Time |
Nick |
Message |
00:04 |
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00:19 |
fireglow |
what is a sneak ladder? |
00:22 |
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00:25 |
Fixer |
kek |
00:26 |
fireglow |
no I mean it |
00:27 |
Fixer |
fireglow: it is a bug that when you place nodes in certain order - you can climb them up or down without damages |
00:27 |
fireglow |
ooh |
00:27 |
twoelk |
sneakladder was a glitch that seasoned players wispered to each other |
00:27 |
twoelk |
only the worthy wre taught the secrets |
00:27 |
Fixer |
fireglow: basic example is vertical block air block air block air, go to it, hold shift + space |
00:28 |
twoelk |
at the top you may be closer to the fabbled air sword |
00:28 |
Fixer |
used at least since 2011 |
00:28 |
Fixer |
since i used it in 2011 |
00:30 |
fireglow |
yes I used it too, I never realized it wasn't intended |
00:31 |
Fixer |
fireglow: here is just one example from 2011 world https://i.imgur.com/dQFpPOV.png (it is excessive here, you can leave just one column) |
00:36 |
Fixer |
mt also has quite nasty damage avoiding bugs, but not everyone knows about that |
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02:23 |
GreenDimond |
I would like a little modding help if anyone is willing. I am registering a food item, that should give the player health even if a hunger mod is enabled, and it should replace that food with a bucket when eaten. Whenever I eat the food, my game crashes. Here is my code: https://gist.github.com/GreenXenith/c72649608d06371847134e56e4d15e13 |
02:34 |
calculon |
GreenDimond, not sure but i think the func params are in the wrong order |
02:34 |
GreenDimond |
hm.. :/ |
02:35 |
calculon |
on_use = func(itemstack, user, pointed_thing) |
02:36 |
GreenDimond |
Now the item gets eaten but does not replace with bucket |
02:37 |
calculon |
i don't know how this replace_with_item param works |
02:38 |
calculon |
never seen anything about it in the docs |
02:39 |
calculon |
a dirty way would be to just add the empty bucket in player's inventory |
02:39 |
GreenDimond |
http://dev.minetest.net/minetest.item_eat http://dev.minetest.net/minetest.register_on_item_eat |
02:39 |
calculon |
but you can probably do better |
02:40 |
calculon |
ho, maybe it needs an ItemStack instead of a string ? |
02:41 |
GreenDimond |
itemstack? |
02:41 |
GreenDimond |
I thought that was an itemstack xD |
02:41 |
GreenDimond |
oh stack vs string |
02:41 |
GreenDimond |
i see |
02:41 |
GreenDimond |
whats the diff tho? |
02:41 |
calculon |
i don't know, just a shot in the dark :) |
02:47 |
GreenDimond |
so how would I do the add_item? |
02:48 |
calculon |
inv = player:get_inventory() |
02:48 |
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02:48 |
calculon |
inv:add_item("main", "default:bucket") |
02:49 |
GreenDimond |
and where do I put this? |
02:49 |
GreenDimond |
just where the replace_with_item is? |
02:49 |
calculon |
somewhere in your on_use handler |
02:49 |
calculon |
yes |
02:49 |
calculon |
and replace player by user in your case |
02:50 |
GreenDimond |
attempts to indext global 'inv' (a nil value) |
02:50 |
calculon |
well, it should be local inv = ... |
02:50 |
GreenDimond |
:P |
02:51 |
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02:52 |
GreenDimond |
attempt to index global 'player' (a nil value) |
02:52 |
riff-IRC |
NaN |
02:53 |
calculon |
yes, i said replace player by user |
02:53 |
GreenDimond |
oh derp |
02:55 |
GreenDimond |
huh. now it is saying inv is nil again? |
02:55 |
GreenDimond |
but i already defined it? |
02:55 |
calculon |
weird |
02:56 |
calculon |
can you paste the code ? |
02:56 |
GreenDimond |
gist updated |
02:58 |
calculon |
there's a comma at end of line 3, i think it's the problem |
02:58 |
calculon |
btw, hp_change should be local too |
02:59 |
GreenDimond |
ayyy it worked :D the Hp? lemme check |
02:59 |
GreenDimond |
the HP works without the local |
02:59 |
calculon |
yes it works, but you're defining a global variable here, this is never good |
03:00 |
GreenDimond |
sooo |
03:00 |
GreenDimond |
local hp_change = 10? |
03:00 |
GreenDimond |
nono thats not right |
03:00 |
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03:00 |
calculon |
? |
03:01 |
GreenDimond |
I am not used to doing functions and such :P |
03:02 |
calculon |
local variables are strangely handled in lua |
03:02 |
GreenDimond |
how would I do it? |
03:02 |
GreenDimond |
(n00b question) |
03:02 |
calculon |
when you define a variable without local it becomes global for all the mods |
03:02 |
calculon |
just make it local |
03:03 |
GreenDimond |
so yes? local hp_change = 10 |
03:03 |
calculon |
yes |
03:04 |
calculon |
also note that you'll have a problem if your inventory is full |
03:04 |
calculon |
because the empty bucket is added before the item is removed |
03:04 |
calculon |
but i can't find a good solution here |
03:05 |
GreenDimond |
K it worked :D |
03:05 |
GreenDimond |
thankyou sir :D |
03:05 |
calculon |
:) |
03:27 |
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07:38 |
MinetestBot |
[git] red-001 -> minetest/minetest: Add multiline support to colorize. (#5444) dd2f1d7 https://git.io/vSUGt (2017-03-24T07:36:29Z) |
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08:00 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Typo fix 329d654 https://git.io/vSUZa (2017-03-24T07:59:52Z) |
08:06 |
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08:31 |
AliIsBack |
Yo boi |
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09:56 |
JamesTait |
Good morning all! Happy Friday, and happy Chocolate Covered Raisin Day! 😃 |
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13:12 |
forrestman |
greetings to all,I am newer of minetest. |
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15:57 |
IhrFussel |
Is anyone using the mob_horse mod for Mobs Redo? I'm experiencing a random bug with it...at times when a player gets attached to one they are 1 node too high...it's very weird and random behavior |
15:57 |
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15:58 |
IhrFussel |
I mean the player is 1 node above the back of the horse sometimes* |
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16:56 |
Fixer |
IhrFussel: interesting, create a issue on github for this mod |
17:00 |
IhrFussel |
Fixer, can it really be a mod issue though when it happens completely random? I'm more thinking of network lag or something inside the engine |
17:00 |
Fixer |
IhrFussel: nobody will kill you if you just post a bug |
17:00 |
Fixer |
report |
17:11 |
Milan[m] |
hey, just a tiny question: in the past i imported building as mts files and not .we files to a map but i don't remember why since i guess the .we file stores more informations, right? Would it be bad to use we with a huge building? Could it gas been a memory problem why i used mts instead? |
17:22 |
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17:24 |
fridolin |
hello |
17:24 |
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17:25 |
LazyJ |
Milan[m], sfan5 may be able to answer better. |
17:26 |
LazyJ |
I think one format was to retain metadata (signs, chests) and the other did not. |
17:26 |
LazyJ |
But I'm not sure. |
17:26 |
LazyJ |
sfan5 would know. |
17:27 |
Milan[m] |
heyo - i just made me a sweet oom so i guess i have the reason :( - yes, mts doesn't store chestcontent/signs e.g. - and for some nodes unfortunally not the correct rotation |
17:28 |
LazyJ |
I don't think either format does. |
17:28 |
LazyJ |
Sokomine has a mod for copying stuff from one map to another. |
17:29 |
LazyJ |
It may retain rotations. |
17:30 |
Milan[m] |
hmm |
17:31 |
LazyJ |
Found it: |
17:31 |
LazyJ |
https://github.com/Sokomine/handle_schematics |
17:31 |
LazyJ |
"handle_schematics" - save, copy, place and rotate buildings; optionally replace materials with others |
17:33 |
Milan[m] |
ues - i had crashes caused by this mod in the past but thanks for searching. will think about if i just add a matching node or if i try it again with handeschematics... |
17:34 |
Milan[m] |
i do not remember what ues was supposed to be o.O |
17:36 |
Milan[m] |
beside - when we even crashes by oob when saving hs may result in something similar :S |
17:39 |
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17:44 |
sfan5 |
Milan[m]: mts should always store the correct rotation though |
17:46 |
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17:48 |
Milan[m] |
well it appears to don't with the xdecor moonbricks :/ |
17:50 |
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17:52 |
sfan5 |
moonbricks don't seem to have any rotation |
17:53 |
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17:58 |
Milan[m] |
well i mean rotation using the screwdriver |
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18:11 |
Milan[m] |
ewww i delivered it wrong - the moonbricks becoming fullsized nodes! |
18:15 |
Fixer |
i think mts does not retain metadata |
18:19 |
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18:33 |
Milan[m] |
now i duplicated the building in it's own world using mtschemcreate and the slabs are still there. now i am totally confused |
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18:46 |
ensonic |
it would be awesome to rename all markdown docs in /master/doc .md for better readability |
18:58 |
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19:08 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Tile.cpp: Fix MSVC build broken by 072bbba 5a59ad2 https://git.io/vST5q (2017-03-24T19:05:15Z) |
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19:42 |
Sokomine |
LazyJ: yes, my handle_schematic od |
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19:42 |
Sokomine |
there ought to be no crashes tough. if there are, please report them |
19:46 |
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19:48 |
fireglow |
Hello Sokomine |
19:58 |
Sokomine |
hi fireglow |
19:58 |
Krock |
o/ Sokomine, fireglow |
19:59 |
LazyJ |
Sokomine is alive! |
19:59 |
LazyJ |
Cancel the funeral services, she's been found. |
20:00 |
LazyJ |
Keep the catering. |
20:00 |
LazyJ |
Those snacks are good. ;)- |
20:00 |
Calinou |
hi Sokomine |
20:03 |
fireglow |
oh hi Krock ^_^ |
20:11 |
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20:46 |
* Sokomine |
grabs some snacks :-) |
20:47 |
Sokomine |
hi lazyj, krock, calinou |
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21:49 |
Viper |
hi! |
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21:53 |
kaeza |
greetings |
21:54 |
GNU[BDC] |
hi kaeza PiTTi_ |
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22:10 |
ronsor |
hey guys |
22:10 |
ronsor |
i'm gonna add some more features for client-side mods (like breaking blocks and sending chat messages) |
22:16 |
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22:37 |
ronsor |
so after fuzzing around with cmake i'm finally compiling minetest |
22:38 |
juhdanad |
ronsor: great! I'm not good at mods but if you have any questions, I will happily help you! |
22:38 |
ronsor |
thanks :) |
22:38 |
ronsor |
i actually have much experience with C, C++ and Lua so this shouldn't be hard |
22:39 |
ronsor |
not to mention i get to try funky patches |
22:40 |
juhdanad |
Well, good for you! I learned c++ one year before, by trying to code Voxelands and Minetest. |
22:40 |
ronsor |
I learned C and C++ back in 2015 because I wanted to write programs for my router but it didn't have much space |
22:40 |
ronsor |
I had to make things small |
22:40 |
ronsor |
I also figured out how to use a cross compiler |
22:47 |
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22:51 |
pgimeno |
is there any very simple bot client, or a text only client? I've found two bots but I was unable to make them work. |
22:51 |
sfan5 |
there isnt one right now |
22:52 |
sfan5 |
should'nt be too complicated to modify the minetest core though |
22:53 |
pgimeno |
are there any alternatives to make ABMs in a certain area run, even if there's no one connected? (which is my goal) |
22:53 |
pgimeno |
and thanks sfan5 |
22:53 |
sfan5 |
your abm question: forceloading |
22:54 |
pgimeno |
this? http://dev.minetest.net/minetest.forceload_block |
22:54 |
sfan5 |
yes |
22:55 |
pgimeno |
will that persist even when there are no players connected? |
22:55 |
sfan5 |
that's the point |
22:55 |
pgimeno |
excellent, thank you very much! then maybe I don't need a bot after all |
22:57 |
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23:22 |
BBmine |
Hello, I changed the email address for my forum account to use 2-3 minutes ago, but I haven't received the verification email yet. |
23:23 |
BBmine |
Nevermind! It just sent it :P Sorry! |
23:30 |
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23:38 |
pgimeno |
worked like a charm, sfan5, thanks again! |
23:51 |
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