Time Nick Message 00:45 benrob0329 Anyone have a suggestion for a mapgen mod I could showcase in a cinematic video? 01:01 Avix_G I wish there was a way to force the area within 500 m of spawn to be habitable. 01:01 Avix_G I'm sick of spawning in glaciers in the middle of nowhere. 01:32 OldCoder Avix_G, thy wish shall be granted 01:32 OldCoder If it is your heart's desire 01:32 OldCoder <- MT Genie 01:33 OldCoder benrob0329, how about the one in Mandelbox ? 01:33 OldCoder That is pretty unusual 01:33 Avix_G Change the player character to a robot. Problem solved. 01:33 VanessaE Avix_G: easily done - on spawn, search a 500m radius around the spawn point for dirt-with-grass, when found, search around that node for more, if you find at least a count of say 30 nodes, you can call it habitable. 01:33 OldCoder Hm? You mean an indestructible robot? 01:34 OldCoder VanessaE, u took da words outta my mouth 01:34 * OldCoder has a spawn mod that does this *already* 01:34 OldCoder Except for the habitable part 01:34 OldCoder It mostly looks for something solid right now 01:38 benrob0329 http://imgur.com/a/YcxDb 01:38 benrob0329 Dark forum theme :D 01:39 VanessaE ew. 01:39 VanessaE what is this obsession with dark themes?! 01:39 Avix_G Dark themes save electricity. 01:42 nore Avix_G: wrong, a black pixel uses more electricity as a white one 01:44 benrob0329 Dark is easier on the eyes imo 01:49 OldCoder Dark is a lark 01:49 OldCoder Dark is a wark in the park 01:50 OldCoder Dark is night which requires, um, eyesight 01:50 * OldCoder puts this one on hold 01:50 OldCoder 01:50 VanessaE Avix_G: only on OLED displays. 01:50 VanessaE and on some LCDs with variable backlighting 01:50 VanessaE (rare) 02:06 DI3HARD139 talking about power consumption between dark and light colors/contrasts? 02:41 cheapie VanessaE: And CRTs (barely) :P 03:14 Enkidu Lo! Can anyone advise how to enable creative mode on one of several worlds on a server? 03:15 sofar my solution has been to create a minetest.conf PER server in the world folder 03:15 sofar that way you are sure you don't accidentally use the settings from one server on the other 03:16 sofar /usr/local/bin/minetestserver --world . --config minetest.conf 03:16 sofar and then run it like that, in the world folder 03:16 Enkidu Mmm. Thanks sofar. I didn't know you could put a minetest.conf in a world folder. I tried setting it in world.mt, but that didn't work. 03:17 sofar no, that's a special file for other things 03:18 Enkidu OK. It has a line (generated the first time you start a world) that says "creative_mode false". 03:18 OldCoder Enkidu, 1st, prize awarded for nick 03:18 OldCoder 2nd, you must use command line option switch 03:19 OldCoder as sofar indicated 03:19 OldCoder then .conf file can go anywhere 03:19 sofar just change it to = true 03:19 OldCoder Seriously, 1 person in 10,000 knows who Enkidu is 03:19 OldCoder Unless there is an anime about him these days 03:19 OldCoder Hm, that is probably true 03:19 Enkidu Huh? realname = cliff, but I've had a nick in various places of Enkidu for decades. 03:19 OldCoder I know 03:20 OldCoder Point is, Enkidu used to be a very little known character 03:20 OldCoder Um, I assume you know the genesis of the character 03:20 Enkidu You must have met my mate Gilgamesh though? 03:20 OldCoder :D 03:20 OldCoder The 1st superhero 03:21 Enkidu Gotta go, thanks chaps and chapesses. 03:21 OldCoder o/ 03:45 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Light update for map blocks 1357e5aa6 https://git.io/vSjUy (152017-04-20T03:39:14Z) 03:45 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Split light update into two parts 136d1e6f8 https://git.io/vSjUS (152017-04-20T03:31:50Z) 04:13 MinetestBot 02[git] 04Ekdohibs -> 03minetest/minetest: Run generate_from_settingtypes.lua 13de5ecc9 https://git.io/vSjkL (152017-04-20T04:06:15Z) 08:03 juli hi all, hi MinetestBot :) 08:06 Calinou hi 08:08 PureTryOut[m] why does everyone here greet a bot? 08:08 Elench Because synthetic users are our friends too 08:08 cx384 hi o/ 08:09 juli lol just kidding :) 08:51 JamesTait Good morning all! Happy Thursday, and happy Volunteer Recognition Day! 😃 🙌 08:52 Markow Cleaning "Linux" house: Just updated to Google Chrome Version 59.0.3071.9 (Official Build) dev (64-bit), released two days ago. ;) 09:11 DS-minetest hi MinetestBot 09:11 MinetestBot Hey DS-minetest 09:28 rdococ ih 09:28 rdococ DS-minetest, what nodes would you like to see in a mod? 09:28 rdococ on a slightly unrelated topic, do you welcome the idea of minetest on DS? :P 09:36 PureTryOut[m] I know there is a really basic version of Minecraft for the DS (DScraft). Minetest on there would be quite awesome lol= 09:38 rdococ better yet: 3ds 09:38 PureTryOut[m] meh. it's more amazing if you get it to work on a regular DS. less performance and shit, only a few MB memory 09:39 PureTryOut[m] I got Linux running on my DS 😃 09:40 rdococ yes 09:40 rdococ but with a 3ds you get to see everything in glorious 3d 09:42 rdococ hm. 09:42 rdococ how would I write stuff to a file? 09:42 * rdococ wonders if water retains metadata when it changes level 09:45 rdococ interesting 09:45 rdococ it seems so 09:45 rdococ I'll just use that then 09:53 rdococ hm 09:53 rdococ does minetest.get_node(pos) contain metadata? 09:56 DS-minetest rdococ: use io.open and co. to open a file and read/write 09:56 rdococ k 09:56 * DS-minetest is too stupid to have a good name 09:56 rdococ DS-minetest: is there a way to change a node's param2 without clearing its metadata? 09:57 DS-minetest minetest.swap_node()? 09:57 DS-minetest bye for now o/ 10:48 Calinou Markow: I'm on Chromium personally, have been so since 2012, even on Windows 10:48 Calinou http://chromium.woolyss.com/ provides Windows and macOS builds (and also Linux) 10:48 Calinou this guy is basically doing what Google should have been doing :P 10:48 Markow ;) 10:49 Markow I'm quite happy w/ Chrome, despite the system resources it uses 10:50 juli i use QupZilla ;) :P 10:50 Markow I download the rpm from here http://www.chromium.org/getting-involved/dev-channel , and then I unpack the rpm and do a custom install, setting permissions for certain files in the .config 10:50 Calinou Chromium is basically the same thing, minus spying stuff 10:51 Markow yes 10:51 Calinou (and you can build it yourself) 10:51 juli :) compile it yourself! 10:51 Markow I alway compile my own Linux Kernels, the latest RCs 10:51 juli and the other programs? 10:51 juli :) 10:51 Markow Most others as well 10:52 Markow Hexchat too ;) 10:52 Markow from source 10:52 juli ok good! i have atm all self compiled :) 10:52 Markow I'll have to try out QupZilla, never have, yet. Is it light? 10:52 juli yes its light 10:53 juli but it has maybe not so many features chrome has 10:53 juli which i don't need 10:54 Markow Because my entire Linux system is as lightest, fastest as they get (OpenBox + Tint + ROX) with the exception of Chrome of course 10:55 Markow Ah, QupZilla is coded in C++, nice! 10:55 juli yes i do that too because my pc is old 10:55 juli (1,8*2 GHz) 10:56 juli so i use i3wm for example 10:56 Markow That's a good WM as well 10:56 juli and vim :) 10:56 Markow What's your panel (if you have one)? 10:57 juli i3status bar only ... 10:57 Markow If you don't have one, check out Tint2, truly awesome 10:57 juli i have many shortcuts 10:57 juli and for start programs i use dmenu 10:57 juli or terminal 10:58 Markow Here is my Linux rig: http://i.imgur.com/1cKbAQo.jpg 10:59 Markow My start menu is basically the OpenBox menu integrated with Tint2, on a customized icon 10:59 Markow This is lighter (and with eye-candy) than both LXDE or XFCE 11:01 juli ok 11:01 juli my system has no eye-candy :) 11:02 Markow For wallpaper, movable/clickable icons and folders, ROX-Filer provides that capability on OpenBox 11:02 Markow Although I could use pcmanfm 11:04 juli "feh" for wallpaper :) 11:05 juli without icons on desktop :) 11:06 Markow Yes, feh is good too! 11:07 Markow But no icons or folders, which is why I use ROX, it provides it all (and very light) 11:07 juli ok 11:07 juli i don't like icons on desktop 11:08 Markow It's only good for those very "essential" apps or games, lol 11:08 Markow I must make a shortcut for Minetest 11:11 Markow juli: What's your main distro? 11:21 Calinou compiling Chromium from source on a good PC takes 4 to 6 hours, IIRC 11:21 Calinou on Windows, you need about 50 GB of spare disk space 11:23 rdococ what about a bad one? 11:24 Markow 4 to 6 hours? That's quite long. My Linux Kernel takes only 1 hour 50 minutes on a 2.20 GHz dual-core CPU 11:26 Calinou Chromium is not huge 11:26 Calinou it's gigantic 11:26 Calinou like Firefox or LibreOffice 11:27 Markow Must contain tons of source. Never realized more than the Kernel itself. 11:29 juli @Markow my main distro is gentoo linux ( x86_64 Linux 4.4.39-gentoo) 11:30 Markow juli: Good distro! But upgrade that kernel! ;) 11:33 juli yes i know i have to upgrade it 11:34 Calinou 4.9.22-1-MANJARO here 11:34 Calinou (I'm staying on LTS, it works fine for me on both desktop and laptop) 11:36 juli i have also vanilla-4.9 or so installed but don't run it atm 11:36 juli no 4.10.1 :) 11:39 Markow 4.9 is being in good territory ;) 11:39 juli yeah have atm no time to set my kernel up well 11:39 juli and 4.4.39 works too 11:40 Markow I'm currently on: 4.10.5-git-034612e, but, compiling at this moment latest 4.11-rc7 from git. 11:40 Markow Now that I have the latest Nvidia driver patch, I can finally proceed to 4.11 11:41 Markow Nouveau (Open Source) is really horrible. It's only good for viewing text, really. 11:42 Markow I use openSUSE btw 11:43 Markow Calinou: Manjaro is an ArchLinux fork, right? 11:49 Calinou yes, https://manjaro.org/ 11:49 Calinou I'm using it with KDE 11:49 Calinou probably one of the best distros I've used 11:49 Markow Nvidia renders Minetest very nicely compared to any of the integrated GPUs with Open Source drivers 11:50 juli KDE is more leightweigth then Gnome ... :) 11:50 Calinou not really, but KDE is far more configurable 11:50 rom1504 than is more lightweight than then 11:50 Markow I used Arch prior to settling down with openSUSE, very good distro as well 11:50 Calinou Markow: Intel works ok for Minetest, on recent IGPs, however there is no downsampling of Minetest possible yet 11:50 Calinou (crude undersampling was added to Minetest Git, but it's not filtered, thus really ugly) 11:50 Calinou my laptop has a 4K display, so I need to play Minetest in 3840×2160, which is dog slow on an Intel HD 620 11:51 Calinou on 1920×1080 it'd be just fine 11:51 juli @Calinou i tested it, u can configure more on KDE but its still faster 11:51 juli and other peoples said the same 11:51 Calinou I'm using 6 GB out of 32 GB of RAM currently 11:52 Calinou playing Quake Epsilon, it's using 2.5 GB of RAM, those HD textures take up a lot of space 11:52 Markow Calinou: KDE is faster than Gnome, true. If you want lightning fast, try the setup I have, it's simple and attractive as well. 11:52 Calinou Xfce was cool, but it failed to adapt to modern trends, like, it's still on GTK+2 so hiDPI support is very much half-assed 11:52 Calinou and hiDPI is a necessity on my laptop 11:52 Calinou Qt 5 is the new cool thing ;) 11:52 juli yes 11:52 Markow 32 GB RAM is a nice convenience :) 11:53 juli i can program PyQt5 :) 11:53 Markow QT 5 is great 11:53 juli programmed a strategic game with it already :) 11:54 Calinou my laptop has 16 GB, my desktop 32 GB 11:55 Calinou I've never used more than 16 GB on my desktop though… 11:55 Calinou maybe 20 GB once 11:55 Calinou Qt is nice, but it's hard to use compared to Electron, I find 11:55 Calinou if you want to use it fully, you have to use C++, with all the downsides 11:55 Calinou sure, C++ is very fast, but it's not convenient to develop in 11:56 Markow C++ for gaming is essential though, nothing better than it. 11:57 juli yes its turn based 11:57 Calinou sure, but not every application is a game 11:57 juli so it don't have to be fast 11:57 Markow I was glad to see that the devs at MAME moved their source code from C to C++ 11:57 juli and its 2D not 3d 11:58 Calinou http://www.moddb.com/mods/quake-epsilon-build 11:58 Markow MAME is still going strong today, unbelievable 11:58 Calinou this thing can put quite a bit of strain on your PC 11:58 Calinou my previous PC (GTX 570) had a lot of trouble running it smoothly at Ultra settings 11:58 Calinou now on my GTX 1080, I can run it in 2560×1440, Ultra+ (Ultra with some other settings bumped up), mostly smoothly 11:59 Markow Calinou: That looks awesome, thanks for that link! I mus try it. 11:59 Markow It's a resource eater though? 12:00 Calinou Markow: yes, but you can choose between 4 graphics presets 12:00 Calinou it has Windows/macOS/Linux support 12:00 Calinou Low preset should work well on Intel integrated, if you have a recent dedicated GPU, try other presets, the default is High 12:00 Markow I'll probably utilize the lowest graphics setting given my Nvidia card, CPU, RAM 12:01 Markow Is there a squirmish mode in that Quake? 12:02 Markow For multiplayer? 12:02 Calinou Quake Epsilon is based on DarkPlaces, which can connect to NetQuake and QuakeWorld servers, however it's not the best fit 12:02 Calinou if you want to play multiplayer Quake, a better bet is http://nquake.com 12:02 Calinou it's not as good looking but its server browser is much better 12:02 Calinou it's multiplayer-oriented, unlike Quake Epsilon 12:04 Markow I still wish Medal of Honor: Allied Assault came out for Linux / Steam, would be nice ;) 12:06 Markow Another classic I enjoy is Command & Conquer, Steam needs that on Linux as well 12:06 Calinou GTA V on Linux please :P 12:06 Markow hehe 12:06 Calinou someone got it to run via WINE, but he was lucky 12:07 Markow Wine is often a trial & error journey 12:07 Calinou https://bugs.winehq.org/attachment.cgi?id=57527 12:07 Calinou https://bugs.winehq.org/show_bug.cgi?id=42330 12:51 rdococ do I have to os.execute("mkdir " .. minetest.get_worldpath() .. "/finitewater") to create a file? 12:54 DS-minetest try io.open(filename ,"a") 12:54 DS-minetest https://www.lua.org/manual/5.1/manual.html#pdf-io.open 12:55 Speedstre314 hi DS 12:55 DS-minetest hi Speedstre314 12:56 Speedstre314 im Thomas 12:56 Speedstre314 this is one of my ingame usernames 12:57 DS-minetest Speedstre314: u have so many names 12:57 Speedstre314 ik 12:57 DS-minetest rdococ: does it work with io.open? 12:58 rdococ nvm 12:58 rdococ turns out I might not have to use files 12:58 DS-minetest rdococ: what r u doing? 12:59 rdococ trying to create laggy finite water again 13:00 DS-minetest rdococ: could you make that also in glass? it would be nice tanks 13:02 rdococ I don't see why you couldn't put it in tanks, I guess 13:05 rdococ okay 13:05 rdococ so wait 13:05 rdococ hm 13:06 rdococ hm 13:08 rdococ okay 13:08 rdococ so as a water flowing node that isn't falling, you should decrease your level if there are any spreadables. 13:09 rdococ yes? 13:09 rdococ spreadables include floodable nodes on the same level as you. 13:10 rdococ and liquid nodes that have a level at least 2 lower than yours. 13:23 sfan5 rdococ: btw mkdir creates directories not files 13:23 sfan5 and minetest has a builtin helper function for mkdir 13:42 rdococ ah 13:42 rdococ I forgot 13:42 rdococ allon! 13:42 rdococ :P 13:42 rdococ I'm retrying my finite water fork today 13:43 Allonphone Hello 13:43 rdococ and wishing there was a lua setting for disabling default water physics 13:45 DS-minetest hm, rdococ can you unregister all liquids and alias them with something else? 13:46 DS-minetest well, overriding would make more sense >_< 13:46 rdococ I still want them to look like liquids though 13:46 rdococ wonder if I could override their speed to 0 13:52 rdococ anyway, my newest finite water fork is getting some success 14:00 rdococ hm 14:00 rdococ I wonder if I should alias source water to flowing water 14:00 rdococ in my fork 14:41 jacky___ Hi everybody, i need some help about ncurses usage, especially for authentication server side to interract with minetest server 14:52 sfan5 the minetestserver ncurses terminal uses whatever username you have set as "name" in minetest.conf afaik 14:55 Keeton Ello 14:59 jacky___ query sfan5 14:59 jacky___ oops 15:00 sfan5 jacky___: just ask your question in here and don't pm me 15:01 Keeton So what goes on here 15:01 sfan5 not much 15:01 Keeton Sweet 15:02 jacky___ ok sfan5, so the server say to me : [Server] Please log in using the client as 'Jacky' with a secure password, but i'm at server side (a script) 15:03 jacky___ i want to use --name and --password as in wiki, but the commands are not available 15:04 sfan5 those are client-only 15:05 jacky___ ok and is there a solution to login server side to interract with it ? 15:05 jacky___ like in a script to launch and shutdown server by script 15:06 sfan5 dunno 15:08 jacky___ ok thanks sfan5 15:09 Paul27 Hello 15:10 Paul27 What does core.register_on_damage_taken(function(hp) do? 15:13 sfan5 have you looked in the documentation 15:14 Paul27 What documentation? 15:14 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 15:19 jacky___ sfan5, Are there any scripts (shell like) to start / stop a minetest server properly, I can not find any at the moment 15:33 Keeton does anyone have any tips on building a modern house? 15:34 Paul27 Hello Wuzzy 15:45 OldCoder jacky___, many 15:50 jacky___ OldCoder, so have you a good sample for me please ? 15:50 OldCoder jacky___, It depends. Are you using Windows? Or Linux? 15:50 jacky___ a debian server with multi server on it 15:50 OldCoder Wait, then 15:52 OldCoder First, an example that is not directly usable, it is intended to show roughly what I do: 15:52 OldCoder http://minetest.org/start1.txt 15:52 OldCoder This will illustrate some principles 15:53 OldCoder Actually, jacky___, are you willing to join #minetest-project for this? 15:53 jacky___ yes Oldcoder it's possible 15:54 OldCoder Join that channel, then 15:54 OldCoder #minetest-project 15:54 OldCoder jacky___, I need to rest shortly; if you like, join now 15:55 jacky___ Oldcoder, i must to go outside i will back later so my mail dr.jack@free.fr 15:56 OldCoder Ttyl 15:56 OldCoder Dr 15:56 jacky___ see you soon 15:58 Speedstre314 Wuzzy im going to start work on the REDSTONE ok? 15:58 Wuzzy lol of course :D 15:58 ThomasMonroe ^ thats me 15:58 Wuzzy you need no ones permission XD 15:58 ThomasMonroe im going to use the mesecons wires.lua a a jumping point 15:59 ThomasMonroe i wasnt asking permission 15:59 ThomasMonroe lol 16:00 OldCoder XtremeHacker, you are backer 16:02 Wuzzy ThomasMonroe: Any idea on how you are going to do the wires? esp. power levels? just curious. :) 16:03 ThomasMonroe im going to use metadata to define the powerlevel 16:05 ThomasMonroe and im also going to use the mesecons wires.lua to help with the functions that run the wires 16:05 ThomasMonroe hey KRock 16:05 ThomasMonroe Krock* 16:05 Krock hi ThomasMonroe 16:05 Krock autocomplete does it :P 16:05 Paul27 Bye 16:07 cx384 How can I convert a userdata to string? 16:08 Krock well, tostring(thing_here) but that only will give you "userdata" 16:08 Krock you'd have to get each property and put it into a table 16:08 cx384 I want to save an inventory for a item. 16:08 cx384 Krock, really? 16:09 Krock well, there's to_table sometimes 16:09 Krock or serialize functions 16:09 cx384 both don't woke. 16:10 kaeza greetings 16:10 cx384 hi o/ 16:10 Krock hi kaeza 16:21 IhrFussel Will clients only load textures, models and sounds data from a mod? Or will they load other files as well (like screenshots)? 16:22 IhrFussel I'm guessing they will only load what's inside the register functions of the mod so if I comment the function out they should ignore all texture/model/sounds defined in that function..correct? 16:30 Calinou IhrFussel: if a file is never used on a server mod, it won't be served to clients 16:32 IhrFussel Calinou, so if I have a file data.lua that contains a register function and I comment it out in init.lua I can be sure that the clients will never load the textures,models,sounds defined in that particular file? 16:33 Calinou yes, probably 16:33 Calinou I can't guarantee it, but I think that if it's not registered, it should not be sent to clients 16:33 Calinou both the definition and media 16:46 Leoneof hello 16:48 juli hi 16:48 Leoneof whats up 16:49 juli idk 16:49 Leoneof why i am here? O_o 16:49 fireglow wtf 16:50 juli LOL 16:51 Leoneof how's minetest? still good or bad? 16:51 Keeton Amazing 16:51 Keeton The only issue I have with it is the weather 16:51 Keeton Not enough rain lol 16:52 Leoneof lol 16:52 Leoneof tell devs to increase rains++ 16:53 Keeton Yea but I dont wanna pesture everybody 16:53 Keeton It'd be nice to have small rain showers 16:53 Leoneof if i were you, i would not let devs to sleep till they fix my problem 16:53 Leoneof :] 16:53 Keeton Ha 16:53 Keeton I have enough to work on meself 16:53 Keeton Got a modern house 16:53 Keeton and a model of the titanic 16:54 Keeton its lit 16:54 juli minetest is still very good and it becomes better everytime :D 16:54 Leoneof is there zombies, cows...etc? 16:54 Hijiri no 16:55 Keeton Yea 16:55 Hijiri except in mods 16:55 Keeton A mod called cme added zombies 16:55 Leoneof >:( 16:55 Keeton and another mod added a variant of a cow 16:57 rdococ is there cheese? 16:57 Keeton No i dont think so 16:57 benrob0329 Throw the CHEEEEDE!! 16:57 rdococ aw 16:57 rdococ CHEEEEEEEEEEEEEEEEEEEEEESE 16:57 rdococ CHESE 16:57 rdococ CHESE 16:57 rdococ did someone say cheese? 16:58 rdococ CHEESE! 16:58 benrob0329 No, I saud ceade 16:58 rdococ oh 16:58 rdococ wait 16:58 rdococ you said CHEEEEDE! 16:58 benrob0329 Becas I bad ay typing on ma phine 16:58 Keeton Hey would yall be interested in trying out one of my worlds 16:59 benrob0329 Sure, post it on the forum 16:59 Calinou hi Leoneof, long time no see 16:59 Calinou also hi benrob0329 16:59 Keeton Well its not ready yet 16:59 Keeton ill upload it onto the forum at like 2 or 2:30 17:00 Leoneof Calinou: thanks, still using kde? :] 17:00 Keeton itll be called modernhouse or something like that 17:00 juli @Leoneof u can get Zombies and cows etc with mods smply 17:01 Keeton Anybody played a game called Survivalcraft? 17:01 Keeton its pc and mobile. 17:01 Leoneof juli: thanks, i don't like zombies, they are scary O_O 17:02 juli but cows? :) 17:02 juli u can get also aliens 17:02 Krock cows are scary monsters too 17:02 Leoneof juli: but it is ok to play resident evil :D 17:02 juli or dragosn + trolls 17:02 ThomasMonroe how do i fix this error: 2017-04-20 12:01:38: ERROR[Main]: ModError: Mod security: Blocked attempted read from /home/tre/Documents/minetest/bin/../mods/rubystonemesecons/settings.lua 17:02 juli wait 17:02 Calinou Leoneof: yeah 17:03 Calinou every time I use Linux, I'm on KDE now :P 17:03 Krock secure.trusted_mods -> add ",rubystonemesecons" <- ThomasMonroe 17:03 Krock or use functions that aren't blocked 17:03 Leoneof Calinou: good luck, i'm on windowz :D 17:03 ThomasMonroe where is secure.trusted_mods?? 17:04 Krock ThomasMonroe, minetest.conf setting 17:04 juli quote: 17:04 juli But the following things shouldn't work: 17:04 juli Using some insecure functions like require(), os.execute(), or debug.getlocal(). 17:04 juli Running compiled Lua bytecode. 17:05 juli oh no thats wrong lol 17:05 DS-minetest ThomasMonroe: suggestion: use param2 to show the power lvl of a wire 17:06 ThomasMonroe thats what VE said, i misspoke DS sorry, thats what i meant to say 17:06 juli @Leoneof kill the bad Windoof (we say in germany windoof for windows) 17:06 juli :P 17:06 Krock juli, http://www.windoof.org/ 17:07 juli but some kde things u can get also for windoof 17:08 ThomasMonroe brb gtg eat lunch 17:09 juli @Krock whats that? :) 17:09 Krock juli, that's M$ Windoof 17:10 juli lol i see 17:10 juli Linux wird nie das meistinstallierte Betriebssystem sein. Bedenken Sie nur, wie oft man Windows neu installieren muss! 17:11 juli XD 17:13 Krock ^^ 17:13 ThomasMonroe Krock it still isnt working i changed the .conf 17:14 IhrFussel Keeton, there are weather mods...I'm using weather_pack on my server for rain, snow and lightning and it works quite well 17:15 DS-minetest ha, i used the windoof internet explorer to get a 2nd windoof 17:18 Out`Of`Control i just disable security mod 17:31 paramat https://forum.minetest.net/viewtopic.php?f=11&t=6854 try this for a weather mod 17:33 paramat as far as i know it's the best, at least it's synced with the biomes 17:35 ThomasMonroe bak from lunch 17:39 proller no, best weather is here - https://youtu.be/6AOIZOHg5cs?t=96 17:43 paramat oops, of course 17:44 ThomasMonroe ugh, just got a balck licorice jelly bean 17:44 ThomasMonroe black* 17:44 XtremeHacker Yum. :) 17:44 XtremeHacker I love licorice 17:45 ThomasMonroe i like the real licorice too, just not the black 17:45 XtremeHacker My favourite. 17:45 ThomasMonroe i like the red better 17:46 * XtremeHacker Thinks of adding licorice to the subgame he is making 17:46 ThomasMonroe not a bad idea, but it depends on what mod he is makeing ;) 17:46 XtremeHacker I need some food, sounds like a neat little easter egg. :P 17:47 ThomasMonroe yeah, it does 17:48 ThomasMonroe why do ppl want to make weird flavored jelly beans...i just ate an expresso jelly bean btw 17:48 XtremeHacker 0_0 17:48 XtremeHacker I do not get why people like those trick jelly beans 17:48 XtremeHacker Waste of a good jelly bean I tell ya! 17:48 ThomasMonroe yeah it didnt taste horrible, but not my favorite, and this isnt a beanboozled pack 17:49 XtremeHacker I don't have sweets that much anyway 17:49 XtremeHacker I do love some good fruit 17:49 ThomasMonroe i did have a centipede flavored jelly bean from beanboozled once though. ;) 17:49 XtremeHacker 0_0 :vomits: 17:49 ThomasMonroe i do love good fresh fruit as well 17:50 ThomasMonroe it tasted like a cricket ;) 17:50 XtremeHacker Frozen blueberries tastes really good too 17:50 ThomasMonroe yeah i agree 17:50 XtremeHacker I've chosen to not take the risk with beanboozled. xD 17:50 ThomasMonroe hehehheh, good choice 17:50 ThomasMonroe the worst one i have had was skunk spray 17:51 ThomasMonroe but the worst one of all(at least i think it is)is barf flavored 18:00 Keeton oh. 18:01 ThomasMonroe OldCoder what happened to the RedCrab server? 18:25 * Markow has his latest Linux Kernel (uname -r: 4.11.0-rc7-git-f61143c-Pogorze-Karpackie-CUSTOM-KERNEL) rocking w/ Nvidia Driver & Latest Patch! Purring like a kitten. :D 18:28 Krock Markow, left-outer side: Linux. https://fireglow.de/755/kittens/1177179333597.jpg 18:28 asie Markow: i tu polacy? 18:29 Markow Tak 18:30 asie mhm 18:30 Markow Krock: hehe! 18:30 Markow Just thought I would take a jump-start at the 4.11 before the final is released this Sunday 18:31 Markow There won't be much of a difference between now and then, no major bug fixes or commits 18:32 Markow Working nicely 18:32 Krock !cat 18:32 MinetestBot http://i.imgur.com/XaU5D0a.jpg 18:32 Markow That's a cute one! lol 18:55 XtremeHacker !nyan 18:55 XtremeHacker :( 18:55 XtremeHacker !mod ethereal 18:55 MinetestBot XtremeHacker: Ethereal NG [ethereal] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=14638 18:56 XtremeHacker :mod tac nyan 18:56 XtremeHacker !mod tac nyan 18:56 MinetestBot XtremeHacker: Could not find anything. 18:56 XtremeHacker !mod tac 18:56 MinetestBot XtremeHacker: Unlimited dungeon generator [catacomb] by paramat - https://forum.minetest.net/viewtopic.php?t=9896 18:56 XtremeHacker Hmm... 18:57 Krock XtremeHacker: http://duckduckgo.com/ -> !mtmod 19:00 Out`Of`Control when we see 0.4.16? 19:00 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Ores: Add tin ore, lump, ingot and block 132668619 https://git.io/v9vOS (152017-04-20T18:55:05Z) 19:00 MinetestBot 02[git] 04paly2 -> 03minetest/minetest_game: Doors: Ignore permission check if player parameter is omitted 136335525 https://git.io/v9vO9 (152017-04-20T18:54:27Z) 19:00 Out`Of`Control any ETA 19:00 MinetestBot 02[git] 04octacian -> 03minetest/minetest_game: Keys: Move skeleton key to craftitems.lua 13c54a7e8 https://git.io/v9vOQ (152017-04-20T18:51:51Z) 19:00 MinetestBot 02[git] 04octacian -> 03minetest/minetest_game: Keys: Allow skeleton keys to be stacked 13701abc2 https://git.io/v9vO7 (152017-04-20T18:50:34Z) 19:03 octacian Out`Of`Control: 0.4.16 will be released on June 4th 19:03 Krock just grab a 0.4.15-dev version and you'll get the features (and bugs) earlier 19:08 Out`Of`Control thanks 19:08 Out`Of`Control Krock: dev version eat lots of ram, but new lighting looks great 19:14 benrob03291 !mod tardis 19:14 MinetestBot benrob03291: Could not find anything. 19:15 benrob03291 Good, cloaking works then :P 19:18 AlexYst Is there a way to give a specific player the ability to see in the dark? I found a way to do it on the surface at night, but it doesn't work in caves. 19:19 benrob0329 A night vision override? 19:19 benrob0329 That could be interesting 19:22 AlexYst Yeah. I'm trying to give it to players that use a torch bonus option I'm going to set up. 19:22 AlexYst If it doesn't work out, I can choose a different bonus, but I think the ability to see in the dark would be most fitting. 19:22 benrob0329 A fake light node? 19:22 AlexYst That would affect other players though. 19:23 benrob0329 yes, but it could be considered a flashlight or something 19:23 calculon just curious, how did you do that on the surface ? 19:24 benrob0329 Idea: have a flashlight that casts light onto whatever the player is pointing at 19:24 AlexYst I'm not looking for a flashlight though, I'm looking for a bonus power that only affects one player. No substitutes will work. I can choose a different bonus if need be, but having this work on multiple players won't do. 19:24 AlexYst calculon: Hold on, I'll get the code. 19:25 AlexYst benrob0329: The option is in the inventory menu. It's not an item, so there's no pointed_thing. 19:25 benrob0329 Ah 19:25 AlexYst If there was a pointed_thing though, that would work well for the flint and steel bonus. I had to do something different with that. 19:27 benrob0329 You could still get the players pointed thing 19:27 AlexYst Hmm. Looks like I deleted that line. I was using it for testing and don't have the main code set up yet. Until I have all the bonuses worked out, I won't be coding any of them. 19:27 AlexYst benrob0329: How? 19:27 benrob0329 Its independent of items 19:27 AlexYst I'll look up how to set that surface night vision, but it'll take a bit. 19:27 benrob0329 Player:get_pointed_thing() 19:28 AlexYst benrob0329: Even when in the menu, there's a pointed_thing? Nice! I'll have to try that out. 19:28 benrob0329 Afaik 19:29 AlexYst PlayerObject:override_day_night_ratio(1) 19:29 AlexYst calculon: ^ 19:29 calculon ho, i see 19:29 AlexYst Setting it to zero instead of one results in persistent player-specific darkness instead. 19:30 calculon i didn't know it could work for a single player 19:30 AlexYst It *only* works on a single player. 19:30 AlexYst There might be another setting for server-wide elsewhere though, not sure. 19:31 calculon ho, true, i've seen this but i thought it was a global function 19:32 calculon that's a strange idea to make it a player method, but it's interesting :) 19:32 paramat well you would just loop through all players and set override day night ratio for all 19:32 AlexYst Right. 19:33 paramat it has to be per-player for individual players who are in a particular realm or stacked realm, like a moon in perpetual sunlight or whatever 19:33 calculon i see 19:33 paramat same approach for per-player gravity and skybox 19:34 paramat c55 likes to make spacy things possible 19:35 calculon cool, i like it too :) 19:35 AlexYst The gravity and other physics being separate for each player has been helpful in designing several of my bonuses. 19:36 AlexYst For example, I have four different (stackable) jump bonuses that wouldn't be possible if that was a server-wide function. 19:49 Keet_ Ello 19:49 AlexYst Greetings, Keet_! 19:51 Keet_ How are yeh Alex? 19:52 AlexYst Keet_: Aside from an inspiration block, I'm doing very well. How are you? 19:53 Keet_ I'm great! What do you mean 'inspiration block?' 19:53 ThomasMonroe something blocking inspiration 19:53 Keet_ facepalm 19:53 DS-minetest the question is what is the blocker? 19:53 Keet_ mmmm... 19:53 ThomasMonroe the lack of inspiration 19:54 Keet_ And there gos my mansion 19:54 Keet_ up in flames 19:54 Keet_ again 19:55 AlexYst Keet_: Basically, I'm trying to come up with a bunch of player bonuses based on which nodes are placed in certain special inventory slots. I've run out of ideas, and each node needs something unique. 19:55 AlexYst Er, not node, item. Some are nodes, some are not. 19:55 Keet_ Ah I see 19:55 Keet_ I'm not a mod person really. it seems easy, but I don't have the brain power for it 19:56 AlexYst benrob0329: I just tried Player:get_pointed_thing() and it froze the game. THe debug file says that method doesn't exist, and I can't find a similar method in the API documentation. 19:56 AlexYst Normally I do, but I bit off more than I could chew with this one. 19:56 DS-minetest AlexYst: what minetest version do u use? 19:56 AlexYst It started so simple, but it kept getting more xomplex. 19:57 AlexYst DS-minetest: The latest version. 0.4.15. 19:57 ThomasMonroe AlexYst: what about lower gravity for the player? 19:58 AlexYst ThomasMonroe: Yup, I've got that one. It's caused by the steel ladder. 19:58 DS-minetest AlexYst: Player:get_pointed_thing() is only avaiable in dev version, stable is too old 19:58 ThomasMonroe K 19:58 ThomasMonroe then you probly have a speed boost 19:58 AlexYst Yup. And even speed *loss*. 19:59 AlexYst Powered and braked rail, respectively. 19:59 Keet_ Could I have some input on something? 19:59 AlexYst Though both those items need a different bonus when put in their secondary slot. 19:59 ThomasMonroe hey DS is it possible to repair a tool from lua? 19:59 AlexYst Keet_: Sure, I'd love input. 19:59 Keeton Darn computer 20:00 AlexYst ThomasMonroe: I know a hacky way to do a full repair. Get the name of the tool, then set the stack to be one of that tool. 20:00 ThomasMonroe well, i know that way 20:00 Keeton Anywho, what kind of houses do you prefer? What styles? 20:00 ThomasMonroe thats the obvious way 20:00 AlexYst ThomasMonroe: I think you can use the dammage-adding method with a negative value. Maybe. 20:00 AlexYst I haven't tried it though. 20:00 benrob0329 Keeton: Tardis houses :P 20:00 DS-minetest ThomasMonroe: repairing a tool was done already very often 20:00 DS-minetest by many mods 20:00 Keeton ha 20:01 Keeton Im a modern house dude 20:01 ThomasMonroe i was thinking about having a bonus where the tool automatically gets repaired over time based on the armor the player is wearing 20:01 AlexYst Keeton: It depends. Are these added to mapgen or am I building these houses? When constructing my house, I build myself a 16 by 16 bunker deep underground. Very simple. 20:01 DS-minetest http://dev.minetest.net/ItemStack 20:02 Keeton Richard Jeffire's modern house is pretty good.... 20:02 Keeton ill give him that one 20:02 ThomasMonroe what do you think about that idea AlexYst? 20:05 AlexYst ThomasMonroe: I don't really like tool wear, so anything that counteracts it would be great, in my book. 20:05 AlexYst One of my other mods I'm working on has tools that don't wear. They're very expensive to make though. 20:05 ThomasMonroe ok cool 20:05 ThomasMonroe well you could make the bonus node expensive to make 20:06 AlexYst Nah. These are nodes that already exist in Minetest. 20:06 AlexYst You just get bonuses that relate to those nodes when put in certain inventory slots. 20:07 AlexYst There's a way to level up the slots too, getting you stronger bonuses in most but not all cases. 20:07 ThomasMonroe ah ok 20:08 AlexYst Four different stair nodes increase your jump, powered and braked rails alter your speed, mese lamps make it daytime for you all the time, locked chests give you extra inventory slots, et cetera. 20:08 AlexYst Only nodes made from minerals even have bonuses though. 20:09 ThomasMonroe i was thinking like it would repair 20 uses every minute if you were wearing wooden armor, and 100 uses if you were wearing diamond armor, and had the node in the slot 20:09 AlexYst Other nodes won't even fir in the inventory slots. 20:09 ThomasMonroe hmmmm, what node would be best then for something like that? 20:09 AlexYst Ah, got it. Yeah, there's no armor, just existing Minetest nodes. 20:10 ThomasMonroe steel block? maybe, bronze? 20:11 AlexYst Armor might be good for another mod though. 20:11 AlexYst Maybe one of the bronze tools? I need a second bonus for those. 20:11 AlexYst Oh, yeah, or a bronze block. 20:11 AlexYst Again, bronze has two minerals, so it needs two bonuses. 20:11 AlexYst I want the steel block to have something to do with ownership, though I'm not sure what yet. 20:12 AlexYst Steel has always been the "ownership mineral" in my mind. 20:12 AlexYst Everything you can craft and have ownership over has steel in it. Locked doors, locked chests ... 20:13 DS-minetest because you make a strong lock out of the steel 20:14 DS-minetest with your bare hands 20:16 ThomasMonroe what about gold? 20:16 AlexYst Ha ha, yeah. 20:16 AlexYst But the strength of another player's hands somehow isn't enough to break the lock you made with your own. 20:16 AlexYst ThomasMonroe: Gold didn't seem to be good for much at first, but now it's only made into keys. It seems to be the mineral of sharing. 20:17 ThomasMonroe coal seems to be the best bet then, but it is realy common 20:17 AlexYst I have one of the two key types set to allow access to a shared, server-wide inventory. 20:17 AlexYst Coal for what? 20:17 AlexYst Bronze probably works best for repair. 20:18 AlexYst It needs a secondary function anyway. 20:18 ThomasMonroe nvmd then bronze does seem good for repairing 20:19 AlexYst Hmm. If I add repair or even wear prevention, I might as well scrap my diamese mod. I should quit working on diamese development. 20:21 DS-minetest diamese? that sounds like diamonds' diamond and steel 20:22 AlexYst It's 405 diamonds and 324 mese crystals all jammed into one node. And you need three of it to make a pick, of course. 20:23 ThomasMonroe my borther has made a working lonsdaleite mod 20:23 ThomasMonroe brother* 20:23 AlexYst Then there's the handle. Normal sticks won't work for that. I've been debating between about three recipes for handle nodes. 20:23 ThomasMonroe lonsdaleite is the hardest mineral around, even harder than diamond 20:23 AlexYst What is lonsdaleite? 20:23 AlexYst Oh, never mind. 20:23 AlexYst I'm too slow. 20:24 AlexYst That sounds cool then. 20:24 DS-minetest https://en.wikipedia.org/wiki/Lonsdaleite 20:24 DS-minetest hexagonal diamond 20:28 AlexYst Weird ... so it had diamond's composition with carbon's structure. 20:46 Hijiri both diamond and graphite are composed of carbon 20:47 ThomasMonroe heh, the amount of lonsdaleite dust that you have to mine is tremendous 20:47 ThomasMonroe in his mod that is 20:47 ThomasMonroe it is found in just about everything except dirt 20:47 ThomasMonroe randomly ofcourse 20:47 ThomasMonroe 9 dust = 1 compressed dust 20:48 ThomasMonroe 9 compressed dust = 1 shard 20:48 ThomasMonroe 9 shards = 1 compressed shard 20:48 ThomasMonroe 9 shards = 1 crystal 20:48 AlexYst Hijiri: Right, but there's some sort of difference between the two, as carbon is converted to diamond. If done quickly, is seems it keeps carbon's structure, so the difference is more than just one of structure. 20:49 ThomasMonroe the only way lonsdaleite is formed irl is by a meteor striking the earth at just the right way 20:49 AlexYst ThomasMonroe: Ha, that looks one layer more compressed than my diamese. 20:50 ThomasMonroe which is why it is one of the rarest minerals out there 20:50 ThomasMonroe yeah 20:51 ThomasMonroe you have to find 6561 lonsdaleite dust inorder to get one crystal 20:54 Hijiri AlexYst: by carbon do you mean graphite? 20:54 Hijiri the structure is the only difference between graphite, lonsdaleite, and diamond 20:54 Hijiri its structure is similar to but not the exact same as normal diamond 20:54 Hijiri (which is what I got from the wikipedia article) 20:55 AlexYst Hijiri: Oops, yeah, I meant graphite. 20:55 ThomasMonroe Hijiri: Carbon is a atom, graphite, diamond, graphine, lonsdaleite; are all forms of carbon 20:55 AlexYst Hijiri: So lonsdaleite doesn't have the same structure as carbon? I thought the Wikipedia article said it did. 20:56 AlexYst ThomasMonroe: I was the one that used the wrong word, not Hijiri. My bad. 20:56 ThomasMonroe carbon can also be formed in a random way, thus the material carbon 20:56 AlexYst Oops, I did it again ... 20:56 AlexYst Hijiri: So lonsdaleite doesn't have the same structure as graphite? I thought the Wikipedia article said it did. 20:56 ThomasMonroe it has a similar structure 20:57 AlexYst Okay, got it. 20:59 cx384 How can I fix the bug which allows you to put items into an inventory even if the callback allow_put returns 0. (It is possible to put items into the inventory if you are exchanging the item which you what to put in with one that is already in the inventory.) 21:00 cx384 *want 21:00 AlexYst Hold on, let me test that real quick. 21:01 AlexYst cx384: I don't seem to have that bug. 21:01 AlexYst I have some inventory slots that are very selective about what they allow in them, and I can't exchange items like you described. 21:01 cx384 I am using a detached inventory. 21:01 AlexYst cx384: As am I. 21:02 cx384 hm 21:02 AlexYst Let me look at something real fast ... 21:02 cx384 my code allow_put = function(inv, listname, index, stack, player) 21:02 cx384 if minetest.get_item_group(stack:get_name(), "wood") > 0 then 21:02 cx384 return 0 21:02 cx384 end 21:02 cx384 return stack:get_count() 21:02 cx384 end, 21:02 AlexYst cx384: Sorry! I misread your initial question! 21:03 AlexYst I have something, I'll pull up my code. 21:04 AlexYst Here's the relevant lines including a small comment about them. 21:04 AlexYst allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) 21:04 AlexYst -- We should check the stack to see if it can be moved to the new slot. 21:04 AlexYst -- However, the Minetest API doesn't allow that. Our only option is to 21:04 AlexYst -- play it save by disallowing the movement of stacks within this 21:04 AlexYst -- inventory. 21:04 AlexYst return 0 21:04 AlexYst end, 21:04 sfan5 play it safe* 21:04 sfan5 btw 21:04 cx384 ok thank you AlexYst 21:04 AlexYst Oops. Thanks, sfan5! 21:05 AlexYst English isn't my native language. PHP is. 21:06 sfan5 huh? 21:06 sfan5 this kind of mistake is usually only done by native speakers 21:06 AlexYst Never mind, it was a joke. 21:06 cx384 AlexYst, the bug is not 21:06 sfan5 ¯\_(ツ)_/¯ 21:07 cx384 fixed with this 21:08 AlexYst cx384: Okay, I must not understand the problem. THat function prevents items from being moved from one slot of the inventory to another, even if the two slots are in different inventory lists. What stack movement are you trying to prevent? 21:09 AlexYst Different inventory lists of the same inventory, I should say. 21:10 AlexYst That was scary. I saw motion ant thought it was another player in my offline test world. 21:10 AlexYst It was only a cart test I'd set up previously. 21:10 AlexYst Alternating powered and braked rails to see which would win out. 21:10 AlexYst Spoiler alert, the powered rails are tougher. 21:12 cx384 AlexYst, I want to prevent that you take one item out of inv 1 and click at one in inv 2 so that the item in inv 2 lands in inv 1 21:14 cx384 sorry for my bad English 21:15 AlexYst Oh! Okay, so you have a stack in inv 1, take one of the stack, leaving the rest? Then then put that one in inv 2, switching the stacks? 21:15 cx384 yes 21:15 AlexYst Because inv 2 already has an incompatible stack, I mean. 21:15 AlexYst Huh. 21:15 AlexYst I haven't tried that. 21:15 DS-minetest AlexYst: that should also work with the whole stack 21:15 cx384 :) 21:15 AlexYst My slots only allow one item each. 21:16 DS-minetest hm 21:16 AlexYst I'll see what I can figure out. 21:16 * DS-minetest looks if creative inv also still has this problem 21:17 DS-minetest nope 21:17 AlexYst cx384: It still doesn't have that bug on my end, even when I remove the stack limit. 21:18 AlexYst If I return 0 allow_move, nothing can move. 21:18 AlexYst If I return 0 *from* allow_move, nothing can move. 21:18 DS-minetest creative has empty on_put and on_move 21:19 DS-minetest what happens if nil is returned? 21:20 AlexYst Not sure. 21:20 AlexYst Testing .... 21:20 cx384 hm 21:21 DS-minetest i think, the on_ functions are irrelevant 21:21 AlexYst DS-minetest: on_put and on_move don't need to return anything. They already return nil. 21:21 AlexYst Yeah. 21:21 AlexYst It's the allow_*() functions we need. 21:22 AlexYst allow_move() should do the trick. It *does* do the trick on my end. 21:22 AlexYst I mean, I wish it had visibility of the stack to allow for better fine-tuning, but other than that, it works. 21:23 cx384 AlexYst, I still have this problem :/ 21:24 AlexYst cx384: Paste your whole script and I'll see if I can find the issue: . 21:25 AlexYst Don't put it on Pastebin, I refuse to solve their CloudFlare CAPTCHAs. 21:25 cx384 ok 21:25 cx384 w8 21:26 cx384 https://paste.debian.net/928626/ 21:28 AlexYst cx384: allow_move is commented out, so it's not active. 21:29 * DS-minetest thinks, he found something: https://github.com/minetest/minetest/issues/944 21:29 cx384 AlexYst, I know I have changed it. 21:33 AlexYst Okay, I see ... that function is more complex than I defined it. I'm not sure how what you've got works. I'll try to test it. 21:34 cx384 OK, thank you. 21:36 AlexYst Ah! So that's how you get the names of the stacks to swap. I'll have to update my code later after I finish debugging yours. 21:37 AlexYst cx384: Okay, so you code's supposed to allow a swap if the item to be swapped is a bag? 21:37 cx384 the string in line 85 should be "bag" 21:38 cx384 yes 21:38 AlexYst Should it only allow a swap if one of the slots is empty, or do you want to allow trading bags? 21:39 cx384 allow trading bags 21:40 AlexYst Is the comparison on this right? should it be "==" instead of ">"? 21:40 AlexYst if minetest.get_item_group(inv:get_stack(to_list, to_index):get_name(), "bag") > 0 then 21:41 AlexYst It's returning zero only if the item is a bag. 21:41 AlexYst if minetest.get_item_group(inv:get_stack(to_list, to_index):get_name(), "bag") > 0 then 21:41 AlexYst return 0Y 21:41 cx384 the returning is 0 if the item is no bag 21:42 AlexYst That says "greater than zero", as in the item is of the bag group. 21:42 AlexYst Try with "==" and see if that works. 21:44 cx384 It dose not work 21:45 AlexYst I must be misreading that then. My bad. 21:45 cx384 you should not be able to put items with the group bag into the inventory. 21:45 AlexYst OH! Okay, I misunderstood. 21:46 AlexYst So the problem is that bags are getting traded into the inventory that they need to be kept out of? 21:46 cx384 yes 21:48 AlexYst cx384: Instead of "to_list, to_index", try "from_list, from_index". 21:49 AlexYst (Sorry, my method of debugging is basically trying a bunch of things and seeing what works.) 21:50 cx384 AlexYst, no this don't work. 21:50 calculon hehe, the best method ever :) 21:50 cx384 *doesn't 21:51 fireglow meow 21:53 cx384 AlexYst, If always return 0 at allow_move I can still swap the items 21:54 AlexYst Okay, that's really strange then. When I always return zero, nothing can ever be swapped. 21:55 AlexYst I'm honestly not sure what to try then. 21:56 cx384 AlexYst, I can swap items of the bag with items in the inventory but I cant swap items which are both in the bag. 21:57 AlexYst cx384: Okay, sweet, a lead. The inventory is the player inventory and "in the bag" is a detached inventory? 21:58 cx384 yes sorry 21:58 AlexYst No worries, no worries. 21:58 AlexYst That means we're looking at the wrong function. 21:59 cx384 0_o 21:59 AlexYst Wait ... no, I think DS-minetest was right. 21:59 AlexYst There's a bug report about it. 21:59 AlexYst 22:00 AlexYst allow_put() and allow_take() would be the functions to look at, but they don't allow you to check to see if there would be a swap. 22:00 AlexYst Sorry, it turns out I can't help. 22:02 cx384 AlexYst, thanks for the try. 22:16 juli bye all 22:16 juli bye MinetestBot 22:16 juli XD 22:25 AlexYst Drats. cx384's gone. I just had an idea for their inventory issues. 22:25 OldCoder ThomasMonroe, I just saw your message. Checking. 22:26 OldCoder ThomasMonroe, Redcrab seems O.K. There is somebody on it, apparently, placing things right now. 22:26 ThomasMonroe i was looking for other servers to help out on, an i reaslise that you guys were rebuilding the server, i was just wondering what happened to it 22:26 OldCoder Indicate problem 22:26 OldCoder ThomasMonroe, Hi... 22:26 OldCoder What problem did you see? 22:26 ThomasMonroe nothing, i was wondering what happened to the server to make to the state in whic it is now 22:27 OldCoder Are you referring to the original Redcrab? Or asking where OldCoder copy came from? 22:27 ThomasMonroe the window that popped up told me some things that indicated something had broken the origninal world 22:28 ThomasMonroe the interact being withheld for example 22:29 ThomasMonroe i am reffering to the RedCrab Museum 22:29 ThomasMonroe OldCoder ^ 22:30 OldCoder ThomasMonroe, what is your question, specifically? Happy to answer 22:30 ThomasMonroe what broke the original world 22:30 OldCoder Minute 22:30 OldCoder Host abandoned it 22:30 OldCoder Eventually people could no longer connect to it 22:30 OldCoder We captured it just in time 22:30 OldCoder Done 22:30 ThomasMonroe ah ok, is there anthing i can do to help the server? 22:30 OldCoder Are you an old Redcrab player? 22:30 ThomasMonroe nope 22:30 ThomasMonroe sorry 22:31 OldCoder No need for sorry 22:31 OldCoder But as you don't know the world, can't work on repairs, right? 22:31 ThomasMonroe ok, is it possible for me to play on it still? 22:31 ThomasMonroe and yeah makes sense 22:31 OldCoder You can visit it, not build unless old player. Can build on my other worlds. 22:31 OldCoder Go join LOTT if you like 22:31 OldCoder Others are there 22:31 OldCoder Needs more life as the previous group has partly moved on 22:32 ThomasMonroe RedCrab looks really nice and well planned btw 22:32 OldCoder It is a remarkable effort 22:32 OldCoder We are glad 22:32 OldCoder that it was saved 22:32 OldCoder Effort should not be wasted 22:32 ThomasMonroe yeah, i am too, it would have been a shame for all of that work to be lost 22:32 ThomasMonroe im a mod over on MMS btw 22:33 OldCoder Fine 22:33 ThomasMonroe we recently lost a bunch of work due to a glitch when clearing all of the ppl's inventoried 22:33 OldCoder Feel free to join my worlds if any seem acceptable. 22:33 OldCoder Sorry to hear it 22:33 ThomasMonroe the server went back about four months, heh, its alright, i had only been on for two weeks 22:35 ThomasMonroe what are the names of you other worlds besides RedCrab and LOTT, OldCoder? 22:35 OldCoder ThomasMonroe, I have about a dozen... Museum worlds include Redcrab, Karsthafen, Finerealms... 22:36 OldCoder Other include Lord of the Test, Moontest, Meowtest, Wizard School, Openmine... 22:36 OldCoder Coderblox (new), Mandelbox (just to show off a mapgen), Skyblock, Skydoom... 22:36 OldCoder A few others 22:36 ThomasMonroe ok, i dont prefer any servers that have magic, but i might check out the others 22:36 OldCoder Moontest is very modern 22:36 OldCoder If that is what you need 22:36 ThomasMonroe Wait!?! MandelBox???!?! 22:36 OldCoder Sure 22:36 ThomasMonroe coooll!??! 22:36 OldCoder What about it? 22:37 OldCoder Go help me design it 22:37 OldCoder There is a palette 22:37 OldCoder of just 16 nodes 22:37 OldCoder Which nodes should they be? 22:37 OldCoder Go and I will grant 22:37 ThomasMonroe did you use Mator_'s mod? 22:37 OldCoder WorldEdit that you may review the nodes 22:37 OldCoder Yes 22:37 OldCoder I need to 22:37 ThomasMonroe K i'll be over, if i can find it 22:37 OldCoder ThomasMonroe, just go to the port 22:37 OldCoder The server is minetest.org 22:37 OldCoder The port is... 22:38 OldCoder 30028 22:38 ThomasMonroe K connecting 22:40 ThomasMonroe K im there OldCoder 22:41 OldCoder ThomasMonroe, how is it? 22:41 ThomasMonroe it doesnt look quite right(in my opinion as a buding mathmatician 22:46 OldCoder ThomasMonroe, well, let us work on it. Plus, you should talk to Mator. 22:54 ThomasMonroe OldCoder im working on the nodes, i almost have a good pallett 22:55 OldCoder ThomasMonroe, OK. I'm resting for a bit. 22:55 OldCoder Here later and tomorrow. 22:55 ThomasMonroe kk 22:55 OldCoder Have fun 22:55 ThomasMonroe will do 22:55 ThomasMonroe cya later 22:58 GreenDimond Question: where is the 'unbreakable' group defined that maptools uses? I thought it was not a core thing... 22:58 GreenDimond I looked through all the .lua files and couldn't find anything defining it. 23:00 ThomasMonroe i think its a custom group 23:00 GreenDimond ^I thought so too but I can't find where it is defined 23:01 ThomasMonroe can you find anything on how to define a group? 23:01 GreenDimond I'm not looking for how to define it... 23:01 GreenDimond I'm looking for where it's defined... 23:06 GreenDimond I would ask Calinou but he is away. 23:06 GreenDimond Unless he got that ping. 23:09 GreenDimond Hey OldCoder, do you know stuff about the maptools mod?