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IRC log for #minetest, 2017-03-21

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All times shown according to UTC.

Time Nick Message
00:01 red-001 block normal players from using them
00:01 red-001 make the tools check if the player has the needed privlege to use them
00:02 red-001 that way players that are not suppose to have them just get a useless tool
00:05 fireglow hmm, that's a good idea!
00:06 fireglow that makes me wish minetest had groups ;)
00:06 fireglow usergroups, that is
00:10 fireglow anyways, I'll just be checking for priv "builder" or something
00:33 fireglow red-001: hmm, so when I define on_use, I'd have to duplicate the entire digging logic or what?
00:33 fireglow because right now the tool isn't doing anything, except to validate the priv
00:34 swift110 lol
00:34 swift110 nice good idea
00:35 fireglow mmm too bad, it was a good idea
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00:49 behalebabo fireglow: You would need to write some digging logic, and you'd lose client-side prediction if you override on_use. An alternative would be periodically scanning the user's inventory or wielded item, dropping the item if they've got one of the tools without the priv
00:49 behalebabo there's also the register_on_punchnode()-type functions, though not all nodes will call them
00:56 fireglow behalebabo: hmm, good input!
00:56 fireglow thank you
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03:09 swift110-phone back
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04:10 Niften ello
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07:44 DerpyPony25 hello?
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09:27 Megaf[m] Hi all
09:29 Megaf[m] klmmlk: well, I told you to remove the libs you had installed, one of the first things I suggested ;)
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09:35 JamesTait Good morning all! Happy Tuesday, and happy Single Parents' Day! 😃
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10:54 rdococ if I wanted an ore in air, what would I put in wherein?
10:55 Calinou rdococ: "air"
10:55 rdococ doesn't explain why it doesn't ever seem to appear :/
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10:59 rdococ I'm using all the parameters that the default mapgen.lua file has for its blob type...
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11:00 riff-IRC Hi
11:01 rdococ hi
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11:03 rdococ the ore is meant to generate from 5000 to 31000 (max height)
11:03 rdococ why isn't it?
11:06 rdococ okay, now I just literally copied the code for the clay ore, changed the generation height min and max, and changed the wherein to {"air"}. it's still not showing up.
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11:07 rdococ Does anyone know why?
11:09 rdococ I've never been able to get my registered ores to work and I have no idea why. This is in a mod I'm making, and it's driving me crazy.
11:11 An0n3m0us When I create one, I got the moreores mod and went from there
11:11 An0n3m0us it worked perfectly
11:18 rdococ I'll take a look
11:21 rdococ ugh
11:21 rdococ I just don't get it
11:23 rdococ can I only register ores of the blocks in my mod?
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11:30 rdococ even using my own node doesn't work!
11:32 rdococ why doesn't it work?
11:43 riff-IRC !?
11:43 rdococ creating an ore
11:43 rdococ register_ore
11:51 rdococ https://gist.github.com/rdococ/b2ddd5c7e12618e3f59b5ba7858e990a
11:55 rdococ what's wrong with this code?
11:57 rdococ Nobody?
11:57 rdococ Pianos.
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11:59 riff-IRC Pianos?
11:59 riff-IRC Saxophone
12:00 rdococ seriosuly
12:00 rdococ tell me
12:01 riff-IRC ?????
12:03 rdococ https://gist.github.com/rdococ/b2ddd5c7e12618e3f59b5ba7858e990a <-
12:04 rdococ It doesn't seem to work. btw space_start and the asteroid node have been defined.
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12:06 rdococ Do you know what's happened?
12:06 rdococ There's no error; it just plain refuses to generate.
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12:11 rdococ ...
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12:13 rdococ Well, I decided I would make the whole world space and see if it generates closer to sea level.
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12:14 rdococ Nope, doesn't generate anywhere.
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12:19 rdococ Nobody here?
12:19 rdococ Ugh.
12:21 rdococ ...
12:22 rdococ For gods sake
12:22 behalebabo rdococ: what happens if you remove the noise settings?
12:22 behalebabo I've generated nodes in air before, but without noise
12:23 rdococ I'm gonna try it.
12:24 rdococ Nope, don't see a thing.
12:25 behalebabo what about using a scatter ore instead of blob?
12:25 rdococ I'll try that too (but I would like the ore to cluster spherically)
12:25 behalebabo yeah, just to rule it out
12:26 rdococ Still didn't work. Do I have to start a world every time, or can I just fly out to an ungenerated area?
12:27 behalebabo you should be able to fly to an ungenerated area
12:27 behalebabo might take some time though, depending on your minetest.conf
12:27 rdococ Whadya mean?
12:27 behalebabo generation distance setting
12:27 rdococ What's the name of the setting?
12:28 behalebabo max_block_generate_distance
12:28 behalebabo I'll come up with a simple ore generation in air example for you
12:28 behalebabo what mapgen?
12:28 rdococ v7
12:28 behalebabo ok, good
12:28 rdococ I don't have that setting in my minetest.conf.
12:28 rdococ I guess it's set to a default value.
12:29 rdococ Wait
12:30 rdococ nvm
12:30 rdococ So, what do you think is the issue?
12:30 rdococ after you show the ore generation example of course
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12:36 rdococ ...are you there?
12:37 behalebabo this does generate coal in air: https://beha.zapto.org/paste/view/3cb5eff1
12:38 behalebabo test if this works, and if so, you can work from there
12:38 rdococ Oh. I forgot to add clust_num_ores = 9. I think I removed it because the default clay blob ore registration code didn't have it.
12:38 rdococ s/ = 9/anything else
12:39 rdococ No, still don't see a thing.
12:39 behalebabo does your mod depend on default?
12:39 behalebabo default will override all registrations
12:40 behalebabo you need to add a dependency so default loads first
12:40 rdococ oh.
12:42 rdococ that seems to work
13:09 rdococ hm
13:13 rdococ how do inline schematics work?
13:13 rdococ does schematic[x][y][z] translate to the relative position {x=x, y=y, z=z}?
13:14 rdococ hellooo?
13:15 behalebabo http://rubenwardy.com/minetest_modding_book/lua_api.html#schematic-specifier
13:16 rdococ [z [y [x]]]?
13:16 rdococ what does that do?
13:17 behalebabo I don't know
13:18 Calinou hi behalebabo, nice to see you here :P
13:18 behalebabo hi Calinou
13:19 rdococ is it x + y*width + z*height*width? or z + y*depth + x*height*depth?
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13:21 agaran Hi behalebabo
13:21 agaran behalebabo: any chances to see your elevators mod downloadable?
13:22 behalebabo agaran: I've been testing it on my server for a couple weeks, fixed the worst problem related to MT unloading entites a few days ago. I'll wait a few more days to ensure there's no huge problems I've missed
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13:37 agaran behalebabo: :) sure I understand,
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16:13 lisac Does anyone know how to install a client-side mod?
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16:14 sfan5 lisac: you put it into "clientmods" iirc
16:14 lisac I did. I've got latest git minetest.
16:14 lisac it's got preview mod already inside.
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17:12 rdococ What happens if you overlay two textures of differing sizes?
17:22 rdococ I want to be able to resize a texture (^[resize), and center it so it appears in the center of the texture.
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18:01 rdococ should this work?:
18:01 rdococ "space_sky.png^[combine:1024x1024:" .. math.floor((1024-size)/2) .. "x" .. math.floor((1024-size)/2) .. "=(space_earth.png^[resize:"..size.."x"..size..")"
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18:03 Nevarsol Hey guys, does anyone know how to increase the maximum view distance?
18:03 rdococ + key... as far as I know it has no limit
18:04 Nevarsol Sorry, I mean render distance.
18:04 rdococ isn't that the same thing?
18:05 rdococ unless you mean generate the terrain
18:05 Nevarsol Yes exacly.
18:05 Nevarsol exactly*
18:05 rdococ max_block_generate_distance I think
18:06 rdococ (for the terrain generation)
18:08 Nevarsol Doesn't seem to work...
18:08 Nevarsol Thanks anyway.
18:08 rdococ Idk what you mean anyway...
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18:25 Krock rdococ, maybe you'll need to escape the ^ but I'm not sure
18:25 Krock Nevarsol, hit R for full range and +, -  to change the limited range
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18:47 rdococ do I escape it with \\ in the code/
18:48 rdococ Krock: how would I escape the "^"? using "\\^" doesn't work
18:49 Krock rdococ, did you try without escaping?
18:50 rdococ Yes, but I think that instead of resizing space_earth.png, it resized the whole thing
18:51 rdococ because the size of the skybox changed (you could tell by the blurry interpolation)
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18:53 rdococ hm... does the texture transformation system support some form of escaping?
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19:21 sfan5 rdococ: rtfm https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L268
19:25 rdococ do I have to escape it with \\ in the code?
19:28 rdococ Also, with escaping, nothing seems to appear, plus it lags when I leave the world.
19:29 rdococ as in, quit to the menu.
19:29 sfan5 yes you have to use \\
19:29 sfan5 and look into the error output
19:30 rdococ There doesn't seem to be any errors...
19:30 sfan5 did you escape both the ^ and :
19:30 sfan5 also you can omit the ( )
19:31 rdococ I did both of those things.
19:31 sfan5 well then the sky texture probably doesn't support modifiers
19:31 rdococ It does.
19:32 rdococ Earlier, I managed to get the Earth's texture to lower in quality when you move further up.
19:32 rdococ Not that that's what I needed, but something did happen nevertheless.
19:33 sfan5 does the same texture work on on a node
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19:33 sfan5 if it doesnt it will definitely give you an error
19:33 sfan5 if it does then something is broken
19:34 rdococ The same result happens when I put the texture on a node.
19:35 rdococ the code for the bottom face of the skybox is this:
19:35 rdococ "space_sky.png^[combine:1024x1024:" .. math.floor((1024-size)/2) .. "x" .. math.floor((1024-size)/2) .. "=space_earth.png\\^[resize\\:"..size.."x"..size
19:35 rdococ size is guaranteed to be an integer, and 1024 or less
19:36 sfan5 well then it's syntax is correct but you are doing something else wrong
19:38 rdococ Size is guaranteed to be > 0 assuming you're below y=6024, which I am for the purposes of trying to fix the rest of the code
19:39 rdococ so what could I be doing wrong?
19:40 rdococ wait
19:41 rdococ Yay it's fixed!
19:41 rdococ minor syntactical error
19:41 rdococ the second "x" should be a comma because [combine loves to be inconsistent
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19:44 sfan5 rdococ: that's not inconsistent
19:44 sfan5 1x1 is for sizes
19:44 sfan5 1,1 for positions
19:44 rdococ Oh yeah... I thought that earlier too, I'm dumb
19:44 rdococ well, not dumb but still
19:44 rdococ but now the Earth gets smaller gradually as you go up!
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21:14 Ronsor so I have a question
21:14 Ronsor what is anyone going to do about the minetest ripoffs in the iOS app store
21:14 Ronsor like worldcraft and stuff
21:14 Ronsor not only do they violate the LGPL, they try to profit off it with IAPs too
21:16 Calinou Ronsor: not much, I think celeron55 & co stopped caring
21:17 red-001 ^
21:17 Calinou if you have significant code in Minetest, you can submit a DMCA claim
21:17 Calinou to Google, Apple, etc
21:17 Calinou you might win your case, but they'll reappear quickly
21:17 Ronsor I need to contribute code then I can get them shut down
21:17 red-001 it's a a waste of time
21:18 Ronsor yeah it probably wouldn't be worth trying to remove them
21:18 Ronsor more would just show up
21:18 red-001 someone else is going to post another copy
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21:18 An0n3m0us and it would eventually tire you out from removing them
21:19 red-001 well in almost all cases a company doesn't post just one ripoff
21:19 Jordach eh, there's an easier way to disable the builds
21:20 Jordach add a new API line: minetest.get_player_client_info()
21:20 celeron55 as if they wouldn't fake being something that servers allow; don't be stupid
21:20 Jordach celeron55, most of these builds project names are renamed
21:21 Jordach servers just have to use on_joinplayer with that and check
21:21 Jordach also helps for players to update clients
21:21 celeron55 they would immediately stop doing it
21:21 red-001 they would just patch the function
21:21 Jordach red-001, serverside - not local
21:21 red-001 ???
21:21 Jordach it asks the client for information
21:21 Jordach removing it means it's a fake
21:21 red-001 ...
21:21 red-001 they can return fake info
21:22 Jordach the server can choose to ban on fake info
21:22 Jordach requiring version 0.4.xx
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21:22 red-001 so how would the server know that?
21:22 celeron55 so, ban all clients that say they'
21:22 celeron55 +'re the actual minetest client?
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21:22 Jordach celeron55, nono
21:22 Jordach the iOS clients have usually worldbuilder-0.x.x
21:22 red-001 you are not making a lot of sense right now
21:23 celeron55 Jordach: go sleep, you're silly
21:23 red-001 they will just start telling the server they are minetest
21:23 Jordach red-001, and then anyone can DMCA
21:23 riff-IRC talking about MT on iOS?
21:23 Jordach because if that line gets changed; you have free wins
21:23 red-001 riff-IRC, I have no idea
21:23 riff-IRC ok
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21:24 Jordach and the last time i used an out of date android build i had nightmares
21:24 Jordach as most servers may not be compatible on a serveral versions old build
21:24 celeron55 does apple app store's terms of service state that software in there is not allowed to give fake info to servers?
21:25 Jordach i was referring to changing that function
21:25 red-001 I doubt it
21:25 Jordach because of FOSS licensing
21:25 Jordach ;)
21:25 red-001 you can already dmca them
21:25 Jordach red-001, well
21:25 Jordach i've committed to _game
21:25 Jordach but not the engine
21:25 red-001 most of them store mt-builtin lua in clear text
21:26 celeron55 DMCA doesn't apply to that case, but it would be handy if any player could report any of them based on them giving fake info to servers
21:26 celeron55 it's just that apple might not care about giving fake into to servers
21:26 celeron55 so it's all useless
21:26 Jordach celeron55, i was thinking of a practical honeypot
21:26 red-001 so it's not exacully hard to prove they used minetests code
21:27 red-001 they even leave the copyright notices
21:27 Ronsor i've seen the clones
21:27 Ronsor some of them even have the minetest logo
21:27 celeron55 doesn't DMCA state that only the copyright holder can make a claim?
21:28 celeron55 that's a problem for us because our copyright holders, being developers, couldn't care less about making claims
21:28 celeron55 it's easy for a large corporation to do because they can just hire someone to make them
21:28 Jordach except in the case of out of date engine builds with users complaining
21:29 celeron55 the appstore clones would see more complaining if they didn't give fake info compared to if they give fake info, because none of the kids understand what's going on
21:30 celeron55 people are stupid and apple sucks; facts of life
21:30 Jordach celeron55, then they'd get players leaving shitty reviews staining that app ;)
21:30 celeron55 yes, but no if they give fake info
21:31 celeron55 then everyone is happy
21:31 Jordach celeron55, any server could defeat that too:
21:31 Jordach just add one of those texture modifiers
21:31 Jordach that errror on old builds like [multiply
21:31 Ronsor i have someone on my server using an iPad right now
21:31 Ronsor heh
21:32 Jordach less reliable; but still gives them a massive red flag
21:33 Jordach i'm just spitballing basic ideas that give away the "chinese clients"
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21:54 Ronsor i got free labor on my server
21:54 Ronsor i got someone to build my railway for me hehehehhe
21:55 rubenwardy joined #minetest
21:56 Ronsor this is so funny
21:58 Ronsor I don't even have to force him
22:01 An0n3m0us lol thats mean
22:01 An0n3m0us pay him :)
22:01 Jordach no, that;s the free market, An0n3m0us
22:01 Jordach :^)
22:01 An0n3m0us heh
22:01 Ronsor yeah free labor
22:01 Ronsor i like it
22:01 Ronsor i didn't even threaten him
22:02 Ronsor this is nice because it would take me forever to do it myself
22:02 An0n3m0us I usually pay who help me
22:02 An0n3m0us its nicer
22:02 An0n3m0us and they like you back!
22:02 Ronsor how would I pay him
22:02 An0n3m0us at least a thankyou
22:02 fireglow in dickpics
22:02 Ronsor lol
22:02 An0n3m0us lol
22:02 fireglow universal currency
22:03 An0n3m0us yep, monies
22:03 Ronsor my server is a free for all
22:03 Ronsor in my town, keys are currency
22:03 Ronsor 1 skeleton key = $1
22:03 Ronsor 1 key = $5
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22:04 An0n3m0us what about a bone key?
22:04 Ronsor wait that key exists
22:04 Ronsor let me see
22:04 Jordach Ronsor, when did MT become TF2
22:04 Jordach Kappa
22:04 An0n3m0us lol
22:04 An0n3m0us in 1997 before minetest came
22:04 Ronsor i don't see a bone key
22:05 Ronsor my railway is nearly done
22:05 Ronsor i'm laughing this is so funny
22:05 Ronsor i can't believe it actually worked
22:05 An0n3m0us my railway? or his and yours
22:05 Ronsor oh no it's totally mine
22:05 An0n3m0us lol
22:05 An0n3m0us ok have it all
22:06 Ronsor it goes over 1km (1000 blocks) from spawn to my city
22:06 Ronsor !server ronsor
22:06 MinetestBot Ronsor: Ronsor's Server | irc.openstar.pw | Clients: 4/50, 4/5 | Version: 0.4.15 / minetest | Ping: 139ms
22:06 An0n3m0us cool
22:06 An0n3m0us !server An0n3m0us (see my cool server (LOL))
22:06 MinetestBot An0n3m0us: No results
22:07 An0n3m0us whats the 4/5 after the 4/50?
22:07 An0n3m0us *whats it for?
22:08 Ronsor i don't know
22:09 Ronsor i finsihed my railway
22:09 Ronsor wow
22:09 Ronsor free labor rocks
22:09 An0n3m0us hmm
22:10 rubenwardy An0n3m0us: average players, top players
22:10 rubenwardy top meaning most at a time since last restart
22:10 rubenwardy see servers.minetetest.net
22:10 An0n3m0us @rubenwardy o I see
22:11 fireglow !server Enclave
22:11 MinetestBot fireglow: Free mining, Master Builders Enclave [EU/DE] | games.firc.de | Clients: 1/25, 0/5 | Version: 0.4.15-dev / minetest | Ping: 11ms
22:11 fireglow ooh see, it's-a-me
22:11 An0n3m0us lool
22:11 rubenwardy servers.minetest.net
22:11 An0n3m0us and only u
22:11 fireglow yea :<
22:11 agaran fireglow: nice ping :)
22:11 fireglow they have all gone
22:11 An0n3m0us tbd
22:11 fireglow agaran: must be the same country ;)
22:14 rubenwardy I had a server in the same country and got 2ms
22:14 rubenwardy it's the netherlands
22:14 Ronsor i have 139 ms cuz my server is at home
22:15 Ronsor and hosted by comcast
22:16 fireglow those are the best servers
22:16 fireglow would be nice if MinetestBot displayed the age of the server
22:16 dabbill_ joined #minetest
22:16 fireglow epeen and all that
22:16 An0n3m0us Craigs server is not popular like used to be.
22:17 An0n3m0us It used to be full back in 2014
22:17 An0n3m0us !server davison-io
22:17 MinetestBot An0n3m0us: No results
22:17 An0n3m0us !server craig
22:17 MinetestBot An0n3m0us: Craig's Server | minetest.davison.io | Clients: 0/30, 0/1 | Version: 0.4.15-dev / craig-server | Ping: 19ms
22:17 An0n3m0us see
22:20 Ronsor 0/30 wow
22:20 fireglow RIP
22:20 An0n3m0us not really, there are sometimes visits
22:20 An0n3m0us ~1 a day
22:21 alt joined #minetest
22:23 An0n3m0us what is the first mod made for minetest?
22:25 Ronsor check the fourms
22:25 Ronsor the first post in Mod Releases
22:25 Ronsor or WIP Mods
22:31 Ronsor !server ronsor
22:31 MinetestBot Ronsor: Ronsor's Server | irc.openstar.pw | Clients: 7/50, 4/7 | Version: 0.4.15 / minetest | Ping: 131ms
22:31 Ronsor heh 7 clients
22:32 An0n3m0us !server redcrab
22:32 MinetestBot An0n3m0us: OldCoder Redcrab | minetest.org:30006 | Clients: 0/32, 0/4 | Version: 0.4.15-dev / world_game | Ping: 81ms
22:32 An0n3m0us ooo
22:33 Ronsor I haz moar usars
22:33 Ronsor lol
22:34 fireglow ffff
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22:39 swift110 hey redblade7
22:39 redblade7 hi
22:39 swift110 fireglow, good to see you again
22:39 swift110 redblade7, how are you
22:39 fireglow hi swift110 =)
22:40 swift110 how are you fireglow
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22:43 redblade7 hi
22:43 redblade7 good
22:43 fireglow swift110: I'm installing a new OS on my moms laptop
22:44 fireglow what about you?
22:44 Calinou install Gentoo
22:44 fireglow almost
22:44 swift110 ok cool fireglow I am eating
22:44 Calinou install Slackware
22:44 Calinou ;)
22:44 swift110 lol Calinou
22:49 Jordach install arch
22:49 fireglow possibly
22:49 Jordach why not windows
22:49 fireglow indeed
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22:52 Calinou install macOS
22:52 fireglow now that would be a sensible choice
22:53 swift110 wow
22:53 fireglow !google macos amd64 installation medium
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