does 16:50 VanessaE I'd code it right now if I could be sure of its inclusion 16:51 AlexYst Oh, wait. wire and rebar. I can't do that, I kind of suck at drawing. 16:52 AlexYst I can do node boxes, but the rest needs a hand other than mine. 16:52 VanessaE I have textures in Home Decor that would be suitable 16:55 AlexYst Oh, sweet. We can just recolour them for each metal then. 16:55 AlexYst Yeah, I can't do this tonight, but if it's not done soon, I'll get on it. 16:55 VanessaE yes 16:55 VanessaE just use the steel strips and wire images, recolor using hardware coloring, done. 16:57 VanessaE (probably need to separate the wire image into wire with the spool as an overlay, so that only the wire is colorized) 16:58 AlexYst What is hardware colouring? Is that just recolouring the metal or is that a special image-editing technique? 16:58 VanessaE it's a method of altering a texture's color without actually baking the color into the texture or creating a new one with compositing 16:59 VanessaE { name = "foo.png", color = 0x123456 } 16:59 VanessaE er, 16:59 VanessaE { name = "foo.png", color = 0x12345678 } 16:59 VanessaE foo.png will be re-colorized to #12345678 (AARRGGBB) 16:59 zyabin101 :O is the Feature Freeze of 2017 happening? :D 16:59 VanessaE zyabin101: tomorrow. 17:00 AlexYst Oh, got it. So only one actual texture file then. Nice. 17:00 VanessaE AlexYst: precisely so. 17:00 VanessaE has a similar effect as "[colorize" but without the extra texture memory usage. 17:26 paramat erm, this is obviously the worst possible time to add a big new feature to MTG, as '"simple" metals' would be 17:26 VanessaE why? 17:27 paramat um, what's happening tomorrow? 17:27 VanessaE irrelevant :) 17:28 VanessaE assuming someone wrote such a mod, working code is working code, whether there's a freeze imminent or not 17:28 VanessaE and anyway, it would be a single function that registers several variants of the input metal, that's all 17:28 VanessaE so you'd get steel rebar, steel ingots, ...; gold rebar, gold ingots, ... 17:29 VanessaE (with options to not register some things, or register them differently, like iron lump instead of steel lump, etc) 17:29 VanessaE pass all of the existing metals through it, bang, you have a dozen or so new items that mods can use in their recipes, with very little effort 17:30 paramat 'feature freeze is irrelevant' =/ 17:30 VanessaE no, the timing thereof is. 17:30 paramat assuming 1 dev was interested, it would take about a week, all those textures 17:30 VanessaE wat 17:31 VanessaE I could do it in a couple of hours. 17:31 VanessaE but since it obviously isn't wanted, I won't. 17:31 paramat good textures take a long time, the code itself would need days of dev 17:32 VanessaE nah 17:32 VanessaE textures already exist 17:32 VanessaE and the code would be an hour's worth at most, undisturbed. 17:32 paramat then several days for devs to see it, discuss and review 17:33 VanessaE if it takes several days to review a piece of code I throw together in an hour, something's wrong with the review process. 17:34 paramat no, that's just reality, devs are busy and have little time 17:35 paramat several days is fast 17:35 VanessaE ... 17:36 VanessaE then suggest that non-devs be allowed to approve code as well (provided they're accomplished contributors or known-reliable testers) 17:36 VanessaE "we're overworked!" "I know! let's keep all the work for ourselves! that'll help....right?" 17:37 rubenwardy the time to review depends on complexity 17:37 VanessaE ...and what I propose would be simple. 17:38 VanessaE but the above discussion has already killed any desire I had to code it. 17:38 paramat a non-dev that can approve is a dev 17:38 VanessaE approve != commit 17:39 paramat we have 7 mtg devs already, probably too many, remember the idea is to keep the team small 17:39 VanessaE all a core (or game) dev should need to do in such a situation is do a quick test and then merge if enough people already have tested and declared it good. 17:40 paramat it's hardly simple 17:40 paramat yes, only a dev can approve 17:41 paramat ^ that's how we already work, it doesn't make things fast 17:42 red-001 a few days isn't long with the sort of time frame this sort of stuff takes around here 17:45 VanessaE there's another problem with this line of logic: 17:46 VanessaE this particular mod has been proposed before, at least twice...and both times, no one wanted to even discuss it seriously. 17:46 VanessaE and this shit happens ALL THE TIME with this project 17:47 VanessaE and it's not about "devs have no time/other things to do". I'll refrain from what I think IS the reason (that would just start an argument) 17:50 CWz VanessaE-sama! 17:53 VanessaE hi 18:14 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48 13a2bb776 https://git.io/vHUqA (152017-05-20T18:13:29Z) 18:16 paramat that's expected, we are overwhelmed with suggestions and feature requests so inevitably most will not get an enthusiastic response, or any response :] 18:44 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Fix instant digging (#5785) 13358074b https://git.io/vHUYr (152017-05-20T18:43:13Z) 18:50 weston_ join #thepixelshadow 18:50 Krock now about no 18:51 Krock hello 19:20 ExeterDad Hey guys... how to stop water from spreading immediatly? Large body of water high above in our server about to take over the map. 19:26 paramat hmm maybe we need a setting that stops liquid flow .. 19:27 paramat because i don't know how you can 19:28 VanessaE seems to me on each spread event, just check how close each node being spread is, from the nearest source 19:28 VanessaE could be done in Lua with only a small impact I think 19:29 Fixer i'm not sure if this is possible 19:30 VanessaE or better, 19:30 ExeterDad Sorry at work on webchat. Yeah... I nearly killed the server with WE draining... it's growing faster than I can remove 19:30 VanessaE check the node's param2 before spreading it. if it's too low, and the next target position for the spread is below, don't spread. 19:30 VanessaE that way water could run down a long hill but would eventually "soak into" the terrain 19:31 Fixer ExeterDad: griefing? 19:31 ExeterDad Don't think so. The mods keep finding land masses with lakes high in the air. Some water all alone. This one is a ocean and it's moving 19:31 VanessaE basically if there's too great of a difference between the existing param2 and the next param2 to be used, don't spread. 19:32 VanessaE that should be pretty fast to calculate 19:32 Fixer ExeterDad: strange, where you found it? 19:32 Fixer high in the air? 19:32 ExeterDad Very high y 1500 or so 19:32 Fixer o.O 19:33 ExeterDad And of course them being there got the area active and it's out of control. Can't even fly ahead of it 19:33 bigfoot547 Which server is this on ExeterDad 19:33 Fixer some special mod? or mapgen problem? 19:33 ExeterDad HOMETOWN I had to shut it down 19:34 ExeterDad No mods that I know of that would do that? 19:34 bigfoot547 I noticed. Could you modify the core to stop water spread? 19:34 Calinou there could be a core minetest.conf setting to disable liquid spread entirely 19:34 frostsnow mgv7 with floating islands, perhaps? 19:34 Calinou also toggleable with a command 19:34 Calinou would be pretty handy at times, I find 19:34 Fixer ExeterDad: you can stop water spread yes 19:34 ExeterDad I'm about to redefine water. But then I won't be able to see it to do away with it 19:34 Fixer minetest.conf has it 19:35 VanessaE edit default/nodes.lua and comment-out the water defs. then boot the server, clean up the mess, and re-enable the water defs 19:35 ExeterDad That's the answer I was hoping to get VanessaE. Just to rattled to come up with it myself lol 19:35 VanessaE no one's listening to me about how to limit the spread? 19:35 Fixer ExeterDad: give me your seed and exact water position if possible, want to look it in singleplayer 19:36 bigfoot547 me too 19:36 ExeterDad Okay Fixer. Will take a few to get that for you 19:36 Fixer could this be some kind of mapgen error 19:36 bigfoot547 Wait. What is your minetest.conf? Specifically water level? 19:37 ExeterDad Water level is untouched in conf, but I'll check 19:37 VanessaE ExeterDad: *sees screenshots* holy fuckballs 19:39 Fixer ExeterDad: also, any signs in debug.txt, maybe someone did water ocean intenionally? 19:39 ExeterDad How? I am the only one with WE privs 19:40 Fixer ExeterDad: via bucket 19:40 ExeterDad But you can't place in mid air right? 19:41 ExeterDad Seed 14105561135541706857 19:41 ExeterDad I have to scan to get the cords 19:41 Fixer ExeterDad: he pillared to it, made huge 1 block "fence", added as much source as possible 19:41 Fixer ExeterDad: v7 with default settings? 19:41 ExeterDad Yes 19:44 GNU[BDC] hi 19:44 paramat is mgv7 'floatlands' flag enabled? 19:45 paramat it would be in map_meta.txt under mgv7_spflags = 19:45 ExeterDad These are the cords vita gave me to tp to. I'm assuming this would be closer to the beginning 2000*2000*1500 19:45 Fixer ExeterDad: grep for buckets/waterplacingwhatever if that is logged 19:46 paramat by default mgv7 floatlands are at y = 1280 19:46 Fixer i dont see anythingh 19:47 bigfoot547 me niether 19:47 ExeterDad mgv7_spflags = nomountains, ridges, nofloatlands, caverns Caverns was "added for me" 19:47 paramat ok phew 19:48 GNU[BDC] is this an old bug? 19:48 GNU[BDC] Trying to store id = 2058 statically but block (-22,0,85) already contains 64 objects. Forcing delete. 19:48 GNU[BDC] some lines then server crashed with AsyncErr: ServerThread::run Lua: Invalid float vector dimension range 'x' 19:49 ExeterDad my map_meta.txt was tweaked a long time ago a bit. Should I make a jist? 19:49 bigfoot547 yeah, make a gist. 19:49 ExeterDad Actually Fixer I think you had that map_meta.txt 19:50 Fixer somewhere long ago 19:50 ExeterDad This is hard. At work on Windows with Putty 19:50 VanessaE as I was saying in #-dev, 19:51 VanessaE check all your config files for code. some mods use dofile() to load configs, and thus can load code too 19:51 VanessaE and refresh ALL of the mods 19:51 VanessaE the exploit could be used to rewrite any of these, mods too if mod security is disabled. 19:51 VanessaE another user the other day had that happen, 19:52 VanessaE someone used the exploit to insert an on-joinplayer() call to kick the user off (and point them at a non-official minetest site, too) 19:52 shivajiva the refresh will alert you to any mod with changes hopefully 19:53 VanessaE well when I say "refresh" I mean delete all mods, get them from known sources, and put them back into place 19:53 ExeterDad map_meta.txt https://gist.github.com/ExeterDad/997e61e06b3e61648522a0634bb54222 19:53 VanessaE I highly advise managing your server's mods from your home PC 19:53 VanessaE that way you can just rsync to refresh them 19:55 GreenDimond Replacing *all* the mods would be bad :) 19:55 VanessaE that's what I do every night 19:55 VanessaE every single mod on my servers is deleted and reloaded from a safe cache 19:56 VanessaE which is, itself, updated from my home PC 19:56 GreenDimond You set specific mods to do that? 19:56 GreenDimond Because he has some mods that don't have a sourcwe 19:56 GreenDimond *source 19:56 VanessaE I have a script that runs every night as part of the backup procedure. 19:57 GreenDimond Could he make it so it gets a fresh copy from his own PC? Like get it from a different folder where it would be untouched by the server? 19:57 VanessaE the mods are rsynced to a dir outside of the ~/.minetest dir whenever I push updates from my PC, and every night the script rsyncs them from the outside dir to the minetest dirs where the mods are actually needed. 19:57 GreenDimond ah so it is all local 19:57 ExeterDad That wouldn't be hard to script GD. Just never thought it would be needed. 19:57 VanessaE no 19:58 GreenDimond ayayay I am missing something 19:58 GreenDimond it *can* be local 19:58 GreenDimond but it isnt *all* local 19:58 shivajiva nice strategy VanessaE 19:58 VanessaE the mods are stored on my PC. I upload them to the server as needed, and it re-deploys the ENTIRE collection of mods from there every niught 19:58 VanessaE night* 19:58 GreenDimond do you host it from your PC? 19:59 VanessaE no 19:59 GreenDimond ahhh I see now 19:59 VanessaE the hosting machine is a dedi I pay for in France 19:59 GreenDimond the mods it pulls from are on *your* PC not from the internet 19:59 Fixer ExeterDad: don't see any water on that coords 19:59 VanessaE correct 19:59 GreenDimond oki I get it now :) 20:00 VanessaE so as long as the original sources of those mods on github et al. are not compromised, the ones on my servers are guaranteed safe 20:00 VanessaE (provided I can upload updates in a timely manner) 20:00 ExeterDad It seems believable that mapgen "could" of done it with what SkyFall and kiko have been finding up there all around the map. 20:00 Fixer ExeterDad: use MidnightCommander (tm) 20:00 GreenDimond I think it's a mapgen bug 20:01 GreenDimond Did this start when you updated the server? 20:01 GreenDimond (to the ver. with opening chests) 20:01 ExeterDad I do use it Fixer. But copy and paste is a challenge in the viewer. So I have to use nano and I don't know my way around it well. 20:01 GreenDimond afk 20:02 Fixer first, how you even found that water? 20:02 paramat terrain in the air, that's concerning. what commit is the server at? 20:02 bigfoot547 ExeterDad: I found a regression? glitch? with water, where if you place water sources diagonal to each other, you get a square of water. No big deal. But, this works midair. That is where it can cause serious damage. 10 buckets of water makes a 10x10 area! (100 water sources) 20:02 ExeterDad I'd have to look back Fixer. kiko found water that created a "shadow". Then yesterday SkyFall and GD found a island with water 20:03 Fixer ExeterDad: island with water? 20:04 ExeterDad Built from minetest GIT master, last commit 9b5effffbb0599f85014b53c3fd025b6a8222e02 20:04 paramat thanks 20:05 ExeterDad Yes.... I don't have the screenie. SkyFall texted it to Kibbie on her phone. It was.... well another world with square sides. 20:05 paramat sounds like cutoffs at mapchunk borders 20:06 paramat nothing weird in map meta txt 20:08 ExeterDad kiko PM'd me this via forum about a lake he found on may 16 300,80,600 20:08 GreenDimond i have some screenies of the water i sealed bu am a bit busy atm 20:08 GreenDimond *but 20:11 ExeterDad So if one was found may 16, hometown was running this commit: Built from minetest GIT master, last commit f6d1b682d3c3fa25e11d64d52c93b92760fe2612 20:16 paramat interestingly that's just after 'Mgflat, Mgv7: Only create noise objects if needed' and just before 'Mgflat, Mgv7: Fix noise crash on world exit.' 20:17 paramat so it could have been mapgen going crazy, but that was fixed very quickly 20:17 paramat maybe stuff was generated during commit f6d but you've only just discovered it now 20:18 paramat the noise crash occured when a mapgen option was disabled, and your server has mountains disabled 20:19 paramat however i don't see how that would create terrain in weird places 20:19 paramat but maybe it did 20:20 paramat and this would have been fixed on your next server update after f6d 20:21 ExeterDad I don't have much details about the terrain they found. I haven't seen it yet. GreenDimond would know more. He was battling the water flow off of it. But today... this is different. It's growing like a perpetual water source. 20:21 bigfoot547 ExeterDad: I found a regression? glitch? with water, where if you place water sources diagonal to each other, you get a square of water. No big deal. But, this works midair. That is where it can cause serious damage. 10 buckets of water makes a 10x10 area! (100 water sources) 20:21 paramat ^ water is renewable, that's normal 20:21 bigfoot547 this could be cause? 20:22 Fixer bigfoot547: it is ok, no 20:22 bigfoot547 paramat: In the air? 20:22 paramat a diagonal line in air would spread outwards 20:23 ExeterDad I did the biggest select in WE I have ever done. It maxed out one of the cores on the server and the chat was silent for a long time. Seems most everyone had to log back in when it settled down. And I only made a small dent in the water. 20:23 paramat maybe regenerate the volume with /deleteblocks ? 20:24 VanessaE bad idea 20:24 paramat it would return to mapgen state, only air 20:24 ExeterDad lol That was my first thought too 20:24 VanessaE not necessarily, paramat 20:24 VanessaE deleteblocks may cause the mapgen to interpret the map seed differently than normal 20:25 paramat it should not 20:25 VanessaE I've had it, as recently as a couple months ago, definitely create different terrain than what should have been, on maps where I know for a fact that the seed has never changed,. 20:25 ExeterDad That's been true when doing small repairs on the surface. 20:25 paramat that's because mgv7 terrain changed a few months ago 20:25 ExeterDad Yep 20:25 VanessaE this was mgv6. 20:26 paramat oh weird 20:26 VanessaE yeah. 20:26 paramat 1500 nodes up, it doesn't matter if seed changes, there will only be air in mgv7 20:26 VanessaE well that's true I guess 20:27 paramat if you are sure there are no builds up there 20:27 ExeterDad Well I'll give it a go after backing up the database. I'll be home soon with my own tools and less freaked out. 20:27 paramat problem is WE can only cope with mapchunk-sized volumes 20:28 paramat somehow i suspect a griefer placing a long line of diagonal sources 20:29 bigfoot547 How tall is the affected area? 20:29 paramat or of course weird terrain generated during f6d 20:29 ExeterDad The top of the one that made me shut down was at y 2000 or so 20:29 bigfoot547 where was the bottom? 20:29 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Real control fix (#5787) 1390808a4 https://git.io/vHUZe (152017-05-20T20:29:15Z) 20:30 ExeterDad I couldn't tell. When flying down I couldn't tell if it was loading in, or falling. Everything was appearing in chunks. 20:31 bigfoot547 oh. 20:33 ExeterDad One question before I go... when I stop the flow as suggested by VanessaE.... Should I somehow disable flowing water so I can pinpoint only the sources when cleaning? 20:33 bigfoot547 yes. 20:35 bigfoot547 An ABM would be slow 20:35 ExeterDad Thanks guys... gotta clock out of work to go home. 20:36 GreenDimond ... 20:36 GreenDimond dammit 20:36 GreenDimond just about to post the screenshots of yesterdays water 20:37 GreenDimond will anyway 20:37 GreenDimond https://pasteboard.co/8G8Yxt7Bw.png https://pasteboard.co/8G9ctkrqM.png 20:38 GreenDimond its ~8 blocks tall with water flowing down 20:38 GreenDimond dont remember the exact dimensions 20:38 bigfoot547 Wow. That is *some* water 20:39 GreenDimond I was the lucky one that got to seal it up :( 20:39 GreenDimond rightclick repetition interval set to 0.01 really helped :D 20:39 bigfoot547 did you place the water? 20:39 AlexYst The images don't show up for me. They just don't load. 20:41 GreenDimond no that was discovered by me 20:41 GreenDimond not by me actly by som1 else 20:41 bigfoot547 so, naturally generated? 20:41 GreenDimond we thought it was a WE hacker 20:41 GreenDimond but yes could b 20:42 GreenDimond that dirt was placed by us 20:42 bigfoot547 WE hacker? 20:42 GreenDimond world edit 20:42 GreenDimond the exploit 20:42 GreenDimond with //lua or whatever 20:42 bigfoot547 I understand. 20:43 bigfoot547 Intresting. Making the server think you have the WE priv? 20:43 GreenDimond i dunno never tried it myself 20:43 GreenDimond only skimmed what it was about 20:43 VanessaE the exploit lets you run arbitrary lua code without privs 20:43 AlexYst Well that's fun. Is worldedit vulnerable to exploits by players without the privilege? 20:43 IhrFussel No //lua didn't have ANY priv check 20:43 VanessaE which can be used to give yourself all privs 20:43 AlexYst Oops, I was too slow, ha ha. 20:43 VanessaE then you can use any regular server command, including other worldedit commands 20:44 bigfoot547 Crazy! 20:44 GreenDimond but now it could be mapgen 20:44 VanessaE it could be, but I wouldn't rule out the exploit 20:44 GreenDimond tru^ 20:45 GreenDimond the others that seemed "mapgen-like" were more high in the air. this one was very close to the ground. 20:45 AlexYst I'd check to see if it's on chunk boundaries. If not, it's probably not mapgen. 20:45 bigfoot547 If I were going through the trouble, I would just type /tp -30927 0 0 //1 /tp 30927 0 0 //2 //s air 20:46 GreenDimond but whoever did it (if it was a someone) was courteous enough to not spill any water on buildings (literally skimmed a tent by a block) 20:49 bigfoot547 I actually doubt that it is mapgen 20:50 bigfoot547 welp, gtg. See ya! 20:52 Fixer GreenDimond: whats up with that dirt on borders? this is clearly a grief 20:52 Fixer GreenDimond: seen that before on anarchy servers 20:53 paramat "that dirt was placed by us" ^^ 20:53 Fixer ohhh 20:54 Fixer only top row is source or everything is source? 20:54 Fixer griefers typically place 1 layer of source at top 20:55 Fixer paramat: thats why we need a mod that show chunk borders ingame :trollface: 20:55 Fixer shows* 20:57 Fixer visually 20:57 Fixer like in MC 20:58 Fixer https://i.stack.imgur.com/vs4Cf.png 20:58 Fixer https://github.com/tenplus1/bucket this may be useful, iirc it saves info about bucket placer (if that turns out as a grief) 21:07 Fixer VanessaE: water is high above, /deleteblocks will not affect terrain 21:23 bigfoot547 Hello? 21:23 Fixer bigfoot547: 21:24 bigfoot547 Fixer: Am I crazy or is your name red? 21:24 Fixer bigfoot547: nope 21:24 bigfoot547 Why is your name red? 21:25 Fixer bigfoot547: your IRC client? 21:25 red-001 yeah 21:25 red-001 chances are it's your client 21:25 bigfoot547 webchat.freenode website. 21:25 bigfoot547 Are you a chat mod? 21:26 bigfoot547 Moderator* 21:26 GreenDimond Fixer, I placed that. 21:26 Fixer bigfoot547: nope 21:27 GreenDimond ah nvm i c some1 else filled u in 21:27 GreenDimond Also it is ~8 blocks tall source 21:27 GreenDimond maybe ~5 21:27 bigfoot547 :/ ok thanks Fixer. 21:30 Fixer bigfoot547: i'm read probably because I highlight you 21:30 bigfoot547 What do you mean 21:31 bigfoot547 Highlight? 21:32 red-001 bigfoot547, like so 21:32 Fixer highlight is mentioning of your nickname in chat, irc client can change text colour in such cases 21:33 bigfoot547 Oh. Thanks Fixer! I thought i needed my eyes checked. 21:33 GreenDimond highlights for me are green 21:33 GreenDimond ironic 21:33 Fixer bigfoot547: https://i.imgur.com/k0X0a7j.png 21:34 red-001 4 Fixer lol 21:34 GreenDimond lol 21:34 bigfoot547 Oh. Looks distracting? 21:35 red-001 4 thats a lot of high lights 21:35 bigfoot547 Now how do you highlight text? Wizard-y-ness? 21:36 red-001 5 just say the name of the person? 21:36 red-001 8 or learn how to use IRC colour codes on your client 21:37 Fixer can't see yellow one 21:37 Fixer literally 21:37 Calinou 01,01hunter2 21:37 Calinou if you type in your password, this will happen ^ 21:37 Fixer okay 21:37 bigfoot547 Wow. On ipad, there is no control key! 21:38 red-001 redisthebestcolour 21:38 VanessaE ******* 21:38 Calinou most mobile IRC clients don't let you input color codes 21:38 red-001 it didn't work for me 21:38 Fixer 00interesting 21:38 red-001 do you guys see it? 21:38 GreenDimond yep 21:38 bigfoot547 Red is cool, but orange is better. 21:38 Fixer i can see it 21:38 red-001 oh 21:38 GreenDimond it's light grey 21:38 VanessaE red-001: all I see is ******* 21:38 red-001 oh good 21:38 red-001 I guess they are just trying to freak me out 21:38 GreenDimond how does one color code? 21:38 VanessaE heh 21:38 Fixer 00,01magic 21:39 red-001 hey redisthebestcolour redisthebestcolourredisthebestcolourredisthebestcolour redisthebestcolour 21:39 bigfoot547 I will switch to desktop. Brb. 21:39 red-001 what do you see now? 21:39 VanessaE I still see ******* 21:39 red-001 wow neat 21:39 GreenDimond ? 21:39 red-001 I wonder will you see it if I set it as my nick 21:40 VanessaE "* red-001 is now known as *******" 21:40 redisthebestcolo wow 21:40 Fixer https://i.imgur.com/CB0rlnu.png 21:40 redisthebestcolo irc sure is cool 21:40 GreenDimond ... 21:40 GreenDimond still dunnno how do do that 21:40 VanessaE G*d damn it Fixer. nice way to kill the joke 21:41 GreenDimond 9? 21:41 redisthebestcolo wait Fixer how did you get a screenshot of my client??!!??! 21:41 GreenDimond :O 21:41 redisthebestcolo are you a real hacker ?? 21:41 GreenDimond 9heyyyy thats pretty kewl!!!! 21:41 GreenDimond 9#TalkingGreen4Life 21:42 redisthebestcolo I now own that channel 21:42 Calinou Fixer: is that Quassel? looks like it :) 21:42 Fixer yes 21:42 Calinou nice monospace font :D 21:42 Calinou I use a proportional font for IRC now, Noto Sans 21:42 Calinou it breaks ASCII art but has no other downsides 21:43 Fixer CSM mod enable/disable is already in engine? 21:43 bigfoot547 Fixer: no, not that I know of 21:43 redisthebestcolo Fixer, yeah but nerzhul merged it in some werid way 21:43 Fixer o.O 21:44 bigfoot547 ? 21:44 Fixer because I see new clientmods/mods.conf 21:44 Fixer suddenly 21:44 redisthebestcolo he added it on to another smaller commit for some reason 21:45 Fixer ah 21:50 bigfoot547 ctrl+k for color-codes doesn't work on mozilla firefox :'( 21:59 bigfoot547 Hello? 21:59 VanessaE zzz 21:59 red-hunter-002 ye? 22:00 bigfoot547 Oh. sorry, for a second I thought my client was timing out. 22:05 Fixer I hope you are not trolling 22:05 bigfoot547 Me? 22:06 Fixer yeah 22:07 bigfoot547 No, so much nothing was happening. I wanted to know if it was me, or indeed some serious nothing was going down. 22:08 red-hunter-002 bigfoot547, get a bnc 22:10 bigfoot547 bnc? 22:17 bigfoot547 red-hunter-002: What is bnc? 22:18 red-hunter-002 EliteBnc 22:18 red-hunter-002 or just run /whois on me 22:18 red-hunter-002 nvm 22:18 red-hunter-002 I though you said what is your bnc 22:19 red-hunter-002 bigfoot547, a bnc is a server through which you can connect to IRC 22:20 red-hunter-002 it's the irc version of a proxy 22:20 red-hunter-002 a lot of bnc's also add some way to record messages when you are offline 22:21 red-hunter-002 so if you lose connection/ disconnect you will still know what happened 22:21 bigfoot547 Oh. I could just look at the logs... 22:21 red-hunter-002 eaiser 22:21 red-hunter-002 it just displays the messages right in your client 22:22 bigfoot547 hmm I might consider that 22:22 red-hunter-002 plus people can /msg you when you are offline 22:24 red-hunter-002 well I would suggest getting an IRC client first 22:26 red-hunter-002 you can't even chat in a lot of channels with kiwirc/freenode web 22:26 red-hunter-002 e.g. -dev 22:27 Fixer https://i.imgur.com/V1JEI9h.png 22:28 red-hunter-002 the health bar is like the minetest version of a phone battery percentage 22:28 wilkgr Fixer, that's an ineffective door 22:28 bigfoot547 would xchat work? 22:28 red-hunter-002 should 22:28 wilkgr It's a client, so should 22:29 bigfoot547 k thanks. 22:29 red-hunter-002 it looks like it's kinda dead through 22:29 red-hunter-002 xchat dev that is 22:29 Fixer davisonio: you here? 22:29 * red-hunter-002 uses hexchat 22:31 rubenwardy hexchat is way better than xchat 22:31 rubenwardy it's a fork too, iirc 22:31 Fixer rubenwardy: still has UGLY bugs 22:32 rubenwardy haven't noticed any bugs in hexchat 22:32 red-hunter-002 ywah it's a fork 22:32 Fixer rubenwardy: crash on network disconnect still not fixed all those years, and mods even locked that bug report 22:33 rubenwardy I don't remember ever having that 22:33 red-hunter-002 I started getting that in winshit 10 after a forced update 22:33 Fixer rubenwardy: https://github.com/hexchat/hexchat/issues/600 22:33 Fixer rubenwardy: 4 years old bug, Karl 22:34 rubenwardy win32 22:34 rubenwardy and it was locked to stop bumping 22:34 Fixer rubenwardy: same for 64bit 22:34 Fixer rubenwardy: both crashed, thats why I'm on quassel 22:35 rubenwardy windows, Fixer 22:35 rubenwardy I don't use that shit :P 22:35 Fixer rubenwardy: yep 22:36 Fixer rubenwardy: still... 4 years old bug... on any network problem, that is _annoying_ bug, nobody cares 22:36 red-hunter-002 did happen on win7 iirc 22:36 Fixer ofc people will bump it 22:36 red-hunter-002 didn't* 22:36 red-hunter-002 **** 22:38 Fixer rubenwardy: it is 5 years old bug btw 22:38 Fixer not 4 years 22:38 rubenwardy heh 22:40 Fixer https://github.com/hexchat/hexchat/issues/30#issuecomment-219405670 22:40 Fixer issue 30, Karl... 22:40 Fixer 20 22:41 Fixer *30* 22:41 red-hunter-002 so who is this karl? 22:42 GreenDimond I use hexchat with no bugs :P 22:42 red-hunter-002 Karl Marx? 22:42 Fixer boy from zombie apocalypse 22:42 Fixer movie 22:42 Fixer meme 22:42 red-hunter-002 oh that karl 22:42 Fixer memes everywhere, Carl/Karl 22:42 red-hunter-002 I though he was carl 22:42 Fixer little difference 22:45 Fixer rubenwardy: amount of dupes for this crash is impressive