Time |
Nick |
Message |
00:00 |
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00:30 |
kaeza |
greetings |
00:35 |
riff-IRC |
hi |
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00:54 |
Nyarg |
any link for animal bvh sequences ? |
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02:27 |
MinetestBot |
[git] paramat -> minetest/minetest: Climb speed: Increase default setting from 2 to 3 d34f149 https://git.io/vyoGW (2017-03-11T02:17:16Z) |
02:27 |
MinetestBot |
[git] numberZero -> minetest/minetest: Minimap: Optimise 25a24c0 https://git.io/vyoGl (2017-03-11T02:15:21Z) |
02:27 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Light calculation: New bulk node lighting code ab371cc https://git.io/vyoG8 (2017-03-11T02:06:18Z) |
02:29 |
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05:11 |
Baffy[m] |
who admins the moontest server? |
05:11 |
Baffy[m] |
i need interact |
05:22 |
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07:27 |
diemartin |
Baffy[m], this one? https://forum.minetest.net/viewtopic.php?t=10382 |
07:52 |
Baffy[m] |
OldCoder: can i get interact on the moontest server |
07:54 |
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08:56 |
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08:57 |
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08:57 |
Nyarg |
is settexturemod() really slow ? |
09:03 |
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09:04 |
acterhd |
Bad news..... |
09:04 |
acterhd |
I cannot share OpenGL context |
09:04 |
acterhd |
From Irrlitch |
09:04 |
acterhd |
I initialize GLAD from irrlitch |
09:04 |
acterhd |
I can no write this engine name correctly |
09:04 |
acterhd |
Stogholm syndrom |
09:05 |
acterhd |
I using GLAD loaders |
09:05 |
acterhd |
GLAD i.e. opengl loader |
09:05 |
acterhd |
I calling when create GL device |
09:06 |
acterhd |
First Minetest anyways requires glad symbols, despite of I used glad.c in Irrlicht |
09:07 |
acterhd |
I tried use glad.c in Minetest, but pointers zerify |
09:07 |
acterhd |
Irrlicht locally know about OpenGL 4.5 |
09:08 |
acterhd |
But Minetest cannot hook API |
09:09 |
acterhd |
Double initialization of GLAD (in both sides) generates opengl independly |
09:12 |
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09:33 |
Nyarg |
anybody familiar with blender ? I want to block autoscale correction behavior when I resize model but don't know a way to do it. |
09:45 |
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10:04 |
Taose |
Random question: Anyone know of a non-proprietary/open-source alternative to .dds files? |
10:05 |
Taose |
(since we're talking about OpenGL...) |
10:07 |
acterhd |
KTX format |
10:07 |
acterhd |
https://github.com/g-truc/gli |
10:08 |
Taose |
Definitely seems that way. Thanks acterhd |
10:08 |
acterhd |
I may mistake, I remembered GLI |
10:09 |
Taose |
I had come across Khronos.org prior |
10:09 |
Taose |
so I knew where to look to double check ^-^ |
10:09 |
acterhd |
Last spec in 2013 year |
10:10 |
Taose |
Still later up date than the project I'm working on XD |
10:10 |
Taose |
(technically abandoned in 2011) |
10:11 |
acterhd |
But how to share OpenGL from Irrlitch? |
10:23 |
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10:38 |
rdococ |
ananans |
10:39 |
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10:42 |
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10:43 |
Out`Of`Control |
hi |
10:43 |
Out`Of`Control |
what version of minetest mapper suport recent map format? |
10:44 |
Krock |
the recent one. |
10:44 |
Out`Of`Control |
Krock: where is it? |
10:44 |
Krock |
https://github.com/minetest/minetestmapper |
10:45 |
Krock |
see HEAD~0 for the MapBlock version support |
10:45 |
Out`Of`Control |
i try this one got error about corupted map, while its not |
10:45 |
Krock |
what's exactly the error message? |
10:45 |
Out`Of`Control |
can't read block |
10:47 |
Out`Of`Control |
Krock: i try again a min |
10:55 |
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11:05 |
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11:06 |
acterhd |
I found backdoor for GLAD initialization, but requires definitions |
11:06 |
acterhd |
GLAD_GLAPI_EXPORT |
11:16 |
Out`Of`Control |
Krock: i figure out, leaftest does not support this minetestmapper, The one it does support does not has MapBlock update |
11:17 |
Krock |
s/has/have/ |
11:17 |
Krock |
I see |
11:17 |
Krock |
if you can't update it you're out of luck |
11:17 |
Out`Of`Control |
yes have* |
11:18 |
Out`Of`Control |
made 2 tickets |
11:28 |
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11:44 |
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11:45 |
An0n3m0us |
A diamond block: http://pasteall.org/pic/show.php?id=113455 |
11:45 |
An0n3m0us |
Created by me |
11:45 |
Krock |
quite glowy |
11:45 |
An0n3m0us |
yep |
11:45 |
An0n3m0us |
I like it like that! |
11:50 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Remove unused toolcaps of the wand tool 56f77a2 https://git.io/vyowL (2017-03-11T11:50:27Z) |
11:50 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Use sfinv if possible, fixes #124 with recent minetest versions 610cd99 https://git.io/vyowt (2017-03-11T11:47:30Z) |
11:50 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: GUI: Use nicer picture to indicate unknown nodes (-> no search results) c0f3bb6 https://git.io/vyowq (2017-03-11T11:24:47Z) |
11:50 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: GUI: Always pass normalized node names to commands e49f717 https://git.io/vyowm (2017-03-11T11:03:06Z) |
11:51 |
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13:36 |
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13:46 |
An0n3m0us |
Spammer: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=20784 |
13:47 |
An0n3m0us |
16 posts in 8 mins |
13:48 |
Krock |
RIP spammer |
13:48 |
An0n3m0us |
lol |
13:49 |
An0n3m0us |
I see about 1 spammer every 2 days |
13:49 |
An0n3m0us |
*bot spammers |
14:09 |
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17:44 |
PureTryOut[m]1 |
how do you break a cart... |
17:44 |
PureTryOut[m]1 |
? |
17:44 |
PureTryOut[m]1 |
nvm, sneaking and then punching it |
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20:41 |
MinetestBot |
[git] sfan5 -> minetest/minetest: database-redis: Support password authentication f83d868 https://git.io/vyoAx (2017-03-11T20:39:32Z) |
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23:12 |
kaeza |
greetings |
23:26 |
Nyarg |
"^[combine:16x16:100,100=default_cobble.png" - is it 16x16 a scale of default_cobble.png here ? |
23:27 |
kaeza |
Nyarg, it means "create a 16x16 canvas, draw default_cobble.png at (100,100), and return the resulting image" |
23:28 |
Nyarg |
I am apply it to my entity and http://i3.imageban.ru/out/2017/03/12/cb3995acdbc26d228f12fb2855466742.jpg have for any other values |
23:28 |
kaeza |
the image will probably be empty |
23:30 |
Nyarg |
hmm at least I may draw pictures on entity screen pixel by pixel now ) |
23:31 |
Jordach |
Nyarg, beware the goddamn stutter |
23:31 |
kaeza |
lol please no |
23:31 |
* Jordach |
knows about that stutter from the wardrobe |
23:31 |
VanessaE |
kaeza: which, btw, works for cropping an image also, if you set the canvas size smaller than the source image and use negative target coords. |
23:31 |
Jordach |
wait what |
23:32 |
kaeza |
VanessaE, yep |
23:32 |
VanessaE |
Jordach: what? |
23:32 |
kaeza |
crop(image, x, y, w, h) -> [combine:WxH:-X,-Y=IMAGE |
23:33 |
kaeza |
soon: GIMP in MT(?) |
23:34 |
VanessaE |
heh |
23:34 |
Jordach |
well, i know that's mostly true ;) |
23:35 |
VanessaE |
well originally I figured it out while experimenting with the UD "extended" palette. thankfully, it turns out the engine will discard the extra pixels for me if I supply an image that's slightly too big. |
23:36 |
kaeza |
I recall there was a PR to add scaling to [combine |
23:36 |
kaeza |
by khonwhateveritwas IIRC |
23:37 |
kaeza |
https://github.com/minetest/minetest/pull/759 |
23:39 |
Nyarg |
I am sorry but some stuff unbelievable for me so I am asking again ) For example now I see a cobble node and I want as minimal apply ^[colorize to it. Is it possible any way ? |
23:39 |
VanessaE |
something I'd like to see is a sort of "pre-processor" for compositing operations. something where you can create a final image that only gets passed to the client as such (as opposed to passing to it the whole compositing stack and letting it create the image) |
23:40 |
VanessaE |
Nyarg: get the blox mod if you want colorized cobble. |
23:40 |
VanessaE |
or use { name = "default_cobble.png", color = your_color_here } in the tile def. |
23:41 |
VanessaE |
don't use [colorize unless you absolutely must. |
23:42 |
kaeza |
VanessaE, the server would need to be able to load images |
23:42 |
kaeza |
I don't think it even knows what an image is right now |
23:43 |
Nyarg |
hmm I want colorize existing node without new node register ) right now when I see it in the game |
23:44 |
VanessaE |
you can't do that, Nyarg |
23:44 |
VanessaE |
you have to at least register one node to be colorized, then use the param2 colorization feature maybe |
23:44 |
VanessaE |
that's what blox mod does, and a lot of others too |
23:45 |
VanessaE |
kaeza: if that's what it takes to take some load away from the client, so be it |
23:45 |
Nyarg |
thanks ) |
23:48 |
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