Time |
Nick |
Message |
00:28 |
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00:45 |
benrob0329 |
Anyone have a suggestion for a mapgen mod I could showcase in a cinematic video? |
00:59 |
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01:01 |
Avix_G |
I wish there was a way to force the area within 500 m of spawn to be habitable. |
01:01 |
Avix_G |
I'm sick of spawning in glaciers in the middle of nowhere. |
01:08 |
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01:23 |
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01:32 |
OldCoder |
Avix_G, thy wish shall be granted |
01:32 |
OldCoder |
If it is your heart's desire |
01:32 |
OldCoder |
<- MT Genie |
01:33 |
OldCoder |
benrob0329, how about the one in Mandelbox ? |
01:33 |
OldCoder |
That is pretty unusual |
01:33 |
Avix_G |
Change the player character to a robot. Problem solved. |
01:33 |
VanessaE |
Avix_G: easily done - on spawn, search a 500m radius around the spawn point for dirt-with-grass, when found, search around that node for more, if you find at least a count of say 30 nodes, you can call it habitable. |
01:33 |
OldCoder |
Hm? You mean an indestructible robot? |
01:34 |
OldCoder |
VanessaE, u took da words outta my mouth |
01:34 |
* OldCoder |
has a spawn mod that does this *already* |
01:34 |
OldCoder |
Except for the habitable part |
01:34 |
OldCoder |
It mostly looks for something solid right now |
01:38 |
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01:38 |
benrob0329 |
http://imgur.com/a/YcxDb |
01:38 |
benrob0329 |
Dark forum theme :D |
01:39 |
VanessaE |
ew. |
01:39 |
VanessaE |
what is this obsession with dark themes?! |
01:39 |
Avix_G |
Dark themes save electricity. |
01:42 |
nore |
Avix_G: wrong, a black pixel uses more electricity as a white one |
01:44 |
benrob0329 |
Dark is easier on the eyes imo |
01:49 |
OldCoder |
Dark is a lark |
01:49 |
OldCoder |
Dark is a wark in the park |
01:50 |
OldCoder |
Dark is night which requires, um, eyesight |
01:50 |
* OldCoder |
puts this one on hold |
01:50 |
OldCoder |
|
01:50 |
VanessaE |
Avix_G: only on OLED displays. |
01:50 |
VanessaE |
and on some LCDs with variable backlighting |
01:50 |
VanessaE |
(rare) |
01:59 |
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02:06 |
DI3HARD139 |
talking about power consumption between dark and light colors/contrasts? |
02:16 |
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02:41 |
cheapie |
VanessaE: And CRTs (barely) :P |
02:45 |
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02:50 |
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02:53 |
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03:13 |
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03:14 |
Enkidu |
Lo! Can anyone advise how to enable creative mode on one of several worlds on a server? |
03:15 |
sofar |
my solution has been to create a minetest.conf PER server in the world folder |
03:15 |
sofar |
that way you are sure you don't accidentally use the settings from one server on the other |
03:16 |
sofar |
/usr/local/bin/minetestserver --world . --config minetest.conf |
03:16 |
sofar |
and then run it like that, in the world folder |
03:16 |
Enkidu |
Mmm. Thanks sofar. I didn't know you could put a minetest.conf in a world folder. I tried setting it in world.mt, but that didn't work. |
03:17 |
sofar |
no, that's a special file for other things |
03:18 |
Enkidu |
OK. It has a line (generated the first time you start a world) that says "creative_mode false". |
03:18 |
OldCoder |
Enkidu, 1st, prize awarded for nick |
03:18 |
OldCoder |
2nd, you must use command line option switch |
03:19 |
OldCoder |
as sofar indicated |
03:19 |
OldCoder |
then .conf file can go anywhere |
03:19 |
sofar |
just change it to = true |
03:19 |
OldCoder |
Seriously, 1 person in 10,000 knows who Enkidu is |
03:19 |
OldCoder |
Unless there is an anime about him these days |
03:19 |
OldCoder |
Hm, that is probably true |
03:19 |
Enkidu |
Huh? realname = cliff, but I've had a nick in various places of Enkidu for decades. |
03:19 |
OldCoder |
I know |
03:20 |
OldCoder |
Point is, Enkidu used to be a very little known character |
03:20 |
OldCoder |
Um, I assume you know the genesis of the character |
03:20 |
Enkidu |
You must have met my mate Gilgamesh though? |
03:20 |
OldCoder |
:D |
03:20 |
OldCoder |
The 1st superhero |
03:21 |
Enkidu |
Gotta go, thanks chaps and chapesses. |
03:21 |
OldCoder |
o/ |
03:37 |
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03:44 |
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03:45 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Light update for map blocks 57e5aa6 https://git.io/vSjUy (2017-04-20T03:39:14Z) |
03:45 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Split light update into two parts 6d1e6f8 https://git.io/vSjUS (2017-04-20T03:31:50Z) |
04:11 |
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04:13 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Run generate_from_settingtypes.lua de5ecc9 https://git.io/vSjkL (2017-04-20T04:06:15Z) |
04:23 |
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04:30 |
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06:22 |
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06:34 |
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07:29 |
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07:45 |
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07:58 |
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08:02 |
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08:03 |
juli |
hi all, hi MinetestBot :) |
08:06 |
Calinou |
hi |
08:08 |
PureTryOut[m] |
why does everyone here greet a bot? |
08:08 |
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08:08 |
Elench |
Because synthetic users are our friends too |
08:08 |
cx384 |
hi o/ |
08:09 |
juli |
lol just kidding :) |
08:14 |
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08:16 |
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08:18 |
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08:36 |
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08:38 |
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08:47 |
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08:48 |
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08:51 |
JamesTait |
Good morning all! Happy Thursday, and happy Volunteer Recognition Day! 😃 🙌 |
08:52 |
Markow |
Cleaning "Linux" house: Just updated to Google Chrome Version 59.0.3071.9 (Official Build) dev (64-bit), released two days ago. ;) |
09:11 |
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09:11 |
DS-minetest |
hi MinetestBot |
09:11 |
MinetestBot |
Hey DS-minetest |
09:16 |
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09:21 |
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09:28 |
rdococ |
ih |
09:28 |
rdococ |
DS-minetest, what nodes would you like to see in a mod? |
09:28 |
rdococ |
on a slightly unrelated topic, do you welcome the idea of minetest on DS? :P |
09:36 |
PureTryOut[m] |
I know there is a really basic version of Minecraft for the DS (DScraft). Minetest on there would be quite awesome lol= |
09:38 |
rdococ |
better yet: 3ds |
09:38 |
PureTryOut[m] |
meh. it's more amazing if you get it to work on a regular DS. less performance and shit, only a few MB memory |
09:39 |
PureTryOut[m] |
I got Linux running on my DS 😃 |
09:40 |
rdococ |
yes |
09:40 |
rdococ |
but with a 3ds you get to see everything in glorious 3d |
09:42 |
rdococ |
hm. |
09:42 |
rdococ |
how would I write stuff to a file? |
09:42 |
* rdococ |
wonders if water retains metadata when it changes level |
09:45 |
rdococ |
interesting |
09:45 |
rdococ |
it seems so |
09:45 |
rdococ |
I'll just use that then |
09:53 |
rdococ |
hm |
09:53 |
rdococ |
does minetest.get_node(pos) contain metadata? |
09:56 |
DS-minetest |
rdococ: use io.open and co. to open a file and read/write |
09:56 |
rdococ |
k |
09:56 |
* DS-minetest |
is too stupid to have a good name |
09:56 |
rdococ |
DS-minetest: is there a way to change a node's param2 without clearing its metadata? |
09:57 |
DS-minetest |
minetest.swap_node()? |
09:57 |
DS-minetest |
bye for now o/ |
09:59 |
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10:00 |
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10:23 |
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10:32 |
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10:44 |
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10:45 |
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10:47 |
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10:48 |
Calinou |
Markow: I'm on Chromium personally, have been so since 2012, even on Windows |
10:48 |
Calinou |
http://chromium.woolyss.com/ provides Windows and macOS builds (and also Linux) |
10:48 |
Calinou |
this guy is basically doing what Google should have been doing :P |
10:48 |
Markow |
;) |
10:48 |
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10:49 |
Markow |
I'm quite happy w/ Chrome, despite the system resources it uses |
10:50 |
juli |
i use QupZilla ;) :P |
10:50 |
Markow |
I download the rpm from here http://www.chromium.org/getting-involved/dev-channel , and then I unpack the rpm and do a custom install, setting permissions for certain files in the .config |
10:50 |
Calinou |
Chromium is basically the same thing, minus spying stuff |
10:51 |
Markow |
yes |
10:51 |
Calinou |
(and you can build it yourself) |
10:51 |
juli |
:) compile it yourself! |
10:51 |
Markow |
I alway compile my own Linux Kernels, the latest RCs |
10:51 |
juli |
and the other programs? |
10:51 |
juli |
:) |
10:51 |
Markow |
Most others as well |
10:52 |
Markow |
Hexchat too ;) |
10:52 |
Markow |
from source |
10:52 |
juli |
ok good! i have atm all self compiled :) |
10:52 |
Markow |
I'll have to try out QupZilla, never have, yet. Is it light? |
10:52 |
juli |
yes its light |
10:53 |
juli |
but it has maybe not so many features chrome has |
10:53 |
juli |
which i don't need |
10:54 |
Markow |
Because my entire Linux system is as lightest, fastest as they get (OpenBox + Tint + ROX) with the exception of Chrome of course |
10:55 |
Markow |
Ah, QupZilla is coded in C++, nice! |
10:55 |
juli |
yes i do that too because my pc is old |
10:55 |
juli |
(1,8*2 GHz) |
10:56 |
juli |
so i use i3wm for example |
10:56 |
Markow |
That's a good WM as well |
10:56 |
juli |
and vim :) |
10:56 |
Markow |
What's your panel (if you have one)? |
10:57 |
juli |
i3status bar only ... |
10:57 |
Markow |
If you don't have one, check out Tint2, truly awesome |
10:57 |
juli |
i have many shortcuts |
10:57 |
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10:57 |
juli |
and for start programs i use dmenu |
10:57 |
juli |
or terminal |
10:58 |
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10:58 |
Markow |
Here is my Linux rig: http://i.imgur.com/1cKbAQo.jpg |
10:59 |
Markow |
My start menu is basically the OpenBox menu integrated with Tint2, on a customized icon |
10:59 |
Markow |
This is lighter (and with eye-candy) than both LXDE or XFCE |
11:01 |
juli |
ok |
11:01 |
juli |
my system has no eye-candy :) |
11:02 |
Markow |
For wallpaper, movable/clickable icons and folders, ROX-Filer provides that capability on OpenBox |
11:02 |
Markow |
Although I could use pcmanfm |
11:04 |
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11:04 |
juli |
"feh" for wallpaper :) |
11:05 |
juli |
without icons on desktop :) |
11:06 |
Markow |
Yes, feh is good too! |
11:07 |
Markow |
But no icons or folders, which is why I use ROX, it provides it all (and very light) |
11:07 |
juli |
ok |
11:07 |
juli |
i don't like icons on desktop |
11:08 |
Markow |
It's only good for those very "essential" apps or games, lol |
11:08 |
Markow |
I must make a shortcut for Minetest |
11:11 |
Markow |
juli: What's your main distro? |
11:17 |
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11:20 |
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11:21 |
Calinou |
compiling Chromium from source on a good PC takes 4 to 6 hours, IIRC |
11:21 |
Calinou |
on Windows, you need about 50 GB of spare disk space |
11:23 |
rdococ |
what about a bad one? |
11:24 |
Markow |
4 to 6 hours? That's quite long. My Linux Kernel takes only 1 hour 50 minutes on a 2.20 GHz dual-core CPU |
11:25 |
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11:26 |
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11:26 |
Calinou |
Chromium is not huge |
11:26 |
Calinou |
it's gigantic |
11:26 |
Calinou |
like Firefox or LibreOffice |
11:27 |
Markow |
Must contain tons of source. Never realized more than the Kernel itself. |
11:27 |
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11:29 |
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11:29 |
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11:29 |
juli |
@Markow my main distro is gentoo linux ( x86_64 Linux 4.4.39-gentoo) |
11:30 |
Markow |
juli: Good distro! But upgrade that kernel! ;) |
11:33 |
juli |
yes i know i have to upgrade it |
11:34 |
Calinou |
4.9.22-1-MANJARO here |
11:34 |
Calinou |
(I'm staying on LTS, it works fine for me on both desktop and laptop) |
11:36 |
juli |
i have also vanilla-4.9 or so installed but don't run it atm |
11:36 |
juli |
no 4.10.1 :) |
11:37 |
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11:39 |
Markow |
4.9 is being in good territory ;) |
11:39 |
juli |
yeah have atm no time to set my kernel up well |
11:39 |
juli |
and 4.4.39 works too |
11:40 |
Markow |
I'm currently on: 4.10.5-git-034612e, but, compiling at this moment latest 4.11-rc7 from git. |
11:40 |
Markow |
Now that I have the latest Nvidia driver patch, I can finally proceed to 4.11 |
11:41 |
Markow |
Nouveau (Open Source) is really horrible. It's only good for viewing text, really. |
11:42 |
Markow |
I use openSUSE btw |
11:43 |
Markow |
Calinou: Manjaro is an ArchLinux fork, right? |
11:49 |
Calinou |
yes, https://manjaro.org/ |
11:49 |
Calinou |
I'm using it with KDE |
11:49 |
Calinou |
probably one of the best distros I've used |
11:49 |
Markow |
Nvidia renders Minetest very nicely compared to any of the integrated GPUs with Open Source drivers |
11:50 |
juli |
KDE is more leightweigth then Gnome ... :) |
11:50 |
Calinou |
not really, but KDE is far more configurable |
11:50 |
rom1504 |
than is more lightweight than then |
11:50 |
Markow |
I used Arch prior to settling down with openSUSE, very good distro as well |
11:50 |
Calinou |
Markow: Intel works ok for Minetest, on recent IGPs, however there is no downsampling of Minetest possible yet |
11:50 |
Calinou |
(crude undersampling was added to Minetest Git, but it's not filtered, thus really ugly) |
11:50 |
Calinou |
my laptop has a 4K display, so I need to play Minetest in 3840×2160, which is dog slow on an Intel HD 620 |
11:51 |
Calinou |
on 1920×1080 it'd be just fine |
11:51 |
juli |
@Calinou i tested it, u can configure more on KDE but its still faster |
11:51 |
juli |
and other peoples said the same |
11:51 |
Calinou |
I'm using 6 GB out of 32 GB of RAM currently |
11:52 |
Calinou |
playing Quake Epsilon, it's using 2.5 GB of RAM, those HD textures take up a lot of space |
11:52 |
Markow |
Calinou: KDE is faster than Gnome, true. If you want lightning fast, try the setup I have, it's simple and attractive as well. |
11:52 |
Calinou |
Xfce was cool, but it failed to adapt to modern trends, like, it's still on GTK+2 so hiDPI support is very much half-assed |
11:52 |
Calinou |
and hiDPI is a necessity on my laptop |
11:52 |
Calinou |
Qt 5 is the new cool thing ;) |
11:52 |
juli |
yes |
11:52 |
Markow |
32 GB RAM is a nice convenience :) |
11:53 |
juli |
i can program PyQt5 :) |
11:53 |
Markow |
QT 5 is great |
11:53 |
juli |
programmed a strategic game with it already :) |
11:54 |
Calinou |
my laptop has 16 GB, my desktop 32 GB |
11:55 |
Calinou |
I've never used more than 16 GB on my desktop though… |
11:55 |
Calinou |
maybe 20 GB once |
11:55 |
Calinou |
Qt is nice, but it's hard to use compared to Electron, I find |
11:55 |
Calinou |
if you want to use it fully, you have to use C++, with all the downsides |
11:55 |
Calinou |
sure, C++ is very fast, but it's not convenient to develop in |
11:56 |
Markow |
C++ for gaming is essential though, nothing better than it. |
11:57 |
juli |
yes its turn based |
11:57 |
Calinou |
sure, but not every application is a game |
11:57 |
juli |
so it don't have to be fast |
11:57 |
Markow |
I was glad to see that the devs at MAME moved their source code from C to C++ |
11:57 |
juli |
and its 2D not 3d |
11:58 |
Calinou |
http://www.moddb.com/mods/quake-epsilon-build |
11:58 |
Markow |
MAME is still going strong today, unbelievable |
11:58 |
Calinou |
this thing can put quite a bit of strain on your PC |
11:58 |
Calinou |
my previous PC (GTX 570) had a lot of trouble running it smoothly at Ultra settings |
11:58 |
Calinou |
now on my GTX 1080, I can run it in 2560×1440, Ultra+ (Ultra with some other settings bumped up), mostly smoothly |
11:59 |
Markow |
Calinou: That looks awesome, thanks for that link! I mus try it. |
11:59 |
Markow |
It's a resource eater though? |
12:00 |
Calinou |
Markow: yes, but you can choose between 4 graphics presets |
12:00 |
Calinou |
it has Windows/macOS/Linux support |
12:00 |
Calinou |
Low preset should work well on Intel integrated, if you have a recent dedicated GPU, try other presets, the default is High |
12:00 |
Markow |
I'll probably utilize the lowest graphics setting given my Nvidia card, CPU, RAM |
12:01 |
Markow |
Is there a squirmish mode in that Quake? |
12:02 |
Markow |
For multiplayer? |
12:02 |
Calinou |
Quake Epsilon is based on DarkPlaces, which can connect to NetQuake and QuakeWorld servers, however it's not the best fit |
12:02 |
Calinou |
if you want to play multiplayer Quake, a better bet is http://nquake.com |
12:02 |
Calinou |
it's not as good looking but its server browser is much better |
12:02 |
Calinou |
it's multiplayer-oriented, unlike Quake Epsilon |
12:04 |
Markow |
I still wish Medal of Honor: Allied Assault came out for Linux / Steam, would be nice ;) |
12:06 |
Markow |
Another classic I enjoy is Command & Conquer, Steam needs that on Linux as well |
12:06 |
Calinou |
GTA V on Linux please :P |
12:06 |
Markow |
hehe |
12:06 |
Calinou |
someone got it to run via WINE, but he was lucky |
12:07 |
Markow |
Wine is often a trial & error journey |
12:07 |
Calinou |
https://bugs.winehq.org/attachment.cgi?id=57527 |
12:07 |
Calinou |
https://bugs.winehq.org/show_bug.cgi?id=42330 |
12:11 |
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12:29 |
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12:31 |
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12:32 |
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12:51 |
rdococ |
do I have to os.execute("mkdir " .. minetest.get_worldpath() .. "/finitewater") to create a file? |
12:54 |
DS-minetest |
try io.open(filename ,"a") |
12:54 |
DS-minetest |
https://www.lua.org/manual/5.1/manual.html#pdf-io.open |
12:55 |
Speedstre314 |
hi DS |
12:55 |
DS-minetest |
hi Speedstre314 |
12:56 |
Speedstre314 |
im Thomas |
12:56 |
Speedstre314 |
this is one of my ingame usernames |
12:57 |
DS-minetest |
Speedstre314: u have so many names |
12:57 |
Speedstre314 |
ik |
12:57 |
DS-minetest |
rdococ: does it work with io.open? |
12:58 |
rdococ |
nvm |
12:58 |
rdococ |
turns out I might not have to use files |
12:58 |
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12:58 |
DS-minetest |
rdococ: what r u doing? |
12:59 |
rdococ |
trying to create laggy finite water again |
13:00 |
DS-minetest |
rdococ: could you make that also in glass? it would be nice tanks |
13:02 |
rdococ |
I don't see why you couldn't put it in tanks, I guess |
13:03 |
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13:05 |
rdococ |
okay |
13:05 |
rdococ |
so wait |
13:05 |
rdococ |
hm |
13:06 |
rdococ |
hm |
13:08 |
rdococ |
okay |
13:08 |
rdococ |
so as a water flowing node that isn't falling, you should decrease your level if there are any spreadables. |
13:09 |
rdococ |
yes? |
13:09 |
rdococ |
spreadables include floodable nodes on the same level as you. |
13:10 |
rdococ |
and liquid nodes that have a level at least 2 lower than yours. |
13:12 |
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13:18 |
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13:23 |
sfan5 |
rdococ: btw mkdir creates directories not files |
13:23 |
sfan5 |
and minetest has a builtin helper function for mkdir |
13:42 |
rdococ |
ah |
13:42 |
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13:42 |
rdococ |
I forgot |
13:42 |
rdococ |
allon! |
13:42 |
rdococ |
:P |
13:42 |
rdococ |
I'm retrying my finite water fork today |
13:43 |
Allonphone |
Hello |
13:43 |
rdococ |
and wishing there was a lua setting for disabling default water physics |
13:45 |
DS-minetest |
hm, rdococ can you unregister all liquids and alias them with something else? |
13:46 |
DS-minetest |
well, overriding would make more sense >_< |
13:46 |
rdococ |
I still want them to look like liquids though |
13:46 |
rdococ |
wonder if I could override their speed to 0 |
13:52 |
rdococ |
anyway, my newest finite water fork is getting some success |
14:00 |
rdococ |
hm |
14:00 |
rdococ |
I wonder if I should alias source water to flowing water |
14:00 |
rdococ |
in my fork |
14:28 |
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14:40 |
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14:41 |
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14:41 |
jacky___ |
Hi everybody, i need some help about ncurses usage, especially for authentication server side to interract with minetest server |
14:52 |
sfan5 |
the minetestserver ncurses terminal uses whatever username you have set as "name" in minetest.conf afaik |
14:54 |
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14:55 |
Keeton |
Ello |
14:59 |
jacky___ |
query sfan5 |
14:59 |
jacky___ |
oops |
15:00 |
sfan5 |
jacky___: just ask your question in here and don't pm me |
15:01 |
Keeton |
So what goes on here |
15:01 |
sfan5 |
not much |
15:01 |
Keeton |
Sweet |
15:02 |
jacky___ |
ok sfan5, so the server say to me : [Server] Please log in using the client as 'Jacky' with a secure password, but i'm at server side (a script) |
15:03 |
jacky___ |
i want to use --name and --password as in wiki, but the commands are not available |
15:03 |
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15:04 |
sfan5 |
those are client-only |
15:05 |
jacky___ |
ok and is there a solution to login server side to interract with it ? |
15:05 |
jacky___ |
like in a script to launch and shutdown server by script |
15:06 |
sfan5 |
dunno |
15:08 |
jacky___ |
ok thanks sfan5 |
15:09 |
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15:09 |
Paul27 |
Hello |
15:10 |
Paul27 |
What does core.register_on_damage_taken(function(hp) do? |
15:10 |
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15:10 |
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15:13 |
sfan5 |
have you looked in the documentation |
15:14 |
Paul27 |
What documentation? |
15:14 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
15:19 |
jacky___ |
sfan5, Are there any scripts (shell like) to start / stop a minetest server properly, I can not find any at the moment |
15:19 |
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15:22 |
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15:32 |
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15:33 |
Keeton |
does anyone have any tips on building a modern house? |
15:34 |
Paul27 |
Hello Wuzzy |
15:43 |
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15:45 |
OldCoder |
jacky___, many |
15:49 |
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15:50 |
jacky___ |
OldCoder, so have you a good sample for me please ? |
15:50 |
OldCoder |
jacky___, It depends. Are you using Windows? Or Linux? |
15:50 |
jacky___ |
a debian server with multi server on it |
15:50 |
OldCoder |
Wait, then |
15:52 |
OldCoder |
First, an example that is not directly usable, it is intended to show roughly what I do: |
15:52 |
OldCoder |
http://minetest.org/start1.txt |
15:52 |
OldCoder |
This will illustrate some principles |
15:53 |
OldCoder |
Actually, jacky___, are you willing to join #minetest-project for this? |
15:53 |
jacky___ |
yes Oldcoder it's possible |
15:54 |
OldCoder |
Join that channel, then |
15:54 |
OldCoder |
#minetest-project |
15:54 |
OldCoder |
jacky___, I need to rest shortly; if you like, join now |
15:55 |
jacky___ |
Oldcoder, i must to go outside i will back later so my mail dr.jackfree.fr |
15:56 |
OldCoder |
Ttyl |
15:56 |
OldCoder |
Dr |
15:56 |
jacky___ |
see you soon |
15:58 |
Speedstre314 |
Wuzzy im going to start work on the REDSTONE ok? |
15:58 |
Wuzzy |
lol of course :D |
15:58 |
ThomasMonroe |
^ thats me |
15:58 |
Wuzzy |
you need no ones permission XD |
15:58 |
ThomasMonroe |
im going to use the mesecons wires.lua a a jumping point |
15:59 |
ThomasMonroe |
i wasnt asking permission |
15:59 |
ThomasMonroe |
lol |
16:00 |
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16:00 |
OldCoder |
XtremeHacker, you are backer |
16:02 |
Wuzzy |
ThomasMonroe: Any idea on how you are going to do the wires? esp. power levels? just curious. :) |
16:03 |
ThomasMonroe |
im going to use metadata to define the powerlevel |
16:04 |
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16:05 |
ThomasMonroe |
and im also going to use the mesecons wires.lua to help with the functions that run the wires |
16:05 |
ThomasMonroe |
hey KRock |
16:05 |
ThomasMonroe |
Krock* |
16:05 |
Krock |
hi ThomasMonroe |
16:05 |
Krock |
autocomplete does it :P |
16:05 |
Paul27 |
Bye |
16:05 |
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16:06 |
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16:07 |
cx384 |
How can I convert a userdata to string? |
16:07 |
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16:08 |
Krock |
well, tostring(thing_here) but that only will give you "userdata" |
16:08 |
Krock |
you'd have to get each property and put it into a table |
16:08 |
cx384 |
I want to save an inventory for a item. |
16:08 |
cx384 |
Krock, really? |
16:09 |
Krock |
well, there's to_table sometimes |
16:09 |
Krock |
or serialize functions |
16:09 |
cx384 |
both don't woke. |
16:09 |
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16:10 |
kaeza |
greetings |
16:10 |
cx384 |
hi o/ |
16:10 |
Krock |
hi kaeza |
16:19 |
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16:20 |
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16:21 |
IhrFussel |
Will clients only load textures, models and sounds data from a mod? Or will they load other files as well (like screenshots)? |
16:22 |
IhrFussel |
I'm guessing they will only load what's inside the register functions of the mod so if I comment the function out they should ignore all texture/model/sounds defined in that function..correct? |
16:26 |
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16:30 |
Calinou |
IhrFussel: if a file is never used on a server mod, it won't be served to clients |
16:32 |
IhrFussel |
Calinou, so if I have a file data.lua that contains a register function and I comment it out in init.lua I can be sure that the clients will never load the textures,models,sounds defined in that particular file? |
16:33 |
Calinou |
yes, probably |
16:33 |
Calinou |
I can't guarantee it, but I think that if it's not registered, it should not be sent to clients |
16:33 |
Calinou |
both the definition and media |
16:34 |
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16:46 |
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16:46 |
Leoneof |
hello |
16:48 |
juli |
hi |
16:48 |
Leoneof |
whats up |
16:49 |
juli |
idk |
16:49 |
Leoneof |
why i am here? O_o |
16:49 |
fireglow |
wtf |
16:50 |
juli |
LOL |
16:51 |
Leoneof |
how's minetest? still good or bad? |
16:51 |
Keeton |
Amazing |
16:51 |
Keeton |
The only issue I have with it is the weather |
16:51 |
Keeton |
Not enough rain lol |
16:52 |
Leoneof |
lol |
16:52 |
Leoneof |
tell devs to increase rains++ |
16:53 |
Keeton |
Yea but I dont wanna pesture everybody |
16:53 |
Keeton |
It'd be nice to have small rain showers |
16:53 |
Leoneof |
if i were you, i would not let devs to sleep till they fix my problem |
16:53 |
Leoneof |
:] |
16:53 |
Keeton |
Ha |
16:53 |
Keeton |
I have enough to work on meself |
16:53 |
Keeton |
Got a modern house |
16:53 |
Keeton |
and a model of the titanic |
16:54 |
Keeton |
its lit |
16:54 |
juli |
minetest is still very good and it becomes better everytime :D |
16:54 |
Leoneof |
is there zombies, cows...etc? |
16:54 |
Hijiri |
no |
16:55 |
Keeton |
Yea |
16:55 |
Hijiri |
except in mods |
16:55 |
Keeton |
A mod called cme added zombies |
16:55 |
Leoneof |
>:( |
16:55 |
Keeton |
and another mod added a variant of a cow |
16:57 |
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16:57 |
rdococ |
is there cheese? |
16:57 |
Keeton |
No i dont think so |
16:57 |
benrob0329 |
Throw the CHEEEEDE!! |
16:57 |
rdococ |
aw |
16:57 |
rdococ |
CHEEEEEEEEEEEEEEEEEEEEEESE |
16:57 |
rdococ |
CHESE |
16:57 |
rdococ |
CHESE |
16:57 |
rdococ |
did someone say cheese? |
16:58 |
rdococ |
CHEESE! |
16:58 |
benrob0329 |
No, I saud ceade |
16:58 |
rdococ |
oh |
16:58 |
rdococ |
wait |
16:58 |
rdococ |
you said CHEEEEDE! |
16:58 |
benrob0329 |
Becas I bad ay typing on ma phine |
16:58 |
Keeton |
Hey would yall be interested in trying out one of my worlds |
16:59 |
benrob0329 |
Sure, post it on the forum |
16:59 |
Calinou |
hi Leoneof, long time no see |
16:59 |
Calinou |
also hi benrob0329 |
16:59 |
Keeton |
Well its not ready yet |
16:59 |
Keeton |
ill upload it onto the forum at like 2 or 2:30 |
17:00 |
Leoneof |
Calinou: thanks, still using kde? :] |
17:00 |
Keeton |
itll be called modernhouse or something like that |
17:00 |
juli |
@Leoneof u can get Zombies and cows etc with mods smply |
17:01 |
Keeton |
Anybody played a game called Survivalcraft? |
17:01 |
Keeton |
its pc and mobile. |
17:01 |
Leoneof |
juli: thanks, i don't like zombies, they are scary O_O |
17:01 |
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17:02 |
juli |
but cows? :) |
17:02 |
juli |
u can get also aliens |
17:02 |
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17:02 |
Krock |
cows are scary monsters too |
17:02 |
Leoneof |
juli: but it is ok to play resident evil :D |
17:02 |
juli |
or dragosn + trolls |
17:02 |
ThomasMonroe |
how do i fix this error: 2017-04-20 12:01:38: ERROR[Main]: ModError: Mod security: Blocked attempted read from /home/tre/Documents/minetest/bin/../mods/rubystonemesecons/settings.lua |
17:02 |
juli |
wait |
17:02 |
Calinou |
Leoneof: yeah |
17:03 |
Calinou |
every time I use Linux, I'm on KDE now :P |
17:03 |
Krock |
secure.trusted_mods -> add ",rubystonemesecons" <- ThomasMonroe |
17:03 |
Krock |
or use functions that aren't blocked |
17:03 |
Leoneof |
Calinou: good luck, i'm on windowz :D |
17:03 |
ThomasMonroe |
where is secure.trusted_mods?? |
17:04 |
Krock |
ThomasMonroe, minetest.conf setting |
17:04 |
juli |
quote: |
17:04 |
juli |
But the following things shouldn't work: |
17:04 |
juli |
Using some insecure functions like require(), os.execute(), or debug.getlocal(). |
17:04 |
juli |
Running compiled Lua bytecode. |
17:05 |
juli |
oh no thats wrong lol |
17:05 |
DS-minetest |
ThomasMonroe: suggestion: use param2 to show the power lvl of a wire |
17:06 |
ThomasMonroe |
thats what VE said, i misspoke DS sorry, thats what i meant to say |
17:06 |
juli |
@Leoneof kill the bad Windoof (we say in germany windoof for windows) |
17:06 |
juli |
:P |
17:06 |
Krock |
juli, http://www.windoof.org/ |
17:07 |
juli |
but some kde things u can get also for windoof |
17:08 |
ThomasMonroe |
brb gtg eat lunch |
17:09 |
juli |
@Krock whats that? :) |
17:09 |
Krock |
juli, that's M$ Windoof |
17:10 |
juli |
lol i see |
17:10 |
juli |
Linux wird nie das meistinstallierte Betriebssystem sein. Bedenken Sie nur, wie oft man Windows neu installieren muss! |
17:11 |
juli |
XD |
17:12 |
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17:13 |
Krock |
^^ |
17:13 |
ThomasMonroe |
Krock it still isnt working i changed the .conf |
17:14 |
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17:14 |
IhrFussel |
Keeton, there are weather mods...I'm using weather_pack on my server for rain, snow and lightning and it works quite well |
17:15 |
DS-minetest |
ha, i used the windoof internet explorer to get a 2nd windoof |
17:18 |
Out`Of`Control |
i just disable security mod |
17:26 |
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17:31 |
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17:31 |
paramat |
https://forum.minetest.net/viewtopic.php?f=11&t=6854 try this for a weather mod |
17:32 |
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17:33 |
paramat |
as far as i know it's the best, at least it's synced with the biomes |
17:35 |
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17:35 |
ThomasMonroe |
bak from lunch |
17:39 |
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17:39 |
proller |
no, best weather is here - https://youtu.be/6AOIZOHg5cs?t=96 |
17:43 |
paramat |
oops, of course |
17:44 |
ThomasMonroe |
ugh, just got a balck licorice jelly bean |
17:44 |
ThomasMonroe |
black* |
17:44 |
XtremeHacker |
Yum. :) |
17:44 |
XtremeHacker |
I love licorice |
17:45 |
ThomasMonroe |
i like the real licorice too, just not the black |
17:45 |
XtremeHacker |
My favourite. |
17:45 |
ThomasMonroe |
i like the red better |
17:46 |
* XtremeHacker |
Thinks of adding licorice to the subgame he is making |
17:46 |
ThomasMonroe |
not a bad idea, but it depends on what mod he is makeing ;) |
17:46 |
XtremeHacker |
I need some food, sounds like a neat little easter egg. :P |
17:47 |
ThomasMonroe |
yeah, it does |
17:48 |
ThomasMonroe |
why do ppl want to make weird flavored jelly beans...i just ate an expresso jelly bean btw |
17:48 |
XtremeHacker |
0_0 |
17:48 |
XtremeHacker |
I do not get why people like those trick jelly beans |
17:48 |
XtremeHacker |
Waste of a good jelly bean I tell ya! |
17:48 |
ThomasMonroe |
yeah it didnt taste horrible, but not my favorite, and this isnt a beanboozled pack |
17:49 |
XtremeHacker |
I don't have sweets that much anyway |
17:49 |
XtremeHacker |
I do love some good fruit |
17:49 |
ThomasMonroe |
i did have a centipede flavored jelly bean from beanboozled once though. ;) |
17:49 |
XtremeHacker |
0_0 :vomits: |
17:49 |
ThomasMonroe |
i do love good fresh fruit as well |
17:50 |
ThomasMonroe |
it tasted like a cricket ;) |
17:50 |
XtremeHacker |
Frozen blueberries tastes really good too |
17:50 |
ThomasMonroe |
yeah i agree |
17:50 |
XtremeHacker |
I've chosen to not take the risk with beanboozled. xD |
17:50 |
ThomasMonroe |
hehehheh, good choice |
17:50 |
ThomasMonroe |
the worst one i have had was skunk spray |
17:51 |
ThomasMonroe |
but the worst one of all(at least i think it is)is barf flavored |
17:52 |
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18:00 |
Keeton |
oh. |
18:01 |
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18:01 |
ThomasMonroe |
OldCoder what happened to the RedCrab server? |
18:07 |
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18:25 |
* Markow |
has his latest Linux Kernel (uname -r: 4.11.0-rc7-git-f61143c-Pogorze-Karpackie-CUSTOM-KERNEL) rocking w/ Nvidia Driver & Latest Patch! Purring like a kitten. :D |
18:27 |
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18:28 |
Krock |
Markow, left-outer side: Linux. https://fireglow.de/755/kittens/1177179333597.jpg |
18:28 |
asie |
Markow: i tu polacy? |
18:29 |
Markow |
Tak |
18:30 |
asie |
mhm |
18:30 |
Markow |
Krock: hehe! |
18:30 |
Markow |
Just thought I would take a jump-start at the 4.11 before the final is released this Sunday |
18:31 |
Markow |
There won't be much of a difference between now and then, no major bug fixes or commits |
18:32 |
Markow |
Working nicely |
18:32 |
Krock |
!cat |
18:32 |
MinetestBot |
http://i.imgur.com/XaU5D0a.jpg |
18:32 |
Markow |
That's a cute one! lol |
18:35 |
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18:44 |
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18:51 |
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18:54 |
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18:55 |
XtremeHacker |
!nyan |
18:55 |
XtremeHacker |
:( |
18:55 |
XtremeHacker |
!mod ethereal |
18:55 |
MinetestBot |
XtremeHacker: Ethereal NG [ethereal] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=14638 |
18:56 |
XtremeHacker |
:mod tac nyan |
18:56 |
XtremeHacker |
!mod tac nyan |
18:56 |
MinetestBot |
XtremeHacker: Could not find anything. |
18:56 |
XtremeHacker |
!mod tac |
18:56 |
MinetestBot |
XtremeHacker: Unlimited dungeon generator [catacomb] by paramat - https://forum.minetest.net/viewtopic.php?t=9896 |
18:56 |
XtremeHacker |
Hmm... |
18:57 |
Krock |
XtremeHacker: http://duckduckgo.com/ -> !mtmod <query> |
19:00 |
Out`Of`Control |
when we see 0.4.16? |
19:00 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Ores: Add tin ore, lump, ingot and block 2668619 https://git.io/v9vOS (2017-04-20T18:55:05Z) |
19:00 |
MinetestBot |
[git] paly2 -> minetest/minetest_game: Doors: Ignore permission check if player parameter is omitted 6335525 https://git.io/v9vO9 (2017-04-20T18:54:27Z) |
19:00 |
Out`Of`Control |
any ETA |
19:00 |
MinetestBot |
[git] octacian -> minetest/minetest_game: Keys: Move skeleton key to craftitems.lua c54a7e8 https://git.io/v9vOQ (2017-04-20T18:51:51Z) |
19:00 |
MinetestBot |
[git] octacian -> minetest/minetest_game: Keys: Allow skeleton keys to be stacked 701abc2 https://git.io/v9vO7 (2017-04-20T18:50:34Z) |
19:03 |
octacian |
Out`Of`Control: 0.4.16 will be released on June 4th |
19:03 |
Krock |
just grab a 0.4.15-dev version and you'll get the features (and bugs) earlier |
19:08 |
Out`Of`Control |
thanks |
19:08 |
Out`Of`Control |
Krock: dev version eat lots of ram, but new lighting looks great |
19:14 |
benrob03291 |
!mod tardis |
19:14 |
MinetestBot |
benrob03291: Could not find anything. |
19:15 |
benrob03291 |
Good, cloaking works then :P |
19:18 |
AlexYst |
Is there a way to give a specific player the ability to see in the dark? I found a way to do it on the surface at night, but it doesn't work in caves. |
19:19 |
benrob0329 |
A night vision override? |
19:19 |
benrob0329 |
That could be interesting |
19:22 |
AlexYst |
Yeah. I'm trying to give it to players that use a torch bonus option I'm going to set up. |
19:22 |
AlexYst |
If it doesn't work out, I can choose a different bonus, but I think the ability to see in the dark would be most fitting. |
19:22 |
benrob0329 |
A fake light node? |
19:22 |
AlexYst |
That would affect other players though. |
19:23 |
benrob0329 |
yes, but it could be considered a flashlight or something |
19:23 |
calculon |
just curious, how did you do that on the surface ? |
19:24 |
benrob0329 |
Idea: have a flashlight that casts light onto whatever the player is pointing at |
19:24 |
AlexYst |
I'm not looking for a flashlight though, I'm looking for a bonus power that only affects one player. No substitutes will work. I can choose a different bonus if need be, but having this work on multiple players won't do. |
19:24 |
AlexYst |
calculon: Hold on, I'll get the code. |
19:25 |
AlexYst |
benrob0329: The option is in the inventory menu. It's not an item, so there's no pointed_thing. |
19:25 |
benrob0329 |
Ah |
19:25 |
AlexYst |
If there was a pointed_thing though, that would work well for the flint and steel bonus. I had to do something different with that. |
19:27 |
benrob0329 |
You could still get the players pointed thing |
19:27 |
AlexYst |
Hmm. Looks like I deleted that line. I was using it for testing and don't have the main code set up yet. Until I have all the bonuses worked out, I won't be coding any of them. |
19:27 |
AlexYst |
benrob0329: How? |
19:27 |
benrob0329 |
Its independent of items |
19:27 |
AlexYst |
I'll look up how to set that surface night vision, but it'll take a bit. |
19:27 |
benrob0329 |
Player:get_pointed_thing() |
19:28 |
AlexYst |
benrob0329: Even when in the menu, there's a pointed_thing? Nice! I'll have to try that out. |
19:28 |
benrob0329 |
Afaik |
19:29 |
AlexYst |
PlayerObject:override_day_night_ratio(1) |
19:29 |
AlexYst |
calculon: ^ |
19:29 |
calculon |
ho, i see |
19:29 |
AlexYst |
Setting it to zero instead of one results in persistent player-specific darkness instead. |
19:30 |
calculon |
i didn't know it could work for a single player |
19:30 |
AlexYst |
It *only* works on a single player. |
19:30 |
AlexYst |
There might be another setting for server-wide elsewhere though, not sure. |
19:31 |
calculon |
ho, true, i've seen this but i thought it was a global function |
19:32 |
calculon |
that's a strange idea to make it a player method, but it's interesting :) |
19:32 |
paramat |
well you would just loop through all players and set override day night ratio for all |
19:32 |
AlexYst |
Right. |
19:33 |
paramat |
it has to be per-player for individual players who are in a particular realm or stacked realm, like a moon in perpetual sunlight or whatever |
19:33 |
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19:33 |
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19:33 |
calculon |
i see |
19:33 |
paramat |
same approach for per-player gravity and skybox |
19:34 |
paramat |
c55 likes to make spacy things possible |
19:35 |
calculon |
cool, i like it too :) |
19:35 |
AlexYst |
The gravity and other physics being separate for each player has been helpful in designing several of my bonuses. |
19:36 |
AlexYst |
For example, I have four different (stackable) jump bonuses that wouldn't be possible if that was a server-wide function. |
19:43 |
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19:44 |
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19:48 |
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19:49 |
Keet_ |
Ello |
19:49 |
AlexYst |
Greetings, Keet_! |
19:50 |
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19:51 |
Keet_ |
How are yeh Alex? |
19:52 |
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19:52 |
AlexYst |
Keet_: Aside from an inspiration block, I'm doing very well. How are you? |
19:53 |
Keet_ |
I'm great! What do you mean 'inspiration block?' |
19:53 |
ThomasMonroe |
something blocking inspiration |
19:53 |
Keet_ |
facepalm |
19:53 |
DS-minetest |
the question is what is the blocker? |
19:53 |
Keet_ |
mmmm... |
19:53 |
ThomasMonroe |
the lack of inspiration |
19:54 |
Keet_ |
And there gos my mansion |
19:54 |
Keet_ |
up in flames |
19:54 |
Keet_ |
again |
19:54 |
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19:55 |
AlexYst |
Keet_: Basically, I'm trying to come up with a bunch of player bonuses based on which nodes are placed in certain special inventory slots. I've run out of ideas, and each node needs something unique. |
19:55 |
AlexYst |
Er, not node, item. Some are nodes, some are not. |
19:55 |
Keet_ |
Ah I see |
19:55 |
Keet_ |
I'm not a mod person really. it seems easy, but I don't have the brain power for it |
19:56 |
AlexYst |
benrob0329: I just tried Player:get_pointed_thing() and it froze the game. THe debug file says that method doesn't exist, and I can't find a similar method in the API documentation. |
19:56 |
AlexYst |
Normally I do, but I bit off more than I could chew with this one. |
19:56 |
DS-minetest |
AlexYst: what minetest version do u use? |
19:56 |
AlexYst |
It started so simple, but it kept getting more xomplex. |
19:57 |
AlexYst |
DS-minetest: The latest version. 0.4.15. |
19:57 |
ThomasMonroe |
AlexYst: what about lower gravity for the player? |
19:58 |
AlexYst |
ThomasMonroe: Yup, I've got that one. It's caused by the steel ladder. |
19:58 |
DS-minetest |
AlexYst: Player:get_pointed_thing() is only avaiable in dev version, stable is too old |
19:58 |
ThomasMonroe |
K |
19:58 |
ThomasMonroe |
then you probly have a speed boost |
19:58 |
AlexYst |
Yup. And even speed *loss*. |
19:59 |
AlexYst |
Powered and braked rail, respectively. |
19:59 |
Keet_ |
Could I have some input on something? |
19:59 |
AlexYst |
Though both those items need a different bonus when put in their secondary slot. |
19:59 |
ThomasMonroe |
hey DS is it possible to repair a tool from lua? |
19:59 |
AlexYst |
Keet_: Sure, I'd love input. |
19:59 |
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19:59 |
Keeton |
Darn computer |
20:00 |
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20:00 |
AlexYst |
ThomasMonroe: I know a hacky way to do a full repair. Get the name of the tool, then set the stack to be one of that tool. |
20:00 |
ThomasMonroe |
well, i know that way |
20:00 |
Keeton |
Anywho, what kind of houses do you prefer? What styles? |
20:00 |
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20:00 |
ThomasMonroe |
thats the obvious way |
20:00 |
AlexYst |
ThomasMonroe: I think you can use the dammage-adding method with a negative value. Maybe. |
20:00 |
AlexYst |
I haven't tried it though. |
20:00 |
benrob0329 |
Keeton: Tardis houses :P |
20:00 |
DS-minetest |
ThomasMonroe: repairing a tool was done already very often |
20:00 |
DS-minetest |
by many mods |
20:00 |
Keeton |
ha |
20:01 |
Keeton |
Im a modern house dude |
20:01 |
ThomasMonroe |
i was thinking about having a bonus where the tool automatically gets repaired over time based on the armor the player is wearing |
20:01 |
AlexYst |
Keeton: It depends. Are these added to mapgen or am I building these houses? When constructing my house, I build myself a 16 by 16 bunker deep underground. Very simple. |
20:01 |
DS-minetest |
http://dev.minetest.net/ItemStack |
20:02 |
Keeton |
Richard Jeffire's modern house is pretty good.... |
20:02 |
Keeton |
ill give him that one |
20:02 |
ThomasMonroe |
what do you think about that idea AlexYst? |
20:03 |
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20:05 |
AlexYst |
ThomasMonroe: I don't really like tool wear, so anything that counteracts it would be great, in my book. |
20:05 |
AlexYst |
One of my other mods I'm working on has tools that don't wear. They're very expensive to make though. |
20:05 |
ThomasMonroe |
ok cool |
20:05 |
ThomasMonroe |
well you could make the bonus node expensive to make |
20:06 |
AlexYst |
Nah. These are nodes that already exist in Minetest. |
20:06 |
AlexYst |
You just get bonuses that relate to those nodes when put in certain inventory slots. |
20:07 |
AlexYst |
There's a way to level up the slots too, getting you stronger bonuses in most but not all cases. |
20:07 |
ThomasMonroe |
ah ok |
20:08 |
AlexYst |
Four different stair nodes increase your jump, powered and braked rails alter your speed, mese lamps make it daytime for you all the time, locked chests give you extra inventory slots, et cetera. |
20:08 |
AlexYst |
Only nodes made from minerals even have bonuses though. |
20:09 |
ThomasMonroe |
i was thinking like it would repair 20 uses every minute if you were wearing wooden armor, and 100 uses if you were wearing diamond armor, and had the node in the slot |
20:09 |
AlexYst |
Other nodes won't even fir in the inventory slots. |
20:09 |
ThomasMonroe |
hmmmm, what node would be best then for something like that? |
20:09 |
AlexYst |
Ah, got it. Yeah, there's no armor, just existing Minetest nodes. |
20:10 |
ThomasMonroe |
steel block? maybe, bronze? |
20:11 |
AlexYst |
Armor might be good for another mod though. |
20:11 |
AlexYst |
Maybe one of the bronze tools? I need a second bonus for those. |
20:11 |
AlexYst |
Oh, yeah, or a bronze block. |
20:11 |
AlexYst |
Again, bronze has two minerals, so it needs two bonuses. |
20:11 |
AlexYst |
I want the steel block to have something to do with ownership, though I'm not sure what yet. |
20:12 |
AlexYst |
Steel has always been the "ownership mineral" in my mind. |
20:12 |
AlexYst |
Everything you can craft and have ownership over has steel in it. Locked doors, locked chests ... |
20:13 |
DS-minetest |
because you make a strong lock out of the steel |
20:14 |
DS-minetest |
with your bare hands |
20:16 |
ThomasMonroe |
what about gold? |
20:16 |
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20:16 |
AlexYst |
Ha ha, yeah. |
20:16 |
AlexYst |
But the strength of another player's hands somehow isn't enough to break the lock you made with your own. |
20:16 |
AlexYst |
ThomasMonroe: Gold didn't seem to be good for much at first, but now it's only made into keys. It seems to be the mineral of sharing. |
20:17 |
ThomasMonroe |
coal seems to be the best bet then, but it is realy common |
20:17 |
AlexYst |
I have one of the two key types set to allow access to a shared, server-wide inventory. |
20:17 |
AlexYst |
Coal for what? |
20:17 |
AlexYst |
Bronze probably works best for repair. |
20:18 |
AlexYst |
It needs a secondary function anyway. |
20:18 |
ThomasMonroe |
nvmd then bronze does seem good for repairing |
20:19 |
AlexYst |
Hmm. If I add repair or even wear prevention, I might as well scrap my diamese mod. I should quit working on diamese development. |
20:21 |
DS-minetest |
diamese? that sounds like diamonds' diamond and steel |
20:22 |
AlexYst |
It's 405 diamonds and 324 mese crystals all jammed into one node. And you need three of it to make a pick, of course. |
20:23 |
ThomasMonroe |
my borther has made a working lonsdaleite mod |
20:23 |
ThomasMonroe |
brother* |
20:23 |
AlexYst |
Then there's the handle. Normal sticks won't work for that. I've been debating between about three recipes for handle nodes. |
20:23 |
ThomasMonroe |
lonsdaleite is the hardest mineral around, even harder than diamond |
20:23 |
AlexYst |
What is lonsdaleite? |
20:23 |
AlexYst |
Oh, never mind. |
20:23 |
AlexYst |
I'm too slow. |
20:24 |
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20:24 |
AlexYst |
That sounds cool then. |
20:24 |
DS-minetest |
https://en.wikipedia.org/wiki/Lonsdaleite |
20:24 |
DS-minetest |
hexagonal diamond |
20:28 |
AlexYst |
Weird ... so it had diamond's composition with carbon's structure. |
20:28 |
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20:29 |
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20:34 |
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20:37 |
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20:46 |
Hijiri |
both diamond and graphite are composed of carbon |
20:47 |
ThomasMonroe |
heh, the amount of lonsdaleite dust that you have to mine is tremendous |
20:47 |
ThomasMonroe |
in his mod that is |
20:47 |
ThomasMonroe |
it is found in just about everything except dirt |
20:47 |
ThomasMonroe |
randomly ofcourse |
20:47 |
ThomasMonroe |
9 dust = 1 compressed dust |
20:48 |
ThomasMonroe |
9 compressed dust = 1 shard |
20:48 |
ThomasMonroe |
9 shards = 1 compressed shard |
20:48 |
ThomasMonroe |
9 shards = 1 crystal |
20:48 |
AlexYst |
Hijiri: Right, but there's some sort of difference between the two, as carbon is converted to diamond. If done quickly, is seems it keeps carbon's structure, so the difference is more than just one of structure. |
20:49 |
ThomasMonroe |
the only way lonsdaleite is formed irl is by a meteor striking the earth at just the right way |
20:49 |
AlexYst |
ThomasMonroe: Ha, that looks one layer more compressed than my diamese. |
20:50 |
ThomasMonroe |
which is why it is one of the rarest minerals out there |
20:50 |
ThomasMonroe |
yeah |
20:51 |
ThomasMonroe |
you have to find 6561 lonsdaleite dust inorder to get one crystal |
20:51 |
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20:54 |
Hijiri |
AlexYst: by carbon do you mean graphite? |
20:54 |
Hijiri |
the structure is the only difference between graphite, lonsdaleite, and diamond |
20:54 |
Hijiri |
its structure is similar to but not the exact same as normal diamond |
20:54 |
Hijiri |
(which is what I got from the wikipedia article) |
20:55 |
AlexYst |
Hijiri: Oops, yeah, I meant graphite. |
20:55 |
ThomasMonroe |
Hijiri: Carbon is a atom, graphite, diamond, graphine, lonsdaleite; are all forms of carbon |
20:55 |
AlexYst |
Hijiri: So lonsdaleite doesn't have the same structure as carbon? I thought the Wikipedia article said it did. |
20:56 |
AlexYst |
ThomasMonroe: I was the one that used the wrong word, not Hijiri. My bad. |
20:56 |
ThomasMonroe |
carbon can also be formed in a random way, thus the material carbon |
20:56 |
AlexYst |
Oops, I did it again ... |
20:56 |
AlexYst |
Hijiri: So lonsdaleite doesn't have the same structure as graphite? I thought the Wikipedia article said it did. |
20:56 |
ThomasMonroe |
it has a similar structure |
20:57 |
AlexYst |
Okay, got it. |
20:59 |
cx384 |
How can I fix the bug which allows you to put items into an inventory even if the callback allow_put returns 0. (It is possible to put items into the inventory if you are exchanging the item which you what to put in with one that is already in the inventory.) |
21:00 |
cx384 |
*want |
21:00 |
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21:00 |
AlexYst |
Hold on, let me test that real quick. |
21:01 |
AlexYst |
cx384: I don't seem to have that bug. |
21:01 |
AlexYst |
I have some inventory slots that are very selective about what they allow in them, and I can't exchange items like you described. |
21:01 |
cx384 |
I am using a detached inventory. |
21:01 |
AlexYst |
cx384: As am I. |
21:02 |
cx384 |
hm |
21:02 |
AlexYst |
Let me look at something real fast ... |
21:02 |
cx384 |
my code allow_put = function(inv, listname, index, stack, player) |
21:02 |
cx384 |
if minetest.get_item_group(stack:get_name(), "wood") > 0 then |
21:02 |
cx384 |
return 0 |
21:02 |
cx384 |
end |
21:02 |
cx384 |
return stack:get_count() |
21:02 |
cx384 |
end, |
21:02 |
AlexYst |
cx384: Sorry! I misread your initial question! |
21:03 |
AlexYst |
I have something, I'll pull up my code. |
21:04 |
AlexYst |
Here's the relevant lines including a small comment about them. |
21:04 |
AlexYst |
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) |
21:04 |
AlexYst |
-- We should check the stack to see if it can be moved to the new slot. |
21:04 |
AlexYst |
-- However, the Minetest API doesn't allow that. Our only option is to |
21:04 |
AlexYst |
-- play it save by disallowing the movement of stacks within this |
21:04 |
AlexYst |
-- inventory. |
21:04 |
AlexYst |
return 0 |
21:04 |
AlexYst |
end, |
21:04 |
sfan5 |
play it safe* |
21:04 |
sfan5 |
btw |
21:04 |
cx384 |
ok thank you AlexYst |
21:04 |
AlexYst |
Oops. Thanks, sfan5! |
21:05 |
AlexYst |
English isn't my native language. PHP is. |
21:06 |
sfan5 |
huh? |
21:06 |
sfan5 |
this kind of mistake is usually only done by native speakers |
21:06 |
AlexYst |
Never mind, it was a joke. |
21:06 |
cx384 |
AlexYst, the bug is not |
21:06 |
sfan5 |
¯\_(ツ)_/¯ |
21:07 |
cx384 |
fixed with this |
21:08 |
AlexYst |
cx384: Okay, I must not understand the problem. THat function prevents items from being moved from one slot of the inventory to another, even if the two slots are in different inventory lists. What stack movement are you trying to prevent? |
21:09 |
AlexYst |
Different inventory lists of the same inventory, I should say. |
21:10 |
AlexYst |
That was scary. I saw motion ant thought it was another player in my offline test world. |
21:10 |
AlexYst |
It was only a cart test I'd set up previously. |
21:10 |
AlexYst |
Alternating powered and braked rails to see which would win out. |
21:10 |
AlexYst |
Spoiler alert, the powered rails are tougher. |
21:12 |
cx384 |
AlexYst, I want to prevent that you take one item out of inv 1 and click at one in inv 2 so that the item in inv 2 lands in inv 1 |
21:14 |
cx384 |
sorry for my bad English |
21:15 |
AlexYst |
Oh! Okay, so you have a stack in inv 1, take one of the stack, leaving the rest? Then then put that one in inv 2, switching the stacks? |
21:15 |
cx384 |
yes |
21:15 |
AlexYst |
Because inv 2 already has an incompatible stack, I mean. |
21:15 |
AlexYst |
Huh. |
21:15 |
AlexYst |
I haven't tried that. |
21:15 |
DS-minetest |
AlexYst: that should also work with the whole stack |
21:15 |
cx384 |
:) |
21:15 |
AlexYst |
My slots only allow one item each. |
21:16 |
DS-minetest |
hm |
21:16 |
AlexYst |
I'll see what I can figure out. |
21:16 |
* DS-minetest |
looks if creative inv also still has this problem |
21:17 |
DS-minetest |
nope |
21:17 |
AlexYst |
cx384: It still doesn't have that bug on my end, even when I remove the stack limit. |
21:17 |
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21:18 |
AlexYst |
If I return 0 allow_move, nothing can move. |
21:18 |
AlexYst |
If I return 0 *from* allow_move, nothing can move. |
21:18 |
DS-minetest |
creative has empty on_put and on_move |
21:19 |
DS-minetest |
what happens if nil is returned? |
21:20 |
AlexYst |
Not sure. |
21:20 |
AlexYst |
Testing .... |
21:20 |
cx384 |
hm |
21:21 |
DS-minetest |
i think, the on_ functions are irrelevant |
21:21 |
AlexYst |
DS-minetest: on_put and on_move don't need to return anything. They already return nil. |
21:21 |
AlexYst |
Yeah. |
21:21 |
AlexYst |
It's the allow_*() functions we need. |
21:22 |
AlexYst |
allow_move() should do the trick. It *does* do the trick on my end. |
21:22 |
AlexYst |
I mean, I wish it had visibility of the stack to allow for better fine-tuning, but other than that, it works. |
21:23 |
cx384 |
AlexYst, I still have this problem :/ |
21:24 |
AlexYst |
cx384: Paste your whole script and I'll see if I can find the issue: <https://paste.debian.net/>. |
21:25 |
AlexYst |
Don't put it on Pastebin, I refuse to solve their CloudFlare CAPTCHAs. |
21:25 |
cx384 |
ok |
21:25 |
cx384 |
w8 |
21:26 |
cx384 |
https://paste.debian.net/928626/ |
21:28 |
AlexYst |
cx384: allow_move is commented out, so it's not active. |
21:29 |
* DS-minetest |
thinks, he found something: https://github.com/minetest/minetest/issues/944 |
21:29 |
cx384 |
AlexYst, I know I have changed it. |
21:32 |
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21:33 |
AlexYst |
Okay, I see ... that function is more complex than I defined it. I'm not sure how what you've got works. I'll try to test it. |
21:34 |
cx384 |
OK, thank you. |
21:36 |
AlexYst |
Ah! So that's how you get the names of the stacks to swap. I'll have to update my code later after I finish debugging yours. |
21:37 |
AlexYst |
cx384: Okay, so you code's supposed to allow a swap if the item to be swapped is a bag? |
21:37 |
cx384 |
the string in line 85 should be "bag" |
21:38 |
cx384 |
yes |
21:38 |
AlexYst |
Should it only allow a swap if one of the slots is empty, or do you want to allow trading bags? |
21:39 |
cx384 |
allow trading bags |
21:40 |
AlexYst |
Is the comparison on this right? should it be "==" instead of ">"? |
21:40 |
AlexYst |
if minetest.get_item_group(inv:get_stack(to_list, to_index):get_name(), "bag") > 0 then |
21:41 |
AlexYst |
It's returning zero only if the item is a bag. |
21:41 |
AlexYst |
if minetest.get_item_group(inv:get_stack(to_list, to_index):get_name(), "bag") > 0 then |
21:41 |
AlexYst |
return 0Y |
21:41 |
cx384 |
the returning is 0 if the item is no bag |
21:42 |
AlexYst |
That says "greater than zero", as in the item is of the bag group. |
21:42 |
AlexYst |
Try with "==" and see if that works. |
21:44 |
cx384 |
It dose not work |
21:45 |
AlexYst |
I must be misreading that then. My bad. |
21:45 |
cx384 |
you should not be able to put items with the group bag into the inventory. |
21:45 |
AlexYst |
OH! Okay, I misunderstood. |
21:46 |
AlexYst |
So the problem is that bags are getting traded into the inventory that they need to be kept out of? |
21:46 |
cx384 |
yes |
21:46 |
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21:48 |
AlexYst |
cx384: Instead of "to_list, to_index", try "from_list, from_index". |
21:49 |
AlexYst |
(Sorry, my method of debugging is basically trying a bunch of things and seeing what works.) |
21:50 |
cx384 |
AlexYst, no this don't work. |
21:50 |
calculon |
hehe, the best method ever :) |
21:50 |
cx384 |
*doesn't |
21:51 |
fireglow |
meow |
21:53 |
cx384 |
AlexYst, If always return 0 at allow_move I can still swap the items |
21:54 |
AlexYst |
Okay, that's really strange then. When I always return zero, nothing can ever be swapped. |
21:55 |
AlexYst |
I'm honestly not sure what to try then. |
21:56 |
cx384 |
AlexYst, I can swap items of the bag with items in the inventory but I cant swap items which are both in the bag. |
21:57 |
AlexYst |
cx384: Okay, sweet, a lead. The inventory is the player inventory and "in the bag" is a detached inventory? |
21:58 |
cx384 |
yes sorry |
21:58 |
AlexYst |
No worries, no worries. |
21:58 |
AlexYst |
That means we're looking at the wrong function. |
21:59 |
cx384 |
0_o |
21:59 |
AlexYst |
Wait ... no, I think DS-minetest was right. |
21:59 |
AlexYst |
There's a bug report about it. |
21:59 |
AlexYst |
<https://github.com/minetest/minetest/issues/944> |
22:00 |
AlexYst |
allow_put() and allow_take() would be the functions to look at, but they don't allow you to check to see if there would be a swap. |
22:00 |
AlexYst |
Sorry, it turns out I can't help. |
22:02 |
cx384 |
AlexYst, thanks for the try. |
22:16 |
juli |
bye all |
22:16 |
juli |
bye MinetestBot |
22:16 |
juli |
XD |
22:18 |
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22:23 |
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22:25 |
AlexYst |
Drats. cx384's gone. I just had an idea for their inventory issues. |
22:25 |
OldCoder |
ThomasMonroe, I just saw your message. Checking. |
22:26 |
OldCoder |
ThomasMonroe, Redcrab seems O.K. There is somebody on it, apparently, placing things right now. |
22:26 |
ThomasMonroe |
i was looking for other servers to help out on, an i reaslise that you guys were rebuilding the server, i was just wondering what happened to it |
22:26 |
OldCoder |
Indicate problem |
22:26 |
OldCoder |
ThomasMonroe, Hi... |
22:26 |
OldCoder |
What problem did you see? |
22:26 |
ThomasMonroe |
nothing, i was wondering what happened to the server to make to the state in whic it is now |
22:27 |
OldCoder |
Are you referring to the original Redcrab? Or asking where OldCoder copy came from? |
22:27 |
ThomasMonroe |
the window that popped up told me some things that indicated something had broken the origninal world |
22:28 |
ThomasMonroe |
the interact being withheld for example |
22:29 |
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22:29 |
ThomasMonroe |
i am reffering to the RedCrab Museum |
22:29 |
ThomasMonroe |
OldCoder ^ |
22:30 |
OldCoder |
ThomasMonroe, what is your question, specifically? Happy to answer |
22:30 |
ThomasMonroe |
what broke the original world |
22:30 |
OldCoder |
Minute |
22:30 |
OldCoder |
Host abandoned it |
22:30 |
OldCoder |
Eventually people could no longer connect to it |
22:30 |
OldCoder |
We captured it just in time |
22:30 |
OldCoder |
Done |
22:30 |
ThomasMonroe |
ah ok, is there anthing i can do to help the server? |
22:30 |
OldCoder |
Are you an old Redcrab player? |
22:30 |
ThomasMonroe |
nope |
22:30 |
ThomasMonroe |
sorry |
22:31 |
OldCoder |
No need for sorry |
22:31 |
OldCoder |
But as you don't know the world, can't work on repairs, right? |
22:31 |
ThomasMonroe |
ok, is it possible for me to play on it still? |
22:31 |
ThomasMonroe |
and yeah makes sense |
22:31 |
OldCoder |
You can visit it, not build unless old player. Can build on my other worlds. |
22:31 |
OldCoder |
Go join LOTT if you like |
22:31 |
OldCoder |
Others are there |
22:31 |
OldCoder |
Needs more life as the previous group has partly moved on |
22:32 |
ThomasMonroe |
RedCrab looks really nice and well planned btw |
22:32 |
OldCoder |
It is a remarkable effort |
22:32 |
OldCoder |
We are glad |
22:32 |
OldCoder |
that it was saved |
22:32 |
OldCoder |
Effort should not be wasted |
22:32 |
ThomasMonroe |
yeah, i am too, it would have been a shame for all of that work to be lost |
22:32 |
ThomasMonroe |
im a mod over on MMS btw |
22:33 |
OldCoder |
Fine |
22:33 |
ThomasMonroe |
we recently lost a bunch of work due to a glitch when clearing all of the ppl's inventoried |
22:33 |
OldCoder |
Feel free to join my worlds if any seem acceptable. |
22:33 |
OldCoder |
Sorry to hear it |
22:33 |
ThomasMonroe |
the server went back about four months, heh, its alright, i had only been on for two weeks |
22:35 |
ThomasMonroe |
what are the names of you other worlds besides RedCrab and LOTT, OldCoder? |
22:35 |
OldCoder |
ThomasMonroe, I have about a dozen... Museum worlds include Redcrab, Karsthafen, Finerealms... |
22:36 |
OldCoder |
Other include Lord of the Test, Moontest, Meowtest, Wizard School, Openmine... |
22:36 |
OldCoder |
Coderblox (new), Mandelbox (just to show off a mapgen), Skyblock, Skydoom... |
22:36 |
OldCoder |
A few others |
22:36 |
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22:36 |
ThomasMonroe |
ok, i dont prefer any servers that have magic, but i might check out the others |
22:36 |
OldCoder |
Moontest is very modern |
22:36 |
OldCoder |
If that is what you need |
22:36 |
ThomasMonroe |
Wait!?! MandelBox???!?! |
22:36 |
OldCoder |
Sure |
22:36 |
ThomasMonroe |
coooll!??! |
22:36 |
OldCoder |
What about it? |
22:37 |
OldCoder |
Go help me design it |
22:37 |
OldCoder |
There is a palette |
22:37 |
OldCoder |
of just 16 nodes |
22:37 |
OldCoder |
Which nodes should they be? |
22:37 |
OldCoder |
Go and I will grant |
22:37 |
ThomasMonroe |
did you use Mator_'s mod? |
22:37 |
OldCoder |
WorldEdit that you may review the nodes |
22:37 |
OldCoder |
Yes |
22:37 |
OldCoder |
I need to |
22:37 |
ThomasMonroe |
K i'll be over, if i can find it |
22:37 |
OldCoder |
ThomasMonroe, just go to the port |
22:37 |
OldCoder |
The server is minetest.org |
22:37 |
OldCoder |
The port is... |
22:38 |
OldCoder |
30028 |
22:38 |
ThomasMonroe |
K connecting |
22:40 |
ThomasMonroe |
K im there OldCoder |
22:41 |
OldCoder |
ThomasMonroe, how is it? |
22:41 |
ThomasMonroe |
it doesnt look quite right(in my opinion as a buding mathmatician |
22:46 |
OldCoder |
ThomasMonroe, well, let us work on it. Plus, you should talk to Mator. |
22:48 |
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22:54 |
ThomasMonroe |
OldCoder im working on the nodes, i almost have a good pallett |
22:55 |
OldCoder |
ThomasMonroe, OK. I'm resting for a bit. |
22:55 |
OldCoder |
Here later and tomorrow. |
22:55 |
ThomasMonroe |
kk |
22:55 |
OldCoder |
Have fun |
22:55 |
ThomasMonroe |
will do |
22:55 |
ThomasMonroe |
cya later |
22:57 |
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22:58 |
GreenDimond |
Question: where is the 'unbreakable' group defined that maptools uses? I thought it was not a core thing... |
22:58 |
GreenDimond |
I looked through all the .lua files and couldn't find anything defining it. |
23:00 |
ThomasMonroe |
i think its a custom group |
23:00 |
GreenDimond |
^I thought so too but I can't find where it is defined |
23:01 |
ThomasMonroe |
can you find anything on how to define a group? |
23:01 |
GreenDimond |
I'm not looking for how to define it... |
23:01 |
GreenDimond |
I'm looking for where it's defined... |
23:06 |
GreenDimond |
I would ask Calinou but he is away. |
23:06 |
GreenDimond |
Unless he got that ping. |
23:08 |
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23:09 |
GreenDimond |
Hey OldCoder, do you know stuff about the maptools mod? |
23:22 |
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